19 lines
1.8 KiB
Markdown
19 lines
1.8 KiB
Markdown
# BattleForge
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## Initial Ideas
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- **Concept**: BattleForge is a flexible "tactical game engine" web app that can be used to create skirmish-style games in a variety of genres.
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- **Core Gameplay**: Players control a team of units on a grid-based battlefield, taking turns to move and attack. The game emphasizes strategic positioning, unit abilities, and resource management.
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- **Customization**: Players can create and customize their own units, abilities, and battlefields, allowing for endless variety and replayability.
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- **Multiplayer**: Support asynchronous multiplayer, allowing players to compete against friends or strangers, with turn notifications (via email, in-app, or browser notifications) and matchmaking.
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- **Single Player**: Sandbox mode for free play with simple AI opponents.
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- **Art Style**: Images can be uploaded by users, but the app will also provide a library of free assets (units, structures, and terrain) to get started. The art style can be pixel art, isometric, or top-down, depending on user preference.
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## Basic Features
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- **Unit Creation**: Users can create custom units with various stats (health, attack, defense, speed) and abilities (e.g., heal, area damage, buffs).
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- **Battlefield Editor**: A drag-and-drop interface for designing custom battlefields with different terrain types (e.g., forests, mountains, water) that affect gameplay.
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- **Turn-Based Combat**: Players take turns moving their units and using abilities, with a simple UI for selecting actions and targeting.
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- **Resource Management**: Players can earn resources during battles to upgrade their units or purchase new ones for future battles.
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- **Matchmaking and Leaderboards**: A system for finding opponents and tracking player rankings based on wins, losses, and other performance metrics.
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