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Author SHA1 Message Date
Keith Solomon 0182e9eb79 Merge branch 'feature/room-generation-fidelity' 2026-03-20 17:07:24 -05:00
Keith Solomon 9f494461de Expand room generation fidelity and magic item actions 2026-03-20 17:06:45 -05:00
Keith Solomon 37e2b27870 Add campaign shell and map generation recovery 2026-03-18 21:35:53 -05:00
Keith Solomon bcd720cae8 Merge branch 'main' of ssh://git.keithsolomon.net:222/keith/2D6-Dungeon
# Conflicts:
#	src/App.tsx
#	src/data/contentHelpers.test.ts
#	src/data/contentHelpers.ts
#	src/data/sampleContentPack.ts
#	src/rules/runState.test.ts
#	src/rules/runState.ts
#	src/schemas/state.ts
#	src/styles.css
#	src/types/state.ts
2026-03-18 20:19:45 -05:00
Keith Solomon c616ead519 Merge branch 'feature/level-progression' 2026-03-18 19:37:14 -05:00
Keith Solomon 8600f611a6 Feature: add town systems, saves, recovery, and level progression 2026-03-18 19:37:01 -05:00
Keith Solomon a4d2890cd9 Feature: implement return to town and resume dungeon flow with state management 2026-03-18 18:42:43 -05:00
keith d3183a92b6 Merge pull request 'Feature: implement town market functionality with treasure selling and stashing' (#13) from feature/town-sell-and-stash into main
Reviewed-on: #13
2026-03-16 00:06:11 +00:00
keith 1613acd39b Merge branch 'main' into feature/town-sell-and-stash 2026-03-16 00:06:01 +00:00
keith 2c58c3f1a5 Merge pull request 'Feature: enhance inventory UI with structured layout and item categorization' (#12) from feature/treasure-ui-and-inventory into main
Reviewed-on: #12
2026-03-16 00:05:43 +00:00
keith 967766956f Merge branch 'main' into feature/treasure-ui-and-inventory 2026-03-16 00:05:36 +00:00
keith 9eef50e0c9 Merge pull request 'Feature: implement loot resolution system with gold and item tracking from defeated creatures' (#11) from feature/loot-resolution into main
Reviewed-on: #11
2026-03-16 00:05:14 +00:00
keith cbb3efafd7 Merge branch 'main' into feature/loot-resolution 2026-03-16 00:05:05 +00:00
Keith Solomon 626d5ca05c Merge branch 'feature/post-combat-rewards' 2026-03-15 19:03:37 -05:00
keith 68654a8cc0 Merge pull request 'Feature: implement game shell UI with room navigation and combat mechanics' (#9) from feature/game-shell-ui into main
Reviewed-on: #9
2026-03-15 23:57:34 +00:00
keith 40ce9644ab Merge branch 'main' into feature/game-shell-ui 2026-03-15 23:57:24 +00:00
Keith Solomon 8597b4fded Feature: implement town market functionality with treasure selling and stashing 2026-03-15 14:31:53 -05:00
Keith Solomon 71bdc6d031 Feature: enhance inventory UI with structured layout and item categorization 2026-03-15 14:29:03 -05:00
Keith Solomon 6c2257b032 Feature: implement loot resolution system with gold and item tracking from defeated creatures 2026-03-15 14:24:39 -05:00
Keith Solomon cf98636a52 Feature: implement post-combat rewards system with XP tracking and creature defeat logging 2026-03-15 14:16:37 -05:00
keith 473ea83cdf Merge pull request 'Feature: Implement staged backend features' (#8) from staging/features into main
Reviewed-on: #8
2026-03-15 19:06:33 +00:00
keith 7fb3bd6cf5 Merge branch 'main' into staging/features 2026-03-15 19:04:06 +00:00
Keith Solomon fb6cbfe9fb Feature: implement game shell UI with room navigation and combat mechanics 2026-03-15 14:02:19 -05:00
keith 9c7acf6825 Merge pull request 'Feature: implement run state management with combat resolution and room entry' (#7) from feature/run-state-flow into staging/features
Reviewed-on: #7
2026-03-15 18:53:14 +00:00
keith 102cbfeaad Merge branch 'staging/features' into feature/run-state-flow 2026-03-15 18:53:03 +00:00
keith 377a533466 Merge pull request 'Feature: implement combat' (#6) from feature/combat into staging/features
Reviewed-on: #6
2026-03-15 18:52:27 +00:00
keith e3f90ca545 Merge branch 'staging/features' into feature/combat 2026-03-15 18:52:08 +00:00
Keith Solomon d504008030 Feature: implement run state management with combat resolution and room entry 2026-03-15 13:50:50 -05:00
keith 79b9e448b7 Merge pull request 'Feature: implement combat turn resolution with player and enemy actions' (#5) from feature/combat-turns into feature/combat
Reviewed-on: #5
2026-03-15 18:46:14 +00:00
Keith Solomon 50873e6989 Feature: implement combat turn resolution with player and enemy actions 2026-03-15 13:44:46 -05:00
keith aea00d31e8 Merge pull request 'Feature: implement room entry flow with encounter resolution and logging' (#4) from feature/room-entry-flow into staging/features
Reviewed-on: #4
2026-03-15 18:30:14 +00:00
keith fdaa2e3135 Merge branch 'staging/features' into feature/room-entry-flow 2026-03-15 18:28:40 +00:00
keith 67453df51e Merge pull request 'Feature: enhance encounter resolution with creature names and result labels' (#3) from feature/encounter-resolution into staging/features
Reviewed-on: #3
2026-03-15 18:19:53 +00:00
keith cff5f786a0 Merge pull request 'Feature: implement dungeon state management with room expansion and exit handling' (#2) from feature/dungeon-state into staging/features
Reviewed-on: #2
2026-03-15 18:19:15 +00:00
keith 5debb5bd5e Merge pull request 'Feature: Add foundational rules and mechanics' (#1) from feature/rules-foundation into main
Reviewed-on: #1
2026-03-15 17:58:14 +00:00
40 changed files with 9877 additions and 118 deletions
+1
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@@ -4,3 +4,4 @@ dist/
vite.config.js
vite.config.d.ts
Notes/rendered-pages/
Notes/_codex_tables/
+1216 -50
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+36
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@@ -4,7 +4,10 @@ import { lookupTable } from "@/rules/tables";
import {
findCreatureByName,
findItemById,
findRoomTemplateForLookup,
findPotionById,
findScrollById,
findTableByCode,
} from "./contentHelpers";
import { sampleContentPack } from "./sampleContentPack";
@@ -27,6 +30,20 @@ describe("level 1 content helpers", () => {
expect(table.entries).toHaveLength(6);
});
it("finds encoded level 1 room interaction tables by code", () => {
const table = findTableByCode(sampleContentPack, "CT1");
expect(table.name).toBe("Chest Table 1");
expect(table.diceKind).toBe("2d6");
expect(table.entries).toHaveLength(11);
});
it("finds newly encoded codex follow-up tables by code", () => {
expect(findTableByCode(sampleContentPack, "PT2GEM1").diceKind).toBe("d3");
expect(findTableByCode(sampleContentPack, "MR1").entries).toHaveLength(6);
expect(findTableByCode(sampleContentPack, "POT4").entries).toHaveLength(6);
});
it("resolves a small room template from a table lookup", () => {
const lookup = lookupTable(findTableByCode(sampleContentPack, "L1SR"), {
roller: createSequenceRoller([3, 4]),
@@ -57,4 +74,23 @@ describe("level 1 content helpers", () => {
expect(creature.id).toBe("creature.level1.guard");
expect(creature.hp).toBeGreaterThan(0);
});
it("finds an item definition by id", () => {
const item = findItemById(sampleContentPack, "item.garnet-ring");
expect(item.itemType).toBe("treasure");
expect(item.valueGp).toBe(12);
});
it("finds a loot item definition by id", () => {
const item = findItemById(sampleContentPack, "item.silver-clasp");
expect(item.name).toBe("Silver Clasp");
expect(item.itemType).toBe("treasure");
});
it("finds potion and scroll definitions by id", () => {
expect(findPotionById(sampleContentPack, "potion.healing").name).toBe("Healing Potion");
expect(findScrollById(sampleContentPack, "scroll.lesser-heal").name).toBe("Lesser Heal");
});
});
+46
View File
@@ -1,7 +1,10 @@
import type {
ContentPack,
CreatureDefinition,
ItemDefinition,
PotionDefinition,
RoomTemplate,
ScrollDefinition,
TableDefinition,
} from "@/types/content";
import type { TableLookupResult } from "@/rules/tables";
@@ -61,3 +64,46 @@ export function findCreatureByName(
return creature;
}
export function findCreatureById(
content: ContentPack,
creatureId: string,
): CreatureDefinition {
const creature = content.creatures.find((entry) => entry.id === creatureId);
if (!creature) {
throw new Error(`Unknown creature id: ${creatureId}`);
}
return creature;
}
export function findItemById(content: ContentPack, itemId: string): ItemDefinition {
const item = content.items.find((entry) => entry.id === itemId);
if (!item) {
throw new Error(`Unknown item id: ${itemId}`);
}
return item;
}
export function findPotionById(content: ContentPack, potionId: string): PotionDefinition {
const potion = content.potions.find((entry) => entry.id === potionId);
if (!potion) {
throw new Error(`Unknown potion id: ${potionId}`);
}
return potion;
}
export function findScrollById(content: ContentPack, scrollId: string): ScrollDefinition {
const scroll = content.scrolls.find((entry) => entry.id === scrollId);
if (!scroll) {
throw new Error(`Unknown scroll id: ${scrollId}`);
}
return scroll;
}
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+685 -2
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@@ -2,6 +2,10 @@ import type { ContentPack } from "@/types/content";
import { contentPackSchema } from "@/schemas/content";
import { level1RoomTemplates } from "./level1Rooms";
import {
getLevel1RoomObjects,
level1RoomInteractionTables,
} from "./level1RoomObjects";
import { level1EncounterTables } from "./level1Tables";
const samplePack = {
@@ -13,6 +17,80 @@ const samplePack = {
],
tables: [
...level1EncounterTables,
...level1RoomInteractionTables,
{
id: "table.level1.humanoid-loot",
code: "L1HL",
name: "Level 1 Humanoid Loot",
category: "loot",
level: 1,
page: 122,
diceKind: "d6",
entries: [
{
key: "1-2",
min: 1,
max: 2,
label: "Scavenged coins",
effects: [{ type: "gain-gold", amount: 1, target: "self" }],
},
{
key: "3-4",
min: 3,
max: 4,
label: "Bone Charm",
references: [{ type: "item", id: "item.bone-charm" }],
},
{
key: "5",
exact: 5,
label: "Silver Clasp and coins",
references: [{ type: "item", id: "item.silver-clasp" }],
effects: [{ type: "gain-gold", amount: 2, target: "self" }],
},
{
key: "6",
exact: 6,
label: "Key Ring and coin purse",
references: [{ type: "item", id: "item.keeper-keyring" }],
effects: [{ type: "gain-gold", amount: 3, target: "self" }],
},
],
notes: ["Starter loot table for martial and humanoid encounters."],
mvp: true,
},
{
id: "table.level1.beast-loot",
code: "L1BL",
name: "Level 1 Beast Loot",
category: "loot",
level: 1,
page: 122,
diceKind: "d6",
entries: [
{
key: "1-4",
min: 1,
max: 4,
label: "Nothing useful",
},
{
key: "5",
exact: 5,
label: "Trophy Fang",
references: [{ type: "item", id: "item.trophy-fang" }],
},
{
key: "6",
exact: 6,
label: "Trophy Fang and stray coin",
references: [{ type: "item", id: "item.trophy-fang" }],
effects: [{ type: "gain-gold", amount: 1, target: "self" }],
},
],
notes: ["Starter loot table for basic animal encounters."],
mvp: true,
},
{
id: "table.weapon-manoeuvres-1",
code: "WMT1",
@@ -39,7 +117,11 @@ const samplePack = {
category: "melee",
handedness: "one-handed",
baseDamage: 1,
allowedManoeuvreIds: ["manoeuvre.exact-strike", "manoeuvre.guard-break"],
allowedManoeuvreIds: [
"manoeuvre.exact-strike",
"manoeuvre.guard-break",
"manoeuvre.sweeping-cut",
],
tags: ["starter"],
startingOption: true,
},
@@ -63,6 +145,16 @@ const samplePack = {
effectText: "Trades shift for a stronger hit.",
mvp: true,
},
{
id: "manoeuvre.sweeping-cut",
name: "Sweeping Cut",
weaponCategories: ["melee"],
minimumLevel: 2,
shiftCost: 1,
damageModifier: 2,
effectText: "A heavier follow-through unlocked after the first level-up.",
mvp: true,
},
],
armour: [
{
@@ -123,6 +215,546 @@ const samplePack = {
consumable: false,
mvp: true,
},
{
id: "item.bone-charm",
name: "Bone Charm",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 2,
mvp: true,
},
{
id: "item.silver-clasp",
name: "Silver Clasp",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 4,
mvp: true,
},
{
id: "item.keeper-keyring",
name: "Keeper Keyring",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 5,
mvp: true,
},
{
id: "item.trophy-fang",
name: "Trophy Fang",
itemType: "treasure",
stackable: true,
consumable: false,
valueGp: 1,
mvp: true,
},
{
id: "item.silver-chalice",
name: "Silver Chalice",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 8,
mvp: true,
},
{
id: "item.garnet-ring",
name: "Garnet Ring",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 12,
mvp: true,
},
{
id: "item.malako-leaves",
name: "Malako Leaves",
itemType: "herb",
stackable: true,
consumable: false,
valueGp: 2,
mvp: true,
},
{
id: "item.dankoma-stems",
name: "Dankoma Stems",
itemType: "herb",
stackable: true,
consumable: false,
valueGp: 2,
mvp: true,
},
{
id: "item.redroot-spines",
name: "Redroot Spines",
itemType: "herb",
stackable: true,
consumable: false,
valueGp: 2,
mvp: true,
},
{
id: "item.wolf-worm-eggs",
name: "Wolf Worm Eggs",
itemType: "herb",
stackable: true,
consumable: false,
valueGp: 2,
mvp: true,
},
{
id: "item.scarlet-ore-leaves",
name: "Scarlet Ore Leaves",
itemType: "herb",
stackable: true,
consumable: false,
valueGp: 2,
mvp: true,
},
{
id: "item.oretauts-leaves",
name: "Oretauts Leaves",
itemType: "herb",
stackable: true,
consumable: false,
valueGp: 2,
mvp: true,
},
{
id: "item.pearl",
name: "Pearl",
itemType: "treasure",
stackable: true,
consumable: false,
valueGp: 5,
mvp: true,
},
{
id: "item.sapphire",
name: "Sapphire",
itemType: "treasure",
stackable: true,
consumable: false,
valueGp: 10,
mvp: true,
},
{
id: "item.garnet",
name: "Garnet",
itemType: "treasure",
stackable: true,
consumable: false,
valueGp: 8,
mvp: true,
},
{
id: "item.ruby",
name: "Ruby",
itemType: "treasure",
stackable: true,
consumable: false,
valueGp: 12,
mvp: true,
},
{
id: "item.emerald",
name: "Emerald",
itemType: "treasure",
stackable: true,
consumable: false,
valueGp: 12,
mvp: true,
},
{
id: "item.diamond",
name: "Diamond",
itemType: "treasure",
stackable: true,
consumable: false,
valueGp: 20,
mvp: true,
},
{
id: "item.half-copper-pendant",
name: "Half a Copper Pendant",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 5,
mvp: true,
},
{
id: "item.half-gold-pendant",
name: "Half a Gold Pendant",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 5,
mvp: true,
},
{
id: "item.half-gold-cross",
name: "Half a Gold Cross",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 20,
mvp: true,
},
{
id: "item.half-silver-cross",
name: "Half a Silver Cross",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 3,
mvp: true,
},
{
id: "item.half-gold-symbol",
name: "Half a Gold Symbol",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 15,
mvp: true,
},
{
id: "item.half-gold-symbol-high",
name: "Half a Gold Symbol",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 40,
mvp: true,
},
{
id: "item.god-ornate-goada",
name: "Goada the Helm",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 18,
mvp: true,
},
{
id: "item.god-ornate-intuneric",
name: "Intuneric the Murk",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 18,
mvp: true,
},
{
id: "item.god-ornate-murtayne",
name: "Murtayne the Pup",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 18,
mvp: true,
},
{
id: "item.god-ornate-nevzator",
name: "Nevzator the Blind",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 18,
mvp: true,
},
{
id: "item.god-ornate-radacina",
name: "Radacina the X",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 18,
mvp: true,
},
{
id: "item.god-ornate-madi",
name: "Madi the Sphere",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 18,
mvp: true,
},
{
id: "item.ring-encountered",
name: "Encountered Ring",
itemType: "misc",
stackable: false,
consumable: false,
valueGp: 20,
rulesText: "Magic ring from MR1; effect automation pending.",
mvp: true,
},
{
id: "item.ring-of-baseness",
name: "Ring of Baseness",
itemType: "misc",
stackable: false,
consumable: false,
valueGp: 20,
rulesText: "Magic ring from MR1; effect automation pending.",
mvp: true,
},
{
id: "item.ring-of-spells",
name: "Ring of Spells",
itemType: "misc",
stackable: false,
consumable: false,
valueGp: 25,
rulesText: "Magic ring from MR1; effect automation pending.",
mvp: true,
},
{
id: "item.ring-of-steadiness",
name: "Ring of Steadiness",
itemType: "misc",
stackable: false,
consumable: false,
valueGp: 25,
rulesText: "Magic ring from MR1; effect automation pending.",
mvp: true,
},
{
id: "item.ring-of-transformation",
name: "Ring of Transformation",
itemType: "misc",
stackable: false,
consumable: false,
valueGp: 30,
rulesText: "Magic ring from MR1; effect automation pending.",
mvp: true,
},
{
id: "item.ring-of-leaving",
name: "Ring of Leaving",
itemType: "misc",
stackable: false,
consumable: false,
valueGp: 30,
rulesText: "Magic ring from MR1; effect automation pending.",
mvp: true,
},
{
id: "item.amulet-of-resistance",
name: "Amulet of Resistance",
itemType: "misc",
stackable: false,
consumable: false,
valueGp: 30,
rulesText: "Magic amulet from MA1; effect automation pending.",
mvp: true,
},
{
id: "item.amulet-of-fire-resistance",
name: "Amulet of Fire Resistance",
itemType: "misc",
stackable: false,
consumable: false,
valueGp: 35,
rulesText: "Magic amulet from MA1; effect automation pending.",
mvp: true,
},
{
id: "item.amulet-of-ice-resistance",
name: "Amulet of Ice Resistance",
itemType: "misc",
stackable: false,
consumable: false,
valueGp: 35,
rulesText: "Magic amulet from MA1; effect automation pending.",
mvp: true,
},
{
id: "item.amulet-of-poison-resistance",
name: "Amulet of Poison Resistance",
itemType: "misc",
stackable: false,
consumable: false,
valueGp: 35,
rulesText: "Magic amulet from MA1; effect automation pending.",
mvp: true,
},
{
id: "item.wand-of-fireballs",
name: "Wand of Fireballs",
itemType: "misc",
stackable: false,
consumable: false,
valueGp: 50,
rulesText: "Magic wand from MW1; effect automation pending.",
mvp: true,
},
{
id: "item.wand-of-fire",
name: "Wand of Fire",
itemType: "misc",
stackable: false,
consumable: false,
valueGp: 40,
rulesText: "Magic wand from MW1; effect automation pending.",
mvp: true,
},
{
id: "item.wand-of-sunder",
name: "Wand of Sunder",
itemType: "misc",
stackable: false,
consumable: false,
valueGp: 45,
rulesText: "Magic wand from MW1; effect automation pending.",
mvp: true,
},
{
id: "item.wand-of-sleep",
name: "Wand of Sleep",
itemType: "misc",
stackable: false,
consumable: false,
valueGp: 40,
rulesText: "Magic wand from MW1; effect automation pending.",
mvp: true,
},
{
id: "item.wand-of-paralysis",
name: "Wand of Paralysis",
itemType: "misc",
stackable: false,
consumable: false,
valueGp: 45,
rulesText: "Magic wand from MW1; effect automation pending.",
mvp: true,
},
{
id: "item.potion-of-swamp-lung",
name: "Potion of Swamp Lung",
itemType: "misc",
stackable: false,
consumable: true,
valueGp: 10,
rulesText: "Codex potion result; effect automation pending.",
mvp: true,
},
{
id: "item.potion-of-aura",
name: "Potion of Aura",
itemType: "misc",
stackable: false,
consumable: true,
valueGp: 15,
rulesText: "Codex potion result; effect automation pending.",
mvp: true,
},
{
id: "item.potion-of-insightful-combat",
name: "Potion of Insightful Combat",
itemType: "misc",
stackable: false,
consumable: true,
valueGp: 40,
rulesText: "Codex potion result; effect automation pending.",
mvp: true,
},
{
id: "item.padded-tunic",
name: "Padded Tunic",
itemType: "gear",
stackable: false,
consumable: false,
valueGp: 5,
mvp: true,
},
{
id: "item.scale-jacket",
name: "Scale Jacket",
itemType: "gear",
stackable: false,
consumable: false,
valueGp: 12,
mvp: true,
},
{
id: "item.hide-doublet",
name: "Hide Doublet",
itemType: "gear",
stackable: false,
consumable: false,
valueGp: 9,
mvp: true,
},
{
id: "item.bishops-mail",
name: "Bishops Mail",
itemType: "gear",
stackable: false,
consumable: false,
valueGp: 16,
mvp: true,
},
{
id: "item.morning-jacket",
name: "Morning Jacket",
itemType: "gear",
stackable: false,
consumable: false,
valueGp: 7,
mvp: true,
},
{
id: "item.leather-breastplate",
name: "Leather Breastplate",
itemType: "gear",
stackable: false,
consumable: false,
valueGp: 11,
mvp: true,
},
{
id: "item.leather-bracers",
name: "Leather Bracers",
itemType: "gear",
stackable: false,
consumable: false,
valueGp: 8,
mvp: true,
},
{
id: "item.brigandine-coat",
name: "Brigandine Coat",
itemType: "gear",
stackable: false,
consumable: false,
valueGp: 14,
mvp: true,
},
{
id: "item.hide-doublet-alt",
name: "Hide Doublet",
itemType: "gear",
stackable: false,
consumable: false,
valueGp: 9,
mvp: true,
},
{
id: "item.woden-shield",
name: "Woden Shield",
itemType: "gear",
stackable: false,
consumable: false,
valueGp: 10,
mvp: true,
},
],
potions: [
{
@@ -133,6 +765,27 @@ const samplePack = {
effects: [{ type: "heal", amount: 3, target: "self" }],
mvp: true,
},
{ id: "potion.no-healing", name: "Potion of No Healing", tableSource: "POT1", useTiming: "any", effects: [], valueGp: 5, mvp: true },
{ id: "potion.healing-alt", name: "Potion of Healing", tableSource: "POT1", useTiming: "any", effects: [{ type: "heal", amount: 3, target: "self" }], valueGp: 25, mvp: true },
{ id: "potion.examination", name: "Potion of Examination", tableSource: "POT1", useTiming: "exploration", effects: [], valueGp: 5, mvp: true },
{ id: "potion.strength", name: "Potion of Strength", tableSource: "POT1", useTiming: "combat", effects: [], valueGp: 15, mvp: true },
{ id: "potion.extra-healing", name: "Potion of Extra Healing", tableSource: "POT2", useTiming: "any", effects: [{ type: "heal", amount: 5, target: "self" }], valueGp: 40, mvp: true },
{ id: "potion.prowess", name: "Potion of Prowess", tableSource: "POT2", useTiming: "combat", effects: [], valueGp: 26, mvp: true },
{ id: "potion.mighty-strength", name: "Potion of Mighty Strength", tableSource: "POT2", useTiming: "combat", effects: [], valueGp: 20, mvp: true },
{ id: "potion.gain-health", name: "Potion of Gain Health", tableSource: "POT2", useTiming: "any", effects: [{ type: "heal", amount: 15, target: "self" }], valueGp: 25, mvp: true },
{ id: "potion.finesse", name: "Potion of Finesse", tableSource: "POT2", useTiming: "combat", effects: [], valueGp: 50, mvp: true },
{ id: "potion.finesse-alt", name: "Potion of Finesse", tableSource: "POT2", useTiming: "combat", effects: [], valueGp: 50, mvp: true },
{ id: "potion.finesse-3", name: "Potion of Finesse", tableSource: "POT3", useTiming: "combat", effects: [], valueGp: 50, mvp: true },
{ id: "potion.gain-health-alt", name: "Potion of Gain Health", tableSource: "POT3", useTiming: "any", effects: [{ type: "heal", amount: 15, target: "self" }], valueGp: 25, mvp: true },
{ id: "potion.gain-health-2", name: "Potion of Gain Health", tableSource: "POT3", useTiming: "any", effects: [{ type: "heal", amount: 15, target: "self" }], valueGp: 25, mvp: true },
{ id: "potion.divine-shield", name: "Potion of Divine Shield", tableSource: "POT3", useTiming: "combat", effects: [], valueGp: 1000, mvp: true },
{ id: "potion.willpower", name: "Potion of Willpower", tableSource: "POT3", useTiming: "exploration", effects: [], valueGp: 30, mvp: true },
{ id: "potion.further-healing", name: "Further Healing", tableSource: "POT4", useTiming: "any", effects: [{ type: "heal", amount: 25, target: "self" }], valueGp: 40, mvp: true },
{ id: "potion.healing-4", name: "Potion of Healing", tableSource: "POT4", useTiming: "any", effects: [{ type: "heal", amount: 3, target: "self" }], valueGp: 25, mvp: true },
{ id: "potion.steadiness", name: "Potion of Steadiness", tableSource: "POT4", useTiming: "combat", effects: [], valueGp: 8, mvp: true },
{ id: "potion.domination", name: "Potion of Domination", tableSource: "POT4", useTiming: "combat", effects: [], valueGp: 200, mvp: true },
{ id: "potion.dexterous-actions", name: "Potion of Dexterous Actions", tableSource: "POT4", useTiming: "combat", effects: [], valueGp: 100, mvp: true },
{ id: "potion.power-of-invisibility", name: "Power of Invisibility", tableSource: "BST2", useTiming: "any", effects: [], valueGp: 80, mvp: true },
],
scrolls: [
{
@@ -148,6 +801,12 @@ const samplePack = {
startingOption: true,
mvp: true,
},
{ id: "scroll.balance", name: "Scroll of Balance", tableSource: "SCT1", onSuccess: [], startingOption: false, valueGp: 20, mvp: true },
{ id: "scroll.reading", name: "Scroll of Reading", tableSource: "SCT1", onSuccess: [], startingOption: false, valueGp: 15, mvp: true },
{ id: "scroll.brute-force", name: "Scroll of Brute Force", tableSource: "SCT1", onSuccess: [], startingOption: false, valueGp: 20, mvp: true },
{ id: "scroll.ignite", name: "Scroll of Ignite", tableSource: "SCT1", onSuccess: [], startingOption: false, valueGp: 15, mvp: true },
{ id: "scroll.mental-whip", name: "Scroll of Mental Whip", tableSource: "SCT1", onSuccess: [], startingOption: false, valueGp: 20, mvp: true },
{ id: "scroll.paralysis", name: "Scroll of Paralysis", tableSource: "SCT1", onSuccess: [], startingOption: false, valueGp: 25, mvp: true },
],
creatures: [
{
@@ -163,6 +822,7 @@ const samplePack = {
numberAppearing: "1-2",
},
xpReward: 1,
lootTableCodes: ["L1BL"],
sourcePage: 102,
traits: ["level-1", "sample"],
mvp: true,
@@ -182,6 +842,7 @@ const samplePack = {
armour: 1,
},
xpReward: 2,
lootTableCodes: ["L1HL"],
sourcePage: 102,
traits: ["level-1", "martial"],
mvp: true,
@@ -201,6 +862,7 @@ const samplePack = {
armour: 1,
},
xpReward: 3,
lootTableCodes: ["L1HL"],
sourcePage: 102,
traits: ["level-1", "martial"],
mvp: true,
@@ -217,6 +879,7 @@ const samplePack = {
damage: 1,
},
xpReward: 1,
lootTableCodes: ["L1HL"],
sourcePage: 102,
traits: ["level-1", "martial"],
mvp: true,
@@ -233,6 +896,7 @@ const samplePack = {
damage: 1,
},
xpReward: 1,
lootTableCodes: ["L1BL"],
sourcePage: 102,
traits: ["level-1", "beast"],
mvp: true,
@@ -249,6 +913,7 @@ const samplePack = {
damage: 1,
},
xpReward: 2,
lootTableCodes: ["L1BL"],
sourcePage: 102,
traits: ["level-1", "beast"],
mvp: true,
@@ -272,13 +937,31 @@ const samplePack = {
tags: ["starter", "entry"],
mvp: true,
},
...level1RoomTemplates,
...level1RoomTemplates.map((template) => ({
...template,
objects: getLevel1RoomObjects(template.id),
})),
],
townServices: [
{
id: "service.market",
name: "Market",
serviceType: "market",
costRules: ["gold:1"],
mvp: true,
},
{
id: "service.healer",
name: "Healer",
serviceType: "healer",
costRules: ["gold:2"],
mvp: true,
},
{
id: "service.tavern",
name: "Tavern",
serviceType: "tavern",
costRules: ["gold:1"],
mvp: true,
},
],
+102
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@@ -0,0 +1,102 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { createCampaignSession, summarizeRun, syncCampaignFromRun, updateSessionRun } from "./campaign";
import { returnToTown } from "./runState";
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("campaign session", () => {
it("creates a synced campaign and run together", () => {
const session = createCampaignSession({
content: sampleContentPack,
adventurer: createAdventurer(),
campaignId: "campaign.test",
at: "2026-03-18T20:00:00.000Z",
});
expect(session.campaign.id).toBe("campaign.test");
expect(session.campaign.adventurer.name).toBe("Aster");
expect(session.campaign.runHistory[0]?.runId).toBe(session.run.id);
});
it("syncs campaign state from an updated run", () => {
const session = createCampaignSession({
content: sampleContentPack,
adventurer: createAdventurer(),
});
const nextRun = returnToTown(session.run, "2026-03-18T20:10:00.000Z").run;
const synced = syncCampaignFromRun(
sampleContentPack,
session.campaign,
nextRun,
"2026-03-18T20:10:00.000Z",
);
expect(synced.townState.visits).toBe(1);
expect(synced.updatedAt).toBe("2026-03-18T20:10:00.000Z");
expect(synced.runHistory[0]?.outcome).toBe("saved-in-progress");
});
it("updates a session run and campaign together", () => {
const session = createCampaignSession({
content: sampleContentPack,
adventurer: createAdventurer(),
});
const updated = updateSessionRun(
sampleContentPack,
session,
returnToTown(session.run, "2026-03-18T20:10:00.000Z").run,
"2026-03-18T20:10:00.000Z",
);
expect(updated.run.phase).toBe("town");
expect(updated.campaign.townState.visits).toBe(1);
});
it("promotes completed and unlocked levels from run flags", () => {
const session = createCampaignSession({
content: sampleContentPack,
adventurer: createAdventurer(),
});
const nextRun = {
...session.run,
dungeon: {
...session.run.dungeon,
globalFlags: ["level:1:completed"],
},
};
const synced = syncCampaignFromRun(
sampleContentPack,
session.campaign,
nextRun,
"2026-03-18T20:15:00.000Z",
);
expect(synced.completedLevels).toContain(1);
expect(synced.unlockedLevels).toContain(2);
});
it("summarizes failed runs as defeats", () => {
const session = createCampaignSession({
content: sampleContentPack,
adventurer: createAdventurer(),
});
const summary = summarizeRun({
...session.run,
status: "failed",
});
expect(summary.outcome).toBe("defeated");
});
});
+156
View File
@@ -0,0 +1,156 @@
import type { ContentPack } from "@/types/content";
import type { CampaignState, RunState, RunSummary } from "@/types/state";
import { createRunState } from "./runState";
export const RULES_VERSION = "0.1.0";
export type CampaignSession = {
campaign: CampaignState;
run: RunState;
};
export type CreateCampaignSessionOptions = {
content: ContentPack;
adventurer: CampaignState["adventurer"];
at?: string;
campaignId?: string;
runId?: string;
rulesVersion?: string;
};
function dedupeNumbers(values: number[]) {
return [...new Set(values)].sort((left, right) => left - right);
}
function getCompletedLevels(run: RunState) {
return run.dungeon.globalFlags
.map((flag) => /^level:(\d+):completed$/.exec(flag)?.[1])
.filter((value): value is string => Boolean(value))
.map((value) => Number.parseInt(value, 10))
.filter((value) => Number.isFinite(value));
}
function inferRunOutcome(run: RunState): RunSummary["outcome"] {
if (run.status === "failed") {
return "defeated";
}
if (run.status === "completed") {
return "escaped";
}
return "saved-in-progress";
}
export function summarizeRun(run: RunState, endedAt?: string): RunSummary {
const roomsVisited = Object.values(run.dungeon.levels).reduce(
(total, level) =>
total + Object.values(level.rooms).filter((room) => room.discovery.entered).length,
0,
);
const treasureValue = run.lootedItems.reduce((total, item) => total + item.quantity, 0);
return {
runId: run.id,
startedAt: run.startedAt,
endedAt,
deepestLevel: run.currentLevel,
roomsVisited,
creaturesDefeated: [...run.defeatedCreatureIds],
xpGained: run.xpGained,
treasureValue,
outcome: inferRunOutcome(run),
};
}
function upsertRunSummary(runHistory: RunSummary[], summary: RunSummary) {
const nextHistory = runHistory.filter((entry) => entry.runId !== summary.runId);
nextHistory.unshift(summary);
return nextHistory;
}
export function createCampaignFromRun(
content: ContentPack,
run: RunState,
options?: {
at?: string;
rulesVersion?: string;
},
): CampaignState {
const at = options?.at ?? run.startedAt;
return {
id: run.campaignId,
createdAt: at,
updatedAt: at,
rulesVersion: options?.rulesVersion ?? RULES_VERSION,
contentVersion: content.version,
adventurer: structuredClone(run.adventurerSnapshot),
unlockedLevels: [1],
completedLevels: [],
townState: structuredClone(run.townState),
questState: [],
campaignFlags: [],
runHistory: [summarizeRun(run)],
};
}
export function syncCampaignFromRun(
content: ContentPack,
campaign: CampaignState,
run: RunState,
at = new Date().toISOString(),
): CampaignState {
const completedLevels = dedupeNumbers([...campaign.completedLevels, ...getCompletedLevels(run)]);
const unlockedLevels = dedupeNumbers([
...campaign.unlockedLevels,
run.currentLevel,
...completedLevels,
...completedLevels.map((level) => level + 1),
]);
return {
...structuredClone(campaign),
updatedAt: at,
contentVersion: content.version,
adventurer: structuredClone(run.adventurerSnapshot),
townState: structuredClone(run.townState),
unlockedLevels,
completedLevels,
runHistory: upsertRunSummary(campaign.runHistory, summarizeRun(run)),
};
}
export function createCampaignSession(
options: CreateCampaignSessionOptions,
): CampaignSession {
const run = createRunState({
content: options.content,
adventurer: options.adventurer,
campaignId: options.campaignId ?? "campaign.demo",
runId: options.runId,
at: options.at,
});
const campaign = createCampaignFromRun(options.content, run, {
at: options.at,
rulesVersion: options.rulesVersion,
});
return {
campaign,
run,
};
}
export function updateSessionRun(
content: ContentPack,
session: CampaignSession,
nextRun: RunState,
at = new Date().toISOString(),
): CampaignSession {
return {
run: nextRun,
campaign: syncCampaignFromRun(content, session.campaign, nextRun, at),
};
}
+6 -1
View File
@@ -72,7 +72,11 @@ export function createStartingAdventurer(
throw new Error(`Scroll ${selectedScroll.id} is not a legal starting option.`);
}
const allowedManoeuvreIds = selectedWeapon.allowedManoeuvreIds;
const allowedManoeuvreIds = selectedWeapon.allowedManoeuvreIds.filter((manoeuvreId) => {
const manoeuvre = requireDefinition(content.manoeuvres, manoeuvreId, "manoeuvre");
return (manoeuvre.minimumLevel ?? 1) <= 1;
});
if (allowedManoeuvreIds.length === 0) {
throw new Error(`Weapon ${selectedWeapon.id} does not define starting manoeuvres.`);
@@ -119,6 +123,7 @@ export function createStartingAdventurer(
stored: [],
currency: {
gold: 0,
silver: 0,
},
rationCount: 3,
lightSources: [makeInventoryEntry("item.lantern")],
+132
View File
@@ -0,0 +1,132 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { startCombatFromRoom } from "./combat";
import { resolveEnemyTurn, resolvePlayerAttack } from "./combatTurns";
import { createRoomStateFromTemplate } from "./rooms";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
function createGuardCombat() {
const adventurer = createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.guard-room",
1,
"room.level1.normal.guard-room",
);
room.encounter = {
id: `${room.id}.encounter`,
sourceTableCode: "L1G",
creatureIds: ["a", "b"],
creatureNames: ["Guard", "Warrior"],
resultLabel: "Guard and Warrior",
resolved: true,
};
return {
adventurer,
...startCombatFromRoom({
content: sampleContentPack,
adventurer,
room,
at: "2026-03-15T13:00:00.000Z",
}),
};
}
describe("combat turns", () => {
it("lets the player hit an enemy and pass initiative", () => {
const { adventurer, combat } = createGuardCombat();
const targetId = combat.enemies[0]!.id;
const result = resolvePlayerAttack({
content: sampleContentPack,
combat,
adventurer,
manoeuvreId: "manoeuvre.exact-strike",
targetEnemyId: targetId,
roller: createSequenceRoller([6, 6]),
at: "2026-03-15T13:01:00.000Z",
});
expect(result.combat.actingSide).toBe("enemy");
expect(result.combat.selectedManoeuvreId).toBe("manoeuvre.exact-strike");
expect(result.combat.enemies[0]?.hpCurrent).toBeLessThan(result.combat.enemies[0]!.hpMax);
expect(result.logEntries[0]?.text).toContain("deals");
});
it("marks an enemy defeated when the player deals lethal damage", () => {
const { adventurer, combat } = createGuardCombat();
combat.enemies[0]!.hpCurrent = 1;
const result = resolvePlayerAttack({
content: sampleContentPack,
combat,
adventurer,
manoeuvreId: "manoeuvre.guard-break",
targetEnemyId: combat.enemies[0]!.id,
roller: createSequenceRoller([6, 5]),
at: "2026-03-15T13:02:00.000Z",
});
expect(result.defeatedEnemyIds).toEqual([combat.enemies[0]!.id]);
expect(result.logEntries.map((entry) => entry.text)).toContain("Guard is defeated.");
});
it("lets an enemy attack the player and advances the round", () => {
const { adventurer, combat } = createGuardCombat();
const afterPlayer = resolvePlayerAttack({
content: sampleContentPack,
combat,
adventurer,
manoeuvreId: "manoeuvre.exact-strike",
targetEnemyId: combat.enemies[0]!.id,
roller: createSequenceRoller([4, 4]),
at: "2026-03-15T13:03:00.000Z",
});
const result = resolveEnemyTurn({
content: sampleContentPack,
combat: afterPlayer.combat,
adventurer,
roller: createSequenceRoller([6, 6]),
at: "2026-03-15T13:04:00.000Z",
});
expect(result.combat.round).toBe(2);
expect(result.combat.actingSide).toBe("player");
expect(result.combat.player.hpCurrent).toBeLessThan(result.combat.player.hpMax);
expect(result.logEntries[0]?.text).toContain("attacks");
});
it("rejects player turns that target a defeated enemy", () => {
const { adventurer, combat } = createGuardCombat();
combat.enemies[0]!.hpCurrent = 0;
expect(() =>
resolvePlayerAttack({
content: sampleContentPack,
combat,
adventurer,
manoeuvreId: "manoeuvre.exact-strike",
targetEnemyId: combat.enemies[0]!.id,
}),
).toThrow("Unknown or defeated target");
});
});
+290
View File
@@ -0,0 +1,290 @@
import type {
ArmourDefinition,
ContentPack,
ManoeuvreDefinition,
WeaponDefinition,
} from "@/types/content";
import type { AdventurerState, CombatState, CombatantState } from "@/types/state";
import type { LogEntry } from "@/types/rules";
import {
INSIGHTFUL_COMBAT_STATUS_ID,
SLEEPING_STATUS_ID,
consumeWardReduction,
consumeStatusValue,
} from "./magicItems";
import { roll2D6, type DiceRoller } from "./dice";
export type ResolvePlayerAttackOptions = {
content: ContentPack;
combat: CombatState;
adventurer: AdventurerState;
manoeuvreId: string;
targetEnemyId: string;
roller?: DiceRoller;
at?: string;
};
export type ResolveEnemyTurnOptions = {
content: ContentPack;
combat: CombatState;
adventurer: AdventurerState;
roller?: DiceRoller;
at?: string;
};
export type CombatTurnResult = {
combat: CombatState;
logEntries: LogEntry[];
defeatedEnemyIds: string[];
combatEnded: boolean;
};
const BASE_TARGET_NUMBER = 7;
function requireWeapon(content: ContentPack, weaponId: string): WeaponDefinition {
const weapon = content.weapons.find((entry) => entry.id === weaponId);
if (!weapon) {
throw new Error(`Unknown weapon id: ${weaponId}`);
}
return weapon;
}
function requireManoeuvre(content: ContentPack, manoeuvreId: string): ManoeuvreDefinition {
const manoeuvre = content.manoeuvres.find((entry) => entry.id === manoeuvreId);
if (!manoeuvre) {
throw new Error(`Unknown manoeuvre id: ${manoeuvreId}`);
}
return manoeuvre;
}
function findArmour(content: ContentPack, armourId?: string): ArmourDefinition | undefined {
if (!armourId) {
return undefined;
}
return content.armour.find((entry) => entry.id === armourId);
}
function cloneCombatant(combatant: CombatantState): CombatantState {
return {
...combatant,
statuses: [...combatant.statuses],
traits: [...combatant.traits],
};
}
function cloneCombat(combat: CombatState): CombatState {
return {
...combat,
player: cloneCombatant(combat.player),
enemies: combat.enemies.map(cloneCombatant),
combatLog: combat.combatLog.map((entry) => ({
...entry,
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
})),
};
}
function createLogEntry(
id: string,
at: string,
text: string,
relatedIds: string[],
): LogEntry {
return {
id,
at,
type: "combat",
text,
relatedIds,
};
}
function getPlayerArmourValue(content: ContentPack, adventurer: AdventurerState) {
return findArmour(content, adventurer.armourId)?.armourValue ?? 0;
}
function isAlive(combatant: CombatantState) {
return combatant.hpCurrent > 0;
}
function getLivingEnemies(combat: CombatState) {
return combat.enemies.filter(isAlive);
}
export function resolvePlayerAttack(
options: ResolvePlayerAttackOptions,
): CombatTurnResult {
if (options.combat.actingSide !== "player") {
throw new Error("It is not currently the player's turn.");
}
const combat = cloneCombat(options.combat);
const at = options.at ?? new Date().toISOString();
const weapon = requireWeapon(options.content, options.adventurer.weaponId);
const manoeuvre = requireManoeuvre(options.content, options.manoeuvreId);
if (!options.adventurer.manoeuvreIds.includes(manoeuvre.id)) {
throw new Error(`Adventurer cannot use manoeuvre ${manoeuvre.id}.`);
}
if (!manoeuvre.weaponCategories.includes(weapon.category)) {
throw new Error(`Manoeuvre ${manoeuvre.id} is not compatible with ${weapon.id}.`);
}
const target = combat.enemies.find((enemy) => enemy.id === options.targetEnemyId);
if (!target || !isAlive(target)) {
throw new Error(`Unknown or defeated target enemy: ${options.targetEnemyId}`);
}
const roll = roll2D6(options.roller);
const insightfulBonus = consumeStatusValue(combat.player.statuses, INSIGHTFUL_COMBAT_STATUS_ID);
const accuracy =
(roll.total ?? 0) +
combat.player.precision +
insightfulBonus +
(manoeuvre.precisionModifier ?? 0);
const targetNumber = BASE_TARGET_NUMBER + (target.armourValue ?? 0);
const hit = accuracy >= targetNumber;
const rawDamage = hit
? weapon.baseDamage +
Math.max(0, combat.player.discipline + (manoeuvre.damageModifier ?? 0))
: 0;
const damage = hit ? Math.max(1, rawDamage) : 0;
if (hit) {
target.hpCurrent = Math.max(0, target.hpCurrent - damage);
}
combat.selectedManoeuvreId = manoeuvre.id;
combat.lastRoll = roll;
combat.actingSide = getLivingEnemies(combat).length === 0 ? "player" : "enemy";
const logEntries: LogEntry[] = [
createLogEntry(
`${combat.id}.player.${combat.combatLog.length + 1}`,
at,
hit
? `${combat.player.name} uses ${manoeuvre.name} on ${target.name}, rolls ${roll.total}, and deals ${damage} damage.`
: `${combat.player.name} uses ${manoeuvre.name} on ${target.name}, rolls ${roll.total}, and misses.`,
[combat.player.id, target.id],
),
];
const defeatedEnemyIds = !isAlive(target) ? [target.id] : [];
if (defeatedEnemyIds.length > 0) {
logEntries.push(
createLogEntry(
`${combat.id}.player.${combat.combatLog.length + 2}`,
at,
`${target.name} is defeated.`,
[target.id],
),
);
}
combat.combatLog.push(...logEntries);
return {
combat,
logEntries,
defeatedEnemyIds,
combatEnded: getLivingEnemies(combat).length === 0,
};
}
export function resolveEnemyTurn(
options: ResolveEnemyTurnOptions,
): CombatTurnResult {
if (options.combat.actingSide !== "enemy") {
throw new Error("It is not currently the enemy's turn.");
}
const combat = cloneCombat(options.combat);
const at = options.at ?? new Date().toISOString();
const attacker = getLivingEnemies(combat)[0];
if (!attacker) {
throw new Error("No living enemies are available to act.");
}
const sleptThroughTurn = consumeStatusValue(attacker.statuses, SLEEPING_STATUS_ID) > 0;
if (sleptThroughTurn) {
combat.actingSide = "player";
combat.round += 1;
const logEntries: LogEntry[] = [
createLogEntry(
`${combat.id}.enemy.${combat.combatLog.length + 1}`,
at,
`${attacker.name} sleeps through the turn.`,
[attacker.id, combat.player.id],
),
];
combat.combatLog.push(...logEntries);
return {
combat,
logEntries,
defeatedEnemyIds: [],
combatEnded: false,
};
}
const roll = roll2D6(options.roller);
const armourValue = getPlayerArmourValue(options.content, options.adventurer);
const accuracy = (roll.total ?? 0) + attacker.precision;
const targetNumber = BASE_TARGET_NUMBER + armourValue;
const hit = accuracy >= targetNumber;
const rawDamage = hit ? Math.max(1, 1 + attacker.discipline) : 0;
const damageReduction = hit ? consumeWardReduction(combat.player.statuses) : 0;
const damage = hit ? Math.max(0, rawDamage - damageReduction) : 0;
if (hit) {
combat.player.hpCurrent = Math.max(0, combat.player.hpCurrent - damage);
}
combat.lastRoll = roll;
combat.actingSide = combat.player.hpCurrent > 0 ? "player" : "enemy";
combat.round += 1;
const logEntries: LogEntry[] = [
createLogEntry(
`${combat.id}.enemy.${combat.combatLog.length + 1}`,
at,
hit
? `${attacker.name} attacks ${combat.player.name}, rolls ${roll.total}, and deals ${damage} damage${damageReduction > 0 ? ` after resistance reduces it by ${damageReduction}` : ""}.`
: `${attacker.name} attacks ${combat.player.name}, rolls ${roll.total}, and misses.`,
[attacker.id, combat.player.id],
),
];
if (combat.player.hpCurrent === 0) {
logEntries.push(
createLogEntry(
`${combat.id}.enemy.${combat.combatLog.length + 2}`,
at,
`${combat.player.name} is defeated.`,
[combat.player.id],
),
);
}
combat.combatLog.push(...logEntries);
return {
combat,
logEntries,
defeatedEnemyIds: [],
combatEnded: combat.player.hpCurrent === 0,
};
}
+14
View File
@@ -3,6 +3,7 @@ import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import {
addSecretDoorFallback,
expandLevelFromExit,
getUnresolvedExits,
initializeDungeonLevel,
@@ -84,4 +85,17 @@ describe("dungeon state", () => {
}),
).toThrow("already connected");
});
it("adds a fallback secret exit when progression stalls", () => {
const levelState = initializeDungeonLevel({ content: sampleContentPack });
const room = levelState.rooms["room.level1.start"]!;
room.exits = [];
const fallback = addSecretDoorFallback(levelState);
expect(fallback.levelState.secretDoorUsed).toBe(true);
expect(fallback.room.id).toBe("room.level1.start");
expect(fallback.exit.exitType).toBe("secret");
});
});
+162
View File
@@ -28,6 +28,17 @@ export type ExpansionResult = {
fromRoom: RoomState;
};
export type PlaceStairsDownResult = {
levelState: DungeonLevelState;
room: RoomState;
};
export type SecretDoorFallbackResult = {
levelState: DungeonLevelState;
room: RoomState;
exit: RoomExitState;
};
const DIRECTION_VECTORS: Record<CardinalDirection, { x: number; y: number }> = {
north: { x: 0, y: -1 },
east: { x: 1, y: 0 },
@@ -77,6 +88,16 @@ function cloneLevel(levelState: DungeonLevelState): DungeonLevelState {
};
}
function getAvailableStairsDirection(room: RoomState): CardinalDirection {
const usedDirections = new Set(room.exits.map((exit) => exit.direction));
return (
(["north", "east", "south", "west"] as const).find(
(direction) => !usedDirections.has(direction),
) ?? "north"
);
}
function findExit(room: RoomState, direction: CardinalDirection): RoomExitState {
const exit = room.exits.find((candidate) => candidate.direction === direction);
@@ -96,6 +117,12 @@ function computeNextPosition(room: RoomState, direction: CardinalDirection) {
};
}
function isCoordinateOccupied(levelState: DungeonLevelState, position: { x: number; y: number }) {
return Object.values(levelState.rooms).some(
(room) => room.position.x === position.x && room.position.y === position.y,
);
}
function connectRooms(
fromRoom: RoomState,
toRoom: RoomState,
@@ -135,6 +162,18 @@ function assertCoordinateAvailable(levelState: DungeonLevelState, position: { x:
}
}
function getLegalNewExitDirections(levelState: DungeonLevelState, room: RoomState) {
const usedDirections = new Set(room.exits.map((exit) => exit.direction));
return (["north", "east", "south", "west"] as const).filter((direction) => {
if (usedDirections.has(direction)) {
return false;
}
return !isCoordinateOccupied(levelState, computeNextPosition(room, direction));
});
}
export function initializeDungeonLevel(
options: InitializeLevelOptions,
): DungeonLevelState {
@@ -217,3 +256,126 @@ export function expandLevelFromExit(
fromRoom,
};
}
export function canPlaceStairsDown(
levelState: DungeonLevelState,
roomId: string,
) {
const room = levelState.rooms[roomId];
if (!room) {
return false;
}
if (levelState.stairsDownRoomId) {
return false;
}
if (!room.discovery.cleared) {
return false;
}
if (getUnresolvedExits(levelState).length > 0) {
return false;
}
return !Object.values(levelState.rooms).some(
(candidate) =>
candidate.id !== roomId &&
candidate.roomClass !== "start" &&
candidate.roomClass !== "stairs" &&
!candidate.discovery.cleared,
);
}
export function placeStairsDown(
levelState: DungeonLevelState,
roomId: string,
): PlaceStairsDownResult {
if (!canPlaceStairsDown(levelState, roomId)) {
throw new Error(`Cannot place stairs down in room ${roomId}.`);
}
const nextLevelState = cloneLevel(levelState);
const room = nextLevelState.rooms[roomId];
if (!room) {
throw new Error(`Unknown room id: ${roomId}`);
}
if (!room.exits.some((exit) => exit.exitType === "stairs")) {
room.exits.push({
id: `${room.id}.exit.${room.exits.length + 1}`,
direction: getAvailableStairsDirection(room),
exitType: "stairs",
discovered: true,
traversable: true,
destinationLevel: levelState.level + 1,
});
}
if (!room.flags.includes("stairs-down")) {
room.flags.push("stairs-down");
}
if (!room.notes.some((note) => note.includes("stairs"))) {
room.notes.push(`A stairway descends toward level ${levelState.level + 1}.`);
}
nextLevelState.rooms[roomId] = room;
nextLevelState.stairsDownRoomId = roomId;
return {
levelState: nextLevelState,
room,
};
}
export function addSecretDoorFallback(
levelState: DungeonLevelState,
): SecretDoorFallbackResult {
if (levelState.secretDoorUsed) {
throw new Error("Secret door fallback has already been used on this level.");
}
const nextLevelState = cloneLevel(levelState);
for (const roomId of [...nextLevelState.discoveredRoomOrder].reverse()) {
const room = nextLevelState.rooms[roomId];
if (!room) {
continue;
}
const direction = getLegalNewExitDirections(nextLevelState, room)[0];
if (!direction) {
continue;
}
const exit: RoomExitState = {
id: `${room.id}.exit.${room.exits.length + 1}`,
direction,
exitType: "secret",
discovered: true,
traversable: true,
};
room.exits.push(exit);
if (!room.flags.includes("fallback-secret-exit")) {
room.flags.push("fallback-secret-exit");
}
nextLevelState.rooms[roomId] = room;
nextLevelState.secretDoorUsed = true;
return {
levelState: nextLevelState,
room,
exit,
};
}
throw new Error("No eligible room could host a fallback secret door.");
}
+91
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@@ -0,0 +1,91 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { startCombatFromRoom } from "./combat";
import { resolveCombatLoot } from "./loot";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("loot resolution", () => {
it("awards loot from defeated creatures into carried inventory", () => {
const room = {
id: "room.level1.start",
level: 1,
position: { x: 0, y: 0 },
dimensions: { width: 4, height: 4 },
roomClass: "start" as const,
exits: [],
discovery: {
generated: true,
entered: true,
cleared: false,
searched: false,
},
encounter: {
id: "room.level1.start.encounter",
sourceTableCode: "L1G",
creatureIds: ["room.level1.start.creature.1"],
creatureNames: ["Guard"],
resultLabel: "Guard",
resolved: true,
},
objects: [],
notes: ["Entry Chamber"],
flags: [],
};
const started = startCombatFromRoom({
content: sampleContentPack,
adventurer: createAdventurer(),
room,
at: "2026-03-15T14:02:00.000Z",
});
started.combat.enemies[0]!.hpCurrent = 0;
const loot = resolveCombatLoot({
content: sampleContentPack,
combat: started.combat,
inventory: createAdventurer().inventory,
roller: createSequenceRoller([5]),
at: "2026-03-15T14:03:00.000Z",
});
expect(loot.goldAwarded).toBe(2);
expect(loot.itemsAwarded).toEqual([
{
definitionId: "item.silver-clasp",
quantity: 1,
},
]);
expect(loot.inventory.currency.gold).toBe(2);
expect(loot.inventory.carried).toEqual(
expect.arrayContaining([
expect.objectContaining({
definitionId: "item.silver-clasp",
quantity: 1,
}),
]),
);
expect(loot.logEntries.some((entry) => entry.type === "loot")).toBe(true);
});
});
+172
View File
@@ -0,0 +1,172 @@
import { findCreatureById, findItemById, findTableByCode } from "@/data/contentHelpers";
import type { ContentPack } from "@/types/content";
import type { CombatState, InventoryEntry, InventoryState } from "@/types/state";
import type { LogEntry } from "@/types/rules";
import type { DiceRoller } from "./dice";
import { lookupTable } from "./tables";
export type ResolveCombatLootOptions = {
content: ContentPack;
combat: CombatState;
inventory: InventoryState;
roller?: DiceRoller;
at: string;
};
export type ResolveCombatLootResult = {
inventory: InventoryState;
itemsAwarded: InventoryEntry[];
goldAwarded: number;
logEntries: LogEntry[];
};
function cloneInventory(inventory: InventoryState): InventoryState {
return {
...inventory,
carried: inventory.carried.map((entry) => ({ ...entry })),
equipped: inventory.equipped.map((entry) => ({ ...entry })),
stored: inventory.stored.map((entry) => ({ ...entry })),
currency: { ...inventory.currency },
lightSources: inventory.lightSources.map((entry) => ({ ...entry })),
};
}
function createInventoryEntry(definitionId: string, quantity = 1): InventoryEntry {
return {
definitionId,
quantity,
};
}
function mergeInventoryEntry(
content: ContentPack,
entries: InventoryEntry[],
definitionId: string,
quantity: number,
) {
const item = findItemById(content, definitionId);
if (item.stackable) {
const existing = entries.find((entry) => entry.definitionId === definitionId);
if (existing) {
existing.quantity += quantity;
return;
}
}
entries.push(createInventoryEntry(definitionId, quantity));
}
function createLootLog(
id: string,
at: string,
text: string,
relatedIds: string[],
): LogEntry {
return {
id,
at,
type: "loot",
text,
relatedIds,
};
}
function summarizeLoot(
goldAwarded: number,
itemsAwarded: InventoryEntry[],
content: ContentPack,
) {
const parts: string[] = [];
if (goldAwarded > 0) {
parts.push(`${goldAwarded} gold`);
}
for (const item of itemsAwarded) {
const itemName = findItemById(content, item.definitionId).name;
parts.push(item.quantity > 1 ? `${item.quantity}x ${itemName}` : itemName);
}
return parts.length > 0 ? parts.join(", ") : "nothing useful";
}
export function resolveCombatLoot(
options: ResolveCombatLootOptions,
): ResolveCombatLootResult {
const inventory = cloneInventory(options.inventory);
const itemsAwarded: InventoryEntry[] = [];
const logEntries: LogEntry[] = [];
let goldAwarded = 0;
const defeatedCreatures = options.combat.enemies.filter(
(enemy) => enemy.hpCurrent === 0 && enemy.sourceDefinitionId,
);
for (const enemy of defeatedCreatures) {
const creature = findCreatureById(options.content, enemy.sourceDefinitionId!);
const lootTableCodes = creature.lootTableCodes ?? [];
for (const tableCode of lootTableCodes) {
const table = findTableByCode(options.content, tableCode);
const lookup = lookupTable(table, { roller: options.roller });
const rollTotal = lookup.roll.modifiedTotal ?? lookup.roll.total;
logEntries.push({
id: `${options.combat.id}.${creature.id}.${tableCode}.roll`,
at: options.at,
type: "roll",
text: `Rolled loot ${lookup.roll.diceKind} [${lookup.roll.rolls.join(", ")}] on ${tableCode} for ${rollTotal}: ${lookup.entry.label}.`,
relatedIds: [options.combat.id, creature.id, tableCode],
});
let creatureGold = 0;
const creatureItems: InventoryEntry[] = [];
for (const effect of lookup.entry.effects ?? []) {
if (effect.type === "gain-gold" && effect.amount) {
creatureGold += effect.amount;
}
if (effect.type === "add-item" && effect.referenceId) {
mergeInventoryEntry(options.content, inventory.carried, effect.referenceId, effect.amount ?? 1);
mergeInventoryEntry(options.content, itemsAwarded, effect.referenceId, effect.amount ?? 1);
mergeInventoryEntry(options.content, creatureItems, effect.referenceId, effect.amount ?? 1);
}
}
for (const reference of lookup.entry.references ?? []) {
if (reference.type !== "item") {
continue;
}
mergeInventoryEntry(options.content, inventory.carried, reference.id, 1);
mergeInventoryEntry(options.content, itemsAwarded, reference.id, 1);
mergeInventoryEntry(options.content, creatureItems, reference.id, 1);
}
if (creatureGold > 0) {
inventory.currency.gold += creatureGold;
goldAwarded += creatureGold;
}
logEntries.push(
createLootLog(
`${options.combat.id}.${creature.id}.${tableCode}.loot`,
options.at,
`${creature.name} yielded ${summarizeLoot(creatureGold, creatureItems, options.content)}.`,
[options.combat.id, creature.id, tableCode],
),
);
}
}
return {
inventory,
itemsAwarded,
goldAwarded,
logEntries,
};
}
+71
View File
@@ -0,0 +1,71 @@
import type { RoomState, RunState, StatusInstance } from "@/types/state";
export const AMULET_RESISTANCE_STATUS_ID = "status.amulet-of-resistance";
export const AMULET_FIRE_RESISTANCE_STATUS_ID = "status.amulet-of-fire-resistance";
export const INSIGHTFUL_COMBAT_STATUS_ID = "status.insightful-combat";
export const SLEEPING_STATUS_ID = "status.sleeping";
function findCarriedEntry(run: RunState, definitionId: string) {
return run.adventurerSnapshot.inventory.carried.find((entry) => entry.definitionId === definitionId);
}
export function getCarriedItemCount(run: RunState, definitionId: string) {
return findCarriedEntry(run, definitionId)?.quantity ?? 0;
}
export function consumeCarriedItem(run: RunState, definitionId: string, quantity = 1) {
const existing = findCarriedEntry(run, definitionId);
if (!existing || existing.quantity < quantity) {
throw new Error(`No carried ${definitionId} is available to consume.`);
}
existing.quantity -= quantity;
if (existing.quantity === 0) {
const index = run.adventurerSnapshot.inventory.carried.indexOf(existing);
run.adventurerSnapshot.inventory.carried.splice(index, 1);
}
}
export function hasStatus(statuses: StatusInstance[], statusId: string) {
return statuses.some((status) => status.id === statusId);
}
export function addStatus(statuses: StatusInstance[], status: StatusInstance) {
if (!hasStatus(statuses, status.id)) {
statuses.push(status);
}
}
export function consumeStatusValue(statuses: StatusInstance[], statusId: string) {
const index = statuses.findIndex((status) => status.id === statusId);
if (index === -1) {
return 0;
}
const [removed] = statuses.splice(index, 1);
return removed?.value ?? 0;
}
export function consumeWardReduction(statuses: StatusInstance[]) {
return (
consumeStatusValue(statuses, AMULET_RESISTANCE_STATUS_ID) +
consumeStatusValue(statuses, AMULET_FIRE_RESISTANCE_STATUS_ID)
);
}
export function revealHiddenObjects(room: RoomState) {
const hiddenObjects = room.objects.filter((object) => object.hidden);
hiddenObjects.forEach((object) => {
object.hidden = false;
});
if (hiddenObjects.length > 0) {
room.discovery.searched = true;
}
return hiddenObjects;
}
+160
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@@ -0,0 +1,160 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { createCampaignSession } from "./campaign";
import {
deleteSavedCampaignSession,
deleteSavedRun,
exportCampaignSession,
importCampaignSession,
listSavedCampaigns,
loadSavedRun,
loadSavedCampaignSession,
saveRun,
listSavedRuns,
saveCampaignSession,
type StorageLike,
} from "./persistence";
import { createRunState, returnToTown } from "./runState";
function createMemoryStorage(): StorageLike {
const values = new Map<string, string>();
return {
getItem(key) {
return values.get(key) ?? null;
},
setItem(key, value) {
values.set(key, value);
},
removeItem(key) {
values.delete(key);
},
};
}
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("run persistence", () => {
it("saves and lists runs with newest first", () => {
const storage = createMemoryStorage();
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
saveRun(storage, run, {
saveId: "save.one",
savedAt: "2026-03-18T23:00:00.000Z",
});
saveRun(storage, returnToTown(run).run, {
saveId: "save.two",
savedAt: "2026-03-18T23:10:00.000Z",
});
const saves = listSavedRuns(storage);
expect(saves).toHaveLength(2);
expect(saves[0]?.id).toBe("save.two");
expect(saves[0]?.phase).toBe("town");
});
it("loads a saved run back into state", () => {
const storage = createMemoryStorage();
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
saveRun(storage, run, {
saveId: "save.one",
savedAt: "2026-03-18T23:00:00.000Z",
});
const loaded = loadSavedRun(storage, "save.one");
expect(loaded.currentRoomId).toBe(run.currentRoomId);
expect(loaded.adventurerSnapshot.name).toBe("Aster");
});
it("deletes saved runs", () => {
const storage = createMemoryStorage();
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
saveRun(storage, run, {
saveId: "save.one",
savedAt: "2026-03-18T23:00:00.000Z",
});
const remaining = deleteSavedRun(storage, "save.one");
expect(remaining).toEqual([]);
expect(listSavedRuns(storage)).toEqual([]);
});
});
describe("campaign persistence", () => {
it("saves and loads a campaign session", () => {
const storage = createMemoryStorage();
const session = createCampaignSession({
content: sampleContentPack,
adventurer: createAdventurer(),
campaignId: "campaign.1",
at: "2026-03-18T23:00:00.000Z",
});
saveCampaignSession(storage, session, {
saveId: "campaign.one",
savedAt: "2026-03-18T23:00:00.000Z",
});
const loaded = loadSavedCampaignSession(storage, "campaign.one");
expect(loaded.campaign.id).toBe("campaign.1");
expect(loaded.run.adventurerSnapshot.name).toBe("Aster");
});
it("lists and deletes campaign saves", () => {
const storage = createMemoryStorage();
const session = createCampaignSession({
content: sampleContentPack,
adventurer: createAdventurer(),
});
saveCampaignSession(storage, session, {
saveId: "campaign.one",
savedAt: "2026-03-18T23:00:00.000Z",
});
expect(listSavedCampaigns(storage)).toHaveLength(1);
expect(deleteSavedCampaignSession(storage, "campaign.one")).toEqual([]);
});
it("exports and imports campaign json", () => {
const session = createCampaignSession({
content: sampleContentPack,
adventurer: createAdventurer(),
});
const exported = exportCampaignSession(session);
const imported = importCampaignSession(exported);
expect(imported.campaign.id).toBe(session.campaign.id);
expect(imported.run.id).toBe(session.run.id);
});
});
+271
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@@ -0,0 +1,271 @@
import { z } from "zod";
import { campaignStateSchema, runStateSchema } from "@/schemas/state";
import type { RunState } from "@/types/state";
import type { CampaignSession } from "./campaign";
export type StorageLike = {
getItem(key: string): string | null;
setItem(key: string, value: string): void;
removeItem(key: string): void;
};
export type SavedRunRecord = {
id: string;
label: string;
savedAt: string;
run: RunState;
};
export type SavedRunSummary = {
id: string;
label: string;
savedAt: string;
phase: RunState["phase"];
currentLevel: number;
currentRoomId?: string;
adventurerName: string;
};
export type SavedCampaignRecord = {
id: string;
label: string;
savedAt: string;
session: CampaignSession;
};
export type SavedCampaignSummary = {
id: string;
label: string;
savedAt: string;
campaignId: string;
adventurerName: string;
currentLevel: number;
phase: RunState["phase"];
visits: number;
};
const STORAGE_KEY = "d2d6-dungeon.run-saves.v1";
const CAMPAIGN_STORAGE_KEY = "d2d6-dungeon.campaign-saves.v1";
const savedRunRecordSchema = z.object({
id: z.string().min(1),
label: z.string().min(1),
savedAt: z.string().min(1),
run: runStateSchema,
});
const savedRunRecordListSchema = z.array(savedRunRecordSchema);
const savedCampaignRecordSchema = z.object({
id: z.string().min(1),
label: z.string().min(1),
savedAt: z.string().min(1),
session: z.object({
campaign: campaignStateSchema,
run: runStateSchema,
}),
});
const savedCampaignRecordListSchema = z.array(savedCampaignRecordSchema);
function readSaveRecords(storage: StorageLike): SavedRunRecord[] {
const raw = storage.getItem(STORAGE_KEY);
if (!raw) {
return [];
}
const parsed = JSON.parse(raw) as unknown;
return savedRunRecordListSchema.parse(parsed);
}
function writeSaveRecords(storage: StorageLike, records: SavedRunRecord[]) {
storage.setItem(STORAGE_KEY, JSON.stringify(records));
}
function readCampaignRecords(storage: StorageLike): SavedCampaignRecord[] {
const raw = storage.getItem(CAMPAIGN_STORAGE_KEY);
if (!raw) {
return [];
}
const parsed = JSON.parse(raw) as unknown;
return savedCampaignRecordListSchema.parse(parsed);
}
function writeCampaignRecords(storage: StorageLike, records: SavedCampaignRecord[]) {
storage.setItem(CAMPAIGN_STORAGE_KEY, JSON.stringify(records));
}
function toSummary(record: SavedRunRecord): SavedRunSummary {
return {
id: record.id,
label: record.label,
savedAt: record.savedAt,
phase: record.run.phase,
currentLevel: record.run.currentLevel,
currentRoomId: record.run.currentRoomId,
adventurerName: record.run.adventurerSnapshot.name,
};
}
function toCampaignSummary(record: SavedCampaignRecord): SavedCampaignSummary {
return {
id: record.id,
label: record.label,
savedAt: record.savedAt,
campaignId: record.session.campaign.id,
adventurerName: record.session.campaign.adventurer.name,
currentLevel: record.session.run.currentLevel,
phase: record.session.run.phase,
visits: record.session.campaign.townState.visits,
};
}
export function buildSaveLabel(run: RunState) {
const roomLabel = run.currentRoomId ?? "unknown-room";
return `${run.adventurerSnapshot.name} · L${run.currentLevel} · ${run.phase} · ${roomLabel}`;
}
export function buildCampaignSaveLabel(session: CampaignSession) {
return `${session.campaign.adventurer.name} · L${session.run.currentLevel} · ${session.run.phase} · ${session.campaign.runHistory.length} log`;
}
export function listSavedRuns(storage: StorageLike): SavedRunSummary[] {
return readSaveRecords(storage)
.sort((left, right) => right.savedAt.localeCompare(left.savedAt))
.map(toSummary);
}
export function saveRun(
storage: StorageLike,
run: RunState,
options?: {
saveId?: string;
label?: string;
savedAt?: string;
},
): SavedRunSummary {
const savedAt = options?.savedAt ?? new Date().toISOString();
const id = options?.saveId ?? `save.${savedAt}`;
const label = options?.label ?? buildSaveLabel(run);
const record = savedRunRecordSchema.parse({
id,
label,
savedAt,
run,
});
const existing = readSaveRecords(storage).filter((entry) => entry.id !== id);
existing.unshift(record);
writeSaveRecords(storage, existing);
return toSummary(record);
}
export function loadSavedRun(storage: StorageLike, saveId: string): RunState {
const record = readSaveRecords(storage).find((entry) => entry.id === saveId);
if (!record) {
throw new Error(`Unknown save id: ${saveId}`);
}
return record.run;
}
export function deleteSavedRun(storage: StorageLike, saveId: string): SavedRunSummary[] {
const records = readSaveRecords(storage).filter((entry) => entry.id !== saveId);
writeSaveRecords(storage, records);
return records
.sort((left, right) => right.savedAt.localeCompare(left.savedAt))
.map(toSummary);
}
export function getBrowserStorage(): StorageLike | null {
if (typeof window === "undefined" || !window.localStorage) {
return null;
}
return window.localStorage;
}
export function listSavedCampaigns(storage: StorageLike): SavedCampaignSummary[] {
return readCampaignRecords(storage)
.sort((left, right) => right.savedAt.localeCompare(left.savedAt))
.map(toCampaignSummary);
}
export function saveCampaignSession(
storage: StorageLike,
session: CampaignSession,
options?: {
saveId?: string;
label?: string;
savedAt?: string;
},
): SavedCampaignSummary {
const savedAt = options?.savedAt ?? new Date().toISOString();
const id = options?.saveId ?? `campaign-save.${savedAt}`;
const label = options?.label ?? buildCampaignSaveLabel(session);
const record = savedCampaignRecordSchema.parse({
id,
label,
savedAt,
session,
});
const existing = readCampaignRecords(storage).filter((entry) => entry.id !== id);
existing.unshift(record);
writeCampaignRecords(storage, existing);
return toCampaignSummary(record);
}
export function loadSavedCampaignSession(storage: StorageLike, saveId: string): CampaignSession {
const record = readCampaignRecords(storage).find((entry) => entry.id === saveId);
if (!record) {
throw new Error(`Unknown campaign save id: ${saveId}`);
}
return record.session;
}
export function deleteSavedCampaignSession(
storage: StorageLike,
saveId: string,
): SavedCampaignSummary[] {
const records = readCampaignRecords(storage).filter((entry) => entry.id !== saveId);
writeCampaignRecords(storage, records);
return records
.sort((left, right) => right.savedAt.localeCompare(left.savedAt))
.map(toCampaignSummary);
}
export function exportCampaignSession(session: CampaignSession) {
return JSON.stringify(
{
exportedAt: new Date().toISOString(),
session,
},
null,
2,
);
}
export function importCampaignSession(serialized: string): CampaignSession {
const parsed = JSON.parse(serialized) as unknown;
const importSchema = z.object({
exportedAt: z.string().min(1),
session: z.object({
campaign: campaignStateSchema,
run: runStateSchema,
}),
});
return importSchema.parse(parsed).session;
}
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import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import {
applyLevelProgression,
getLevelForXp,
getNextLevelXpThreshold,
getXpThresholdForLevel,
} from "./progression";
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("level progression rules", () => {
it("uses linear xp thresholds for the current MVP ruleset", () => {
expect(getXpThresholdForLevel(1)).toBe(0);
expect(getXpThresholdForLevel(2)).toBe(8);
expect(getXpThresholdForLevel(3)).toBe(16);
expect(getNextLevelXpThreshold(1)).toBe(8);
expect(getLevelForXp(0)).toBe(1);
expect(getLevelForXp(8)).toBe(2);
expect(getLevelForXp(16)).toBe(3);
});
it("levels up immediately once xp crosses a threshold", () => {
const adventurer = createAdventurer();
adventurer.xp = 8;
adventurer.hp.current = 7;
const result = applyLevelProgression({
content: sampleContentPack,
adventurer,
at: "2026-03-18T10:00:00.000Z",
});
expect(result.adventurer.level).toBe(2);
expect(result.adventurer.hp.max).toBe(12);
expect(result.adventurer.hp.current).toBe(9);
expect(result.adventurer.manoeuvreIds).toContain("manoeuvre.sweeping-cut");
expect(result.levelUps).toEqual([
expect.objectContaining({
previousLevel: 1,
newLevel: 2,
hpGained: 2,
unlockedManoeuvreIds: ["manoeuvre.sweeping-cut"],
}),
]);
});
it("leaves the adventurer unchanged when no threshold is crossed", () => {
const adventurer = createAdventurer();
adventurer.xp = 7;
const result = applyLevelProgression({
content: sampleContentPack,
adventurer,
});
expect(result.adventurer.level).toBe(1);
expect(result.adventurer.hp.max).toBe(10);
expect(result.levelUps).toEqual([]);
});
});
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import type { ContentPack } from "@/types/content";
import type { AdventurerState, LevelUpState } from "@/types/state";
export const XP_PER_LEVEL = 8;
export const HP_GAIN_PER_LEVEL = 2;
export const MAX_ADVENTURER_LEVEL = 10;
export type ApplyLevelProgressionOptions = {
content: ContentPack;
adventurer: AdventurerState;
at?: string;
};
export type LevelProgressionResult = {
adventurer: AdventurerState;
levelUps: LevelUpState[];
};
export function getXpThresholdForLevel(level: number) {
if (level <= 1) {
return 0;
}
return (level - 1) * XP_PER_LEVEL;
}
export function getNextLevelXpThreshold(level: number) {
return getXpThresholdForLevel(level + 1);
}
export function getLevelForXp(xp: number) {
if (xp < 0) {
return 1;
}
return Math.min(MAX_ADVENTURER_LEVEL, Math.floor(xp / XP_PER_LEVEL) + 1);
}
function getUnlockedWeaponManoeuvreIds(content: ContentPack, adventurer: AdventurerState, level: number) {
const weapon = content.weapons.find((entry) => entry.id === adventurer.weaponId);
if (!weapon) {
throw new Error(`Unknown weapon id: ${adventurer.weaponId}`);
}
return weapon.allowedManoeuvreIds.filter((manoeuvreId) => {
const manoeuvre = content.manoeuvres.find((entry) => entry.id === manoeuvreId);
if (!manoeuvre) {
throw new Error(`Unknown manoeuvre id: ${manoeuvreId}`);
}
return (manoeuvre.minimumLevel ?? 1) <= level;
});
}
export function applyLevelProgression(
options: ApplyLevelProgressionOptions,
): LevelProgressionResult {
const nextAdventurer: AdventurerState = {
...options.adventurer,
hp: { ...options.adventurer.hp },
stats: { ...options.adventurer.stats },
favour: { ...options.adventurer.favour },
statuses: options.adventurer.statuses.map((status) => ({ ...status })),
inventory: {
carried: options.adventurer.inventory.carried.map((entry) => ({ ...entry })),
equipped: options.adventurer.inventory.equipped.map((entry) => ({ ...entry })),
stored: options.adventurer.inventory.stored.map((entry) => ({ ...entry })),
currency: { ...options.adventurer.inventory.currency },
rationCount: options.adventurer.inventory.rationCount,
lightSources: options.adventurer.inventory.lightSources.map((entry) => ({ ...entry })),
},
progressionFlags: [...options.adventurer.progressionFlags],
manoeuvreIds: [...options.adventurer.manoeuvreIds],
};
const targetLevel = getLevelForXp(nextAdventurer.xp);
const at = options.at ?? new Date().toISOString();
const levelUps: LevelUpState[] = [];
while (nextAdventurer.level < targetLevel) {
const previousLevel = nextAdventurer.level;
const newLevel = previousLevel + 1;
nextAdventurer.level = newLevel;
nextAdventurer.hp.max += HP_GAIN_PER_LEVEL;
nextAdventurer.hp.current = Math.min(
nextAdventurer.hp.max,
nextAdventurer.hp.current + HP_GAIN_PER_LEVEL,
);
const unlockedManoeuvreIds = getUnlockedWeaponManoeuvreIds(
options.content,
nextAdventurer,
newLevel,
).filter((manoeuvreId) => !nextAdventurer.manoeuvreIds.includes(manoeuvreId));
nextAdventurer.manoeuvreIds.push(...unlockedManoeuvreIds);
const levelFlag = `level.reached.${newLevel}`;
if (!nextAdventurer.progressionFlags.includes(levelFlag)) {
nextAdventurer.progressionFlags.push(levelFlag);
}
levelUps.push({
previousLevel,
newLevel,
at,
hpGained: HP_GAIN_PER_LEVEL,
unlockedManoeuvreIds,
summary:
unlockedManoeuvreIds.length > 0
? `Reached level ${newLevel}, gained ${HP_GAIN_PER_LEVEL} max HP, and unlocked ${unlockedManoeuvreIds.length} manoeuvre${unlockedManoeuvreIds.length === 1 ? "" : "s"}.`
: `Reached level ${newLevel} and gained ${HP_GAIN_PER_LEVEL} max HP.`,
});
}
return {
adventurer: nextAdventurer,
levelUps,
};
}
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import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { createRunState, returnToTown } from "./runState";
import { getConsumableCounts, restWithRation, usePotion, useScroll } from "./recovery";
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("recovery and consumables", () => {
it("uses a healing potion and restores hp", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.hp.current = 6;
const result = usePotion({
content: sampleContentPack,
run,
definitionId: "potion.healing",
at: "2026-03-18T22:00:00.000Z",
});
expect(result.run.adventurerSnapshot.hp.current).toBe(9);
expect(getConsumableCounts(result.run).healingPotion).toBe(0);
expect(result.run.log.at(-1)?.text).toContain("recovered 3 HP");
});
it("casts a healing scroll and consumes it on success", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.hp.current = 7;
const result = useScroll({
content: sampleContentPack,
run,
definitionId: "scroll.lesser-heal",
roller: () => 5,
at: "2026-03-18T22:05:00.000Z",
});
expect(result.run.adventurerSnapshot.hp.current).toBe(9);
expect(getConsumableCounts(result.run).lesserHealScroll).toBe(0);
expect(result.run.log.at(-1)?.text).toContain("roll 5");
});
it("uses a ration in town to recover hp and reduce rations", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.hp.current = 5;
const inTown = returnToTown(run, "2026-03-18T22:10:00.000Z").run;
const result = restWithRation({
content: sampleContentPack,
run: inTown,
definitionId: "item.ration",
at: "2026-03-18T22:12:00.000Z",
});
expect(result.run.adventurerSnapshot.hp.current).toBe(7);
expect(result.run.adventurerSnapshot.inventory.rationCount).toBe(2);
expect(getConsumableCounts(result.run).ration).toBe(2);
});
});
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import {
findItemById,
findPotionById,
findScrollById,
} from "@/data/contentHelpers";
import type { ContentPack, PotionDefinition } from "@/types/content";
import type { InventoryEntry, RunState } from "@/types/state";
import type { LogEntry } from "@/types/rules";
import type { DiceRoller } from "./dice";
export type UseRecoveryResourceOptions = {
content: ContentPack;
run: RunState;
definitionId: string;
roller?: DiceRoller;
at?: string;
};
export type RecoveryActionResult = {
run: RunState;
logEntries: LogEntry[];
};
function cloneRun(run: RunState): RunState {
return {
...run,
adventurerSnapshot: {
...run.adventurerSnapshot,
hp: { ...run.adventurerSnapshot.hp },
stats: { ...run.adventurerSnapshot.stats },
favour: { ...run.adventurerSnapshot.favour },
statuses: run.adventurerSnapshot.statuses.map((status) => ({ ...status })),
inventory: {
...run.adventurerSnapshot.inventory,
carried: run.adventurerSnapshot.inventory.carried.map((entry) => ({ ...entry })),
equipped: run.adventurerSnapshot.inventory.equipped.map((entry) => ({ ...entry })),
stored: run.adventurerSnapshot.inventory.stored.map((entry) => ({ ...entry })),
currency: { ...run.adventurerSnapshot.inventory.currency },
lightSources: run.adventurerSnapshot.inventory.lightSources.map((entry) => ({ ...entry })),
},
progressionFlags: [...run.adventurerSnapshot.progressionFlags],
manoeuvreIds: [...run.adventurerSnapshot.manoeuvreIds],
},
townState: {
...run.townState,
knownServices: [...run.townState.knownServices],
stash: run.townState.stash.map((entry) => ({ ...entry })),
pendingSales: run.townState.pendingSales.map((entry) => ({ ...entry })),
serviceFlags: [...run.townState.serviceFlags],
},
activeCombat: run.activeCombat
? {
...run.activeCombat,
player: {
...run.activeCombat.player,
statuses: [...run.activeCombat.player.statuses],
traits: [...run.activeCombat.player.traits],
},
enemies: run.activeCombat.enemies.map((enemy) => ({
...enemy,
statuses: [...enemy.statuses],
traits: [...enemy.traits],
})),
combatLog: run.activeCombat.combatLog.map((entry) => ({
...entry,
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
})),
}
: undefined,
defeatedCreatureIds: [...run.defeatedCreatureIds],
log: run.log.map((entry) => ({
...entry,
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
})),
pendingEffects: run.pendingEffects.map((effect) => ({ ...effect })),
};
}
function findCarriedEntry(entries: InventoryEntry[], definitionId: string) {
return entries.find((entry) => entry.definitionId === definitionId);
}
function consumeCarriedEntry(entries: InventoryEntry[], definitionId: string, quantity = 1) {
const existing = findCarriedEntry(entries, definitionId);
if (!existing || existing.quantity < quantity) {
throw new Error(`No carried ${definitionId} is available to consume.`);
}
existing.quantity -= quantity;
if (existing.quantity === 0) {
const index = entries.indexOf(existing);
entries.splice(index, 1);
}
}
function healAdventurer(run: RunState, amount: number) {
const current = run.adventurerSnapshot.hp.current;
const max = run.adventurerSnapshot.hp.max;
const healed = Math.max(0, Math.min(amount, max - current));
run.adventurerSnapshot.hp.current = current + healed;
if (run.activeCombat) {
run.activeCombat.player.hpCurrent = run.adventurerSnapshot.hp.current;
}
return healed;
}
function createLogEntry(
id: string,
at: string,
text: string,
relatedIds: string[],
): LogEntry {
return {
id,
at,
type: "progression",
text,
relatedIds,
};
}
function canUsePotion(run: RunState, potion: PotionDefinition) {
if (run.activeCombat) {
return potion.useTiming === "combat" || potion.useTiming === "any";
}
if (run.phase === "town") {
return potion.useTiming === "town" || potion.useTiming === "any";
}
return potion.useTiming === "exploration" || potion.useTiming === "any";
}
function applyHealEffects(run: RunState, effects: { type: string; amount?: number }[]) {
return effects.reduce((total, effect) => {
if (effect.type !== "heal") {
return total;
}
return total + healAdventurer(run, effect.amount ?? 0);
}, 0);
}
export function usePotion(
options: UseRecoveryResourceOptions,
): RecoveryActionResult {
const run = cloneRun(options.run);
const potion = findPotionById(options.content, options.definitionId);
if (!canUsePotion(run, potion)) {
throw new Error(`${potion.name} cannot be used in the current phase.`);
}
consumeCarriedEntry(run.adventurerSnapshot.inventory.carried, potion.id);
const healed = applyHealEffects(run, potion.effects);
const at = options.at ?? new Date().toISOString();
const phaseLabel = run.phase === "town" ? "in town" : run.activeCombat ? "during combat" : "while exploring";
const logEntry = createLogEntry(
`recovery.potion.${potion.id}.${run.log.length + 1}`,
at,
`Used ${potion.name} ${phaseLabel} and recovered ${healed} HP.`,
[potion.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
export function useScroll(
options: UseRecoveryResourceOptions,
): RecoveryActionResult {
const run = cloneRun(options.run);
const scroll = findScrollById(options.content, options.definitionId);
const carriedEntry = findCarriedEntry(run.adventurerSnapshot.inventory.carried, scroll.id);
if (!carriedEntry) {
throw new Error(`No carried ${scroll.name} is available to use.`);
}
const at = options.at ?? new Date().toISOString();
const roll = scroll.castCheck ? (options.roller ?? (() => 1))(6) : undefined;
const succeeded =
!scroll.castCheck ||
((scroll.castCheck.successMin === undefined || roll! >= scroll.castCheck.successMin) &&
(scroll.castCheck.successMax === undefined || roll! <= scroll.castCheck.successMax));
consumeCarriedEntry(run.adventurerSnapshot.inventory.carried, scroll.id);
const healed = succeeded ? applyHealEffects(run, scroll.onSuccess) : 0;
const rollText = scroll.castCheck ? ` (roll ${roll})` : "";
const outcomeText = succeeded
? `Cast ${scroll.name}${rollText} and recovered ${healed} HP.`
: `Cast ${scroll.name}${rollText}, but the spell failed.`;
const logEntry = createLogEntry(
`recovery.scroll.${scroll.id}.${run.log.length + 1}`,
at,
outcomeText,
[scroll.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
export function restWithRation(
options: UseRecoveryResourceOptions,
): RecoveryActionResult {
const run = cloneRun(options.run);
if (run.phase !== "town") {
throw new Error("Ration rest is only available while in town.");
}
if (run.activeCombat) {
throw new Error("Cannot rest with a ration during active combat.");
}
const ration = findItemById(options.content, "item.ration");
if (ration.itemType !== "ration") {
throw new Error("Configured ration item is invalid.");
}
consumeCarriedEntry(run.adventurerSnapshot.inventory.carried, ration.id);
run.adventurerSnapshot.inventory.rationCount = Math.max(
0,
run.adventurerSnapshot.inventory.rationCount - 1,
);
const healed = healAdventurer(run, 2);
const at = options.at ?? new Date().toISOString();
const logEntry = createLogEntry(
`recovery.ration-rest.${run.log.length + 1}`,
at,
`Shared a ration in town and recovered ${healed} HP.`,
[ration.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
export function getConsumableCounts(run: RunState) {
const carried = run.adventurerSnapshot.inventory.carried;
return {
ration: findCarriedEntry(carried, "item.ration")?.quantity ?? 0,
healingPotion: findCarriedEntry(carried, "potion.healing")?.quantity ?? 0,
lesserHealScroll: findCarriedEntry(carried, "scroll.lesser-heal")?.quantity ?? 0,
};
}
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import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { createRoomStateFromTemplate } from "./rooms";
import { resolveRoomObject, searchRoom } from "./roomObjects";
import { createRunState } from "./runState";
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index] ?? values.at(-1) ?? 1;
index += 1;
return next;
};
}
describe("room objects", () => {
it("seeds room objects from searchable room templates", () => {
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.test",
1,
"room.level1.normal.abandoned-guard-post",
);
expect(room.objects.length).toBeGreaterThan(0);
expect(room.objects.some((object) => object.objectType === "container")).toBe(true);
expect(room.objects[0]?.sourceTableCode).toBe("PT1");
});
it("reveals hidden objects when the room is searched", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.test",
1,
"room.level1.large.dormitory",
);
const hiddenObject = room.objects.find((object) => object.hidden);
expect(hiddenObject).toBeDefined();
const result = searchRoom(run, room, "2026-03-18T21:00:00.000Z");
expect(result.room.discovery.searched).toBe(true);
expect(result.room.objects.every((object) => object.hidden !== true)).toBe(true);
expect(result.logEntries[0]?.text).toContain("reveals");
});
it("supports multiple codex-aligned objects in a single room", () => {
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.test",
1,
"room.level1.large.crate-store",
);
expect(room.objects).toEqual(
expect.arrayContaining([
expect.objectContaining({ sourceTableCode: "TCT1" }),
expect.objectContaining({ sourceTableCode: "SECT1", hidden: true }),
]),
);
});
it("assigns codex magical interaction tables to more Level 1 rooms", () => {
const temple = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.test",
1,
"room.level1.large.temple",
);
const library = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.test.library",
1,
"room.level1.large.library",
);
expect(temple.objects).toEqual(
expect.arrayContaining([expect.objectContaining({ sourceTableCode: "MA1" })]),
);
expect(library.objects).toEqual(
expect.arrayContaining([expect.objectContaining({ sourceTableCode: "SCT1" })]),
);
});
it("resolves chained codex follow-up tables into actual carried loot", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.test",
1,
"room.level1.normal.guard-post",
);
room.objects.forEach((object) => {
object.hidden = false;
});
const chest = room.objects.find((object) => object.sourceTableCode === "CT1");
expect(chest).toBeDefined();
const result = resolveRoomObject({
content: sampleContentPack,
run,
room,
objectId: chest!.id,
at: "2026-03-18T21:02:00.000Z",
roller: createSequenceRoller([4, 6, 1, 1]),
});
expect(result.logEntries.some((entry) => entry.text.includes("Follow-up roll"))).toBe(true);
expect(run.adventurerSnapshot.inventory.carried).toEqual(
expect.arrayContaining([
expect.objectContaining({ definitionId: "scroll.balance" }),
expect.objectContaining({ definitionId: "item.half-copper-pendant" }),
]),
);
});
it("repeats follow-up table rolls when the codex entry calls for multiples", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.test",
1,
"room.level1.normal.mourning-quarters",
);
room.objects.forEach((object) => {
object.hidden = false;
});
const corpse = room.objects.find((object) => object.sourceTableCode === "BST2");
expect(corpse).toBeDefined();
const result = resolveRoomObject({
content: sampleContentPack,
run,
room,
objectId: corpse!.id,
at: "2026-03-19T18:05:00.000Z",
roller: createSequenceRoller([4, 6, 1, 2, 3]),
});
expect(result.logEntries.filter((entry) => entry.text.includes("Follow-up roll")).length).toBe(3);
expect(run.adventurerSnapshot.inventory.carried).toEqual(
expect.arrayContaining([
expect.objectContaining({ definitionId: "item.pearl" }),
expect.objectContaining({ definitionId: "item.sapphire" }),
expect.objectContaining({ definitionId: "item.garnet" }),
]),
);
});
it("awards fixed silver outcomes from codex entries", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.test",
1,
"room.level1.large.dormitory",
);
room.objects.forEach((object) => {
object.hidden = false;
});
const pouch = room.objects.find((object) => object.sourceTableCode === "PT2");
expect(pouch).toBeDefined();
resolveRoomObject({
content: sampleContentPack,
run,
room,
objectId: pouch!.id,
at: "2026-03-19T18:07:00.000Z",
roller: createSequenceRoller([2, 3]),
});
expect(run.adventurerSnapshot.inventory.currency.silver).toBe(25);
expect(run.silverGained).toBe(25);
});
it("resolves dice-based silver and gold rewards from codex entries", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.test",
1,
"room.level1.normal.abandoned-guard-post",
);
room.objects.forEach((object) => {
object.hidden = false;
});
const pouch = room.objects.find((object) => object.sourceTableCode === "PT1");
expect(pouch).toBeDefined();
resolveRoomObject({
content: sampleContentPack,
run,
room,
objectId: pouch!.id,
at: "2026-03-19T18:09:00.000Z",
roller: createSequenceRoller([4, 5, 6, 2]),
});
expect(run.adventurerSnapshot.inventory.currency.silver).toBe(31);
expect(run.adventurerSnapshot.inventory.currency.gold).toBe(2);
});
it("resolves PT2 random gem results through an explicit d3 follow-up table", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.test",
1,
"room.level1.large.dormitory",
);
room.objects.forEach((object) => {
object.hidden = false;
});
const pouch = room.objects.find((object) => object.sourceTableCode === "PT2");
expect(pouch).toBeDefined();
resolveRoomObject({
content: sampleContentPack,
run,
room,
objectId: pouch!.id,
at: "2026-03-19T18:12:00.000Z",
roller: createSequenceRoller([4, 6, 3]),
});
expect(run.adventurerSnapshot.inventory.currency.gold).toBe(20);
expect(run.adventurerSnapshot.inventory.carried).toEqual(
expect.arrayContaining([expect.objectContaining({ definitionId: "item.garnet" })]),
);
});
it("resolves a room object into loot or damage", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.test",
1,
"room.level1.large.crate-store",
);
room.objects.forEach((object) => {
object.hidden = false;
});
const container = room.objects.find((object) => object.objectType === "container");
expect(container).toBeDefined();
const result = resolveRoomObject({
content: sampleContentPack,
run,
room,
objectId: container!.id,
at: "2026-03-18T21:01:00.000Z",
roller: () => 6,
});
expect(result.object.interacted).toBe(true);
expect(result.object.resolutionLabel).toBe("Garnet Ring and coins");
expect(run.adventurerSnapshot.inventory.carried).toEqual(
expect.arrayContaining([expect.objectContaining({ definitionId: "item.garnet-ring" })]),
);
expect(result.logEntries[0]?.text).toContain("Rolled");
expect(result.logEntries[1]?.text).toContain("Garnet Ring and coins");
});
});
+535
View File
@@ -0,0 +1,535 @@
import { findTableByCode } from "@/data/contentHelpers";
import type { ContentPack, RoomObjectTemplate, RoomTemplate } from "@/types/content";
import type { InventoryEntry, RoomObjectState, RoomState, RunState } from "@/types/state";
import type { ContentReference, LogEntry, RuleEffect } from "@/types/rules";
import type { DiceRoller } from "./dice";
import { rollDice } from "./dice";
import { consumeWardReduction } from "./magicItems";
import { lookupTable } from "./tables";
export type SearchRoomResult = {
run: RunState;
room: RoomState;
logEntries: LogEntry[];
};
export type ResolveRoomObjectOptions = {
content: ContentPack;
run: RunState;
room: RoomState;
objectId: string;
at?: string;
roller?: DiceRoller;
};
export type ResolveRoomObjectResult = {
run: RunState;
room: RoomState;
object: RoomObjectState;
logEntries: LogEntry[];
};
function createLogEntry(
id: string,
at: string,
type: LogEntry["type"],
text: string,
relatedIds?: string[],
): LogEntry {
return {
id,
at,
type,
text,
relatedIds,
};
}
function getTemplateText(template: RoomTemplate) {
return `${template.title} ${template.text ?? ""} ${template.encounterText ?? ""}`.toLowerCase();
}
function createObjectState(
templateId: string,
index: number,
object: RoomObjectTemplate,
): RoomObjectState {
return {
id: `${templateId}.object.${index + 1}`,
objectType: object.objectType,
title: object.title,
sourceTableCode: object.sourceTableCode,
interacted: false,
resolved: false,
hidden: object.hidden ?? false,
searchable:
object.searchable ?? (object.objectType === "container" || object.objectType === "corpse"),
notes: object.notes,
};
}
function createHeuristicObjects(template: RoomTemplate): RoomObjectState[] {
const text = getTemplateText(template);
const objects: RoomObjectState[] = [];
const pushObject = (
objectType: RoomObjectState["objectType"],
title: string,
options?: Partial<RoomObjectState>,
) => {
objects.push({
id: `${template.id}.object.${objects.length + 1}`,
objectType,
title,
interacted: false,
searchable: objectType === "container" || objectType === "corpse",
hidden: objectType === "container" && template.tags.includes("search"),
resolved: false,
...options,
});
};
if (text.includes("chest") || text.includes("crate") || text.includes("search")) {
pushObject("container", "Searchable Cache", {
sourceTableCode: "CT1",
});
}
if (text.includes("corpse") || text.includes("body")) {
pushObject("corpse", "Fallen Body", {
sourceTableCode: "BST1",
});
}
if (template.tags.includes("hazard")) {
pushObject("hazard", "Room Hazard", {
hidden: false,
searchable: false,
sourceTableCode: "L1TR",
notes: "This danger triggers when you meddle with the room.",
});
}
if (text.includes("altar")) {
pushObject("altar", "Strange Altar", {
hidden: false,
searchable: false,
sourceTableCode: "URL1",
notes: "The altar seems important and can be inspected.",
});
}
if (text.includes("prisoner")) {
pushObject("quest", "Possible Prisoner", {
hidden: true,
searchable: true,
sourceTableCode: "ENP1",
notes: "Searching may uncover a captive or hidden stash.",
});
}
return objects;
}
export function createRoomObjectsFromTemplate(template: RoomTemplate): RoomObjectState[] {
if (template.objects?.length) {
return template.objects.map((object, index) => createObjectState(template.id, index, object));
}
return createHeuristicObjects(template);
}
function awardEntry(run: RunState, definitionId: string, quantity = 1) {
const existing = run.adventurerSnapshot.inventory.carried.find(
(entry) => entry.definitionId === definitionId,
);
if (existing) {
existing.quantity += quantity;
return;
}
run.adventurerSnapshot.inventory.carried.push({
definitionId,
quantity,
} satisfies InventoryEntry);
}
function isAwardableReferenceType(referenceType: ContentReference["type"]) {
return ["item", "potion", "scroll", "armour", "weapon"].includes(referenceType);
}
function applyRuleEffect(
run: RunState,
effect: RuleEffect,
roller?: DiceRoller,
): { gold: number; silver: number; items: number; damage: number; healing: number } {
const rolledAmount =
effect.diceKind
? Array.from({ length: effect.rollCount ?? 1 }, () => {
const roll = rollDice(effect.diceKind!, roller);
return roll.modifiedTotal ?? roll.total ?? 0;
}).reduce((total, value) => total + value, 0)
: 0;
const amount = (effect.amount ?? 0) + rolledAmount;
switch (effect.type) {
case "gain-gold": {
run.adventurerSnapshot.inventory.currency.gold += amount;
run.goldGained += amount;
return { gold: amount, silver: 0, items: 0, damage: 0, healing: 0 };
}
case "gain-silver": {
run.adventurerSnapshot.inventory.currency.silver += amount;
run.silverGained += amount;
return { gold: 0, silver: amount, items: 0, damage: 0, healing: 0 };
}
case "take-damage": {
const prevented = consumeWardReduction(run.adventurerSnapshot.statuses);
run.adventurerSnapshot.hp.current = Math.max(0, run.adventurerSnapshot.hp.current - amount);
if (prevented > 0) {
run.adventurerSnapshot.hp.current = Math.min(
run.adventurerSnapshot.hp.max,
run.adventurerSnapshot.hp.current + Math.min(prevented, amount),
);
}
if (run.activeCombat) {
run.activeCombat.player.hpCurrent = run.adventurerSnapshot.hp.current;
consumeWardReduction(run.activeCombat.player.statuses);
}
return {
gold: 0,
silver: 0,
items: 0,
damage: Math.max(0, amount - prevented),
healing: 0,
};
}
case "heal": {
const current = run.adventurerSnapshot.hp.current;
const max = run.adventurerSnapshot.hp.max;
const healed = Math.max(0, Math.min(amount, max - current));
run.adventurerSnapshot.hp.current += healed;
if (run.activeCombat) {
run.activeCombat.player.hpCurrent = run.adventurerSnapshot.hp.current;
}
return { gold: 0, silver: 0, items: 0, damage: 0, healing: healed };
}
case "add-item": {
if (!effect.referenceId) {
return { gold: 0, silver: 0, items: 0, damage: 0, healing: 0 };
}
const quantity = effect.amount ?? 1;
awardEntry(run, effect.referenceId, quantity);
run.lootedItems.push({
definitionId: effect.referenceId,
quantity,
});
return { gold: 0, silver: 0, items: quantity, damage: 0, healing: 0 };
}
default:
return { gold: 0, silver: 0, items: 0, damage: 0, healing: 0 };
}
}
function summarizeOutcome(summary: {
gold: number;
silver: number;
items: number;
damage: number;
healing: number;
}) {
const parts: string[] = [];
if (summary.gold > 0) {
parts.push(`${summary.gold} gold`);
}
if (summary.silver > 0) {
parts.push(`${summary.silver} silver`);
}
if (summary.items > 0) {
parts.push(summary.items === 1 ? "1 item" : `${summary.items} items`);
}
if (summary.damage > 0) {
parts.push(`${summary.damage} damage`);
}
if (summary.healing > 0) {
parts.push(`${summary.healing} HP`);
}
return parts.join(", ");
}
function findTableByReference(content: ContentPack, referenceId: string) {
const directMatch = content.tables.find(
(table) => table.id === referenceId || table.code === referenceId,
);
return directMatch ?? findTableByCode(content, referenceId);
}
function resolveReferences(options: {
content: ContentPack;
run: RunState;
room: RoomState;
object: RoomObjectState;
references: ContentReference[];
at: string;
roller?: DiceRoller;
depth: number;
}) {
const logEntries: LogEntry[] = [];
const summary = { gold: 0, silver: 0, items: 0, damage: 0, healing: 0 };
if (options.depth > 1) {
return { logEntries, summary };
}
for (const reference of options.references) {
const quantity = reference.quantity ?? 1;
if (isAwardableReferenceType(reference.type)) {
awardEntry(options.run, reference.id, quantity);
options.run.lootedItems.push({
definitionId: reference.id,
quantity,
});
summary.items += quantity;
continue;
}
if (reference.type !== "table") {
continue;
}
const table = findTableByReference(options.content, reference.id);
for (let iteration = 0; iteration < quantity; iteration += 1) {
const lookup = lookupTable(table, { roller: options.roller });
const total = lookup.roll.modifiedTotal ?? lookup.roll.total;
const suffix = quantity > 1 ? ` (${iteration + 1}/${quantity})` : "";
logEntries.push(
createLogEntry(
`${options.room.id}.object.${options.object.id}.subroll.${table.code}.${options.depth}.${iteration + 1}`,
options.at,
"roll",
`Follow-up roll${suffix} ${lookup.roll.diceKind} [${lookup.roll.rolls.join(", ")}] on ${table.code} for ${total}: ${lookup.entry.label}.`,
[options.room.id, options.object.id, table.code],
),
);
for (const effect of lookup.entry.effects ?? []) {
const applied = applyRuleEffect(options.run, effect, options.roller);
summary.gold += applied.gold;
summary.silver += applied.silver;
summary.items += applied.items;
summary.damage += applied.damage;
summary.healing += applied.healing;
}
const nested = resolveReferences({
...options,
references: lookup.entry.references ?? [],
depth: options.depth + 1,
});
summary.gold += nested.summary.gold;
summary.silver += nested.summary.silver;
summary.items += nested.summary.items;
summary.damage += nested.summary.damage;
summary.healing += nested.summary.healing;
logEntries.push(...nested.logEntries);
logEntries.push(
createLogEntry(
`${options.room.id}.object.${options.object.id}.subresult.${table.code}.${options.depth}.${iteration + 1}`,
options.at,
"room",
`Follow-up result${suffix}: ${lookup.entry.text ?? lookup.entry.label}.`,
[options.room.id, options.object.id, table.code],
),
);
}
}
return { logEntries, summary };
}
export function searchRoom(
run: RunState,
room: RoomState,
at = new Date().toISOString(),
): SearchRoomResult {
room.discovery.searched = true;
const hiddenObjects = room.objects.filter((object) => object.hidden);
hiddenObjects.forEach((object) => {
object.hidden = false;
});
const logEntries =
hiddenObjects.length > 0
? hiddenObjects.map((object, index) =>
createLogEntry(
`${room.id}.search.${index + 1}`,
at,
"room",
`Searching ${room.id} reveals ${object.title}.`,
[room.id, object.id],
),
)
: [
createLogEntry(
`${room.id}.search.empty`,
at,
"room",
`Searched ${room.id} but found nothing new.`,
[room.id],
),
];
return {
run,
room,
logEntries,
};
}
export function resolveRoomObject(
options: ResolveRoomObjectOptions,
): ResolveRoomObjectResult {
const room = options.room;
const object = room.objects.find((entry) => entry.id === options.objectId);
if (!object) {
throw new Error(`Unknown room object id: ${options.objectId}`);
}
if (object.hidden) {
throw new Error(`Room object ${options.objectId} is still hidden.`);
}
if (object.interacted) {
throw new Error(`Room object ${options.objectId} has already been resolved.`);
}
const at = options.at ?? new Date().toISOString();
const logEntries: LogEntry[] = [];
object.interacted = true;
object.resolved = true;
if (object.sourceTableCode) {
const table = findTableByCode(options.content, object.sourceTableCode);
const lookup = lookupTable(table, { roller: options.roller });
const total = lookup.roll.modifiedTotal ?? lookup.roll.total;
const summary = { gold: 0, silver: 0, items: 0, damage: 0, healing: 0 };
object.resolutionLabel = lookup.entry.label;
object.resolutionEntryKey = lookup.entry.key;
logEntries.push(
createLogEntry(
`${room.id}.object.${object.id}.roll`,
at,
"roll",
`Rolled ${lookup.roll.diceKind} [${lookup.roll.rolls.join(", ")}] on ${object.sourceTableCode} for ${total}: ${lookup.entry.label}.`,
[room.id, object.id, object.sourceTableCode],
),
);
for (const effect of lookup.entry.effects ?? []) {
const applied = applyRuleEffect(options.run, effect, options.roller);
summary.gold += applied.gold;
summary.silver += applied.silver;
summary.items += applied.items;
summary.damage += applied.damage;
summary.healing += applied.healing;
}
const referenceResolution = resolveReferences({
content: options.content,
run: options.run,
room,
object,
references: lookup.entry.references ?? [],
at,
roller: options.roller,
depth: 0,
});
summary.gold += referenceResolution.summary.gold;
summary.items += referenceResolution.summary.items;
summary.damage += referenceResolution.summary.damage;
summary.healing += referenceResolution.summary.healing;
logEntries.push(...referenceResolution.logEntries);
logEntries.push(
createLogEntry(
`${room.id}.object.${object.id}.result`,
at,
"room",
`${object.title}: ${lookup.entry.text ?? lookup.entry.label}${summarizeOutcome(summary) ? ` (${summarizeOutcome(summary)})` : ""}.`,
[room.id, object.id, object.sourceTableCode],
),
);
return {
run: options.run,
room,
object,
logEntries,
};
}
const fallbackSummary = [
object.rewardGold ? `${object.rewardGold} gold` : undefined,
object.rewardItemId ? "1 item" : undefined,
object.damage ? `${object.damage} damage` : undefined,
].filter((entry): entry is string => Boolean(entry));
if (object.rewardGold) {
options.run.adventurerSnapshot.inventory.currency.gold += object.rewardGold;
options.run.goldGained += object.rewardGold;
}
if (object.rewardItemId) {
awardEntry(options.run, object.rewardItemId);
options.run.lootedItems.push({
definitionId: object.rewardItemId,
quantity: 1,
});
}
if (object.damage) {
options.run.adventurerSnapshot.hp.current = Math.max(
0,
options.run.adventurerSnapshot.hp.current - object.damage,
);
}
logEntries.push(
createLogEntry(
`${room.id}.object.${object.id}.result`,
at,
"room",
`${object.title} resolved${fallbackSummary.length > 0 ? `: ${fallbackSummary.join(", ")}.` : "."}`,
[room.id, object.id],
),
);
return {
run: options.run,
room,
object,
logEntries,
};
}
+16 -2
View File
@@ -8,6 +8,7 @@ import type { DungeonLevelState, RoomExitState, RoomState } from "@/types/state"
import { lookupTable, type TableLookupResult } from "./tables";
import type { DiceRoller } from "./dice";
import { createRoomObjectsFromTemplate } from "./roomObjects";
export type RoomGenerationOptions = {
content: ContentPack;
@@ -40,6 +41,18 @@ const DEFAULT_ROOM_DIMENSIONS: Record<RoomClass, { width: number; height: number
const DEFAULT_DIRECTIONS = ["north", "east", "south", "west"] as const;
function getDirectionSeed(roomId: string) {
return Array.from(roomId).reduce((total, char) => total + char.charCodeAt(0), 0);
}
function getDirectionOrder(roomId: string) {
const rotation = getDirectionSeed(roomId) % DEFAULT_DIRECTIONS.length;
return [
...DEFAULT_DIRECTIONS.slice(rotation),
...DEFAULT_DIRECTIONS.slice(0, rotation),
];
}
function inferExitType(exitHint?: string): ExitType {
const normalized = exitHint?.toLowerCase() ?? "";
@@ -91,8 +104,9 @@ function createExits(
): RoomExitState[] {
const exitCount = inferExitCount(roomClass, exitHint);
const exitType = inferExitType(exitHint);
const directionOrder = getDirectionOrder(roomId);
return DEFAULT_DIRECTIONS.slice(0, exitCount).map((direction, index) => ({
return directionOrder.slice(0, exitCount).map((direction, index) => ({
id: `${roomId}.exit.${index + 1}`,
direction,
exitType,
@@ -135,7 +149,7 @@ export function createRoomStateFromTemplate(
searched: false,
},
encounter: undefined,
objects: [],
objects: createRoomObjectsFromTemplate(template),
notes: [template.text ?? template.title, template.encounterText].filter(
(note): note is string => Boolean(note),
),
+774
View File
@@ -0,0 +1,774 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { createRoomStateFromTemplate } from "./rooms";
import {
canCompleteCurrentLevel,
completeCurrentLevel,
createRunState,
enterCurrentRoom,
getAvailableMoves,
isCurrentRoomCombatReady,
resolveCurrentRoomObject,
resolveRunEnemyTurn,
resolveRunPlayerTurn,
resumeDungeon,
returnToTown,
searchCurrentRoom,
startCombatInCurrentRoom,
travelCurrentExit,
useRunMagicItem,
} from "./runState";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("run state flow", () => {
it("creates a run anchored in the start room", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
at: "2026-03-15T14:00:00.000Z",
});
expect(run.currentLevel).toBe(1);
expect(run.currentRoomId).toBe("room.level1.start");
expect(run.phase).toBe("dungeon");
expect(run.dungeon.levels["1"]?.rooms["room.level1.start"]).toBeDefined();
});
it("enters the current room and appends room logs", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
at: "2026-03-15T14:00:00.000Z",
});
const result = enterCurrentRoom({
content: sampleContentPack,
run,
at: "2026-03-15T14:01:00.000Z",
});
expect(result.run.log).toHaveLength(1);
expect(result.run.log[0]?.text).toContain("Re-entered Entry Chamber");
});
it("reveals a fallback secret exit when room entry would otherwise stall progression", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
at: "2026-03-15T14:00:00.000Z",
});
run.dungeon.levels["1"]!.rooms["room.level1.start"]!.exits = [];
const result = enterCurrentRoom({
content: sampleContentPack,
run,
at: "2026-03-15T14:01:00.000Z",
});
expect(result.run.dungeon.levels["1"]!.secretDoorUsed).toBe(true);
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.start"]!.exits).toEqual(
expect.arrayContaining([expect.objectContaining({ exitType: "secret" })]),
);
expect(result.run.log.at(-1)?.text).toContain("secret exit");
});
it("starts combat from the current room and stores the active combat state", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
at: "2026-03-15T14:00:00.000Z",
});
const levelState = run.dungeon.levels["1"]!;
const room = levelState.rooms["room.level1.start"]!;
room.encounter = {
id: `${room.id}.encounter`,
sourceTableCode: "L1G",
creatureIds: ["a", "b"],
creatureNames: ["Guard", "Warrior"],
resultLabel: "Guard and Warrior",
resolved: true,
};
const result = startCombatInCurrentRoom({
content: sampleContentPack,
run,
at: "2026-03-15T14:02:00.000Z",
});
expect(result.run.activeCombat?.enemies).toHaveLength(2);
expect(result.run.log.at(-1)?.text).toContain("Combat begins");
});
it("resolves player and enemy turns through run state", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
at: "2026-03-15T14:00:00.000Z",
});
const levelState = run.dungeon.levels["1"]!;
const room = levelState.rooms["room.level1.start"]!;
room.encounter = {
id: `${room.id}.encounter`,
sourceTableCode: "L1G",
creatureIds: ["a", "b"],
creatureNames: ["Guard", "Warrior"],
resultLabel: "Guard and Warrior",
resolved: true,
};
const withCombat = startCombatInCurrentRoom({
content: sampleContentPack,
run,
at: "2026-03-15T14:02:00.000Z",
}).run;
const targetEnemyId = withCombat.activeCombat!.enemies[0]!.id;
const afterPlayer = resolveRunPlayerTurn({
content: sampleContentPack,
run: withCombat,
manoeuvreId: "manoeuvre.exact-strike",
targetEnemyId,
roller: createSequenceRoller([6, 6]),
at: "2026-03-15T14:03:00.000Z",
}).run;
expect(afterPlayer.activeCombat?.actingSide).toBe("enemy");
expect(afterPlayer.log.at(-1)?.text).toContain("deals");
const afterEnemy = resolveRunEnemyTurn({
content: sampleContentPack,
run: afterPlayer,
roller: createSequenceRoller([6, 6]),
at: "2026-03-15T14:04:00.000Z",
}).run;
expect(afterEnemy.activeCombat?.actingSide).toBe("player");
expect(afterEnemy.adventurerSnapshot.hp.current).toBeLessThan(
createAdventurer().hp.current,
);
});
it("clears the room and ends active combat when the last enemy falls", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
at: "2026-03-15T14:00:00.000Z",
});
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
room.encounter = {
id: `${room.id}.encounter`,
sourceTableCode: "L1G",
creatureIds: ["a"],
creatureNames: ["Guard"],
resultLabel: "Guard",
resolved: true,
};
const withCombat = startCombatInCurrentRoom({
content: sampleContentPack,
run,
at: "2026-03-15T14:02:00.000Z",
}).run;
withCombat.activeCombat!.enemies[0]!.hpCurrent = 1;
const result = resolveRunPlayerTurn({
content: sampleContentPack,
run: withCombat,
manoeuvreId: "manoeuvre.guard-break",
targetEnemyId: withCombat.activeCombat!.enemies[0]!.id,
roller: createSequenceRoller([6, 6, 5]),
at: "2026-03-15T14:03:00.000Z",
});
expect(result.run.activeCombat).toBeUndefined();
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.start"]!.discovery.cleared).toBe(true);
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.start"]!.encounter?.rewardPending).toBe(
false,
);
expect(result.run.adventurerSnapshot.xp).toBe(2);
expect(result.run.xpGained).toBe(2);
expect(result.run.defeatedCreatureIds).toEqual(["creature.level1.guard"]);
expect(result.run.lastCombatOutcome?.result).toBe("victory");
expect(result.run.lastCombatOutcome?.xpAwarded).toBe(2);
expect(result.run.log.at(-1)?.text).toContain("Victory rewards");
});
it("applies an immediate level-up when combat rewards cross the xp threshold", () => {
const adventurer = createAdventurer();
adventurer.xp = 7;
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer,
at: "2026-03-15T14:00:00.000Z",
});
const levelState = run.dungeon.levels["1"]!;
const room = levelState.rooms["room.level1.start"]!;
room.encounter = {
id: "encounter.start.guard",
sourceTableCode: "L1G",
creatureIds: ["creature.level1.guard"],
resultLabel: "Guard",
creatureNames: ["Guard"],
resolved: true,
};
room.discovery.entered = true;
const withCombat = startCombatInCurrentRoom({
content: sampleContentPack,
run,
at: "2026-03-15T14:02:00.000Z",
}).run;
withCombat.activeCombat!.enemies[0]!.hpCurrent = 1;
const result = resolveRunPlayerTurn({
content: sampleContentPack,
run: withCombat,
manoeuvreId: "manoeuvre.guard-break",
targetEnemyId: withCombat.activeCombat!.enemies[0]!.id,
roller: createSequenceRoller([6, 6, 5]),
at: "2026-03-15T14:03:00.000Z",
});
expect(result.run.adventurerSnapshot.level).toBe(2);
expect(result.run.adventurerSnapshot.hp.max).toBe(12);
expect(result.run.adventurerSnapshot.xp).toBe(9);
expect(result.run.adventurerSnapshot.manoeuvreIds).toContain("manoeuvre.sweeping-cut");
expect(result.run.lastLevelUp?.newLevel).toBe(2);
expect(result.run.log.at(-1)?.text).toContain("Reached level 2");
});
it("records a defeat outcome when the enemy drops the adventurer", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
at: "2026-03-15T14:00:00.000Z",
});
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
room.encounter = {
id: `${room.id}.encounter`,
sourceTableCode: "L1G",
creatureIds: ["a"],
creatureNames: ["Warrior"],
resultLabel: "Warrior",
resolved: true,
};
const withCombat = startCombatInCurrentRoom({
content: sampleContentPack,
run,
at: "2026-03-15T14:02:00.000Z",
}).run;
withCombat.activeCombat!.actingSide = "enemy";
withCombat.activeCombat!.player.hpCurrent = 1;
withCombat.adventurerSnapshot.hp.current = 1;
const result = resolveRunEnemyTurn({
content: sampleContentPack,
run: withCombat,
roller: createSequenceRoller([6, 6]),
at: "2026-03-15T14:03:00.000Z",
});
expect(result.run.status).toBe("failed");
expect(result.run.lastCombatOutcome?.result).toBe("defeat");
expect(result.run.lastCombatOutcome?.summary).toContain("defeated");
expect(result.run.log.at(-1)?.text).toContain("defeated");
});
it("lists available traversable exits for the current room", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
expect(getAvailableMoves(run)).toEqual([
expect.objectContaining({
direction: "north",
generated: false,
}),
]);
});
it("travels through an unresolved exit, generates a room, and enters it", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
at: "2026-03-15T14:00:00.000Z",
});
const result = travelCurrentExit({
content: sampleContentPack,
run,
exitDirection: "north",
roller: createSequenceRoller([1, 1]),
at: "2026-03-15T14:05:00.000Z",
});
expect(result.run.currentRoomId).toBe("room.level1.room.002");
expect(result.run.dungeon.levels["1"]!.discoveredRoomOrder).toEqual([
"room.level1.start",
"room.level1.room.002",
]);
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.room.002"]!.discovery.entered).toBe(
true,
);
expect(result.run.log[0]?.text).toContain("Travelled north");
});
it("flags combat-ready rooms once entry resolves a hostile encounter", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
at: "2026-03-15T14:00:00.000Z",
});
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
room.encounter = {
id: `${room.id}.encounter`,
sourceTableCode: "L1G",
creatureIds: ["a", "b"],
creatureNames: ["Guard", "Warrior"],
resultLabel: "Guard and Warrior",
resolved: true,
};
expect(isCurrentRoomCombatReady(run)).toBe(true);
});
it("invokes Ring of Leaving to escape directly back to town", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.inventory.carried.push({
definitionId: "item.ring-of-leaving",
quantity: 1,
});
const result = useRunMagicItem({
content: sampleContentPack,
run,
definitionId: "item.ring-of-leaving",
at: "2026-03-19T22:30:00.000Z",
});
expect(result.run.phase).toBe("town");
expect(result.run.log.at(-1)?.text).toContain("Ring of Leaving");
});
it("uses Potion of Aura to reveal hidden room objects", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.aura-test",
1,
"room.level1.normal.abandoned-guard-post",
);
run.dungeon.levels["1"]!.rooms[room.id] = room;
run.dungeon.levels["1"]!.discoveredRoomOrder.push(room.id);
run.currentRoomId = room.id;
run.adventurerSnapshot.inventory.carried.push({
definitionId: "item.potion-of-aura",
quantity: 1,
});
const result = useRunMagicItem({
content: sampleContentPack,
run,
definitionId: "item.potion-of-aura",
at: "2026-03-19T22:31:00.000Z",
});
expect(result.run.dungeon.levels["1"]!.rooms[room.id]!.objects.every((object) => !object.hidden)).toBe(true);
expect(
result.run.adventurerSnapshot.inventory.carried.some((entry) => entry.definitionId === "item.potion-of-aura"),
).toBe(false);
});
it("uses Potion of Insightful Combat to improve the next attack", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
room.encounter = {
id: `${room.id}.encounter`,
sourceTableCode: "L1CE",
creatureIds: ["a"],
creatureNames: ["Giant Rat"],
resultLabel: "Giant Rat",
resolved: true,
};
const withCombat = startCombatInCurrentRoom({
content: sampleContentPack,
run,
at: "2026-03-19T22:32:00.000Z",
}).run;
withCombat.adventurerSnapshot.inventory.carried.push({
definitionId: "item.potion-of-insightful-combat",
quantity: 1,
});
const buffed = useRunMagicItem({
content: sampleContentPack,
run: withCombat,
definitionId: "item.potion-of-insightful-combat",
at: "2026-03-19T22:33:00.000Z",
}).run;
const attacked = resolveRunPlayerTurn({
content: sampleContentPack,
run: buffed,
manoeuvreId: "manoeuvre.exact-strike",
targetEnemyId: buffed.activeCombat!.enemies[0]!.id,
roller: createSequenceRoller([2, 3, 1]),
at: "2026-03-19T22:34:00.000Z",
}).run;
expect(attacked.activeCombat).toBeUndefined();
expect(attacked.lastCombatOutcome?.result).toBe("victory");
expect(attacked.adventurerSnapshot.statuses.some((status) => status.id === "status.insightful-combat")).toBe(false);
});
it("uses Amulet of Resistance to reduce the next incoming hit", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
room.encounter = {
id: `${room.id}.encounter`,
sourceTableCode: "L1G",
creatureIds: ["a"],
creatureNames: ["Guard"],
resultLabel: "Guard",
resolved: true,
};
const withCombat = startCombatInCurrentRoom({
content: sampleContentPack,
run,
at: "2026-03-19T22:35:00.000Z",
}).run;
withCombat.adventurerSnapshot.inventory.carried.push({
definitionId: "item.amulet-of-resistance",
quantity: 1,
});
const warded = useRunMagicItem({
content: sampleContentPack,
run: withCombat,
definitionId: "item.amulet-of-resistance",
at: "2026-03-19T22:36:00.000Z",
}).run;
warded.activeCombat!.actingSide = "enemy";
const afterEnemy = resolveRunEnemyTurn({
content: sampleContentPack,
run: warded,
roller: createSequenceRoller([6, 6]),
at: "2026-03-19T22:37:00.000Z",
}).run;
expect(afterEnemy.adventurerSnapshot.hp.current).toBe(withCombat.adventurerSnapshot.hp.current - 1);
});
it("uses Wand of Fire as a combat action and can finish the fight", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
room.encounter = {
id: `${room.id}.encounter`,
sourceTableCode: "L1G",
creatureIds: ["a"],
creatureNames: ["Guard"],
resultLabel: "Guard",
resolved: true,
};
const withCombat = startCombatInCurrentRoom({
content: sampleContentPack,
run,
at: "2026-03-19T22:38:00.000Z",
}).run;
withCombat.activeCombat!.enemies[0]!.hpCurrent = 2;
withCombat.adventurerSnapshot.inventory.carried.push({
definitionId: "item.wand-of-fire",
quantity: 1,
});
const result = useRunMagicItem({
content: sampleContentPack,
run: withCombat,
definitionId: "item.wand-of-fire",
at: "2026-03-19T22:39:00.000Z",
});
expect(result.run.activeCombat).toBeUndefined();
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.start"]!.discovery.cleared).toBe(true);
expect(result.run.lastCombatOutcome?.result).toBe("victory");
});
it("uses Ring of Spells to restore HP without consuming the ring", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.hp.current = 6;
run.adventurerSnapshot.inventory.carried.push({
definitionId: "item.ring-of-spells",
quantity: 1,
});
const result = useRunMagicItem({
content: sampleContentPack,
run,
definitionId: "item.ring-of-spells",
at: "2026-03-19T22:40:00.000Z",
});
expect(result.run.adventurerSnapshot.hp.current).toBe(8);
expect(
result.run.adventurerSnapshot.inventory.carried.some((entry) => entry.definitionId === "item.ring-of-spells"),
).toBe(true);
});
it("uses Amulet of Fire Resistance to absorb a stronger hit", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
room.encounter = {
id: `${room.id}.encounter`,
sourceTableCode: "L1G",
creatureIds: ["a"],
creatureNames: ["Guard"],
resultLabel: "Guard",
resolved: true,
};
const withCombat = startCombatInCurrentRoom({
content: sampleContentPack,
run,
at: "2026-03-19T22:41:00.000Z",
}).run;
withCombat.adventurerSnapshot.inventory.carried.push({
definitionId: "item.amulet-of-fire-resistance",
quantity: 1,
});
const warded = useRunMagicItem({
content: sampleContentPack,
run: withCombat,
definitionId: "item.amulet-of-fire-resistance",
at: "2026-03-19T22:42:00.000Z",
}).run;
warded.activeCombat!.actingSide = "enemy";
const afterEnemy = resolveRunEnemyTurn({
content: sampleContentPack,
run: warded,
roller: createSequenceRoller([6, 6]),
at: "2026-03-19T22:43:00.000Z",
}).run;
expect(afterEnemy.adventurerSnapshot.hp.current).toBe(withCombat.adventurerSnapshot.hp.current);
});
it("uses Wand of Sleep to skip the next enemy turn", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
room.encounter = {
id: `${room.id}.encounter`,
sourceTableCode: "L1G",
creatureIds: ["a"],
creatureNames: ["Guard"],
resultLabel: "Guard",
resolved: true,
};
const withCombat = startCombatInCurrentRoom({
content: sampleContentPack,
run,
at: "2026-03-19T22:44:00.000Z",
}).run;
withCombat.adventurerSnapshot.inventory.carried.push({
definitionId: "item.wand-of-sleep",
quantity: 1,
});
const slept = useRunMagicItem({
content: sampleContentPack,
run: withCombat,
definitionId: "item.wand-of-sleep",
at: "2026-03-19T22:45:00.000Z",
}).run;
const afterEnemy = resolveRunEnemyTurn({
content: sampleContentPack,
run: slept,
roller: createSequenceRoller([6, 6]),
at: "2026-03-19T22:46:00.000Z",
}).run;
expect(afterEnemy.adventurerSnapshot.hp.current).toBe(withCombat.adventurerSnapshot.hp.current);
expect(afterEnemy.activeCombat?.actingSide).toBe("player");
expect(afterEnemy.log.at(-1)?.text).toContain("sleeps through the turn");
});
it("supports searching and resolving room objects through run state", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
at: "2026-03-15T14:00:00.000Z",
});
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
room.objects = [
{
id: "room.level1.start.object.1",
objectType: "container",
title: "Hidden Cache",
sourceTableCode: "TCT1",
interacted: false,
resolved: false,
hidden: true,
searchable: true,
},
];
const searched = searchCurrentRoom(run, "2026-03-15T14:06:00.000Z").run;
expect(searched.dungeon.levels["1"]!.rooms["room.level1.start"]!.discovery.searched).toBe(true);
expect(searched.dungeon.levels["1"]!.rooms["room.level1.start"]!.objects[0]!.hidden).toBe(false);
const resolved = resolveCurrentRoomObject({
content: sampleContentPack,
run: searched,
objectId: "room.level1.start.object.1",
roller: () => 6,
at: "2026-03-15T14:07:00.000Z",
}).run;
expect(resolved.adventurerSnapshot.inventory.currency.gold).toBeGreaterThan(
searched.adventurerSnapshot.inventory.currency.gold,
);
expect(resolved.adventurerSnapshot.inventory.carried).toEqual(
expect.arrayContaining([expect.objectContaining({ definitionId: "item.garnet-ring" })]),
);
expect(
resolved.dungeon.levels["1"]!.rooms["room.level1.start"]!.objects[0]!.resolutionLabel,
).toBe("Garnet Ring and coins");
});
it("returns to town and later resumes the dungeon", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
at: "2026-03-15T14:00:00.000Z",
});
const inTown = returnToTown(run, "2026-03-15T15:00:00.000Z").run;
const resumed = resumeDungeon(inTown, "2026-03-15T15:10:00.000Z").run;
expect(inTown.phase).toBe("town");
expect(inTown.lastTownAt).toBe("2026-03-15T15:00:00.000Z");
expect(getAvailableMoves(inTown)).toEqual([]);
expect(resumed.phase).toBe("dungeon");
expect(resumed.log.at(-1)?.text).toContain("resumed the dungeon delve");
});
it("places stairs and completes the current level when the map is exhausted", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
at: "2026-03-15T14:00:00.000Z",
});
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
room.discovery.cleared = true;
room.exits = [];
expect(canCompleteCurrentLevel(run)).toBe(true);
const result = completeCurrentLevel(run, "2026-03-15T15:30:00.000Z");
expect(result.run.phase).toBe("town");
expect(result.run.dungeon.levels["1"]!.stairsDownRoomId).toBe("room.level1.start");
expect(result.run.dungeon.globalFlags).toContain("level:1:completed");
expect(result.run.log.at(-1)?.text).toContain("Returned to town");
});
});
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import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { createRunState } from "./runState";
import { queueTreasureForSale, sellPendingTreasure, sendTreasureToStash } from "./town";
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("town flow", () => {
it("moves treasure from carried inventory into the stash", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.inventory.carried.push({
definitionId: "item.silver-clasp",
quantity: 1,
});
const result = sendTreasureToStash(
sampleContentPack,
run,
"item.silver-clasp",
"2026-03-15T15:00:00.000Z",
);
expect(result.run.townState.stash).toEqual([
{ definitionId: "item.silver-clasp", quantity: 1 },
]);
expect(result.run.adventurerSnapshot.inventory.carried).not.toEqual(
expect.arrayContaining([expect.objectContaining({ definitionId: "item.silver-clasp" })]),
);
});
it("queues treasure and sells it for item value", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.inventory.carried.push({
definitionId: "item.keeper-keyring",
quantity: 1,
});
const queued = queueTreasureForSale(
sampleContentPack,
run,
"item.keeper-keyring",
"2026-03-15T15:05:00.000Z",
).run;
const sold = sellPendingTreasure(
sampleContentPack,
queued,
"2026-03-15T15:06:00.000Z",
).run;
expect(sold.townState.pendingSales).toEqual([]);
expect(sold.adventurerSnapshot.inventory.currency.gold).toBe(5);
expect(sold.log.at(-1)?.text).toContain("for 5 gold");
});
});
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import { findItemById } from "@/data/contentHelpers";
import type { ContentPack } from "@/types/content";
import type { InventoryEntry, RunState, TownState } from "@/types/state";
import type { LogEntry } from "@/types/rules";
export type TownActionResult = {
run: RunState;
logEntries: LogEntry[];
};
function cloneTownState(townState: TownState): TownState {
return {
...townState,
knownServices: [...townState.knownServices],
stash: townState.stash.map((entry) => ({ ...entry })),
pendingSales: townState.pendingSales.map((entry) => ({ ...entry })),
serviceFlags: [...townState.serviceFlags],
};
}
function cloneRun(run: RunState): RunState {
return {
...run,
adventurerSnapshot: {
...run.adventurerSnapshot,
hp: { ...run.adventurerSnapshot.hp },
stats: { ...run.adventurerSnapshot.stats },
favour: { ...run.adventurerSnapshot.favour },
statuses: run.adventurerSnapshot.statuses.map((status) => ({ ...status })),
inventory: {
...run.adventurerSnapshot.inventory,
carried: run.adventurerSnapshot.inventory.carried.map((entry) => ({ ...entry })),
equipped: run.adventurerSnapshot.inventory.equipped.map((entry) => ({ ...entry })),
stored: run.adventurerSnapshot.inventory.stored.map((entry) => ({ ...entry })),
currency: { ...run.adventurerSnapshot.inventory.currency },
lightSources: run.adventurerSnapshot.inventory.lightSources.map((entry) => ({ ...entry })),
},
progressionFlags: [...run.adventurerSnapshot.progressionFlags],
manoeuvreIds: [...run.adventurerSnapshot.manoeuvreIds],
},
townState: cloneTownState(run.townState),
defeatedCreatureIds: [...run.defeatedCreatureIds],
lootedItems: run.lootedItems.map((entry) => ({ ...entry })),
log: run.log.map((entry) => ({ ...entry, relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined })),
pendingEffects: run.pendingEffects.map((effect) => ({ ...effect })),
};
}
function mergeEntry(entries: InventoryEntry[], entry: InventoryEntry) {
const existing = entries.find((candidate) => candidate.definitionId === entry.definitionId);
if (existing) {
existing.quantity += entry.quantity;
return;
}
entries.push({ ...entry });
}
function extractEntry(entries: InventoryEntry[], definitionId: string) {
const index = entries.findIndex((entry) => entry.definitionId === definitionId);
if (index === -1) {
throw new Error(`No inventory entry found for ${definitionId}.`);
}
const [removed] = entries.splice(index, 1);
return removed;
}
function createTownLog(id: string, at: string, text: string, relatedIds: string[]): LogEntry {
return {
id,
at,
type: "town",
text,
relatedIds,
};
}
export function createInitialTownState(): TownState {
return {
visits: 0,
knownServices: ["service.market"],
stash: [],
pendingSales: [],
serviceFlags: [],
};
}
export function sendTreasureToStash(
content: ContentPack,
run: RunState,
definitionId: string,
at = new Date().toISOString(),
): TownActionResult {
const nextRun = cloneRun(run);
const removed = extractEntry(nextRun.adventurerSnapshot.inventory.carried, definitionId);
mergeEntry(nextRun.townState.stash, removed);
nextRun.townState.visits += 1;
const item = findItemById(content, definitionId);
const logEntry = createTownLog(
`town.stash.${definitionId}.${nextRun.log.length + 1}`,
at,
`Moved ${item.name} into the town stash.`,
[definitionId],
);
nextRun.log.push(logEntry);
return { run: nextRun, logEntries: [logEntry] };
}
export function queueTreasureForSale(
content: ContentPack,
run: RunState,
definitionId: string,
at = new Date().toISOString(),
): TownActionResult {
const nextRun = cloneRun(run);
const removed = extractEntry(nextRun.adventurerSnapshot.inventory.carried, definitionId);
mergeEntry(nextRun.townState.pendingSales, removed);
nextRun.townState.visits += 1;
const item = findItemById(content, definitionId);
const logEntry = createTownLog(
`town.queue.${definitionId}.${nextRun.log.length + 1}`,
at,
`Queued ${item.name} for sale at the market.`,
[definitionId],
);
nextRun.log.push(logEntry);
return { run: nextRun, logEntries: [logEntry] };
}
export function sellPendingTreasure(
content: ContentPack,
run: RunState,
at = new Date().toISOString(),
): TownActionResult {
const nextRun = cloneRun(run);
const soldEntries = nextRun.townState.pendingSales;
const goldEarned = soldEntries.reduce((total, entry) => {
const item = findItemById(content, entry.definitionId);
return total + (item.valueGp ?? 0) * entry.quantity;
}, 0);
nextRun.adventurerSnapshot.inventory.currency.gold += goldEarned;
nextRun.townState.pendingSales = [];
nextRun.townState.visits += 1;
const soldText =
soldEntries.length === 0
? "No treasure was queued for sale."
: `Sold ${soldEntries.reduce((total, entry) => total + entry.quantity, 0)} treasure item${soldEntries.reduce((total, entry) => total + entry.quantity, 0) === 1 ? "" : "s"} for ${goldEarned} gold.`;
const logEntry = createTownLog(
`town.sell.${nextRun.log.length + 1}`,
at,
soldText,
soldEntries.map((entry) => entry.definitionId),
);
nextRun.log.push(logEntry);
return { run: nextRun, logEntries: [logEntry] };
}
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import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { createRunState, returnToTown } from "./runState";
import {
grantDebugTreasure,
queueTreasureForSale,
sellPendingTreasure,
stashCarriedTreasure,
withdrawStashedTreasure,
} from "./townInventory";
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
function createTownRun() {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
return returnToTown(run, "2026-03-18T21:00:00.000Z").run;
}
describe("town inventory loop", () => {
it("stores carried treasure in the town stash", () => {
const inTown = createTownRun();
inTown.adventurerSnapshot.inventory.carried.push({
definitionId: "item.silver-chalice",
quantity: 1,
});
const result = stashCarriedTreasure({
content: sampleContentPack,
run: inTown,
definitionId: "item.silver-chalice",
at: "2026-03-18T21:05:00.000Z",
});
expect(result.run.adventurerSnapshot.inventory.carried).not.toEqual(
expect.arrayContaining([expect.objectContaining({ definitionId: "item.silver-chalice" })]),
);
expect(result.run.townState.stash).toEqual(
expect.arrayContaining([
expect.objectContaining({
definitionId: "item.silver-chalice",
quantity: 1,
}),
]),
);
});
it("withdraws stashed treasure back to the pack", () => {
const inTown = createTownRun();
inTown.townState.stash.push({
definitionId: "item.garnet-ring",
quantity: 1,
});
const result = withdrawStashedTreasure({
content: sampleContentPack,
run: inTown,
definitionId: "item.garnet-ring",
at: "2026-03-18T21:06:00.000Z",
});
expect(result.run.townState.stash).toHaveLength(0);
expect(result.run.adventurerSnapshot.inventory.carried).toEqual(
expect.arrayContaining([
expect.objectContaining({
definitionId: "item.garnet-ring",
quantity: 1,
}),
]),
);
});
it("queues treasure for sale and converts it into gold", () => {
const inTown = createTownRun();
const withTreasure = grantDebugTreasure({
content: sampleContentPack,
run: inTown,
definitionId: "item.garnet-ring",
quantity: 2,
at: "2026-03-18T21:07:00.000Z",
}).run;
const queued = queueTreasureForSale({
content: sampleContentPack,
run: withTreasure,
definitionId: "item.garnet-ring",
quantity: 2,
source: "carried",
at: "2026-03-18T21:08:00.000Z",
}).run;
const sold = sellPendingTreasure({
content: sampleContentPack,
run: queued,
at: "2026-03-18T21:09:00.000Z",
}).run;
expect(queued.townState.pendingSales).toEqual(
expect.arrayContaining([
expect.objectContaining({
definitionId: "item.garnet-ring",
quantity: 2,
}),
]),
);
expect(sold.townState.pendingSales).toHaveLength(0);
expect(sold.adventurerSnapshot.inventory.currency.gold).toBe(
withTreasure.adventurerSnapshot.inventory.currency.gold + 24,
);
expect(sold.log.at(-1)?.text).toContain("24 gold");
});
});
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import { findItemById } from "@/data/contentHelpers";
import type { ContentPack } from "@/types/content";
import type { InventoryEntry, RunState, TownState } from "@/types/state";
import type { LogEntry } from "@/types/rules";
export type TownInventoryResult = {
run: RunState;
logEntries: LogEntry[];
};
export type TownInventoryActionOptions = {
content: ContentPack;
run: RunState;
definitionId: string;
quantity?: number;
at?: string;
};
export type SellPendingTreasureOptions = {
content: ContentPack;
run: RunState;
at?: string;
};
function cloneTownState(townState: TownState): TownState {
return {
...townState,
knownServices: [...townState.knownServices],
stash: townState.stash.map((entry) => ({ ...entry })),
pendingSales: townState.pendingSales.map((entry) => ({ ...entry })),
serviceFlags: [...townState.serviceFlags],
};
}
function cloneRun(run: RunState): RunState {
return {
...run,
adventurerSnapshot: {
...run.adventurerSnapshot,
hp: { ...run.adventurerSnapshot.hp },
stats: { ...run.adventurerSnapshot.stats },
favour: { ...run.adventurerSnapshot.favour },
statuses: run.adventurerSnapshot.statuses.map((status) => ({ ...status })),
inventory: {
...run.adventurerSnapshot.inventory,
carried: run.adventurerSnapshot.inventory.carried.map((entry) => ({ ...entry })),
equipped: run.adventurerSnapshot.inventory.equipped.map((entry) => ({ ...entry })),
stored: run.adventurerSnapshot.inventory.stored.map((entry) => ({ ...entry })),
currency: { ...run.adventurerSnapshot.inventory.currency },
lightSources: run.adventurerSnapshot.inventory.lightSources.map((entry) => ({ ...entry })),
},
progressionFlags: [...run.adventurerSnapshot.progressionFlags],
manoeuvreIds: [...run.adventurerSnapshot.manoeuvreIds],
},
townState: cloneTownState(run.townState),
defeatedCreatureIds: [...run.defeatedCreatureIds],
log: run.log.map((entry) => ({
...entry,
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
})),
pendingEffects: run.pendingEffects.map((effect) => ({ ...effect })),
};
}
function requireTownPhase(run: RunState) {
if (run.phase !== "town") {
throw new Error("Town inventory actions are only available while the run is in town.");
}
}
function addEntry(entries: InventoryEntry[], definitionId: string, quantity: number) {
const existing = entries.find((entry) => entry.definitionId === definitionId);
if (existing) {
existing.quantity += quantity;
return;
}
entries.push({
definitionId,
quantity,
});
}
function removeEntry(entries: InventoryEntry[], definitionId: string, quantity: number) {
const existing = entries.find((entry) => entry.definitionId === definitionId);
if (!existing || existing.quantity < quantity) {
throw new Error(`Not enough ${definitionId} available for this action.`);
}
existing.quantity -= quantity;
if (existing.quantity === 0) {
const index = entries.indexOf(existing);
entries.splice(index, 1);
}
}
function resolveQuantity(quantity?: number) {
if (!quantity) {
return 1;
}
if (!Number.isInteger(quantity) || quantity <= 0) {
throw new Error(`Invalid quantity requested: ${quantity}`);
}
return quantity;
}
function requireTreasureItem(content: ContentPack, definitionId: string) {
const item = findItemById(content, definitionId);
if (item.itemType !== "treasure") {
throw new Error(`${item.name} is not eligible for the town treasure loop.`);
}
return item;
}
function createTownLog(
id: string,
at: string,
text: string,
relatedIds: string[],
): LogEntry {
return {
id,
at,
type: "town",
text,
relatedIds,
};
}
export function stashCarriedTreasure(
options: TownInventoryActionOptions,
): TownInventoryResult {
const run = cloneRun(options.run);
requireTownPhase(run);
const item = requireTreasureItem(options.content, options.definitionId);
const quantity = resolveQuantity(options.quantity);
const at = options.at ?? new Date().toISOString();
removeEntry(run.adventurerSnapshot.inventory.carried, item.id, quantity);
addEntry(run.townState.stash, item.id, quantity);
const logEntry = createTownLog(
`town.stash.${item.id}.${run.log.length + 1}`,
at,
`Stored ${quantity} ${item.name}${quantity === 1 ? "" : "s"} in the town stash.`,
[item.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
export function withdrawStashedTreasure(
options: TownInventoryActionOptions,
): TownInventoryResult {
const run = cloneRun(options.run);
requireTownPhase(run);
const item = requireTreasureItem(options.content, options.definitionId);
const quantity = resolveQuantity(options.quantity);
const at = options.at ?? new Date().toISOString();
removeEntry(run.townState.stash, item.id, quantity);
addEntry(run.adventurerSnapshot.inventory.carried, item.id, quantity);
const logEntry = createTownLog(
`town.withdraw.${item.id}.${run.log.length + 1}`,
at,
`Withdrew ${quantity} ${item.name}${quantity === 1 ? "" : "s"} from the town stash.`,
[item.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
export function queueTreasureForSale(
options: TownInventoryActionOptions & {
source: "carried" | "stash";
},
): TownInventoryResult {
const run = cloneRun(options.run);
requireTownPhase(run);
const item = requireTreasureItem(options.content, options.definitionId);
const quantity = resolveQuantity(options.quantity);
const at = options.at ?? new Date().toISOString();
const sourceEntries =
options.source === "carried"
? run.adventurerSnapshot.inventory.carried
: run.townState.stash;
removeEntry(sourceEntries, item.id, quantity);
addEntry(run.townState.pendingSales, item.id, quantity);
const sourceLabel = options.source === "carried" ? "pack" : "stash";
const logEntry = createTownLog(
`town.sale-queue.${item.id}.${run.log.length + 1}`,
at,
`Queued ${quantity} ${item.name}${quantity === 1 ? "" : "s"} from the ${sourceLabel} for sale.`,
[item.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
export function sellPendingTreasure(
options: SellPendingTreasureOptions,
): TownInventoryResult {
const run = cloneRun(options.run);
requireTownPhase(run);
if (run.townState.pendingSales.length === 0) {
throw new Error("There is no treasure queued for sale.");
}
const at = options.at ?? new Date().toISOString();
const totalGold = run.townState.pendingSales.reduce((total, entry) => {
const item = requireTreasureItem(options.content, entry.definitionId);
return total + (item.valueGp ?? 0) * entry.quantity;
}, 0);
const soldIds = run.townState.pendingSales.map((entry) => entry.definitionId);
run.adventurerSnapshot.inventory.currency.gold += totalGold;
run.townState.pendingSales = [];
const logEntry = createTownLog(
`town.sell-pending.${run.log.length + 1}`,
at,
`Sold queued treasure for ${totalGold} gold.`,
soldIds,
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
export function grantDebugTreasure(
options: TownInventoryActionOptions,
): TownInventoryResult {
const run = cloneRun(options.run);
requireTownPhase(run);
const item = requireTreasureItem(options.content, options.definitionId);
const quantity = resolveQuantity(options.quantity);
const at = options.at ?? new Date().toISOString();
addEntry(run.adventurerSnapshot.inventory.carried, item.id, quantity);
const logEntry = createTownLog(
`town.debug-grant.${item.id}.${run.log.length + 1}`,
at,
`Debug grant: added ${quantity} ${item.name}${quantity === 1 ? "" : "s"} to the pack.`,
[item.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
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import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { createRunState, returnToTown } from "./runState";
import { useTownService } from "./townServices";
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("town services", () => {
it("heals the adventurer to full at the healer", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.hp.current = 3;
run.adventurerSnapshot.inventory.currency.gold = 3;
const inTown = returnToTown(run, "2026-03-18T21:00:00.000Z").run;
const result = useTownService({
content: sampleContentPack,
run: inTown,
serviceId: "service.healer",
at: "2026-03-18T21:05:00.000Z",
});
expect(result.run.adventurerSnapshot.hp.current).toBe(
result.run.adventurerSnapshot.hp.max,
);
expect(result.run.adventurerSnapshot.inventory.currency.gold).toBe(1);
expect(result.run.log.at(-1)?.text).toContain("restored the party to full health");
});
it("buys a ration at the market", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.inventory.currency.gold = 2;
const inTown = returnToTown(run).run;
const result = useTownService({
content: sampleContentPack,
run: inTown,
serviceId: "service.market",
});
expect(result.run.adventurerSnapshot.inventory.currency.gold).toBe(1);
expect(result.run.adventurerSnapshot.inventory.rationCount).toBe(4);
expect(result.run.adventurerSnapshot.inventory.carried).toEqual(
expect.arrayContaining([
expect.objectContaining({
definitionId: "item.ration",
quantity: 4,
}),
]),
);
});
});
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import type { ContentPack, TownServiceDefinition } from "@/types/content";
import type { InventoryEntry, RunState, TownState } from "@/types/state";
import type { LogEntry } from "@/types/rules";
export type UseTownServiceOptions = {
content: ContentPack;
run: RunState;
serviceId: string;
at?: string;
};
export type TownServiceResult = {
run: RunState;
logEntries: LogEntry[];
};
function cloneTownState(townState: TownState): TownState {
return {
...townState,
knownServices: [...townState.knownServices],
stash: townState.stash.map((entry) => ({ ...entry })),
pendingSales: townState.pendingSales.map((entry) => ({ ...entry })),
serviceFlags: [...townState.serviceFlags],
};
}
function cloneRun(run: RunState): RunState {
return {
...run,
adventurerSnapshot: {
...run.adventurerSnapshot,
hp: { ...run.adventurerSnapshot.hp },
stats: { ...run.adventurerSnapshot.stats },
favour: { ...run.adventurerSnapshot.favour },
statuses: run.adventurerSnapshot.statuses.map((status) => ({ ...status })),
inventory: {
...run.adventurerSnapshot.inventory,
carried: run.adventurerSnapshot.inventory.carried.map((entry) => ({ ...entry })),
equipped: run.adventurerSnapshot.inventory.equipped.map((entry) => ({ ...entry })),
stored: run.adventurerSnapshot.inventory.stored.map((entry) => ({ ...entry })),
currency: { ...run.adventurerSnapshot.inventory.currency },
lightSources: run.adventurerSnapshot.inventory.lightSources.map((entry) => ({ ...entry })),
},
progressionFlags: [...run.adventurerSnapshot.progressionFlags],
manoeuvreIds: [...run.adventurerSnapshot.manoeuvreIds],
},
townState: cloneTownState(run.townState),
defeatedCreatureIds: [...run.defeatedCreatureIds],
log: run.log.map((entry) => ({
...entry,
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
})),
pendingEffects: run.pendingEffects.map((effect) => ({ ...effect })),
};
}
function findTownService(content: ContentPack, serviceId: string): TownServiceDefinition {
const service = content.townServices.find((candidate) => candidate.id === serviceId);
if (!service) {
throw new Error(`Unknown town service id: ${serviceId}`);
}
return service;
}
function parseCost(service: TownServiceDefinition) {
const rawRule = service.costRules?.[0];
const amount = rawRule ? Number(rawRule.split(":")[1] ?? 0) : 0;
return Number.isFinite(amount) ? amount : 0;
}
function addCarriedEntry(entries: InventoryEntry[], definitionId: string, quantity = 1) {
const existing = entries.find((entry) => entry.definitionId === definitionId);
if (existing) {
existing.quantity += quantity;
return;
}
entries.push({
definitionId,
quantity,
});
}
function createTownLog(
id: string,
at: string,
text: string,
relatedIds: string[],
): LogEntry {
return {
id,
at,
type: "town",
text,
relatedIds,
};
}
export function createInitialTownState(): TownState {
return {
visits: 0,
knownServices: ["service.market", "service.healer", "service.tavern"],
stash: [],
pendingSales: [],
serviceFlags: [],
};
}
export function useTownService(options: UseTownServiceOptions): TownServiceResult {
const run = cloneRun(options.run);
if (run.phase !== "town") {
throw new Error("Town services are only available while the run is in town.");
}
if (!run.townState.knownServices.includes(options.serviceId)) {
throw new Error(`Service ${options.serviceId} is not available in town.`);
}
const service = findTownService(options.content, options.serviceId);
const at = options.at ?? new Date().toISOString();
const cost = parseCost(service);
if (run.adventurerSnapshot.inventory.currency.gold < cost) {
throw new Error(`Not enough gold to use ${service.name}.`);
}
run.adventurerSnapshot.inventory.currency.gold -= cost;
run.townState.serviceFlags.push(`${service.id}.used`);
let text = `${service.name} was used.`;
switch (service.serviceType) {
case "healer":
run.adventurerSnapshot.hp.current = run.adventurerSnapshot.hp.max;
text = `${service.name} restored the party to full health for ${cost} gold.`;
break;
case "market":
addCarriedEntry(run.adventurerSnapshot.inventory.carried, "item.ration", 1);
run.adventurerSnapshot.inventory.rationCount += 1;
text = `${service.name} supplied 1 ration for ${cost} gold.`;
break;
case "tavern":
run.adventurerSnapshot.hp.current = Math.min(
run.adventurerSnapshot.hp.max,
run.adventurerSnapshot.hp.current + 2,
);
text = `${service.name} provided a warm meal and 2 HP of recovery for ${cost} gold.`;
break;
default:
text = `${service.name} was visited for ${cost} gold.`;
break;
}
const logEntry = createTownLog(
`town.service.${service.id}.${run.log.length + 1}`,
at,
text,
[service.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
+11
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@@ -47,6 +47,7 @@ export const manoeuvreDefinitionSchema = z.object({
id: z.string().min(1),
name: z.string().min(1),
weaponCategories: z.array(z.enum(["melee", "ranged"])),
minimumLevel: z.number().int().positive().optional(),
shiftCost: z.number().int().optional(),
disciplineModifier: z.number().int().optional(),
precisionModifier: z.number().int().optional(),
@@ -156,6 +157,15 @@ export const exitTemplateSchema = z.object({
destinationLevel: z.number().int().optional(),
});
export const roomObjectTemplateSchema = z.object({
objectType: z.enum(["container", "altar", "corpse", "hazard", "feature", "quest"]),
title: z.string().min(1),
sourceTableCode: z.string().min(1).optional(),
hidden: z.boolean().optional(),
searchable: z.boolean().optional(),
notes: z.string().optional(),
});
export const roomTemplateSchema = z.object({
id: z.string().min(1),
level: z.number().int().positive(),
@@ -175,6 +185,7 @@ export const roomTemplateSchema = z.object({
})
.optional(),
exits: z.array(exitTemplateSchema).optional(),
objects: z.array(roomObjectTemplateSchema).optional(),
encounterRefs: z.array(contentReferenceSchema).optional(),
objectRefs: z.array(contentReferenceSchema).optional(),
tags: z.array(z.string()),
+4
View File
@@ -17,12 +17,14 @@ export const contentReferenceTypeSchema = z.enum([
export const contentReferenceSchema = z.object({
type: contentReferenceTypeSchema,
id: z.string().min(1),
quantity: z.number().int().positive().optional(),
});
export const ruleEffectSchema = z.object({
type: z.enum([
"gain-xp",
"gain-gold",
"gain-silver",
"heal",
"take-damage",
"modify-shift",
@@ -38,6 +40,8 @@ export const ruleEffectSchema = z.object({
"log-only",
]),
amount: z.number().optional(),
diceKind: diceKindSchema.optional(),
rollCount: z.number().int().positive().optional(),
statusId: z.string().optional(),
target: z.enum(["self", "enemy", "room", "campaign"]).optional(),
referenceId: z.string().optional(),
+36
View File
@@ -24,6 +24,7 @@ export const inventoryStateSchema = z.object({
stored: z.array(inventoryEntrySchema),
currency: z.object({
gold: z.number().int().nonnegative(),
silver: z.number().int().nonnegative(),
}),
rationCount: z.number().int().nonnegative(),
lightSources: z.array(inventoryEntrySchema),
@@ -120,9 +121,17 @@ export const encounterStateSchema = z.object({
export const roomObjectStateSchema = z.object({
id: z.string().min(1),
objectType: z.enum(["container", "altar", "corpse", "hazard", "feature", "quest"]),
title: z.string().min(1),
sourceTableCode: z.string().optional(),
interacted: z.boolean(),
resolved: z.boolean().optional(),
hidden: z.boolean().optional(),
searchable: z.boolean().optional(),
rewardItemId: z.string().optional(),
rewardGold: z.number().int().nonnegative().optional(),
damage: z.number().int().nonnegative().optional(),
resolutionLabel: z.string().optional(),
resolutionEntryKey: z.string().optional(),
effects: z.array(ruleEffectSchema).optional(),
notes: z.string().optional(),
});
@@ -204,16 +213,43 @@ export const combatStateSchema = z.object({
combatLog: z.array(logEntrySchema),
});
export const combatOutcomeStateSchema = z.object({
result: z.enum(["victory", "defeat"]),
at: z.string().min(1),
summary: z.string().min(1),
enemyNames: z.array(z.string()),
xpAwarded: z.number().int().nonnegative().optional(),
});
export const levelUpStateSchema = z.object({
previousLevel: z.number().int().positive(),
newLevel: z.number().int().positive(),
at: z.string().min(1),
hpGained: z.number().int().nonnegative(),
unlockedManoeuvreIds: z.array(z.string()),
summary: z.string().min(1),
});
export const runStateSchema = z.object({
id: z.string().min(1),
campaignId: z.string().min(1),
status: z.enum(["active", "paused", "completed", "failed"]),
phase: z.enum(["dungeon", "town"]),
startedAt: z.string().min(1),
lastTownAt: z.string().optional(),
currentLevel: z.number().int().positive(),
currentRoomId: z.string().optional(),
dungeon: dungeonStateSchema,
adventurerSnapshot: adventurerStateSchema,
activeCombat: combatStateSchema.optional(),
lastCombatOutcome: combatOutcomeStateSchema.optional(),
lastLevelUp: levelUpStateSchema.optional(),
townState: townStateSchema,
defeatedCreatureIds: z.array(z.string()),
xpGained: z.number().int().nonnegative(),
goldGained: z.number().int().nonnegative(),
silverGained: z.number().int().nonnegative(),
lootedItems: z.array(inventoryEntrySchema),
log: z.array(logEntrySchema),
pendingEffects: z.array(ruleEffectSchema),
});
+525 -63
View File
@@ -1,9 +1,10 @@
:root {
font-family: "Segoe UI", "Aptos", sans-serif;
color: #f3f1e8;
font-family: "Trebuchet MS", "Segoe UI", sans-serif;
color: #f4efe3;
background:
radial-gradient(circle at top, rgba(179, 121, 59, 0.35), transparent 30%),
linear-gradient(180deg, #17130f 0%, #0d0b09 100%);
radial-gradient(circle at top, rgba(177, 91, 29, 0.25), transparent 26%),
radial-gradient(circle at 20% 20%, rgba(227, 188, 101, 0.12), transparent 18%),
linear-gradient(180deg, #160f0b 0%, #0b0807 100%);
line-height: 1.5;
font-weight: 400;
color-scheme: dark;
@@ -23,108 +24,569 @@ body {
min-height: 100vh;
}
button,
input,
textarea,
select {
font: inherit;
}
#root {
min-height: 100vh;
}
.app-shell {
width: min(1100px, calc(100% - 2rem));
width: min(1200px, calc(100% - 2rem));
margin: 0 auto;
padding: 3rem 0 4rem;
padding: 1.5rem 0 3rem;
}
.hero {
padding: 2rem;
border: 1px solid rgba(243, 241, 232, 0.16);
background: rgba(21, 18, 14, 0.72);
box-shadow: 0 30px 80px rgba(0, 0, 0, 0.35);
backdrop-filter: blur(12px);
display: flex;
justify-content: space-between;
gap: 1.5rem;
align-items: end;
padding: 1.75rem;
border: 1px solid rgba(255, 231, 196, 0.12);
background:
linear-gradient(135deg, rgba(62, 34, 17, 0.92), rgba(24, 18, 15, 0.86)),
rgba(18, 14, 12, 0.9);
box-shadow: 0 24px 80px rgba(0, 0, 0, 0.42);
}
.eyebrow {
margin: 0 0 0.75rem;
margin: 0 0 0.85rem;
text-transform: uppercase;
letter-spacing: 0.14em;
color: #d8b27a;
font-size: 0.8rem;
letter-spacing: 0.18em;
color: #f1ba73;
font-size: 0.76rem;
}
.hero h1 {
margin: 0;
font-size: clamp(2.5rem, 7vw, 4.5rem);
line-height: 0.95;
font-size: clamp(2.6rem, 6vw, 4.8rem);
line-height: 0.92;
}
.lede {
width: min(55ch, 100%);
margin: 1.25rem 0 0;
color: rgba(243, 241, 232, 0.82);
font-size: 1.05rem;
width: min(56ch, 100%);
margin: 1rem 0 0;
color: rgba(244, 239, 227, 0.78);
}
.panel-grid {
.hero-actions {
display: flex;
flex-direction: column;
gap: 0.85rem;
align-items: flex-end;
}
.status-chip {
display: flex;
gap: 0.65rem;
align-items: center;
padding: 0.75rem 1rem;
border: 1px solid rgba(255, 231, 196, 0.12);
background: rgba(255, 231, 196, 0.05);
text-transform: uppercase;
letter-spacing: 0.08em;
font-size: 0.78rem;
}
.status-chip strong {
color: #f7d59d;
font-size: 0.95rem;
}
.alert-banner {
display: flex;
justify-content: space-between;
gap: 1rem;
align-items: center;
margin-top: 1rem;
padding: 1rem 1.2rem;
border: 1px solid rgba(255, 176, 94, 0.3);
background:
linear-gradient(90deg, rgba(117, 43, 21, 0.92), rgba(48, 22, 18, 0.92)),
rgba(48, 22, 18, 0.92);
}
.alert-banner-victory {
background:
linear-gradient(90deg, rgba(45, 93, 54, 0.92), rgba(26, 46, 29, 0.92)),
rgba(26, 46, 29, 0.92);
border-color: rgba(125, 219, 150, 0.28);
}
.alert-banner-defeat {
background:
linear-gradient(90deg, rgba(113, 33, 33, 0.92), rgba(48, 18, 18, 0.92)),
rgba(48, 18, 18, 0.92);
border-color: rgba(232, 123, 123, 0.3);
}
.alert-banner-level {
background:
linear-gradient(90deg, rgba(133, 87, 24, 0.92), rgba(59, 38, 14, 0.92)),
rgba(59, 38, 14, 0.92);
border-color: rgba(244, 205, 120, 0.32);
}
.alert-kicker {
display: block;
color: #ffbf78;
text-transform: uppercase;
letter-spacing: 0.12em;
font-size: 0.74rem;
}
.alert-banner strong {
display: block;
margin-top: 0.25rem;
font-size: 1.15rem;
color: #fff4de;
}
.alert-banner p {
margin: 0.35rem 0 0;
color: rgba(244, 239, 227, 0.82);
}
.dashboard-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(260px, 1fr));
grid-template-columns: repeat(12, minmax(0, 1fr));
gap: 1rem;
margin-top: 1rem;
}
.panel {
padding: 1.25rem;
border: 1px solid rgba(243, 241, 232, 0.14);
background: rgba(29, 24, 19, 0.82);
grid-column: span 4;
padding: 1.2rem;
border: 1px solid rgba(255, 231, 196, 0.1);
background: rgba(25, 19, 16, 0.86);
box-shadow: inset 0 1px 0 rgba(255, 231, 196, 0.03);
}
.panel h2 {
margin-top: 0;
.panel-highlight {
background:
linear-gradient(180deg, rgba(101, 52, 28, 0.28), rgba(25, 19, 16, 0.92)),
rgba(25, 19, 16, 0.9);
}
.panel-log {
grid-column: span 12;
}
.panel-saves {
grid-column: span 8;
}
.panel-town-hub {
grid-column: span 8;
}
.panel-header {
display: flex;
justify-content: space-between;
align-items: baseline;
gap: 1rem;
margin-bottom: 0.75rem;
}
.panel-header h2 {
margin: 0;
font-size: 1rem;
color: #f6d49e;
color: #f8d79f;
}
.panel ul,
.panel ol {
margin: 0;
padding-left: 1.1rem;
}
.panel li + li {
margin-top: 0.45rem;
}
.stats {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 0.75rem;
margin: 0;
}
.stats div {
padding: 0.9rem;
background: rgba(243, 241, 232, 0.05);
}
.stats dt {
color: rgba(243, 241, 232, 0.62);
font-size: 0.8rem;
.panel-header span {
color: rgba(244, 239, 227, 0.58);
font-size: 0.83rem;
text-transform: uppercase;
letter-spacing: 0.08em;
}
.stats dd {
margin: 0.3rem 0 0;
font-size: 1.7rem;
font-weight: 700;
.stat-strip {
display: grid;
grid-template-columns: repeat(5, minmax(0, 1fr));
gap: 0.75rem;
}
@media (max-width: 640px) {
.stat-strip div,
.encounter-box,
.combat-status {
padding: 0.9rem;
background: rgba(255, 245, 223, 0.04);
border: 1px solid rgba(255, 231, 196, 0.08);
}
.stat-strip span,
.encounter-label,
.combat-status span,
.room-meta span,
.log-entry span {
display: block;
color: rgba(244, 239, 227, 0.56);
font-size: 0.76rem;
text-transform: uppercase;
letter-spacing: 0.08em;
}
.stat-strip strong,
.encounter-box strong,
.combat-status strong {
display: block;
margin-top: 0.3rem;
font-size: 1.45rem;
color: #fff2d6;
}
.supporting-text {
margin: 0.9rem 0 0;
color: rgba(244, 239, 227, 0.76);
}
.town-summary-grid {
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
gap: 0.75rem;
margin-top: 1rem;
}
.town-services {
display: grid;
gap: 0.75rem;
margin-top: 1rem;
}
.recovery-panel {
margin-top: 1.25rem;
padding-top: 1.25rem;
border-top: 1px solid rgba(255, 231, 196, 0.12);
}
.recovery-grid {
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
gap: 0.75rem;
margin-top: 1rem;
}
.recovery-card {
padding: 1rem;
border: 1px solid rgba(255, 231, 196, 0.1);
background: rgba(255, 245, 223, 0.04);
}
.recovery-card strong {
display: block;
margin-top: 0.25rem;
color: #fff2d6;
font-size: 1.05rem;
}
.town-ledger {
margin-top: 1.25rem;
padding-top: 1.25rem;
border-top: 1px solid rgba(255, 231, 196, 0.12);
}
.town-ledger-grid {
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
gap: 0.75rem;
margin-top: 1rem;
}
.town-ledger-card {
padding: 1rem;
border: 1px solid rgba(255, 231, 196, 0.1);
background: rgba(255, 245, 223, 0.04);
}
.town-ledger-card h3 {
margin: 0 0 0.75rem;
color: #fff2d6;
font-size: 1.05rem;
}
.town-service-card {
display: flex;
justify-content: space-between;
gap: 1rem;
align-items: center;
padding: 1rem;
border: 1px solid rgba(255, 231, 196, 0.1);
background: rgba(255, 245, 223, 0.04);
}
.town-service-card strong {
display: block;
margin-top: 0.25rem;
color: #fff2d6;
font-size: 1.05rem;
}
.room-title {
margin: 0 0 0.35rem;
font-size: 1.5rem;
color: #fff2d6;
}
.room-meta {
display: flex;
flex-wrap: wrap;
gap: 0.9rem;
margin-top: 0.95rem;
}
.button-row,
.enemy-actions {
display: flex;
flex-wrap: wrap;
gap: 0.65rem;
margin-top: 1rem;
}
.treasure-row {
display: flex;
justify-content: space-between;
gap: 1rem;
align-items: center;
padding: 0.75rem 0;
border-top: 1px solid rgba(255, 231, 196, 0.08);
}
.treasure-row:first-of-type {
border-top: 0;
padding-top: 0;
}
.treasure-actions {
display: flex;
gap: 0.5rem;
flex-wrap: wrap;
}
.button {
border: 1px solid rgba(255, 217, 163, 0.24);
background: rgba(255, 245, 223, 0.04);
color: #f4efe3;
padding: 0.72rem 1rem;
display: inline-flex;
align-items: center;
justify-content: center;
gap: 0.35rem;
cursor: pointer;
transition:
transform 140ms ease,
background 140ms ease,
border-color 140ms ease;
}
.button:hover:enabled {
transform: translateY(-1px);
background: rgba(255, 217, 163, 0.09);
border-color: rgba(255, 217, 163, 0.35);
}
.button:disabled {
opacity: 0.42;
cursor: not-allowed;
}
.button-primary {
background: linear-gradient(180deg, #c36b2d, #8d4617);
border-color: rgba(255, 217, 163, 0.32);
color: #fff4e1;
}
.button-primary:hover:enabled {
background: linear-gradient(180deg, #d97833, #9f501b);
}
.button-file {
position: relative;
overflow: hidden;
}
.button-file input {
position: absolute;
inset: 0;
opacity: 0;
cursor: pointer;
}
.encounter-box,
.combat-status {
margin-top: 1rem;
}
.combat-summary-grid {
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
gap: 0.75rem;
margin-top: 1rem;
}
.combat-feed {
display: grid;
gap: 0.75rem;
margin-top: 1rem;
}
.move-list,
.mini-map,
.enemy-list,
.save-list {
display: grid;
gap: 0.75rem;
}
.mini-map,
.enemy-list {
margin-top: 1rem;
}
.move-card,
.map-node,
.enemy-card,
.save-card {
width: 100%;
text-align: left;
padding: 0.95rem;
border: 1px solid rgba(255, 231, 196, 0.08);
background: rgba(255, 245, 223, 0.04);
}
.move-card {
cursor: pointer;
transition:
transform 140ms ease,
background 140ms ease,
border-color 140ms ease;
}
.move-card:hover:enabled {
transform: translateY(-1px);
background: rgba(255, 217, 163, 0.09);
border-color: rgba(255, 217, 163, 0.35);
}
.move-card:disabled {
opacity: 0.42;
cursor: not-allowed;
}
.move-card span,
.map-node span {
display: block;
color: rgba(244, 239, 227, 0.56);
font-size: 0.74rem;
text-transform: uppercase;
letter-spacing: 0.08em;
}
.move-card strong,
.map-node strong,
.enemy-card strong {
display: block;
margin-top: 0.3rem;
font-size: 1rem;
color: #fff2d6;
}
.move-card em,
.enemy-card span,
.save-card span {
display: block;
margin-top: 0.3rem;
font-style: normal;
color: rgba(244, 239, 227, 0.7);
}
.save-card strong {
display: block;
margin-top: 0.3rem;
font-size: 1rem;
color: #fff2d6;
}
.save-actions {
display: flex;
gap: 0.5rem;
margin-top: 1rem;
flex-wrap: wrap;
}
.map-node-active {
border-color: rgba(243, 186, 115, 0.55);
background: rgba(243, 186, 115, 0.12);
}
.log-list {
display: grid;
gap: 0.75rem;
max-height: 340px;
overflow: auto;
padding-right: 0.2rem;
}
.log-entry {
padding: 0.9rem;
border-left: 3px solid rgba(243, 186, 115, 0.7);
background: rgba(255, 245, 223, 0.04);
}
.log-entry p {
margin: 0.35rem 0 0;
color: #f4efe3;
}
@media (max-width: 980px) {
.panel,
.panel-log {
grid-column: span 12;
}
}
@media (max-width: 720px) {
.app-shell {
width: min(100% - 1rem, 1100px);
padding-top: 1rem;
width: min(100% - 1rem, 1200px);
padding-top: 0.75rem;
}
.hero,
.panel {
padding: 1rem;
.alert-banner {
flex-direction: column;
align-items: stretch;
}
.hero-actions {
align-items: stretch;
}
.stat-strip {
grid-template-columns: repeat(2, minmax(0, 1fr));
}
.combat-summary-grid,
.town-summary-grid {
grid-template-columns: 1fr;
}
.town-service-card {
flex-direction: column;
align-items: stretch;
}
.recovery-grid,
.town-ledger-grid {
grid-template-columns: 1fr;
}
.treasure-row {
flex-direction: column;
align-items: stretch;
}
}
+19
View File
@@ -52,6 +52,7 @@ export type ManoeuvreDefinition = {
id: string;
name: string;
weaponCategories: WeaponCategory[];
minimumLevel?: number;
shiftCost?: number;
disciplineModifier?: number;
precisionModifier?: number;
@@ -154,12 +155,29 @@ export type CreatureDefinition = {
export type ExitType = "open" | "door" | "locked" | "secret" | "shaft" | "stairs";
export type RoomObjectType =
| "container"
| "altar"
| "corpse"
| "hazard"
| "feature"
| "quest";
export type ExitTemplate = {
direction?: "north" | "east" | "south" | "west";
exitType: ExitType;
destinationLevel?: number;
};
export type RoomObjectTemplate = {
objectType: RoomObjectType;
title: string;
sourceTableCode?: string;
hidden?: boolean;
searchable?: boolean;
notes?: string;
};
export type RoomClass = "normal" | "small" | "large" | "special" | "start" | "stairs";
export type RoomTemplate = {
@@ -179,6 +197,7 @@ export type RoomTemplate = {
height: number;
};
exits?: ExitTemplate[];
objects?: RoomObjectTemplate[];
encounterRefs?: ContentReference[];
objectRefs?: ContentReference[];
tags: string[];
+4
View File
@@ -15,11 +15,13 @@ export type ContentReferenceType =
export type ContentReference = {
type: ContentReferenceType;
id: string;
quantity?: number;
};
export type RuleEffectType =
| "gain-xp"
| "gain-gold"
| "gain-silver"
| "heal"
| "take-damage"
| "modify-shift"
@@ -39,6 +41,8 @@ export type RuleEffectTarget = "self" | "enemy" | "room" | "campaign";
export type RuleEffect = {
type: RuleEffectType;
amount?: number;
diceKind?: DiceKind;
rollCount?: number;
statusId?: string;
target?: RuleEffectTarget;
referenceId?: string;
+36
View File
@@ -25,6 +25,7 @@ export type InventoryState = {
stored: InventoryEntry[];
currency: {
gold: number;
silver: number;
};
rationCount: number;
lightSources: InventoryEntry[];
@@ -121,9 +122,17 @@ export type EncounterState = {
export type RoomObjectState = {
id: string;
objectType: "container" | "altar" | "corpse" | "hazard" | "feature" | "quest";
title: string;
sourceTableCode?: string;
interacted: boolean;
resolved?: boolean;
hidden?: boolean;
searchable?: boolean;
rewardItemId?: string;
rewardGold?: number;
damage?: number;
resolutionLabel?: string;
resolutionEntryKey?: string;
effects?: RuleEffect[];
notes?: string;
};
@@ -205,16 +214,43 @@ export type CombatState = {
combatLog: LogEntry[];
};
export type CombatOutcomeState = {
result: "victory" | "defeat";
at: string;
summary: string;
enemyNames: string[];
xpAwarded?: number;
};
export type LevelUpState = {
previousLevel: number;
newLevel: number;
at: string;
hpGained: number;
unlockedManoeuvreIds: string[];
summary: string;
};
export type RunState = {
id: string;
campaignId: string;
status: "active" | "paused" | "completed" | "failed";
phase: "dungeon" | "town";
startedAt: string;
lastTownAt?: string;
currentLevel: number;
currentRoomId?: string;
dungeon: DungeonState;
adventurerSnapshot: AdventurerState;
activeCombat?: CombatState;
lastCombatOutcome?: CombatOutcomeState;
lastLevelUp?: LevelUpState;
townState: TownState;
defeatedCreatureIds: string[];
xpGained: number;
goldGained: number;
silverGained: number;
lootedItems: InventoryEntry[];
log: LogEntry[];
pendingEffects: RuleEffect[];
};