4 Commits

7 changed files with 495 additions and 2 deletions

87
src/rules/dungeon.test.ts Normal file
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import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import {
expandLevelFromExit,
getUnresolvedExits,
initializeDungeonLevel,
} from "./dungeon";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
describe("dungeon state", () => {
it("initializes level 1 with a generated start room", () => {
const levelState = initializeDungeonLevel({ content: sampleContentPack });
expect(levelState.level).toBe(1);
expect(levelState.discoveredRoomOrder).toEqual(["room.level1.start"]);
expect(levelState.rooms["room.level1.start"]?.roomClass).toBe("start");
});
it("lists unresolved traversable exits in discovery order", () => {
const levelState = initializeDungeonLevel({ content: sampleContentPack });
expect(getUnresolvedExits(levelState)).toEqual([
expect.objectContaining({
roomId: "room.level1.start",
direction: "north",
}),
]);
});
it("expands the dungeon from a chosen exit and links both rooms", () => {
const levelState = initializeDungeonLevel({ content: sampleContentPack });
const result = expandLevelFromExit({
content: sampleContentPack,
levelState,
fromRoomId: "room.level1.start",
exitDirection: "north",
roomTableCode: "L1SR",
roller: createSequenceRoller([3, 3]),
});
expect(result.createdRoom.position).toEqual({ x: 0, y: -1 });
expect(result.levelState.discoveredRoomOrder).toEqual([
"room.level1.start",
"room.level1.small.002",
]);
expect(result.fromRoom.exits[0]?.leadsToRoomId).toBe("room.level1.small.002");
expect(result.createdRoom.exits.some((exit) => exit.leadsToRoomId === "room.level1.start")).toBe(
true,
);
});
it("rejects placement into an occupied coordinate", () => {
const levelState = initializeDungeonLevel({ content: sampleContentPack });
const expanded = expandLevelFromExit({
content: sampleContentPack,
levelState,
fromRoomId: "room.level1.start",
exitDirection: "north",
roomTableCode: "L1SR",
roomId: "room.level1.small.a",
roller: createSequenceRoller([3, 3]),
});
expect(() =>
expandLevelFromExit({
content: sampleContentPack,
levelState: expanded.levelState,
fromRoomId: "room.level1.start",
exitDirection: "north",
roomTableCode: "L1SR",
roomId: "room.level1.small.b",
roller: createSequenceRoller([4, 4]),
}),
).toThrow("already connected");
});
});

219
src/rules/dungeon.ts Normal file
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import type { ContentPack } from "@/types/content";
import type { DungeonLevelState, RoomExitState, RoomState } from "@/types/state";
import { createLevelShell, generateLevel1StartRoom, generateRoomFromTable } from "./rooms";
import type { DiceRoller } from "./dice";
type CardinalDirection = "north" | "east" | "south" | "west";
export type InitializeLevelOptions = {
content: ContentPack;
level?: number;
startRoomId?: string;
};
export type ExpandFromExitOptions = {
content: ContentPack;
levelState: DungeonLevelState;
fromRoomId: string;
exitDirection: CardinalDirection;
roomTableCode: string;
roomId?: string;
roller?: DiceRoller;
};
export type ExpansionResult = {
levelState: DungeonLevelState;
createdRoom: RoomState;
fromRoom: RoomState;
};
const DIRECTION_VECTORS: Record<CardinalDirection, { x: number; y: number }> = {
north: { x: 0, y: -1 },
east: { x: 1, y: 0 },
south: { x: 0, y: 1 },
west: { x: -1, y: 0 },
};
const OPPOSITE_DIRECTION: Record<CardinalDirection, CardinalDirection> = {
north: "south",
east: "west",
south: "north",
west: "east",
};
function cloneRoom(room: RoomState): RoomState {
return {
...room,
position: { ...room.position },
dimensions: { ...room.dimensions },
exits: room.exits.map((exit) => ({ ...exit })),
discovery: { ...room.discovery },
encounter: room.encounter
? {
...room.encounter,
creatureIds: [...room.encounter.creatureIds],
creatureNames: room.encounter.creatureNames
? [...room.encounter.creatureNames]
: undefined,
}
: undefined,
objects: room.objects.map((object) => ({
...object,
effects: object.effects ? [...object.effects] : undefined,
})),
notes: [...room.notes],
flags: [...room.flags],
};
}
function cloneLevel(levelState: DungeonLevelState): DungeonLevelState {
return {
...levelState,
rooms: Object.fromEntries(
Object.entries(levelState.rooms).map(([roomId, room]) => [roomId, cloneRoom(room)]),
),
discoveredRoomOrder: [...levelState.discoveredRoomOrder],
};
}
function findExit(room: RoomState, direction: CardinalDirection): RoomExitState {
const exit = room.exits.find((candidate) => candidate.direction === direction);
if (!exit) {
throw new Error(`Room ${room.id} does not have an exit facing ${direction}.`);
}
return exit;
}
function computeNextPosition(room: RoomState, direction: CardinalDirection) {
const offset = DIRECTION_VECTORS[direction];
return {
x: room.position.x + offset.x,
y: room.position.y + offset.y,
};
}
function connectRooms(
fromRoom: RoomState,
toRoom: RoomState,
direction: CardinalDirection,
) {
const fromExit = findExit(fromRoom, direction);
fromExit.leadsToRoomId = toRoom.id;
fromExit.discovered = true;
const oppositeDirection = OPPOSITE_DIRECTION[direction];
const returnExit =
toRoom.exits.find((candidate) => candidate.direction === oppositeDirection) ?? toRoom.exits[0];
if (!returnExit) {
throw new Error(`Generated room ${toRoom.id} does not have an available return exit.`);
}
returnExit.direction = oppositeDirection;
returnExit.leadsToRoomId = fromRoom.id;
returnExit.discovered = true;
}
function getNextRoomId(levelState: DungeonLevelState, roomClass: string) {
const sequence = levelState.discoveredRoomOrder.length + 1;
return `room.level${levelState.level}.${roomClass}.${String(sequence).padStart(3, "0")}`;
}
function assertCoordinateAvailable(levelState: DungeonLevelState, position: { x: number; y: number }) {
const occupiedRoom = Object.values(levelState.rooms).find(
(room) => room.position.x === position.x && room.position.y === position.y,
);
if (occupiedRoom) {
throw new Error(
`Cannot place a new room at (${position.x}, ${position.y}); ${occupiedRoom.id} already occupies that position.`,
);
}
}
export function initializeDungeonLevel(
options: InitializeLevelOptions,
): DungeonLevelState {
const level = options.level ?? 1;
if (level !== 1) {
throw new Error("Only Level 1 initialization is currently implemented.");
}
const levelState = createLevelShell(level);
const startResult = generateLevel1StartRoom(
options.content,
options.startRoomId ?? `room.level${level}.start`,
);
levelState.rooms[startResult.room.id] = startResult.room;
levelState.discoveredRoomOrder.push(startResult.room.id);
return levelState;
}
export function getUnresolvedExits(levelState: DungeonLevelState) {
return levelState.discoveredRoomOrder.flatMap((roomId) => {
const room = levelState.rooms[roomId];
return room.exits
.filter((exit) => !exit.leadsToRoomId && exit.traversable)
.map((exit) => ({
roomId,
exitId: exit.id,
direction: exit.direction,
exitType: exit.exitType,
}));
});
}
export function expandLevelFromExit(
options: ExpandFromExitOptions,
): ExpansionResult {
const levelState = cloneLevel(options.levelState);
const fromRoom = levelState.rooms[options.fromRoomId];
if (!fromRoom) {
throw new Error(`Unknown source room id: ${options.fromRoomId}`);
}
const sourceExit = findExit(fromRoom, options.exitDirection);
if (sourceExit.leadsToRoomId) {
throw new Error(`Exit ${sourceExit.id} is already connected to ${sourceExit.leadsToRoomId}.`);
}
if (!sourceExit.traversable) {
throw new Error(`Exit ${sourceExit.id} is not traversable.`);
}
const position = computeNextPosition(fromRoom, options.exitDirection);
assertCoordinateAvailable(levelState, position);
const provisionalRoomId =
options.roomId ?? getNextRoomId(levelState, options.roomTableCode === "L1SR" ? "small" : "room");
const result = generateRoomFromTable({
content: options.content,
roomId: provisionalRoomId,
level: levelState.level,
roomTableCode: options.roomTableCode,
position,
roller: options.roller,
});
connectRooms(fromRoom, result.room, options.exitDirection);
levelState.rooms[fromRoom.id] = fromRoom;
levelState.rooms[result.room.id] = result.room;
levelState.discoveredRoomOrder.push(result.room.id);
return {
levelState,
createdRoom: result.room,
fromRoom,
};
}

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import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createRoomStateFromTemplate } from "./rooms";
import { resolveRoomEncounter } from "./encounters";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
describe("encounter resolution", () => {
it("marks explicitly empty rooms as having no encounter", () => {
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.small.empty",
1,
"room.level1.small.empty-space",
);
room.notes.push("Nothing here.");
const result = resolveRoomEncounter(sampleContentPack, room);
expect(result.encounter?.creatureIds).toEqual([]);
expect(result.encounter?.resultLabel).toBe("No encounter");
});
it("uses room context to resolve a guard encounter table", () => {
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.guard-room",
1,
"room.level1.normal.guard-room",
);
room.notes.push("Use the guards encounter table if occupied.");
const result = resolveRoomEncounter(
sampleContentPack,
room,
createSequenceRoller([6]),
);
expect(result.lookup?.entry.label).toBe("Guard and Warrior");
expect(result.encounter?.sourceTableCode).toBe("L1G");
expect(result.encounter?.creatureNames).toEqual(["Guard", "Warrior"]);
});
it("resolves crate events from room context when the room hints at crate rolls", () => {
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.storage-area",
1,
"room.level1.normal.storage-area",
);
room.notes.push("Roll for food, drink, or crate events while searching.");
const result = resolveRoomEncounter(
sampleContentPack,
room,
createSequenceRoller([2]),
);
expect(result.lookup?.entry.label).toBe("Giant Rat Pair");
expect(result.encounter?.sourceTableCode).toBe("L1CE");
expect(result.encounter?.creatureNames).toEqual(["Giant Rat Pair"]);
});
});

110
src/rules/encounters.ts Normal file
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import { findTableByCode } from "@/data/contentHelpers";
import type { ContentPack } from "@/types/content";
import type { EncounterState, RoomState } from "@/types/state";
import { lookupTable, type TableLookupResult } from "./tables";
import type { DiceRoller } from "./dice";
export type EncounterResolutionResult = {
room: RoomState;
encounter?: EncounterState;
lookup?: TableLookupResult;
};
const ROOM_HINT_TO_TABLE: Array<{ pattern: RegExp; tableCode: string }> = [
{ pattern: /\bdogs?\b/i, tableCode: "L1D" },
{ pattern: /\bguards?\b/i, tableCode: "L1G" },
{ pattern: /\bmartial\b/i, tableCode: "L1M" },
{ pattern: /\bworkers?\b/i, tableCode: "L1W" },
{ pattern: /\blabourers?\b/i, tableCode: "L1P" },
{ pattern: /\bpreacher\b/i, tableCode: "L1P" },
{ pattern: /\banimals?\b/i, tableCode: "L1A" },
{ pattern: /\bsnakes?\b/i, tableCode: "L1A" },
{ pattern: /\bfungal\b/i, tableCode: "L1F" },
{ pattern: /\bslimy\b/i, tableCode: "L1F" },
{ pattern: /\bcrate\b/i, tableCode: "L1CE" },
];
function splitEncounterLabel(label: string) {
return label
.split(/\sand\s/i)
.map((part) => part.trim())
.filter(Boolean);
}
function inferEncounterTableCode(room: RoomState) {
const noteText = room.notes.join(" ");
const flagText = room.flags.join(" ");
const combinedText = `${noteText} ${flagText}`;
for (const mapping of ROOM_HINT_TO_TABLE) {
if (mapping.pattern.test(combinedText)) {
return mapping.tableCode;
}
}
return undefined;
}
function isNonEncounterRoom(room: RoomState) {
const noteText = room.notes.join(" ").toLowerCase();
return noteText.includes("nothing here") || noteText.includes("no encounter");
}
export function resolveRoomEncounter(
content: ContentPack,
room: RoomState,
roller?: DiceRoller,
): EncounterResolutionResult {
if (room.encounter?.resolved) {
return {
room,
encounter: room.encounter,
};
}
if (isNonEncounterRoom(room)) {
const emptyEncounter: EncounterState = {
id: `${room.id}.encounter`,
creatureIds: [],
creatureNames: [],
resultLabel: "No encounter",
resolved: true,
};
return {
room: {
...room,
encounter: emptyEncounter,
},
encounter: emptyEncounter,
};
}
const tableCode = inferEncounterTableCode(room);
if (!tableCode) {
return { room };
}
const table = findTableByCode(content, tableCode);
const lookup = lookupTable(table, { roller });
const creatureNames = splitEncounterLabel(lookup.entry.label);
const encounter: EncounterState = {
id: `${room.id}.encounter`,
sourceTableCode: tableCode,
creatureIds: creatureNames.map((_, index) => `${room.id}.creature.${index + 1}`),
creatureNames,
resultLabel: lookup.entry.label,
resolved: true,
};
return {
room: {
...room,
encounter,
},
encounter,
lookup,
};
}

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@@ -4,7 +4,7 @@ import {
findTableByCode,
} from "@/data/contentHelpers";
import type { ContentPack, ExitType, RoomClass } from "@/types/content";
import type { RoomExitState, RoomState } from "@/types/state";
import type { DungeonLevelState, RoomExitState, RoomState } from "@/types/state";
import { lookupTable, type TableLookupResult } from "./tables";
import type { DiceRoller } from "./dice";
@@ -186,7 +186,7 @@ export function generateLevel1StartRoom(
};
}
export function createLevelShell(level: number) {
export function createLevelShell(level: number): DungeonLevelState {
return {
level,
themeName: level === 1 ? "The Entry" : undefined,

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@@ -110,6 +110,8 @@ export const encounterStateSchema = z.object({
id: z.string().min(1),
sourceTableCode: z.string().optional(),
creatureIds: z.array(z.string()),
creatureNames: z.array(z.string()).optional(),
resultLabel: z.string().optional(),
resolved: z.boolean(),
surprise: z.boolean().optional(),
rewardPending: z.boolean().optional(),

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@@ -111,6 +111,8 @@ export type EncounterState = {
id: string;
sourceTableCode?: string;
creatureIds: string[];
creatureNames?: string[];
resultLabel?: string;
resolved: boolean;
surprise?: boolean;
rewardPending?: boolean;