Keith Solomon
9f494461de
Expand room generation fidelity and magic item actions
2026-03-20 17:06:45 -05:00
Keith Solomon
bcd720cae8
Merge branch 'main' of ssh://git.keithsolomon.net:222/keith/2D6-Dungeon
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# Conflicts:
# src/App.tsx
# src/data/contentHelpers.test.ts
# src/data/contentHelpers.ts
# src/data/sampleContentPack.ts
# src/rules/runState.test.ts
# src/rules/runState.ts
# src/schemas/state.ts
# src/styles.css
# src/types/state.ts
2026-03-18 20:19:45 -05:00
Keith Solomon
8600f611a6
✨ Feature: add town systems, saves, recovery, and level progression
2026-03-18 19:37:01 -05:00
Keith Solomon
a4d2890cd9
✨ Feature: implement return to town and resume dungeon flow with state management
2026-03-18 18:42:43 -05:00
Keith Solomon
8597b4fded
✨ Feature: implement town market functionality with treasure selling and stashing
2026-03-15 14:31:53 -05:00
Keith Solomon
6c2257b032
✨ Feature: implement loot resolution system with gold and item tracking from defeated creatures
2026-03-15 14:24:39 -05:00
Keith Solomon
cf98636a52
✨ Feature: implement post-combat rewards system with XP tracking and creature defeat logging
2026-03-15 14:16:37 -05:00
Keith Solomon
39703ce6b0
✨ Feature: enhance encounter resolution with creature names and result labels
2026-03-15 13:11:28 -05:00
Keith Solomon
120e144b3f
✨ Feature: add level 1 content including room templates, encounter tables, and room generation logic
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- Introduced contentHelpers for table and room template lookups.
- Created level1Rooms.ts with various room templates for level 1.
- Added level1Tables.ts containing encounter tables for animals, martial, dogs, people, fungal, guards, workers, and room types.
- Implemented room generation functions in rooms.ts to create rooms based on templates and tables.
- Added tests for room generation logic in rooms.test.ts to ensure correct functionality.
2026-03-15 12:54:46 -05:00
Keith Solomon
e303373441
✨ feature: Initial code setup
2026-03-15 10:26:20 -05:00