Keith Solomon keith
keith pushed to feature/town-sell-and-stash at keith/2D6-Dungeon 2026-03-15 19:31:59 +00:00
8597b4fded Feature: implement town market functionality with treasure selling and stashing
keith created branch feature/town-sell-and-stash in keith/2D6-Dungeon 2026-03-15 19:31:59 +00:00
keith created branch feature/treasure-ui-and-inventory in keith/2D6-Dungeon 2026-03-15 19:29:10 +00:00
keith pushed to feature/treasure-ui-and-inventory at keith/2D6-Dungeon 2026-03-15 19:29:10 +00:00
71bdc6d031 Feature: enhance inventory UI with structured layout and item categorization
keith created branch feature/loot-resolution in keith/2D6-Dungeon 2026-03-15 19:24:47 +00:00
keith pushed to feature/loot-resolution at keith/2D6-Dungeon 2026-03-15 19:24:47 +00:00
6c2257b032 Feature: implement loot resolution system with gold and item tracking from defeated creatures
keith created branch feature/post-combat-rewards in keith/2D6-Dungeon 2026-03-15 19:16:43 +00:00
keith pushed to feature/post-combat-rewards at keith/2D6-Dungeon 2026-03-15 19:16:43 +00:00
cf98636a52 Feature: implement post-combat rewards system with XP tracking and creature defeat logging
keith pushed to main at keith/2D6-Dungeon 2026-03-15 19:06:34 +00:00
473ea83cdf Merge pull request 'Feature: Implement staged backend features' (#8) from staging/features into main
7fb3bd6cf5 Merge branch 'main' into staging/features
9c7acf6825 Merge pull request 'Feature: implement run state management with combat resolution and room entry' (#7) from feature/run-state-flow into staging/features
102cbfeaad Merge branch 'staging/features' into feature/run-state-flow
377a533466 Merge pull request 'Feature: implement combat' (#6) from feature/combat into staging/features
Compare 18 commits »
keith merged pull request keith/2D6-Dungeon#8 2026-03-15 19:06:34 +00:00
✨Feature: Implement staged backend features
keith pushed to staging/features at keith/2D6-Dungeon 2026-03-15 19:04:09 +00:00
7fb3bd6cf5 Merge branch 'main' into staging/features
5debb5bd5e Merge pull request 'Feature: Add foundational rules and mechanics' (#1) from feature/rules-foundation into main
Compare 2 commits »
keith created pull request keith/2D6-Dungeon#8 2026-03-15 19:03:47 +00:00
Feature: Implement staged backend features
keith created branch feature/map-navigation-ui in keith/2D6-Dungeon 2026-03-15 19:02:45 +00:00
keith pushed to feature/map-navigation-ui at keith/2D6-Dungeon 2026-03-15 19:02:45 +00:00
keith pushed to feature/game-shell-ui at keith/2D6-Dungeon 2026-03-15 19:02:26 +00:00
fb6cbfe9fb Feature: implement game shell UI with room navigation and combat mechanics
keith created branch feature/game-shell-ui in keith/2D6-Dungeon 2026-03-15 19:02:26 +00:00
keith pushed to staging/features at keith/2D6-Dungeon 2026-03-15 18:53:15 +00:00
9c7acf6825 Merge pull request 'Feature: implement run state management with combat resolution and room entry' (#7) from feature/run-state-flow into staging/features
102cbfeaad Merge branch 'staging/features' into feature/run-state-flow
d504008030 Feature: implement run state management with combat resolution and room entry
Compare 3 commits »
keith merged pull request keith/2D6-Dungeon#7 2026-03-15 18:53:15 +00:00
✨Feature: implement run state management with combat resolution and room entry
keith pushed to feature/run-state-flow at keith/2D6-Dungeon 2026-03-15 18:53:06 +00:00
102cbfeaad Merge branch 'staging/features' into feature/run-state-flow
377a533466 Merge pull request 'Feature: implement combat' (#6) from feature/combat into staging/features
e3f90ca545 Merge branch 'staging/features' into feature/combat
79b9e448b7 Merge pull request 'Feature: implement combat turn resolution with player and enemy actions' (#5) from feature/combat-turns into feature/combat
aea00d31e8 Merge pull request 'Feature: implement room entry flow with encounter resolution and logging' (#4) from feature/room-entry-flow into staging/features
Compare 8 commits »
keith created pull request keith/2D6-Dungeon#7 2026-03-15 18:52:58 +00:00
Feature: implement run state management with combat resolution and room entry