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feature/ro
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4dde4bff99
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4dde4bff99 | ||
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1ff20723ec |
87
src/rules/dungeon.test.ts
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87
src/rules/dungeon.test.ts
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@@ -0,0 +1,87 @@
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import { describe, expect, it } from "vitest";
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import { sampleContentPack } from "@/data/sampleContentPack";
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import {
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expandLevelFromExit,
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getUnresolvedExits,
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initializeDungeonLevel,
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} from "./dungeon";
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function createSequenceRoller(values: number[]) {
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let index = 0;
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return () => {
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const next = values[index];
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index += 1;
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return next;
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};
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}
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describe("dungeon state", () => {
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it("initializes level 1 with a generated start room", () => {
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const levelState = initializeDungeonLevel({ content: sampleContentPack });
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expect(levelState.level).toBe(1);
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expect(levelState.discoveredRoomOrder).toEqual(["room.level1.start"]);
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expect(levelState.rooms["room.level1.start"]?.roomClass).toBe("start");
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});
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it("lists unresolved traversable exits in discovery order", () => {
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const levelState = initializeDungeonLevel({ content: sampleContentPack });
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expect(getUnresolvedExits(levelState)).toEqual([
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expect.objectContaining({
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roomId: "room.level1.start",
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direction: "north",
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}),
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]);
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});
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it("expands the dungeon from a chosen exit and links both rooms", () => {
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const levelState = initializeDungeonLevel({ content: sampleContentPack });
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const result = expandLevelFromExit({
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content: sampleContentPack,
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levelState,
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fromRoomId: "room.level1.start",
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exitDirection: "north",
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roomTableCode: "L1SR",
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roller: createSequenceRoller([3, 3]),
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});
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expect(result.createdRoom.position).toEqual({ x: 0, y: -1 });
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expect(result.levelState.discoveredRoomOrder).toEqual([
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"room.level1.start",
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"room.level1.small.002",
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]);
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expect(result.fromRoom.exits[0]?.leadsToRoomId).toBe("room.level1.small.002");
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expect(result.createdRoom.exits.some((exit) => exit.leadsToRoomId === "room.level1.start")).toBe(
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true,
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);
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});
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it("rejects placement into an occupied coordinate", () => {
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const levelState = initializeDungeonLevel({ content: sampleContentPack });
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const expanded = expandLevelFromExit({
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content: sampleContentPack,
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levelState,
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fromRoomId: "room.level1.start",
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exitDirection: "north",
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roomTableCode: "L1SR",
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roomId: "room.level1.small.a",
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roller: createSequenceRoller([3, 3]),
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});
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expect(() =>
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expandLevelFromExit({
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content: sampleContentPack,
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levelState: expanded.levelState,
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fromRoomId: "room.level1.start",
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exitDirection: "north",
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roomTableCode: "L1SR",
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roomId: "room.level1.small.b",
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roller: createSequenceRoller([4, 4]),
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}),
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).toThrow("already connected");
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});
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});
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219
src/rules/dungeon.ts
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219
src/rules/dungeon.ts
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@@ -0,0 +1,219 @@
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import type { ContentPack } from "@/types/content";
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import type { DungeonLevelState, RoomExitState, RoomState } from "@/types/state";
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import { createLevelShell, generateLevel1StartRoom, generateRoomFromTable } from "./rooms";
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import type { DiceRoller } from "./dice";
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type CardinalDirection = "north" | "east" | "south" | "west";
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export type InitializeLevelOptions = {
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content: ContentPack;
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level?: number;
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startRoomId?: string;
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};
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export type ExpandFromExitOptions = {
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content: ContentPack;
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levelState: DungeonLevelState;
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fromRoomId: string;
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exitDirection: CardinalDirection;
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roomTableCode: string;
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roomId?: string;
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roller?: DiceRoller;
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};
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export type ExpansionResult = {
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levelState: DungeonLevelState;
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createdRoom: RoomState;
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fromRoom: RoomState;
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};
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const DIRECTION_VECTORS: Record<CardinalDirection, { x: number; y: number }> = {
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north: { x: 0, y: -1 },
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east: { x: 1, y: 0 },
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south: { x: 0, y: 1 },
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west: { x: -1, y: 0 },
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};
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const OPPOSITE_DIRECTION: Record<CardinalDirection, CardinalDirection> = {
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north: "south",
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east: "west",
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south: "north",
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west: "east",
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};
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function cloneRoom(room: RoomState): RoomState {
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return {
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...room,
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position: { ...room.position },
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dimensions: { ...room.dimensions },
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exits: room.exits.map((exit) => ({ ...exit })),
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discovery: { ...room.discovery },
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encounter: room.encounter
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? {
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...room.encounter,
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creatureIds: [...room.encounter.creatureIds],
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creatureNames: room.encounter.creatureNames
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? [...room.encounter.creatureNames]
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: undefined,
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}
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: undefined,
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objects: room.objects.map((object) => ({
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...object,
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effects: object.effects ? [...object.effects] : undefined,
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})),
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notes: [...room.notes],
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flags: [...room.flags],
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};
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}
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function cloneLevel(levelState: DungeonLevelState): DungeonLevelState {
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return {
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...levelState,
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rooms: Object.fromEntries(
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Object.entries(levelState.rooms).map(([roomId, room]) => [roomId, cloneRoom(room)]),
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),
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discoveredRoomOrder: [...levelState.discoveredRoomOrder],
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};
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}
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function findExit(room: RoomState, direction: CardinalDirection): RoomExitState {
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const exit = room.exits.find((candidate) => candidate.direction === direction);
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if (!exit) {
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throw new Error(`Room ${room.id} does not have an exit facing ${direction}.`);
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}
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return exit;
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}
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function computeNextPosition(room: RoomState, direction: CardinalDirection) {
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const offset = DIRECTION_VECTORS[direction];
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return {
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x: room.position.x + offset.x,
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y: room.position.y + offset.y,
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};
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}
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function connectRooms(
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fromRoom: RoomState,
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toRoom: RoomState,
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direction: CardinalDirection,
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) {
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const fromExit = findExit(fromRoom, direction);
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fromExit.leadsToRoomId = toRoom.id;
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fromExit.discovered = true;
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const oppositeDirection = OPPOSITE_DIRECTION[direction];
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const returnExit =
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toRoom.exits.find((candidate) => candidate.direction === oppositeDirection) ?? toRoom.exits[0];
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if (!returnExit) {
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throw new Error(`Generated room ${toRoom.id} does not have an available return exit.`);
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}
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returnExit.direction = oppositeDirection;
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returnExit.leadsToRoomId = fromRoom.id;
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returnExit.discovered = true;
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}
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function getNextRoomId(levelState: DungeonLevelState, roomClass: string) {
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const sequence = levelState.discoveredRoomOrder.length + 1;
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return `room.level${levelState.level}.${roomClass}.${String(sequence).padStart(3, "0")}`;
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}
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function assertCoordinateAvailable(levelState: DungeonLevelState, position: { x: number; y: number }) {
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const occupiedRoom = Object.values(levelState.rooms).find(
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(room) => room.position.x === position.x && room.position.y === position.y,
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);
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if (occupiedRoom) {
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throw new Error(
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`Cannot place a new room at (${position.x}, ${position.y}); ${occupiedRoom.id} already occupies that position.`,
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);
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}
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}
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export function initializeDungeonLevel(
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options: InitializeLevelOptions,
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): DungeonLevelState {
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const level = options.level ?? 1;
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if (level !== 1) {
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throw new Error("Only Level 1 initialization is currently implemented.");
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}
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const levelState = createLevelShell(level);
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const startResult = generateLevel1StartRoom(
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options.content,
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options.startRoomId ?? `room.level${level}.start`,
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);
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levelState.rooms[startResult.room.id] = startResult.room;
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levelState.discoveredRoomOrder.push(startResult.room.id);
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return levelState;
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}
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export function getUnresolvedExits(levelState: DungeonLevelState) {
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return levelState.discoveredRoomOrder.flatMap((roomId) => {
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const room = levelState.rooms[roomId];
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return room.exits
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.filter((exit) => !exit.leadsToRoomId && exit.traversable)
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.map((exit) => ({
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roomId,
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exitId: exit.id,
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direction: exit.direction,
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exitType: exit.exitType,
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}));
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});
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}
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export function expandLevelFromExit(
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options: ExpandFromExitOptions,
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): ExpansionResult {
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const levelState = cloneLevel(options.levelState);
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const fromRoom = levelState.rooms[options.fromRoomId];
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if (!fromRoom) {
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throw new Error(`Unknown source room id: ${options.fromRoomId}`);
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}
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const sourceExit = findExit(fromRoom, options.exitDirection);
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if (sourceExit.leadsToRoomId) {
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throw new Error(`Exit ${sourceExit.id} is already connected to ${sourceExit.leadsToRoomId}.`);
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}
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if (!sourceExit.traversable) {
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throw new Error(`Exit ${sourceExit.id} is not traversable.`);
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}
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const position = computeNextPosition(fromRoom, options.exitDirection);
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assertCoordinateAvailable(levelState, position);
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const provisionalRoomId =
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options.roomId ?? getNextRoomId(levelState, options.roomTableCode === "L1SR" ? "small" : "room");
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const result = generateRoomFromTable({
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content: options.content,
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roomId: provisionalRoomId,
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level: levelState.level,
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roomTableCode: options.roomTableCode,
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position,
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roller: options.roller,
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});
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connectRooms(fromRoom, result.room, options.exitDirection);
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levelState.rooms[fromRoom.id] = fromRoom;
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levelState.rooms[result.room.id] = result.room;
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levelState.discoveredRoomOrder.push(result.room.id);
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return {
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levelState,
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createdRoom: result.room,
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fromRoom,
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};
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}
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73
src/rules/encounters.test.ts
Normal file
73
src/rules/encounters.test.ts
Normal file
@@ -0,0 +1,73 @@
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import { describe, expect, it } from "vitest";
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import { sampleContentPack } from "@/data/sampleContentPack";
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import { createRoomStateFromTemplate } from "./rooms";
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import { resolveRoomEncounter } from "./encounters";
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function createSequenceRoller(values: number[]) {
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let index = 0;
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return () => {
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const next = values[index];
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index += 1;
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return next;
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};
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}
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describe("encounter resolution", () => {
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it("marks explicitly empty rooms as having no encounter", () => {
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.small.empty",
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1,
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"room.level1.small.empty-space",
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);
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room.notes.push("Nothing here.");
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const result = resolveRoomEncounter(sampleContentPack, room);
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expect(result.encounter?.creatureIds).toEqual([]);
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expect(result.encounter?.resultLabel).toBe("No encounter");
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});
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it("uses room context to resolve a guard encounter table", () => {
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.guard-room",
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1,
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"room.level1.normal.guard-room",
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);
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room.notes.push("Use the guards encounter table if occupied.");
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const result = resolveRoomEncounter(
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sampleContentPack,
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room,
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createSequenceRoller([6]),
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);
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expect(result.lookup?.entry.label).toBe("Guard and Warrior");
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expect(result.encounter?.sourceTableCode).toBe("L1G");
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expect(result.encounter?.creatureNames).toEqual(["Guard", "Warrior"]);
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});
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it("resolves crate events from room context when the room hints at crate rolls", () => {
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.storage-area",
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1,
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"room.level1.normal.storage-area",
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);
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room.notes.push("Roll for food, drink, or crate events while searching.");
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const result = resolveRoomEncounter(
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sampleContentPack,
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room,
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createSequenceRoller([2]),
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);
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expect(result.lookup?.entry.label).toBe("Giant Rat Pair");
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expect(result.encounter?.sourceTableCode).toBe("L1CE");
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expect(result.encounter?.creatureNames).toEqual(["Giant Rat Pair"]);
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});
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});
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110
src/rules/encounters.ts
Normal file
110
src/rules/encounters.ts
Normal file
@@ -0,0 +1,110 @@
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import { findTableByCode } from "@/data/contentHelpers";
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import type { ContentPack } from "@/types/content";
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import type { EncounterState, RoomState } from "@/types/state";
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import { lookupTable, type TableLookupResult } from "./tables";
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import type { DiceRoller } from "./dice";
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export type EncounterResolutionResult = {
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room: RoomState;
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encounter?: EncounterState;
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lookup?: TableLookupResult;
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};
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const ROOM_HINT_TO_TABLE: Array<{ pattern: RegExp; tableCode: string }> = [
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{ pattern: /\bdogs?\b/i, tableCode: "L1D" },
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{ pattern: /\bguards?\b/i, tableCode: "L1G" },
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{ pattern: /\bmartial\b/i, tableCode: "L1M" },
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{ pattern: /\bworkers?\b/i, tableCode: "L1W" },
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{ pattern: /\blabourers?\b/i, tableCode: "L1P" },
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{ pattern: /\bpreacher\b/i, tableCode: "L1P" },
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{ pattern: /\banimals?\b/i, tableCode: "L1A" },
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{ pattern: /\bsnakes?\b/i, tableCode: "L1A" },
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{ pattern: /\bfungal\b/i, tableCode: "L1F" },
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{ pattern: /\bslimy\b/i, tableCode: "L1F" },
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{ pattern: /\bcrate\b/i, tableCode: "L1CE" },
|
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];
|
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|
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function splitEncounterLabel(label: string) {
|
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return label
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.split(/\sand\s/i)
|
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.map((part) => part.trim())
|
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.filter(Boolean);
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}
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|
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function inferEncounterTableCode(room: RoomState) {
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const noteText = room.notes.join(" ");
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const flagText = room.flags.join(" ");
|
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const combinedText = `${noteText} ${flagText}`;
|
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|
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for (const mapping of ROOM_HINT_TO_TABLE) {
|
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if (mapping.pattern.test(combinedText)) {
|
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return mapping.tableCode;
|
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}
|
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}
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|
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return undefined;
|
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}
|
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|
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function isNonEncounterRoom(room: RoomState) {
|
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const noteText = room.notes.join(" ").toLowerCase();
|
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return noteText.includes("nothing here") || noteText.includes("no encounter");
|
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}
|
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|
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export function resolveRoomEncounter(
|
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content: ContentPack,
|
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room: RoomState,
|
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roller?: DiceRoller,
|
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): EncounterResolutionResult {
|
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if (room.encounter?.resolved) {
|
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return {
|
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room,
|
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encounter: room.encounter,
|
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};
|
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}
|
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|
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if (isNonEncounterRoom(room)) {
|
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const emptyEncounter: EncounterState = {
|
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id: `${room.id}.encounter`,
|
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creatureIds: [],
|
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creatureNames: [],
|
||||
resultLabel: "No encounter",
|
||||
resolved: true,
|
||||
};
|
||||
|
||||
return {
|
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room: {
|
||||
...room,
|
||||
encounter: emptyEncounter,
|
||||
},
|
||||
encounter: emptyEncounter,
|
||||
};
|
||||
}
|
||||
|
||||
const tableCode = inferEncounterTableCode(room);
|
||||
|
||||
if (!tableCode) {
|
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return { room };
|
||||
}
|
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|
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const table = findTableByCode(content, tableCode);
|
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const lookup = lookupTable(table, { roller });
|
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const creatureNames = splitEncounterLabel(lookup.entry.label);
|
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const encounter: EncounterState = {
|
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id: `${room.id}.encounter`,
|
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sourceTableCode: tableCode,
|
||||
creatureIds: creatureNames.map((_, index) => `${room.id}.creature.${index + 1}`),
|
||||
creatureNames,
|
||||
resultLabel: lookup.entry.label,
|
||||
resolved: true,
|
||||
};
|
||||
|
||||
return {
|
||||
room: {
|
||||
...room,
|
||||
encounter,
|
||||
},
|
||||
encounter,
|
||||
lookup,
|
||||
};
|
||||
}
|
||||
115
src/rules/roomEntry.test.ts
Normal file
115
src/rules/roomEntry.test.ts
Normal file
@@ -0,0 +1,115 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
|
||||
import { sampleContentPack } from "@/data/sampleContentPack";
|
||||
|
||||
import { expandLevelFromExit, initializeDungeonLevel } from "./dungeon";
|
||||
import { createRoomStateFromTemplate } from "./rooms";
|
||||
import { enterRoom } from "./roomEntry";
|
||||
|
||||
function createSequenceRoller(values: number[]) {
|
||||
let index = 0;
|
||||
|
||||
return () => {
|
||||
const next = values[index];
|
||||
index += 1;
|
||||
return next;
|
||||
};
|
||||
}
|
||||
|
||||
describe("room entry flow", () => {
|
||||
it("marks a newly generated room as entered and resolves an empty encounter", () => {
|
||||
const levelState = initializeDungeonLevel({ content: sampleContentPack });
|
||||
const expanded = expandLevelFromExit({
|
||||
content: sampleContentPack,
|
||||
levelState,
|
||||
fromRoomId: "room.level1.start",
|
||||
exitDirection: "north",
|
||||
roomTableCode: "L1SR",
|
||||
roller: createSequenceRoller([1, 1]),
|
||||
});
|
||||
|
||||
const result = enterRoom({
|
||||
content: sampleContentPack,
|
||||
levelState: expanded.levelState,
|
||||
roomId: expanded.createdRoom.id,
|
||||
at: "2026-03-15T12:00:00.000Z",
|
||||
});
|
||||
|
||||
expect(result.firstEntry).toBe(true);
|
||||
expect(result.encounterResolved).toBe(true);
|
||||
expect(result.room.discovery.entered).toBe(true);
|
||||
expect(result.room.discovery.cleared).toBe(true);
|
||||
expect(result.room.encounter?.resultLabel).toBe("No encounter");
|
||||
expect(result.logEntries.map((entry) => entry.text)).toEqual([
|
||||
"Entered Empty Space.",
|
||||
"Empty Space is quiet.",
|
||||
]);
|
||||
});
|
||||
|
||||
it("resolves a guard encounter once and records the lookup roll", () => {
|
||||
const levelState = initializeDungeonLevel({ content: sampleContentPack });
|
||||
const guardRoom = createRoomStateFromTemplate(
|
||||
sampleContentPack,
|
||||
"room.level1.guard-room",
|
||||
1,
|
||||
"room.level1.normal.guard-room",
|
||||
{ x: 0, y: -1 },
|
||||
);
|
||||
|
||||
levelState.rooms[guardRoom.id] = guardRoom;
|
||||
levelState.discoveredRoomOrder.push(guardRoom.id);
|
||||
|
||||
const result = enterRoom({
|
||||
content: sampleContentPack,
|
||||
levelState,
|
||||
roomId: guardRoom.id,
|
||||
roller: createSequenceRoller([6]),
|
||||
at: "2026-03-15T12:00:00.000Z",
|
||||
});
|
||||
|
||||
expect(result.room.templateId).toBe("room.level1.normal.guard-room");
|
||||
expect(result.lookup?.entry.label).toBe("Guard and Warrior");
|
||||
expect(result.room.encounter?.creatureNames).toEqual(["Guard", "Warrior"]);
|
||||
expect(result.room.discovery.cleared).toBe(false);
|
||||
expect(result.logEntries.map((entry) => entry.type)).toEqual(["room", "roll", "room"]);
|
||||
expect(result.logEntries[1]?.text).toContain("Guard and Warrior");
|
||||
});
|
||||
|
||||
it("does not reroll an encounter when re-entering a room", () => {
|
||||
const levelState = initializeDungeonLevel({ content: sampleContentPack });
|
||||
const guardRoom = createRoomStateFromTemplate(
|
||||
sampleContentPack,
|
||||
"room.level1.guard-room",
|
||||
1,
|
||||
"room.level1.normal.guard-room",
|
||||
{ x: 0, y: -1 },
|
||||
);
|
||||
|
||||
levelState.rooms[guardRoom.id] = guardRoom;
|
||||
levelState.discoveredRoomOrder.push(guardRoom.id);
|
||||
|
||||
const firstEntry = enterRoom({
|
||||
content: sampleContentPack,
|
||||
levelState,
|
||||
roomId: guardRoom.id,
|
||||
roller: createSequenceRoller([4]),
|
||||
at: "2026-03-15T12:00:00.000Z",
|
||||
});
|
||||
const secondEntry = enterRoom({
|
||||
content: sampleContentPack,
|
||||
levelState: firstEntry.levelState,
|
||||
roomId: guardRoom.id,
|
||||
roller: createSequenceRoller([6]),
|
||||
at: "2026-03-15T12:05:00.000Z",
|
||||
});
|
||||
|
||||
expect(firstEntry.room.encounter?.resultLabel).toBe("Guard");
|
||||
expect(secondEntry.room.encounter?.resultLabel).toBe("Guard");
|
||||
expect(secondEntry.lookup).toBeUndefined();
|
||||
expect(secondEntry.firstEntry).toBe(false);
|
||||
expect(secondEntry.logEntries.map((entry) => entry.text)).toEqual([
|
||||
"Re-entered Guard Room.",
|
||||
"Encounter in Guard Room: Guard.",
|
||||
]);
|
||||
});
|
||||
});
|
||||
164
src/rules/roomEntry.ts
Normal file
164
src/rules/roomEntry.ts
Normal file
@@ -0,0 +1,164 @@
|
||||
import { findRoomTemplateById } from "@/data/contentHelpers";
|
||||
import type { ContentPack } from "@/types/content";
|
||||
import type { DungeonLevelState, RoomState } from "@/types/state";
|
||||
import type { LogEntry } from "@/types/rules";
|
||||
|
||||
import type { DiceRoller } from "./dice";
|
||||
import { resolveRoomEncounter } from "./encounters";
|
||||
import type { TableLookupResult } from "./tables";
|
||||
|
||||
export type EnterRoomOptions = {
|
||||
content: ContentPack;
|
||||
levelState: DungeonLevelState;
|
||||
roomId: string;
|
||||
roller?: DiceRoller;
|
||||
at?: string;
|
||||
};
|
||||
|
||||
export type EnterRoomResult = {
|
||||
levelState: DungeonLevelState;
|
||||
room: RoomState;
|
||||
logEntries: LogEntry[];
|
||||
lookup?: TableLookupResult;
|
||||
firstEntry: boolean;
|
||||
encounterResolved: boolean;
|
||||
};
|
||||
|
||||
function cloneRoom(room: RoomState): RoomState {
|
||||
return {
|
||||
...room,
|
||||
position: { ...room.position },
|
||||
dimensions: { ...room.dimensions },
|
||||
exits: room.exits.map((exit) => ({ ...exit })),
|
||||
discovery: { ...room.discovery },
|
||||
encounter: room.encounter
|
||||
? {
|
||||
...room.encounter,
|
||||
creatureIds: [...room.encounter.creatureIds],
|
||||
creatureNames: room.encounter.creatureNames
|
||||
? [...room.encounter.creatureNames]
|
||||
: undefined,
|
||||
}
|
||||
: undefined,
|
||||
objects: room.objects.map((object) => ({
|
||||
...object,
|
||||
effects: object.effects ? [...object.effects] : undefined,
|
||||
})),
|
||||
notes: [...room.notes],
|
||||
flags: [...room.flags],
|
||||
};
|
||||
}
|
||||
|
||||
function cloneLevel(levelState: DungeonLevelState): DungeonLevelState {
|
||||
return {
|
||||
...levelState,
|
||||
rooms: Object.fromEntries(
|
||||
Object.entries(levelState.rooms).map(([roomId, room]) => [roomId, cloneRoom(room)]),
|
||||
),
|
||||
discoveredRoomOrder: [...levelState.discoveredRoomOrder],
|
||||
};
|
||||
}
|
||||
|
||||
function getRoomLabel(content: ContentPack, room: RoomState) {
|
||||
if (room.templateId) {
|
||||
return findRoomTemplateById(content, room.templateId).title;
|
||||
}
|
||||
|
||||
return room.notes[0] ?? room.id;
|
||||
}
|
||||
|
||||
function createLogEntry(
|
||||
id: string,
|
||||
at: string,
|
||||
type: LogEntry["type"],
|
||||
text: string,
|
||||
relatedIds: string[],
|
||||
): LogEntry {
|
||||
return {
|
||||
id,
|
||||
at,
|
||||
type,
|
||||
text,
|
||||
relatedIds,
|
||||
};
|
||||
}
|
||||
|
||||
function formatRollText(lookup: TableLookupResult) {
|
||||
const total = lookup.roll.modifiedTotal ?? lookup.roll.total;
|
||||
const rolledValues = lookup.roll.rolls.join(", ");
|
||||
|
||||
return `Rolled ${lookup.roll.diceKind} [${rolledValues}] on ${lookup.tableId} for ${total}: ${lookup.entry.label}.`;
|
||||
}
|
||||
|
||||
export function enterRoom(options: EnterRoomOptions): EnterRoomResult {
|
||||
const levelState = cloneLevel(options.levelState);
|
||||
const room = levelState.rooms[options.roomId];
|
||||
|
||||
if (!room) {
|
||||
throw new Error(`Unknown room id: ${options.roomId}`);
|
||||
}
|
||||
|
||||
const at = options.at ?? new Date().toISOString();
|
||||
const roomLabel = getRoomLabel(options.content, room);
|
||||
const firstEntry = !room.discovery.entered;
|
||||
room.discovery.entered = true;
|
||||
|
||||
const resolution = resolveRoomEncounter(options.content, room, options.roller);
|
||||
const nextRoom = resolution.room;
|
||||
const encounterResolved = Boolean(resolution.encounter);
|
||||
|
||||
if (resolution.encounter && resolution.encounter.creatureIds.length === 0) {
|
||||
nextRoom.discovery.cleared = true;
|
||||
}
|
||||
|
||||
levelState.rooms[nextRoom.id] = nextRoom;
|
||||
|
||||
const entryVerb = firstEntry ? "Entered" : "Re-entered";
|
||||
const logEntries: LogEntry[] = [
|
||||
createLogEntry(
|
||||
`${nextRoom.id}.entry.${firstEntry ? "first" : "repeat"}`,
|
||||
at,
|
||||
"room",
|
||||
`${entryVerb} ${roomLabel}.`,
|
||||
[nextRoom.id],
|
||||
),
|
||||
];
|
||||
|
||||
if (resolution.lookup) {
|
||||
logEntries.push(
|
||||
createLogEntry(
|
||||
`${nextRoom.id}.entry.roll`,
|
||||
at,
|
||||
"roll",
|
||||
formatRollText(resolution.lookup),
|
||||
[nextRoom.id, resolution.lookup.tableId],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
if (resolution.encounter) {
|
||||
const encounterText =
|
||||
resolution.encounter.creatureIds.length === 0
|
||||
? `${roomLabel} is quiet.`
|
||||
: `Encounter in ${roomLabel}: ${resolution.encounter.resultLabel ?? "Unknown threat"}.`;
|
||||
|
||||
logEntries.push(
|
||||
createLogEntry(
|
||||
`${nextRoom.id}.entry.encounter`,
|
||||
at,
|
||||
"room",
|
||||
encounterText,
|
||||
[nextRoom.id, resolution.encounter.id],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
return {
|
||||
levelState,
|
||||
room: nextRoom,
|
||||
logEntries,
|
||||
lookup: resolution.lookup,
|
||||
firstEntry,
|
||||
encounterResolved,
|
||||
};
|
||||
}
|
||||
@@ -4,7 +4,7 @@ import {
|
||||
findTableByCode,
|
||||
} from "@/data/contentHelpers";
|
||||
import type { ContentPack, ExitType, RoomClass } from "@/types/content";
|
||||
import type { RoomExitState, RoomState } from "@/types/state";
|
||||
import type { DungeonLevelState, RoomExitState, RoomState } from "@/types/state";
|
||||
|
||||
import { lookupTable, type TableLookupResult } from "./tables";
|
||||
import type { DiceRoller } from "./dice";
|
||||
@@ -136,7 +136,9 @@ export function createRoomStateFromTemplate(
|
||||
},
|
||||
encounter: undefined,
|
||||
objects: [],
|
||||
notes: [template.text ?? template.title].filter(Boolean),
|
||||
notes: [template.text ?? template.title, template.encounterText].filter(
|
||||
(note): note is string => Boolean(note),
|
||||
),
|
||||
flags: [
|
||||
`table:${template.tableCode}`,
|
||||
`entry:${template.tableEntryKey}`,
|
||||
@@ -186,7 +188,7 @@ export function generateLevel1StartRoom(
|
||||
};
|
||||
}
|
||||
|
||||
export function createLevelShell(level: number) {
|
||||
export function createLevelShell(level: number): DungeonLevelState {
|
||||
return {
|
||||
level,
|
||||
themeName: level === 1 ? "The Entry" : undefined,
|
||||
|
||||
@@ -110,6 +110,8 @@ export const encounterStateSchema = z.object({
|
||||
id: z.string().min(1),
|
||||
sourceTableCode: z.string().optional(),
|
||||
creatureIds: z.array(z.string()),
|
||||
creatureNames: z.array(z.string()).optional(),
|
||||
resultLabel: z.string().optional(),
|
||||
resolved: z.boolean(),
|
||||
surprise: z.boolean().optional(),
|
||||
rewardPending: z.boolean().optional(),
|
||||
|
||||
@@ -111,6 +111,8 @@ export type EncounterState = {
|
||||
id: string;
|
||||
sourceTableCode?: string;
|
||||
creatureIds: string[];
|
||||
creatureNames?: string[];
|
||||
resultLabel?: string;
|
||||
resolved: boolean;
|
||||
surprise?: boolean;
|
||||
rewardPending?: boolean;
|
||||
|
||||
Reference in New Issue
Block a user