✨Feature: enhance inventory UI with structured layout and item categorization #12
172
src/App.tsx
172
src/App.tsx
@@ -48,12 +48,72 @@ function getRoomTitle(run: RunState, roomId?: string) {
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);
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);
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}
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}
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function getDefinitionName(definitionId: string) {
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const item =
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sampleContentPack.items.find((candidate) => candidate.id === definitionId) ??
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sampleContentPack.weapons.find((candidate) => candidate.id === definitionId) ??
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sampleContentPack.armour.find((candidate) => candidate.id === definitionId) ??
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sampleContentPack.scrolls.find((candidate) => candidate.id === definitionId) ??
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sampleContentPack.potions.find((candidate) => candidate.id === definitionId);
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return item?.name ?? definitionId;
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}
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function formatInventoryEntry(definitionId: string, quantity: number) {
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const name = getDefinitionName(definitionId);
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return quantity > 1 ? `${quantity}x ${name}` : name;
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}
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function getTreasureItemIds() {
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return new Set(
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sampleContentPack.items
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.filter((item) => item.itemType === "treasure")
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.map((item) => item.id),
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);
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}
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function getSupportItemIds() {
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return new Set(
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sampleContentPack.items
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.filter((item) => item.itemType !== "treasure")
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.map((item) => item.id),
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);
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}
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function getConsumableItemIds() {
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return new Set(
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sampleContentPack.items
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.filter((item) => item.consumable || item.itemType === "ration")
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.map((item) => item.id),
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);
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}
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const treasureItemIds = getTreasureItemIds();
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const supportItemIds = getSupportItemIds();
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const consumableItemIds = getConsumableItemIds();
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function App() {
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function App() {
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const [run, setRun] = React.useState<RunState>(() => createDemoRun());
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const [run, setRun] = React.useState<RunState>(() => createDemoRun());
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const currentLevel = run.dungeon.levels[run.currentLevel];
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const currentLevel = run.dungeon.levels[run.currentLevel];
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const currentRoom = run.currentRoomId ? currentLevel?.rooms[run.currentRoomId] : undefined;
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const currentRoom = run.currentRoomId ? currentLevel?.rooms[run.currentRoomId] : undefined;
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const availableMoves = getAvailableMoves(run);
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const availableMoves = getAvailableMoves(run);
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const combatReadyEncounter = isCurrentRoomCombatReady(run);
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const combatReadyEncounter = isCurrentRoomCombatReady(run);
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const carriedTreasure = run.adventurerSnapshot.inventory.carried.filter((entry) =>
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treasureItemIds.has(entry.definitionId),
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);
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const carriedConsumables = run.adventurerSnapshot.inventory.carried.filter(
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(entry) =>
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consumableItemIds.has(entry.definitionId) ||
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entry.definitionId.startsWith("potion.") ||
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entry.definitionId.startsWith("scroll."),
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);
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const carriedGear = run.adventurerSnapshot.inventory.carried.filter(
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(entry) =>
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supportItemIds.has(entry.definitionId) &&
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!consumableItemIds.has(entry.definitionId),
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);
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const equippedItems = run.adventurerSnapshot.inventory.equipped;
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const latestLoot = run.lootedItems.slice(-4).reverse();
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const handleReset = () => {
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const handleReset = () => {
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setRun(createDemoRun());
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setRun(createDemoRun());
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@@ -176,23 +236,103 @@ function App() {
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Run rewards: {run.xpGained} XP, {run.goldGained} gold,{" "}
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Run rewards: {run.xpGained} XP, {run.goldGained} gold,{" "}
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{run.defeatedCreatureIds.length} foes defeated.
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{run.defeatedCreatureIds.length} foes defeated.
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</p>
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</p>
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<p className="supporting-text">
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</article>
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Carried gold: {run.adventurerSnapshot.inventory.currency.gold}. Looted items:{" "}
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{run.lootedItems.length === 0
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? "none yet"
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: run.lootedItems
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.map((entry) => {
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const item = sampleContentPack.items.find(
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(candidate) => candidate.id === entry.definitionId,
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);
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return entry.quantity > 1
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<article className="panel panel-inventory">
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? `${entry.quantity}x ${item?.name ?? entry.definitionId}`
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<div className="panel-header">
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: item?.name ?? entry.definitionId;
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<h2>Inventory</h2>
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})
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<span>{run.adventurerSnapshot.inventory.carried.length} carried entries</span>
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.join(", ")}
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</div>
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.
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<div className="inventory-summary">
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</p>
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<div className="inventory-badge">
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<span>Gold</span>
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<strong>{run.adventurerSnapshot.inventory.currency.gold}</strong>
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</div>
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<div className="inventory-badge">
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<span>Rations</span>
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<strong>{run.adventurerSnapshot.inventory.rationCount}</strong>
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</div>
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<div className="inventory-badge">
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<span>Treasure</span>
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<strong>{carriedTreasure.length}</strong>
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</div>
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<div className="inventory-badge">
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<span>Latest Loot</span>
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<strong>{run.lootedItems.reduce((total, entry) => total + entry.quantity, 0)}</strong>
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</div>
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</div>
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<div className="inventory-grid">
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<section className="inventory-section">
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<span className="inventory-label">Equipped</span>
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<div className="inventory-list">
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{equippedItems.map((entry) => (
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<article key={`equipped-${entry.definitionId}`} className="inventory-card inventory-card-equipped">
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<strong>{formatInventoryEntry(entry.definitionId, entry.quantity)}</strong>
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<span>Ready for use</span>
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</article>
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))}
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</div>
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</section>
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<section className="inventory-section">
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<span className="inventory-label">Consumables</span>
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<div className="inventory-list">
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{carriedConsumables.length === 0 ? (
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<p className="supporting-text">No consumables carried.</p>
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) : (
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carriedConsumables.map((entry) => (
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<article key={`consumable-${entry.definitionId}`} className="inventory-card">
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<strong>{formatInventoryEntry(entry.definitionId, entry.quantity)}</strong>
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<span>Combat or run utility</span>
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</article>
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))
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)}
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</div>
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</section>
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<section className="inventory-section">
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<span className="inventory-label">Pack Gear</span>
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<div className="inventory-list">
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{carriedGear.length === 0 ? (
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<p className="supporting-text">No general gear carried.</p>
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) : (
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carriedGear.map((entry) => (
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<article key={`gear-${entry.definitionId}`} className="inventory-card">
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<strong>{formatInventoryEntry(entry.definitionId, entry.quantity)}</strong>
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<span>Travel and exploration kit</span>
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</article>
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))
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)}
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</div>
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</section>
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<section className="inventory-section">
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<span className="inventory-label">Treasure Stash</span>
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<div className="inventory-list">
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{carriedTreasure.length === 0 ? (
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<p className="supporting-text">No treasure recovered yet.</p>
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) : (
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carriedTreasure.map((entry) => (
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<article key={`treasure-${entry.definitionId}`} className="inventory-card inventory-card-treasure">
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<strong>{formatInventoryEntry(entry.definitionId, entry.quantity)}</strong>
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<span>Sellable dungeon spoils</span>
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</article>
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))
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)}
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</div>
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</section>
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</div>
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<div className="loot-ribbon">
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<span className="inventory-label">Recent Spoils</span>
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{latestLoot.length === 0 ? (
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<p className="supporting-text">Win a fight to populate the loot ribbon.</p>
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) : (
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<div className="loot-ribbon-list">
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{latestLoot.map((entry) => (
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<article key={`recent-${entry.definitionId}`} className="loot-pill">
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<strong>{formatInventoryEntry(entry.definitionId, entry.quantity)}</strong>
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</article>
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))}
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</div>
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)}
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</div>
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</article>
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</article>
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<article className="panel">
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<article className="panel">
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@@ -152,6 +152,13 @@ select {
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rgba(25, 19, 16, 0.9);
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rgba(25, 19, 16, 0.9);
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}
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}
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.panel-inventory {
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grid-column: span 8;
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background:
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linear-gradient(180deg, rgba(43, 32, 24, 0.92), rgba(22, 17, 14, 0.92)),
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rgba(25, 19, 16, 0.9);
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}
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.panel-log {
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.panel-log {
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grid-column: span 12;
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grid-column: span 12;
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}
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}
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@@ -184,6 +191,7 @@ select {
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}
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}
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.stat-strip div,
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.stat-strip div,
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.inventory-badge,
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.encounter-box,
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.encounter-box,
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.combat-status {
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.combat-status {
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padding: 0.9rem;
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padding: 0.9rem;
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@@ -192,6 +200,8 @@ select {
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}
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}
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.stat-strip span,
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.stat-strip span,
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.inventory-badge span,
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.inventory-label,
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.encounter-label,
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.encounter-label,
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.combat-status span,
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.combat-status span,
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.room-meta span,
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.room-meta span,
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@@ -204,6 +214,7 @@ select {
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}
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}
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.stat-strip strong,
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.stat-strip strong,
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.inventory-badge strong,
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.encounter-box strong,
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.encounter-box strong,
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.combat-status strong {
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.combat-status strong {
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display: block;
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display: block;
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@@ -217,6 +228,81 @@ select {
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color: rgba(244, 239, 227, 0.76);
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color: rgba(244, 239, 227, 0.76);
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}
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}
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.inventory-summary,
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.inventory-grid {
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display: grid;
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gap: 0.75rem;
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}
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.inventory-summary {
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grid-template-columns: repeat(4, minmax(0, 1fr));
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}
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.inventory-grid {
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grid-template-columns: repeat(2, minmax(0, 1fr));
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margin-top: 1rem;
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}
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.inventory-section {
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padding: 1rem;
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border: 1px solid rgba(255, 231, 196, 0.08);
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background:
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linear-gradient(180deg, rgba(255, 245, 223, 0.04), rgba(255, 245, 223, 0.02));
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}
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.inventory-label {
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display: block;
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margin-bottom: 0.7rem;
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}
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.inventory-list,
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.loot-ribbon-list {
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display: grid;
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gap: 0.65rem;
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}
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.inventory-card,
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.loot-pill {
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padding: 0.85rem 0.9rem;
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border: 1px solid rgba(255, 231, 196, 0.08);
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background: rgba(11, 8, 7, 0.32);
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}
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.inventory-card strong,
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.loot-pill strong {
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display: block;
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color: #fff2d6;
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}
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.inventory-card span {
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display: block;
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margin-top: 0.25rem;
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color: rgba(244, 239, 227, 0.62);
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font-size: 0.84rem;
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}
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.inventory-card-equipped {
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border-color: rgba(113, 176, 152, 0.35);
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background: rgba(56, 86, 73, 0.18);
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}
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.inventory-card-treasure,
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.loot-pill {
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border-color: rgba(214, 168, 86, 0.35);
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background: rgba(111, 76, 20, 0.18);
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}
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.loot-ribbon {
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margin-top: 1rem;
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padding-top: 1rem;
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border-top: 1px solid rgba(255, 231, 196, 0.08);
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}
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.loot-ribbon-list {
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grid-template-columns: repeat(auto-fit, minmax(180px, 1fr));
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margin-top: 0.7rem;
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}
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.room-title {
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.room-title {
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margin: 0 0 0.35rem;
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margin: 0 0 0.35rem;
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font-size: 1.5rem;
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font-size: 1.5rem;
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@@ -393,4 +479,9 @@ select {
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.stat-strip {
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.stat-strip {
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grid-template-columns: repeat(2, minmax(0, 1fr));
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grid-template-columns: repeat(2, minmax(0, 1fr));
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}
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}
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.inventory-summary,
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.inventory-grid {
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grid-template-columns: 1fr;
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}
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}
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}
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Reference in New Issue
Block a user