✨Feature: Implement staged backend features #8
@@ -49,7 +49,15 @@ function cloneRoom(room: RoomState): RoomState {
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dimensions: { ...room.dimensions },
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exits: room.exits.map((exit) => ({ ...exit })),
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discovery: { ...room.discovery },
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encounter: room.encounter ? { ...room.encounter, creatureIds: [...room.encounter.creatureIds] } : undefined,
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encounter: room.encounter
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? {
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...room.encounter,
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creatureIds: [...room.encounter.creatureIds],
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creatureNames: room.encounter.creatureNames
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? [...room.encounter.creatureNames]
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: undefined,
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}
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: undefined,
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objects: room.objects.map((object) => ({
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...object,
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effects: object.effects ? [...object.effects] : undefined,
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73
src/rules/encounters.test.ts
Normal file
73
src/rules/encounters.test.ts
Normal file
@@ -0,0 +1,73 @@
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import { describe, expect, it } from "vitest";
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import { sampleContentPack } from "@/data/sampleContentPack";
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import { createRoomStateFromTemplate } from "./rooms";
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import { resolveRoomEncounter } from "./encounters";
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function createSequenceRoller(values: number[]) {
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let index = 0;
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return () => {
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const next = values[index];
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index += 1;
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return next;
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};
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}
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describe("encounter resolution", () => {
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it("marks explicitly empty rooms as having no encounter", () => {
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.small.empty",
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1,
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"room.level1.small.empty-space",
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);
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room.notes.push("Nothing here.");
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const result = resolveRoomEncounter(sampleContentPack, room);
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expect(result.encounter?.creatureIds).toEqual([]);
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expect(result.encounter?.resultLabel).toBe("No encounter");
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});
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it("uses room context to resolve a guard encounter table", () => {
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.guard-room",
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1,
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"room.level1.normal.guard-room",
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);
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room.notes.push("Use the guards encounter table if occupied.");
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const result = resolveRoomEncounter(
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sampleContentPack,
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room,
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createSequenceRoller([6]),
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);
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expect(result.lookup?.entry.label).toBe("Guard and Warrior");
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expect(result.encounter?.sourceTableCode).toBe("L1G");
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expect(result.encounter?.creatureNames).toEqual(["Guard", "Warrior"]);
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});
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it("resolves crate events from room context when the room hints at crate rolls", () => {
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.storage-area",
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1,
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"room.level1.normal.storage-area",
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);
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room.notes.push("Roll for food, drink, or crate events while searching.");
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const result = resolveRoomEncounter(
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sampleContentPack,
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room,
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createSequenceRoller([2]),
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);
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expect(result.lookup?.entry.label).toBe("Giant Rat Pair");
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expect(result.encounter?.sourceTableCode).toBe("L1CE");
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expect(result.encounter?.creatureNames).toEqual(["Giant Rat Pair"]);
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});
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});
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110
src/rules/encounters.ts
Normal file
110
src/rules/encounters.ts
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@@ -0,0 +1,110 @@
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import { findTableByCode } from "@/data/contentHelpers";
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import type { ContentPack } from "@/types/content";
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import type { EncounterState, RoomState } from "@/types/state";
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import { lookupTable, type TableLookupResult } from "./tables";
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import type { DiceRoller } from "./dice";
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export type EncounterResolutionResult = {
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room: RoomState;
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encounter?: EncounterState;
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lookup?: TableLookupResult;
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};
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const ROOM_HINT_TO_TABLE: Array<{ pattern: RegExp; tableCode: string }> = [
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{ pattern: /\bdogs?\b/i, tableCode: "L1D" },
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{ pattern: /\bguards?\b/i, tableCode: "L1G" },
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{ pattern: /\bmartial\b/i, tableCode: "L1M" },
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{ pattern: /\bworkers?\b/i, tableCode: "L1W" },
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{ pattern: /\blabourers?\b/i, tableCode: "L1P" },
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{ pattern: /\bpreacher\b/i, tableCode: "L1P" },
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{ pattern: /\banimals?\b/i, tableCode: "L1A" },
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{ pattern: /\bsnakes?\b/i, tableCode: "L1A" },
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{ pattern: /\bfungal\b/i, tableCode: "L1F" },
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{ pattern: /\bslimy\b/i, tableCode: "L1F" },
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{ pattern: /\bcrate\b/i, tableCode: "L1CE" },
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];
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function splitEncounterLabel(label: string) {
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return label
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.split(/\sand\s/i)
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.map((part) => part.trim())
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.filter(Boolean);
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}
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function inferEncounterTableCode(room: RoomState) {
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const noteText = room.notes.join(" ");
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const flagText = room.flags.join(" ");
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const combinedText = `${noteText} ${flagText}`;
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for (const mapping of ROOM_HINT_TO_TABLE) {
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if (mapping.pattern.test(combinedText)) {
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return mapping.tableCode;
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}
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}
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return undefined;
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}
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function isNonEncounterRoom(room: RoomState) {
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const noteText = room.notes.join(" ").toLowerCase();
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return noteText.includes("nothing here") || noteText.includes("no encounter");
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}
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export function resolveRoomEncounter(
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content: ContentPack,
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room: RoomState,
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roller?: DiceRoller,
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): EncounterResolutionResult {
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if (room.encounter?.resolved) {
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return {
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room,
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encounter: room.encounter,
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};
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}
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if (isNonEncounterRoom(room)) {
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const emptyEncounter: EncounterState = {
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id: `${room.id}.encounter`,
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creatureIds: [],
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creatureNames: [],
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resultLabel: "No encounter",
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resolved: true,
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};
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return {
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room: {
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...room,
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encounter: emptyEncounter,
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},
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encounter: emptyEncounter,
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};
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}
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const tableCode = inferEncounterTableCode(room);
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if (!tableCode) {
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return { room };
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}
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const table = findTableByCode(content, tableCode);
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const lookup = lookupTable(table, { roller });
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const creatureNames = splitEncounterLabel(lookup.entry.label);
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const encounter: EncounterState = {
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id: `${room.id}.encounter`,
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sourceTableCode: tableCode,
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creatureIds: creatureNames.map((_, index) => `${room.id}.creature.${index + 1}`),
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creatureNames,
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resultLabel: lookup.entry.label,
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resolved: true,
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};
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return {
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room: {
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...room,
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encounter,
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},
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encounter,
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lookup,
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};
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}
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@@ -110,6 +110,8 @@ export const encounterStateSchema = z.object({
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id: z.string().min(1),
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sourceTableCode: z.string().optional(),
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creatureIds: z.array(z.string()),
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creatureNames: z.array(z.string()).optional(),
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resultLabel: z.string().optional(),
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resolved: z.boolean(),
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surprise: z.boolean().optional(),
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rewardPending: z.boolean().optional(),
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@@ -111,6 +111,8 @@ export type EncounterState = {
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id: string;
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sourceTableCode?: string;
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creatureIds: string[];
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creatureNames?: string[];
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resultLabel?: string;
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resolved: boolean;
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surprise?: boolean;
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rewardPending?: boolean;
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