Keith Solomon keith
keith merged pull request keith/2D6-Dungeon#6 2026-03-15 18:52:28 +00:00
✨Feature: implement combat
keith pushed to feature/combat at keith/2D6-Dungeon 2026-03-15 18:52:09 +00:00
e3f90ca545 Merge branch 'staging/features' into feature/combat
aea00d31e8 Merge pull request 'Feature: implement room entry flow with encounter resolution and logging' (#4) from feature/room-entry-flow into staging/features
fdaa2e3135 Merge branch 'staging/features' into feature/room-entry-flow
67453df51e Merge pull request 'Feature: enhance encounter resolution with creature names and result labels' (#3) from feature/encounter-resolution into staging/features
cff5f786a0 Merge pull request 'Feature: implement dungeon state management with room expansion and exit handling' (#2) from feature/dungeon-state into staging/features
Compare 5 commits »
keith created pull request keith/2D6-Dungeon#6 2026-03-15 18:51:54 +00:00
Feature: implement combat
keith pushed to feature/run-state-flow at keith/2D6-Dungeon 2026-03-15 18:50:56 +00:00
d504008030 Feature: implement run state management with combat resolution and room entry
keith created branch feature/run-state-flow in keith/2D6-Dungeon 2026-03-15 18:50:56 +00:00
keith pushed to feature/combat at keith/2D6-Dungeon 2026-03-15 18:46:15 +00:00
79b9e448b7 Merge pull request 'Feature: implement combat turn resolution with player and enemy actions' (#5) from feature/combat-turns into feature/combat
50873e6989 Feature: implement combat turn resolution with player and enemy actions
Compare 2 commits »
keith merged pull request keith/2D6-Dungeon#5 2026-03-15 18:46:15 +00:00
✨Feature: implement combat turn resolution with player and enemy actions
keith created pull request keith/2D6-Dungeon#5 2026-03-15 18:46:02 +00:00
Feature: implement combat turn resolution with player and enemy actions
keith created branch feature/combat in keith/2D6-Dungeon 2026-03-15 18:45:28 +00:00
keith pushed to feature/combat at keith/2D6-Dungeon 2026-03-15 18:45:28 +00:00
keith created branch feature/combat-turns in keith/2D6-Dungeon 2026-03-15 18:44:53 +00:00
keith pushed to feature/combat-turns at keith/2D6-Dungeon 2026-03-15 18:44:53 +00:00
50873e6989 Feature: implement combat turn resolution with player and enemy actions
keith pushed to feature/combat-bootstrap at keith/2D6-Dungeon 2026-03-15 18:35:29 +00:00
ec0de5b0b8 Feature: add creature lookup functionality and combat state management
keith created branch feature/combat-bootstrap in keith/2D6-Dungeon 2026-03-15 18:35:29 +00:00
keith pushed to staging/features at keith/2D6-Dungeon 2026-03-15 18:30:16 +00:00
aea00d31e8 Merge pull request 'Feature: implement room entry flow with encounter resolution and logging' (#4) from feature/room-entry-flow into staging/features
fdaa2e3135 Merge branch 'staging/features' into feature/room-entry-flow
4dde4bff99 Feature: implement room entry flow with encounter resolution and logging
Compare 3 commits »
keith merged pull request keith/2D6-Dungeon#4 2026-03-15 18:30:15 +00:00
✨Feature: implement room entry flow with encounter resolution and logging
keith pushed to feature/room-entry-flow at keith/2D6-Dungeon 2026-03-15 18:28:43 +00:00
fdaa2e3135 Merge branch 'staging/features' into feature/room-entry-flow
67453df51e Merge pull request 'Feature: enhance encounter resolution with creature names and result labels' (#3) from feature/encounter-resolution into staging/features
cff5f786a0 Merge pull request 'Feature: implement dungeon state management with room expansion and exit handling' (#2) from feature/dungeon-state into staging/features
Compare 3 commits »
keith created pull request keith/2D6-Dungeon#4 2026-03-15 18:27:48 +00:00
Feature: implement room entry flow with encounter resolution and logging
keith pushed to feature/room-entry-flow at keith/2D6-Dungeon 2026-03-15 18:27:06 +00:00
4dde4bff99 Feature: implement room entry flow with encounter resolution and logging
keith created branch feature/room-entry-flow in keith/2D6-Dungeon 2026-03-15 18:27:06 +00:00