Feature: Implement staged backend features #8

Merged
keith merged 17 commits from staging/features into main 2026-03-15 19:06:34 +00:00

17 Commits

Author SHA1 Message Date
7fb3bd6cf5 Merge branch 'main' into staging/features 2026-03-15 19:04:06 +00:00
9c7acf6825 Merge pull request 'Feature: implement run state management with combat resolution and room entry' (#7) from feature/run-state-flow into staging/features
Reviewed-on: #7
2026-03-15 18:53:14 +00:00
102cbfeaad Merge branch 'staging/features' into feature/run-state-flow 2026-03-15 18:53:03 +00:00
377a533466 Merge pull request 'Feature: implement combat' (#6) from feature/combat into staging/features
Reviewed-on: #6
2026-03-15 18:52:27 +00:00
e3f90ca545 Merge branch 'staging/features' into feature/combat 2026-03-15 18:52:08 +00:00
Keith Solomon
d504008030 Feature: implement run state management with combat resolution and room entry 2026-03-15 13:50:50 -05:00
79b9e448b7 Merge pull request 'Feature: implement combat turn resolution with player and enemy actions' (#5) from feature/combat-turns into feature/combat
Reviewed-on: #5
2026-03-15 18:46:14 +00:00
Keith Solomon
50873e6989 Feature: implement combat turn resolution with player and enemy actions 2026-03-15 13:44:46 -05:00
Keith Solomon
ec0de5b0b8 Feature: add creature lookup functionality and combat state management 2026-03-15 13:35:13 -05:00
aea00d31e8 Merge pull request 'Feature: implement room entry flow with encounter resolution and logging' (#4) from feature/room-entry-flow into staging/features
Reviewed-on: #4
2026-03-15 18:30:14 +00:00
fdaa2e3135 Merge branch 'staging/features' into feature/room-entry-flow 2026-03-15 18:28:40 +00:00
Keith Solomon
4dde4bff99 Feature: implement room entry flow with encounter resolution and logging 2026-03-15 13:26:59 -05:00
67453df51e Merge pull request 'Feature: enhance encounter resolution with creature names and result labels' (#3) from feature/encounter-resolution into staging/features
Reviewed-on: #3
2026-03-15 18:19:53 +00:00
cff5f786a0 Merge pull request 'Feature: implement dungeon state management with room expansion and exit handling' (#2) from feature/dungeon-state into staging/features
Reviewed-on: #2
2026-03-15 18:19:15 +00:00
Keith Solomon
39703ce6b0 Feature: enhance encounter resolution with creature names and result labels 2026-03-15 13:11:28 -05:00
Keith Solomon
1ff20723ec Feature: implement dungeon state management with room expansion and exit handling 2026-03-15 13:05:48 -05:00
Keith Solomon
120e144b3f Feature: add level 1 content including room templates, encounter tables, and room generation logic
- Introduced contentHelpers for table and room template lookups.
- Created level1Rooms.ts with various room templates for level 1.
- Added level1Tables.ts containing encounter tables for animals, martial, dogs, people, fungal, guards, workers, and room types.
- Implemented room generation functions in rooms.ts to create rooms based on templates and tables.
- Added tests for room generation logic in rooms.test.ts to ensure correct functionality.
2026-03-15 12:54:46 -05:00