2c58c3f1a5
Merge pull request ' ✨ Feature: enhance inventory UI with structured layout and item categorization' ( #12 ) from feature/treasure-ui-and-inventory into main
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Reviewed-on: #12
2026-03-16 00:05:43 +00:00
967766956f
Merge branch 'main' into feature/treasure-ui-and-inventory
2026-03-16 00:05:36 +00:00
9eef50e0c9
Merge pull request ' ✨ Feature: implement loot resolution system with gold and item tracking from defeated creatures' ( #11 ) from feature/loot-resolution into main
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Reviewed-on: #11
2026-03-16 00:05:14 +00:00
cbb3efafd7
Merge branch 'main' into feature/loot-resolution
2026-03-16 00:05:05 +00:00
Keith Solomon
626d5ca05c
Merge branch 'feature/post-combat-rewards'
2026-03-15 19:03:37 -05:00
68654a8cc0
Merge pull request ' ✨ Feature: implement game shell UI with room navigation and combat mechanics' ( #9 ) from feature/game-shell-ui into main
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Reviewed-on: #9
2026-03-15 23:57:34 +00:00
40ce9644ab
Merge branch 'main' into feature/game-shell-ui
2026-03-15 23:57:24 +00:00
Keith Solomon
71bdc6d031
✨ Feature: enhance inventory UI with structured layout and item categorization
2026-03-15 14:29:03 -05:00
Keith Solomon
6c2257b032
✨ Feature: implement loot resolution system with gold and item tracking from defeated creatures
2026-03-15 14:24:39 -05:00
Keith Solomon
cf98636a52
✨ Feature: implement post-combat rewards system with XP tracking and creature defeat logging
2026-03-15 14:16:37 -05:00
473ea83cdf
Merge pull request ' ✨ Feature: Implement staged backend features' ( #8 ) from staging/features into main
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Reviewed-on: #8
2026-03-15 19:06:33 +00:00
7fb3bd6cf5
Merge branch 'main' into staging/features
2026-03-15 19:04:06 +00:00
Keith Solomon
fb6cbfe9fb
✨ Feature: implement game shell UI with room navigation and combat mechanics
2026-03-15 14:02:19 -05:00
9c7acf6825
Merge pull request ' ✨ Feature: implement run state management with combat resolution and room entry' ( #7 ) from feature/run-state-flow into staging/features
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Reviewed-on: #7
2026-03-15 18:53:14 +00:00
102cbfeaad
Merge branch 'staging/features' into feature/run-state-flow
2026-03-15 18:53:03 +00:00
377a533466
Merge pull request ' ✨ Feature: implement combat' ( #6 ) from feature/combat into staging/features
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Reviewed-on: #6
2026-03-15 18:52:27 +00:00
e3f90ca545
Merge branch 'staging/features' into feature/combat
2026-03-15 18:52:08 +00:00
Keith Solomon
d504008030
✨ Feature: implement run state management with combat resolution and room entry
2026-03-15 13:50:50 -05:00
79b9e448b7
Merge pull request ' ✨ Feature: implement combat turn resolution with player and enemy actions' ( #5 ) from feature/combat-turns into feature/combat
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Reviewed-on: #5
2026-03-15 18:46:14 +00:00
Keith Solomon
50873e6989
✨ Feature: implement combat turn resolution with player and enemy actions
2026-03-15 13:44:46 -05:00
Keith Solomon
ec0de5b0b8
✨ Feature: add creature lookup functionality and combat state management
2026-03-15 13:35:13 -05:00
aea00d31e8
Merge pull request ' ✨ Feature: implement room entry flow with encounter resolution and logging' ( #4 ) from feature/room-entry-flow into staging/features
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Reviewed-on: #4
2026-03-15 18:30:14 +00:00
fdaa2e3135
Merge branch 'staging/features' into feature/room-entry-flow
2026-03-15 18:28:40 +00:00
Keith Solomon
4dde4bff99
✨ Feature: implement room entry flow with encounter resolution and logging
2026-03-15 13:26:59 -05:00
67453df51e
Merge pull request ' ✨ Feature: enhance encounter resolution with creature names and result labels' ( #3 ) from feature/encounter-resolution into staging/features
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Reviewed-on: #3
2026-03-15 18:19:53 +00:00
cff5f786a0
Merge pull request ' ✨ Feature: implement dungeon state management with room expansion and exit handling' ( #2 ) from feature/dungeon-state into staging/features
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Reviewed-on: #2
2026-03-15 18:19:15 +00:00
Keith Solomon
39703ce6b0
✨ Feature: enhance encounter resolution with creature names and result labels
2026-03-15 13:11:28 -05:00
Keith Solomon
1ff20723ec
✨ Feature: implement dungeon state management with room expansion and exit handling
2026-03-15 13:05:48 -05:00
5debb5bd5e
Merge pull request ' ✨ Feature: Add foundational rules and mechanics' ( #1 ) from feature/rules-foundation into main
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Reviewed-on: #1
2026-03-15 17:58:14 +00:00
Keith Solomon
120e144b3f
✨ Feature: add level 1 content including room templates, encounter tables, and room generation logic
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- Introduced contentHelpers for table and room template lookups.
- Created level1Rooms.ts with various room templates for level 1.
- Added level1Tables.ts containing encounter tables for animals, martial, dogs, people, fungal, guards, workers, and room types.
- Implemented room generation functions in rooms.ts to create rooms based on templates and tables.
- Added tests for room generation logic in rooms.test.ts to ensure correct functionality.
2026-03-15 12:54:46 -05:00
Keith Solomon
6bf48df74c
✨ Feature: add character creation logic and tests
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- Implement character creation functions to handle adventurer setup.
- Add validation for adventurer name and selection of starting items.
- Introduce new items in sample content pack: Flint and Steel, Pouch, Wax Sealing Kit, and Backpack.
- Create tests for character creation functionality to ensure valid options and error handling.
✨ Feature: implement dice rolling mechanics and tests
- Add functions for rolling various dice types (d3, d6, 2d6, d66) with validation.
- Implement modifier application with clamping for roll results.
- Create tests to verify correct behavior of dice rolling functions.
✨ Feature: add table lookup functionality and tests
- Implement table lookup and resolution logic for defined tables.
- Support for modified ranges and fallback to nearest entries.
- Create tests to ensure correct table entry resolution based on roll results.
2026-03-15 11:59:50 -05:00
Keith Solomon
e303373441
✨ feature: Initial code setup
2026-03-15 10:26:20 -05:00
Keith Solomon
e052544989
✨ feature: Implementation notes
2026-03-15 10:08:37 -05:00
Keith Solomon
95c629a42e
✨ feature: Initial commit
2026-03-15 09:41:22 -05:00