From e1adb88cfa7e71947d5281ca980857c00f43156c Mon Sep 17 00:00:00 2001 From: Keith Solomon Date: Thu, 25 Dec 2025 23:26:41 -0600 Subject: [PATCH] =?UTF-8?q?=F0=9F=93=84=20docs:=20Phase=200=20tweaks?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Notes/MVP Phases/Phase 0 - Pre-production.md | 40 +++++++++++++------- 1 file changed, 27 insertions(+), 13 deletions(-) diff --git a/Notes/MVP Phases/Phase 0 - Pre-production.md b/Notes/MVP Phases/Phase 0 - Pre-production.md index 3c4c1b3..ef72543 100644 --- a/Notes/MVP Phases/Phase 0 - Pre-production.md +++ b/Notes/MVP Phases/Phase 0 - Pre-production.md @@ -1,21 +1,31 @@ # Phase 0 — Pre-production - Basic attributes for all classes: - - Physical Attributes - - Body (BOD): Measures physical health and resilience - - Agility (AGI): Measures hand eye coordination, flexibility, nimbleness, and balance - - Reaction (REA): Measures reflexes, awareness and response time - - Strength (STR): Measures how strong you are - - Mental Attributes - - Willpower (WIL): Measures resistances and weariness from spellcasting. - - Logic (LOG): Measures rational thought - - Intuition (INT): Measures Instinct - - Charisma (CHA): Measures force of personality, persuasiveness and charm + - All stats start with a random roll of 1D6 (1-6), weighted by class (+1 to two primary attributes). Skills are capped at 20 in MVP. + - Can re-roll any three stats once during character creation + - 6 skill points granted at level 1, then 2 skill points every level thereafter (SP can be saved and are additive with training) + + - Core Attributes + - Physical Attributes + - Body (BOD): Measures physical health and resilience + - Agility (AGI): Measures hand eye coordination, flexibility, nimbleness, and balance + - Reaction (REA): Measures reflexes, awareness and response time + - Strength (STR): Measures how strong you are + - Mental Attributes + - Willpower (WIL): Measures resistances and weariness from spellcasting. + - Logic (LOG): Measures rational thought + - Intuition (INT): Measures Instinct + - Charisma (CHA): Measures force of personality, persuasiveness and charm + - Special Attributes - - Edge (EDG): Measures luck and provides temporary boosts + All attributes except ESS and HP start at 1 and can't be trained. They can only be modified by gear (cyberware, bioware, etc) or leveling (1 point every other level). + ESS starts at 6 and decreased with cyberware/bioware installation. ESS affects MAG/RES (-1 per point of ESS lost). + + - Health (HP): Measures physical well-being and damage tolerance. Based on BOD and STR and modified by gear. - Essence (ESS): Measures just how Metahuman you still are + - Edge (EDG): Measures luck and provides temporary boosts - Magic (MAG): Measures a Mage or Adept's ability to cast and weave spells - - Resonance (RES): Measures a Technomancer's ability to interface with the Matrix + - Resonance (RES): Measures a Technomancer's ability to interface with the Matrix (not used in MVP) - Initiative (INI): Measures quickness in combat, based on REA and INT, modified by Edge, cyberware and gear. - Define the 3 MVP classes: Skills, gear, and attributes @@ -24,16 +34,19 @@ - Skills: Combat master, explosives, tactics - Gear: Swords, pistols, body armor - Attributes: High BOD, AGI, STR + - Class perks: +1 BOD, +1 STR 2. Mages - - Focus on spellcasting, magical knowledge, and mana management. DPS role. + - Focus on spellcasting, magical knowledge, and elemental control. DPS role. - Skills: Spellcasting, assensing (seeing auras), summoning elementals - Gear: Swords, pistols, light armor - Attributes: High MAG, WIL, INT + - Class perks: +1 MAG, +1 INT 3. Shamans - Focus on spiritual guidance, nature magic, and healing. Support role. - Skills: Healing, nature magic, spirit communication - Gear: Totems, herbs, ritualistic clothing - Attributes: High WIL, CHA, INT + - Class perks: +1 WIL, +1 CHA - Define initial city districts/landmarks (pure flavor in MVP, but helps UI): 1. French Quarter @@ -51,6 +64,7 @@ - Base energy: 100 points (modifialble by perks, items, etc, but locked to 100 for MVP) - Regen rate: 5 points per 5 minutes (fully regenerates in ~2 hours) 2. Training duration + - XP needed to level up a skill: 10 + (current skill level x 2) - Short training: 15 minutes, +1 skill XP - Medium training: 1 hour, +3 skill XP - Long training: 4 hours, +10 skill XP