PostTeamEditor interpolated the scenario id into a <script> block as
'localStorage.setItem("scenario:<id>", ...)', so an id containing
'</script><script>...</script>' would break out of the JS-string context
and execute in the browser. Use json_encode with JSON_HEX_TAG / HEX_AMP /
HEX_APOS / HEX_QUOT so the id is always a safe JS string literal.
Adds a PostTeamEditorTest case that submits '</script><script>alert(1)</script>'
and asserts the literal '<script>alert(1)</script>' substring is absent
from the response. Updates the existing happy-path and FullFlowTest
assertions to match the new 'scenario:"demo"' (quoted) form.
88 lines
2.9 KiB
PHP
88 lines
2.9 KiB
PHP
<?php
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declare(strict_types=1);
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namespace BattleForge\Http\Handlers;
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use BattleForge\Application\ScenarioDraft;
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use BattleForge\Domain\ScenarioValidator;
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use BattleForge\Http\CsrfToken;
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use BattleForge\Http\Escape;
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use BattleForge\Http\Request;
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use BattleForge\Http\Response;
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final class PostTeamEditor
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{
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/** @param array<string, string> $params */
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public function handle(Request $request, array $params): Response
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{
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$submitted = (string) ($request->post['_csrf'] ?? '');
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$expected = (string) ($request->cookies['__csrf'] ?? '');
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$secret = (string) ($request->server['__csrf_secret'] ?? '');
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if ($secret === '' || $expected === '' || !CsrfToken::verify($submitted, $secret, $expected)) {
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return Response::html(403, '<h1>Forbidden</h1>');
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}
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try {
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$draft = ScenarioDraft::fromPost($request->post);
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$scenario = $draft->toScenario();
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ScenarioValidator::validate($scenario);
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} catch (\InvalidArgumentException $exception) {
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return $this->renderForm($request, $params['id'] ?? 'new', $request->cookies['__csrf'] ?? '', $exception->getMessage(), $request->post);
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}
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$json = json_encode($this->scenarioToArray($scenario), JSON_THROW_ON_ERROR);
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$url = (string) ($params['id'] ?? $scenario->id);
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$safeUrl = json_encode($url, JSON_HEX_TAG | JSON_HEX_AMP | JSON_HEX_APOS | JSON_HEX_QUOT);
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$body = <<<HTML
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<!DOCTYPE html>
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<html lang="en">
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<head><meta charset="utf-8"><title>Saved</title></head>
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<body>
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<p>Scenario saved.</p>
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<script type="module">
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localStorage.setItem('scenario:{$safeUrl}', $json);
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</script>
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</body>
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</html>
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HTML;
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return Response::html(200, $body);
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}
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/** @param array<string, mixed> $post */
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private function renderForm(Request $request, string $scenarioId, string $csrf, string $error, array $post): Response
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{
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$error = Escape::html($error);
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$csrf = Escape::html($csrf);
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$scenarioId = Escape::html($scenarioId);
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$old = array_intersect_key($post, array_flip([
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'id',
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'name',
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'battlefieldWidth',
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'battlefieldHeight',
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'victoryCondition',
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'holdRoundsRequired',
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]));
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$old = array_map(static fn ($v): string => is_scalar($v) ? (string) $v : '', $old);
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$teamA = $post['teamA']['units'] ?? [];
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$teamB = $post['teamB']['units'] ?? [];
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ob_start();
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require_once __DIR__ . '/../../Views/layout.php';
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require __DIR__ . '/../../Views/team-editor.php';
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$body = (string) ob_get_clean();
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return Response::html(200, $body);
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}
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/** @return array<string, mixed> */
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private function scenarioToArray(\BattleForge\Domain\Scenario $scenario): array
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{
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return \BattleForge\Application\ScenarioSerializer::scenarioToArray($scenario);
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}
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}
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