feat: add image upload and start-match handlers
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@@ -0,0 +1,96 @@
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<?php
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declare(strict_types=1);
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namespace BattleForge\Tests\Integration;
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use BattleForge\Http\CsrfToken;
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use BattleForge\Http\Handlers\PostStartMatch;
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use BattleForge\Http\Request;
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use PHPUnit\Framework\TestCase;
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final class PostStartMatchTest extends TestCase
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{
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private const SECRET = 'unit-test-secret';
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public function testItRejectsARequestWithAMissingCsrfHeader(): void
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{
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$handler = new PostStartMatch();
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$request = $this->buildRequest('{}', '');
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$response = $handler->handle($request, ['id' => 'demo']);
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self::assertSame(403, $response->status);
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}
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public function testItAcceptsAValidScenarioAndReturnsTheInitialMatch(): void
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{
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[$token, $cookie] = CsrfToken::issue(self::SECRET);
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$handler = new PostStartMatch();
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$request = $this->buildRequest(
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rawBody: json_encode($this->validScenario(), JSON_THROW_ON_ERROR),
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csrfHeader: $token,
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cookies: ['__csrf' => $cookie],
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);
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$response = $handler->handle($request, ['id' => 'demo']);
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self::assertSame(200, $response->status);
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$body = json_decode($response->body, true);
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self::assertSame('alpha', $body['match']['activeTeamId'] ?? null);
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self::assertSame(1, $body['match']['round'] ?? null);
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self::assertCount(6, $body['match']['units'] ?? []);
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}
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public function testItReturns400OnAnInvalidScenario(): void
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{
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[$token, $cookie] = CsrfToken::issue(self::SECRET);
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$handler = new PostStartMatch();
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$request = $this->buildRequest(
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rawBody: json_encode(['this' => 'is not a valid scenario'], JSON_THROW_ON_ERROR),
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csrfHeader: $token,
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cookies: ['__csrf' => $cookie],
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);
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$response = $handler->handle($request, ['id' => 'demo']);
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self::assertSame(400, $response->status);
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}
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/** @param array<string, string> $cookies */
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private function buildRequest(string $rawBody, string $csrfHeader, array $cookies = []): Request
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{
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$server = [
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'HTTP_X_CSRF_TOKEN' => $csrfHeader,
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'__csrf_secret' => self::SECRET,
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'CONTENT_TYPE' => 'application/json',
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];
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return new Request([], [], [], $cookies, $server, '', 'POST', '/scenarios/demo/start', 'application/json', $rawBody);
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}
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/** @return array<string, mixed> */
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private function validScenario(): array
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{
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return [
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'id' => 'demo',
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'name' => 'Demo',
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'battlefieldWidth' => 8,
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'battlefieldHeight' => 8,
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'battlefieldTerrain' => [],
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'teamA' => [
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'units' => [
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['id' => 'a1', 'archetype' => 'defender', 'maxHealth' => 12, 'attack' => 3, 'defense' => 4, 'speed' => 2, 'x' => 0, 'y' => 0],
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['id' => 'a2', 'archetype' => 'defender', 'maxHealth' => 12, 'attack' => 3, 'defense' => 4, 'speed' => 2, 'x' => 1, 'y' => 0],
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['id' => 'a3', 'archetype' => 'defender', 'maxHealth' => 12, 'attack' => 3, 'defense' => 4, 'speed' => 2, 'x' => 2, 'y' => 0],
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],
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],
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'teamB' => [
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'units' => [
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['id' => 'b1', 'archetype' => 'striker', 'maxHealth' => 8, 'attack' => 5, 'defense' => 2, 'speed' => 3, 'x' => 7, 'y' => 7],
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['id' => 'b2', 'archetype' => 'striker', 'maxHealth' => 8, 'attack' => 5, 'defense' => 2, 'speed' => 3, 'x' => 6, 'y' => 7],
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['id' => 'b3', 'archetype' => 'striker', 'maxHealth' => 8, 'attack' => 5, 'defense' => 2, 'speed' => 3, 'x' => 5, 'y' => 7],
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],
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],
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'victoryCondition' => 'eliminate_all',
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'holdRoundsRequired' => 1,
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];
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}
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}
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