1 Commits

Author SHA1 Message Date
Keith Solomon
71bdc6d031 Feature: enhance inventory UI with structured layout and item categorization 2026-03-15 14:29:03 -05:00
3 changed files with 247 additions and 58 deletions

View File

@@ -48,12 +48,72 @@ function getRoomTitle(run: RunState, roomId?: string) {
);
}
function getDefinitionName(definitionId: string) {
const item =
sampleContentPack.items.find((candidate) => candidate.id === definitionId) ??
sampleContentPack.weapons.find((candidate) => candidate.id === definitionId) ??
sampleContentPack.armour.find((candidate) => candidate.id === definitionId) ??
sampleContentPack.scrolls.find((candidate) => candidate.id === definitionId) ??
sampleContentPack.potions.find((candidate) => candidate.id === definitionId);
return item?.name ?? definitionId;
}
function formatInventoryEntry(definitionId: string, quantity: number) {
const name = getDefinitionName(definitionId);
return quantity > 1 ? `${quantity}x ${name}` : name;
}
function getTreasureItemIds() {
return new Set(
sampleContentPack.items
.filter((item) => item.itemType === "treasure")
.map((item) => item.id),
);
}
function getSupportItemIds() {
return new Set(
sampleContentPack.items
.filter((item) => item.itemType !== "treasure")
.map((item) => item.id),
);
}
function getConsumableItemIds() {
return new Set(
sampleContentPack.items
.filter((item) => item.consumable || item.itemType === "ration")
.map((item) => item.id),
);
}
const treasureItemIds = getTreasureItemIds();
const supportItemIds = getSupportItemIds();
const consumableItemIds = getConsumableItemIds();
function App() {
const [run, setRun] = React.useState<RunState>(() => createDemoRun());
const currentLevel = run.dungeon.levels[run.currentLevel];
const currentRoom = run.currentRoomId ? currentLevel?.rooms[run.currentRoomId] : undefined;
const availableMoves = getAvailableMoves(run);
const combatReadyEncounter = isCurrentRoomCombatReady(run);
const carriedTreasure = run.adventurerSnapshot.inventory.carried.filter((entry) =>
treasureItemIds.has(entry.definitionId),
);
const carriedConsumables = run.adventurerSnapshot.inventory.carried.filter(
(entry) =>
consumableItemIds.has(entry.definitionId) ||
entry.definitionId.startsWith("potion.") ||
entry.definitionId.startsWith("scroll."),
);
const carriedGear = run.adventurerSnapshot.inventory.carried.filter(
(entry) =>
supportItemIds.has(entry.definitionId) &&
!consumableItemIds.has(entry.definitionId),
);
const equippedItems = run.adventurerSnapshot.inventory.equipped;
const latestLoot = run.lootedItems.slice(-4).reverse();
const handleReset = () => {
setRun(createDemoRun());
@@ -176,23 +236,103 @@ function App() {
Run rewards: {run.xpGained} XP, {run.goldGained} gold,{" "}
{run.defeatedCreatureIds.length} foes defeated.
</p>
<p className="supporting-text">
Carried gold: {run.adventurerSnapshot.inventory.currency.gold}. Looted items:{" "}
{run.lootedItems.length === 0
? "none yet"
: run.lootedItems
.map((entry) => {
const item = sampleContentPack.items.find(
(candidate) => candidate.id === entry.definitionId,
);
</article>
return entry.quantity > 1
? `${entry.quantity}x ${item?.name ?? entry.definitionId}`
: item?.name ?? entry.definitionId;
})
.join(", ")}
.
</p>
<article className="panel panel-inventory">
<div className="panel-header">
<h2>Inventory</h2>
<span>{run.adventurerSnapshot.inventory.carried.length} carried entries</span>
</div>
<div className="inventory-summary">
<div className="inventory-badge">
<span>Gold</span>
<strong>{run.adventurerSnapshot.inventory.currency.gold}</strong>
</div>
<div className="inventory-badge">
<span>Rations</span>
<strong>{run.adventurerSnapshot.inventory.rationCount}</strong>
</div>
<div className="inventory-badge">
<span>Treasure</span>
<strong>{carriedTreasure.length}</strong>
</div>
<div className="inventory-badge">
<span>Latest Loot</span>
<strong>{run.lootedItems.reduce((total, entry) => total + entry.quantity, 0)}</strong>
</div>
</div>
<div className="inventory-grid">
<section className="inventory-section">
<span className="inventory-label">Equipped</span>
<div className="inventory-list">
{equippedItems.map((entry) => (
<article key={`equipped-${entry.definitionId}`} className="inventory-card inventory-card-equipped">
<strong>{formatInventoryEntry(entry.definitionId, entry.quantity)}</strong>
<span>Ready for use</span>
</article>
))}
</div>
</section>
<section className="inventory-section">
<span className="inventory-label">Consumables</span>
<div className="inventory-list">
{carriedConsumables.length === 0 ? (
<p className="supporting-text">No consumables carried.</p>
) : (
carriedConsumables.map((entry) => (
<article key={`consumable-${entry.definitionId}`} className="inventory-card">
<strong>{formatInventoryEntry(entry.definitionId, entry.quantity)}</strong>
<span>Combat or run utility</span>
</article>
))
)}
</div>
</section>
<section className="inventory-section">
<span className="inventory-label">Pack Gear</span>
<div className="inventory-list">
{carriedGear.length === 0 ? (
<p className="supporting-text">No general gear carried.</p>
) : (
carriedGear.map((entry) => (
<article key={`gear-${entry.definitionId}`} className="inventory-card">
<strong>{formatInventoryEntry(entry.definitionId, entry.quantity)}</strong>
<span>Travel and exploration kit</span>
</article>
))
)}
</div>
</section>
<section className="inventory-section">
<span className="inventory-label">Treasure Stash</span>
<div className="inventory-list">
{carriedTreasure.length === 0 ? (
<p className="supporting-text">No treasure recovered yet.</p>
) : (
carriedTreasure.map((entry) => (
<article key={`treasure-${entry.definitionId}`} className="inventory-card inventory-card-treasure">
<strong>{formatInventoryEntry(entry.definitionId, entry.quantity)}</strong>
<span>Sellable dungeon spoils</span>
</article>
))
)}
</div>
</section>
</div>
<div className="loot-ribbon">
<span className="inventory-label">Recent Spoils</span>
{latestLoot.length === 0 ? (
<p className="supporting-text">Win a fight to populate the loot ribbon.</p>
) : (
<div className="loot-ribbon-list">
{latestLoot.map((entry) => (
<article key={`recent-${entry.definitionId}`} className="loot-pill">
<strong>{formatInventoryEntry(entry.definitionId, entry.quantity)}</strong>
</article>
))}
</div>
)}
</div>
</article>
<article className="panel">

View File

@@ -269,46 +269,4 @@ describe("run state flow", () => {
expect(isCurrentRoomCombatReady(run)).toBe(true);
});
it("lists available traversable exits for the current room", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
expect(getAvailableMoves(run)).toEqual([
expect.objectContaining({
direction: "north",
generated: false,
}),
]);
});
it("travels through an unresolved exit, generates a room, and enters it", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
at: "2026-03-15T14:00:00.000Z",
});
const result = travelCurrentExit({
content: sampleContentPack,
run,
exitDirection: "north",
roller: createSequenceRoller([1, 1]),
at: "2026-03-15T14:05:00.000Z",
});
expect(result.run.currentRoomId).toBe("room.level1.room.002");
expect(result.run.dungeon.levels["1"]!.discoveredRoomOrder).toEqual([
"room.level1.start",
"room.level1.room.002",
]);
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.room.002"]!.discovery.entered).toBe(
true,
);
expect(result.run.log[0]?.text).toContain("Travelled north");
});
});

View File

@@ -152,6 +152,13 @@ select {
rgba(25, 19, 16, 0.9);
}
.panel-inventory {
grid-column: span 8;
background:
linear-gradient(180deg, rgba(43, 32, 24, 0.92), rgba(22, 17, 14, 0.92)),
rgba(25, 19, 16, 0.9);
}
.panel-log {
grid-column: span 12;
}
@@ -184,6 +191,7 @@ select {
}
.stat-strip div,
.inventory-badge,
.encounter-box,
.combat-status {
padding: 0.9rem;
@@ -192,6 +200,8 @@ select {
}
.stat-strip span,
.inventory-badge span,
.inventory-label,
.encounter-label,
.combat-status span,
.room-meta span,
@@ -204,6 +214,7 @@ select {
}
.stat-strip strong,
.inventory-badge strong,
.encounter-box strong,
.combat-status strong {
display: block;
@@ -217,6 +228,81 @@ select {
color: rgba(244, 239, 227, 0.76);
}
.inventory-summary,
.inventory-grid {
display: grid;
gap: 0.75rem;
}
.inventory-summary {
grid-template-columns: repeat(4, minmax(0, 1fr));
}
.inventory-grid {
grid-template-columns: repeat(2, minmax(0, 1fr));
margin-top: 1rem;
}
.inventory-section {
padding: 1rem;
border: 1px solid rgba(255, 231, 196, 0.08);
background:
linear-gradient(180deg, rgba(255, 245, 223, 0.04), rgba(255, 245, 223, 0.02));
}
.inventory-label {
display: block;
margin-bottom: 0.7rem;
}
.inventory-list,
.loot-ribbon-list {
display: grid;
gap: 0.65rem;
}
.inventory-card,
.loot-pill {
padding: 0.85rem 0.9rem;
border: 1px solid rgba(255, 231, 196, 0.08);
background: rgba(11, 8, 7, 0.32);
}
.inventory-card strong,
.loot-pill strong {
display: block;
color: #fff2d6;
}
.inventory-card span {
display: block;
margin-top: 0.25rem;
color: rgba(244, 239, 227, 0.62);
font-size: 0.84rem;
}
.inventory-card-equipped {
border-color: rgba(113, 176, 152, 0.35);
background: rgba(56, 86, 73, 0.18);
}
.inventory-card-treasure,
.loot-pill {
border-color: rgba(214, 168, 86, 0.35);
background: rgba(111, 76, 20, 0.18);
}
.loot-ribbon {
margin-top: 1rem;
padding-top: 1rem;
border-top: 1px solid rgba(255, 231, 196, 0.08);
}
.loot-ribbon-list {
grid-template-columns: repeat(auto-fit, minmax(180px, 1fr));
margin-top: 0.7rem;
}
.room-title {
margin: 0 0 0.35rem;
font-size: 1.5rem;
@@ -393,4 +479,9 @@ select {
.stat-strip {
grid-template-columns: repeat(2, minmax(0, 1fr));
}
.inventory-summary,
.inventory-grid {
grid-template-columns: 1fr;
}
}