68 lines
3.3 KiB
Markdown
68 lines
3.3 KiB
Markdown
# Phase 0 — Pre-production
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- Basic attributes for all classes:
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- Physical Attributes
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- Body (BOD): Measures physical health and resilience
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- Agility (AGI): Measures hand eye coordination, flexibility, nimbleness, and balance
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- Reaction (REA): Measures reflexes, awareness and response time
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- Strength (STR): Measures how strong you are
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- Mental Attributes
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- Willpower (WIL): Measures resistances and weariness from spellcasting.
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- Logic (LOG): Measures rational thought
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- Intuition (INT): Measures Instinct
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- Charisma (CHA): Measures force of personality, persuasiveness and charm
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- Special Attributes
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- Edge (EDG): Measures luck and provides temporary boosts
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- Essence (ESS): Measures just how Metahuman you still are
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- Magic (MAG): Measures a Mage or Adept's ability to cast and weave spells
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- Resonance (RES): Measures a Technomancer's ability to interface with the Matrix
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- Initiative (INI): Measures quickness in combat, based on REA and INT, modified by Edge, cyberware and gear.
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- Define the 3 MVP classes: what skills matter, what gear matters
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1. Street samurai
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- Focus on armed combat, heavy armor, and physical strength. Tank role.
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- Skills: Combat master, explosives, tactics
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- Gear: Swords, pistols, body armor
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- Attributes: High BOD, AGI, STR
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2. Mages
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- Focus on spellcasting, magical knowledge, and mana management. DPS role.
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- Skills: Spellcasting, assensing (seeing auras), summoning elementals
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- Gear: Swords, pistols, light armor
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- Attributes: High MAG, WIL, INT
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3. Shamans
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- Focus on spiritual guidance, nature magic, and healing. Support role.
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- Skills: Healing, nature magic, spirit communication
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- Gear: Totems, herbs, ritualistic clothing
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- Attributes: High WIL, CHA, INT
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- Define initial city districts/landmarks (pure flavor in MVP, but helps UI):
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1. French Quarter
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- Primary hub for social interactions, markets, and quests.
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- Landmarks: Jackson Square, St. Louis Cathedral, Bourbon Street, Tipatina's
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2. CBD
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- Business district with corporate offices, high-rise buildings, and upscale shops.
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- Landmarks: Hancock Whitney Center, Place St. Charles, Canal Street
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3. Warehouse District
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- Industrial area with docks, warehouses, and shady dealings.
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- Landmarks: Mardi Gras World, Fulton Street
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- Decide the pacing levers:
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1. Energy
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- Base energy: 100 points (modifialble by perks, items, etc, but locked to 100 for MVP)
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- Regen rate: 5 points per 5 minutes (fully regenerates in ~2 hours)
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2. Training duration
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- Short training: 15 minutes, +1 skill XP
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- Medium training: 1 hour, +3 skill XP
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- Long training: 4 hours, +10 skill XP
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3. Job generation cadence
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- New jobs generated every 30 minutes
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- Maximum of 3 active jobs at a time
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- Chance for a blind Johnson contact to appear at login or once every 24 realtime hours upon refresh (10% chance, based on clock time)
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- Offers a random high-risk, high-reward job outside normal rotation, 48 hour cooldown on failure
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4. Job cooldown
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- Job difficulty tiers:
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- Easy: 5-minute cooldown
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- Medium: 15-minute cooldown
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- Hard: 30-minute cooldown
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- Failure penalty: 15-minute additional cooldown on failed jobs at medium and hard tiers
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