feat: catalog curated unit archetypes and templates
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@@ -0,0 +1,13 @@
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<?php
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declare(strict_types=1);
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namespace BattleForge\Domain;
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enum Archetype: string
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{
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case Defender = 'defender';
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case Striker = 'striker';
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case Support = 'support';
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case Scout = 'scout';
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}
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@@ -0,0 +1,69 @@
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<?php
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declare(strict_types=1);
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namespace BattleForge\Domain;
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final class ArchetypeCatalog
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{
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/**
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* @return array<string, ArchetypeTemplate>
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*/
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public static function templates(): array
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{
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static $cache = null;
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if ($cache !== null) {
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return $cache;
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}
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$cache = [
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Archetype::Defender->value => new ArchetypeTemplate(
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minHealth: 10,
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maxHealth: 14,
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minAttack: 2,
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maxAttack: 4,
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minDefense: 3,
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maxDefense: 5,
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minSpeed: 1,
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maxSpeed: 3,
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allowedAbilities: ['buff'],
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),
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Archetype::Striker->value => new ArchetypeTemplate(
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minHealth: 6,
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maxHealth: 10,
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minAttack: 4,
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maxAttack: 6,
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minDefense: 1,
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maxDefense: 2,
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minSpeed: 2,
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maxSpeed: 4,
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allowedAbilities: ['area_damage'],
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),
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Archetype::Support->value => new ArchetypeTemplate(
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minHealth: 5,
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maxHealth: 9,
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minAttack: 1,
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maxAttack: 3,
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minDefense: 1,
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maxDefense: 3,
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minSpeed: 2,
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maxSpeed: 4,
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allowedAbilities: ['heal', 'buff'],
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),
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Archetype::Scout->value => new ArchetypeTemplate(
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minHealth: 4,
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maxHealth: 7,
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minAttack: 2,
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maxAttack: 4,
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minDefense: 0,
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maxDefense: 2,
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minSpeed: 4,
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maxSpeed: 6,
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allowedAbilities: [],
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),
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];
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return $cache;
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}
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}
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@@ -0,0 +1,50 @@
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<?php
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declare(strict_types=1);
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namespace BattleForge\Domain;
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use InvalidArgumentException;
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final readonly class ArchetypeTemplate
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{
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/** @param list<string> $allowedAbilities */
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public function __construct(
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public int $minHealth,
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public int $maxHealth,
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public int $minAttack,
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public int $maxAttack,
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public int $minDefense,
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public int $maxDefense,
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public int $minSpeed,
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public int $maxSpeed,
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public array $allowedAbilities,
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) {
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if ($this->minHealth > $this->maxHealth) {
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throw new InvalidArgumentException('Health range is inverted.');
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}
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if ($this->minAttack > $this->maxAttack) {
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throw new InvalidArgumentException('Attack range is inverted.');
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}
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if ($this->minDefense > $this->maxDefense) {
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throw new InvalidArgumentException('Defense range is inverted.');
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}
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if ($this->minSpeed > $this->maxSpeed || $this->minSpeed < 1) {
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throw new InvalidArgumentException('Speed range must be at least 1 and non-inverted.');
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}
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if ($this->minHealth < 1) {
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throw new InvalidArgumentException('Minimum health must be at least 1.');
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}
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}
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/** @return array{maxHealth: int, attack: int, defense: int, speed: int} */
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public function defaultStats(): array
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{
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return [
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'maxHealth' => (int) ceil(($this->minHealth + $this->maxHealth) / 2),
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'attack' => (int) ceil(($this->minAttack + $this->maxAttack) / 2),
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'defense' => (int) ceil(($this->minDefense + $this->maxDefense) / 2),
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'speed' => (int) ceil(($this->minSpeed + $this->maxSpeed) / 2),
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];
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}
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}
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