Compare commits
2 Commits
e303373441
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feature/ro
| Author | SHA1 | Date | |
|---|---|---|---|
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120e144b3f | ||
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6bf48df74c |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -3,3 +3,4 @@ dist/
|
||||
*.tsbuildinfo
|
||||
vite.config.js
|
||||
vite.config.d.ts
|
||||
Notes/rendered-pages/
|
||||
|
||||
452
package-lock.json
generated
452
package-lock.json
generated
@@ -18,7 +18,8 @@
|
||||
"@types/react-dom": "^19.0.4",
|
||||
"@vitejs/plugin-react": "^4.4.1",
|
||||
"typescript": "^5.8.2",
|
||||
"vite": "^6.2.0"
|
||||
"vite": "^6.2.0",
|
||||
"vitest": "^3.0.8"
|
||||
}
|
||||
},
|
||||
"node_modules/@babel/code-frame": {
|
||||
@@ -1197,6 +1198,24 @@
|
||||
"@babel/types": "^7.28.2"
|
||||
}
|
||||
},
|
||||
"node_modules/@types/chai": {
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||||
"dev": true,
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"license": "MIT",
|
||||
"dependencies": {
|
||||
"@types/deep-eql": "*",
|
||||
"assertion-error": "^2.0.1"
|
||||
}
|
||||
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|
||||
"node_modules/@types/deep-eql": {
|
||||
"version": "4.0.2",
|
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"dev": true,
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|
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"version": "1.0.8",
|
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"resolved": "https://registry.npmjs.org/@types/estree/-/estree-1.0.8.tgz",
|
||||
@@ -1255,6 +1274,131 @@
|
||||
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|
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"dev": true,
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"license": "MIT",
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"dependencies": {
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"@types/chai": "^5.2.2",
|
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"@vitest/spy": "3.2.4",
|
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"@vitest/utils": "3.2.4",
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"chai": "^5.2.0",
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"tinyrainbow": "^2.0.0"
|
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},
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||||
"funding": {
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"url": "https://opencollective.com/vitest"
|
||||
}
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|
||||
"node_modules/@vitest/mocker": {
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"dependencies": {
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"estree-walker": "^3.0.3",
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|
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"funding": {
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"url": "https://opencollective.com/vitest"
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||||
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||||
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|
||||
"vite": "^5.0.0 || ^6.0.0 || ^7.0.0-0"
|
||||
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||||
"peerDependenciesMeta": {
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||||
"msw": {
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||||
"optional": true
|
||||
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||||
"vite": {
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"optional": true
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"node_modules/@vitest/pretty-format": {
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"funding": {
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"url": "https://opencollective.com/vitest"
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"node_modules/@vitest/runner": {
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"funding": {
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"url": "https://opencollective.com/vitest"
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"node_modules/@vitest/snapshot": {
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"dev": true,
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"license": "MIT",
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"dependencies": {
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"magic-string": "^0.30.17",
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"pathe": "^2.0.3"
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"funding": {
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"url": "https://opencollective.com/vitest"
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"node_modules/@vitest/spy": {
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"dev": true,
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"license": "MIT",
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"dependencies": {
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"tinyspy": "^4.0.3"
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"funding": {
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"url": "https://opencollective.com/vitest"
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"node_modules/@vitest/utils": {
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"dev": true,
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"license": "MIT",
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"dependencies": {
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"@vitest/pretty-format": "3.2.4",
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"loupe": "^3.1.4",
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"tinyrainbow": "^2.0.0"
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},
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"funding": {
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"url": "https://opencollective.com/vitest"
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}
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"node_modules/assertion-error": {
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"version": "2.0.1",
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"dev": true,
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"license": "MIT",
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"engines": {
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"node_modules/baseline-browser-mapping": {
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"version": "2.10.8",
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"resolved": "https://registry.npmjs.org/baseline-browser-mapping/-/baseline-browser-mapping-2.10.8.tgz",
|
||||
@@ -1302,6 +1446,16 @@
|
||||
"node": "^6 || ^7 || ^8 || ^9 || ^10 || ^11 || ^12 || >=13.7"
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},
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"node_modules/cac": {
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"version": "6.7.14",
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"dev": true,
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"license": "MIT",
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"engines": {
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"node": ">=8"
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"node_modules/caniuse-lite": {
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"version": "1.0.30001779",
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"resolved": "https://registry.npmjs.org/caniuse-lite/-/caniuse-lite-1.0.30001779.tgz",
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@@ -1323,6 +1477,33 @@
|
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"license": "CC-BY-4.0"
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"node_modules/chai": {
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"version": "5.3.3",
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"resolved": "https://registry.npmjs.org/chai/-/chai-5.3.3.tgz",
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"dev": true,
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"license": "MIT",
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"dependencies": {
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"assertion-error": "^2.0.1",
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"check-error": "^2.1.1",
|
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"deep-eql": "^5.0.1",
|
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"loupe": "^3.1.0",
|
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"pathval": "^2.0.0"
|
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},
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"engines": {
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"node": ">=18"
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}
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},
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"node_modules/check-error": {
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"version": "2.1.3",
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"resolved": "https://registry.npmjs.org/check-error/-/check-error-2.1.3.tgz",
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"dev": true,
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"license": "MIT",
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"engines": {
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"node": ">= 16"
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"node_modules/convert-source-map": {
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"version": "2.0.0",
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"resolved": "https://registry.npmjs.org/convert-source-map/-/convert-source-map-2.0.0.tgz",
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@@ -1355,6 +1536,16 @@
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"node_modules/deep-eql": {
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"version": "5.0.2",
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"resolved": "https://registry.npmjs.org/deep-eql/-/deep-eql-5.0.2.tgz",
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"engines": {
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"node": ">=6"
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"node_modules/electron-to-chromium": {
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"version": "1.5.313",
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"resolved": "https://registry.npmjs.org/electron-to-chromium/-/electron-to-chromium-1.5.313.tgz",
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@@ -1362,6 +1553,13 @@
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"dev": true,
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"license": "ISC"
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},
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"node_modules/es-module-lexer": {
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"version": "1.7.0",
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"node_modules/esbuild": {
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"version": "0.25.12",
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"resolved": "https://registry.npmjs.org/esbuild/-/esbuild-0.25.12.tgz",
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@@ -1414,6 +1612,26 @@
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"node": ">=6"
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"node_modules/estree-walker": {
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"dev": true,
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"dependencies": {
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"@types/estree": "^1.0.0"
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"version": "1.3.0",
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"dev": true,
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"license": "Apache-2.0",
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"engines": {
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}
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@@ -1490,6 +1708,13 @@
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"node": ">=6"
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"node_modules/loupe": {
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"version": "3.2.1",
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@@ -1500,6 +1725,16 @@
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"node_modules/magic-string": {
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@@ -1533,6 +1768,23 @@
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"dev": true,
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"dev": true,
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"license": "MIT"
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},
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"node_modules/pathval": {
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"dev": true,
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"license": "MIT",
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"engines": {
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"node_modules/picocolors": {
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"version": "1.1.1",
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"resolved": "https://registry.npmjs.org/picocolors/-/picocolors-1.1.1.tgz",
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@@ -1674,6 +1926,13 @@
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"semver": "bin/semver.js"
|
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}
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"node_modules/siginfo": {
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"dev": true,
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"license": "ISC"
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"version": "1.2.1",
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"resolved": "https://registry.npmjs.org/source-map-js/-/source-map-js-1.2.1.tgz",
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@@ -1684,6 +1943,54 @@
|
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"node": ">=0.10.0"
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}
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|
||||
"node_modules/stackback": {
|
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||||
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||||
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"dev": true,
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"license": "MIT",
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"dependencies": {
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"js-tokens": "^9.0.1"
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||||
},
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||||
"funding": {
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||||
"url": "https://github.com/sponsors/antfu"
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||||
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"node_modules/strip-literal/node_modules/js-tokens": {
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"dev": true,
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"license": "MIT"
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"node_modules/tinyexec": {
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"version": "0.3.2",
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"resolved": "https://registry.npmjs.org/tinyexec/-/tinyexec-0.3.2.tgz",
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"integrity": "sha512-KQQR9yN7R5+OSwaK0XQoj22pwHoTlgYqmUscPYoknOoWCWfj/5/ABTMRi69FrKU5ffPVh5QcFikpWJI/P1ocHA==",
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"dev": true,
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"license": "MIT"
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},
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"node_modules/tinyglobby": {
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||||
"version": "0.2.15",
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||||
"resolved": "https://registry.npmjs.org/tinyglobby/-/tinyglobby-0.2.15.tgz",
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@@ -1701,6 +2008,36 @@
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||||
"url": "https://github.com/sponsors/SuperchupuDev"
|
||||
}
|
||||
},
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"node_modules/tinypool": {
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"version": "1.1.1",
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"resolved": "https://registry.npmjs.org/tinypool/-/tinypool-1.1.1.tgz",
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"integrity": "sha512-Zba82s87IFq9A9XmjiX5uZA/ARWDrB03OHlq+Vw1fSdt0I+4/Kutwy8BP4Y/y/aORMo61FQ0vIb5j44vSo5Pkg==",
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"dev": true,
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"license": "MIT",
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"engines": {
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"node": "^18.0.0 || >=20.0.0"
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}
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},
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"node_modules/tinyrainbow": {
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"version": "2.0.0",
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"resolved": "https://registry.npmjs.org/tinyrainbow/-/tinyrainbow-2.0.0.tgz",
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"dev": true,
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"license": "MIT",
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"engines": {
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"node": ">=14.0.0"
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}
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"node_modules/tinyspy": {
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"version": "4.0.4",
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"resolved": "https://registry.npmjs.org/tinyspy/-/tinyspy-4.0.4.tgz",
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"integrity": "sha512-azl+t0z7pw/z958Gy9svOTuzqIk6xq+NSheJzn5MMWtWTFywIacg2wUlzKFGtt3cthx0r2SxMK0yzJOR0IES7Q==",
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"dev": true,
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"license": "MIT",
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"engines": {
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"node": ">=14.0.0"
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}
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},
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"node_modules/typescript": {
|
||||
"version": "5.9.3",
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||||
"resolved": "https://registry.npmjs.org/typescript/-/typescript-5.9.3.tgz",
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@@ -1828,6 +2165,119 @@
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}
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}
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},
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||||
"node_modules/vite-node": {
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"version": "3.2.4",
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"resolved": "https://registry.npmjs.org/vite-node/-/vite-node-3.2.4.tgz",
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"dev": true,
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"license": "MIT",
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"dependencies": {
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"cac": "^6.7.14",
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"debug": "^4.4.1",
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"es-module-lexer": "^1.7.0",
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"pathe": "^2.0.3",
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"vite": "^5.0.0 || ^6.0.0 || ^7.0.0-0"
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},
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"bin": {
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"vite-node": "vite-node.mjs"
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},
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"engines": {
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"node": "^18.0.0 || ^20.0.0 || >=22.0.0"
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},
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"funding": {
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"url": "https://opencollective.com/vitest"
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}
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},
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"node_modules/vitest": {
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"version": "3.2.4",
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"resolved": "https://registry.npmjs.org/vitest/-/vitest-3.2.4.tgz",
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"integrity": "sha512-LUCP5ev3GURDysTWiP47wRRUpLKMOfPh+yKTx3kVIEiu5KOMeqzpnYNsKyOoVrULivR8tLcks4+lga33Whn90A==",
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"dev": true,
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"license": "MIT",
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"dependencies": {
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"@types/chai": "^5.2.2",
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"@vitest/expect": "3.2.4",
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"@vitest/mocker": "3.2.4",
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"@vitest/pretty-format": "^3.2.4",
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"@vitest/runner": "3.2.4",
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"@vitest/spy": "3.2.4",
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"@vitest/utils": "3.2.4",
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"chai": "^5.2.0",
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"debug": "^4.4.1",
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"expect-type": "^1.2.1",
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"magic-string": "^0.30.17",
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"pathe": "^2.0.3",
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"picomatch": "^4.0.2",
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"tinybench": "^2.9.0",
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"tinyexec": "^0.3.2",
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"tinyglobby": "^0.2.14",
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"tinypool": "^1.1.1",
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"tinyrainbow": "^2.0.0",
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"vite": "^5.0.0 || ^6.0.0 || ^7.0.0-0",
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"why-is-node-running": "^2.3.0"
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"bin": {
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"vitest": "vitest.mjs"
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"node": "^18.0.0 || ^20.0.0 || >=22.0.0"
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},
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"funding": {
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"url": "https://opencollective.com/vitest"
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},
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"peerDependencies": {
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"@edge-runtime/vm": "*",
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"@types/debug": "^4.1.12",
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"@types/node": "^18.0.0 || ^20.0.0 || >=22.0.0",
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"@vitest/browser": "3.2.4",
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"@vitest/ui": "3.2.4",
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"happy-dom": "*",
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"jsdom": "*"
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"@edge-runtime/vm": {
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"optional": true
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"@types/debug": {
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"optional": true
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"@types/node": {
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"optional": true
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"@vitest/browser": {
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"optional": true
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"@vitest/ui": {
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"optional": true
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"happy-dom": {
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"optional": true
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"jsdom": {
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"optional": true
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"node_modules/why-is-node-running": {
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"version": "2.3.0",
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"resolved": "https://registry.npmjs.org/why-is-node-running/-/why-is-node-running-2.3.0.tgz",
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"integrity": "sha512-hUrmaWBdVDcxvYqnyh09zunKzROWjbZTiNy8dBEjkS7ehEDQibXJ7XvlmtbwuTclUiIyN+CyXQD4Vmko8fNm8w==",
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"dev": true,
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"license": "MIT",
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"dependencies": {
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"siginfo": "^2.0.0",
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"stackback": "0.0.2"
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},
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"bin": {
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"why-is-node-running": "cli.js"
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"engines": {
|
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"node": ">=8"
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}
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"node_modules/yallist": {
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"version": "3.1.1",
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"resolved": "https://registry.npmjs.org/yallist/-/yallist-3.1.1.tgz",
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|
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@@ -7,7 +7,8 @@
|
||||
"dev": "vite",
|
||||
"build": "npm run check && vite build",
|
||||
"preview": "vite preview",
|
||||
"check": "tsc --noEmit -p tsconfig.app.json && tsc --noEmit -p tsconfig.node.json"
|
||||
"check": "tsc --noEmit -p tsconfig.app.json && tsc --noEmit -p tsconfig.node.json",
|
||||
"test": "vitest run"
|
||||
},
|
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"dependencies": {
|
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"react": "^19.0.0",
|
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@@ -20,6 +21,7 @@
|
||||
"@types/react-dom": "^19.0.4",
|
||||
"@vitejs/plugin-react": "^4.4.1",
|
||||
"typescript": "^5.8.2",
|
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"vite": "^6.2.0"
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"vite": "^6.2.0",
|
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"vitest": "^3.0.8"
|
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}
|
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}
|
||||
|
||||
49
src/data/contentHelpers.test.ts
Normal file
49
src/data/contentHelpers.test.ts
Normal file
@@ -0,0 +1,49 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
|
||||
import { lookupTable } from "@/rules/tables";
|
||||
|
||||
import { findRoomTemplateForLookup, findTableByCode } from "./contentHelpers";
|
||||
import { sampleContentPack } from "./sampleContentPack";
|
||||
|
||||
function createSequenceRoller(values: number[]) {
|
||||
let index = 0;
|
||||
|
||||
return () => {
|
||||
const next = values[index];
|
||||
index += 1;
|
||||
return next;
|
||||
};
|
||||
}
|
||||
|
||||
describe("level 1 content helpers", () => {
|
||||
it("finds encoded level 1 encounter tables by code", () => {
|
||||
const table = findTableByCode(sampleContentPack, "L1A");
|
||||
|
||||
expect(table.name).toBe("Level 1 Animals");
|
||||
expect(table.entries).toHaveLength(6);
|
||||
});
|
||||
|
||||
it("resolves a small room template from a table lookup", () => {
|
||||
const lookup = lookupTable(findTableByCode(sampleContentPack, "L1SR"), {
|
||||
roller: createSequenceRoller([3, 4]),
|
||||
});
|
||||
|
||||
const roomTemplate = findRoomTemplateForLookup(sampleContentPack, lookup);
|
||||
|
||||
expect(lookup.roll.total).toBe(7);
|
||||
expect(roomTemplate.title).toBe("Murtayne Effigy");
|
||||
expect(roomTemplate.roomClass).toBe("small");
|
||||
});
|
||||
|
||||
it("resolves a large room template from a table lookup", () => {
|
||||
const lookup = lookupTable(findTableByCode(sampleContentPack, "L1LR"), {
|
||||
roller: createSequenceRoller([5, 5]),
|
||||
});
|
||||
|
||||
const roomTemplate = findRoomTemplateForLookup(sampleContentPack, lookup);
|
||||
|
||||
expect(lookup.roll.total).toBe(10);
|
||||
expect(roomTemplate.title).toBe("Slate Shrine");
|
||||
expect(roomTemplate.roomClass).toBe("large");
|
||||
});
|
||||
});
|
||||
38
src/data/contentHelpers.ts
Normal file
38
src/data/contentHelpers.ts
Normal file
@@ -0,0 +1,38 @@
|
||||
import type { ContentPack, RoomTemplate, TableDefinition } from "@/types/content";
|
||||
import type { TableLookupResult } from "@/rules/tables";
|
||||
|
||||
export function findTableByCode(content: ContentPack, code: string): TableDefinition {
|
||||
const table = content.tables.find((entry) => entry.code === code);
|
||||
|
||||
if (!table) {
|
||||
throw new Error(`Unknown table code: ${code}`);
|
||||
}
|
||||
|
||||
return table;
|
||||
}
|
||||
|
||||
export function findRoomTemplateById(
|
||||
content: ContentPack,
|
||||
roomTemplateId: string,
|
||||
): RoomTemplate {
|
||||
const roomTemplate = content.roomTemplates.find((entry) => entry.id === roomTemplateId);
|
||||
|
||||
if (!roomTemplate) {
|
||||
throw new Error(`Unknown room template id: ${roomTemplateId}`);
|
||||
}
|
||||
|
||||
return roomTemplate;
|
||||
}
|
||||
|
||||
export function findRoomTemplateForLookup(
|
||||
content: ContentPack,
|
||||
lookup: TableLookupResult,
|
||||
): RoomTemplate {
|
||||
const roomReference = lookup.entry.references?.find((reference) => reference.type === "room");
|
||||
|
||||
if (!roomReference) {
|
||||
throw new Error(`Lookup result ${lookup.tableId}:${lookup.entryKey} does not point to a room.`);
|
||||
}
|
||||
|
||||
return findRoomTemplateById(content, roomReference.id);
|
||||
}
|
||||
649
src/data/level1Rooms.ts
Normal file
649
src/data/level1Rooms.ts
Normal file
@@ -0,0 +1,649 @@
|
||||
import type { RoomTemplate } from "@/types/content";
|
||||
|
||||
export const level1RoomTemplates: RoomTemplate[] = [
|
||||
{
|
||||
id: "room.level1.normal.empty-room",
|
||||
level: 1,
|
||||
sourcePage: 42,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P1",
|
||||
tableEntryKey: "2",
|
||||
title: "Empty Room",
|
||||
text: "A bare chamber with little more than dust and stone.",
|
||||
encounterText: "Nothing here.",
|
||||
exitHint: "Archways only.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "empty"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.abandoned-guard-post",
|
||||
level: 1,
|
||||
sourcePage: 42,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P1",
|
||||
tableEntryKey: "3",
|
||||
title: "Abandoned Guard Post",
|
||||
text: "A disused guard station with ruined furnishings and signs of looting.",
|
||||
encounterText: "Search debris for wooden objects beneath collapsed furniture.",
|
||||
exitHint: "Wooden doors.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "search"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.guard-post",
|
||||
level: 1,
|
||||
sourcePage: 42,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P1",
|
||||
tableEntryKey: "4",
|
||||
title: "Guard Post",
|
||||
text: "A still-used guard room with a table, benches, and simple fixtures.",
|
||||
encounterText: "If occupied, use the martial encounter table.",
|
||||
exitHint: "Reinforced wooden doors.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "guards"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.storage-area",
|
||||
level: 1,
|
||||
sourcePage: 42,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P1",
|
||||
tableEntryKey: "5",
|
||||
title: "Storage Area",
|
||||
text: "Crates and barrels fill the walls, with spoiled goods hidden among them.",
|
||||
encounterText: "Roll for food, drink, or crate events while searching.",
|
||||
exitHint: "Archways.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "loot"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.meeting-room",
|
||||
level: 1,
|
||||
sourcePage: 42,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P1",
|
||||
tableEntryKey: "6",
|
||||
title: "Meeting Room",
|
||||
text: "Simple tables and chairs suggest an old gathering place.",
|
||||
encounterText: "Workers or a crazed preacher may be present depending on the table roll.",
|
||||
exitHint: "Wooden doors.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "social"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.blacksmith-space",
|
||||
level: 1,
|
||||
sourcePage: 42,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P1",
|
||||
tableEntryKey: "7",
|
||||
title: "Blacksmith Space",
|
||||
text: "An anvil and cold forge remain in a soot-darkened workshop.",
|
||||
encounterText: "Roll for weapon loot or a worker-themed encounter.",
|
||||
exitHint: "Archways.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "craft"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.holding-cell",
|
||||
level: 1,
|
||||
sourcePage: 42,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P1",
|
||||
tableEntryKey: "8",
|
||||
title: "Holding Cell",
|
||||
text: "A grim cell with chains, a chamber pot, and signs of former prisoners.",
|
||||
encounterText: "Check whether the cell is empty or contains a prisoner.",
|
||||
exitHint: "Reinforced doors.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "cell"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.wash-room",
|
||||
level: 1,
|
||||
sourcePage: 42,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P1",
|
||||
tableEntryKey: "9",
|
||||
title: "Wash Room",
|
||||
text: "Buckets, basins, and cloths suggest a communal cleaning room.",
|
||||
encounterText: "May contain slimy or fungal threats and hidden salvage.",
|
||||
exitHint: "Random roll for exits.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "utility"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.kennel",
|
||||
level: 1,
|
||||
sourcePage: 42,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P1",
|
||||
tableEntryKey: "10",
|
||||
title: "Kennel",
|
||||
text: "A low room littered with straw and the stink of animals.",
|
||||
encounterText: "Use the level 1 dogs table if occupied.",
|
||||
exitHint: "Wooden doors.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "animals"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.snake-pit",
|
||||
level: 1,
|
||||
sourcePage: 42,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P1",
|
||||
tableEntryKey: "11",
|
||||
title: "Snake Pit",
|
||||
text: "A dusty pit cut into the floor houses a nest of snakes.",
|
||||
encounterText: "Open the chest only if you survive the pit's occupants.",
|
||||
exitHint: "Random roll for exits.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "animals", "hazard"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.weapon-dump",
|
||||
level: 1,
|
||||
sourcePage: 42,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P1",
|
||||
tableEntryKey: "12",
|
||||
title: "Weapon Dump",
|
||||
text: "Broken weapons and shields spill from a long-past discard pile.",
|
||||
encounterText: "Roll for random weapons and possible fungal attackers.",
|
||||
exitHint: "Wooden doors.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "loot", "weapons"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.guard-room",
|
||||
level: 1,
|
||||
sourcePage: 43,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P2",
|
||||
tableEntryKey: "2",
|
||||
title: "Guard Room",
|
||||
text: "A stone room with table, chairs, and signs of routine occupation.",
|
||||
encounterText: "Use the guards encounter table if occupied.",
|
||||
exitHint: "Wooden doors.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "guards"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.pool-room",
|
||||
level: 1,
|
||||
sourcePage: 43,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P2",
|
||||
tableEntryKey: "3",
|
||||
title: "Pool Room",
|
||||
text: "A raised stone pool dominates the center of this damp chamber.",
|
||||
encounterText: "Investigating the pool may trigger a slimy or animal threat.",
|
||||
exitHint: "Wooden doors.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "water"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.storage-area-2",
|
||||
level: 1,
|
||||
sourcePage: 43,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P2",
|
||||
tableEntryKey: "4",
|
||||
title: "Storage Area",
|
||||
text: "Ropes, cloth, and supplies are stacked among the dust.",
|
||||
encounterText: "Arms and empty chests invite a guarded search.",
|
||||
exitHint: "Archways.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "loot"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.canteen",
|
||||
level: 1,
|
||||
sourcePage: 43,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P2",
|
||||
tableEntryKey: "5",
|
||||
title: "Canteen",
|
||||
text: "Rough tables and stools fill an old communal eating space.",
|
||||
encounterText: "Labourers or workers may still be here.",
|
||||
exitHint: "Wooden doors.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "social"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.mourning-quarters",
|
||||
level: 1,
|
||||
sourcePage: 43,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P2",
|
||||
tableEntryKey: "6",
|
||||
title: "Mourning Quarters",
|
||||
text: "An eerie chamber of candles, a shrouded bier, and stale grief.",
|
||||
encounterText: "A corpse may be present and can trigger a level 1 corpse interaction.",
|
||||
exitHint: "Random roll for exits.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "ritual"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.holding-cell-2",
|
||||
level: 1,
|
||||
sourcePage: 43,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P2",
|
||||
tableEntryKey: "7",
|
||||
title: "Holding Cell",
|
||||
text: "A bare cell cut off from the rest of the room by bars.",
|
||||
encounterText: "Check for a prisoner before searching further.",
|
||||
exitHint: "Reinforced doors.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "cell"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.training-room",
|
||||
level: 1,
|
||||
sourcePage: 43,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P2",
|
||||
tableEntryKey: "8",
|
||||
title: "Training Room",
|
||||
text: "Mannequins, target poles, and old practice gear fill the space.",
|
||||
encounterText: "Armour and weapons training prompts a follow-up armour or item roll.",
|
||||
exitHint: "Random roll for exits.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "training"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.dorm",
|
||||
level: 1,
|
||||
sourcePage: 43,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P2",
|
||||
tableEntryKey: "9",
|
||||
title: "Dorm",
|
||||
text: "Hammocks and scattered belongings suggest a once-lived-in barracks room.",
|
||||
encounterText: "Use the people table if the dorm is occupied.",
|
||||
exitHint: "Wooden doors.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "sleeping"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.apothecary",
|
||||
level: 1,
|
||||
sourcePage: 43,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P2",
|
||||
tableEntryKey: "10",
|
||||
title: "Apothecary",
|
||||
text: "Shelves of jars and bottles crowd a room thick with old herbs.",
|
||||
encounterText: "Medicine or potion finds compete with apothecary occupants.",
|
||||
exitHint: "Random roll for exits.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "alchemy"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.damp-space",
|
||||
level: 1,
|
||||
sourcePage: 43,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P2",
|
||||
tableEntryKey: "11",
|
||||
title: "Damp Space",
|
||||
text: "Moist stone and fungus overrun this clammy side room.",
|
||||
encounterText: "A fungal encounter may attack when the fungus is disturbed.",
|
||||
exitHint: "Reinforced doors.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "fungal"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.normal.chapel",
|
||||
level: 1,
|
||||
sourcePage: 43,
|
||||
roomClass: "normal",
|
||||
tableCode: "L1R-P2",
|
||||
tableEntryKey: "12",
|
||||
title: "Chapel",
|
||||
text: "Candles, benches, and a central altar mark a room of devotion.",
|
||||
encounterText: "Dark clergy or a corpse event can emerge here after the altar is examined.",
|
||||
exitHint: "Curtains.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.large.stone-workshop",
|
||||
level: 1,
|
||||
sourcePage: 40,
|
||||
roomClass: "large",
|
||||
tableCode: "L1LR",
|
||||
tableEntryKey: "2",
|
||||
title: "Stone Workshop",
|
||||
text: "Large tables, stone shelves, and an oversized work area dominate the room.",
|
||||
encounterText: "No built-in encounter.",
|
||||
exitHint: "Wooden doors.",
|
||||
tags: ["human-ancestry", "large", "craft"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.large.marble-hall",
|
||||
level: 1,
|
||||
sourcePage: 40,
|
||||
roomClass: "large",
|
||||
tableCode: "L1LR",
|
||||
tableEntryKey: "3",
|
||||
title: "Marble Hall",
|
||||
text: "A ceremonial hall lined with pillars and a raised seating platform.",
|
||||
encounterText: "No built-in encounter.",
|
||||
exitHint: "Archways.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "large", "hall"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.large.old-mess-hall",
|
||||
level: 1,
|
||||
sourcePage: 40,
|
||||
roomClass: "large",
|
||||
tableCode: "L1LR",
|
||||
tableEntryKey: "4",
|
||||
title: "Old Mess Hall",
|
||||
text: "Long tables and benches suggest a once-busy common dining area.",
|
||||
encounterText: "No built-in encounter.",
|
||||
exitHint: "Wooden doors.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "large", "social"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.large.penitentiary",
|
||||
level: 1,
|
||||
sourcePage: 40,
|
||||
roomClass: "large",
|
||||
tableCode: "L1LR",
|
||||
tableEntryKey: "5",
|
||||
title: "Penitentiary",
|
||||
text: "A chained whipping post and harsh punishments define this grim chamber.",
|
||||
encounterText: "No built-in encounter.",
|
||||
exitHint: "Reinforced doors.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "large", "punishment"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.large.fountain-room",
|
||||
level: 1,
|
||||
sourcePage: 40,
|
||||
roomClass: "large",
|
||||
tableCode: "L1LR",
|
||||
tableEntryKey: "6",
|
||||
title: "Fountain Room",
|
||||
text: "A circular fountain and polished floor lend this chamber a sacred tone.",
|
||||
encounterText: "No built-in encounter.",
|
||||
exitHint: "Archways.",
|
||||
tags: ["human-ancestry", "large", "water"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.large.temple",
|
||||
level: 1,
|
||||
sourcePage: 40,
|
||||
roomClass: "large",
|
||||
tableCode: "L1LR",
|
||||
tableEntryKey: "7",
|
||||
title: "Temple",
|
||||
text: "Benches and chandeliers frame a formal place of worship.",
|
||||
encounterText: "No built-in encounter.",
|
||||
exitHint: "Archways.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "large", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.large.sparring-chamber",
|
||||
level: 1,
|
||||
sourcePage: 40,
|
||||
roomClass: "large",
|
||||
tableCode: "L1LR",
|
||||
tableEntryKey: "8",
|
||||
title: "Sparring Chamber",
|
||||
text: "Sand, markings, and weapons racks show this room was used for training.",
|
||||
encounterText: "A warrior can appear here.",
|
||||
exitHint: "Wooden doors.",
|
||||
tags: ["human-ancestry", "large", "training"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.large.crate-store",
|
||||
level: 1,
|
||||
sourcePage: 40,
|
||||
roomClass: "large",
|
||||
tableCode: "L1LR",
|
||||
tableEntryKey: "9",
|
||||
title: "Crate Store",
|
||||
text: "Crates and stacked stone create shadows and possible hidden spaces.",
|
||||
encounterText: "No built-in encounter.",
|
||||
exitHint: "Archways.",
|
||||
tags: ["human-ancestry", "large", "loot"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.large.slate-shrine",
|
||||
level: 1,
|
||||
sourcePage: 40,
|
||||
roomClass: "large",
|
||||
tableCode: "L1LR",
|
||||
tableEntryKey: "10",
|
||||
title: "Slate Shrine",
|
||||
text: "A central slate monolith marks a room of devotion and offering.",
|
||||
encounterText: "No built-in encounter.",
|
||||
exitHint: "Archways.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "large", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.large.dormitory",
|
||||
level: 1,
|
||||
sourcePage: 40,
|
||||
roomClass: "large",
|
||||
tableCode: "L1LR",
|
||||
tableEntryKey: "11",
|
||||
title: "Dormitory",
|
||||
text: "Rows of bunks and sparse belongings line the walls.",
|
||||
encounterText: "No built-in encounter.",
|
||||
exitHint: "Wooden doors.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "large", "sleeping"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.large.library",
|
||||
level: 1,
|
||||
sourcePage: 40,
|
||||
roomClass: "large",
|
||||
tableCode: "L1LR",
|
||||
tableEntryKey: "12",
|
||||
title: "Library",
|
||||
text: "Towering bookshelves and guarded knowledge define this vast archive.",
|
||||
encounterText: "Two guards can be found here.",
|
||||
exitHint: "Wooden doors.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "large", "books"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.empty-space",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "2",
|
||||
title: "Empty Space",
|
||||
text: "A bare side space with nothing of note.",
|
||||
encounterText: "Nothing here.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "small", "empty"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.strange-text",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "3",
|
||||
title: "Strange Text",
|
||||
text: "An old message linking the corridor to ancient hunger and warning.",
|
||||
encounterText: "No encounter.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "small", "lore"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.grazada-mural",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "4",
|
||||
title: "Grazada Mural",
|
||||
text: "A tiled image of the goddess of sacrifice fills the wall.",
|
||||
encounterText: "A possible favour interaction.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "small", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.intuneric-mosaic",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "5",
|
||||
title: "Intuneric Mosaic",
|
||||
text: "A shrine mosaic to the god of influence and gifts.",
|
||||
encounterText: "A possible favour interaction.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "small", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.maduva-statue",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "6",
|
||||
title: "Maduva Statue",
|
||||
text: "A twisted statue of Maduva stands watch in the niche.",
|
||||
encounterText: "A possible favour interaction.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "small", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.murtayne-effigy",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "7",
|
||||
title: "Murtayne Effigy",
|
||||
text: "A rotting fleshy effigy marks a place linked to disease and corruption.",
|
||||
encounterText: "A possible favour interaction.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "small", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.nevzator-doll",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "8",
|
||||
title: "Nevzator Doll",
|
||||
text: "A rope doll symbolizes hidden dealings and quiet bargains.",
|
||||
encounterText: "A possible favour interaction.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "small", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.radacina-tapestry",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "9",
|
||||
title: "Radacina Tapestry",
|
||||
text: "A tapestry of Radacina, deity of teaching, hangs in the space.",
|
||||
encounterText: "A possible favour interaction.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "small", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.heated-space",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "10",
|
||||
title: "Heated Space",
|
||||
text: "Warmth and wavering shadows suggest hidden heat behind the walls.",
|
||||
encounterText: "No encounter.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "small", "atmosphere"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.wall-shrine",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "11",
|
||||
title: "Wall Shrine",
|
||||
text: "A small offering niche waits at the wall's edge.",
|
||||
encounterText: "A possible favour interaction.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "small", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.banner-arms",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "12",
|
||||
title: "Banner Arms",
|
||||
text: "Crossed spears and an old shield suggest a ceremonial martial display.",
|
||||
encounterText: "No encounter.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "small", "martial"],
|
||||
mvp: true,
|
||||
},
|
||||
];
|
||||
224
src/data/level1Tables.ts
Normal file
224
src/data/level1Tables.ts
Normal file
@@ -0,0 +1,224 @@
|
||||
import type { TableDefinition } from "@/types/content";
|
||||
|
||||
export const level1EncounterTables: TableDefinition[] = [
|
||||
{
|
||||
id: "table.level1.animals",
|
||||
code: "L1A",
|
||||
name: "Level 1 Animals",
|
||||
category: "level",
|
||||
level: 1,
|
||||
page: 38,
|
||||
diceKind: "d6",
|
||||
entries: [
|
||||
{ key: "1", exact: 1, label: "Giant Rat" },
|
||||
{ key: "2", exact: 2, label: "Huge Rat" },
|
||||
{ key: "3", exact: 3, label: "Work Dog" },
|
||||
{ key: "4", exact: 4, label: "Guard Dog" },
|
||||
{ key: "5", exact: 5, label: "Shard Rock Python" },
|
||||
{ key: "6", exact: 6, label: "Giant Horned Anaconda" },
|
||||
],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "table.level1.martial",
|
||||
code: "L1M",
|
||||
name: "Level 1 Martial",
|
||||
category: "level",
|
||||
level: 1,
|
||||
page: 38,
|
||||
diceKind: "d6",
|
||||
entries: [
|
||||
{ key: "1", exact: 1, label: "Guard" },
|
||||
{ key: "2", exact: 2, label: "Guard" },
|
||||
{ key: "3", exact: 3, label: "Warrior" },
|
||||
{ key: "4", exact: 4, label: "Veteran" },
|
||||
{ key: "5", exact: 5, label: "Veteran" },
|
||||
{ key: "6", exact: 6, label: "Guard and Guard" },
|
||||
],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "table.level1.dogs",
|
||||
code: "L1D",
|
||||
name: "Level 1 Dogs",
|
||||
category: "level",
|
||||
level: 1,
|
||||
page: 38,
|
||||
diceKind: "d6",
|
||||
entries: [
|
||||
{ key: "1", exact: 1, label: "Work Dog" },
|
||||
{ key: "2", exact: 2, label: "Guard Dog" },
|
||||
{ key: "3", exact: 3, label: "Guard Dog" },
|
||||
{ key: "4", exact: 4, label: "Guard Hound" },
|
||||
{ key: "5", exact: 5, label: "War Hound" },
|
||||
{ key: "6", exact: 6, label: "Guard and Work Dog" },
|
||||
],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "table.level1.people",
|
||||
code: "L1P",
|
||||
name: "Level 1 People",
|
||||
category: "level",
|
||||
level: 1,
|
||||
page: 38,
|
||||
diceKind: "d6",
|
||||
entries: [
|
||||
{ key: "1", exact: 1, label: "Labourer" },
|
||||
{ key: "2", exact: 2, label: "Crazed Preacher" },
|
||||
{ key: "3", exact: 3, label: "Thug" },
|
||||
{ key: "4", exact: 4, label: "Guard" },
|
||||
{ key: "5", exact: 5, label: "Guard and Guard Dog" },
|
||||
{ key: "6", exact: 6, label: "Labourer and Guard Dog" },
|
||||
],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "table.level1.fungal",
|
||||
code: "L1F",
|
||||
name: "Level 1 Fungal",
|
||||
category: "level",
|
||||
level: 1,
|
||||
page: 38,
|
||||
diceKind: "d6",
|
||||
entries: [
|
||||
{ key: "1", exact: 1, label: "Fungal Geist" },
|
||||
{ key: "2", exact: 2, label: "Fungal Geist" },
|
||||
{ key: "3", exact: 3, label: "Musty Bloater" },
|
||||
{ key: "4", exact: 4, label: "Musty Bloater" },
|
||||
{ key: "5", exact: 5, label: "Musty Bloater" },
|
||||
{ key: "6", exact: 6, label: "Slimy Gorger" },
|
||||
],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "table.level1.guards",
|
||||
code: "L1G",
|
||||
name: "Level 1 Guards",
|
||||
category: "level",
|
||||
level: 1,
|
||||
page: 38,
|
||||
diceKind: "d6",
|
||||
entries: [
|
||||
{ key: "1", exact: 1, label: "Thug" },
|
||||
{ key: "2", exact: 2, label: "Thug" },
|
||||
{ key: "3", exact: 3, label: "Guard" },
|
||||
{ key: "4", exact: 4, label: "Guard" },
|
||||
{ key: "5", exact: 5, label: "Guard" },
|
||||
{ key: "6", exact: 6, label: "Guard and Warrior" },
|
||||
],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "table.level1.workers",
|
||||
code: "L1W",
|
||||
name: "Level 1 Workers",
|
||||
category: "level",
|
||||
level: 1,
|
||||
page: 38,
|
||||
diceKind: "d6",
|
||||
entries: [
|
||||
{ key: "1", exact: 1, label: "Thug" },
|
||||
{ key: "2", exact: 2, label: "Thug" },
|
||||
{ key: "3", exact: 3, label: "Labourer" },
|
||||
{ key: "4", exact: 4, label: "Artisan" },
|
||||
{ key: "5", exact: 5, label: "Blacksmith" },
|
||||
{ key: "6", exact: 6, label: "Artisan and Medic" },
|
||||
],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "table.level1.crate",
|
||||
code: "L1CE",
|
||||
name: "Level 1 Crate",
|
||||
category: "level",
|
||||
level: 1,
|
||||
page: 38,
|
||||
diceKind: "d6",
|
||||
entries: [
|
||||
{
|
||||
key: "1",
|
||||
exact: 1,
|
||||
label: "Slimy Gorger Ambush",
|
||||
text: "A slimy gorger drops from above and attacks immediately.",
|
||||
},
|
||||
{
|
||||
key: "2",
|
||||
exact: 2,
|
||||
label: "Giant Rat Pair",
|
||||
text: "A pair of giant rats attacks while the room is being searched.",
|
||||
},
|
||||
{
|
||||
key: "3",
|
||||
exact: 3,
|
||||
label: "Huge Rat Ambush",
|
||||
text: "A huge rat leaps from under the crate and attacks.",
|
||||
},
|
||||
{
|
||||
key: "4",
|
||||
exact: 4,
|
||||
label: "Insect Swarm",
|
||||
text: "Scuttling insects spill out from beneath a corpse during the search.",
|
||||
},
|
||||
{
|
||||
key: "5",
|
||||
exact: 5,
|
||||
label: "Corpse Trap",
|
||||
text: "Searching the fallen body triggers a level 1 corpse-interaction event.",
|
||||
},
|
||||
{
|
||||
key: "6",
|
||||
exact: 6,
|
||||
label: "Hooked Bag",
|
||||
text: "A bag fixed near the ceiling calls for a follow-up item table roll.",
|
||||
},
|
||||
],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "table.level1.large-rooms",
|
||||
code: "L1LR",
|
||||
name: "Level 1 Large Rooms",
|
||||
category: "room",
|
||||
level: 1,
|
||||
page: 40,
|
||||
diceKind: "2d6",
|
||||
entries: [
|
||||
{ key: "2", exact: 2, label: "Stone Workshop", references: [{ type: "room", id: "room.level1.large.stone-workshop" }] },
|
||||
{ key: "3", exact: 3, label: "Marble Hall", references: [{ type: "room", id: "room.level1.large.marble-hall" }] },
|
||||
{ key: "4", exact: 4, label: "Old Mess Hall", references: [{ type: "room", id: "room.level1.large.old-mess-hall" }] },
|
||||
{ key: "5", exact: 5, label: "Penitentiary", references: [{ type: "room", id: "room.level1.large.penitentiary" }] },
|
||||
{ key: "6", exact: 6, label: "Fountain Room", references: [{ type: "room", id: "room.level1.large.fountain-room" }] },
|
||||
{ key: "7", exact: 7, label: "Temple", references: [{ type: "room", id: "room.level1.large.temple" }] },
|
||||
{ key: "8", exact: 8, label: "Sparring Chamber", references: [{ type: "room", id: "room.level1.large.sparring-chamber" }] },
|
||||
{ key: "9", exact: 9, label: "Crate Store", references: [{ type: "room", id: "room.level1.large.crate-store" }] },
|
||||
{ key: "10", exact: 10, label: "Slate Shrine", references: [{ type: "room", id: "room.level1.large.slate-shrine" }] },
|
||||
{ key: "11", exact: 11, label: "Dormitory", references: [{ type: "room", id: "room.level1.large.dormitory" }] },
|
||||
{ key: "12", exact: 12, label: "Library", references: [{ type: "room", id: "room.level1.large.library" }] },
|
||||
],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "table.level1.small-rooms",
|
||||
code: "L1SR",
|
||||
name: "Level 1 Small Rooms",
|
||||
category: "room",
|
||||
level: 1,
|
||||
page: 46,
|
||||
diceKind: "2d6",
|
||||
entries: [
|
||||
{ key: "2", exact: 2, label: "Empty Space", references: [{ type: "room", id: "room.level1.small.empty-space" }] },
|
||||
{ key: "3", exact: 3, label: "Strange Text", references: [{ type: "room", id: "room.level1.small.strange-text" }] },
|
||||
{ key: "4", exact: 4, label: "Grazada Mural", references: [{ type: "room", id: "room.level1.small.grazada-mural" }] },
|
||||
{ key: "5", exact: 5, label: "Intuneric Mosaic", references: [{ type: "room", id: "room.level1.small.intuneric-mosaic" }] },
|
||||
{ key: "6", exact: 6, label: "Maduva Statue", references: [{ type: "room", id: "room.level1.small.maduva-statue" }] },
|
||||
{ key: "7", exact: 7, label: "Murtayne Effigy", references: [{ type: "room", id: "room.level1.small.murtayne-effigy" }] },
|
||||
{ key: "8", exact: 8, label: "Nevzator Doll", references: [{ type: "room", id: "room.level1.small.nevzator-doll" }] },
|
||||
{ key: "9", exact: 9, label: "Radacina Tapestry", references: [{ type: "room", id: "room.level1.small.radacina-tapestry" }] },
|
||||
{ key: "10", exact: 10, label: "Heated Space", references: [{ type: "room", id: "room.level1.small.heated-space" }] },
|
||||
{ key: "11", exact: 11, label: "Wall Shrine", references: [{ type: "room", id: "room.level1.small.wall-shrine" }] },
|
||||
{ key: "12", exact: 12, label: "Banner Arms", references: [{ type: "room", id: "room.level1.small.banner-arms" }] },
|
||||
],
|
||||
mvp: true,
|
||||
},
|
||||
];
|
||||
@@ -1,6 +1,8 @@
|
||||
import type { ContentPack } from "@/types/content";
|
||||
|
||||
import { contentPackSchema } from "@/schemas/content";
|
||||
import { level1RoomTemplates } from "./level1Rooms";
|
||||
import { level1EncounterTables } from "./level1Tables";
|
||||
|
||||
const samplePack = {
|
||||
version: "0.1.0",
|
||||
@@ -10,6 +12,7 @@ const samplePack = {
|
||||
"Source/2D6 Dungeon - Play Sheet.pdf",
|
||||
],
|
||||
tables: [
|
||||
...level1EncounterTables,
|
||||
{
|
||||
id: "table.weapon-manoeuvres-1",
|
||||
code: "WMT1",
|
||||
@@ -72,6 +75,14 @@ const samplePack = {
|
||||
},
|
||||
],
|
||||
items: [
|
||||
{
|
||||
id: "item.flint-and-steel",
|
||||
name: "Flint and Steel",
|
||||
itemType: "gear",
|
||||
stackable: false,
|
||||
consumable: false,
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "item.ration",
|
||||
name: "Ration",
|
||||
@@ -88,6 +99,30 @@ const samplePack = {
|
||||
consumable: false,
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "item.pouch",
|
||||
name: "Pouch",
|
||||
itemType: "gear",
|
||||
stackable: false,
|
||||
consumable: false,
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "item.wax-sealing-kit",
|
||||
name: "Wax Sealing Kit",
|
||||
itemType: "gear",
|
||||
stackable: false,
|
||||
consumable: false,
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "item.backpack",
|
||||
name: "Backpack",
|
||||
itemType: "gear",
|
||||
stackable: false,
|
||||
consumable: false,
|
||||
mvp: true,
|
||||
},
|
||||
],
|
||||
potions: [
|
||||
{
|
||||
@@ -137,6 +172,7 @@ const samplePack = {
|
||||
{
|
||||
id: "room.level1.entry",
|
||||
level: 1,
|
||||
sourcePage: 42,
|
||||
roomClass: "start",
|
||||
tableCode: "L1R",
|
||||
tableEntryKey: "entry",
|
||||
@@ -150,6 +186,7 @@ const samplePack = {
|
||||
tags: ["starter", "entry"],
|
||||
mvp: true,
|
||||
},
|
||||
...level1RoomTemplates,
|
||||
],
|
||||
townServices: [
|
||||
{
|
||||
|
||||
50
src/rules/character.test.ts
Normal file
50
src/rules/character.test.ts
Normal file
@@ -0,0 +1,50 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
|
||||
import { sampleContentPack } from "@/data/sampleContentPack";
|
||||
|
||||
import { createStartingAdventurer, getCharacterCreationOptions } from "./character";
|
||||
|
||||
describe("character creation", () => {
|
||||
it("exposes legal starting options from the content pack", () => {
|
||||
const options = getCharacterCreationOptions(sampleContentPack);
|
||||
|
||||
expect(options.weapons).toHaveLength(1);
|
||||
expect(options.armour).toHaveLength(1);
|
||||
expect(options.scrolls).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("builds a valid starting adventurer from legal choices", () => {
|
||||
const adventurer = createStartingAdventurer(sampleContentPack, {
|
||||
name: "Mira",
|
||||
weaponId: "weapon.short-sword",
|
||||
armourId: "armour.leather-vest",
|
||||
scrollId: "scroll.lesser-heal",
|
||||
});
|
||||
|
||||
expect(adventurer.name).toBe("Mira");
|
||||
expect(adventurer.level).toBe(1);
|
||||
expect(adventurer.stats.shift).toBe(2);
|
||||
expect(adventurer.manoeuvreIds).toEqual([
|
||||
"manoeuvre.exact-strike",
|
||||
"manoeuvre.guard-break",
|
||||
]);
|
||||
expect(adventurer.inventory.rationCount).toBe(3);
|
||||
expect(adventurer.inventory.carried).toEqual(
|
||||
expect.arrayContaining([
|
||||
expect.objectContaining({ definitionId: "potion.healing", quantity: 1 }),
|
||||
expect.objectContaining({ definitionId: "scroll.lesser-heal", quantity: 1 }),
|
||||
]),
|
||||
);
|
||||
});
|
||||
|
||||
it("rejects an empty adventurer name", () => {
|
||||
expect(() =>
|
||||
createStartingAdventurer(sampleContentPack, {
|
||||
name: " ",
|
||||
weaponId: "weapon.short-sword",
|
||||
armourId: "armour.leather-vest",
|
||||
scrollId: "scroll.lesser-heal",
|
||||
}),
|
||||
).toThrow("Adventurer name is required.");
|
||||
});
|
||||
});
|
||||
128
src/rules/character.ts
Normal file
128
src/rules/character.ts
Normal file
@@ -0,0 +1,128 @@
|
||||
import type { ContentPack } from "@/types/content";
|
||||
import type { AdventurerState, InventoryEntry } from "@/types/state";
|
||||
|
||||
export type CharacterCreationChoiceSet = {
|
||||
name: string;
|
||||
weaponId: string;
|
||||
armourId: string;
|
||||
scrollId: string;
|
||||
};
|
||||
|
||||
const DEFAULT_STARTING_ITEM_IDS = [
|
||||
"item.flint-and-steel",
|
||||
"item.lantern",
|
||||
"item.ration",
|
||||
"item.pouch",
|
||||
"item.wax-sealing-kit",
|
||||
"item.backpack",
|
||||
];
|
||||
|
||||
function requireDefinition<T extends { id: string }>(
|
||||
entries: T[],
|
||||
id: string,
|
||||
label: string,
|
||||
) {
|
||||
const entry = entries.find((candidate) => candidate.id === id);
|
||||
|
||||
if (!entry) {
|
||||
throw new Error(`Unknown ${label} id: ${id}`);
|
||||
}
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
function makeInventoryEntry(definitionId: string, quantity = 1): InventoryEntry {
|
||||
return {
|
||||
definitionId,
|
||||
quantity,
|
||||
};
|
||||
}
|
||||
|
||||
export function getCharacterCreationOptions(content: ContentPack) {
|
||||
return {
|
||||
weapons: content.weapons.filter((weapon) => weapon.startingOption),
|
||||
armour: content.armour.filter((armour) => armour.startingOption),
|
||||
scrolls: content.scrolls.filter((scroll) => scroll.startingOption),
|
||||
};
|
||||
}
|
||||
|
||||
export function createStartingAdventurer(
|
||||
content: ContentPack,
|
||||
choices: CharacterCreationChoiceSet,
|
||||
): AdventurerState {
|
||||
const trimmedName = choices.name.trim();
|
||||
|
||||
if (trimmedName.length === 0) {
|
||||
throw new Error("Adventurer name is required.");
|
||||
}
|
||||
|
||||
const selectedWeapon = requireDefinition(content.weapons, choices.weaponId, "weapon");
|
||||
const selectedArmour = requireDefinition(content.armour, choices.armourId, "armour");
|
||||
const selectedScroll = requireDefinition(content.scrolls, choices.scrollId, "scroll");
|
||||
|
||||
if (!selectedWeapon.startingOption) {
|
||||
throw new Error(`Weapon ${selectedWeapon.id} is not a legal starting option.`);
|
||||
}
|
||||
|
||||
if (!selectedArmour.startingOption) {
|
||||
throw new Error(`Armour ${selectedArmour.id} is not a legal starting option.`);
|
||||
}
|
||||
|
||||
if (!selectedScroll.startingOption) {
|
||||
throw new Error(`Scroll ${selectedScroll.id} is not a legal starting option.`);
|
||||
}
|
||||
|
||||
const allowedManoeuvreIds = selectedWeapon.allowedManoeuvreIds;
|
||||
|
||||
if (allowedManoeuvreIds.length === 0) {
|
||||
throw new Error(`Weapon ${selectedWeapon.id} does not define starting manoeuvres.`);
|
||||
}
|
||||
|
||||
DEFAULT_STARTING_ITEM_IDS.forEach((itemId) => requireDefinition(content.items, itemId, "item"));
|
||||
requireDefinition(content.potions, "potion.healing", "potion");
|
||||
|
||||
return {
|
||||
id: "adventurer.new",
|
||||
name: trimmedName,
|
||||
level: 1,
|
||||
xp: 0,
|
||||
hp: {
|
||||
current: 10,
|
||||
max: 10,
|
||||
base: 10,
|
||||
},
|
||||
stats: {
|
||||
shift: 2,
|
||||
discipline: 1,
|
||||
precision: 0,
|
||||
},
|
||||
weaponId: selectedWeapon.id,
|
||||
manoeuvreIds: allowedManoeuvreIds,
|
||||
armourId: selectedArmour.id,
|
||||
favour: {},
|
||||
statuses: [],
|
||||
inventory: {
|
||||
carried: [
|
||||
makeInventoryEntry("item.flint-and-steel"),
|
||||
makeInventoryEntry("item.lantern"),
|
||||
makeInventoryEntry("item.ration", 3),
|
||||
makeInventoryEntry("item.pouch"),
|
||||
makeInventoryEntry("item.wax-sealing-kit"),
|
||||
makeInventoryEntry("item.backpack"),
|
||||
makeInventoryEntry(selectedScroll.id),
|
||||
makeInventoryEntry("potion.healing"),
|
||||
],
|
||||
equipped: [
|
||||
makeInventoryEntry(selectedWeapon.id),
|
||||
makeInventoryEntry(selectedArmour.id),
|
||||
],
|
||||
stored: [],
|
||||
currency: {
|
||||
gold: 0,
|
||||
},
|
||||
rationCount: 3,
|
||||
lightSources: [makeInventoryEntry("item.lantern")],
|
||||
},
|
||||
progressionFlags: [],
|
||||
};
|
||||
}
|
||||
46
src/rules/dice.test.ts
Normal file
46
src/rules/dice.test.ts
Normal file
@@ -0,0 +1,46 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
|
||||
import { applyRollModifier, roll2D6, rollD3, rollD66, rollDice } from "./dice";
|
||||
|
||||
function createSequenceRoller(values: number[]) {
|
||||
let index = 0;
|
||||
|
||||
return () => {
|
||||
const next = values[index];
|
||||
index += 1;
|
||||
return next;
|
||||
};
|
||||
}
|
||||
|
||||
describe("dice rules", () => {
|
||||
it("maps d3 rolls from a d6 source", () => {
|
||||
const result = rollD3(createSequenceRoller([5]));
|
||||
|
||||
expect(result.rolls).toEqual([5]);
|
||||
expect(result.total).toBe(3);
|
||||
expect(result.modifiedTotal).toBe(3);
|
||||
});
|
||||
|
||||
it("preserves primary and secondary dice for d66", () => {
|
||||
const result = rollD66(createSequenceRoller([4, 2]));
|
||||
|
||||
expect(result.primary).toBe(4);
|
||||
expect(result.secondary).toBe(2);
|
||||
expect(result.total).toBe(42);
|
||||
});
|
||||
|
||||
it("applies modifiers with clamping when limits are provided", () => {
|
||||
const roll = roll2D6(createSequenceRoller([6, 6]));
|
||||
const modified = applyRollModifier(roll, 3, { min: 2, max: 12 });
|
||||
|
||||
expect(modified.modifiedTotal).toBe(12);
|
||||
expect(modified.clamped).toBe(true);
|
||||
});
|
||||
|
||||
it("routes dice kinds through the shared roller", () => {
|
||||
const result = rollDice("d6", createSequenceRoller([2]));
|
||||
|
||||
expect(result.total).toBe(2);
|
||||
expect(result.diceKind).toBe("d6");
|
||||
});
|
||||
});
|
||||
113
src/rules/dice.ts
Normal file
113
src/rules/dice.ts
Normal file
@@ -0,0 +1,113 @@
|
||||
import type { DiceKind, RollResult } from "@/types/rules";
|
||||
|
||||
export type DiceRoller = (sides: number) => number;
|
||||
|
||||
const defaultDiceRoller: DiceRoller = (sides) =>
|
||||
Math.floor(Math.random() * sides) + 1;
|
||||
|
||||
function assertRollInRange(value: number, sides: number) {
|
||||
if (!Number.isInteger(value) || value < 1 || value > sides) {
|
||||
throw new Error(`Dice roller returned invalid value ${value} for d${sides}.`);
|
||||
}
|
||||
}
|
||||
|
||||
function clampTotal(total: number, min: number, max: number) {
|
||||
return Math.max(min, Math.min(max, total));
|
||||
}
|
||||
|
||||
export function rollD3(roller: DiceRoller = defaultDiceRoller): RollResult {
|
||||
const value = roller(6);
|
||||
assertRollInRange(value, 6);
|
||||
const total = Math.ceil(value / 2);
|
||||
|
||||
return {
|
||||
diceKind: "d3",
|
||||
rolls: [value],
|
||||
total,
|
||||
modifiedTotal: total,
|
||||
};
|
||||
}
|
||||
|
||||
export function rollD6(roller: DiceRoller = defaultDiceRoller): RollResult {
|
||||
const value = roller(6);
|
||||
assertRollInRange(value, 6);
|
||||
|
||||
return {
|
||||
diceKind: "d6",
|
||||
rolls: [value],
|
||||
total: value,
|
||||
modifiedTotal: value,
|
||||
};
|
||||
}
|
||||
|
||||
export function roll2D6(roller: DiceRoller = defaultDiceRoller): RollResult {
|
||||
const first = roller(6);
|
||||
const second = roller(6);
|
||||
assertRollInRange(first, 6);
|
||||
assertRollInRange(second, 6);
|
||||
const total = first + second;
|
||||
|
||||
return {
|
||||
diceKind: "2d6",
|
||||
rolls: [first, second],
|
||||
primary: first,
|
||||
secondary: second,
|
||||
total,
|
||||
modifiedTotal: total,
|
||||
};
|
||||
}
|
||||
|
||||
export function rollD66(roller: DiceRoller = defaultDiceRoller): RollResult {
|
||||
const primary = roller(6);
|
||||
const secondary = roller(6);
|
||||
assertRollInRange(primary, 6);
|
||||
assertRollInRange(secondary, 6);
|
||||
const total = primary * 10 + secondary;
|
||||
|
||||
return {
|
||||
diceKind: "d66",
|
||||
rolls: [primary, secondary],
|
||||
primary,
|
||||
secondary,
|
||||
total,
|
||||
modifiedTotal: total,
|
||||
};
|
||||
}
|
||||
|
||||
export function applyRollModifier(
|
||||
roll: RollResult,
|
||||
modifier = 0,
|
||||
limits?: { min: number; max: number },
|
||||
): RollResult {
|
||||
if (roll.total === undefined) {
|
||||
throw new Error("Cannot apply a modifier to a roll without a total.");
|
||||
}
|
||||
|
||||
const nextTotal = roll.total + modifier;
|
||||
const boundedTotal = limits
|
||||
? clampTotal(nextTotal, limits.min, limits.max)
|
||||
: nextTotal;
|
||||
|
||||
return {
|
||||
...roll,
|
||||
modifier,
|
||||
modifiedTotal: boundedTotal,
|
||||
clamped: limits ? boundedTotal !== nextTotal : false,
|
||||
};
|
||||
}
|
||||
|
||||
export function rollDice(
|
||||
diceKind: DiceKind,
|
||||
roller: DiceRoller = defaultDiceRoller,
|
||||
): RollResult {
|
||||
switch (diceKind) {
|
||||
case "d3":
|
||||
return rollD3(roller);
|
||||
case "d6":
|
||||
return rollD6(roller);
|
||||
case "2d6":
|
||||
return roll2D6(roller);
|
||||
case "d66":
|
||||
return rollD66(roller);
|
||||
}
|
||||
}
|
||||
91
src/rules/rooms.test.ts
Normal file
91
src/rules/rooms.test.ts
Normal file
@@ -0,0 +1,91 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
|
||||
import { sampleContentPack } from "@/data/sampleContentPack";
|
||||
|
||||
import {
|
||||
createLevelShell,
|
||||
createRoomStateFromTemplate,
|
||||
generateLevel1StartRoom,
|
||||
generateRoomFromTable,
|
||||
} from "./rooms";
|
||||
|
||||
function createSequenceRoller(values: number[]) {
|
||||
let index = 0;
|
||||
|
||||
return () => {
|
||||
const next = values[index];
|
||||
index += 1;
|
||||
return next;
|
||||
};
|
||||
}
|
||||
|
||||
describe("room generation", () => {
|
||||
it("creates the level 1 start room from its template", () => {
|
||||
const result = generateLevel1StartRoom(sampleContentPack);
|
||||
|
||||
expect(result.templateSource).toBe("direct-template");
|
||||
expect(result.room.roomClass).toBe("start");
|
||||
expect(result.room.position).toEqual({ x: 0, y: 0 });
|
||||
expect(result.room.exits).toHaveLength(1);
|
||||
expect(result.room.exits[0]?.direction).toBe("north");
|
||||
});
|
||||
|
||||
it("generates a small room from the encoded small-room table", () => {
|
||||
const result = generateRoomFromTable({
|
||||
content: sampleContentPack,
|
||||
roomId: "room.level1.small.001",
|
||||
level: 1,
|
||||
roomTableCode: "L1SR",
|
||||
position: { x: 2, y: 1 },
|
||||
roller: createSequenceRoller([5, 5]),
|
||||
});
|
||||
|
||||
expect(result.lookup?.roll.total).toBe(10);
|
||||
expect(result.room.templateId).toBe("room.level1.small.heated-space");
|
||||
expect(result.room.dimensions).toEqual({ width: 2, height: 3 });
|
||||
expect(result.room.exits).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("generates a large room from the encoded large-room table", () => {
|
||||
const result = generateRoomFromTable({
|
||||
content: sampleContentPack,
|
||||
roomId: "room.level1.large.001",
|
||||
level: 1,
|
||||
roomTableCode: "L1LR",
|
||||
position: { x: 4, y: 3 },
|
||||
roller: createSequenceRoller([4, 4]),
|
||||
});
|
||||
|
||||
expect(result.lookup?.roll.total).toBe(8);
|
||||
expect(result.room.templateId).toBe("room.level1.large.sparring-chamber");
|
||||
expect(result.room.dimensions).toEqual({ width: 6, height: 6 });
|
||||
expect(result.room.exits).toHaveLength(3);
|
||||
expect(result.room.flags).toContain("large");
|
||||
});
|
||||
|
||||
it("respects explicit template exits when they are defined", () => {
|
||||
const room = createRoomStateFromTemplate(
|
||||
sampleContentPack,
|
||||
"room.level1.custom.start",
|
||||
1,
|
||||
"room.level1.entry",
|
||||
{ x: 0, y: 0 },
|
||||
);
|
||||
|
||||
expect(room.exits).toEqual([
|
||||
expect.objectContaining({
|
||||
direction: "north",
|
||||
exitType: "door",
|
||||
discovered: true,
|
||||
}),
|
||||
]);
|
||||
});
|
||||
|
||||
it("creates a clean level shell for future dungeon state", () => {
|
||||
const level = createLevelShell(1);
|
||||
|
||||
expect(level.themeName).toBe("The Entry");
|
||||
expect(level.rooms).toEqual({});
|
||||
expect(level.discoveredRoomOrder).toEqual([]);
|
||||
});
|
||||
});
|
||||
198
src/rules/rooms.ts
Normal file
198
src/rules/rooms.ts
Normal file
@@ -0,0 +1,198 @@
|
||||
import {
|
||||
findRoomTemplateById,
|
||||
findRoomTemplateForLookup,
|
||||
findTableByCode,
|
||||
} from "@/data/contentHelpers";
|
||||
import type { ContentPack, ExitType, RoomClass } from "@/types/content";
|
||||
import type { RoomExitState, RoomState } from "@/types/state";
|
||||
|
||||
import { lookupTable, type TableLookupResult } from "./tables";
|
||||
import type { DiceRoller } from "./dice";
|
||||
|
||||
export type RoomGenerationOptions = {
|
||||
content: ContentPack;
|
||||
roomId: string;
|
||||
level: number;
|
||||
roomTemplateId?: string;
|
||||
roomTableCode?: string;
|
||||
roomClass?: RoomClass;
|
||||
position?: {
|
||||
x: number;
|
||||
y: number;
|
||||
};
|
||||
roller?: DiceRoller;
|
||||
};
|
||||
|
||||
export type RoomGenerationResult = {
|
||||
room: RoomState;
|
||||
lookup?: TableLookupResult;
|
||||
templateSource: "direct-template" | "table-lookup";
|
||||
};
|
||||
|
||||
const DEFAULT_ROOM_DIMENSIONS: Record<RoomClass, { width: number; height: number }> = {
|
||||
start: { width: 4, height: 4 },
|
||||
normal: { width: 4, height: 4 },
|
||||
small: { width: 2, height: 3 },
|
||||
large: { width: 6, height: 6 },
|
||||
special: { width: 4, height: 4 },
|
||||
stairs: { width: 4, height: 4 },
|
||||
};
|
||||
|
||||
const DEFAULT_DIRECTIONS = ["north", "east", "south", "west"] as const;
|
||||
|
||||
function inferExitType(exitHint?: string): ExitType {
|
||||
const normalized = exitHint?.toLowerCase() ?? "";
|
||||
|
||||
if (normalized.includes("reinforced")) {
|
||||
return "locked";
|
||||
}
|
||||
|
||||
if (normalized.includes("curtain")) {
|
||||
return "open";
|
||||
}
|
||||
|
||||
if (normalized.includes("archway")) {
|
||||
return "open";
|
||||
}
|
||||
|
||||
if (normalized.includes("wooden")) {
|
||||
return "door";
|
||||
}
|
||||
|
||||
return "door";
|
||||
}
|
||||
|
||||
function inferExitCount(roomClass: RoomClass, exitHint?: string) {
|
||||
const normalized = exitHint?.toLowerCase() ?? "";
|
||||
|
||||
if (normalized.includes("random")) {
|
||||
return roomClass === "large" ? 3 : 2;
|
||||
}
|
||||
|
||||
if (normalized.includes("archway")) {
|
||||
return roomClass === "large" ? 3 : 2;
|
||||
}
|
||||
|
||||
if (roomClass === "small") {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (roomClass === "large") {
|
||||
return 3;
|
||||
}
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
||||
function createExits(
|
||||
roomId: string,
|
||||
roomClass: RoomClass,
|
||||
exitHint?: string,
|
||||
): RoomExitState[] {
|
||||
const exitCount = inferExitCount(roomClass, exitHint);
|
||||
const exitType = inferExitType(exitHint);
|
||||
|
||||
return DEFAULT_DIRECTIONS.slice(0, exitCount).map((direction, index) => ({
|
||||
id: `${roomId}.exit.${index + 1}`,
|
||||
direction,
|
||||
exitType,
|
||||
discovered: roomClass === "start",
|
||||
traversable: true,
|
||||
}));
|
||||
}
|
||||
|
||||
export function createRoomStateFromTemplate(
|
||||
content: ContentPack,
|
||||
roomId: string,
|
||||
level: number,
|
||||
roomTemplateId: string,
|
||||
position = { x: 0, y: 0 },
|
||||
): RoomState {
|
||||
const template = findRoomTemplateById(content, roomTemplateId);
|
||||
const dimensions = template.dimensions ?? DEFAULT_ROOM_DIMENSIONS[template.roomClass];
|
||||
const exits =
|
||||
template.exits?.map((exit, index) => ({
|
||||
id: `${roomId}.exit.${index + 1}`,
|
||||
direction: exit.direction ?? DEFAULT_DIRECTIONS[index] ?? "north",
|
||||
exitType: exit.exitType,
|
||||
discovered: template.roomClass === "start",
|
||||
traversable: exit.exitType !== "locked",
|
||||
destinationLevel: exit.destinationLevel,
|
||||
})) ?? createExits(roomId, template.roomClass, template.exitHint);
|
||||
|
||||
return {
|
||||
id: roomId,
|
||||
level,
|
||||
templateId: template.id,
|
||||
position,
|
||||
dimensions,
|
||||
roomClass: template.roomClass,
|
||||
exits,
|
||||
discovery: {
|
||||
generated: true,
|
||||
entered: template.roomClass === "start",
|
||||
cleared: false,
|
||||
searched: false,
|
||||
},
|
||||
encounter: undefined,
|
||||
objects: [],
|
||||
notes: [template.text ?? template.title].filter(Boolean),
|
||||
flags: [
|
||||
`table:${template.tableCode}`,
|
||||
`entry:${template.tableEntryKey}`,
|
||||
...(template.unique ? ["unique"] : []),
|
||||
...template.tags,
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
export function generateRoomFromTable(
|
||||
options: RoomGenerationOptions,
|
||||
): RoomGenerationResult {
|
||||
if (!options.roomTableCode) {
|
||||
throw new Error("Room table code is required for table-based room generation.");
|
||||
}
|
||||
|
||||
const table = findTableByCode(options.content, options.roomTableCode);
|
||||
const lookup = lookupTable(table, { roller: options.roller });
|
||||
const template = findRoomTemplateForLookup(options.content, lookup);
|
||||
const room = createRoomStateFromTemplate(
|
||||
options.content,
|
||||
options.roomId,
|
||||
options.level,
|
||||
template.id,
|
||||
options.position,
|
||||
);
|
||||
|
||||
return {
|
||||
room,
|
||||
lookup,
|
||||
templateSource: "table-lookup",
|
||||
};
|
||||
}
|
||||
|
||||
export function generateLevel1StartRoom(
|
||||
content: ContentPack,
|
||||
roomId = "room.level1.start",
|
||||
): RoomGenerationResult {
|
||||
const room = createRoomStateFromTemplate(content, roomId, 1, "room.level1.entry", {
|
||||
x: 0,
|
||||
y: 0,
|
||||
});
|
||||
|
||||
return {
|
||||
room,
|
||||
templateSource: "direct-template",
|
||||
};
|
||||
}
|
||||
|
||||
export function createLevelShell(level: number) {
|
||||
return {
|
||||
level,
|
||||
themeName: level === 1 ? "The Entry" : undefined,
|
||||
rooms: {},
|
||||
discoveredRoomOrder: [],
|
||||
secretDoorUsed: false,
|
||||
exhaustedExitSearch: false,
|
||||
};
|
||||
}
|
||||
62
src/rules/tables.test.ts
Normal file
62
src/rules/tables.test.ts
Normal file
@@ -0,0 +1,62 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
|
||||
import type { TableDefinition } from "@/types/content";
|
||||
|
||||
import { lookupTable, resolveTableEntry } from "./tables";
|
||||
|
||||
function createSequenceRoller(values: number[]) {
|
||||
let index = 0;
|
||||
|
||||
return () => {
|
||||
const next = values[index];
|
||||
index += 1;
|
||||
return next;
|
||||
};
|
||||
}
|
||||
|
||||
const d6Table: TableDefinition = {
|
||||
id: "table.sample",
|
||||
code: "SAMPLE1",
|
||||
name: "Sample Table",
|
||||
category: "generic",
|
||||
page: 1,
|
||||
diceKind: "d6",
|
||||
usesModifiedRangesRule: true,
|
||||
entries: [
|
||||
{ key: "1", exact: 1, label: "One" },
|
||||
{ key: "2-5", min: 2, max: 5, label: "Two to Five" },
|
||||
{ key: "6", exact: 6, label: "Six" },
|
||||
],
|
||||
mvp: true,
|
||||
};
|
||||
|
||||
describe("table lookup rules", () => {
|
||||
it("finds a matching exact entry", () => {
|
||||
const result = lookupTable(d6Table, { roller: createSequenceRoller([6]) });
|
||||
|
||||
expect(result.entry.label).toBe("Six");
|
||||
expect(result.roll.total).toBe(6);
|
||||
});
|
||||
|
||||
it("clamps modified results when the table uses modified ranges", () => {
|
||||
const result = lookupTable(d6Table, {
|
||||
roller: createSequenceRoller([6]),
|
||||
modifier: 3,
|
||||
});
|
||||
|
||||
expect(result.entry.label).toBe("Six");
|
||||
expect(result.roll.modifiedTotal).toBe(6);
|
||||
expect(result.roll.clamped).toBe(true);
|
||||
});
|
||||
|
||||
it("falls back to the nearest numeric entry for direct resolution", () => {
|
||||
const result = resolveTableEntry(d6Table, {
|
||||
diceKind: "d6",
|
||||
rolls: [0],
|
||||
total: 4,
|
||||
modifiedTotal: 7,
|
||||
});
|
||||
|
||||
expect(result.entry.label).toBe("Six");
|
||||
});
|
||||
});
|
||||
110
src/rules/tables.ts
Normal file
110
src/rules/tables.ts
Normal file
@@ -0,0 +1,110 @@
|
||||
import type { TableDefinition, TableEntry } from "@/types/content";
|
||||
import type { RollResult } from "@/types/rules";
|
||||
|
||||
import { applyRollModifier, rollDice, type DiceRoller } from "./dice";
|
||||
|
||||
export type TableLookupResult = {
|
||||
tableId: string;
|
||||
entryKey: string;
|
||||
roll: RollResult;
|
||||
entry: TableEntry;
|
||||
};
|
||||
|
||||
function getNumericEntryValue(entry: TableEntry) {
|
||||
if (entry.d66 !== undefined) {
|
||||
return entry.d66;
|
||||
}
|
||||
|
||||
if (entry.exact !== undefined) {
|
||||
return entry.exact;
|
||||
}
|
||||
|
||||
return undefined;
|
||||
}
|
||||
|
||||
function getEntryBounds(entries: TableEntry[]) {
|
||||
const values = entries
|
||||
.flatMap((entry) => {
|
||||
if (entry.min !== undefined && entry.max !== undefined) {
|
||||
return [entry.min, entry.max];
|
||||
}
|
||||
|
||||
const exactValue = getNumericEntryValue(entry);
|
||||
return exactValue !== undefined ? [exactValue] : [];
|
||||
})
|
||||
.sort((a, b) => a - b);
|
||||
|
||||
if (values.length === 0) {
|
||||
throw new Error("Cannot compute table bounds for an empty numeric table.");
|
||||
}
|
||||
|
||||
return { min: values[0], max: values[values.length - 1] };
|
||||
}
|
||||
|
||||
function matchesEntry(entry: TableEntry, lookupValue: number) {
|
||||
if (entry.min !== undefined && entry.max !== undefined) {
|
||||
return lookupValue >= entry.min && lookupValue <= entry.max;
|
||||
}
|
||||
|
||||
const exactValue = getNumericEntryValue(entry);
|
||||
return exactValue === lookupValue;
|
||||
}
|
||||
|
||||
function findNearestEntry(entries: TableEntry[], lookupValue: number) {
|
||||
return entries
|
||||
.map((entry) => ({ entry, value: getNumericEntryValue(entry) }))
|
||||
.filter((candidate): candidate is { entry: TableEntry; value: number } => {
|
||||
return candidate.value !== undefined;
|
||||
})
|
||||
.sort((left, right) => {
|
||||
const distanceDelta =
|
||||
Math.abs(left.value - lookupValue) - Math.abs(right.value - lookupValue);
|
||||
|
||||
return distanceDelta !== 0 ? distanceDelta : left.value - right.value;
|
||||
})[0]?.entry;
|
||||
}
|
||||
|
||||
export function resolveTableEntry(
|
||||
table: TableDefinition,
|
||||
roll: RollResult,
|
||||
): TableLookupResult {
|
||||
const lookupValue = roll.modifiedTotal ?? roll.total;
|
||||
|
||||
if (lookupValue === undefined) {
|
||||
throw new Error(`Cannot resolve table ${table.code} without a roll total.`);
|
||||
}
|
||||
|
||||
const matchingEntry = table.entries.find((entry) => matchesEntry(entry, lookupValue));
|
||||
const fallbackEntry = matchingEntry ?? findNearestEntry(table.entries, lookupValue);
|
||||
|
||||
if (!fallbackEntry) {
|
||||
throw new Error(`No table entry found for ${table.code} with value ${lookupValue}.`);
|
||||
}
|
||||
|
||||
return {
|
||||
tableId: table.id,
|
||||
entryKey: fallbackEntry.key,
|
||||
roll,
|
||||
entry: fallbackEntry,
|
||||
};
|
||||
}
|
||||
|
||||
export function lookupTable(
|
||||
table: TableDefinition,
|
||||
options?: {
|
||||
modifier?: number;
|
||||
roller?: DiceRoller;
|
||||
},
|
||||
): TableLookupResult {
|
||||
const rawRoll = rollDice(table.diceKind, options?.roller);
|
||||
const roll =
|
||||
options?.modifier !== undefined
|
||||
? applyRollModifier(
|
||||
rawRoll,
|
||||
options.modifier,
|
||||
table.usesModifiedRangesRule ? getEntryBounds(table.entries) : undefined,
|
||||
)
|
||||
: rawRoll;
|
||||
|
||||
return resolveTableEntry(table, roll);
|
||||
}
|
||||
@@ -159,11 +159,15 @@ export const exitTemplateSchema = z.object({
|
||||
export const roomTemplateSchema = z.object({
|
||||
id: z.string().min(1),
|
||||
level: z.number().int().positive(),
|
||||
sourcePage: z.number().int().positive().optional(),
|
||||
roomClass: z.enum(["normal", "small", "large", "special", "start", "stairs"]),
|
||||
tableCode: z.string().min(1),
|
||||
tableEntryKey: z.string().min(1),
|
||||
title: z.string().min(1),
|
||||
text: z.string().optional(),
|
||||
encounterText: z.string().optional(),
|
||||
exitHint: z.string().optional(),
|
||||
unique: z.boolean().optional(),
|
||||
dimensions: z
|
||||
.object({
|
||||
width: z.number().int().positive(),
|
||||
|
||||
@@ -165,11 +165,15 @@ export type RoomClass = "normal" | "small" | "large" | "special" | "start" | "st
|
||||
export type RoomTemplate = {
|
||||
id: string;
|
||||
level: number;
|
||||
sourcePage?: number;
|
||||
roomClass: RoomClass;
|
||||
tableCode: string;
|
||||
tableEntryKey: string;
|
||||
title: string;
|
||||
text?: string;
|
||||
encounterText?: string;
|
||||
exitHint?: string;
|
||||
unique?: boolean;
|
||||
dimensions?: {
|
||||
width: number;
|
||||
height: number;
|
||||
|
||||
Reference in New Issue
Block a user