Commit Graph

10 Commits

Author SHA1 Message Date
Keith Solomon 9f494461de Expand room generation fidelity and magic item actions 2026-03-20 17:06:45 -05:00
Keith Solomon bcd720cae8 Merge branch 'main' of ssh://git.keithsolomon.net:222/keith/2D6-Dungeon
# Conflicts:
#	src/App.tsx
#	src/data/contentHelpers.test.ts
#	src/data/contentHelpers.ts
#	src/data/sampleContentPack.ts
#	src/rules/runState.test.ts
#	src/rules/runState.ts
#	src/schemas/state.ts
#	src/styles.css
#	src/types/state.ts
2026-03-18 20:19:45 -05:00
Keith Solomon 8600f611a6 Feature: add town systems, saves, recovery, and level progression 2026-03-18 19:37:01 -05:00
Keith Solomon a4d2890cd9 Feature: implement return to town and resume dungeon flow with state management 2026-03-18 18:42:43 -05:00
Keith Solomon 8597b4fded Feature: implement town market functionality with treasure selling and stashing 2026-03-15 14:31:53 -05:00
Keith Solomon 6c2257b032 Feature: implement loot resolution system with gold and item tracking from defeated creatures 2026-03-15 14:24:39 -05:00
Keith Solomon cf98636a52 Feature: implement post-combat rewards system with XP tracking and creature defeat logging 2026-03-15 14:16:37 -05:00
Keith Solomon 39703ce6b0 Feature: enhance encounter resolution with creature names and result labels 2026-03-15 13:11:28 -05:00
Keith Solomon 120e144b3f Feature: add level 1 content including room templates, encounter tables, and room generation logic
- Introduced contentHelpers for table and room template lookups.
- Created level1Rooms.ts with various room templates for level 1.
- Added level1Tables.ts containing encounter tables for animals, martial, dogs, people, fungal, guards, workers, and room types.
- Implemented room generation functions in rooms.ts to create rooms based on templates and tables.
- Added tests for room generation logic in rooms.test.ts to ensure correct functionality.
2026-03-15 12:54:46 -05:00
Keith Solomon e303373441 feature: Initial code setup 2026-03-15 10:26:20 -05:00