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2D6-Dungeon/Notes/Clarification Q&A.txt
2026-03-15 10:08:37 -05:00

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Implementation Clarification Q&A:
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1. Should the app keep full room geometry internally and show a cleaner simplified map visually, or do you want the visible map to be as literal as the paper layout?
2. Do you want to support player-entered/manual dice at all, or should MVP stay fully automated with only a roll log?
3. For in-app presentation, should we favor short flavor snippets plus structured effects, rather than reproducing long room text from the books?
4. Do you want lightweight debug/recovery tools planned from the start for blocked generation states, or should we keep the production flow completely clean and handle edge-case recovery only in code/tests?
1. Let's opt for configurable, but default to clean map visually with the geometry tracked internally. This allows us to have a more user-friendly interface while still maintaining the necessary data for game mechanics.
2. For MVP, let's keep it fully automated with only a roll log. This will simplify the initial development and allow us to focus on core features. We can consider adding manual dice input in future updates based on user feedback.
3. Let's favor short flavor snippets plus structured effects for in-app presentation. This will make the content more digestible and engaging for players, while still conveying the necessary information effectively.
4. Let's plan for lightweight debug/recovery tools from the start. This will help us quickly identify and resolve any issues that arise during development and testing, ensuring a smoother user experience and faster iteration cycles.