21 Commits

Author SHA1 Message Date
967766956f Merge branch 'main' into feature/treasure-ui-and-inventory 2026-03-16 00:05:36 +00:00
9eef50e0c9 Merge pull request 'Feature: implement loot resolution system with gold and item tracking from defeated creatures' (#11) from feature/loot-resolution into main
Reviewed-on: #11
2026-03-16 00:05:14 +00:00
cbb3efafd7 Merge branch 'main' into feature/loot-resolution 2026-03-16 00:05:05 +00:00
Keith Solomon
626d5ca05c Merge branch 'feature/post-combat-rewards' 2026-03-15 19:03:37 -05:00
68654a8cc0 Merge pull request 'Feature: implement game shell UI with room navigation and combat mechanics' (#9) from feature/game-shell-ui into main
Reviewed-on: #9
2026-03-15 23:57:34 +00:00
40ce9644ab Merge branch 'main' into feature/game-shell-ui 2026-03-15 23:57:24 +00:00
Keith Solomon
71bdc6d031 Feature: enhance inventory UI with structured layout and item categorization 2026-03-15 14:29:03 -05:00
Keith Solomon
6c2257b032 Feature: implement loot resolution system with gold and item tracking from defeated creatures 2026-03-15 14:24:39 -05:00
473ea83cdf Merge pull request 'Feature: Implement staged backend features' (#8) from staging/features into main
Reviewed-on: #8
2026-03-15 19:06:33 +00:00
7fb3bd6cf5 Merge branch 'main' into staging/features 2026-03-15 19:04:06 +00:00
Keith Solomon
fb6cbfe9fb Feature: implement game shell UI with room navigation and combat mechanics 2026-03-15 14:02:19 -05:00
9c7acf6825 Merge pull request 'Feature: implement run state management with combat resolution and room entry' (#7) from feature/run-state-flow into staging/features
Reviewed-on: #7
2026-03-15 18:53:14 +00:00
102cbfeaad Merge branch 'staging/features' into feature/run-state-flow 2026-03-15 18:53:03 +00:00
377a533466 Merge pull request 'Feature: implement combat' (#6) from feature/combat into staging/features
Reviewed-on: #6
2026-03-15 18:52:27 +00:00
e3f90ca545 Merge branch 'staging/features' into feature/combat 2026-03-15 18:52:08 +00:00
79b9e448b7 Merge pull request 'Feature: implement combat turn resolution with player and enemy actions' (#5) from feature/combat-turns into feature/combat
Reviewed-on: #5
2026-03-15 18:46:14 +00:00
aea00d31e8 Merge pull request 'Feature: implement room entry flow with encounter resolution and logging' (#4) from feature/room-entry-flow into staging/features
Reviewed-on: #4
2026-03-15 18:30:14 +00:00
fdaa2e3135 Merge branch 'staging/features' into feature/room-entry-flow 2026-03-15 18:28:40 +00:00
67453df51e Merge pull request 'Feature: enhance encounter resolution with creature names and result labels' (#3) from feature/encounter-resolution into staging/features
Reviewed-on: #3
2026-03-15 18:19:53 +00:00
cff5f786a0 Merge pull request 'Feature: implement dungeon state management with room expansion and exit handling' (#2) from feature/dungeon-state into staging/features
Reviewed-on: #2
2026-03-15 18:19:15 +00:00
5debb5bd5e Merge pull request 'Feature: Add foundational rules and mechanics' (#1) from feature/rules-foundation into main
Reviewed-on: #1
2026-03-15 17:58:14 +00:00
11 changed files with 751 additions and 7 deletions

View File

@@ -48,12 +48,72 @@ function getRoomTitle(run: RunState, roomId?: string) {
); );
} }
function getDefinitionName(definitionId: string) {
const item =
sampleContentPack.items.find((candidate) => candidate.id === definitionId) ??
sampleContentPack.weapons.find((candidate) => candidate.id === definitionId) ??
sampleContentPack.armour.find((candidate) => candidate.id === definitionId) ??
sampleContentPack.scrolls.find((candidate) => candidate.id === definitionId) ??
sampleContentPack.potions.find((candidate) => candidate.id === definitionId);
return item?.name ?? definitionId;
}
function formatInventoryEntry(definitionId: string, quantity: number) {
const name = getDefinitionName(definitionId);
return quantity > 1 ? `${quantity}x ${name}` : name;
}
function getTreasureItemIds() {
return new Set(
sampleContentPack.items
.filter((item) => item.itemType === "treasure")
.map((item) => item.id),
);
}
function getSupportItemIds() {
return new Set(
sampleContentPack.items
.filter((item) => item.itemType !== "treasure")
.map((item) => item.id),
);
}
function getConsumableItemIds() {
return new Set(
sampleContentPack.items
.filter((item) => item.consumable || item.itemType === "ration")
.map((item) => item.id),
);
}
const treasureItemIds = getTreasureItemIds();
const supportItemIds = getSupportItemIds();
const consumableItemIds = getConsumableItemIds();
function App() { function App() {
const [run, setRun] = React.useState<RunState>(() => createDemoRun()); const [run, setRun] = React.useState<RunState>(() => createDemoRun());
const currentLevel = run.dungeon.levels[run.currentLevel]; const currentLevel = run.dungeon.levels[run.currentLevel];
const currentRoom = run.currentRoomId ? currentLevel?.rooms[run.currentRoomId] : undefined; const currentRoom = run.currentRoomId ? currentLevel?.rooms[run.currentRoomId] : undefined;
const availableMoves = getAvailableMoves(run); const availableMoves = getAvailableMoves(run);
const combatReadyEncounter = isCurrentRoomCombatReady(run); const combatReadyEncounter = isCurrentRoomCombatReady(run);
const carriedTreasure = run.adventurerSnapshot.inventory.carried.filter((entry) =>
treasureItemIds.has(entry.definitionId),
);
const carriedConsumables = run.adventurerSnapshot.inventory.carried.filter(
(entry) =>
consumableItemIds.has(entry.definitionId) ||
entry.definitionId.startsWith("potion.") ||
entry.definitionId.startsWith("scroll."),
);
const carriedGear = run.adventurerSnapshot.inventory.carried.filter(
(entry) =>
supportItemIds.has(entry.definitionId) &&
!consumableItemIds.has(entry.definitionId),
);
const equippedItems = run.adventurerSnapshot.inventory.equipped;
const latestLoot = run.lootedItems.slice(-4).reverse();
const handleReset = () => { const handleReset = () => {
setRun(createDemoRun()); setRun(createDemoRun());
@@ -173,10 +233,108 @@ function App() {
. .
</p> </p>
<p className="supporting-text"> <p className="supporting-text">
Run rewards: {run.xpGained} XP earned, {run.defeatedCreatureIds.length} foes defeated. Run rewards: {run.xpGained} XP, {run.goldGained} gold,{" "}
{run.defeatedCreatureIds.length} foes defeated.
</p> </p>
</article> </article>
<article className="panel panel-inventory">
<div className="panel-header">
<h2>Inventory</h2>
<span>{run.adventurerSnapshot.inventory.carried.length} carried entries</span>
</div>
<div className="inventory-summary">
<div className="inventory-badge">
<span>Gold</span>
<strong>{run.adventurerSnapshot.inventory.currency.gold}</strong>
</div>
<div className="inventory-badge">
<span>Rations</span>
<strong>{run.adventurerSnapshot.inventory.rationCount}</strong>
</div>
<div className="inventory-badge">
<span>Treasure</span>
<strong>{carriedTreasure.length}</strong>
</div>
<div className="inventory-badge">
<span>Latest Loot</span>
<strong>{run.lootedItems.reduce((total, entry) => total + entry.quantity, 0)}</strong>
</div>
</div>
<div className="inventory-grid">
<section className="inventory-section">
<span className="inventory-label">Equipped</span>
<div className="inventory-list">
{equippedItems.map((entry) => (
<article key={`equipped-${entry.definitionId}`} className="inventory-card inventory-card-equipped">
<strong>{formatInventoryEntry(entry.definitionId, entry.quantity)}</strong>
<span>Ready for use</span>
</article>
))}
</div>
</section>
<section className="inventory-section">
<span className="inventory-label">Consumables</span>
<div className="inventory-list">
{carriedConsumables.length === 0 ? (
<p className="supporting-text">No consumables carried.</p>
) : (
carriedConsumables.map((entry) => (
<article key={`consumable-${entry.definitionId}`} className="inventory-card">
<strong>{formatInventoryEntry(entry.definitionId, entry.quantity)}</strong>
<span>Combat or run utility</span>
</article>
))
)}
</div>
</section>
<section className="inventory-section">
<span className="inventory-label">Pack Gear</span>
<div className="inventory-list">
{carriedGear.length === 0 ? (
<p className="supporting-text">No general gear carried.</p>
) : (
carriedGear.map((entry) => (
<article key={`gear-${entry.definitionId}`} className="inventory-card">
<strong>{formatInventoryEntry(entry.definitionId, entry.quantity)}</strong>
<span>Travel and exploration kit</span>
</article>
))
)}
</div>
</section>
<section className="inventory-section">
<span className="inventory-label">Treasure Stash</span>
<div className="inventory-list">
{carriedTreasure.length === 0 ? (
<p className="supporting-text">No treasure recovered yet.</p>
) : (
carriedTreasure.map((entry) => (
<article key={`treasure-${entry.definitionId}`} className="inventory-card inventory-card-treasure">
<strong>{formatInventoryEntry(entry.definitionId, entry.quantity)}</strong>
<span>Sellable dungeon spoils</span>
</article>
))
)}
</div>
</section>
</div>
<div className="loot-ribbon">
<span className="inventory-label">Recent Spoils</span>
{latestLoot.length === 0 ? (
<p className="supporting-text">Win a fight to populate the loot ribbon.</p>
) : (
<div className="loot-ribbon-list">
{latestLoot.map((entry) => (
<article key={`recent-${entry.definitionId}`} className="loot-pill">
<strong>{formatInventoryEntry(entry.definitionId, entry.quantity)}</strong>
</article>
))}
</div>
)}
</div>
</article>
<article className="panel"> <article className="panel">
<div className="panel-header"> <div className="panel-header">
<h2>Current Room</h2> <h2>Current Room</h2>

View File

@@ -4,6 +4,7 @@ import { lookupTable } from "@/rules/tables";
import { import {
findCreatureByName, findCreatureByName,
findItemById,
findRoomTemplateForLookup, findRoomTemplateForLookup,
findTableByCode, findTableByCode,
} from "./contentHelpers"; } from "./contentHelpers";
@@ -57,4 +58,11 @@ describe("level 1 content helpers", () => {
expect(creature.id).toBe("creature.level1.guard"); expect(creature.id).toBe("creature.level1.guard");
expect(creature.hp).toBeGreaterThan(0); expect(creature.hp).toBeGreaterThan(0);
}); });
it("finds a loot item definition by id", () => {
const item = findItemById(sampleContentPack, "item.silver-clasp");
expect(item.name).toBe("Silver Clasp");
expect(item.itemType).toBe("treasure");
});
}); });

View File

@@ -1,6 +1,7 @@
import type { import type {
ContentPack, ContentPack,
CreatureDefinition, CreatureDefinition,
ItemDefinition,
RoomTemplate, RoomTemplate,
TableDefinition, TableDefinition,
} from "@/types/content"; } from "@/types/content";
@@ -74,3 +75,13 @@ export function findCreatureById(
return creature; return creature;
} }
export function findItemById(content: ContentPack, itemId: string): ItemDefinition {
const item = content.items.find((entry) => entry.id === itemId);
if (!item) {
throw new Error(`Unknown item id: ${itemId}`);
}
return item;
}

View File

@@ -13,6 +13,79 @@ const samplePack = {
], ],
tables: [ tables: [
...level1EncounterTables, ...level1EncounterTables,
{
id: "table.level1.humanoid-loot",
code: "L1HL",
name: "Level 1 Humanoid Loot",
category: "loot",
level: 1,
page: 122,
diceKind: "d6",
entries: [
{
key: "1-2",
min: 1,
max: 2,
label: "Scavenged coins",
effects: [{ type: "gain-gold", amount: 1, target: "self" }],
},
{
key: "3-4",
min: 3,
max: 4,
label: "Bone Charm",
references: [{ type: "item", id: "item.bone-charm" }],
},
{
key: "5",
exact: 5,
label: "Silver Clasp and coins",
references: [{ type: "item", id: "item.silver-clasp" }],
effects: [{ type: "gain-gold", amount: 2, target: "self" }],
},
{
key: "6",
exact: 6,
label: "Key Ring and coin purse",
references: [{ type: "item", id: "item.keeper-keyring" }],
effects: [{ type: "gain-gold", amount: 3, target: "self" }],
},
],
notes: ["Starter loot table for martial and humanoid encounters."],
mvp: true,
},
{
id: "table.level1.beast-loot",
code: "L1BL",
name: "Level 1 Beast Loot",
category: "loot",
level: 1,
page: 122,
diceKind: "d6",
entries: [
{
key: "1-4",
min: 1,
max: 4,
label: "Nothing useful",
},
{
key: "5",
exact: 5,
label: "Trophy Fang",
references: [{ type: "item", id: "item.trophy-fang" }],
},
{
key: "6",
exact: 6,
label: "Trophy Fang and stray coin",
references: [{ type: "item", id: "item.trophy-fang" }],
effects: [{ type: "gain-gold", amount: 1, target: "self" }],
},
],
notes: ["Starter loot table for basic animal encounters."],
mvp: true,
},
{ {
id: "table.weapon-manoeuvres-1", id: "table.weapon-manoeuvres-1",
code: "WMT1", code: "WMT1",
@@ -123,6 +196,42 @@ const samplePack = {
consumable: false, consumable: false,
mvp: true, mvp: true,
}, },
{
id: "item.bone-charm",
name: "Bone Charm",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 2,
mvp: true,
},
{
id: "item.silver-clasp",
name: "Silver Clasp",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 4,
mvp: true,
},
{
id: "item.keeper-keyring",
name: "Keeper Keyring",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 5,
mvp: true,
},
{
id: "item.trophy-fang",
name: "Trophy Fang",
itemType: "treasure",
stackable: true,
consumable: false,
valueGp: 1,
mvp: true,
},
], ],
potions: [ potions: [
{ {
@@ -163,6 +272,7 @@ const samplePack = {
numberAppearing: "1-2", numberAppearing: "1-2",
}, },
xpReward: 1, xpReward: 1,
lootTableCodes: ["L1BL"],
sourcePage: 102, sourcePage: 102,
traits: ["level-1", "sample"], traits: ["level-1", "sample"],
mvp: true, mvp: true,
@@ -182,6 +292,7 @@ const samplePack = {
armour: 1, armour: 1,
}, },
xpReward: 2, xpReward: 2,
lootTableCodes: ["L1HL"],
sourcePage: 102, sourcePage: 102,
traits: ["level-1", "martial"], traits: ["level-1", "martial"],
mvp: true, mvp: true,
@@ -201,6 +312,7 @@ const samplePack = {
armour: 1, armour: 1,
}, },
xpReward: 3, xpReward: 3,
lootTableCodes: ["L1HL"],
sourcePage: 102, sourcePage: 102,
traits: ["level-1", "martial"], traits: ["level-1", "martial"],
mvp: true, mvp: true,
@@ -217,6 +329,7 @@ const samplePack = {
damage: 1, damage: 1,
}, },
xpReward: 1, xpReward: 1,
lootTableCodes: ["L1HL"],
sourcePage: 102, sourcePage: 102,
traits: ["level-1", "martial"], traits: ["level-1", "martial"],
mvp: true, mvp: true,
@@ -233,6 +346,7 @@ const samplePack = {
damage: 1, damage: 1,
}, },
xpReward: 1, xpReward: 1,
lootTableCodes: ["L1BL"],
sourcePage: 102, sourcePage: 102,
traits: ["level-1", "beast"], traits: ["level-1", "beast"],
mvp: true, mvp: true,
@@ -249,6 +363,7 @@ const samplePack = {
damage: 1, damage: 1,
}, },
xpReward: 2, xpReward: 2,
lootTableCodes: ["L1BL"],
sourcePage: 102, sourcePage: 102,
traits: ["level-1", "beast"], traits: ["level-1", "beast"],
mvp: true, mvp: true,

91
src/rules/loot.test.ts Normal file
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@@ -0,0 +1,91 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { startCombatFromRoom } from "./combat";
import { resolveCombatLoot } from "./loot";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("loot resolution", () => {
it("awards loot from defeated creatures into carried inventory", () => {
const room = {
id: "room.level1.start",
level: 1,
position: { x: 0, y: 0 },
dimensions: { width: 4, height: 4 },
roomClass: "start" as const,
exits: [],
discovery: {
generated: true,
entered: true,
cleared: false,
searched: false,
},
encounter: {
id: "room.level1.start.encounter",
sourceTableCode: "L1G",
creatureIds: ["room.level1.start.creature.1"],
creatureNames: ["Guard"],
resultLabel: "Guard",
resolved: true,
},
objects: [],
notes: ["Entry Chamber"],
flags: [],
};
const started = startCombatFromRoom({
content: sampleContentPack,
adventurer: createAdventurer(),
room,
at: "2026-03-15T14:02:00.000Z",
});
started.combat.enemies[0]!.hpCurrent = 0;
const loot = resolveCombatLoot({
content: sampleContentPack,
combat: started.combat,
inventory: createAdventurer().inventory,
roller: createSequenceRoller([5]),
at: "2026-03-15T14:03:00.000Z",
});
expect(loot.goldAwarded).toBe(2);
expect(loot.itemsAwarded).toEqual([
{
definitionId: "item.silver-clasp",
quantity: 1,
},
]);
expect(loot.inventory.currency.gold).toBe(2);
expect(loot.inventory.carried).toEqual(
expect.arrayContaining([
expect.objectContaining({
definitionId: "item.silver-clasp",
quantity: 1,
}),
]),
);
expect(loot.logEntries.some((entry) => entry.type === "loot")).toBe(true);
});
});

172
src/rules/loot.ts Normal file
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@@ -0,0 +1,172 @@
import { findCreatureById, findItemById, findTableByCode } from "@/data/contentHelpers";
import type { ContentPack } from "@/types/content";
import type { CombatState, InventoryEntry, InventoryState } from "@/types/state";
import type { LogEntry } from "@/types/rules";
import type { DiceRoller } from "./dice";
import { lookupTable } from "./tables";
export type ResolveCombatLootOptions = {
content: ContentPack;
combat: CombatState;
inventory: InventoryState;
roller?: DiceRoller;
at: string;
};
export type ResolveCombatLootResult = {
inventory: InventoryState;
itemsAwarded: InventoryEntry[];
goldAwarded: number;
logEntries: LogEntry[];
};
function cloneInventory(inventory: InventoryState): InventoryState {
return {
...inventory,
carried: inventory.carried.map((entry) => ({ ...entry })),
equipped: inventory.equipped.map((entry) => ({ ...entry })),
stored: inventory.stored.map((entry) => ({ ...entry })),
currency: { ...inventory.currency },
lightSources: inventory.lightSources.map((entry) => ({ ...entry })),
};
}
function createInventoryEntry(definitionId: string, quantity = 1): InventoryEntry {
return {
definitionId,
quantity,
};
}
function mergeInventoryEntry(
content: ContentPack,
entries: InventoryEntry[],
definitionId: string,
quantity: number,
) {
const item = findItemById(content, definitionId);
if (item.stackable) {
const existing = entries.find((entry) => entry.definitionId === definitionId);
if (existing) {
existing.quantity += quantity;
return;
}
}
entries.push(createInventoryEntry(definitionId, quantity));
}
function createLootLog(
id: string,
at: string,
text: string,
relatedIds: string[],
): LogEntry {
return {
id,
at,
type: "loot",
text,
relatedIds,
};
}
function summarizeLoot(
goldAwarded: number,
itemsAwarded: InventoryEntry[],
content: ContentPack,
) {
const parts: string[] = [];
if (goldAwarded > 0) {
parts.push(`${goldAwarded} gold`);
}
for (const item of itemsAwarded) {
const itemName = findItemById(content, item.definitionId).name;
parts.push(item.quantity > 1 ? `${item.quantity}x ${itemName}` : itemName);
}
return parts.length > 0 ? parts.join(", ") : "nothing useful";
}
export function resolveCombatLoot(
options: ResolveCombatLootOptions,
): ResolveCombatLootResult {
const inventory = cloneInventory(options.inventory);
const itemsAwarded: InventoryEntry[] = [];
const logEntries: LogEntry[] = [];
let goldAwarded = 0;
const defeatedCreatures = options.combat.enemies.filter(
(enemy) => enemy.hpCurrent === 0 && enemy.sourceDefinitionId,
);
for (const enemy of defeatedCreatures) {
const creature = findCreatureById(options.content, enemy.sourceDefinitionId!);
const lootTableCodes = creature.lootTableCodes ?? [];
for (const tableCode of lootTableCodes) {
const table = findTableByCode(options.content, tableCode);
const lookup = lookupTable(table, { roller: options.roller });
const rollTotal = lookup.roll.modifiedTotal ?? lookup.roll.total;
logEntries.push({
id: `${options.combat.id}.${creature.id}.${tableCode}.roll`,
at: options.at,
type: "roll",
text: `Rolled loot ${lookup.roll.diceKind} [${lookup.roll.rolls.join(", ")}] on ${tableCode} for ${rollTotal}: ${lookup.entry.label}.`,
relatedIds: [options.combat.id, creature.id, tableCode],
});
let creatureGold = 0;
const creatureItems: InventoryEntry[] = [];
for (const effect of lookup.entry.effects ?? []) {
if (effect.type === "gain-gold" && effect.amount) {
creatureGold += effect.amount;
}
if (effect.type === "add-item" && effect.referenceId) {
mergeInventoryEntry(options.content, inventory.carried, effect.referenceId, effect.amount ?? 1);
mergeInventoryEntry(options.content, itemsAwarded, effect.referenceId, effect.amount ?? 1);
mergeInventoryEntry(options.content, creatureItems, effect.referenceId, effect.amount ?? 1);
}
}
for (const reference of lookup.entry.references ?? []) {
if (reference.type !== "item") {
continue;
}
mergeInventoryEntry(options.content, inventory.carried, reference.id, 1);
mergeInventoryEntry(options.content, itemsAwarded, reference.id, 1);
mergeInventoryEntry(options.content, creatureItems, reference.id, 1);
}
if (creatureGold > 0) {
inventory.currency.gold += creatureGold;
goldAwarded += creatureGold;
}
logEntries.push(
createLootLog(
`${options.combat.id}.${creature.id}.${tableCode}.loot`,
options.at,
`${creature.name} yielded ${summarizeLoot(creatureGold, creatureItems, options.content)}.`,
[options.combat.id, creature.id, tableCode],
),
);
}
}
return {
inventory,
itemsAwarded,
goldAwarded,
logEntries,
};
}

View File

@@ -176,7 +176,7 @@ describe("run state flow", () => {
run: withCombat, run: withCombat,
manoeuvreId: "manoeuvre.guard-break", manoeuvreId: "manoeuvre.guard-break",
targetEnemyId: withCombat.activeCombat!.enemies[0]!.id, targetEnemyId: withCombat.activeCombat!.enemies[0]!.id,
roller: createSequenceRoller([6, 6]), roller: createSequenceRoller([6, 6, 5]),
at: "2026-03-15T14:03:00.000Z", at: "2026-03-15T14:03:00.000Z",
}); });
@@ -187,7 +187,23 @@ describe("run state flow", () => {
); );
expect(result.run.adventurerSnapshot.xp).toBe(2); expect(result.run.adventurerSnapshot.xp).toBe(2);
expect(result.run.xpGained).toBe(2); expect(result.run.xpGained).toBe(2);
expect(result.run.adventurerSnapshot.inventory.currency.gold).toBe(2);
expect(result.run.goldGained).toBe(2);
expect(result.run.defeatedCreatureIds).toEqual(["creature.level1.guard"]); expect(result.run.defeatedCreatureIds).toEqual(["creature.level1.guard"]);
expect(result.run.lootedItems).toEqual([
{
definitionId: "item.silver-clasp",
quantity: 1,
},
]);
expect(result.run.adventurerSnapshot.inventory.carried).toEqual(
expect.arrayContaining([
expect.objectContaining({
definitionId: "item.silver-clasp",
quantity: 1,
}),
]),
);
expect(result.run.log.at(-1)?.text).toContain("Victory rewards"); expect(result.run.log.at(-1)?.text).toContain("Victory rewards");
}); });
@@ -253,4 +269,46 @@ describe("run state flow", () => {
expect(isCurrentRoomCombatReady(run)).toBe(true); expect(isCurrentRoomCombatReady(run)).toBe(true);
}); });
it("lists available traversable exits for the current room", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
expect(getAvailableMoves(run)).toEqual([
expect.objectContaining({
direction: "north",
generated: false,
}),
]);
});
it("travels through an unresolved exit, generates a room, and enters it", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
at: "2026-03-15T14:00:00.000Z",
});
const result = travelCurrentExit({
content: sampleContentPack,
run,
exitDirection: "north",
roller: createSequenceRoller([1, 1]),
at: "2026-03-15T14:05:00.000Z",
});
expect(result.run.currentRoomId).toBe("room.level1.room.002");
expect(result.run.dungeon.levels["1"]!.discoveredRoomOrder).toEqual([
"room.level1.start",
"room.level1.room.002",
]);
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.room.002"]!.discovery.entered).toBe(
true,
);
expect(result.run.log[0]?.text).toContain("Travelled north");
});
}); });

View File

@@ -9,6 +9,7 @@ import type { LogEntry } from "@/types/rules";
import { findCreatureById } from "@/data/contentHelpers"; import { findCreatureById } from "@/data/contentHelpers";
import { startCombatFromRoom } from "./combat"; import { startCombatFromRoom } from "./combat";
import { resolveCombatLoot } from "./loot";
import { import {
resolveEnemyTurn, resolveEnemyTurn,
resolvePlayerAttack, resolvePlayerAttack,
@@ -163,6 +164,10 @@ function cloneRun(run: RunState): RunState {
globalFlags: [...run.dungeon.globalFlags], globalFlags: [...run.dungeon.globalFlags],
}, },
activeCombat: run.activeCombat ? cloneCombat(run.activeCombat) : undefined, activeCombat: run.activeCombat ? cloneCombat(run.activeCombat) : undefined,
defeatedCreatureIds: [...run.defeatedCreatureIds],
xpGained: run.xpGained,
goldGained: run.goldGained,
lootedItems: run.lootedItems.map((entry) => ({ ...entry })),
log: run.log.map((entry) => ({ log: run.log.map((entry) => ({
...entry, ...entry,
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined, relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
@@ -252,6 +257,7 @@ function applyCombatRewards(
content: ContentPack, content: ContentPack,
run: RunState, run: RunState,
completedCombat: CombatState, completedCombat: CombatState,
roller: DiceRoller | undefined,
at: string, at: string,
) { ) {
const defeatedCreatureIds = completedCombat.enemies const defeatedCreatureIds = completedCombat.enemies
@@ -265,18 +271,45 @@ function applyCombatRewards(
run.xpGained += xpAwarded; run.xpGained += xpAwarded;
run.adventurerSnapshot.xp += xpAwarded; run.adventurerSnapshot.xp += xpAwarded;
if (xpAwarded === 0) { const lootResult = resolveCombatLoot({
return [] as LogEntry[]; content,
combat: completedCombat,
inventory: run.adventurerSnapshot.inventory,
roller,
at,
});
run.adventurerSnapshot.inventory = lootResult.inventory;
run.goldGained += lootResult.goldAwarded;
for (const item of lootResult.itemsAwarded) {
const existing = run.lootedItems.find(
(entry) => entry.definitionId === item.definitionId,
);
if (existing) {
existing.quantity += item.quantity;
continue;
} }
return [ run.lootedItems.push({ ...item });
}
const rewardLogs = [...lootResult.logEntries];
if (xpAwarded === 0 && lootResult.goldAwarded === 0 && lootResult.itemsAwarded.length === 0) {
return rewardLogs;
}
rewardLogs.push(
createRewardLog( createRewardLog(
`${completedCombat.id}.rewards`, `${completedCombat.id}.rewards`,
at, at,
`Victory rewards: gained ${xpAwarded} XP from ${defeatedCreatureIds.length} defeated creature${defeatedCreatureIds.length === 1 ? "" : "s"}.`, `Victory rewards: gained ${xpAwarded} XP, ${lootResult.goldAwarded} gold, and ${lootResult.itemsAwarded.reduce((total, item) => total + item.quantity, 0)} loot item${lootResult.itemsAwarded.reduce((total, item) => total + item.quantity, 0) === 1 ? "" : "s"} from ${defeatedCreatureIds.length} defeated creature${defeatedCreatureIds.length === 1 ? "" : "s"}.`,
[completedCombat.id, ...defeatedCreatureIds], [completedCombat.id, ...defeatedCreatureIds],
), ),
]; );
return rewardLogs;
} }
export function createRunState(options: CreateRunOptions): RunState { export function createRunState(options: CreateRunOptions): RunState {
@@ -305,6 +338,8 @@ export function createRunState(options: CreateRunOptions): RunState {
adventurerSnapshot: options.adventurer, adventurerSnapshot: options.adventurer,
defeatedCreatureIds: [], defeatedCreatureIds: [],
xpGained: 0, xpGained: 0,
goldGained: 0,
lootedItems: [],
log: [], log: [],
pendingEffects: [], pendingEffects: [],
}; };
@@ -494,6 +529,7 @@ export function resolveRunPlayerTurn(
options.content, options.content,
run, run,
completedCombat, completedCombat,
options.roller,
options.at ?? new Date().toISOString(), options.at ?? new Date().toISOString(),
); );

View File

@@ -216,6 +216,8 @@ export const runStateSchema = z.object({
activeCombat: combatStateSchema.optional(), activeCombat: combatStateSchema.optional(),
defeatedCreatureIds: z.array(z.string()), defeatedCreatureIds: z.array(z.string()),
xpGained: z.number().int().nonnegative(), xpGained: z.number().int().nonnegative(),
goldGained: z.number().int().nonnegative(),
lootedItems: z.array(inventoryEntrySchema),
log: z.array(logEntrySchema), log: z.array(logEntrySchema),
pendingEffects: z.array(ruleEffectSchema), pendingEffects: z.array(ruleEffectSchema),
}); });

View File

@@ -152,6 +152,13 @@ select {
rgba(25, 19, 16, 0.9); rgba(25, 19, 16, 0.9);
} }
.panel-inventory {
grid-column: span 8;
background:
linear-gradient(180deg, rgba(43, 32, 24, 0.92), rgba(22, 17, 14, 0.92)),
rgba(25, 19, 16, 0.9);
}
.panel-log { .panel-log {
grid-column: span 12; grid-column: span 12;
} }
@@ -184,6 +191,7 @@ select {
} }
.stat-strip div, .stat-strip div,
.inventory-badge,
.encounter-box, .encounter-box,
.combat-status { .combat-status {
padding: 0.9rem; padding: 0.9rem;
@@ -192,6 +200,8 @@ select {
} }
.stat-strip span, .stat-strip span,
.inventory-badge span,
.inventory-label,
.encounter-label, .encounter-label,
.combat-status span, .combat-status span,
.room-meta span, .room-meta span,
@@ -204,6 +214,7 @@ select {
} }
.stat-strip strong, .stat-strip strong,
.inventory-badge strong,
.encounter-box strong, .encounter-box strong,
.combat-status strong { .combat-status strong {
display: block; display: block;
@@ -217,6 +228,81 @@ select {
color: rgba(244, 239, 227, 0.76); color: rgba(244, 239, 227, 0.76);
} }
.inventory-summary,
.inventory-grid {
display: grid;
gap: 0.75rem;
}
.inventory-summary {
grid-template-columns: repeat(4, minmax(0, 1fr));
}
.inventory-grid {
grid-template-columns: repeat(2, minmax(0, 1fr));
margin-top: 1rem;
}
.inventory-section {
padding: 1rem;
border: 1px solid rgba(255, 231, 196, 0.08);
background:
linear-gradient(180deg, rgba(255, 245, 223, 0.04), rgba(255, 245, 223, 0.02));
}
.inventory-label {
display: block;
margin-bottom: 0.7rem;
}
.inventory-list,
.loot-ribbon-list {
display: grid;
gap: 0.65rem;
}
.inventory-card,
.loot-pill {
padding: 0.85rem 0.9rem;
border: 1px solid rgba(255, 231, 196, 0.08);
background: rgba(11, 8, 7, 0.32);
}
.inventory-card strong,
.loot-pill strong {
display: block;
color: #fff2d6;
}
.inventory-card span {
display: block;
margin-top: 0.25rem;
color: rgba(244, 239, 227, 0.62);
font-size: 0.84rem;
}
.inventory-card-equipped {
border-color: rgba(113, 176, 152, 0.35);
background: rgba(56, 86, 73, 0.18);
}
.inventory-card-treasure,
.loot-pill {
border-color: rgba(214, 168, 86, 0.35);
background: rgba(111, 76, 20, 0.18);
}
.loot-ribbon {
margin-top: 1rem;
padding-top: 1rem;
border-top: 1px solid rgba(255, 231, 196, 0.08);
}
.loot-ribbon-list {
grid-template-columns: repeat(auto-fit, minmax(180px, 1fr));
margin-top: 0.7rem;
}
.room-title { .room-title {
margin: 0 0 0.35rem; margin: 0 0 0.35rem;
font-size: 1.5rem; font-size: 1.5rem;
@@ -393,4 +479,9 @@ select {
.stat-strip { .stat-strip {
grid-template-columns: repeat(2, minmax(0, 1fr)); grid-template-columns: repeat(2, minmax(0, 1fr));
} }
.inventory-summary,
.inventory-grid {
grid-template-columns: 1fr;
}
} }

View File

@@ -217,6 +217,8 @@ export type RunState = {
activeCombat?: CombatState; activeCombat?: CombatState;
defeatedCreatureIds: string[]; defeatedCreatureIds: string[];
xpGained: number; xpGained: number;
goldGained: number;
lootedItems: InventoryEntry[];
log: LogEntry[]; log: LogEntry[];
pendingEffects: RuleEffect[]; pendingEffects: RuleEffect[];
}; };