Files
New-Orleans-in-the-Shadows/Notes/MVP Phases/Phase 0.1 - Attributes and Levels.md
2025-12-26 09:13:21 -06:00

36 lines
2.4 KiB
Markdown

# Phase 0.1 — Attributes and Levels
- Basic attributes for all classes
All stats start with a random roll of 1D6 (1-6), weighted by class (+1 to two primary attributes). Skills are capped at 20 in MVP. New players can re-roll any three stats once during character creation. Six skill points granted at level 1, then 2 skill points every level thereafter (level points can be saved and are additive with training).
- Core Attributes
- Physical Attributes
- Body (BOD): Measures physical health and resilience
- Agility (AGI): Measures hand eye coordination, flexibility, nimbleness, and balance
- Reaction (REA): Measures reflexes, awareness and response time
- Strength (STR): Measures how strong you are
- Mental Attributes
- Willpower (WIL): Measures resistances and weariness from spellcasting.
- Logic (LOG): Measures rational thought
- Intuition (INT): Measures Instinct
- Charisma (CHA): Measures force of personality, persuasiveness and charm
- Special Attributes
All attributes except ESS and HP start at 1 and can't be trained. They can only be modified by gear (cyberware, bioware, etc) or leveling (1 point every other level).
ESS starts at 6 and decreased with cyberware/bioware installation. ESS affects MAG/RES (-1 per point of ESS lost) and the ability for support magic to affect you (less ESS means less "human" for healing spells to affect, etc).
- Health (HP): Measures physical well-being and damage tolerance. Based on BOD and STR and modified by gear.
- Essence (ESS): Measures just how Metahuman you still are
- Edge (EDG): Measures luck and provides temporary boosts
- Magic (MAG): Measures a Mage or Adept's ability to cast and weave spells
- Resonance (RES): Measures a Technomancer's ability to interface with the Matrix (not used in MVP)
- Initiative (INI): Measures quickness in combat, based on REA and INT, modified by Edge, cyberware and gear.
- Character leveling
- leveling is a marathon, not a sprint. Characters should take weeks or months to level up, not hours.
- Characters level up based on total character XP earned from jobs, training, and other activities.
- Character XP is not exposed to players, but is used to determine when a character levels up.
- Leveling up grants
- +2 skill points to allocate to attributes
- +1 to a special attribute of choice every other level