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0ac8c06c5e
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5ddfff2679 |
@@ -0,0 +1 @@
|
||||
*.php text eol=lf
|
||||
@@ -0,0 +1,27 @@
|
||||
name: CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
- develop
|
||||
pull_request:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
php:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@34e114876b0b11c390a56381ad16ebd13914f8d5 # v4
|
||||
with:
|
||||
persist-credentials: false
|
||||
- uses: shivammathur/setup-php@b604ade2a87db23f8871b7182e69ec5e75effb45 # v2
|
||||
with:
|
||||
php-version: '8.3'
|
||||
coverage: none
|
||||
tools: composer:v2
|
||||
- run: composer validate --strict
|
||||
- run: composer install --no-interaction --prefer-dist
|
||||
- run: composer check
|
||||
@@ -0,0 +1,3 @@
|
||||
.worktrees/
|
||||
/vendor/
|
||||
/var/
|
||||
@@ -0,0 +1,41 @@
|
||||
{
|
||||
"name": "battleforge/battleforge",
|
||||
"description": "A standalone tactical combat game.",
|
||||
"type": "project",
|
||||
"license": "proprietary",
|
||||
"require": {
|
||||
"php": "^8.3"
|
||||
},
|
||||
"require-dev": {
|
||||
"dealerdirect/phpcodesniffer-composer-installer": "^1.0",
|
||||
"phpstan/phpstan": "^2.0",
|
||||
"phpunit/phpunit": "^11.5",
|
||||
"squizlabs/php_codesniffer": "^3.10"
|
||||
},
|
||||
"autoload": {
|
||||
"psr-4": {
|
||||
"BattleForge\\": "src/"
|
||||
}
|
||||
},
|
||||
"autoload-dev": {
|
||||
"psr-4": {
|
||||
"BattleForge\\Tests\\": "tests/"
|
||||
}
|
||||
},
|
||||
"scripts": {
|
||||
"lint": "phpcs",
|
||||
"analyse": "phpstan analyse --no-progress",
|
||||
"test": "phpunit",
|
||||
"check": [
|
||||
"@lint",
|
||||
"@analyse",
|
||||
"@test"
|
||||
]
|
||||
},
|
||||
"config": {
|
||||
"allow-plugins": {
|
||||
"dealerdirect/phpcodesniffer-composer-installer": true
|
||||
},
|
||||
"sort-packages": true
|
||||
}
|
||||
}
|
||||
Generated
+2040
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0"?>
|
||||
<ruleset name="BattleForge">
|
||||
<description>BattleForge coding standards.</description>
|
||||
|
||||
<file>src</file>
|
||||
<file>tests</file>
|
||||
|
||||
<arg name="colors"/>
|
||||
<arg value="sp"/>
|
||||
|
||||
<rule ref="PSR12"/>
|
||||
</ruleset>
|
||||
@@ -0,0 +1,6 @@
|
||||
parameters:
|
||||
level: 6
|
||||
paths:
|
||||
- src
|
||||
- tests
|
||||
tmpDir: var/phpstan
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<phpunit xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:noNamespaceSchemaLocation="https://schema.phpunit.de/11.5/phpunit.xsd"
|
||||
bootstrap="vendor/autoload.php"
|
||||
cacheDirectory="var/phpunit"
|
||||
colors="true">
|
||||
<testsuites>
|
||||
<testsuite name="BattleForge Test Suite">
|
||||
<directory>tests</directory>
|
||||
</testsuite>
|
||||
</testsuites>
|
||||
|
||||
<source>
|
||||
<include>
|
||||
<directory>src</directory>
|
||||
</include>
|
||||
</source>
|
||||
</phpunit>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Domain;
|
||||
|
||||
enum Archetype: string
|
||||
{
|
||||
case Defender = 'defender';
|
||||
case Striker = 'striker';
|
||||
case Support = 'support';
|
||||
case Scout = 'scout';
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Domain;
|
||||
|
||||
final class ArchetypeCatalog
|
||||
{
|
||||
/**
|
||||
* @return array<string, ArchetypeTemplate>
|
||||
*/
|
||||
public static function templates(): array
|
||||
{
|
||||
static $cache = null;
|
||||
|
||||
if ($cache !== null) {
|
||||
return $cache;
|
||||
}
|
||||
|
||||
$cache = [
|
||||
Archetype::Defender->value => new ArchetypeTemplate(
|
||||
minHealth: 10,
|
||||
maxHealth: 14,
|
||||
minAttack: 2,
|
||||
maxAttack: 4,
|
||||
minDefense: 3,
|
||||
maxDefense: 5,
|
||||
minSpeed: 1,
|
||||
maxSpeed: 3,
|
||||
allowedAbilities: ['buff'],
|
||||
),
|
||||
Archetype::Striker->value => new ArchetypeTemplate(
|
||||
minHealth: 6,
|
||||
maxHealth: 10,
|
||||
minAttack: 4,
|
||||
maxAttack: 6,
|
||||
minDefense: 1,
|
||||
maxDefense: 2,
|
||||
minSpeed: 2,
|
||||
maxSpeed: 4,
|
||||
allowedAbilities: ['area_damage'],
|
||||
),
|
||||
Archetype::Support->value => new ArchetypeTemplate(
|
||||
minHealth: 5,
|
||||
maxHealth: 9,
|
||||
minAttack: 1,
|
||||
maxAttack: 3,
|
||||
minDefense: 1,
|
||||
maxDefense: 3,
|
||||
minSpeed: 2,
|
||||
maxSpeed: 4,
|
||||
allowedAbilities: ['heal', 'buff'],
|
||||
),
|
||||
Archetype::Scout->value => new ArchetypeTemplate(
|
||||
minHealth: 4,
|
||||
maxHealth: 7,
|
||||
minAttack: 2,
|
||||
maxAttack: 4,
|
||||
minDefense: 0,
|
||||
maxDefense: 2,
|
||||
minSpeed: 4,
|
||||
maxSpeed: 6,
|
||||
allowedAbilities: [],
|
||||
),
|
||||
];
|
||||
|
||||
return $cache;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Domain;
|
||||
|
||||
use InvalidArgumentException;
|
||||
|
||||
final readonly class ArchetypeTemplate
|
||||
{
|
||||
/** @param list<string> $allowedAbilities */
|
||||
public function __construct(
|
||||
public int $minHealth,
|
||||
public int $maxHealth,
|
||||
public int $minAttack,
|
||||
public int $maxAttack,
|
||||
public int $minDefense,
|
||||
public int $maxDefense,
|
||||
public int $minSpeed,
|
||||
public int $maxSpeed,
|
||||
public array $allowedAbilities,
|
||||
) {
|
||||
if ($this->minHealth > $this->maxHealth) {
|
||||
throw new InvalidArgumentException('Health range is inverted.');
|
||||
}
|
||||
if ($this->minAttack > $this->maxAttack) {
|
||||
throw new InvalidArgumentException('Attack range is inverted.');
|
||||
}
|
||||
if ($this->minDefense > $this->maxDefense) {
|
||||
throw new InvalidArgumentException('Defense range is inverted.');
|
||||
}
|
||||
if ($this->minSpeed > $this->maxSpeed || $this->minSpeed < 1) {
|
||||
throw new InvalidArgumentException('Speed range must be at least 1 and non-inverted.');
|
||||
}
|
||||
if ($this->minHealth < 1) {
|
||||
throw new InvalidArgumentException('Minimum health must be at least 1.');
|
||||
}
|
||||
}
|
||||
|
||||
/** @return array{maxHealth: int, attack: int, defense: int, speed: int} */
|
||||
public function defaultStats(): array
|
||||
{
|
||||
return [
|
||||
'maxHealth' => (int) ceil(($this->minHealth + $this->maxHealth) / 2),
|
||||
'attack' => (int) ceil(($this->minAttack + $this->maxAttack) / 2),
|
||||
'defense' => (int) ceil(($this->minDefense + $this->maxDefense) / 2),
|
||||
'speed' => (int) ceil(($this->minSpeed + $this->maxSpeed) / 2),
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Domain;
|
||||
|
||||
use InvalidArgumentException;
|
||||
use SplQueue;
|
||||
|
||||
final readonly class Battlefield
|
||||
{
|
||||
/** @var array<string, Terrain> */
|
||||
private array $terrain;
|
||||
|
||||
/**
|
||||
* @param array<string, Terrain> $terrain
|
||||
*/
|
||||
public function __construct(
|
||||
public int $width,
|
||||
public int $height,
|
||||
array $terrain = [],
|
||||
) {
|
||||
if ($width < 8 || $width > 16 || $height < 8 || $height > 16) {
|
||||
throw new InvalidArgumentException('Battlefield dimensions must each be between 8 and 16.');
|
||||
}
|
||||
|
||||
$validatedTerrain = [];
|
||||
|
||||
foreach ($terrain as $key => $terrainType) {
|
||||
if (!self::isTerrain($terrainType)) {
|
||||
throw new InvalidArgumentException("Invalid terrain value at coordinate {$key}.");
|
||||
}
|
||||
|
||||
$position = self::positionFromTerrainKey($key);
|
||||
|
||||
if (!$this->contains($position)) {
|
||||
throw new InvalidArgumentException("Terrain coordinate {$key} is outside the battlefield.");
|
||||
}
|
||||
|
||||
$validatedTerrain[$key] = $terrainType;
|
||||
}
|
||||
|
||||
$this->terrain = $validatedTerrain;
|
||||
}
|
||||
|
||||
private static function isTerrain(mixed $terrain): bool
|
||||
{
|
||||
return $terrain instanceof Terrain;
|
||||
}
|
||||
|
||||
private static function positionFromTerrainKey(mixed $key): Position
|
||||
{
|
||||
if (!is_string($key) || preg_match('/^(\d+):(\d+)$/', $key, $matches) !== 1) {
|
||||
throw new InvalidArgumentException("Invalid terrain coordinate: {$key}.");
|
||||
}
|
||||
|
||||
$position = new Position((int) $matches[1], (int) $matches[2]);
|
||||
|
||||
if ($key !== $position->key()) {
|
||||
throw new InvalidArgumentException("Invalid terrain coordinate: {$key}.");
|
||||
}
|
||||
|
||||
return $position;
|
||||
}
|
||||
|
||||
public function contains(Position $position): bool
|
||||
{
|
||||
return $position->x >= 0
|
||||
&& $position->x < $this->width
|
||||
&& $position->y >= 0
|
||||
&& $position->y < $this->height;
|
||||
}
|
||||
|
||||
public function terrainAt(Position $position): Terrain
|
||||
{
|
||||
return $this->terrain[$position->key()] ?? Terrain::Open;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param list<Position> $occupied
|
||||
* @return array<string, int>
|
||||
*/
|
||||
public function reachable(Position $start, int $budget, array $occupied): array
|
||||
{
|
||||
if (!$this->contains($start)) {
|
||||
throw new InvalidArgumentException('Reachability start position is outside the battlefield.');
|
||||
}
|
||||
|
||||
if ($budget < 0) {
|
||||
throw new InvalidArgumentException('Reachability budget cannot be negative.');
|
||||
}
|
||||
|
||||
$occupiedKeys = [];
|
||||
|
||||
foreach ($occupied as $position) {
|
||||
if (!$this->contains($position)) {
|
||||
throw new InvalidArgumentException('Occupied position is outside the battlefield.');
|
||||
}
|
||||
|
||||
$occupiedKeys[$position->key()] = true;
|
||||
}
|
||||
|
||||
$costs = [$start->key() => 0];
|
||||
/** @var SplQueue<Position> $queue */
|
||||
$queue = new SplQueue();
|
||||
$queue->enqueue($start);
|
||||
|
||||
while (!$queue->isEmpty()) {
|
||||
$current = $queue->dequeue();
|
||||
$currentCost = $costs[$current->key()];
|
||||
|
||||
foreach ($this->neighbors($current) as $neighbor) {
|
||||
$key = $neighbor->key();
|
||||
$movementCost = $this->terrainAt($neighbor)->movementCost();
|
||||
|
||||
if ($movementCost === null || isset($occupiedKeys[$key])) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$cost = $currentCost + $movementCost;
|
||||
|
||||
if ($cost > $budget || (isset($costs[$key]) && $costs[$key] <= $cost)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$costs[$key] = $cost;
|
||||
$queue->enqueue($neighbor);
|
||||
}
|
||||
}
|
||||
|
||||
return $costs;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return list<Position>
|
||||
*/
|
||||
private function neighbors(Position $position): array
|
||||
{
|
||||
$neighbors = [
|
||||
new Position($position->x + 1, $position->y),
|
||||
new Position($position->x - 1, $position->y),
|
||||
new Position($position->x, $position->y + 1),
|
||||
new Position($position->x, $position->y - 1),
|
||||
];
|
||||
|
||||
return array_values(array_filter($neighbors, $this->contains(...)));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,159 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Domain;
|
||||
|
||||
use InvalidArgumentException;
|
||||
|
||||
final class CombatEngine
|
||||
{
|
||||
public function move(MatchState $match, string $unitId, Position $destination): MatchState
|
||||
{
|
||||
$this->assertMatchActive($match);
|
||||
|
||||
$unit = $this->unitOrFail($match, $unitId);
|
||||
$this->assertCanAct($match, $unit);
|
||||
|
||||
$occupied = [];
|
||||
|
||||
foreach ($match->units as $otherUnit) {
|
||||
if ($otherUnit->id !== $unit->id && !$otherUnit->isDefeated()) {
|
||||
$occupied[] = $otherUnit->position;
|
||||
}
|
||||
}
|
||||
|
||||
$reachable = $match->battlefield->reachable($unit->position, $unit->speed, $occupied);
|
||||
|
||||
if ($destination->key() === $unit->position->key() || !isset($reachable[$destination->key()])) {
|
||||
throw new CombatException('Destination is not reachable.');
|
||||
}
|
||||
|
||||
$movedUnit = $unit->moveTo($destination)->spendAction();
|
||||
$next = $match->withUnit($movedUnit);
|
||||
$actionLog = [...$match->actionLog, "{$unit->id} moved to {$destination->key()}"];
|
||||
|
||||
return $next->copy(actionLog: $actionLog);
|
||||
}
|
||||
|
||||
public function attack(MatchState $match, string $attackerId, string $targetId): MatchState
|
||||
{
|
||||
$this->assertMatchActive($match);
|
||||
|
||||
$attacker = $this->unitOrFail($match, $attackerId);
|
||||
$this->assertCanAct($match, $attacker);
|
||||
|
||||
if ($attacker->hasAttacked) {
|
||||
throw new CombatException('Unit has already attacked this turn.');
|
||||
}
|
||||
|
||||
$target = $this->unitOrFail($match, $targetId);
|
||||
|
||||
if ($target->teamId === $attacker->teamId || $target->isDefeated()) {
|
||||
throw new CombatException('Target must be an active enemy unit.');
|
||||
}
|
||||
|
||||
$distance = $attacker->position->distanceTo($target->position);
|
||||
|
||||
if ($distance !== 1) {
|
||||
throw new CombatException('Target is outside attack range.');
|
||||
}
|
||||
|
||||
$terrainDefense = $match->battlefield->terrainAt($target->position)->defenseBonus();
|
||||
$damage = max(1, $attacker->attack - $target->defense - $terrainDefense);
|
||||
$updatedAttacker = $attacker->markAttacked()->spendAction();
|
||||
$updatedTarget = $target->takeDamage($damage);
|
||||
$next = $match->withUnit($updatedAttacker)->withUnit($updatedTarget);
|
||||
$actionLog = [...$match->actionLog, "{$attacker->id} attacked {$target->id} for {$damage} damage"];
|
||||
$next = $next->copy(actionLog: $actionLog);
|
||||
|
||||
foreach ($next->units as $unit) {
|
||||
if ($unit->teamId !== $attacker->teamId && !$unit->isDefeated()) {
|
||||
return $next;
|
||||
}
|
||||
}
|
||||
|
||||
return $next->withWinner($attacker->teamId);
|
||||
}
|
||||
|
||||
public function endTurn(MatchState $match): MatchState
|
||||
{
|
||||
$this->assertMatchActive($match);
|
||||
|
||||
$teamIds = [];
|
||||
|
||||
foreach ($match->units as $unit) {
|
||||
$teamIds[$unit->teamId] = true;
|
||||
}
|
||||
|
||||
$teamIds = array_keys($teamIds);
|
||||
sort($teamIds);
|
||||
|
||||
if ($teamIds !== ['alpha', 'bravo']) {
|
||||
throw new CombatException('Matches require alpha and bravo teams.');
|
||||
}
|
||||
|
||||
$livingTeams = ['alpha' => false, 'bravo' => false];
|
||||
|
||||
foreach ($match->units as $unit) {
|
||||
if (!$unit->isDefeated()) {
|
||||
$livingTeams[$unit->teamId] = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!$livingTeams['alpha'] || !$livingTeams['bravo']) {
|
||||
throw new CombatException('Cannot end turn while a team is eliminated.');
|
||||
}
|
||||
|
||||
$endingTeamId = $match->activeTeamId;
|
||||
$nextTeamId = $endingTeamId === 'alpha' ? 'bravo' : 'alpha';
|
||||
|
||||
if ($nextTeamId === 'alpha' && $match->round === PHP_INT_MAX) {
|
||||
throw new CombatException('Match round limit reached.');
|
||||
}
|
||||
|
||||
$units = [];
|
||||
|
||||
foreach ($match->units as $unit) {
|
||||
$units[] = $unit->teamId === $nextTeamId ? $unit->startTurn() : $unit;
|
||||
}
|
||||
|
||||
return $match->copy(
|
||||
units: $units,
|
||||
activeTeamId: $nextTeamId,
|
||||
round: $match->round + ($nextTeamId === 'alpha' ? 1 : 0),
|
||||
actionLog: [...$match->actionLog, "{$endingTeamId} ended turn"],
|
||||
);
|
||||
}
|
||||
|
||||
private function unitOrFail(MatchState $match, string $unitId): UnitState
|
||||
{
|
||||
try {
|
||||
return $match->unit($unitId);
|
||||
} catch (InvalidArgumentException $exception) {
|
||||
throw new CombatException("Unknown unit: {$unitId}.", previous: $exception);
|
||||
}
|
||||
}
|
||||
|
||||
private function assertMatchActive(MatchState $match): void
|
||||
{
|
||||
if ($match->winnerTeamId !== null) {
|
||||
throw new CombatException('The match is already complete.');
|
||||
}
|
||||
}
|
||||
|
||||
private function assertCanAct(MatchState $match, UnitState $unit): void
|
||||
{
|
||||
if ($unit->teamId !== $match->activeTeamId) {
|
||||
throw new CombatException("It is not this unit's turn.");
|
||||
}
|
||||
|
||||
if ($unit->isDefeated()) {
|
||||
throw new CombatException('Defeated units cannot act.');
|
||||
}
|
||||
|
||||
if ($unit->actionsRemaining === 0) {
|
||||
throw new CombatException('Unit has no actions remaining.');
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Domain;
|
||||
|
||||
use DomainException;
|
||||
|
||||
final class CombatException extends DomainException
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Domain;
|
||||
|
||||
use InvalidArgumentException;
|
||||
|
||||
final readonly class MatchState
|
||||
{
|
||||
/**
|
||||
* @param list<UnitState> $units
|
||||
* @param list<string> $actionLog
|
||||
*/
|
||||
public function __construct(
|
||||
public Battlefield $battlefield,
|
||||
public array $units,
|
||||
public string $activeTeamId,
|
||||
public int $round = 1,
|
||||
public ?string $winnerTeamId = null,
|
||||
public array $actionLog = [],
|
||||
) {
|
||||
if (!self::isList($units)) {
|
||||
throw new InvalidArgumentException('Match units must be a list.');
|
||||
}
|
||||
|
||||
if ($units === []) {
|
||||
throw new InvalidArgumentException('Match must contain at least one unit.');
|
||||
}
|
||||
|
||||
$unitIds = [];
|
||||
$teamIds = [];
|
||||
$occupiedPositions = [];
|
||||
|
||||
foreach ($units as $unit) {
|
||||
if (!self::isUnitState($unit)) {
|
||||
throw new InvalidArgumentException('Match units must contain only UnitState instances.');
|
||||
}
|
||||
|
||||
if (isset($unitIds[$unit->id])) {
|
||||
throw new InvalidArgumentException("Duplicate unit id: {$unit->id}.");
|
||||
}
|
||||
|
||||
if (!$battlefield->contains($unit->position)) {
|
||||
throw new InvalidArgumentException("Unit {$unit->id} is outside the battlefield.");
|
||||
}
|
||||
|
||||
if (!$unit->isDefeated() && $battlefield->terrainAt($unit->position)->movementCost() === null) {
|
||||
throw new InvalidArgumentException("Living unit {$unit->id} must stand on passable terrain.");
|
||||
}
|
||||
|
||||
$positionKey = $unit->position->key();
|
||||
|
||||
if (!$unit->isDefeated() && isset($occupiedPositions[$positionKey])) {
|
||||
throw new InvalidArgumentException("Living units cannot share position {$positionKey}.");
|
||||
}
|
||||
|
||||
if (!$unit->isDefeated()) {
|
||||
$occupiedPositions[$positionKey] = true;
|
||||
}
|
||||
|
||||
$unitIds[$unit->id] = true;
|
||||
$teamIds[$unit->teamId] = true;
|
||||
}
|
||||
|
||||
if ($activeTeamId === '') {
|
||||
throw new InvalidArgumentException('Active team id cannot be empty.');
|
||||
}
|
||||
|
||||
if (!isset($teamIds[$activeTeamId])) {
|
||||
throw new InvalidArgumentException("Active team has no units: {$activeTeamId}.");
|
||||
}
|
||||
|
||||
if ($round < 1) {
|
||||
throw new InvalidArgumentException('Match round must be at least 1.');
|
||||
}
|
||||
|
||||
if (!self::isList($actionLog)) {
|
||||
throw new InvalidArgumentException('Match action log must be a list.');
|
||||
}
|
||||
|
||||
foreach ($actionLog as $entry) {
|
||||
if (!self::isString($entry)) {
|
||||
throw new InvalidArgumentException('Match action log entries must be strings.');
|
||||
}
|
||||
}
|
||||
|
||||
if ($winnerTeamId !== null && $winnerTeamId === '') {
|
||||
throw new InvalidArgumentException('Winner team id cannot be empty.');
|
||||
}
|
||||
|
||||
if ($winnerTeamId !== null && !isset($teamIds[$winnerTeamId])) {
|
||||
throw new InvalidArgumentException("Winner team has no units: {$winnerTeamId}.");
|
||||
}
|
||||
}
|
||||
|
||||
private static function isUnitState(mixed $unit): bool
|
||||
{
|
||||
return $unit instanceof UnitState;
|
||||
}
|
||||
|
||||
private static function isString(mixed $value): bool
|
||||
{
|
||||
return is_string($value);
|
||||
}
|
||||
|
||||
private static function isList(mixed $value): bool
|
||||
{
|
||||
return is_array($value) && array_is_list($value);
|
||||
}
|
||||
|
||||
public function unit(string $id): UnitState
|
||||
{
|
||||
foreach ($this->units as $unit) {
|
||||
if ($unit->id === $id) {
|
||||
return $unit;
|
||||
}
|
||||
}
|
||||
|
||||
throw new InvalidArgumentException("Unknown unit id: {$id}.");
|
||||
}
|
||||
|
||||
public function withUnit(UnitState $replacement): self
|
||||
{
|
||||
$units = $this->units;
|
||||
|
||||
foreach ($units as $index => $unit) {
|
||||
if ($unit->id === $replacement->id) {
|
||||
$units[$index] = $replacement;
|
||||
|
||||
return $this->copy(units: $units);
|
||||
}
|
||||
}
|
||||
|
||||
throw new InvalidArgumentException("Unknown unit id: {$replacement->id}.");
|
||||
}
|
||||
|
||||
public function withWinner(?string $winnerTeamId): self
|
||||
{
|
||||
return new self(
|
||||
$this->battlefield,
|
||||
$this->units,
|
||||
$this->activeTeamId,
|
||||
$this->round,
|
||||
$winnerTeamId,
|
||||
$this->actionLog,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param list<UnitState>|null $units
|
||||
* @param list<string>|null $actionLog
|
||||
*/
|
||||
public function copy(
|
||||
?array $units = null,
|
||||
?string $activeTeamId = null,
|
||||
?int $round = null,
|
||||
?array $actionLog = null,
|
||||
): self {
|
||||
return new self(
|
||||
$this->battlefield,
|
||||
$units ?? $this->units,
|
||||
$activeTeamId ?? $this->activeTeamId,
|
||||
$round ?? $this->round,
|
||||
$this->winnerTeamId,
|
||||
$actionLog ?? $this->actionLog,
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Domain;
|
||||
|
||||
final readonly class Position
|
||||
{
|
||||
public function __construct(
|
||||
public int $x,
|
||||
public int $y,
|
||||
) {
|
||||
}
|
||||
|
||||
public function key(): string
|
||||
{
|
||||
return $this->x . ':' . $this->y;
|
||||
}
|
||||
|
||||
public function distanceTo(self $position): int
|
||||
{
|
||||
return abs($this->x - $position->x) + abs($this->y - $position->y);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Domain;
|
||||
|
||||
enum Terrain: string
|
||||
{
|
||||
case Open = 'open';
|
||||
case Forest = 'forest';
|
||||
case Rough = 'rough';
|
||||
case Water = 'water';
|
||||
case Blocking = 'blocking';
|
||||
|
||||
public function movementCost(): ?int
|
||||
{
|
||||
return match ($this) {
|
||||
self::Open => 1,
|
||||
self::Forest, self::Rough => 2,
|
||||
self::Water, self::Blocking => null,
|
||||
};
|
||||
}
|
||||
|
||||
public function defenseBonus(): int
|
||||
{
|
||||
return $this === self::Forest ? 1 : 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Domain;
|
||||
|
||||
use InvalidArgumentException;
|
||||
|
||||
final readonly class UnitState
|
||||
{
|
||||
public function __construct(
|
||||
public string $id,
|
||||
public string $teamId,
|
||||
public Position $position,
|
||||
public int $maxHealth,
|
||||
public int $health,
|
||||
public int $attack,
|
||||
public int $defense,
|
||||
public int $speed,
|
||||
public int $actionsRemaining,
|
||||
public bool $hasAttacked = false,
|
||||
) {
|
||||
if ($id === '') {
|
||||
throw new InvalidArgumentException('Unit id cannot be empty.');
|
||||
}
|
||||
|
||||
if ($teamId === '') {
|
||||
throw new InvalidArgumentException('Unit team id cannot be empty.');
|
||||
}
|
||||
|
||||
if ($maxHealth < 1) {
|
||||
throw new InvalidArgumentException('Unit maximum health must be at least 1.');
|
||||
}
|
||||
|
||||
if ($health < 0 || $health > $maxHealth) {
|
||||
throw new InvalidArgumentException('Unit health must be between 0 and maximum health.');
|
||||
}
|
||||
|
||||
if ($attack < 0 || $defense < 0) {
|
||||
throw new InvalidArgumentException('Unit attack and defense cannot be negative.');
|
||||
}
|
||||
|
||||
if ($speed < 1) {
|
||||
throw new InvalidArgumentException('Unit speed must be at least 1.');
|
||||
}
|
||||
|
||||
if ($actionsRemaining < 0 || $actionsRemaining > 2) {
|
||||
throw new InvalidArgumentException('Unit actions remaining must be between 0 and 2.');
|
||||
}
|
||||
}
|
||||
|
||||
public function isDefeated(): bool
|
||||
{
|
||||
return $this->health === 0;
|
||||
}
|
||||
|
||||
public function moveTo(Position $position): self
|
||||
{
|
||||
return $this->copy(position: $position);
|
||||
}
|
||||
|
||||
public function spendAction(): self
|
||||
{
|
||||
if ($this->actionsRemaining === 0) {
|
||||
throw new InvalidArgumentException('Unit has no actions remaining.');
|
||||
}
|
||||
|
||||
return $this->copy(actionsRemaining: $this->actionsRemaining - 1);
|
||||
}
|
||||
|
||||
public function takeDamage(int $damage): self
|
||||
{
|
||||
return $this->copy(health: max(0, $this->health - max(0, $damage)));
|
||||
}
|
||||
|
||||
public function markAttacked(): self
|
||||
{
|
||||
return $this->copy(hasAttacked: true);
|
||||
}
|
||||
|
||||
public function startTurn(): self
|
||||
{
|
||||
if ($this->isDefeated()) {
|
||||
return $this;
|
||||
}
|
||||
|
||||
return $this->copy(actionsRemaining: 2, hasAttacked: false);
|
||||
}
|
||||
|
||||
private function copy(
|
||||
?Position $position = null,
|
||||
?int $health = null,
|
||||
?int $actionsRemaining = null,
|
||||
?bool $hasAttacked = null,
|
||||
): self {
|
||||
return new self(
|
||||
$this->id,
|
||||
$this->teamId,
|
||||
$position ?? $this->position,
|
||||
$this->maxHealth,
|
||||
$health ?? $this->health,
|
||||
$this->attack,
|
||||
$this->defense,
|
||||
$this->speed,
|
||||
$actionsRemaining ?? $this->actionsRemaining,
|
||||
$hasAttacked ?? $this->hasAttacked,
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Tests\Unit\Domain;
|
||||
|
||||
use BattleForge\Domain\Archetype;
|
||||
use BattleForge\Domain\ArchetypeCatalog;
|
||||
use BattleForge\Domain\ArchetypeTemplate;
|
||||
use PHPUnit\Framework\TestCase;
|
||||
|
||||
final class ArchetypeCatalogTest extends TestCase
|
||||
{
|
||||
public function testItExposesExactlyTheFourPlannedArchetypes(): void
|
||||
{
|
||||
$keys = array_keys(ArchetypeCatalog::templates());
|
||||
|
||||
sort($keys);
|
||||
|
||||
self::assertSame(['defender', 'scout', 'striker', 'support'], $keys);
|
||||
}
|
||||
|
||||
public function testEveryArchetypeTemplateCarriesAllFourStatRanges(): void
|
||||
{
|
||||
foreach (ArchetypeCatalog::templates() as $key => $template) {
|
||||
self::assertInstanceOf(ArchetypeTemplate::class, $template);
|
||||
self::assertLessThanOrEqual($template->maxHealth, $template->minHealth);
|
||||
self::assertLessThanOrEqual($template->maxAttack, $template->minAttack);
|
||||
self::assertLessThanOrEqual($template->maxDefense, $template->minDefense);
|
||||
self::assertLessThanOrEqual($template->maxSpeed, $template->minSpeed);
|
||||
self::assertGreaterThanOrEqual(1, $template->minSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
public function testEveryArchetypeTemplateDefaultsToTheCenterOfItsRanges(): void
|
||||
{
|
||||
foreach (ArchetypeCatalog::templates() as $template) {
|
||||
$defaults = $template->defaultStats();
|
||||
|
||||
self::assertSame((int) ceil(($template->minHealth + $template->maxHealth) / 2), $defaults['maxHealth']);
|
||||
self::assertSame((int) ceil(($template->minAttack + $template->maxAttack) / 2), $defaults['attack']);
|
||||
self::assertSame((int) ceil(($template->minDefense + $template->maxDefense) / 2), $defaults['defense']);
|
||||
self::assertSame((int) ceil(($template->minSpeed + $template->maxSpeed) / 2), $defaults['speed']);
|
||||
}
|
||||
}
|
||||
|
||||
public function testDefaultStatsReturnAllFourKeys(): void
|
||||
{
|
||||
$template = ArchetypeCatalog::templates()[Archetype::Defender->value];
|
||||
|
||||
self::assertSame(
|
||||
['maxHealth', 'attack', 'defense', 'speed'],
|
||||
array_keys($template->defaultStats()),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Tests\Unit\Domain;
|
||||
|
||||
use BattleForge\Domain\ArchetypeTemplate;
|
||||
use PHPUnit\Framework\TestCase;
|
||||
|
||||
final class ArchetypeTemplateTest extends TestCase
|
||||
{
|
||||
public function testItRejectsInvertedStatRanges(): void
|
||||
{
|
||||
$this->expectException(\InvalidArgumentException::class);
|
||||
|
||||
new ArchetypeTemplate(
|
||||
minHealth: 10,
|
||||
maxHealth: 5,
|
||||
minAttack: 1,
|
||||
maxAttack: 3,
|
||||
minDefense: 0,
|
||||
maxDefense: 2,
|
||||
minSpeed: 1,
|
||||
maxSpeed: 4,
|
||||
allowedAbilities: [],
|
||||
);
|
||||
}
|
||||
|
||||
public function testItRejectsZeroMinimumSpeed(): void
|
||||
{
|
||||
$this->expectException(\InvalidArgumentException::class);
|
||||
|
||||
new ArchetypeTemplate(
|
||||
minHealth: 5,
|
||||
maxHealth: 10,
|
||||
minAttack: 1,
|
||||
maxAttack: 3,
|
||||
minDefense: 0,
|
||||
maxDefense: 2,
|
||||
minSpeed: 0,
|
||||
maxSpeed: 4,
|
||||
allowedAbilities: [],
|
||||
);
|
||||
}
|
||||
|
||||
public function testItExposesAllowedAbilitiesVerbatim(): void
|
||||
{
|
||||
$template = new ArchetypeTemplate(
|
||||
minHealth: 5,
|
||||
maxHealth: 10,
|
||||
minAttack: 1,
|
||||
maxAttack: 3,
|
||||
minDefense: 0,
|
||||
maxDefense: 2,
|
||||
minSpeed: 1,
|
||||
maxSpeed: 4,
|
||||
allowedAbilities: ['heal', 'buff'],
|
||||
);
|
||||
|
||||
self::assertSame(['heal', 'buff'], $template->allowedAbilities);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,121 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Tests\Unit\Domain;
|
||||
|
||||
use BattleForge\Domain\Battlefield;
|
||||
use BattleForge\Domain\Position;
|
||||
use BattleForge\Domain\Terrain;
|
||||
use InvalidArgumentException;
|
||||
use PHPUnit\Framework\TestCase;
|
||||
|
||||
final class BattlefieldTest extends TestCase
|
||||
{
|
||||
public function testItRejectsDimensionsOutsideTheSupportedRange(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
new Battlefield(7, 16);
|
||||
}
|
||||
|
||||
public function testItAcceptsMinimumAndMaximumDimensions(): void
|
||||
{
|
||||
$minimum = new Battlefield(8, 8);
|
||||
$maximum = new Battlefield(16, 16);
|
||||
|
||||
self::assertSame([8, 8], [$minimum->width, $minimum->height]);
|
||||
self::assertSame([16, 16], [$maximum->width, $maximum->height]);
|
||||
}
|
||||
|
||||
public function testItRejectsDimensionsAboveTheSupportedRange(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
new Battlefield(16, 17);
|
||||
}
|
||||
|
||||
public function testItRejectsNonCanonicalTerrainCoordinates(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
new Battlefield(8, 8, ['01:0' => Terrain::Forest]);
|
||||
}
|
||||
|
||||
public function testItRejectsMalformedTerrainCoordinates(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
new Battlefield(8, 8, ['not-a-coordinate' => Terrain::Forest]);
|
||||
}
|
||||
|
||||
public function testItRejectsInvalidTerrainValues(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
// @phpstan-ignore argument.type
|
||||
new Battlefield(8, 8, ['0:0' => 'forest']);
|
||||
}
|
||||
|
||||
public function testReachableRejectsAStartOutsideTheBattlefield(): void
|
||||
{
|
||||
$battlefield = new Battlefield(8, 8);
|
||||
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
$battlefield->reachable(new Position(-1, 0), 2, []);
|
||||
}
|
||||
|
||||
public function testReachableRejectsANegativeBudget(): void
|
||||
{
|
||||
$battlefield = new Battlefield(8, 8);
|
||||
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
$battlefield->reachable(new Position(0, 0), -1, []);
|
||||
}
|
||||
|
||||
public function testReachableRejectsOccupiedPositionsOutsideTheBattlefield(): void
|
||||
{
|
||||
$battlefield = new Battlefield(8, 8);
|
||||
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
$battlefield->reachable(new Position(0, 0), 2, [new Position(8, 0)]);
|
||||
}
|
||||
|
||||
public function testItFindsReachableTilesUsingTerrainCostsAndObstacles(): void
|
||||
{
|
||||
$battlefield = new Battlefield(8, 8, [
|
||||
'1:0' => Terrain::Forest,
|
||||
'0:1' => Terrain::Rough,
|
||||
'2:0' => Terrain::Water,
|
||||
'1:1' => Terrain::Blocking,
|
||||
]);
|
||||
|
||||
$reachable = $battlefield->reachable(
|
||||
new Position(0, 0),
|
||||
2,
|
||||
[new Position(0, 2)],
|
||||
);
|
||||
|
||||
self::assertSame([
|
||||
'0:0' => 0,
|
||||
'1:0' => 2,
|
||||
'0:1' => 2,
|
||||
], $reachable);
|
||||
}
|
||||
|
||||
public function testReachableReplacesAHighCostRouteWithALowerCostDetour(): void
|
||||
{
|
||||
$battlefield = new Battlefield(8, 8, [
|
||||
'1:0' => Terrain::Forest,
|
||||
'2:0' => Terrain::Forest,
|
||||
'3:0' => Terrain::Forest,
|
||||
]);
|
||||
|
||||
$reachable = $battlefield->reachable(new Position(0, 0), 7, []);
|
||||
|
||||
self::assertSame(6, $reachable['4:0']);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,763 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Tests\Unit\Domain;
|
||||
|
||||
use BattleForge\Domain\Battlefield;
|
||||
use BattleForge\Domain\CombatEngine;
|
||||
use BattleForge\Domain\CombatException;
|
||||
use BattleForge\Domain\MatchState;
|
||||
use BattleForge\Domain\Position;
|
||||
use BattleForge\Domain\Terrain;
|
||||
use BattleForge\Domain\UnitState;
|
||||
use InvalidArgumentException;
|
||||
use PHPUnit\Framework\Attributes\DataProvider;
|
||||
use PHPUnit\Framework\TestCase;
|
||||
|
||||
final class CombatEngineTest extends TestCase
|
||||
{
|
||||
public function testMatchAndUnitStateAreImmutable(): void
|
||||
{
|
||||
$unit = $this->unit('unit-1', 'alpha', new Position(0, 0));
|
||||
$match = new MatchState(new Battlefield(8, 8), [$unit], 'alpha');
|
||||
|
||||
$moved = $unit->moveTo(new Position(1, 0))->spendAction();
|
||||
$next = $match->withUnit($moved);
|
||||
|
||||
self::assertSame('0:0', $match->unit('unit-1')->position->key());
|
||||
self::assertSame('1:0', $next->unit('unit-1')->position->key());
|
||||
self::assertSame(1, $next->unit('unit-1')->actionsRemaining);
|
||||
}
|
||||
|
||||
public function testMoveUpdatesUnitAndAppendsActionLogWithoutMutatingMatch(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0)),
|
||||
$this->unit('bravo-1', 'bravo', new Position(7, 7)),
|
||||
],
|
||||
'alpha',
|
||||
actionLog: ['match started'],
|
||||
);
|
||||
|
||||
$next = (new CombatEngine())->move($match, 'alpha-1', new Position(2, 0));
|
||||
|
||||
self::assertSame('0:0', $match->unit('alpha-1')->position->key());
|
||||
self::assertSame(2, $match->unit('alpha-1')->actionsRemaining);
|
||||
self::assertSame(['match started'], $match->actionLog);
|
||||
self::assertSame('2:0', $next->unit('alpha-1')->position->key());
|
||||
self::assertSame(1, $next->unit('alpha-1')->actionsRemaining);
|
||||
self::assertSame(['match started', 'alpha-1 moved to 2:0'], $next->actionLog);
|
||||
}
|
||||
|
||||
public function testMoveTranslatesUnknownUnitAtCommandBoundary(): void
|
||||
{
|
||||
$match = $this->match();
|
||||
|
||||
try {
|
||||
(new CombatEngine())->move($match, 'missing', new Position(1, 0));
|
||||
self::fail('Expected an unknown unit exception.');
|
||||
} catch (CombatException $exception) {
|
||||
self::assertSame('Unknown unit: missing.', $exception->getMessage());
|
||||
self::assertInstanceOf(InvalidArgumentException::class, $exception->getPrevious());
|
||||
self::assertSame('Unknown unit id: missing.', $exception->getPrevious()->getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public function testMoveRejectsCompletedMatchBeforeResolvingUnit(): void
|
||||
{
|
||||
$match = $this->match()->withWinner('alpha');
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage('The match is already complete.');
|
||||
|
||||
(new CombatEngine())->move($match, 'missing', new Position(1, 0));
|
||||
}
|
||||
|
||||
public function testMoveRejectsDefeatedActor(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0), health: 0),
|
||||
$this->unit('bravo-1', 'bravo', new Position(7, 7)),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage('Defeated units cannot act.');
|
||||
|
||||
(new CombatEngine())->move($match, 'alpha-1', new Position(1, 0));
|
||||
}
|
||||
|
||||
public function testMoveRejectsExhaustedActor(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0), actionsRemaining: 0),
|
||||
$this->unit('bravo-1', 'bravo', new Position(7, 7)),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage('Unit has no actions remaining.');
|
||||
|
||||
(new CombatEngine())->move($match, 'alpha-1', new Position(1, 0));
|
||||
}
|
||||
|
||||
public function testMoveRejectsCurrentPosition(): void
|
||||
{
|
||||
$match = $this->match();
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage('Destination is not reachable.');
|
||||
|
||||
(new CombatEngine())->move($match, 'alpha-1', new Position(0, 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param array<string, Terrain> $terrain
|
||||
*/
|
||||
#[DataProvider('unreachableDestinationProvider')]
|
||||
public function testMoveRejectsUnreachableDestination(array $terrain, Position $destination): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8, $terrain),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0)),
|
||||
$this->unit('bravo-1', 'bravo', new Position(7, 7)),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage('Destination is not reachable.');
|
||||
|
||||
(new CombatEngine())->move($match, 'alpha-1', $destination);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return iterable<string, array{array<string, Terrain>, Position}>
|
||||
*/
|
||||
public static function unreachableDestinationProvider(): iterable
|
||||
{
|
||||
yield 'outside battlefield' => [[], new Position(8, 0)];
|
||||
yield 'outside speed budget' => [[], new Position(5, 0)];
|
||||
yield 'impassable terrain' => [['1:0' => Terrain::Blocking], new Position(1, 0)];
|
||||
}
|
||||
|
||||
public function testDefeatedUnitDoesNotBlockItsPosition(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0)),
|
||||
$this->unit('alpha-2', 'alpha', new Position(1, 0), health: 0),
|
||||
$this->unit('bravo-1', 'bravo', new Position(7, 7)),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$next = (new CombatEngine())->move($match, 'alpha-1', new Position(1, 0));
|
||||
|
||||
self::assertSame('1:0', $next->unit('alpha-1')->position->key());
|
||||
}
|
||||
|
||||
public function testMoveHonorsTerrainCostWithinSpeedBudget(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8, ['1:0' => Terrain::Forest]),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0), speed: 3),
|
||||
$this->unit('bravo-1', 'bravo', new Position(7, 7)),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$next = (new CombatEngine())->move($match, 'alpha-1', new Position(2, 0));
|
||||
|
||||
self::assertSame('2:0', $next->unit('alpha-1')->position->key());
|
||||
}
|
||||
|
||||
public function testMoveRejectsUnitFromInactiveTeam(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0)),
|
||||
$this->unit('bravo-1', 'bravo', new Position(7, 7)),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage("It is not this unit's turn.");
|
||||
|
||||
(new CombatEngine())->move($match, 'bravo-1', new Position(6, 7));
|
||||
}
|
||||
|
||||
public function testMoveRejectsOccupiedDestination(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0)),
|
||||
$this->unit('alpha-2', 'alpha', new Position(1, 0)),
|
||||
$this->unit('bravo-1', 'bravo', new Position(7, 7)),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage('Destination is not reachable.');
|
||||
|
||||
(new CombatEngine())->move($match, 'alpha-1', new Position(1, 0));
|
||||
}
|
||||
|
||||
public function testAttackAppliesForestDefenseAndAppendsLogWithoutMutatingMatch(): void
|
||||
{
|
||||
$attacker = $this->unit('alpha-1', 'alpha', new Position(0, 0));
|
||||
$target = $this->unit('bravo-1', 'bravo', new Position(1, 0));
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8, ['1:0' => Terrain::Forest]),
|
||||
[$attacker, $target],
|
||||
'alpha',
|
||||
actionLog: ['match started'],
|
||||
);
|
||||
|
||||
$next = (new CombatEngine())->attack($match, 'alpha-1', 'bravo-1');
|
||||
|
||||
self::assertSame(10, $target->health);
|
||||
self::assertSame(2, $attacker->actionsRemaining);
|
||||
self::assertFalse($attacker->hasAttacked);
|
||||
self::assertSame(10, $match->unit('bravo-1')->health);
|
||||
self::assertSame(2, $match->unit('alpha-1')->actionsRemaining);
|
||||
self::assertFalse($match->unit('alpha-1')->hasAttacked);
|
||||
self::assertSame(['match started'], $match->actionLog);
|
||||
self::assertSame(9, $next->unit('bravo-1')->health);
|
||||
self::assertSame(1, $next->unit('alpha-1')->actionsRemaining);
|
||||
self::assertTrue($next->unit('alpha-1')->hasAttacked);
|
||||
self::assertSame(
|
||||
['match started', 'alpha-1 attacked bravo-1 for 1 damage'],
|
||||
$next->actionLog,
|
||||
);
|
||||
}
|
||||
|
||||
public function testAttackRejectsTargetOutsideRange(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0)),
|
||||
$this->unit('bravo-1', 'bravo', new Position(2, 0)),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage('Target is outside attack range.');
|
||||
|
||||
(new CombatEngine())->attack($match, 'alpha-1', 'bravo-1');
|
||||
}
|
||||
|
||||
public function testAttackDefeatingLastEnemyAwardsVictory(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0), attack: 20),
|
||||
$this->unit('bravo-1', 'bravo', new Position(1, 0)),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$next = (new CombatEngine())->attack($match, 'alpha-1', 'bravo-1');
|
||||
|
||||
self::assertSame(0, $next->unit('bravo-1')->health);
|
||||
self::assertSame('alpha', $next->winnerTeamId);
|
||||
self::assertNull($match->winnerTeamId);
|
||||
}
|
||||
|
||||
public function testAttackRejectsUnitThatAlreadyAttacked(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0), hasAttacked: true),
|
||||
$this->unit('bravo-1', 'bravo', new Position(1, 0)),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage('Unit has already attacked this turn.');
|
||||
|
||||
(new CombatEngine())->attack($match, 'alpha-1', 'bravo-1');
|
||||
}
|
||||
|
||||
public function testAttackTranslatesUnknownAttackerAtCommandBoundary(): void
|
||||
{
|
||||
$match = $this->match();
|
||||
|
||||
try {
|
||||
(new CombatEngine())->attack($match, 'missing', 'bravo-1');
|
||||
self::fail('Expected an unknown unit exception.');
|
||||
} catch (CombatException $exception) {
|
||||
self::assertSame('Unknown unit: missing.', $exception->getMessage());
|
||||
self::assertInstanceOf(InvalidArgumentException::class, $exception->getPrevious());
|
||||
self::assertSame('Unknown unit id: missing.', $exception->getPrevious()->getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public function testAttackTranslatesUnknownTargetAtCommandBoundary(): void
|
||||
{
|
||||
$match = $this->match();
|
||||
|
||||
try {
|
||||
(new CombatEngine())->attack($match, 'alpha-1', 'missing');
|
||||
self::fail('Expected an unknown unit exception.');
|
||||
} catch (CombatException $exception) {
|
||||
self::assertSame('Unknown unit: missing.', $exception->getMessage());
|
||||
self::assertInstanceOf(InvalidArgumentException::class, $exception->getPrevious());
|
||||
self::assertSame('Unknown unit id: missing.', $exception->getPrevious()->getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public function testAttackRejectsCompletedMatchBeforeResolvingAttacker(): void
|
||||
{
|
||||
$match = $this->match()->withWinner('alpha');
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage('The match is already complete.');
|
||||
|
||||
(new CombatEngine())->attack($match, 'missing', 'also-missing');
|
||||
}
|
||||
|
||||
/**
|
||||
* @param array{team?: string, health?: int, actionsRemaining?: int, hasAttacked?: bool} $overrides
|
||||
*/
|
||||
#[DataProvider('invalidAttackActorProvider')]
|
||||
public function testAttackRejectsInvalidActor(array $overrides, string $message): void
|
||||
{
|
||||
$attacker = $this->unit(
|
||||
'attacker',
|
||||
$overrides['team'] ?? 'alpha',
|
||||
new Position(0, 0),
|
||||
health: $overrides['health'] ?? 10,
|
||||
actionsRemaining: $overrides['actionsRemaining'] ?? 2,
|
||||
hasAttacked: $overrides['hasAttacked'] ?? false,
|
||||
);
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$attacker,
|
||||
$this->unit('bravo-1', 'bravo', new Position(1, 0)),
|
||||
$this->unit('alpha-2', 'alpha', new Position(7, 7)),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage($message);
|
||||
|
||||
(new CombatEngine())->attack($match, 'attacker', 'missing');
|
||||
}
|
||||
|
||||
/**
|
||||
* @return iterable<string, array{
|
||||
* array{team?: string, health?: int, actionsRemaining?: int, hasAttacked?: bool},
|
||||
* string
|
||||
* }>
|
||||
*/
|
||||
public static function invalidAttackActorProvider(): iterable
|
||||
{
|
||||
yield 'inactive and already attacked' => [
|
||||
['team' => 'bravo', 'hasAttacked' => true],
|
||||
"It is not this unit's turn.",
|
||||
];
|
||||
yield 'defeated and already attacked' => [
|
||||
['health' => 0, 'hasAttacked' => true],
|
||||
'Defeated units cannot act.',
|
||||
];
|
||||
yield 'exhausted and already attacked' => [
|
||||
['actionsRemaining' => 0, 'hasAttacked' => true],
|
||||
'Unit has no actions remaining.',
|
||||
];
|
||||
}
|
||||
|
||||
#[DataProvider('invalidAttackTargetProvider')]
|
||||
public function testAttackRejectsInvalidTarget(string $targetTeam, int $targetHealth): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0)),
|
||||
$this->unit('target', $targetTeam, new Position(1, 0), health: $targetHealth),
|
||||
$this->unit('bravo-2', 'bravo', new Position(7, 7)),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage('Target must be an active enemy unit.');
|
||||
|
||||
(new CombatEngine())->attack($match, 'alpha-1', 'target');
|
||||
}
|
||||
|
||||
/**
|
||||
* @return iterable<string, array{string, int}>
|
||||
*/
|
||||
public static function invalidAttackTargetProvider(): iterable
|
||||
{
|
||||
yield 'friendly' => ['alpha', 10];
|
||||
yield 'defeated enemy' => ['bravo', 0];
|
||||
}
|
||||
|
||||
public function testAttackDealsCalculatedOpenTerrainDamage(): void
|
||||
{
|
||||
$target = $this->unit('bravo-1', 'bravo', new Position(1, 0), defense: 3);
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0), attack: 8),
|
||||
$target,
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$next = (new CombatEngine())->attack($match, 'alpha-1', 'bravo-1');
|
||||
|
||||
self::assertSame(10, $target->health);
|
||||
self::assertSame(5, $next->unit('bravo-1')->health);
|
||||
self::assertSame(['alpha-1 attacked bravo-1 for 5 damage'], $next->actionLog);
|
||||
}
|
||||
|
||||
public function testAttackAlwaysDealsAtLeastOneDamage(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8, ['1:0' => Terrain::Forest]),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0), attack: 0),
|
||||
$this->unit('bravo-1', 'bravo', new Position(1, 0), defense: 20),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$next = (new CombatEngine())->attack($match, 'alpha-1', 'bravo-1');
|
||||
|
||||
self::assertSame(9, $next->unit('bravo-1')->health);
|
||||
self::assertSame(['alpha-1 attacked bravo-1 for 1 damage'], $next->actionLog);
|
||||
}
|
||||
|
||||
public function testAttackDoesNotAwardVictoryWhileAnotherEnemyLives(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0), attack: 20),
|
||||
$this->unit('bravo-1', 'bravo', new Position(1, 0)),
|
||||
$this->unit('bravo-2', 'bravo', new Position(7, 7)),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$next = (new CombatEngine())->attack($match, 'alpha-1', 'bravo-1');
|
||||
|
||||
self::assertSame(0, $next->unit('bravo-1')->health);
|
||||
self::assertSame(10, $next->unit('bravo-2')->health);
|
||||
self::assertNull($next->winnerTeamId);
|
||||
}
|
||||
|
||||
public function testEndTurnPassesControlToBravoAndRefreshesItsLivingUnits(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit(
|
||||
'alpha-1',
|
||||
'alpha',
|
||||
new Position(0, 0),
|
||||
actionsRemaining: 1,
|
||||
hasAttacked: true,
|
||||
),
|
||||
$this->unit(
|
||||
'bravo-1',
|
||||
'bravo',
|
||||
new Position(7, 7),
|
||||
actionsRemaining: 0,
|
||||
hasAttacked: true,
|
||||
),
|
||||
],
|
||||
'alpha',
|
||||
actionLog: ['match started'],
|
||||
);
|
||||
|
||||
$next = (new CombatEngine())->endTurn($match);
|
||||
|
||||
self::assertSame('alpha', $match->activeTeamId);
|
||||
self::assertSame(1, $match->round);
|
||||
self::assertSame(1, $match->unit('alpha-1')->actionsRemaining);
|
||||
self::assertTrue($match->unit('alpha-1')->hasAttacked);
|
||||
self::assertSame(0, $match->unit('bravo-1')->actionsRemaining);
|
||||
self::assertTrue($match->unit('bravo-1')->hasAttacked);
|
||||
self::assertSame(['match started'], $match->actionLog);
|
||||
self::assertSame('bravo', $next->activeTeamId);
|
||||
self::assertSame(1, $next->round);
|
||||
self::assertSame(1, $next->unit('alpha-1')->actionsRemaining);
|
||||
self::assertTrue($next->unit('alpha-1')->hasAttacked);
|
||||
self::assertSame(2, $next->unit('bravo-1')->actionsRemaining);
|
||||
self::assertFalse($next->unit('bravo-1')->hasAttacked);
|
||||
self::assertSame(['match started', 'alpha ended turn'], $next->actionLog);
|
||||
}
|
||||
|
||||
public function testEndTurnPassesControlToAlphaAndStartsANewRound(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit(
|
||||
'alpha-1',
|
||||
'alpha',
|
||||
new Position(0, 0),
|
||||
actionsRemaining: 0,
|
||||
hasAttacked: true,
|
||||
),
|
||||
$this->unit('bravo-1', 'bravo', new Position(7, 7), actionsRemaining: 1),
|
||||
],
|
||||
'bravo',
|
||||
round: 1,
|
||||
actionLog: ['alpha ended turn'],
|
||||
);
|
||||
|
||||
$next = (new CombatEngine())->endTurn($match);
|
||||
|
||||
self::assertSame('alpha', $next->activeTeamId);
|
||||
self::assertSame(2, $next->round);
|
||||
self::assertSame(2, $next->unit('alpha-1')->actionsRemaining);
|
||||
self::assertFalse($next->unit('alpha-1')->hasAttacked);
|
||||
self::assertSame(1, $next->unit('bravo-1')->actionsRemaining);
|
||||
self::assertSame(['alpha ended turn', 'bravo ended turn'], $next->actionLog);
|
||||
self::assertSame('bravo', $match->activeTeamId);
|
||||
self::assertSame(1, $match->round);
|
||||
self::assertSame(0, $match->unit('alpha-1')->actionsRemaining);
|
||||
self::assertTrue($match->unit('alpha-1')->hasAttacked);
|
||||
self::assertSame(['alpha ended turn'], $match->actionLog);
|
||||
}
|
||||
|
||||
public function testEndTurnRejectsCompletedMatchBeforeValidatingTeams(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[$this->unit('alpha-1', 'alpha', new Position(0, 0))],
|
||||
'alpha',
|
||||
winnerTeamId: 'alpha',
|
||||
);
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage('The match is already complete.');
|
||||
|
||||
(new CombatEngine())->endTurn($match);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param list<string> $teamIds
|
||||
*/
|
||||
#[DataProvider('invalidEndTurnTeamProvider')]
|
||||
public function testEndTurnRejectsMatchesWithoutExactlyAlphaAndBravoTeams(array $teamIds): void
|
||||
{
|
||||
$units = [];
|
||||
|
||||
foreach ($teamIds as $index => $teamId) {
|
||||
$units[] = $this->unit("{$teamId}-{$index}", $teamId, new Position($index, 0));
|
||||
}
|
||||
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
$units,
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage('Matches require alpha and bravo teams.');
|
||||
|
||||
(new CombatEngine())->endTurn($match);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return iterable<string, array{list<string>}>
|
||||
*/
|
||||
public static function invalidEndTurnTeamProvider(): iterable
|
||||
{
|
||||
yield 'only alpha' => [['alpha']];
|
||||
yield 'alpha and charlie' => [['alpha', 'charlie']];
|
||||
yield 'alpha, bravo, and charlie' => [['alpha', 'bravo', 'charlie']];
|
||||
}
|
||||
|
||||
#[DataProvider('eliminatedEndTurnTeamProvider')]
|
||||
public function testEndTurnRejectsEliminatedTeam(string $activeTeamId, string $eliminatedTeamId): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit(
|
||||
'alpha-1',
|
||||
'alpha',
|
||||
new Position(0, 0),
|
||||
health: $eliminatedTeamId === 'alpha' ? 0 : 10,
|
||||
),
|
||||
$this->unit(
|
||||
'bravo-1',
|
||||
'bravo',
|
||||
new Position(7, 7),
|
||||
health: $eliminatedTeamId === 'bravo' ? 0 : 10,
|
||||
),
|
||||
],
|
||||
$activeTeamId,
|
||||
);
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage('Cannot end turn while a team is eliminated.');
|
||||
|
||||
(new CombatEngine())->endTurn($match);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return iterable<string, array{string, string}>
|
||||
*/
|
||||
public static function eliminatedEndTurnTeamProvider(): iterable
|
||||
{
|
||||
yield 'incoming team' => ['alpha', 'bravo'];
|
||||
yield 'active team' => ['alpha', 'alpha'];
|
||||
}
|
||||
|
||||
public function testEndTurnRejectsEliminatedTeamBeforeRoundLimit(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0), health: 0),
|
||||
$this->unit('bravo-1', 'bravo', new Position(7, 7)),
|
||||
],
|
||||
'bravo',
|
||||
round: PHP_INT_MAX,
|
||||
);
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage('Cannot end turn while a team is eliminated.');
|
||||
|
||||
(new CombatEngine())->endTurn($match);
|
||||
}
|
||||
|
||||
public function testEndTurnRejectsRoundIncrementBeyondIntegerLimit(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0)),
|
||||
$this->unit('bravo-1', 'bravo', new Position(7, 7)),
|
||||
],
|
||||
'bravo',
|
||||
round: PHP_INT_MAX,
|
||||
);
|
||||
|
||||
$this->expectException(CombatException::class);
|
||||
$this->expectExceptionMessage('Match round limit reached.');
|
||||
|
||||
(new CombatEngine())->endTurn($match);
|
||||
}
|
||||
|
||||
public function testEndTurnAllowsAlphaToPassAtIntegerRoundLimit(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0)),
|
||||
$this->unit('bravo-1', 'bravo', new Position(7, 7), actionsRemaining: 0),
|
||||
],
|
||||
'alpha',
|
||||
round: PHP_INT_MAX,
|
||||
);
|
||||
|
||||
$next = (new CombatEngine())->endTurn($match);
|
||||
|
||||
self::assertSame('bravo', $next->activeTeamId);
|
||||
self::assertSame(PHP_INT_MAX, $next->round);
|
||||
self::assertSame(2, $next->unit('bravo-1')->actionsRemaining);
|
||||
self::assertSame(['alpha ended turn'], $next->actionLog);
|
||||
}
|
||||
|
||||
public function testEndTurnDoesNotRefreshDefeatedUnitsOnIncomingTeam(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0)),
|
||||
$this->unit(
|
||||
'bravo-defeated',
|
||||
'bravo',
|
||||
new Position(6, 7),
|
||||
health: 0,
|
||||
actionsRemaining: 0,
|
||||
hasAttacked: true,
|
||||
),
|
||||
$this->unit(
|
||||
'bravo-living',
|
||||
'bravo',
|
||||
new Position(7, 7),
|
||||
actionsRemaining: 0,
|
||||
hasAttacked: true,
|
||||
),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
$next = (new CombatEngine())->endTurn($match);
|
||||
|
||||
self::assertSame(0, $next->unit('bravo-defeated')->actionsRemaining);
|
||||
self::assertTrue($next->unit('bravo-defeated')->hasAttacked);
|
||||
self::assertSame(2, $next->unit('bravo-living')->actionsRemaining);
|
||||
self::assertFalse($next->unit('bravo-living')->hasAttacked);
|
||||
}
|
||||
|
||||
private function match(): MatchState
|
||||
{
|
||||
return new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha', new Position(0, 0)),
|
||||
$this->unit('bravo-1', 'bravo', new Position(7, 7)),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
}
|
||||
|
||||
private function unit(
|
||||
string $id,
|
||||
string $team,
|
||||
Position $position,
|
||||
int $health = 10,
|
||||
int $speed = 4,
|
||||
int $actionsRemaining = 2,
|
||||
int $attack = 4,
|
||||
int $defense = 2,
|
||||
bool $hasAttacked = false,
|
||||
): UnitState {
|
||||
return new UnitState(
|
||||
$id,
|
||||
$team,
|
||||
$position,
|
||||
10,
|
||||
$health,
|
||||
$attack,
|
||||
$defense,
|
||||
$speed,
|
||||
$actionsRemaining,
|
||||
$hasAttacked,
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,252 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Tests\Unit\Domain;
|
||||
|
||||
use BattleForge\Domain\Battlefield;
|
||||
use BattleForge\Domain\MatchState;
|
||||
use BattleForge\Domain\Position;
|
||||
use BattleForge\Domain\Terrain;
|
||||
use BattleForge\Domain\UnitState;
|
||||
use InvalidArgumentException;
|
||||
use PHPUnit\Framework\Attributes\DataProvider;
|
||||
use PHPUnit\Framework\TestCase;
|
||||
|
||||
final class MatchStateTest extends TestCase
|
||||
{
|
||||
public function testItRejectsDuplicateUnitIds(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[$this->unit('unit-1', 'alpha'), $this->unit('unit-1', 'bravo')],
|
||||
'alpha',
|
||||
);
|
||||
}
|
||||
|
||||
public function testItRejectsAUnitOutsideTheBattlefield(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
$this->expectExceptionMessage('Unit alpha-1 is outside the battlefield.');
|
||||
|
||||
new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[$this->unit('alpha-1', 'alpha', new Position(8, 0))],
|
||||
'alpha',
|
||||
);
|
||||
}
|
||||
|
||||
#[DataProvider('impassableTerrainProvider')]
|
||||
public function testItRejectsALivingUnitOnImpassableTerrain(Terrain $terrain): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
$this->expectExceptionMessage('Living unit alpha-1 must stand on passable terrain.');
|
||||
|
||||
new MatchState(
|
||||
new Battlefield(8, 8, ['0:0' => $terrain]),
|
||||
[$this->unit('alpha-1', 'alpha')],
|
||||
'alpha',
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return iterable<string, array{Terrain}>
|
||||
*/
|
||||
public static function impassableTerrainProvider(): iterable
|
||||
{
|
||||
yield 'water' => [Terrain::Water];
|
||||
yield 'blocking' => [Terrain::Blocking];
|
||||
}
|
||||
|
||||
public function testItRejectsLivingUnitsAtTheSamePosition(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
$this->expectExceptionMessage('Living units cannot share position 0:0.');
|
||||
|
||||
new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[$this->unit('alpha-1', 'alpha'), $this->unit('bravo-1', 'bravo')],
|
||||
'alpha',
|
||||
);
|
||||
}
|
||||
|
||||
public function testItAcceptsLivingAndDefeatedUnitsAtTheSamePosition(): void
|
||||
{
|
||||
$match = new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha'),
|
||||
$this->unit('bravo-1', 'bravo', health: 0),
|
||||
],
|
||||
'alpha',
|
||||
);
|
||||
|
||||
self::assertSame('0:0', $match->unit('alpha-1')->position->key());
|
||||
self::assertSame('0:0', $match->unit('bravo-1')->position->key());
|
||||
}
|
||||
|
||||
public function testItRejectsAnUnknownUnitLookup(): void
|
||||
{
|
||||
$match = $this->match();
|
||||
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
$match->unit('unknown');
|
||||
}
|
||||
|
||||
public function testItRejectsAnUnknownReplacement(): void
|
||||
{
|
||||
$match = $this->match();
|
||||
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
$match->withUnit($this->unit('unknown', 'alpha'));
|
||||
}
|
||||
|
||||
public function testReplacingAUnitDoesNotMutateTheMatch(): void
|
||||
{
|
||||
$match = $this->match();
|
||||
$replacement = $match->unit('alpha-1')->moveTo(new Position(2, 0));
|
||||
$replaced = $match->withUnit($replacement);
|
||||
|
||||
self::assertSame('0:0', $match->unit('alpha-1')->position->key());
|
||||
self::assertSame('2:0', $replaced->unit('alpha-1')->position->key());
|
||||
}
|
||||
|
||||
public function testCopyReplacesMutableMatchProgressIncludingAnEmptyLog(): void
|
||||
{
|
||||
$match = $this->match(actionLog: ['started']);
|
||||
$copied = $match->copy(activeTeamId: 'bravo', round: 2, actionLog: []);
|
||||
|
||||
self::assertSame('alpha', $match->activeTeamId);
|
||||
self::assertSame(1, $match->round);
|
||||
self::assertSame(['started'], $match->actionLog);
|
||||
self::assertSame('bravo', $copied->activeTeamId);
|
||||
self::assertSame(2, $copied->round);
|
||||
self::assertSame([], $copied->actionLog);
|
||||
}
|
||||
|
||||
public function testWinnerCanBeSetAndClearedWithoutChangingOtherState(): void
|
||||
{
|
||||
$match = $this->match(actionLog: ['started']);
|
||||
$won = $match->withWinner('alpha');
|
||||
$cleared = $won->withWinner(null);
|
||||
|
||||
self::assertSame('alpha', $won->winnerTeamId);
|
||||
self::assertNull($cleared->winnerTeamId);
|
||||
self::assertSame($match->battlefield, $cleared->battlefield);
|
||||
self::assertSame($match->units, $cleared->units);
|
||||
self::assertSame($match->activeTeamId, $cleared->activeTeamId);
|
||||
self::assertSame($match->round, $cleared->round);
|
||||
self::assertSame($match->actionLog, $cleared->actionLog);
|
||||
}
|
||||
|
||||
public function testItRejectsANonListUnitsArray(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
// @phpstan-ignore argument.type
|
||||
new MatchState(new Battlefield(8, 8), ['first' => $this->unit('alpha-1', 'alpha')], 'alpha');
|
||||
}
|
||||
|
||||
public function testItRejectsAnEmptyUnitsArray(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
new MatchState(new Battlefield(8, 8), [], 'alpha');
|
||||
}
|
||||
|
||||
public function testItRejectsANonUnitMember(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
// @phpstan-ignore argument.type
|
||||
new MatchState(new Battlefield(8, 8), ['not-a-unit'], 'alpha');
|
||||
}
|
||||
|
||||
public function testItRejectsAnEmptyActiveTeam(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
new MatchState(new Battlefield(8, 8), [$this->unit('alpha-1', 'alpha')], '');
|
||||
}
|
||||
|
||||
public function testItRejectsAnActiveTeamWithoutAUnit(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
new MatchState(new Battlefield(8, 8), [$this->unit('alpha-1', 'alpha')], 'bravo');
|
||||
}
|
||||
|
||||
public function testItRejectsARoundBelowOne(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
new MatchState(new Battlefield(8, 8), [$this->unit('alpha-1', 'alpha')], 'alpha', 0);
|
||||
}
|
||||
|
||||
public function testItRejectsANonListActionLog(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[$this->unit('alpha-1', 'alpha')],
|
||||
'alpha',
|
||||
// @phpstan-ignore argument.type
|
||||
actionLog: ['first' => 'started'],
|
||||
);
|
||||
}
|
||||
|
||||
public function testItRejectsANonStringActionLogEntry(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
// @phpstan-ignore argument.type
|
||||
new MatchState(new Battlefield(8, 8), [$this->unit('alpha-1', 'alpha')], 'alpha', actionLog: [1]);
|
||||
}
|
||||
|
||||
public function testItRejectsAnEmptyWinnerTeam(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
new MatchState(new Battlefield(8, 8), [$this->unit('alpha-1', 'alpha')], 'alpha', winnerTeamId: '');
|
||||
}
|
||||
|
||||
public function testItRejectsAWinnerWithoutAUnit(): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[$this->unit('alpha-1', 'alpha')],
|
||||
'alpha',
|
||||
winnerTeamId: 'bravo',
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param list<string> $actionLog
|
||||
*/
|
||||
private function match(array $actionLog = []): MatchState
|
||||
{
|
||||
return new MatchState(
|
||||
new Battlefield(8, 8),
|
||||
[
|
||||
$this->unit('alpha-1', 'alpha'),
|
||||
$this->unit('bravo-1', 'bravo', new Position(7, 7)),
|
||||
],
|
||||
'alpha',
|
||||
actionLog: $actionLog,
|
||||
);
|
||||
}
|
||||
|
||||
private function unit(
|
||||
string $id,
|
||||
string $teamId,
|
||||
?Position $position = null,
|
||||
int $health = 10,
|
||||
): UnitState {
|
||||
return new UnitState($id, $teamId, $position ?? new Position(0, 0), 10, $health, 4, 2, 4, 2);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,153 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace BattleForge\Tests\Unit\Domain;
|
||||
|
||||
use BattleForge\Domain\Position;
|
||||
use BattleForge\Domain\UnitState;
|
||||
use InvalidArgumentException;
|
||||
use PHPUnit\Framework\Attributes\DataProvider;
|
||||
use PHPUnit\Framework\TestCase;
|
||||
|
||||
final class UnitStateTest extends TestCase
|
||||
{
|
||||
/**
|
||||
* @param callable(): UnitState $createUnit
|
||||
*/
|
||||
#[DataProvider('invalidUnitProvider')]
|
||||
public function testItRejectsInvalidConstructorArguments(callable $createUnit): void
|
||||
{
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
|
||||
$createUnit();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return iterable<string, array{callable(): UnitState}>
|
||||
*/
|
||||
public static function invalidUnitProvider(): iterable
|
||||
{
|
||||
yield 'empty unit id' => [
|
||||
static fn (): UnitState => new UnitState('', 'alpha', new Position(0, 0), 10, 10, 4, 2, 4, 2),
|
||||
];
|
||||
yield 'empty team id' => [
|
||||
static fn (): UnitState => new UnitState('unit-1', '', new Position(0, 0), 10, 10, 4, 2, 4, 2),
|
||||
];
|
||||
yield 'zero maximum health' => [
|
||||
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 0, 0, 4, 2, 4, 2),
|
||||
];
|
||||
yield 'negative health' => [
|
||||
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 10, -1, 4, 2, 4, 2),
|
||||
];
|
||||
yield 'health above maximum' => [
|
||||
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 10, 11, 4, 2, 4, 2),
|
||||
];
|
||||
yield 'negative attack' => [
|
||||
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 10, 10, -1, 2, 4, 2),
|
||||
];
|
||||
yield 'negative defense' => [
|
||||
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 10, 10, 4, -1, 4, 2),
|
||||
];
|
||||
yield 'zero speed' => [
|
||||
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 10, 10, 4, 2, 0, 2),
|
||||
];
|
||||
yield 'negative actions remaining' => [
|
||||
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 10, 10, 4, 2, 4, -1),
|
||||
];
|
||||
yield 'too many actions remaining' => [
|
||||
static fn (): UnitState => new UnitState('unit-1', 'alpha', new Position(0, 0), 10, 10, 4, 2, 4, 3),
|
||||
];
|
||||
}
|
||||
|
||||
public function testItReportsWhetherItIsDefeated(): void
|
||||
{
|
||||
self::assertTrue($this->unit(health: 0)->isDefeated());
|
||||
self::assertFalse($this->unit(health: 1)->isDefeated());
|
||||
}
|
||||
|
||||
public function testMovingReturnsAChangedCopy(): void
|
||||
{
|
||||
$unit = $this->unit();
|
||||
$moved = $unit->moveTo(new Position(2, 3));
|
||||
|
||||
self::assertNotSame($unit, $moved);
|
||||
self::assertSame('0:0', $unit->position->key());
|
||||
self::assertSame('2:3', $moved->position->key());
|
||||
}
|
||||
|
||||
public function testSpendingAnActionReturnsAChangedCopyAndRejectsExhaustedUnits(): void
|
||||
{
|
||||
$unit = $this->unit(actionsRemaining: 1);
|
||||
$spent = $unit->spendAction();
|
||||
|
||||
self::assertSame(1, $unit->actionsRemaining);
|
||||
self::assertSame(0, $spent->actionsRemaining);
|
||||
|
||||
$this->expectException(InvalidArgumentException::class);
|
||||
$spent->spendAction();
|
||||
}
|
||||
|
||||
public function testDamageCannotReduceHealthBelowZero(): void
|
||||
{
|
||||
$unit = $this->unit(health: 3);
|
||||
$damaged = $unit->takeDamage(5);
|
||||
|
||||
self::assertSame(3, $unit->health);
|
||||
self::assertSame(0, $damaged->health);
|
||||
}
|
||||
|
||||
public function testNegativeDamageIsANoOp(): void
|
||||
{
|
||||
$unit = $this->unit(health: 7);
|
||||
$damaged = $unit->takeDamage(-3);
|
||||
|
||||
self::assertNotSame($unit, $damaged);
|
||||
self::assertSame(7, $damaged->health);
|
||||
}
|
||||
|
||||
public function testMarkingAttackedReturnsAChangedCopy(): void
|
||||
{
|
||||
$unit = $this->unit();
|
||||
$attacked = $unit->markAttacked();
|
||||
|
||||
self::assertFalse($unit->hasAttacked);
|
||||
self::assertTrue($attacked->hasAttacked);
|
||||
}
|
||||
|
||||
public function testStartingTurnResetsALivingUnit(): void
|
||||
{
|
||||
$unit = $this->unit(actionsRemaining: 0, hasAttacked: true);
|
||||
$started = $unit->startTurn();
|
||||
|
||||
self::assertNotSame($unit, $started);
|
||||
self::assertSame(2, $started->actionsRemaining);
|
||||
self::assertFalse($started->hasAttacked);
|
||||
}
|
||||
|
||||
public function testStartingTurnReturnsTheSameDefeatedUnit(): void
|
||||
{
|
||||
$unit = $this->unit(health: 0, actionsRemaining: 0, hasAttacked: true);
|
||||
|
||||
self::assertSame($unit, $unit->startTurn());
|
||||
}
|
||||
|
||||
private function unit(
|
||||
int $health = 10,
|
||||
int $actionsRemaining = 2,
|
||||
bool $hasAttacked = false,
|
||||
): UnitState {
|
||||
return new UnitState(
|
||||
'unit-1',
|
||||
'alpha',
|
||||
new Position(0, 0),
|
||||
10,
|
||||
$health,
|
||||
4,
|
||||
2,
|
||||
4,
|
||||
$actionsRemaining,
|
||||
$hasAttacked,
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user