📄 docs: Phase 0 tweaks

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Keith Solomon
2025-12-25 23:26:41 -06:00
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# Phase 0 — Pre-production # Phase 0 — Pre-production
- Basic attributes for all classes: - Basic attributes for all classes:
- All stats start with a random roll of 1D6 (1-6), weighted by class (+1 to two primary attributes). Skills are capped at 20 in MVP.
- Can re-roll any three stats once during character creation
- 6 skill points granted at level 1, then 2 skill points every level thereafter (SP can be saved and are additive with training)
- Core Attributes
- Physical Attributes - Physical Attributes
- Body (BOD): Measures physical health and resilience - Body (BOD): Measures physical health and resilience
- Agility (AGI): Measures hand eye coordination, flexibility, nimbleness, and balance - Agility (AGI): Measures hand eye coordination, flexibility, nimbleness, and balance
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- Logic (LOG): Measures rational thought - Logic (LOG): Measures rational thought
- Intuition (INT): Measures Instinct - Intuition (INT): Measures Instinct
- Charisma (CHA): Measures force of personality, persuasiveness and charm - Charisma (CHA): Measures force of personality, persuasiveness and charm
- Special Attributes - Special Attributes
- Edge (EDG): Measures luck and provides temporary boosts All attributes except ESS and HP start at 1 and can't be trained. They can only be modified by gear (cyberware, bioware, etc) or leveling (1 point every other level).
ESS starts at 6 and decreased with cyberware/bioware installation. ESS affects MAG/RES (-1 per point of ESS lost).
- Health (HP): Measures physical well-being and damage tolerance. Based on BOD and STR and modified by gear.
- Essence (ESS): Measures just how Metahuman you still are - Essence (ESS): Measures just how Metahuman you still are
- Edge (EDG): Measures luck and provides temporary boosts
- Magic (MAG): Measures a Mage or Adept's ability to cast and weave spells - Magic (MAG): Measures a Mage or Adept's ability to cast and weave spells
- Resonance (RES): Measures a Technomancer's ability to interface with the Matrix - Resonance (RES): Measures a Technomancer's ability to interface with the Matrix (not used in MVP)
- Initiative (INI): Measures quickness in combat, based on REA and INT, modified by Edge, cyberware and gear. - Initiative (INI): Measures quickness in combat, based on REA and INT, modified by Edge, cyberware and gear.
- Define the 3 MVP classes: Skills, gear, and attributes - Define the 3 MVP classes: Skills, gear, and attributes
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- Skills: Combat master, explosives, tactics - Skills: Combat master, explosives, tactics
- Gear: Swords, pistols, body armor - Gear: Swords, pistols, body armor
- Attributes: High BOD, AGI, STR - Attributes: High BOD, AGI, STR
- Class perks: +1 BOD, +1 STR
2. Mages 2. Mages
- Focus on spellcasting, magical knowledge, and mana management. DPS role. - Focus on spellcasting, magical knowledge, and elemental control. DPS role.
- Skills: Spellcasting, assensing (seeing auras), summoning elementals - Skills: Spellcasting, assensing (seeing auras), summoning elementals
- Gear: Swords, pistols, light armor - Gear: Swords, pistols, light armor
- Attributes: High MAG, WIL, INT - Attributes: High MAG, WIL, INT
- Class perks: +1 MAG, +1 INT
3. Shamans 3. Shamans
- Focus on spiritual guidance, nature magic, and healing. Support role. - Focus on spiritual guidance, nature magic, and healing. Support role.
- Skills: Healing, nature magic, spirit communication - Skills: Healing, nature magic, spirit communication
- Gear: Totems, herbs, ritualistic clothing - Gear: Totems, herbs, ritualistic clothing
- Attributes: High WIL, CHA, INT - Attributes: High WIL, CHA, INT
- Class perks: +1 WIL, +1 CHA
- Define initial city districts/landmarks (pure flavor in MVP, but helps UI): - Define initial city districts/landmarks (pure flavor in MVP, but helps UI):
1. French Quarter 1. French Quarter
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- Base energy: 100 points (modifialble by perks, items, etc, but locked to 100 for MVP) - Base energy: 100 points (modifialble by perks, items, etc, but locked to 100 for MVP)
- Regen rate: 5 points per 5 minutes (fully regenerates in ~2 hours) - Regen rate: 5 points per 5 minutes (fully regenerates in ~2 hours)
2. Training duration 2. Training duration
- XP needed to level up a skill: 10 + (current skill level x 2)
- Short training: 15 minutes, +1 skill XP - Short training: 15 minutes, +1 skill XP
- Medium training: 1 hour, +3 skill XP - Medium training: 1 hour, +3 skill XP
- Long training: 4 hours, +10 skill XP - Long training: 4 hours, +10 skill XP