44 Commits

Author SHA1 Message Date
Keith Solomon 0182e9eb79 Merge branch 'feature/room-generation-fidelity' 2026-03-20 17:07:24 -05:00
Keith Solomon 9f494461de Expand room generation fidelity and magic item actions 2026-03-20 17:06:45 -05:00
Keith Solomon 37e2b27870 Add campaign shell and map generation recovery 2026-03-18 21:35:53 -05:00
Keith Solomon bcd720cae8 Merge branch 'main' of ssh://git.keithsolomon.net:222/keith/2D6-Dungeon
# Conflicts:
#	src/App.tsx
#	src/data/contentHelpers.test.ts
#	src/data/contentHelpers.ts
#	src/data/sampleContentPack.ts
#	src/rules/runState.test.ts
#	src/rules/runState.ts
#	src/schemas/state.ts
#	src/styles.css
#	src/types/state.ts
2026-03-18 20:19:45 -05:00
Keith Solomon c616ead519 Merge branch 'feature/level-progression' 2026-03-18 19:37:14 -05:00
Keith Solomon 8600f611a6 Feature: add town systems, saves, recovery, and level progression 2026-03-18 19:37:01 -05:00
Keith Solomon a4d2890cd9 Feature: implement return to town and resume dungeon flow with state management 2026-03-18 18:42:43 -05:00
keith d3183a92b6 Merge pull request 'Feature: implement town market functionality with treasure selling and stashing' (#13) from feature/town-sell-and-stash into main
Reviewed-on: #13
2026-03-16 00:06:11 +00:00
keith 1613acd39b Merge branch 'main' into feature/town-sell-and-stash 2026-03-16 00:06:01 +00:00
keith 2c58c3f1a5 Merge pull request 'Feature: enhance inventory UI with structured layout and item categorization' (#12) from feature/treasure-ui-and-inventory into main
Reviewed-on: #12
2026-03-16 00:05:43 +00:00
keith 967766956f Merge branch 'main' into feature/treasure-ui-and-inventory 2026-03-16 00:05:36 +00:00
keith 9eef50e0c9 Merge pull request 'Feature: implement loot resolution system with gold and item tracking from defeated creatures' (#11) from feature/loot-resolution into main
Reviewed-on: #11
2026-03-16 00:05:14 +00:00
keith cbb3efafd7 Merge branch 'main' into feature/loot-resolution 2026-03-16 00:05:05 +00:00
Keith Solomon 626d5ca05c Merge branch 'feature/post-combat-rewards' 2026-03-15 19:03:37 -05:00
keith 68654a8cc0 Merge pull request 'Feature: implement game shell UI with room navigation and combat mechanics' (#9) from feature/game-shell-ui into main
Reviewed-on: #9
2026-03-15 23:57:34 +00:00
keith 40ce9644ab Merge branch 'main' into feature/game-shell-ui 2026-03-15 23:57:24 +00:00
Keith Solomon 8597b4fded Feature: implement town market functionality with treasure selling and stashing 2026-03-15 14:31:53 -05:00
Keith Solomon 71bdc6d031 Feature: enhance inventory UI with structured layout and item categorization 2026-03-15 14:29:03 -05:00
Keith Solomon 6c2257b032 Feature: implement loot resolution system with gold and item tracking from defeated creatures 2026-03-15 14:24:39 -05:00
Keith Solomon cf98636a52 Feature: implement post-combat rewards system with XP tracking and creature defeat logging 2026-03-15 14:16:37 -05:00
keith 473ea83cdf Merge pull request 'Feature: Implement staged backend features' (#8) from staging/features into main
Reviewed-on: #8
2026-03-15 19:06:33 +00:00
keith 7fb3bd6cf5 Merge branch 'main' into staging/features 2026-03-15 19:04:06 +00:00
Keith Solomon fb6cbfe9fb Feature: implement game shell UI with room navigation and combat mechanics 2026-03-15 14:02:19 -05:00
keith 9c7acf6825 Merge pull request 'Feature: implement run state management with combat resolution and room entry' (#7) from feature/run-state-flow into staging/features
Reviewed-on: #7
2026-03-15 18:53:14 +00:00
keith 102cbfeaad Merge branch 'staging/features' into feature/run-state-flow 2026-03-15 18:53:03 +00:00
keith 377a533466 Merge pull request 'Feature: implement combat' (#6) from feature/combat into staging/features
Reviewed-on: #6
2026-03-15 18:52:27 +00:00
keith e3f90ca545 Merge branch 'staging/features' into feature/combat 2026-03-15 18:52:08 +00:00
Keith Solomon d504008030 Feature: implement run state management with combat resolution and room entry 2026-03-15 13:50:50 -05:00
keith 79b9e448b7 Merge pull request 'Feature: implement combat turn resolution with player and enemy actions' (#5) from feature/combat-turns into feature/combat
Reviewed-on: #5
2026-03-15 18:46:14 +00:00
Keith Solomon 50873e6989 Feature: implement combat turn resolution with player and enemy actions 2026-03-15 13:44:46 -05:00
Keith Solomon ec0de5b0b8 Feature: add creature lookup functionality and combat state management 2026-03-15 13:35:13 -05:00
keith aea00d31e8 Merge pull request 'Feature: implement room entry flow with encounter resolution and logging' (#4) from feature/room-entry-flow into staging/features
Reviewed-on: #4
2026-03-15 18:30:14 +00:00
keith fdaa2e3135 Merge branch 'staging/features' into feature/room-entry-flow 2026-03-15 18:28:40 +00:00
Keith Solomon 4dde4bff99 Feature: implement room entry flow with encounter resolution and logging 2026-03-15 13:26:59 -05:00
keith 67453df51e Merge pull request 'Feature: enhance encounter resolution with creature names and result labels' (#3) from feature/encounter-resolution into staging/features
Reviewed-on: #3
2026-03-15 18:19:53 +00:00
keith cff5f786a0 Merge pull request 'Feature: implement dungeon state management with room expansion and exit handling' (#2) from feature/dungeon-state into staging/features
Reviewed-on: #2
2026-03-15 18:19:15 +00:00
Keith Solomon 39703ce6b0 Feature: enhance encounter resolution with creature names and result labels 2026-03-15 13:11:28 -05:00
Keith Solomon 1ff20723ec Feature: implement dungeon state management with room expansion and exit handling 2026-03-15 13:05:48 -05:00
keith 5debb5bd5e Merge pull request 'Feature: Add foundational rules and mechanics' (#1) from feature/rules-foundation into main
Reviewed-on: #1
2026-03-15 17:58:14 +00:00
Keith Solomon 120e144b3f Feature: add level 1 content including room templates, encounter tables, and room generation logic
- Introduced contentHelpers for table and room template lookups.
- Created level1Rooms.ts with various room templates for level 1.
- Added level1Tables.ts containing encounter tables for animals, martial, dogs, people, fungal, guards, workers, and room types.
- Implemented room generation functions in rooms.ts to create rooms based on templates and tables.
- Added tests for room generation logic in rooms.test.ts to ensure correct functionality.
2026-03-15 12:54:46 -05:00
Keith Solomon 6bf48df74c Feature: add character creation logic and tests
- Implement character creation functions to handle adventurer setup.
- Add validation for adventurer name and selection of starting items.
- Introduce new items in sample content pack: Flint and Steel, Pouch, Wax Sealing Kit, and Backpack.
- Create tests for character creation functionality to ensure valid options and error handling.

Feature: implement dice rolling mechanics and tests

- Add functions for rolling various dice types (d3, d6, 2d6, d66) with validation.
- Implement modifier application with clamping for roll results.
- Create tests to verify correct behavior of dice rolling functions.

Feature: add table lookup functionality and tests

- Implement table lookup and resolution logic for defined tables.
- Support for modified ranges and fallback to nearest entries.
- Create tests to ensure correct table entry resolution based on roll results.
2026-03-15 11:59:50 -05:00
Keith Solomon e303373441 feature: Initial code setup 2026-03-15 10:26:20 -05:00
Keith Solomon e052544989 feature: Implementation notes 2026-03-15 10:08:37 -05:00
Keith Solomon 95c629a42e feature: Initial commit 2026-03-15 09:41:22 -05:00