feat: model immutable combat state
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@@ -0,0 +1,32 @@
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<?php
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declare(strict_types=1);
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namespace BattleForge\Tests\Unit\Domain;
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use BattleForge\Domain\Battlefield;
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use BattleForge\Domain\MatchState;
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use BattleForge\Domain\Position;
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use BattleForge\Domain\UnitState;
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use PHPUnit\Framework\TestCase;
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final class CombatEngineTest extends TestCase
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{
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public function testMatchAndUnitStateAreImmutable(): void
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{
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$unit = $this->unit('unit-1', 'alpha', new Position(0, 0));
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$match = new MatchState(new Battlefield(8, 8), [$unit], 'alpha');
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$moved = $unit->moveTo(new Position(1, 0))->spendAction();
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$next = $match->withUnit($moved);
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self::assertSame('0:0', $unit->position->key());
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self::assertSame('1:0', $next->unit('unit-1')->position->key());
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self::assertSame(1, $next->unit('unit-1')->actionsRemaining);
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}
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private function unit(string $id, string $team, Position $position): UnitState
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{
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return new UnitState($id, $team, $position, 10, 10, 4, 2, 4, 2);
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}
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}
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