Keith Solomon keith
keith merged pull request keith/2D6-Dungeon#8 2026-03-15 19:06:34 +00:00
Feature: Implement staged backend features
keith pushed to main at keith/2D6-Dungeon 2026-03-15 19:06:34 +00:00
473ea83cdf Merge pull request 'Feature: Implement staged backend features' (#8) from staging/features into main
7fb3bd6cf5 Merge branch 'main' into staging/features
9c7acf6825 Merge pull request 'Feature: implement run state management with combat resolution and room entry' (#7) from feature/run-state-flow into staging/features
102cbfeaad Merge branch 'staging/features' into feature/run-state-flow
377a533466 Merge pull request 'Feature: implement combat' (#6) from feature/combat into staging/features
Compare 18 commits »
keith pushed to staging/features at keith/2D6-Dungeon 2026-03-15 19:04:09 +00:00
7fb3bd6cf5 Merge branch 'main' into staging/features
5debb5bd5e Merge pull request 'Feature: Add foundational rules and mechanics' (#1) from feature/rules-foundation into main
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keith created pull request keith/2D6-Dungeon#8 2026-03-15 19:03:47 +00:00
Feature: Implement staged backend features
keith created branch feature/map-navigation-ui in keith/2D6-Dungeon 2026-03-15 19:02:45 +00:00
keith pushed to feature/map-navigation-ui at keith/2D6-Dungeon 2026-03-15 19:02:45 +00:00
keith pushed to feature/game-shell-ui at keith/2D6-Dungeon 2026-03-15 19:02:26 +00:00
fb6cbfe9fb Feature: implement game shell UI with room navigation and combat mechanics
keith created branch feature/game-shell-ui in keith/2D6-Dungeon 2026-03-15 19:02:26 +00:00
keith merged pull request keith/2D6-Dungeon#7 2026-03-15 18:53:15 +00:00
Feature: implement run state management with combat resolution and room entry
keith pushed to staging/features at keith/2D6-Dungeon 2026-03-15 18:53:15 +00:00
9c7acf6825 Merge pull request 'Feature: implement run state management with combat resolution and room entry' (#7) from feature/run-state-flow into staging/features
102cbfeaad Merge branch 'staging/features' into feature/run-state-flow
d504008030 Feature: implement run state management with combat resolution and room entry
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keith pushed to feature/run-state-flow at keith/2D6-Dungeon 2026-03-15 18:53:06 +00:00
102cbfeaad Merge branch 'staging/features' into feature/run-state-flow
377a533466 Merge pull request 'Feature: implement combat' (#6) from feature/combat into staging/features
e3f90ca545 Merge branch 'staging/features' into feature/combat
79b9e448b7 Merge pull request 'Feature: implement combat turn resolution with player and enemy actions' (#5) from feature/combat-turns into feature/combat
aea00d31e8 Merge pull request 'Feature: implement room entry flow with encounter resolution and logging' (#4) from feature/room-entry-flow into staging/features
Compare 8 commits »
keith created pull request keith/2D6-Dungeon#7 2026-03-15 18:52:58 +00:00
Feature: implement run state management with combat resolution and room entry
keith pushed to staging/features at keith/2D6-Dungeon 2026-03-15 18:52:29 +00:00
377a533466 Merge pull request 'Feature: implement combat' (#6) from feature/combat into staging/features
e3f90ca545 Merge branch 'staging/features' into feature/combat
79b9e448b7 Merge pull request 'Feature: implement combat turn resolution with player and enemy actions' (#5) from feature/combat-turns into feature/combat
50873e6989 Feature: implement combat turn resolution with player and enemy actions
ec0de5b0b8 Feature: add creature lookup functionality and combat state management
Compare 5 commits »
keith merged pull request keith/2D6-Dungeon#6 2026-03-15 18:52:28 +00:00
Feature: implement combat
keith pushed to feature/combat at keith/2D6-Dungeon 2026-03-15 18:52:09 +00:00
e3f90ca545 Merge branch 'staging/features' into feature/combat
aea00d31e8 Merge pull request 'Feature: implement room entry flow with encounter resolution and logging' (#4) from feature/room-entry-flow into staging/features
fdaa2e3135 Merge branch 'staging/features' into feature/room-entry-flow
67453df51e Merge pull request 'Feature: enhance encounter resolution with creature names and result labels' (#3) from feature/encounter-resolution into staging/features
cff5f786a0 Merge pull request 'Feature: implement dungeon state management with room expansion and exit handling' (#2) from feature/dungeon-state into staging/features
Compare 5 commits »
keith created pull request keith/2D6-Dungeon#6 2026-03-15 18:51:54 +00:00
Feature: implement combat
keith pushed to feature/run-state-flow at keith/2D6-Dungeon 2026-03-15 18:50:56 +00:00
d504008030 Feature: implement run state management with combat resolution and room entry
keith created branch feature/run-state-flow in keith/2D6-Dungeon 2026-03-15 18:50:56 +00:00
keith merged pull request keith/2D6-Dungeon#5 2026-03-15 18:46:15 +00:00
Feature: implement combat turn resolution with player and enemy actions
keith pushed to feature/combat at keith/2D6-Dungeon 2026-03-15 18:46:15 +00:00
79b9e448b7 Merge pull request 'Feature: implement combat turn resolution with player and enemy actions' (#5) from feature/combat-turns into feature/combat
50873e6989 Feature: implement combat turn resolution with player and enemy actions
Compare 2 commits »