Feature: Implement staged backend features #8

Merged
keith merged 17 commits from staging/features into main 2026-03-15 19:06:34 +00:00
5 changed files with 196 additions and 1 deletions
Showing only changes of commit 39703ce6b0 - Show all commits

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@@ -49,7 +49,15 @@ function cloneRoom(room: RoomState): RoomState {
dimensions: { ...room.dimensions },
exits: room.exits.map((exit) => ({ ...exit })),
discovery: { ...room.discovery },
encounter: room.encounter ? { ...room.encounter, creatureIds: [...room.encounter.creatureIds] } : undefined,
encounter: room.encounter
? {
...room.encounter,
creatureIds: [...room.encounter.creatureIds],
creatureNames: room.encounter.creatureNames
? [...room.encounter.creatureNames]
: undefined,
}
: undefined,
objects: room.objects.map((object) => ({
...object,
effects: object.effects ? [...object.effects] : undefined,

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@@ -0,0 +1,73 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createRoomStateFromTemplate } from "./rooms";
import { resolveRoomEncounter } from "./encounters";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
describe("encounter resolution", () => {
it("marks explicitly empty rooms as having no encounter", () => {
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.small.empty",
1,
"room.level1.small.empty-space",
);
room.notes.push("Nothing here.");
const result = resolveRoomEncounter(sampleContentPack, room);
expect(result.encounter?.creatureIds).toEqual([]);
expect(result.encounter?.resultLabel).toBe("No encounter");
});
it("uses room context to resolve a guard encounter table", () => {
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.guard-room",
1,
"room.level1.normal.guard-room",
);
room.notes.push("Use the guards encounter table if occupied.");
const result = resolveRoomEncounter(
sampleContentPack,
room,
createSequenceRoller([6]),
);
expect(result.lookup?.entry.label).toBe("Guard and Warrior");
expect(result.encounter?.sourceTableCode).toBe("L1G");
expect(result.encounter?.creatureNames).toEqual(["Guard", "Warrior"]);
});
it("resolves crate events from room context when the room hints at crate rolls", () => {
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.storage-area",
1,
"room.level1.normal.storage-area",
);
room.notes.push("Roll for food, drink, or crate events while searching.");
const result = resolveRoomEncounter(
sampleContentPack,
room,
createSequenceRoller([2]),
);
expect(result.lookup?.entry.label).toBe("Giant Rat Pair");
expect(result.encounter?.sourceTableCode).toBe("L1CE");
expect(result.encounter?.creatureNames).toEqual(["Giant Rat Pair"]);
});
});

110
src/rules/encounters.ts Normal file
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@@ -0,0 +1,110 @@
import { findTableByCode } from "@/data/contentHelpers";
import type { ContentPack } from "@/types/content";
import type { EncounterState, RoomState } from "@/types/state";
import { lookupTable, type TableLookupResult } from "./tables";
import type { DiceRoller } from "./dice";
export type EncounterResolutionResult = {
room: RoomState;
encounter?: EncounterState;
lookup?: TableLookupResult;
};
const ROOM_HINT_TO_TABLE: Array<{ pattern: RegExp; tableCode: string }> = [
{ pattern: /\bdogs?\b/i, tableCode: "L1D" },
{ pattern: /\bguards?\b/i, tableCode: "L1G" },
{ pattern: /\bmartial\b/i, tableCode: "L1M" },
{ pattern: /\bworkers?\b/i, tableCode: "L1W" },
{ pattern: /\blabourers?\b/i, tableCode: "L1P" },
{ pattern: /\bpreacher\b/i, tableCode: "L1P" },
{ pattern: /\banimals?\b/i, tableCode: "L1A" },
{ pattern: /\bsnakes?\b/i, tableCode: "L1A" },
{ pattern: /\bfungal\b/i, tableCode: "L1F" },
{ pattern: /\bslimy\b/i, tableCode: "L1F" },
{ pattern: /\bcrate\b/i, tableCode: "L1CE" },
];
function splitEncounterLabel(label: string) {
return label
.split(/\sand\s/i)
.map((part) => part.trim())
.filter(Boolean);
}
function inferEncounterTableCode(room: RoomState) {
const noteText = room.notes.join(" ");
const flagText = room.flags.join(" ");
const combinedText = `${noteText} ${flagText}`;
for (const mapping of ROOM_HINT_TO_TABLE) {
if (mapping.pattern.test(combinedText)) {
return mapping.tableCode;
}
}
return undefined;
}
function isNonEncounterRoom(room: RoomState) {
const noteText = room.notes.join(" ").toLowerCase();
return noteText.includes("nothing here") || noteText.includes("no encounter");
}
export function resolveRoomEncounter(
content: ContentPack,
room: RoomState,
roller?: DiceRoller,
): EncounterResolutionResult {
if (room.encounter?.resolved) {
return {
room,
encounter: room.encounter,
};
}
if (isNonEncounterRoom(room)) {
const emptyEncounter: EncounterState = {
id: `${room.id}.encounter`,
creatureIds: [],
creatureNames: [],
resultLabel: "No encounter",
resolved: true,
};
return {
room: {
...room,
encounter: emptyEncounter,
},
encounter: emptyEncounter,
};
}
const tableCode = inferEncounterTableCode(room);
if (!tableCode) {
return { room };
}
const table = findTableByCode(content, tableCode);
const lookup = lookupTable(table, { roller });
const creatureNames = splitEncounterLabel(lookup.entry.label);
const encounter: EncounterState = {
id: `${room.id}.encounter`,
sourceTableCode: tableCode,
creatureIds: creatureNames.map((_, index) => `${room.id}.creature.${index + 1}`),
creatureNames,
resultLabel: lookup.entry.label,
resolved: true,
};
return {
room: {
...room,
encounter,
},
encounter,
lookup,
};
}

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@@ -110,6 +110,8 @@ export const encounterStateSchema = z.object({
id: z.string().min(1),
sourceTableCode: z.string().optional(),
creatureIds: z.array(z.string()),
creatureNames: z.array(z.string()).optional(),
resultLabel: z.string().optional(),
resolved: z.boolean(),
surprise: z.boolean().optional(),
rewardPending: z.boolean().optional(),

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@@ -111,6 +111,8 @@ export type EncounterState = {
id: string;
sourceTableCode?: string;
creatureIds: string[];
creatureNames?: string[];
resultLabel?: string;
resolved: boolean;
surprise?: boolean;
rewardPending?: boolean;