Commit Graph
12 Commits
Author SHA1 Message Date
Keith Solomon 4cc457c231 feat(combat): to-hit roll, ±15% damage variance, crits, and new log format 2026-07-26 21:41:53 -05:00
Keith Solomon 39b15c35da refactor: tighten useAbility and Scenario archetype lookup
Final-review-driven changes (Tasks 6/M1, I1 from the ledger):

- Drop the redundant abilities-list check in CombatEngine::useAbility.
  By construction (Scenario::__construct enforces the allowlist), any
  ability the unit 'knows' is also archetype-allowed; the second check
  alone is sufficient and removes a dead code path.
- Update testUseAbilityRejectsAnAbilityTheArchetypeForbids to assert the
  'Unit archetype forbids that ability.' message it actually exercises.
- Compute $template once in Scenario::__construct's per-unit loop and
  drop the redundant catalog lookup on the next line.
2026-07-05 20:33:03 -05:00
Keith Solomon 84fb175c0c feat: resolve objective control and objective victory 2026-07-05 20:06:27 -05:00
Keith SolomonandKeith Solomon 6befe7b3e2 feat: support curated abilities and objective victory 2026-07-05 19:49:06 -05:00
Keith Solomon fef22d7b56 fix: guard invalid turn transitions 2026-07-04 16:07:36 -05:00
Keith Solomon acfbbf4a91 feat: add alternating team turns 2026-07-04 16:02:49 -05:00
Keith Solomon 7588b304e1 refactor: reuse position distance for attacks 2026-07-04 15:58:29 -05:00
Keith Solomon 3c6359243a feat: resolve attacks and elimination victory 2026-07-04 15:53:57 -05:00
Keith Solomon 3eba823e52 fix: enforce executable movement state 2026-07-04 15:47:29 -05:00
Keith Solomon 1550e2920b feat: validate and resolve unit movement 2026-07-04 15:37:05 -05:00
Keith Solomon 94560da5b4 test: verify original match remains unchanged 2026-07-04 15:25:06 -05:00
Keith Solomon 0c5e824942 feat: model immutable combat state 2026-07-04 15:23:00 -05:00