2 Commits

Author SHA1 Message Date
Keith Solomon
120e144b3f Feature: add level 1 content including room templates, encounter tables, and room generation logic
- Introduced contentHelpers for table and room template lookups.
- Created level1Rooms.ts with various room templates for level 1.
- Added level1Tables.ts containing encounter tables for animals, martial, dogs, people, fungal, guards, workers, and room types.
- Implemented room generation functions in rooms.ts to create rooms based on templates and tables.
- Added tests for room generation logic in rooms.test.ts to ensure correct functionality.
2026-03-15 12:54:46 -05:00
Keith Solomon
6bf48df74c Feature: add character creation logic and tests
- Implement character creation functions to handle adventurer setup.
- Add validation for adventurer name and selection of starting items.
- Introduce new items in sample content pack: Flint and Steel, Pouch, Wax Sealing Kit, and Backpack.
- Create tests for character creation functionality to ensure valid options and error handling.

Feature: implement dice rolling mechanics and tests

- Add functions for rolling various dice types (d3, d6, 2d6, d66) with validation.
- Implement modifier application with clamping for roll results.
- Create tests to verify correct behavior of dice rolling functions.

Feature: add table lookup functionality and tests

- Implement table lookup and resolution logic for defined tables.
- Support for modified ranges and fallback to nearest entries.
- Create tests to ensure correct table entry resolution based on roll results.
2026-03-15 11:59:50 -05:00
18 changed files with 2259 additions and 3 deletions

1
.gitignore vendored
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@@ -3,3 +3,4 @@ dist/
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vite.config.js vite.config.js
vite.config.d.ts vite.config.d.ts
Notes/rendered-pages/

452
package-lock.json generated
View File

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"integrity": "sha512-azl+t0z7pw/z958Gy9svOTuzqIk6xq+NSheJzn5MMWtWTFywIacg2wUlzKFGtt3cthx0r2SxMK0yzJOR0IES7Q==",
"dev": true,
"license": "MIT",
"engines": {
"node": ">=14.0.0"
}
},
"node_modules/typescript": { "node_modules/typescript": {
"version": "5.9.3", "version": "5.9.3",
"resolved": "https://registry.npmjs.org/typescript/-/typescript-5.9.3.tgz", "resolved": "https://registry.npmjs.org/typescript/-/typescript-5.9.3.tgz",
@@ -1828,6 +2165,119 @@
} }
} }
}, },
"node_modules/vite-node": {
"version": "3.2.4",
"resolved": "https://registry.npmjs.org/vite-node/-/vite-node-3.2.4.tgz",
"integrity": "sha512-EbKSKh+bh1E1IFxeO0pg1n4dvoOTt0UDiXMd/qn++r98+jPO1xtJilvXldeuQ8giIB5IkpjCgMleHMNEsGH6pg==",
"dev": true,
"license": "MIT",
"dependencies": {
"cac": "^6.7.14",
"debug": "^4.4.1",
"es-module-lexer": "^1.7.0",
"pathe": "^2.0.3",
"vite": "^5.0.0 || ^6.0.0 || ^7.0.0-0"
},
"bin": {
"vite-node": "vite-node.mjs"
},
"engines": {
"node": "^18.0.0 || ^20.0.0 || >=22.0.0"
},
"funding": {
"url": "https://opencollective.com/vitest"
}
},
"node_modules/vitest": {
"version": "3.2.4",
"resolved": "https://registry.npmjs.org/vitest/-/vitest-3.2.4.tgz",
"integrity": "sha512-LUCP5ev3GURDysTWiP47wRRUpLKMOfPh+yKTx3kVIEiu5KOMeqzpnYNsKyOoVrULivR8tLcks4+lga33Whn90A==",
"dev": true,
"license": "MIT",
"dependencies": {
"@types/chai": "^5.2.2",
"@vitest/expect": "3.2.4",
"@vitest/mocker": "3.2.4",
"@vitest/pretty-format": "^3.2.4",
"@vitest/runner": "3.2.4",
"@vitest/snapshot": "3.2.4",
"@vitest/spy": "3.2.4",
"@vitest/utils": "3.2.4",
"chai": "^5.2.0",
"debug": "^4.4.1",
"expect-type": "^1.2.1",
"magic-string": "^0.30.17",
"pathe": "^2.0.3",
"picomatch": "^4.0.2",
"std-env": "^3.9.0",
"tinybench": "^2.9.0",
"tinyexec": "^0.3.2",
"tinyglobby": "^0.2.14",
"tinypool": "^1.1.1",
"tinyrainbow": "^2.0.0",
"vite": "^5.0.0 || ^6.0.0 || ^7.0.0-0",
"vite-node": "3.2.4",
"why-is-node-running": "^2.3.0"
},
"bin": {
"vitest": "vitest.mjs"
},
"engines": {
"node": "^18.0.0 || ^20.0.0 || >=22.0.0"
},
"funding": {
"url": "https://opencollective.com/vitest"
},
"peerDependencies": {
"@edge-runtime/vm": "*",
"@types/debug": "^4.1.12",
"@types/node": "^18.0.0 || ^20.0.0 || >=22.0.0",
"@vitest/browser": "3.2.4",
"@vitest/ui": "3.2.4",
"happy-dom": "*",
"jsdom": "*"
},
"peerDependenciesMeta": {
"@edge-runtime/vm": {
"optional": true
},
"@types/debug": {
"optional": true
},
"@types/node": {
"optional": true
},
"@vitest/browser": {
"optional": true
},
"@vitest/ui": {
"optional": true
},
"happy-dom": {
"optional": true
},
"jsdom": {
"optional": true
}
}
},
"node_modules/why-is-node-running": {
"version": "2.3.0",
"resolved": "https://registry.npmjs.org/why-is-node-running/-/why-is-node-running-2.3.0.tgz",
"integrity": "sha512-hUrmaWBdVDcxvYqnyh09zunKzROWjbZTiNy8dBEjkS7ehEDQibXJ7XvlmtbwuTclUiIyN+CyXQD4Vmko8fNm8w==",
"dev": true,
"license": "MIT",
"dependencies": {
"siginfo": "^2.0.0",
"stackback": "0.0.2"
},
"bin": {
"why-is-node-running": "cli.js"
},
"engines": {
"node": ">=8"
}
},
"node_modules/yallist": { "node_modules/yallist": {
"version": "3.1.1", "version": "3.1.1",
"resolved": "https://registry.npmjs.org/yallist/-/yallist-3.1.1.tgz", "resolved": "https://registry.npmjs.org/yallist/-/yallist-3.1.1.tgz",

View File

@@ -7,7 +7,8 @@
"dev": "vite", "dev": "vite",
"build": "npm run check && vite build", "build": "npm run check && vite build",
"preview": "vite preview", "preview": "vite preview",
"check": "tsc --noEmit -p tsconfig.app.json && tsc --noEmit -p tsconfig.node.json" "check": "tsc --noEmit -p tsconfig.app.json && tsc --noEmit -p tsconfig.node.json",
"test": "vitest run"
}, },
"dependencies": { "dependencies": {
"react": "^19.0.0", "react": "^19.0.0",
@@ -20,6 +21,7 @@
"@types/react-dom": "^19.0.4", "@types/react-dom": "^19.0.4",
"@vitejs/plugin-react": "^4.4.1", "@vitejs/plugin-react": "^4.4.1",
"typescript": "^5.8.2", "typescript": "^5.8.2",
"vite": "^6.2.0" "vite": "^6.2.0",
"vitest": "^3.0.8"
} }
} }

View File

@@ -0,0 +1,49 @@
import { describe, expect, it } from "vitest";
import { lookupTable } from "@/rules/tables";
import { findRoomTemplateForLookup, findTableByCode } from "./contentHelpers";
import { sampleContentPack } from "./sampleContentPack";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
describe("level 1 content helpers", () => {
it("finds encoded level 1 encounter tables by code", () => {
const table = findTableByCode(sampleContentPack, "L1A");
expect(table.name).toBe("Level 1 Animals");
expect(table.entries).toHaveLength(6);
});
it("resolves a small room template from a table lookup", () => {
const lookup = lookupTable(findTableByCode(sampleContentPack, "L1SR"), {
roller: createSequenceRoller([3, 4]),
});
const roomTemplate = findRoomTemplateForLookup(sampleContentPack, lookup);
expect(lookup.roll.total).toBe(7);
expect(roomTemplate.title).toBe("Murtayne Effigy");
expect(roomTemplate.roomClass).toBe("small");
});
it("resolves a large room template from a table lookup", () => {
const lookup = lookupTable(findTableByCode(sampleContentPack, "L1LR"), {
roller: createSequenceRoller([5, 5]),
});
const roomTemplate = findRoomTemplateForLookup(sampleContentPack, lookup);
expect(lookup.roll.total).toBe(10);
expect(roomTemplate.title).toBe("Slate Shrine");
expect(roomTemplate.roomClass).toBe("large");
});
});

View File

@@ -0,0 +1,38 @@
import type { ContentPack, RoomTemplate, TableDefinition } from "@/types/content";
import type { TableLookupResult } from "@/rules/tables";
export function findTableByCode(content: ContentPack, code: string): TableDefinition {
const table = content.tables.find((entry) => entry.code === code);
if (!table) {
throw new Error(`Unknown table code: ${code}`);
}
return table;
}
export function findRoomTemplateById(
content: ContentPack,
roomTemplateId: string,
): RoomTemplate {
const roomTemplate = content.roomTemplates.find((entry) => entry.id === roomTemplateId);
if (!roomTemplate) {
throw new Error(`Unknown room template id: ${roomTemplateId}`);
}
return roomTemplate;
}
export function findRoomTemplateForLookup(
content: ContentPack,
lookup: TableLookupResult,
): RoomTemplate {
const roomReference = lookup.entry.references?.find((reference) => reference.type === "room");
if (!roomReference) {
throw new Error(`Lookup result ${lookup.tableId}:${lookup.entryKey} does not point to a room.`);
}
return findRoomTemplateById(content, roomReference.id);
}

649
src/data/level1Rooms.ts Normal file
View File

@@ -0,0 +1,649 @@
import type { RoomTemplate } from "@/types/content";
export const level1RoomTemplates: RoomTemplate[] = [
{
id: "room.level1.normal.empty-room",
level: 1,
sourcePage: 42,
roomClass: "normal",
tableCode: "L1R-P1",
tableEntryKey: "2",
title: "Empty Room",
text: "A bare chamber with little more than dust and stone.",
encounterText: "Nothing here.",
exitHint: "Archways only.",
unique: false,
tags: ["human-ancestry", "empty"],
mvp: true,
},
{
id: "room.level1.normal.abandoned-guard-post",
level: 1,
sourcePage: 42,
roomClass: "normal",
tableCode: "L1R-P1",
tableEntryKey: "3",
title: "Abandoned Guard Post",
text: "A disused guard station with ruined furnishings and signs of looting.",
encounterText: "Search debris for wooden objects beneath collapsed furniture.",
exitHint: "Wooden doors.",
unique: false,
tags: ["human-ancestry", "search"],
mvp: true,
},
{
id: "room.level1.normal.guard-post",
level: 1,
sourcePage: 42,
roomClass: "normal",
tableCode: "L1R-P1",
tableEntryKey: "4",
title: "Guard Post",
text: "A still-used guard room with a table, benches, and simple fixtures.",
encounterText: "If occupied, use the martial encounter table.",
exitHint: "Reinforced wooden doors.",
unique: false,
tags: ["human-ancestry", "guards"],
mvp: true,
},
{
id: "room.level1.normal.storage-area",
level: 1,
sourcePage: 42,
roomClass: "normal",
tableCode: "L1R-P1",
tableEntryKey: "5",
title: "Storage Area",
text: "Crates and barrels fill the walls, with spoiled goods hidden among them.",
encounterText: "Roll for food, drink, or crate events while searching.",
exitHint: "Archways.",
unique: false,
tags: ["human-ancestry", "loot"],
mvp: true,
},
{
id: "room.level1.normal.meeting-room",
level: 1,
sourcePage: 42,
roomClass: "normal",
tableCode: "L1R-P1",
tableEntryKey: "6",
title: "Meeting Room",
text: "Simple tables and chairs suggest an old gathering place.",
encounterText: "Workers or a crazed preacher may be present depending on the table roll.",
exitHint: "Wooden doors.",
unique: true,
tags: ["human-ancestry", "social"],
mvp: true,
},
{
id: "room.level1.normal.blacksmith-space",
level: 1,
sourcePage: 42,
roomClass: "normal",
tableCode: "L1R-P1",
tableEntryKey: "7",
title: "Blacksmith Space",
text: "An anvil and cold forge remain in a soot-darkened workshop.",
encounterText: "Roll for weapon loot or a worker-themed encounter.",
exitHint: "Archways.",
unique: false,
tags: ["human-ancestry", "craft"],
mvp: true,
},
{
id: "room.level1.normal.holding-cell",
level: 1,
sourcePage: 42,
roomClass: "normal",
tableCode: "L1R-P1",
tableEntryKey: "8",
title: "Holding Cell",
text: "A grim cell with chains, a chamber pot, and signs of former prisoners.",
encounterText: "Check whether the cell is empty or contains a prisoner.",
exitHint: "Reinforced doors.",
unique: false,
tags: ["human-ancestry", "cell"],
mvp: true,
},
{
id: "room.level1.normal.wash-room",
level: 1,
sourcePage: 42,
roomClass: "normal",
tableCode: "L1R-P1",
tableEntryKey: "9",
title: "Wash Room",
text: "Buckets, basins, and cloths suggest a communal cleaning room.",
encounterText: "May contain slimy or fungal threats and hidden salvage.",
exitHint: "Random roll for exits.",
unique: false,
tags: ["human-ancestry", "utility"],
mvp: true,
},
{
id: "room.level1.normal.kennel",
level: 1,
sourcePage: 42,
roomClass: "normal",
tableCode: "L1R-P1",
tableEntryKey: "10",
title: "Kennel",
text: "A low room littered with straw and the stink of animals.",
encounterText: "Use the level 1 dogs table if occupied.",
exitHint: "Wooden doors.",
unique: false,
tags: ["human-ancestry", "animals"],
mvp: true,
},
{
id: "room.level1.normal.snake-pit",
level: 1,
sourcePage: 42,
roomClass: "normal",
tableCode: "L1R-P1",
tableEntryKey: "11",
title: "Snake Pit",
text: "A dusty pit cut into the floor houses a nest of snakes.",
encounterText: "Open the chest only if you survive the pit's occupants.",
exitHint: "Random roll for exits.",
unique: false,
tags: ["human-ancestry", "animals", "hazard"],
mvp: true,
},
{
id: "room.level1.normal.weapon-dump",
level: 1,
sourcePage: 42,
roomClass: "normal",
tableCode: "L1R-P1",
tableEntryKey: "12",
title: "Weapon Dump",
text: "Broken weapons and shields spill from a long-past discard pile.",
encounterText: "Roll for random weapons and possible fungal attackers.",
exitHint: "Wooden doors.",
unique: false,
tags: ["human-ancestry", "loot", "weapons"],
mvp: true,
},
{
id: "room.level1.normal.guard-room",
level: 1,
sourcePage: 43,
roomClass: "normal",
tableCode: "L1R-P2",
tableEntryKey: "2",
title: "Guard Room",
text: "A stone room with table, chairs, and signs of routine occupation.",
encounterText: "Use the guards encounter table if occupied.",
exitHint: "Wooden doors.",
unique: false,
tags: ["human-ancestry", "guards"],
mvp: true,
},
{
id: "room.level1.normal.pool-room",
level: 1,
sourcePage: 43,
roomClass: "normal",
tableCode: "L1R-P2",
tableEntryKey: "3",
title: "Pool Room",
text: "A raised stone pool dominates the center of this damp chamber.",
encounterText: "Investigating the pool may trigger a slimy or animal threat.",
exitHint: "Wooden doors.",
unique: true,
tags: ["human-ancestry", "water"],
mvp: true,
},
{
id: "room.level1.normal.storage-area-2",
level: 1,
sourcePage: 43,
roomClass: "normal",
tableCode: "L1R-P2",
tableEntryKey: "4",
title: "Storage Area",
text: "Ropes, cloth, and supplies are stacked among the dust.",
encounterText: "Arms and empty chests invite a guarded search.",
exitHint: "Archways.",
unique: false,
tags: ["human-ancestry", "loot"],
mvp: true,
},
{
id: "room.level1.normal.canteen",
level: 1,
sourcePage: 43,
roomClass: "normal",
tableCode: "L1R-P2",
tableEntryKey: "5",
title: "Canteen",
text: "Rough tables and stools fill an old communal eating space.",
encounterText: "Labourers or workers may still be here.",
exitHint: "Wooden doors.",
unique: false,
tags: ["human-ancestry", "social"],
mvp: true,
},
{
id: "room.level1.normal.mourning-quarters",
level: 1,
sourcePage: 43,
roomClass: "normal",
tableCode: "L1R-P2",
tableEntryKey: "6",
title: "Mourning Quarters",
text: "An eerie chamber of candles, a shrouded bier, and stale grief.",
encounterText: "A corpse may be present and can trigger a level 1 corpse interaction.",
exitHint: "Random roll for exits.",
unique: true,
tags: ["human-ancestry", "ritual"],
mvp: true,
},
{
id: "room.level1.normal.holding-cell-2",
level: 1,
sourcePage: 43,
roomClass: "normal",
tableCode: "L1R-P2",
tableEntryKey: "7",
title: "Holding Cell",
text: "A bare cell cut off from the rest of the room by bars.",
encounterText: "Check for a prisoner before searching further.",
exitHint: "Reinforced doors.",
unique: false,
tags: ["human-ancestry", "cell"],
mvp: true,
},
{
id: "room.level1.normal.training-room",
level: 1,
sourcePage: 43,
roomClass: "normal",
tableCode: "L1R-P2",
tableEntryKey: "8",
title: "Training Room",
text: "Mannequins, target poles, and old practice gear fill the space.",
encounterText: "Armour and weapons training prompts a follow-up armour or item roll.",
exitHint: "Random roll for exits.",
unique: false,
tags: ["human-ancestry", "training"],
mvp: true,
},
{
id: "room.level1.normal.dorm",
level: 1,
sourcePage: 43,
roomClass: "normal",
tableCode: "L1R-P2",
tableEntryKey: "9",
title: "Dorm",
text: "Hammocks and scattered belongings suggest a once-lived-in barracks room.",
encounterText: "Use the people table if the dorm is occupied.",
exitHint: "Wooden doors.",
unique: false,
tags: ["human-ancestry", "sleeping"],
mvp: true,
},
{
id: "room.level1.normal.apothecary",
level: 1,
sourcePage: 43,
roomClass: "normal",
tableCode: "L1R-P2",
tableEntryKey: "10",
title: "Apothecary",
text: "Shelves of jars and bottles crowd a room thick with old herbs.",
encounterText: "Medicine or potion finds compete with apothecary occupants.",
exitHint: "Random roll for exits.",
unique: true,
tags: ["human-ancestry", "alchemy"],
mvp: true,
},
{
id: "room.level1.normal.damp-space",
level: 1,
sourcePage: 43,
roomClass: "normal",
tableCode: "L1R-P2",
tableEntryKey: "11",
title: "Damp Space",
text: "Moist stone and fungus overrun this clammy side room.",
encounterText: "A fungal encounter may attack when the fungus is disturbed.",
exitHint: "Reinforced doors.",
unique: false,
tags: ["human-ancestry", "fungal"],
mvp: true,
},
{
id: "room.level1.normal.chapel",
level: 1,
sourcePage: 43,
roomClass: "normal",
tableCode: "L1R-P2",
tableEntryKey: "12",
title: "Chapel",
text: "Candles, benches, and a central altar mark a room of devotion.",
encounterText: "Dark clergy or a corpse event can emerge here after the altar is examined.",
exitHint: "Curtains.",
unique: true,
tags: ["human-ancestry", "religious"],
mvp: true,
},
{
id: "room.level1.large.stone-workshop",
level: 1,
sourcePage: 40,
roomClass: "large",
tableCode: "L1LR",
tableEntryKey: "2",
title: "Stone Workshop",
text: "Large tables, stone shelves, and an oversized work area dominate the room.",
encounterText: "No built-in encounter.",
exitHint: "Wooden doors.",
tags: ["human-ancestry", "large", "craft"],
mvp: true,
},
{
id: "room.level1.large.marble-hall",
level: 1,
sourcePage: 40,
roomClass: "large",
tableCode: "L1LR",
tableEntryKey: "3",
title: "Marble Hall",
text: "A ceremonial hall lined with pillars and a raised seating platform.",
encounterText: "No built-in encounter.",
exitHint: "Archways.",
unique: true,
tags: ["human-ancestry", "large", "hall"],
mvp: true,
},
{
id: "room.level1.large.old-mess-hall",
level: 1,
sourcePage: 40,
roomClass: "large",
tableCode: "L1LR",
tableEntryKey: "4",
title: "Old Mess Hall",
text: "Long tables and benches suggest a once-busy common dining area.",
encounterText: "No built-in encounter.",
exitHint: "Wooden doors.",
unique: true,
tags: ["human-ancestry", "large", "social"],
mvp: true,
},
{
id: "room.level1.large.penitentiary",
level: 1,
sourcePage: 40,
roomClass: "large",
tableCode: "L1LR",
tableEntryKey: "5",
title: "Penitentiary",
text: "A chained whipping post and harsh punishments define this grim chamber.",
encounterText: "No built-in encounter.",
exitHint: "Reinforced doors.",
unique: true,
tags: ["human-ancestry", "large", "punishment"],
mvp: true,
},
{
id: "room.level1.large.fountain-room",
level: 1,
sourcePage: 40,
roomClass: "large",
tableCode: "L1LR",
tableEntryKey: "6",
title: "Fountain Room",
text: "A circular fountain and polished floor lend this chamber a sacred tone.",
encounterText: "No built-in encounter.",
exitHint: "Archways.",
tags: ["human-ancestry", "large", "water"],
mvp: true,
},
{
id: "room.level1.large.temple",
level: 1,
sourcePage: 40,
roomClass: "large",
tableCode: "L1LR",
tableEntryKey: "7",
title: "Temple",
text: "Benches and chandeliers frame a formal place of worship.",
encounterText: "No built-in encounter.",
exitHint: "Archways.",
unique: true,
tags: ["human-ancestry", "large", "religious"],
mvp: true,
},
{
id: "room.level1.large.sparring-chamber",
level: 1,
sourcePage: 40,
roomClass: "large",
tableCode: "L1LR",
tableEntryKey: "8",
title: "Sparring Chamber",
text: "Sand, markings, and weapons racks show this room was used for training.",
encounterText: "A warrior can appear here.",
exitHint: "Wooden doors.",
tags: ["human-ancestry", "large", "training"],
mvp: true,
},
{
id: "room.level1.large.crate-store",
level: 1,
sourcePage: 40,
roomClass: "large",
tableCode: "L1LR",
tableEntryKey: "9",
title: "Crate Store",
text: "Crates and stacked stone create shadows and possible hidden spaces.",
encounterText: "No built-in encounter.",
exitHint: "Archways.",
tags: ["human-ancestry", "large", "loot"],
mvp: true,
},
{
id: "room.level1.large.slate-shrine",
level: 1,
sourcePage: 40,
roomClass: "large",
tableCode: "L1LR",
tableEntryKey: "10",
title: "Slate Shrine",
text: "A central slate monolith marks a room of devotion and offering.",
encounterText: "No built-in encounter.",
exitHint: "Archways.",
unique: true,
tags: ["human-ancestry", "large", "religious"],
mvp: true,
},
{
id: "room.level1.large.dormitory",
level: 1,
sourcePage: 40,
roomClass: "large",
tableCode: "L1LR",
tableEntryKey: "11",
title: "Dormitory",
text: "Rows of bunks and sparse belongings line the walls.",
encounterText: "No built-in encounter.",
exitHint: "Wooden doors.",
unique: true,
tags: ["human-ancestry", "large", "sleeping"],
mvp: true,
},
{
id: "room.level1.large.library",
level: 1,
sourcePage: 40,
roomClass: "large",
tableCode: "L1LR",
tableEntryKey: "12",
title: "Library",
text: "Towering bookshelves and guarded knowledge define this vast archive.",
encounterText: "Two guards can be found here.",
exitHint: "Wooden doors.",
unique: true,
tags: ["human-ancestry", "large", "books"],
mvp: true,
},
{
id: "room.level1.small.empty-space",
level: 1,
sourcePage: 46,
roomClass: "small",
tableCode: "L1SR",
tableEntryKey: "2",
title: "Empty Space",
text: "A bare side space with nothing of note.",
encounterText: "Nothing here.",
unique: false,
tags: ["human-ancestry", "small", "empty"],
mvp: true,
},
{
id: "room.level1.small.strange-text",
level: 1,
sourcePage: 46,
roomClass: "small",
tableCode: "L1SR",
tableEntryKey: "3",
title: "Strange Text",
text: "An old message linking the corridor to ancient hunger and warning.",
encounterText: "No encounter.",
unique: false,
tags: ["human-ancestry", "small", "lore"],
mvp: true,
},
{
id: "room.level1.small.grazada-mural",
level: 1,
sourcePage: 46,
roomClass: "small",
tableCode: "L1SR",
tableEntryKey: "4",
title: "Grazada Mural",
text: "A tiled image of the goddess of sacrifice fills the wall.",
encounterText: "A possible favour interaction.",
unique: true,
tags: ["human-ancestry", "small", "religious"],
mvp: true,
},
{
id: "room.level1.small.intuneric-mosaic",
level: 1,
sourcePage: 46,
roomClass: "small",
tableCode: "L1SR",
tableEntryKey: "5",
title: "Intuneric Mosaic",
text: "A shrine mosaic to the god of influence and gifts.",
encounterText: "A possible favour interaction.",
unique: true,
tags: ["human-ancestry", "small", "religious"],
mvp: true,
},
{
id: "room.level1.small.maduva-statue",
level: 1,
sourcePage: 46,
roomClass: "small",
tableCode: "L1SR",
tableEntryKey: "6",
title: "Maduva Statue",
text: "A twisted statue of Maduva stands watch in the niche.",
encounterText: "A possible favour interaction.",
unique: true,
tags: ["human-ancestry", "small", "religious"],
mvp: true,
},
{
id: "room.level1.small.murtayne-effigy",
level: 1,
sourcePage: 46,
roomClass: "small",
tableCode: "L1SR",
tableEntryKey: "7",
title: "Murtayne Effigy",
text: "A rotting fleshy effigy marks a place linked to disease and corruption.",
encounterText: "A possible favour interaction.",
unique: true,
tags: ["human-ancestry", "small", "religious"],
mvp: true,
},
{
id: "room.level1.small.nevzator-doll",
level: 1,
sourcePage: 46,
roomClass: "small",
tableCode: "L1SR",
tableEntryKey: "8",
title: "Nevzator Doll",
text: "A rope doll symbolizes hidden dealings and quiet bargains.",
encounterText: "A possible favour interaction.",
unique: true,
tags: ["human-ancestry", "small", "religious"],
mvp: true,
},
{
id: "room.level1.small.radacina-tapestry",
level: 1,
sourcePage: 46,
roomClass: "small",
tableCode: "L1SR",
tableEntryKey: "9",
title: "Radacina Tapestry",
text: "A tapestry of Radacina, deity of teaching, hangs in the space.",
encounterText: "A possible favour interaction.",
unique: true,
tags: ["human-ancestry", "small", "religious"],
mvp: true,
},
{
id: "room.level1.small.heated-space",
level: 1,
sourcePage: 46,
roomClass: "small",
tableCode: "L1SR",
tableEntryKey: "10",
title: "Heated Space",
text: "Warmth and wavering shadows suggest hidden heat behind the walls.",
encounterText: "No encounter.",
unique: false,
tags: ["human-ancestry", "small", "atmosphere"],
mvp: true,
},
{
id: "room.level1.small.wall-shrine",
level: 1,
sourcePage: 46,
roomClass: "small",
tableCode: "L1SR",
tableEntryKey: "11",
title: "Wall Shrine",
text: "A small offering niche waits at the wall's edge.",
encounterText: "A possible favour interaction.",
unique: false,
tags: ["human-ancestry", "small", "religious"],
mvp: true,
},
{
id: "room.level1.small.banner-arms",
level: 1,
sourcePage: 46,
roomClass: "small",
tableCode: "L1SR",
tableEntryKey: "12",
title: "Banner Arms",
text: "Crossed spears and an old shield suggest a ceremonial martial display.",
encounterText: "No encounter.",
unique: false,
tags: ["human-ancestry", "small", "martial"],
mvp: true,
},
];

224
src/data/level1Tables.ts Normal file
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@@ -0,0 +1,224 @@
import type { TableDefinition } from "@/types/content";
export const level1EncounterTables: TableDefinition[] = [
{
id: "table.level1.animals",
code: "L1A",
name: "Level 1 Animals",
category: "level",
level: 1,
page: 38,
diceKind: "d6",
entries: [
{ key: "1", exact: 1, label: "Giant Rat" },
{ key: "2", exact: 2, label: "Huge Rat" },
{ key: "3", exact: 3, label: "Work Dog" },
{ key: "4", exact: 4, label: "Guard Dog" },
{ key: "5", exact: 5, label: "Shard Rock Python" },
{ key: "6", exact: 6, label: "Giant Horned Anaconda" },
],
mvp: true,
},
{
id: "table.level1.martial",
code: "L1M",
name: "Level 1 Martial",
category: "level",
level: 1,
page: 38,
diceKind: "d6",
entries: [
{ key: "1", exact: 1, label: "Guard" },
{ key: "2", exact: 2, label: "Guard" },
{ key: "3", exact: 3, label: "Warrior" },
{ key: "4", exact: 4, label: "Veteran" },
{ key: "5", exact: 5, label: "Veteran" },
{ key: "6", exact: 6, label: "Guard and Guard" },
],
mvp: true,
},
{
id: "table.level1.dogs",
code: "L1D",
name: "Level 1 Dogs",
category: "level",
level: 1,
page: 38,
diceKind: "d6",
entries: [
{ key: "1", exact: 1, label: "Work Dog" },
{ key: "2", exact: 2, label: "Guard Dog" },
{ key: "3", exact: 3, label: "Guard Dog" },
{ key: "4", exact: 4, label: "Guard Hound" },
{ key: "5", exact: 5, label: "War Hound" },
{ key: "6", exact: 6, label: "Guard and Work Dog" },
],
mvp: true,
},
{
id: "table.level1.people",
code: "L1P",
name: "Level 1 People",
category: "level",
level: 1,
page: 38,
diceKind: "d6",
entries: [
{ key: "1", exact: 1, label: "Labourer" },
{ key: "2", exact: 2, label: "Crazed Preacher" },
{ key: "3", exact: 3, label: "Thug" },
{ key: "4", exact: 4, label: "Guard" },
{ key: "5", exact: 5, label: "Guard and Guard Dog" },
{ key: "6", exact: 6, label: "Labourer and Guard Dog" },
],
mvp: true,
},
{
id: "table.level1.fungal",
code: "L1F",
name: "Level 1 Fungal",
category: "level",
level: 1,
page: 38,
diceKind: "d6",
entries: [
{ key: "1", exact: 1, label: "Fungal Geist" },
{ key: "2", exact: 2, label: "Fungal Geist" },
{ key: "3", exact: 3, label: "Musty Bloater" },
{ key: "4", exact: 4, label: "Musty Bloater" },
{ key: "5", exact: 5, label: "Musty Bloater" },
{ key: "6", exact: 6, label: "Slimy Gorger" },
],
mvp: true,
},
{
id: "table.level1.guards",
code: "L1G",
name: "Level 1 Guards",
category: "level",
level: 1,
page: 38,
diceKind: "d6",
entries: [
{ key: "1", exact: 1, label: "Thug" },
{ key: "2", exact: 2, label: "Thug" },
{ key: "3", exact: 3, label: "Guard" },
{ key: "4", exact: 4, label: "Guard" },
{ key: "5", exact: 5, label: "Guard" },
{ key: "6", exact: 6, label: "Guard and Warrior" },
],
mvp: true,
},
{
id: "table.level1.workers",
code: "L1W",
name: "Level 1 Workers",
category: "level",
level: 1,
page: 38,
diceKind: "d6",
entries: [
{ key: "1", exact: 1, label: "Thug" },
{ key: "2", exact: 2, label: "Thug" },
{ key: "3", exact: 3, label: "Labourer" },
{ key: "4", exact: 4, label: "Artisan" },
{ key: "5", exact: 5, label: "Blacksmith" },
{ key: "6", exact: 6, label: "Artisan and Medic" },
],
mvp: true,
},
{
id: "table.level1.crate",
code: "L1CE",
name: "Level 1 Crate",
category: "level",
level: 1,
page: 38,
diceKind: "d6",
entries: [
{
key: "1",
exact: 1,
label: "Slimy Gorger Ambush",
text: "A slimy gorger drops from above and attacks immediately.",
},
{
key: "2",
exact: 2,
label: "Giant Rat Pair",
text: "A pair of giant rats attacks while the room is being searched.",
},
{
key: "3",
exact: 3,
label: "Huge Rat Ambush",
text: "A huge rat leaps from under the crate and attacks.",
},
{
key: "4",
exact: 4,
label: "Insect Swarm",
text: "Scuttling insects spill out from beneath a corpse during the search.",
},
{
key: "5",
exact: 5,
label: "Corpse Trap",
text: "Searching the fallen body triggers a level 1 corpse-interaction event.",
},
{
key: "6",
exact: 6,
label: "Hooked Bag",
text: "A bag fixed near the ceiling calls for a follow-up item table roll.",
},
],
mvp: true,
},
{
id: "table.level1.large-rooms",
code: "L1LR",
name: "Level 1 Large Rooms",
category: "room",
level: 1,
page: 40,
diceKind: "2d6",
entries: [
{ key: "2", exact: 2, label: "Stone Workshop", references: [{ type: "room", id: "room.level1.large.stone-workshop" }] },
{ key: "3", exact: 3, label: "Marble Hall", references: [{ type: "room", id: "room.level1.large.marble-hall" }] },
{ key: "4", exact: 4, label: "Old Mess Hall", references: [{ type: "room", id: "room.level1.large.old-mess-hall" }] },
{ key: "5", exact: 5, label: "Penitentiary", references: [{ type: "room", id: "room.level1.large.penitentiary" }] },
{ key: "6", exact: 6, label: "Fountain Room", references: [{ type: "room", id: "room.level1.large.fountain-room" }] },
{ key: "7", exact: 7, label: "Temple", references: [{ type: "room", id: "room.level1.large.temple" }] },
{ key: "8", exact: 8, label: "Sparring Chamber", references: [{ type: "room", id: "room.level1.large.sparring-chamber" }] },
{ key: "9", exact: 9, label: "Crate Store", references: [{ type: "room", id: "room.level1.large.crate-store" }] },
{ key: "10", exact: 10, label: "Slate Shrine", references: [{ type: "room", id: "room.level1.large.slate-shrine" }] },
{ key: "11", exact: 11, label: "Dormitory", references: [{ type: "room", id: "room.level1.large.dormitory" }] },
{ key: "12", exact: 12, label: "Library", references: [{ type: "room", id: "room.level1.large.library" }] },
],
mvp: true,
},
{
id: "table.level1.small-rooms",
code: "L1SR",
name: "Level 1 Small Rooms",
category: "room",
level: 1,
page: 46,
diceKind: "2d6",
entries: [
{ key: "2", exact: 2, label: "Empty Space", references: [{ type: "room", id: "room.level1.small.empty-space" }] },
{ key: "3", exact: 3, label: "Strange Text", references: [{ type: "room", id: "room.level1.small.strange-text" }] },
{ key: "4", exact: 4, label: "Grazada Mural", references: [{ type: "room", id: "room.level1.small.grazada-mural" }] },
{ key: "5", exact: 5, label: "Intuneric Mosaic", references: [{ type: "room", id: "room.level1.small.intuneric-mosaic" }] },
{ key: "6", exact: 6, label: "Maduva Statue", references: [{ type: "room", id: "room.level1.small.maduva-statue" }] },
{ key: "7", exact: 7, label: "Murtayne Effigy", references: [{ type: "room", id: "room.level1.small.murtayne-effigy" }] },
{ key: "8", exact: 8, label: "Nevzator Doll", references: [{ type: "room", id: "room.level1.small.nevzator-doll" }] },
{ key: "9", exact: 9, label: "Radacina Tapestry", references: [{ type: "room", id: "room.level1.small.radacina-tapestry" }] },
{ key: "10", exact: 10, label: "Heated Space", references: [{ type: "room", id: "room.level1.small.heated-space" }] },
{ key: "11", exact: 11, label: "Wall Shrine", references: [{ type: "room", id: "room.level1.small.wall-shrine" }] },
{ key: "12", exact: 12, label: "Banner Arms", references: [{ type: "room", id: "room.level1.small.banner-arms" }] },
],
mvp: true,
},
];

View File

@@ -1,6 +1,8 @@
import type { ContentPack } from "@/types/content"; import type { ContentPack } from "@/types/content";
import { contentPackSchema } from "@/schemas/content"; import { contentPackSchema } from "@/schemas/content";
import { level1RoomTemplates } from "./level1Rooms";
import { level1EncounterTables } from "./level1Tables";
const samplePack = { const samplePack = {
version: "0.1.0", version: "0.1.0",
@@ -10,6 +12,7 @@ const samplePack = {
"Source/2D6 Dungeon - Play Sheet.pdf", "Source/2D6 Dungeon - Play Sheet.pdf",
], ],
tables: [ tables: [
...level1EncounterTables,
{ {
id: "table.weapon-manoeuvres-1", id: "table.weapon-manoeuvres-1",
code: "WMT1", code: "WMT1",
@@ -72,6 +75,14 @@ const samplePack = {
}, },
], ],
items: [ items: [
{
id: "item.flint-and-steel",
name: "Flint and Steel",
itemType: "gear",
stackable: false,
consumable: false,
mvp: true,
},
{ {
id: "item.ration", id: "item.ration",
name: "Ration", name: "Ration",
@@ -88,6 +99,30 @@ const samplePack = {
consumable: false, consumable: false,
mvp: true, mvp: true,
}, },
{
id: "item.pouch",
name: "Pouch",
itemType: "gear",
stackable: false,
consumable: false,
mvp: true,
},
{
id: "item.wax-sealing-kit",
name: "Wax Sealing Kit",
itemType: "gear",
stackable: false,
consumable: false,
mvp: true,
},
{
id: "item.backpack",
name: "Backpack",
itemType: "gear",
stackable: false,
consumable: false,
mvp: true,
},
], ],
potions: [ potions: [
{ {
@@ -137,6 +172,7 @@ const samplePack = {
{ {
id: "room.level1.entry", id: "room.level1.entry",
level: 1, level: 1,
sourcePage: 42,
roomClass: "start", roomClass: "start",
tableCode: "L1R", tableCode: "L1R",
tableEntryKey: "entry", tableEntryKey: "entry",
@@ -150,6 +186,7 @@ const samplePack = {
tags: ["starter", "entry"], tags: ["starter", "entry"],
mvp: true, mvp: true,
}, },
...level1RoomTemplates,
], ],
townServices: [ townServices: [
{ {

View File

@@ -0,0 +1,50 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer, getCharacterCreationOptions } from "./character";
describe("character creation", () => {
it("exposes legal starting options from the content pack", () => {
const options = getCharacterCreationOptions(sampleContentPack);
expect(options.weapons).toHaveLength(1);
expect(options.armour).toHaveLength(1);
expect(options.scrolls).toHaveLength(1);
});
it("builds a valid starting adventurer from legal choices", () => {
const adventurer = createStartingAdventurer(sampleContentPack, {
name: "Mira",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
expect(adventurer.name).toBe("Mira");
expect(adventurer.level).toBe(1);
expect(adventurer.stats.shift).toBe(2);
expect(adventurer.manoeuvreIds).toEqual([
"manoeuvre.exact-strike",
"manoeuvre.guard-break",
]);
expect(adventurer.inventory.rationCount).toBe(3);
expect(adventurer.inventory.carried).toEqual(
expect.arrayContaining([
expect.objectContaining({ definitionId: "potion.healing", quantity: 1 }),
expect.objectContaining({ definitionId: "scroll.lesser-heal", quantity: 1 }),
]),
);
});
it("rejects an empty adventurer name", () => {
expect(() =>
createStartingAdventurer(sampleContentPack, {
name: " ",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
}),
).toThrow("Adventurer name is required.");
});
});

128
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@@ -0,0 +1,128 @@
import type { ContentPack } from "@/types/content";
import type { AdventurerState, InventoryEntry } from "@/types/state";
export type CharacterCreationChoiceSet = {
name: string;
weaponId: string;
armourId: string;
scrollId: string;
};
const DEFAULT_STARTING_ITEM_IDS = [
"item.flint-and-steel",
"item.lantern",
"item.ration",
"item.pouch",
"item.wax-sealing-kit",
"item.backpack",
];
function requireDefinition<T extends { id: string }>(
entries: T[],
id: string,
label: string,
) {
const entry = entries.find((candidate) => candidate.id === id);
if (!entry) {
throw new Error(`Unknown ${label} id: ${id}`);
}
return entry;
}
function makeInventoryEntry(definitionId: string, quantity = 1): InventoryEntry {
return {
definitionId,
quantity,
};
}
export function getCharacterCreationOptions(content: ContentPack) {
return {
weapons: content.weapons.filter((weapon) => weapon.startingOption),
armour: content.armour.filter((armour) => armour.startingOption),
scrolls: content.scrolls.filter((scroll) => scroll.startingOption),
};
}
export function createStartingAdventurer(
content: ContentPack,
choices: CharacterCreationChoiceSet,
): AdventurerState {
const trimmedName = choices.name.trim();
if (trimmedName.length === 0) {
throw new Error("Adventurer name is required.");
}
const selectedWeapon = requireDefinition(content.weapons, choices.weaponId, "weapon");
const selectedArmour = requireDefinition(content.armour, choices.armourId, "armour");
const selectedScroll = requireDefinition(content.scrolls, choices.scrollId, "scroll");
if (!selectedWeapon.startingOption) {
throw new Error(`Weapon ${selectedWeapon.id} is not a legal starting option.`);
}
if (!selectedArmour.startingOption) {
throw new Error(`Armour ${selectedArmour.id} is not a legal starting option.`);
}
if (!selectedScroll.startingOption) {
throw new Error(`Scroll ${selectedScroll.id} is not a legal starting option.`);
}
const allowedManoeuvreIds = selectedWeapon.allowedManoeuvreIds;
if (allowedManoeuvreIds.length === 0) {
throw new Error(`Weapon ${selectedWeapon.id} does not define starting manoeuvres.`);
}
DEFAULT_STARTING_ITEM_IDS.forEach((itemId) => requireDefinition(content.items, itemId, "item"));
requireDefinition(content.potions, "potion.healing", "potion");
return {
id: "adventurer.new",
name: trimmedName,
level: 1,
xp: 0,
hp: {
current: 10,
max: 10,
base: 10,
},
stats: {
shift: 2,
discipline: 1,
precision: 0,
},
weaponId: selectedWeapon.id,
manoeuvreIds: allowedManoeuvreIds,
armourId: selectedArmour.id,
favour: {},
statuses: [],
inventory: {
carried: [
makeInventoryEntry("item.flint-and-steel"),
makeInventoryEntry("item.lantern"),
makeInventoryEntry("item.ration", 3),
makeInventoryEntry("item.pouch"),
makeInventoryEntry("item.wax-sealing-kit"),
makeInventoryEntry("item.backpack"),
makeInventoryEntry(selectedScroll.id),
makeInventoryEntry("potion.healing"),
],
equipped: [
makeInventoryEntry(selectedWeapon.id),
makeInventoryEntry(selectedArmour.id),
],
stored: [],
currency: {
gold: 0,
},
rationCount: 3,
lightSources: [makeInventoryEntry("item.lantern")],
},
progressionFlags: [],
};
}

46
src/rules/dice.test.ts Normal file
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@@ -0,0 +1,46 @@
import { describe, expect, it } from "vitest";
import { applyRollModifier, roll2D6, rollD3, rollD66, rollDice } from "./dice";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
describe("dice rules", () => {
it("maps d3 rolls from a d6 source", () => {
const result = rollD3(createSequenceRoller([5]));
expect(result.rolls).toEqual([5]);
expect(result.total).toBe(3);
expect(result.modifiedTotal).toBe(3);
});
it("preserves primary and secondary dice for d66", () => {
const result = rollD66(createSequenceRoller([4, 2]));
expect(result.primary).toBe(4);
expect(result.secondary).toBe(2);
expect(result.total).toBe(42);
});
it("applies modifiers with clamping when limits are provided", () => {
const roll = roll2D6(createSequenceRoller([6, 6]));
const modified = applyRollModifier(roll, 3, { min: 2, max: 12 });
expect(modified.modifiedTotal).toBe(12);
expect(modified.clamped).toBe(true);
});
it("routes dice kinds through the shared roller", () => {
const result = rollDice("d6", createSequenceRoller([2]));
expect(result.total).toBe(2);
expect(result.diceKind).toBe("d6");
});
});

113
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@@ -0,0 +1,113 @@
import type { DiceKind, RollResult } from "@/types/rules";
export type DiceRoller = (sides: number) => number;
const defaultDiceRoller: DiceRoller = (sides) =>
Math.floor(Math.random() * sides) + 1;
function assertRollInRange(value: number, sides: number) {
if (!Number.isInteger(value) || value < 1 || value > sides) {
throw new Error(`Dice roller returned invalid value ${value} for d${sides}.`);
}
}
function clampTotal(total: number, min: number, max: number) {
return Math.max(min, Math.min(max, total));
}
export function rollD3(roller: DiceRoller = defaultDiceRoller): RollResult {
const value = roller(6);
assertRollInRange(value, 6);
const total = Math.ceil(value / 2);
return {
diceKind: "d3",
rolls: [value],
total,
modifiedTotal: total,
};
}
export function rollD6(roller: DiceRoller = defaultDiceRoller): RollResult {
const value = roller(6);
assertRollInRange(value, 6);
return {
diceKind: "d6",
rolls: [value],
total: value,
modifiedTotal: value,
};
}
export function roll2D6(roller: DiceRoller = defaultDiceRoller): RollResult {
const first = roller(6);
const second = roller(6);
assertRollInRange(first, 6);
assertRollInRange(second, 6);
const total = first + second;
return {
diceKind: "2d6",
rolls: [first, second],
primary: first,
secondary: second,
total,
modifiedTotal: total,
};
}
export function rollD66(roller: DiceRoller = defaultDiceRoller): RollResult {
const primary = roller(6);
const secondary = roller(6);
assertRollInRange(primary, 6);
assertRollInRange(secondary, 6);
const total = primary * 10 + secondary;
return {
diceKind: "d66",
rolls: [primary, secondary],
primary,
secondary,
total,
modifiedTotal: total,
};
}
export function applyRollModifier(
roll: RollResult,
modifier = 0,
limits?: { min: number; max: number },
): RollResult {
if (roll.total === undefined) {
throw new Error("Cannot apply a modifier to a roll without a total.");
}
const nextTotal = roll.total + modifier;
const boundedTotal = limits
? clampTotal(nextTotal, limits.min, limits.max)
: nextTotal;
return {
...roll,
modifier,
modifiedTotal: boundedTotal,
clamped: limits ? boundedTotal !== nextTotal : false,
};
}
export function rollDice(
diceKind: DiceKind,
roller: DiceRoller = defaultDiceRoller,
): RollResult {
switch (diceKind) {
case "d3":
return rollD3(roller);
case "d6":
return rollD6(roller);
case "2d6":
return roll2D6(roller);
case "d66":
return rollD66(roller);
}
}

91
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@@ -0,0 +1,91 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import {
createLevelShell,
createRoomStateFromTemplate,
generateLevel1StartRoom,
generateRoomFromTable,
} from "./rooms";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
describe("room generation", () => {
it("creates the level 1 start room from its template", () => {
const result = generateLevel1StartRoom(sampleContentPack);
expect(result.templateSource).toBe("direct-template");
expect(result.room.roomClass).toBe("start");
expect(result.room.position).toEqual({ x: 0, y: 0 });
expect(result.room.exits).toHaveLength(1);
expect(result.room.exits[0]?.direction).toBe("north");
});
it("generates a small room from the encoded small-room table", () => {
const result = generateRoomFromTable({
content: sampleContentPack,
roomId: "room.level1.small.001",
level: 1,
roomTableCode: "L1SR",
position: { x: 2, y: 1 },
roller: createSequenceRoller([5, 5]),
});
expect(result.lookup?.roll.total).toBe(10);
expect(result.room.templateId).toBe("room.level1.small.heated-space");
expect(result.room.dimensions).toEqual({ width: 2, height: 3 });
expect(result.room.exits).toHaveLength(1);
});
it("generates a large room from the encoded large-room table", () => {
const result = generateRoomFromTable({
content: sampleContentPack,
roomId: "room.level1.large.001",
level: 1,
roomTableCode: "L1LR",
position: { x: 4, y: 3 },
roller: createSequenceRoller([4, 4]),
});
expect(result.lookup?.roll.total).toBe(8);
expect(result.room.templateId).toBe("room.level1.large.sparring-chamber");
expect(result.room.dimensions).toEqual({ width: 6, height: 6 });
expect(result.room.exits).toHaveLength(3);
expect(result.room.flags).toContain("large");
});
it("respects explicit template exits when they are defined", () => {
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.custom.start",
1,
"room.level1.entry",
{ x: 0, y: 0 },
);
expect(room.exits).toEqual([
expect.objectContaining({
direction: "north",
exitType: "door",
discovered: true,
}),
]);
});
it("creates a clean level shell for future dungeon state", () => {
const level = createLevelShell(1);
expect(level.themeName).toBe("The Entry");
expect(level.rooms).toEqual({});
expect(level.discoveredRoomOrder).toEqual([]);
});
});

198
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@@ -0,0 +1,198 @@
import {
findRoomTemplateById,
findRoomTemplateForLookup,
findTableByCode,
} from "@/data/contentHelpers";
import type { ContentPack, ExitType, RoomClass } from "@/types/content";
import type { RoomExitState, RoomState } from "@/types/state";
import { lookupTable, type TableLookupResult } from "./tables";
import type { DiceRoller } from "./dice";
export type RoomGenerationOptions = {
content: ContentPack;
roomId: string;
level: number;
roomTemplateId?: string;
roomTableCode?: string;
roomClass?: RoomClass;
position?: {
x: number;
y: number;
};
roller?: DiceRoller;
};
export type RoomGenerationResult = {
room: RoomState;
lookup?: TableLookupResult;
templateSource: "direct-template" | "table-lookup";
};
const DEFAULT_ROOM_DIMENSIONS: Record<RoomClass, { width: number; height: number }> = {
start: { width: 4, height: 4 },
normal: { width: 4, height: 4 },
small: { width: 2, height: 3 },
large: { width: 6, height: 6 },
special: { width: 4, height: 4 },
stairs: { width: 4, height: 4 },
};
const DEFAULT_DIRECTIONS = ["north", "east", "south", "west"] as const;
function inferExitType(exitHint?: string): ExitType {
const normalized = exitHint?.toLowerCase() ?? "";
if (normalized.includes("reinforced")) {
return "locked";
}
if (normalized.includes("curtain")) {
return "open";
}
if (normalized.includes("archway")) {
return "open";
}
if (normalized.includes("wooden")) {
return "door";
}
return "door";
}
function inferExitCount(roomClass: RoomClass, exitHint?: string) {
const normalized = exitHint?.toLowerCase() ?? "";
if (normalized.includes("random")) {
return roomClass === "large" ? 3 : 2;
}
if (normalized.includes("archway")) {
return roomClass === "large" ? 3 : 2;
}
if (roomClass === "small") {
return 1;
}
if (roomClass === "large") {
return 3;
}
return 2;
}
function createExits(
roomId: string,
roomClass: RoomClass,
exitHint?: string,
): RoomExitState[] {
const exitCount = inferExitCount(roomClass, exitHint);
const exitType = inferExitType(exitHint);
return DEFAULT_DIRECTIONS.slice(0, exitCount).map((direction, index) => ({
id: `${roomId}.exit.${index + 1}`,
direction,
exitType,
discovered: roomClass === "start",
traversable: true,
}));
}
export function createRoomStateFromTemplate(
content: ContentPack,
roomId: string,
level: number,
roomTemplateId: string,
position = { x: 0, y: 0 },
): RoomState {
const template = findRoomTemplateById(content, roomTemplateId);
const dimensions = template.dimensions ?? DEFAULT_ROOM_DIMENSIONS[template.roomClass];
const exits =
template.exits?.map((exit, index) => ({
id: `${roomId}.exit.${index + 1}`,
direction: exit.direction ?? DEFAULT_DIRECTIONS[index] ?? "north",
exitType: exit.exitType,
discovered: template.roomClass === "start",
traversable: exit.exitType !== "locked",
destinationLevel: exit.destinationLevel,
})) ?? createExits(roomId, template.roomClass, template.exitHint);
return {
id: roomId,
level,
templateId: template.id,
position,
dimensions,
roomClass: template.roomClass,
exits,
discovery: {
generated: true,
entered: template.roomClass === "start",
cleared: false,
searched: false,
},
encounter: undefined,
objects: [],
notes: [template.text ?? template.title].filter(Boolean),
flags: [
`table:${template.tableCode}`,
`entry:${template.tableEntryKey}`,
...(template.unique ? ["unique"] : []),
...template.tags,
],
};
}
export function generateRoomFromTable(
options: RoomGenerationOptions,
): RoomGenerationResult {
if (!options.roomTableCode) {
throw new Error("Room table code is required for table-based room generation.");
}
const table = findTableByCode(options.content, options.roomTableCode);
const lookup = lookupTable(table, { roller: options.roller });
const template = findRoomTemplateForLookup(options.content, lookup);
const room = createRoomStateFromTemplate(
options.content,
options.roomId,
options.level,
template.id,
options.position,
);
return {
room,
lookup,
templateSource: "table-lookup",
};
}
export function generateLevel1StartRoom(
content: ContentPack,
roomId = "room.level1.start",
): RoomGenerationResult {
const room = createRoomStateFromTemplate(content, roomId, 1, "room.level1.entry", {
x: 0,
y: 0,
});
return {
room,
templateSource: "direct-template",
};
}
export function createLevelShell(level: number) {
return {
level,
themeName: level === 1 ? "The Entry" : undefined,
rooms: {},
discoveredRoomOrder: [],
secretDoorUsed: false,
exhaustedExitSearch: false,
};
}

62
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@@ -0,0 +1,62 @@
import { describe, expect, it } from "vitest";
import type { TableDefinition } from "@/types/content";
import { lookupTable, resolveTableEntry } from "./tables";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
const d6Table: TableDefinition = {
id: "table.sample",
code: "SAMPLE1",
name: "Sample Table",
category: "generic",
page: 1,
diceKind: "d6",
usesModifiedRangesRule: true,
entries: [
{ key: "1", exact: 1, label: "One" },
{ key: "2-5", min: 2, max: 5, label: "Two to Five" },
{ key: "6", exact: 6, label: "Six" },
],
mvp: true,
};
describe("table lookup rules", () => {
it("finds a matching exact entry", () => {
const result = lookupTable(d6Table, { roller: createSequenceRoller([6]) });
expect(result.entry.label).toBe("Six");
expect(result.roll.total).toBe(6);
});
it("clamps modified results when the table uses modified ranges", () => {
const result = lookupTable(d6Table, {
roller: createSequenceRoller([6]),
modifier: 3,
});
expect(result.entry.label).toBe("Six");
expect(result.roll.modifiedTotal).toBe(6);
expect(result.roll.clamped).toBe(true);
});
it("falls back to the nearest numeric entry for direct resolution", () => {
const result = resolveTableEntry(d6Table, {
diceKind: "d6",
rolls: [0],
total: 4,
modifiedTotal: 7,
});
expect(result.entry.label).toBe("Six");
});
});

110
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import type { TableDefinition, TableEntry } from "@/types/content";
import type { RollResult } from "@/types/rules";
import { applyRollModifier, rollDice, type DiceRoller } from "./dice";
export type TableLookupResult = {
tableId: string;
entryKey: string;
roll: RollResult;
entry: TableEntry;
};
function getNumericEntryValue(entry: TableEntry) {
if (entry.d66 !== undefined) {
return entry.d66;
}
if (entry.exact !== undefined) {
return entry.exact;
}
return undefined;
}
function getEntryBounds(entries: TableEntry[]) {
const values = entries
.flatMap((entry) => {
if (entry.min !== undefined && entry.max !== undefined) {
return [entry.min, entry.max];
}
const exactValue = getNumericEntryValue(entry);
return exactValue !== undefined ? [exactValue] : [];
})
.sort((a, b) => a - b);
if (values.length === 0) {
throw new Error("Cannot compute table bounds for an empty numeric table.");
}
return { min: values[0], max: values[values.length - 1] };
}
function matchesEntry(entry: TableEntry, lookupValue: number) {
if (entry.min !== undefined && entry.max !== undefined) {
return lookupValue >= entry.min && lookupValue <= entry.max;
}
const exactValue = getNumericEntryValue(entry);
return exactValue === lookupValue;
}
function findNearestEntry(entries: TableEntry[], lookupValue: number) {
return entries
.map((entry) => ({ entry, value: getNumericEntryValue(entry) }))
.filter((candidate): candidate is { entry: TableEntry; value: number } => {
return candidate.value !== undefined;
})
.sort((left, right) => {
const distanceDelta =
Math.abs(left.value - lookupValue) - Math.abs(right.value - lookupValue);
return distanceDelta !== 0 ? distanceDelta : left.value - right.value;
})[0]?.entry;
}
export function resolveTableEntry(
table: TableDefinition,
roll: RollResult,
): TableLookupResult {
const lookupValue = roll.modifiedTotal ?? roll.total;
if (lookupValue === undefined) {
throw new Error(`Cannot resolve table ${table.code} without a roll total.`);
}
const matchingEntry = table.entries.find((entry) => matchesEntry(entry, lookupValue));
const fallbackEntry = matchingEntry ?? findNearestEntry(table.entries, lookupValue);
if (!fallbackEntry) {
throw new Error(`No table entry found for ${table.code} with value ${lookupValue}.`);
}
return {
tableId: table.id,
entryKey: fallbackEntry.key,
roll,
entry: fallbackEntry,
};
}
export function lookupTable(
table: TableDefinition,
options?: {
modifier?: number;
roller?: DiceRoller;
},
): TableLookupResult {
const rawRoll = rollDice(table.diceKind, options?.roller);
const roll =
options?.modifier !== undefined
? applyRollModifier(
rawRoll,
options.modifier,
table.usesModifiedRangesRule ? getEntryBounds(table.entries) : undefined,
)
: rawRoll;
return resolveTableEntry(table, roll);
}

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@@ -159,11 +159,15 @@ export const exitTemplateSchema = z.object({
export const roomTemplateSchema = z.object({ export const roomTemplateSchema = z.object({
id: z.string().min(1), id: z.string().min(1),
level: z.number().int().positive(), level: z.number().int().positive(),
sourcePage: z.number().int().positive().optional(),
roomClass: z.enum(["normal", "small", "large", "special", "start", "stairs"]), roomClass: z.enum(["normal", "small", "large", "special", "start", "stairs"]),
tableCode: z.string().min(1), tableCode: z.string().min(1),
tableEntryKey: z.string().min(1), tableEntryKey: z.string().min(1),
title: z.string().min(1), title: z.string().min(1),
text: z.string().optional(), text: z.string().optional(),
encounterText: z.string().optional(),
exitHint: z.string().optional(),
unique: z.boolean().optional(),
dimensions: z dimensions: z
.object({ .object({
width: z.number().int().positive(), width: z.number().int().positive(),

View File

@@ -165,11 +165,15 @@ export type RoomClass = "normal" | "small" | "large" | "special" | "start" | "st
export type RoomTemplate = { export type RoomTemplate = {
id: string; id: string;
level: number; level: number;
sourcePage?: number;
roomClass: RoomClass; roomClass: RoomClass;
tableCode: string; tableCode: string;
tableEntryKey: string; tableEntryKey: string;
title: string; title: string;
text?: string; text?: string;
encounterText?: string;
exitHint?: string;
unique?: boolean;
dimensions?: { dimensions?: {
width: number; width: number;
height: number; height: number;