✨Feature: implement loot resolution system with gold and item tracking from defeated creatures #11
@@ -269,4 +269,46 @@ describe("run state flow", () => {
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expect(isCurrentRoomCombatReady(run)).toBe(true);
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});
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it("lists available traversable exits for the current room", () => {
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const run = createRunState({
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content: sampleContentPack,
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campaignId: "campaign.1",
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adventurer: createAdventurer(),
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});
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expect(getAvailableMoves(run)).toEqual([
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expect.objectContaining({
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direction: "north",
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generated: false,
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}),
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]);
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});
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it("travels through an unresolved exit, generates a room, and enters it", () => {
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const run = createRunState({
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content: sampleContentPack,
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campaignId: "campaign.1",
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adventurer: createAdventurer(),
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at: "2026-03-15T14:00:00.000Z",
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});
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const result = travelCurrentExit({
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content: sampleContentPack,
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run,
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exitDirection: "north",
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roller: createSequenceRoller([1, 1]),
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at: "2026-03-15T14:05:00.000Z",
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});
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expect(result.run.currentRoomId).toBe("room.level1.room.002");
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expect(result.run.dungeon.levels["1"]!.discoveredRoomOrder).toEqual([
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"room.level1.start",
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"room.level1.room.002",
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]);
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expect(result.run.dungeon.levels["1"]!.rooms["room.level1.room.002"]!.discovery.entered).toBe(
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true,
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);
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expect(result.run.log[0]?.text).toContain("Travelled north");
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});
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});
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