📄 docs: Phase 0.1 - Attributes and Leveling
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Notes/MVP Phases/Phase 0.1 - Attributes and Levels.md
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# Phase 0.1 — Attributes and Levels
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- Basic attributes for all classes
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All stats start with a random roll of 1D6 (1-6), weighted by class (+1 to two primary attributes). Skills are capped at 20 in MVP. New players can re-roll any three stats once during character creation. Six skill points granted at level 1, then 2 skill points every level thereafter (level points can be saved and are additive with training).
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- Core Attributes
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- Physical Attributes
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- Body (BOD): Measures physical health and resilience
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- Agility (AGI): Measures hand eye coordination, flexibility, nimbleness, and balance
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- Reaction (REA): Measures reflexes, awareness and response time
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- Strength (STR): Measures how strong you are
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- Mental Attributes
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- Willpower (WIL): Measures resistances and weariness from spellcasting.
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- Logic (LOG): Measures rational thought
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- Intuition (INT): Measures Instinct
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- Charisma (CHA): Measures force of personality, persuasiveness and charm
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- Special Attributes
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All attributes except ESS and HP start at 1 and can't be trained. They can only be modified by gear (cyberware, bioware, etc) or leveling (1 point every other level).
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ESS starts at 6 and decreased with cyberware/bioware installation. ESS affects MAG/RES (-1 per point of ESS lost) and the ability for support magic to affect you (less ESS means less "human" for healing spells to affect, etc).
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- Health (HP): Measures physical well-being and damage tolerance. Based on BOD and STR and modified by gear.
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- Essence (ESS): Measures just how Metahuman you still are
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- Edge (EDG): Measures luck and provides temporary boosts
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- Magic (MAG): Measures a Mage or Adept's ability to cast and weave spells
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- Resonance (RES): Measures a Technomancer's ability to interface with the Matrix (not used in MVP)
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- Initiative (INI): Measures quickness in combat, based on REA and INT, modified by Edge, cyberware and gear.
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- Character leveling
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- leveling is a marathon, not a sprint. Characters should take weeks or months to level up, not hours.
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- Characters level up based on total character XP earned from jobs, training, and other activities.
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- Character XP is not exposed to players, but is used to determine when a character levels up.
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- Leveling up grants
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- +2 skill points to allocate to attributes
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- +1 to a special attribute of choice every other level
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