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New-Orleans-in-the-Shadows/Notes/MVP Phases/Phase 0.1 - Attributes and Levels.md
2025-12-26 09:13:21 -06:00

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Phase 0.1 — Attributes and Levels

  • Basic attributes for all classes All stats start with a random roll of 1D6 (1-6), weighted by class (+1 to two primary attributes). Skills are capped at 20 in MVP. New players can re-roll any three stats once during character creation. Six skill points granted at level 1, then 2 skill points every level thereafter (level points can be saved and are additive with training).

    • Core Attributes

      • Physical Attributes
        • Body (BOD): Measures physical health and resilience
        • Agility (AGI): Measures hand eye coordination, flexibility, nimbleness, and balance
        • Reaction (REA): Measures reflexes, awareness and response time
        • Strength (STR): Measures how strong you are
      • Mental Attributes
        • Willpower (WIL): Measures resistances and weariness from spellcasting.
        • Logic (LOG): Measures rational thought
        • Intuition (INT): Measures Instinct
        • Charisma (CHA): Measures force of personality, persuasiveness and charm
    • Special Attributes All attributes except ESS and HP start at 1 and can't be trained. They can only be modified by gear (cyberware, bioware, etc) or leveling (1 point every other level). ESS starts at 6 and decreased with cyberware/bioware installation. ESS affects MAG/RES (-1 per point of ESS lost) and the ability for support magic to affect you (less ESS means less "human" for healing spells to affect, etc).

      • Health (HP): Measures physical well-being and damage tolerance. Based on BOD and STR and modified by gear.
      • Essence (ESS): Measures just how Metahuman you still are
      • Edge (EDG): Measures luck and provides temporary boosts
      • Magic (MAG): Measures a Mage or Adept's ability to cast and weave spells
      • Resonance (RES): Measures a Technomancer's ability to interface with the Matrix (not used in MVP)
      • Initiative (INI): Measures quickness in combat, based on REA and INT, modified by Edge, cyberware and gear.
  • Character leveling

    • leveling is a marathon, not a sprint. Characters should take weeks or months to level up, not hours.
    • Characters level up based on total character XP earned from jobs, training, and other activities.
    • Character XP is not exposed to players, but is used to determine when a character levels up.
    • Leveling up grants
      • +2 skill points to allocate to attributes
      • +1 to a special attribute of choice every other level