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BattleForge/Notes/Initial Ideas.md
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2026-07-06 14:34:43 -05:00

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BattleForge

Initial Ideas

  • Concept: BattleForge is a flexible "tactical game engine" web app that can be used to create skirmish-style games in a variety of genres.
  • Core Gameplay: Players control a team of units on a grid-based battlefield, taking turns to move and attack. The game emphasizes strategic positioning, unit abilities, and resource management.
  • Customization: Players can create and customize their own units, abilities, and battlefields, allowing for endless variety and replayability.
  • Multiplayer: Support asynchronous multiplayer, allowing players to compete against friends or strangers, with turn notifications (via email, in-app, or browser notifications) and matchmaking.
  • Single Player: Sandbox mode for free play with simple AI opponents.
  • Art Style: Images can be uploaded by users, but the app will also provide a library of free assets (units, structures, and terrain) to get started. The art style can be pixel art, isometric, or top-down, depending on user preference.

Basic Features

  • Unit Creation: Users can create custom units with various stats (health, attack, defense, speed) and abilities (e.g., heal, area damage, buffs).
  • Battlefield Editor: A drag-and-drop interface for designing custom battlefields with different terrain types (e.g., forests, mountains, water) that affect gameplay.
  • Turn-Based Combat: Players take turns moving their units and using abilities, with a simple UI for selecting actions and targeting.
  • Resource Management: Players can earn resources during battles to upgrade their units or purchase new ones for future battles.
  • Matchmaking and Leaderboards: A system for finding opponents and tracking player rankings based on wins, losses, and other performance metrics.