feat(combat): water traversal costs 3 and ends the turn
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@@ -209,8 +209,11 @@ final class ScenarioSerializer
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'attack' => $unit->attack,
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'defense' => $unit->defense,
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'speed' => $unit->speed,
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'actionsRemaining' => $unit->actionsRemaining,
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'hasAttacked' => $unit->hasAttacked,
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'archetype' => $unit->archetype->value,
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'abilities' => $unit->abilities,
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'wadedThisTurn' => $unit->wadedThisTurn,
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];
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}
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@@ -239,12 +242,13 @@ final class ScenarioSerializer
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attack: (int) $row['attack'],
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defense: (int) $row['defense'],
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speed: (int) $row['speed'],
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actionsRemaining: 2,
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hasAttacked: false,
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actionsRemaining: (int) ($row['actionsRemaining'] ?? 2),
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hasAttacked: (bool) ($row['hasAttacked'] ?? false),
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archetype: $archetype,
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abilities: $abilities ?? [],
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attackBonus: 0,
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hasUsedAbility: false,
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wadedThisTurn: (bool) ($row['wadedThisTurn'] ?? false),
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);
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}
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@@ -38,11 +38,27 @@ final class CombatEngine
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throw new CombatException('Destination is not reachable.');
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}
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$movedUnit = $unit->moveTo($destination)->spendAction();
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$next = $match->withUnit($movedUnit);
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$actionLog = [...$match->actionLog, "{$unit->id} moved to {$destination->key()}"];
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$moved = $unit->moveTo($destination);
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$logParts = ["{$unit->id} moved to {$destination->key()}"];
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return $next->copy(actionLog: $actionLog);
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$updatedUnit = $moved;
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if ($match->battlefield->terrainAt($moved->position) === Terrain::Water) {
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// Water entry ends the turn: spend both actions to zero them out,
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// then flag the wade. (UnitState::copy is private, so chain public
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// spenders instead of editing fields directly.)
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$updatedUnit = $moved
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->spendAction()
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->spendAction()
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->withWaded(true);
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$logParts[] = '— wading';
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} else {
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$updatedUnit = $moved->spendAction();
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}
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$next = $match->withUnit($updatedUnit);
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$next = $next->copy(actionLog: [...$next->actionLog, implode(' ', $logParts)]);
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return $this->checkVictoryAfterAction($next, $unit->teamId);
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}
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public function attack(MatchState $match, string $attackerId, string $targetId): MatchState
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@@ -129,6 +129,7 @@ final readonly class Scenario
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$unit->abilities,
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0,
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false,
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false,
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);
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}
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@@ -17,7 +17,8 @@ enum Terrain: string
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return match ($this) {
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self::Open => 1,
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self::Forest, self::Rough => 2,
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self::Water, self::Blocking => null,
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self::Water => 3,
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self::Blocking => null,
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};
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}
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@@ -24,6 +24,7 @@ final readonly class UnitState
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public array $abilities = [],
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public int $attackBonus = 0,
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public bool $hasUsedAbility = false,
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public bool $wadedThisTurn = false,
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) {
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if ($id === '') {
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throw new InvalidArgumentException('Unit id cannot be empty.');
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@@ -135,6 +136,11 @@ final readonly class UnitState
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return $this->copy(attackBonus: $bonus);
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}
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public function withWaded(bool $waded): self
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{
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return $this->copy(wadedThisTurn: $waded);
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}
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public function startTurn(): self
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{
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if ($this->isDefeated()) {
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@@ -146,6 +152,7 @@ final readonly class UnitState
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hasAttacked: false,
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attackBonus: 0,
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hasUsedAbility: false,
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wadedThisTurn: false,
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);
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}
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@@ -156,6 +163,7 @@ final readonly class UnitState
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?bool $hasAttacked = null,
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?int $attackBonus = null,
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?bool $hasUsedAbility = null,
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?bool $wadedThisTurn = null,
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): self {
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return new self(
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$this->id,
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@@ -172,6 +180,7 @@ final readonly class UnitState
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$this->abilities,
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$attackBonus ?? $this->attackBonus,
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$hasUsedAbility ?? $this->hasUsedAbility,
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wadedThisTurn: $wadedThisTurn ?? $this->wadedThisTurn,
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);
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}
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@@ -249,6 +249,59 @@ final class PostMatchActionTest extends TestCase
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self::assertSame(409, $response->status);
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}
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public function testMoveIntoWaterEndsTurn(): void
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{
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// Build a match where alpha-1 is on dry ground next to a water tile;
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// alpha-2 and alpha-3 are parked out of the way so the move path is
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// clear, and the move target (0,1) becomes a water tile whose cost (3)
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// matches alpha-1's speed budget.
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$match = $this->freshMatch();
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$matchArray = ScenarioSerializer::matchToArray($match);
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$matchArray['units'][0]['position'] = ['x' => 0, 'y' => 0];
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$matchArray['units'][0]['speed'] = 3;
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$matchArray['units'][1]['position'] = ['x' => 0, 'y' => 3]; // alpha-2 clear of alpha-1's path
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$matchArray['units'][2]['position'] = ['x' => 0, 'y' => 2]; // alpha-3 clear of alpha-1's path
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$matchArray['units'][3]['position'] = ['x' => 7, 'y' => 7]; // bravo-1 stays put
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$matchArray['units'][4]['position'] = ['x' => 6, 'y' => 7]; // bravo-2
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$matchArray['units'][5]['position'] = ['x' => 5, 'y' => 7]; // bravo-3
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$matchArray['battlefield']['terrain'] = ['0:1' => 'water'];
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$match = ScenarioSerializer::matchFromArray($matchArray);
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$token = $this->tokenFor($match);
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[$csrf, $cookie] = CsrfToken::issue(self::SECRET);
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$response = (new PostMatchMove(self::SECRET))->handle(
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$this->buildRequest(
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match: $match,
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csrf: $csrf,
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turnToken: $token,
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cookies: ['__csrf' => $cookie, '__csrf_token' => $token],
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body: [
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'matchId' => self::MATCH_ID,
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'match' => ScenarioSerializer::matchToArray($match),
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'unitId' => 'alpha-1',
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'x' => 0,
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'y' => 1,
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],
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),
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[],
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);
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self::assertSame(200, $response->status);
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$body = json_decode($response->body, true);
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$moved = null;
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foreach ($body['match']['units'] as $u) {
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if ($u['id'] === 'alpha-1') {
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$moved = $u;
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}
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}
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self::assertNotNull($moved);
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self::assertSame(['x' => 0, 'y' => 1], $moved['position']);
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self::assertSame(0, $moved['actionsRemaining'], 'wading ends the turn');
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self::assertTrue($moved['wadedThisTurn'], 'wade flag is set after water entry');
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}
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public function testEndTurnHappyPathSwitchesTheActiveTeamAndIncrementsTheRoundAfterBothSides(): void
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{
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$match = $this->freshMatch();
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@@ -56,7 +56,6 @@ final class MatchStateTest extends TestCase
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*/
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public static function impassableTerrainProvider(): iterable
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{
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yield 'water' => [Terrain::Water];
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yield 'blocking' => [Terrain::Blocking];
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}
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@@ -28,7 +28,7 @@ final class ScenarioValidatorTest extends TestCase
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public function testItRejectsAnObjectiveOnImpassableTerrain(): void
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{
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$scenario = $this->validScenario(
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terrain: ['4:4' => Terrain::Water],
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terrain: ['4:4' => Terrain::Blocking],
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objectivePosition: new Position(4, 4),
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);
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@@ -81,7 +81,7 @@ final class ScenarioValidatorTest extends TestCase
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public function testItRejectsDeploymentPositionsOnImpassableTerrain(): void
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{
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$units = $this->unitSet();
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$battlefield = new Battlefield(8, 8, ['0:0' => Terrain::Water]);
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$battlefield = new Battlefield(8, 8, ['0:0' => Terrain::Blocking]);
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$scenario = new Scenario(
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id: 'demo',
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name: 'Demo',
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@@ -0,0 +1,40 @@
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<?php
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declare(strict_types=1);
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namespace BattleForge\Tests\Unit\Domain;
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use BattleForge\Domain\Terrain;
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use PHPUnit\Framework\TestCase;
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final class TerrainTest extends TestCase
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{
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public function testOpenCostsOne(): void
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{
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self::assertSame(1, Terrain::Open->movementCost());
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self::assertSame(0, Terrain::Open->defenseBonus());
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}
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public function testForestCostsTwoAndGivesOneDefense(): void
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{
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self::assertSame(2, Terrain::Forest->movementCost());
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self::assertSame(1, Terrain::Forest->defenseBonus());
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}
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public function testRoughCostsTwoAndGivesNoDefense(): void
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{
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self::assertSame(2, Terrain::Rough->movementCost());
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self::assertSame(0, Terrain::Rough->defenseBonus());
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}
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public function testWaterCostsThreeAndGivesNoDefense(): void
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{
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self::assertSame(3, Terrain::Water->movementCost());
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self::assertSame(0, Terrain::Water->defenseBonus());
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}
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public function testBlockingIsImpassable(): void
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{
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self::assertNull(Terrain::Blocking->movementCost());
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}
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}
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@@ -229,12 +229,32 @@ final class UnitStateTest extends TestCase
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self::assertFalse($started->hasUsedAbility);
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}
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public function testStartTurnResetsWadedFlag(): void
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{
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$unit = $this->unit(wadedThisTurn: true);
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$started = $unit->startTurn();
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self::assertFalse($started->wadedThisTurn);
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}
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public function testWithWadedSetsAndClearsFlag(): void
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{
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$unit = $this->unit();
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self::assertFalse($unit->wadedThisTurn);
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$wading = $unit->withWaded(true);
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self::assertTrue($wading->wadedThisTurn);
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$dry = $wading->withWaded(false);
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self::assertFalse($dry->wadedThisTurn);
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}
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private function unit(
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int $health = 10,
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int $actionsRemaining = 2,
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bool $hasAttacked = false,
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int $attackBonus = 0,
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bool $hasUsedAbility = false,
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bool $wadedThisTurn = false,
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): UnitState {
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return new UnitState(
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'unit-1',
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