Commit Graph

  • d3183a92b6 Merge pull request 'Feature: implement town market functionality with treasure selling and stashing' (#13) from feature/town-sell-and-stash into main main Keith Solomon 2026-03-16 00:06:11 +00:00
  • 1613acd39b Merge branch 'main' into feature/town-sell-and-stash feature/town-sell-and-stash Keith Solomon 2026-03-16 00:06:01 +00:00
  • 2c58c3f1a5 Merge pull request 'Feature: enhance inventory UI with structured layout and item categorization' (#12) from feature/treasure-ui-and-inventory into main Keith Solomon 2026-03-16 00:05:43 +00:00
  • 967766956f Merge branch 'main' into feature/treasure-ui-and-inventory feature/treasure-ui-and-inventory Keith Solomon 2026-03-16 00:05:36 +00:00
  • 9eef50e0c9 Merge pull request 'Feature: implement loot resolution system with gold and item tracking from defeated creatures' (#11) from feature/loot-resolution into main Keith Solomon 2026-03-16 00:05:14 +00:00
  • cbb3efafd7 Merge branch 'main' into feature/loot-resolution feature/loot-resolution Keith Solomon 2026-03-16 00:05:05 +00:00
  • 626d5ca05c Merge branch 'feature/post-combat-rewards' Keith Solomon 2026-03-15 19:03:37 -05:00
  • 68654a8cc0 Merge pull request 'Feature: implement game shell UI with room navigation and combat mechanics' (#9) from feature/game-shell-ui into main Keith Solomon 2026-03-15 23:57:34 +00:00
  • 40ce9644ab Merge branch 'main' into feature/game-shell-ui feature/game-shell-ui Keith Solomon 2026-03-15 23:57:24 +00:00
  • 8597b4fded Feature: implement town market functionality with treasure selling and stashing Keith Solomon 2026-03-15 14:31:53 -05:00
  • 71bdc6d031 Feature: enhance inventory UI with structured layout and item categorization Keith Solomon 2026-03-15 14:29:03 -05:00
  • 6c2257b032 Feature: implement loot resolution system with gold and item tracking from defeated creatures Keith Solomon 2026-03-15 14:24:39 -05:00
  • cf98636a52 Feature: implement post-combat rewards system with XP tracking and creature defeat logging feature/post-combat-rewards Keith Solomon 2026-03-15 14:16:37 -05:00
  • 473ea83cdf Merge pull request 'Feature: Implement staged backend features' (#8) from staging/features into main Keith Solomon 2026-03-15 19:06:33 +00:00
  • 7fb3bd6cf5 Merge branch 'main' into staging/features staging/features Keith Solomon 2026-03-15 19:04:06 +00:00
  • fb6cbfe9fb Feature: implement game shell UI with room navigation and combat mechanics Keith Solomon 2026-03-15 14:02:19 -05:00
  • 9c7acf6825 Merge pull request 'Feature: implement run state management with combat resolution and room entry' (#7) from feature/run-state-flow into staging/features Keith Solomon 2026-03-15 18:53:14 +00:00
  • 102cbfeaad Merge branch 'staging/features' into feature/run-state-flow feature/run-state-flow Keith Solomon 2026-03-15 18:53:03 +00:00
  • 377a533466 Merge pull request 'Feature: implement combat' (#6) from feature/combat into staging/features Keith Solomon 2026-03-15 18:52:27 +00:00
  • e3f90ca545 Merge branch 'staging/features' into feature/combat feature/combat Keith Solomon 2026-03-15 18:52:08 +00:00
  • d504008030 Feature: implement run state management with combat resolution and room entry feature/map-navigation-ui Keith Solomon 2026-03-15 13:50:50 -05:00
  • 79b9e448b7 Merge pull request 'Feature: implement combat turn resolution with player and enemy actions' (#5) from feature/combat-turns into feature/combat Keith Solomon 2026-03-15 18:46:14 +00:00
  • 50873e6989 Feature: implement combat turn resolution with player and enemy actions feature/combat-turns Keith Solomon 2026-03-15 13:44:46 -05:00
  • ec0de5b0b8 Feature: add creature lookup functionality and combat state management feature/combat-bootstrap Keith Solomon 2026-03-15 13:35:13 -05:00
  • aea00d31e8 Merge pull request 'Feature: implement room entry flow with encounter resolution and logging' (#4) from feature/room-entry-flow into staging/features Keith Solomon 2026-03-15 18:30:14 +00:00
  • fdaa2e3135 Merge branch 'staging/features' into feature/room-entry-flow feature/room-entry-flow Keith Solomon 2026-03-15 18:28:40 +00:00
  • 4dde4bff99 Feature: implement room entry flow with encounter resolution and logging Keith Solomon 2026-03-15 13:26:59 -05:00
  • 67453df51e Merge pull request 'Feature: enhance encounter resolution with creature names and result labels' (#3) from feature/encounter-resolution into staging/features Keith Solomon 2026-03-15 18:19:53 +00:00
  • cff5f786a0 Merge pull request 'Feature: implement dungeon state management with room expansion and exit handling' (#2) from feature/dungeon-state into staging/features Keith Solomon 2026-03-15 18:19:15 +00:00
  • 39703ce6b0 Feature: enhance encounter resolution with creature names and result labels feature/encounter-resolution Keith Solomon 2026-03-15 13:11:28 -05:00
  • 1ff20723ec Feature: implement dungeon state management with room expansion and exit handling feature/dungeon-state Keith Solomon 2026-03-15 13:05:48 -05:00
  • 5debb5bd5e Merge pull request 'Feature: Add foundational rules and mechanics' (#1) from feature/rules-foundation into main Keith Solomon 2026-03-15 17:58:14 +00:00
  • 120e144b3f Feature: add level 1 content including room templates, encounter tables, and room generation logic feature/room-generation Keith Solomon 2026-03-15 12:54:46 -05:00
  • 6bf48df74c Feature: add character creation logic and tests feature/rules-foundation Keith Solomon 2026-03-15 11:59:50 -05:00
  • e303373441 feature: Initial code setup Keith Solomon 2026-03-15 10:26:20 -05:00
  • e052544989 feature: Implementation notes Keith Solomon 2026-03-15 10:08:37 -05:00
  • 95c629a42e feature: Initial commit Keith Solomon 2026-03-15 09:41:22 -05:00