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PHP

<?php
declare(strict_types=1);
namespace BattleForge\Tests\Unit\Domain;
use BattleForge\Domain\Position;
use BattleForge\Domain\UnitState;
use InvalidArgumentException;
use PHPUnit\Framework\Attributes\DataProvider;
use PHPUnit\Framework\TestCase;
final class UnitStateTest extends TestCase
{
/**
* @param callable(): UnitState $createUnit
*/
#[DataProvider('invalidUnitProvider')]
public function testItRejectsInvalidConstructorArguments(callable $createUnit): void
{
$this->expectException(InvalidArgumentException::class);
$createUnit();
}
/**
* @return iterable<string, array{callable(): UnitState}>
*/
public static function invalidUnitProvider(): iterable
{
yield 'empty unit id' => [
static fn (): UnitState => new UnitState('', 'alpha', new Position(0, 0), 10, 10, 4, 2, 4, 2),
];
yield 'empty team id' => [
static fn (): UnitState => new UnitState('unit-1', '', new Position(0, 0), 10, 10, 4, 2, 4, 2),
];
yield 'zero maximum health' => [
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 0, 0, 4, 2, 4, 2),
];
yield 'negative health' => [
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 10, -1, 4, 2, 4, 2),
];
yield 'health above maximum' => [
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 10, 11, 4, 2, 4, 2),
];
yield 'negative attack' => [
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 10, 10, -1, 2, 4, 2),
];
yield 'negative defense' => [
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 10, 10, 4, -1, 4, 2),
];
yield 'zero speed' => [
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 10, 10, 4, 2, 0, 2),
];
yield 'negative actions remaining' => [
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 10, 10, 4, 2, 4, -1),
];
yield 'too many actions remaining' => [
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 10, 10, 4, 2, 4, 3),
];
}
public function testItReportsWhetherItIsDefeated(): void
{
self::assertTrue($this->unit(health: 0)->isDefeated());
self::assertFalse($this->unit(health: 1)->isDefeated());
}
public function testMovingReturnsAChangedCopy(): void
{
$unit = $this->unit();
$moved = $unit->moveTo(new Position(2, 3));
self::assertNotSame($unit, $moved);
self::assertSame('0:0', $unit->position->key());
self::assertSame('2:3', $moved->position->key());
}
public function testSpendingAnActionReturnsAChangedCopyAndRejectsExhaustedUnits(): void
{
$unit = $this->unit(actionsRemaining: 1);
$spent = $unit->spendAction();
self::assertSame(1, $unit->actionsRemaining);
self::assertSame(0, $spent->actionsRemaining);
$this->expectException(InvalidArgumentException::class);
$spent->spendAction();
}
public function testDamageCannotReduceHealthBelowZero(): void
{
$unit = $this->unit(health: 3);
$damaged = $unit->takeDamage(5);
self::assertSame(3, $unit->health);
self::assertSame(0, $damaged->health);
}
public function testNegativeDamageIsANoOp(): void
{
$unit = $this->unit(health: 7);
$damaged = $unit->takeDamage(-3);
self::assertNotSame($unit, $damaged);
self::assertSame(7, $damaged->health);
}
public function testMarkingAttackedReturnsAChangedCopy(): void
{
$unit = $this->unit();
$attacked = $unit->markAttacked();
self::assertFalse($unit->hasAttacked);
self::assertTrue($attacked->hasAttacked);
}
public function testStartingTurnResetsALivingUnit(): void
{
$unit = $this->unit(actionsRemaining: 0, hasAttacked: true);
$started = $unit->startTurn();
self::assertNotSame($unit, $started);
self::assertSame(2, $started->actionsRemaining);
self::assertFalse($started->hasAttacked);
}
public function testStartingTurnReturnsTheSameDefeatedUnit(): void
{
$unit = $this->unit(health: 0, actionsRemaining: 0, hasAttacked: true);
self::assertSame($unit, $unit->startTurn());
}
public function testItCarriesArchetypeAbilitiesAndBonus(): void
{
$unit = new UnitState(
id: 'unit-1',
teamId: 'alpha',
position: new Position(0, 0),
maxHealth: 10,
health: 10,
attack: 4,
defense: 2,
speed: 4,
actionsRemaining: 2,
hasAttacked: false,
archetype: \BattleForge\Domain\Archetype::Support,
abilities: ['heal', 'buff'],
attackBonus: 2,
hasUsedAbility: false,
);
self::assertSame(\BattleForge\Domain\Archetype::Support, $unit->archetype);
self::assertSame(['heal', 'buff'], $unit->abilities);
self::assertSame(2, $unit->attackBonus);
self::assertFalse($unit->hasUsedAbility);
}
public function testItRejectsEmptyStringAbilities(): void
{
$this->expectException(InvalidArgumentException::class);
$this->expectExceptionMessage('Unit abilities must be non-empty strings.');
new UnitState(
id: 'unit-1',
teamId: 'alpha',
position: new Position(0, 0),
maxHealth: 10,
health: 10,
attack: 4,
defense: 2,
speed: 4,
actionsRemaining: 2,
hasAttacked: false,
archetype: \BattleForge\Domain\Archetype::Defender,
abilities: [''],
);
}
public function testItExposesAllowedAbilitiesFromTheArchetypeCatalog(): void
{
$unit = $this->unit();
self::assertSame(
\BattleForge\Domain\ArchetypeCatalog::templates()[$unit->archetype->value]->allowedAbilities,
$unit->allowedAbilities(),
);
}
public function testWithAttackBonusReturnsAChangedCopyAndRejectsNegativeBonus(): void
{
$unit = $this->unit();
$buffed = $unit->withAttackBonus(3);
self::assertNotSame($unit, $buffed);
self::assertSame(0, $unit->attackBonus);
self::assertSame(3, $buffed->attackBonus);
$this->expectException(\InvalidArgumentException::class);
$unit->withAttackBonus(-1);
}
public function testSpendAbilityMarksAndConsumesOneActionButNotTwo(): void
{
$unit = $this->unit();
$spent = $unit->spendAbility();
self::assertSame(1, $spent->actionsRemaining);
self::assertTrue($spent->hasUsedAbility);
}
public function testSpendAbilityRejectsAUnitThatAlreadyUsedAnAbility(): void
{
$unit = $this->unit(hasUsedAbility: true);
$this->expectException(\InvalidArgumentException::class);
$unit->spendAbility();
}
public function testStartTurnClearsAttackBonusAndAbilityUse(): void
{
$unit = $this->unit(actionsRemaining: 0, hasAttacked: true, attackBonus: 3, hasUsedAbility: true);
$started = $unit->startTurn();
self::assertSame(2, $started->actionsRemaining);
self::assertFalse($started->hasAttacked);
self::assertSame(0, $started->attackBonus);
self::assertFalse($started->hasUsedAbility);
}
public function testStartTurnResetsWadedFlag(): void
{
$unit = $this->unit(wadedThisTurn: true);
$started = $unit->startTurn();
self::assertFalse($started->wadedThisTurn);
}
public function testWithWadedSetsAndClearsFlag(): void
{
$unit = $this->unit();
self::assertFalse($unit->wadedThisTurn);
$wading = $unit->withWaded(true);
self::assertTrue($wading->wadedThisTurn);
$dry = $wading->withWaded(false);
self::assertFalse($dry->wadedThisTurn);
}
private function unit(
int $health = 10,
int $actionsRemaining = 2,
bool $hasAttacked = false,
int $attackBonus = 0,
bool $hasUsedAbility = false,
bool $wadedThisTurn = false,
): UnitState {
return new UnitState(
'unit-1',
'alpha',
new Position(0, 0),
10,
$health,
4,
2,
4,
$actionsRemaining,
$hasAttacked,
archetype: \BattleForge\Domain\Archetype::Defender,
abilities: [],
attackBonus: $attackBonus,
hasUsedAbility: $hasUsedAbility,
);
}
}