feat: add image upload and start-match handlers
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@@ -0,0 +1,56 @@
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<?php
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declare(strict_types=1);
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namespace BattleForge\Http\Handlers;
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use BattleForge\Application\ImageUploadService;
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use BattleForge\Application\InvalidImageException;
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use BattleForge\Http\CsrfToken;
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use BattleForge\Http\Request;
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use BattleForge\Http\Response;
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final class PostImageUpload
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{
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public function __construct(private readonly string $uploadsRoot)
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{
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}
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/** @param array<string, string> $params */
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public function handle(Request $request, array $params): Response
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{
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$submitted = (string) ($request->post['_csrf'] ?? '');
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$expected = (string) ($request->cookies['__csrf'] ?? '');
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$secret = (string) ($request->server['__csrf_secret'] ?? '');
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if ($secret === '' || $expected === '' || !CsrfToken::verify($submitted, $secret, $expected)) {
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return Response::json(403, ['error' => 'csrf']);
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}
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$file = $request->files['image'] ?? null;
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if ($file === null) {
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return Response::json(400, ['error' => 'No image uploaded.']);
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}
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$tempPath = (string) ($file['tmp_name'] ?? '');
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$declaredMime = (string) ($file['type'] ?? '');
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if ($tempPath === '' || !is_file($tempPath)) {
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// Production: $request->files['image']['tmp_name'] is PHP-set from the multipart body,
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// so is_file() confirms the temp file exists. is_uploaded_file() is stricter but
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// unsuitable for unit tests that synthesize tmp files via tempnam().
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return Response::json(400, ['error' => 'Upload is not a file.']);
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}
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$userToken = hash_hmac('sha256', $secret, 'bf-uploads');
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try {
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$service = new ImageUploadService($userToken, $this->uploadsRoot);
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$url = $service->store($tempPath, $declaredMime);
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} catch (InvalidImageException $exception) {
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return Response::json(400, ['error' => $exception->getMessage()]);
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}
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return Response::json(200, ['url' => $url]);
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}
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}
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@@ -0,0 +1,41 @@
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<?php
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declare(strict_types=1);
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namespace BattleForge\Http\Handlers;
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use BattleForge\Application\ScenarioDraft;
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use BattleForge\Application\ScenarioSerializer;
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use BattleForge\Domain\ScenarioValidator;
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use BattleForge\Http\CsrfToken;
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use BattleForge\Http\Request;
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use BattleForge\Http\Response;
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final class PostStartMatch
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{
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/** @param array<string, string> $params */
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public function handle(Request $request, array $params): Response
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{
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$submitted = (string) ($request->server['HTTP_X_CSRF_TOKEN'] ?? '');
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$expected = (string) ($request->cookies['__csrf'] ?? '');
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$secret = (string) ($request->server['__csrf_secret'] ?? '');
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if ($secret === '' || $expected === '' || !CsrfToken::verify($submitted, $secret, $expected)) {
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return Response::json(403, ['error' => 'csrf']);
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}
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try {
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$payload = json_decode($request->rawBody, true, flags: JSON_THROW_ON_ERROR);
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$draft = ScenarioDraft::fromPost($payload);
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$scenario = $draft->toScenario();
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ScenarioValidator::validate($scenario);
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$match = $scenario->startMatch('alpha');
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} catch (\JsonException $exception) {
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return Response::json(400, ['errors' => ['Malformed JSON.']]);
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} catch (\InvalidArgumentException $exception) {
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return Response::json(400, ['errors' => [$exception->getMessage()]]);
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}
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return Response::json(200, ['match' => ScenarioSerializer::matchToArray($match)]);
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}
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}
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