Files
2D6-Dungeon/src/rules/roomEntry.test.ts

116 lines
3.7 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { expandLevelFromExit, initializeDungeonLevel } from "./dungeon";
import { createRoomStateFromTemplate } from "./rooms";
import { enterRoom } from "./roomEntry";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
describe("room entry flow", () => {
it("marks a newly generated room as entered and resolves an empty encounter", () => {
const levelState = initializeDungeonLevel({ content: sampleContentPack });
const expanded = expandLevelFromExit({
content: sampleContentPack,
levelState,
fromRoomId: "room.level1.start",
exitDirection: "north",
roomTableCode: "L1SR",
roller: createSequenceRoller([1, 1]),
});
const result = enterRoom({
content: sampleContentPack,
levelState: expanded.levelState,
roomId: expanded.createdRoom.id,
at: "2026-03-15T12:00:00.000Z",
});
expect(result.firstEntry).toBe(true);
expect(result.encounterResolved).toBe(true);
expect(result.room.discovery.entered).toBe(true);
expect(result.room.discovery.cleared).toBe(true);
expect(result.room.encounter?.resultLabel).toBe("No encounter");
expect(result.logEntries.map((entry) => entry.text)).toEqual([
"Entered Empty Space.",
"Empty Space is quiet.",
]);
});
it("resolves a guard encounter once and records the lookup roll", () => {
const levelState = initializeDungeonLevel({ content: sampleContentPack });
const guardRoom = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.guard-room",
1,
"room.level1.normal.guard-room",
{ x: 0, y: -1 },
);
levelState.rooms[guardRoom.id] = guardRoom;
levelState.discoveredRoomOrder.push(guardRoom.id);
const result = enterRoom({
content: sampleContentPack,
levelState,
roomId: guardRoom.id,
roller: createSequenceRoller([6]),
at: "2026-03-15T12:00:00.000Z",
});
expect(result.room.templateId).toBe("room.level1.normal.guard-room");
expect(result.lookup?.entry.label).toBe("Guard and Warrior");
expect(result.room.encounter?.creatureNames).toEqual(["Guard", "Warrior"]);
expect(result.room.discovery.cleared).toBe(false);
expect(result.logEntries.map((entry) => entry.type)).toEqual(["room", "roll", "room"]);
expect(result.logEntries[1]?.text).toContain("Guard and Warrior");
});
it("does not reroll an encounter when re-entering a room", () => {
const levelState = initializeDungeonLevel({ content: sampleContentPack });
const guardRoom = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.guard-room",
1,
"room.level1.normal.guard-room",
{ x: 0, y: -1 },
);
levelState.rooms[guardRoom.id] = guardRoom;
levelState.discoveredRoomOrder.push(guardRoom.id);
const firstEntry = enterRoom({
content: sampleContentPack,
levelState,
roomId: guardRoom.id,
roller: createSequenceRoller([4]),
at: "2026-03-15T12:00:00.000Z",
});
const secondEntry = enterRoom({
content: sampleContentPack,
levelState: firstEntry.levelState,
roomId: guardRoom.id,
roller: createSequenceRoller([6]),
at: "2026-03-15T12:05:00.000Z",
});
expect(firstEntry.room.encounter?.resultLabel).toBe("Guard");
expect(secondEntry.room.encounter?.resultLabel).toBe("Guard");
expect(secondEntry.lookup).toBeUndefined();
expect(secondEntry.firstEntry).toBe(false);
expect(secondEntry.logEntries.map((entry) => entry.text)).toEqual([
"Re-entered Guard Room.",
"Encounter in Guard Room: Guard.",
]);
});
});