Files
2D6-Dungeon/src/rules/combatTurns.test.ts

133 lines
3.9 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { startCombatFromRoom } from "./combat";
import { resolveEnemyTurn, resolvePlayerAttack } from "./combatTurns";
import { createRoomStateFromTemplate } from "./rooms";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
function createGuardCombat() {
const adventurer = createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.guard-room",
1,
"room.level1.normal.guard-room",
);
room.encounter = {
id: `${room.id}.encounter`,
sourceTableCode: "L1G",
creatureIds: ["a", "b"],
creatureNames: ["Guard", "Warrior"],
resultLabel: "Guard and Warrior",
resolved: true,
};
return {
adventurer,
...startCombatFromRoom({
content: sampleContentPack,
adventurer,
room,
at: "2026-03-15T13:00:00.000Z",
}),
};
}
describe("combat turns", () => {
it("lets the player hit an enemy and pass initiative", () => {
const { adventurer, combat } = createGuardCombat();
const targetId = combat.enemies[0]!.id;
const result = resolvePlayerAttack({
content: sampleContentPack,
combat,
adventurer,
manoeuvreId: "manoeuvre.exact-strike",
targetEnemyId: targetId,
roller: createSequenceRoller([6, 6]),
at: "2026-03-15T13:01:00.000Z",
});
expect(result.combat.actingSide).toBe("enemy");
expect(result.combat.selectedManoeuvreId).toBe("manoeuvre.exact-strike");
expect(result.combat.enemies[0]?.hpCurrent).toBeLessThan(result.combat.enemies[0]!.hpMax);
expect(result.logEntries[0]?.text).toContain("deals");
});
it("marks an enemy defeated when the player deals lethal damage", () => {
const { adventurer, combat } = createGuardCombat();
combat.enemies[0]!.hpCurrent = 1;
const result = resolvePlayerAttack({
content: sampleContentPack,
combat,
adventurer,
manoeuvreId: "manoeuvre.guard-break",
targetEnemyId: combat.enemies[0]!.id,
roller: createSequenceRoller([6, 5]),
at: "2026-03-15T13:02:00.000Z",
});
expect(result.defeatedEnemyIds).toEqual([combat.enemies[0]!.id]);
expect(result.logEntries.map((entry) => entry.text)).toContain("Guard is defeated.");
});
it("lets an enemy attack the player and advances the round", () => {
const { adventurer, combat } = createGuardCombat();
const afterPlayer = resolvePlayerAttack({
content: sampleContentPack,
combat,
adventurer,
manoeuvreId: "manoeuvre.exact-strike",
targetEnemyId: combat.enemies[0]!.id,
roller: createSequenceRoller([4, 4]),
at: "2026-03-15T13:03:00.000Z",
});
const result = resolveEnemyTurn({
content: sampleContentPack,
combat: afterPlayer.combat,
adventurer,
roller: createSequenceRoller([6, 6]),
at: "2026-03-15T13:04:00.000Z",
});
expect(result.combat.round).toBe(2);
expect(result.combat.actingSide).toBe("player");
expect(result.combat.player.hpCurrent).toBeLessThan(result.combat.player.hpMax);
expect(result.logEntries[0]?.text).toContain("attacks");
});
it("rejects player turns that target a defeated enemy", () => {
const { adventurer, combat } = createGuardCombat();
combat.enemies[0]!.hpCurrent = 0;
expect(() =>
resolvePlayerAttack({
content: sampleContentPack,
combat,
adventurer,
manoeuvreId: "manoeuvre.exact-strike",
targetEnemyId: combat.enemies[0]!.id,
}),
).toThrow("Unknown or defeated target");
});
});