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feature/po
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20
src/App.tsx
20
src/App.tsx
@@ -173,7 +173,25 @@ function App() {
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.
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</p>
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<p className="supporting-text">
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Run rewards: {run.xpGained} XP earned, {run.defeatedCreatureIds.length} foes defeated.
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Run rewards: {run.xpGained} XP, {run.goldGained} gold,{" "}
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{run.defeatedCreatureIds.length} foes defeated.
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</p>
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<p className="supporting-text">
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Carried gold: {run.adventurerSnapshot.inventory.currency.gold}. Looted items:{" "}
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{run.lootedItems.length === 0
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? "none yet"
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: run.lootedItems
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.map((entry) => {
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const item = sampleContentPack.items.find(
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(candidate) => candidate.id === entry.definitionId,
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);
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return entry.quantity > 1
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? `${entry.quantity}x ${item?.name ?? entry.definitionId}`
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: item?.name ?? entry.definitionId;
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})
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.join(", ")}
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.
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</p>
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</article>
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@@ -4,6 +4,7 @@ import { lookupTable } from "@/rules/tables";
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import {
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findCreatureByName,
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findItemById,
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findRoomTemplateForLookup,
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findTableByCode,
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} from "./contentHelpers";
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@@ -57,4 +58,11 @@ describe("level 1 content helpers", () => {
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expect(creature.id).toBe("creature.level1.guard");
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expect(creature.hp).toBeGreaterThan(0);
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});
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it("finds a loot item definition by id", () => {
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const item = findItemById(sampleContentPack, "item.silver-clasp");
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expect(item.name).toBe("Silver Clasp");
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expect(item.itemType).toBe("treasure");
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});
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});
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@@ -1,6 +1,7 @@
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import type {
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ContentPack,
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CreatureDefinition,
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ItemDefinition,
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RoomTemplate,
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TableDefinition,
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} from "@/types/content";
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@@ -74,3 +75,13 @@ export function findCreatureById(
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return creature;
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}
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export function findItemById(content: ContentPack, itemId: string): ItemDefinition {
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const item = content.items.find((entry) => entry.id === itemId);
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if (!item) {
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throw new Error(`Unknown item id: ${itemId}`);
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}
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return item;
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}
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@@ -13,6 +13,79 @@ const samplePack = {
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],
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tables: [
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...level1EncounterTables,
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{
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id: "table.level1.humanoid-loot",
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code: "L1HL",
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name: "Level 1 Humanoid Loot",
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category: "loot",
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level: 1,
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page: 122,
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diceKind: "d6",
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entries: [
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{
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key: "1-2",
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min: 1,
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max: 2,
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label: "Scavenged coins",
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effects: [{ type: "gain-gold", amount: 1, target: "self" }],
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},
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{
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key: "3-4",
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min: 3,
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max: 4,
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label: "Bone Charm",
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references: [{ type: "item", id: "item.bone-charm" }],
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},
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{
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key: "5",
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exact: 5,
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label: "Silver Clasp and coins",
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references: [{ type: "item", id: "item.silver-clasp" }],
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effects: [{ type: "gain-gold", amount: 2, target: "self" }],
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},
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{
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key: "6",
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exact: 6,
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label: "Key Ring and coin purse",
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references: [{ type: "item", id: "item.keeper-keyring" }],
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effects: [{ type: "gain-gold", amount: 3, target: "self" }],
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},
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],
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notes: ["Starter loot table for martial and humanoid encounters."],
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mvp: true,
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},
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{
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id: "table.level1.beast-loot",
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code: "L1BL",
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name: "Level 1 Beast Loot",
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category: "loot",
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level: 1,
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page: 122,
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diceKind: "d6",
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entries: [
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{
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key: "1-4",
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min: 1,
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max: 4,
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label: "Nothing useful",
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},
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{
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key: "5",
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exact: 5,
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label: "Trophy Fang",
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references: [{ type: "item", id: "item.trophy-fang" }],
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},
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{
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key: "6",
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exact: 6,
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label: "Trophy Fang and stray coin",
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references: [{ type: "item", id: "item.trophy-fang" }],
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effects: [{ type: "gain-gold", amount: 1, target: "self" }],
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},
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],
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notes: ["Starter loot table for basic animal encounters."],
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mvp: true,
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},
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{
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id: "table.weapon-manoeuvres-1",
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code: "WMT1",
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@@ -123,6 +196,42 @@ const samplePack = {
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consumable: false,
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mvp: true,
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},
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{
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id: "item.bone-charm",
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name: "Bone Charm",
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itemType: "treasure",
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stackable: false,
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consumable: false,
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valueGp: 2,
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mvp: true,
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},
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{
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id: "item.silver-clasp",
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name: "Silver Clasp",
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itemType: "treasure",
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stackable: false,
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consumable: false,
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valueGp: 4,
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mvp: true,
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},
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{
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id: "item.keeper-keyring",
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name: "Keeper Keyring",
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itemType: "treasure",
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stackable: false,
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consumable: false,
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valueGp: 5,
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mvp: true,
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},
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{
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id: "item.trophy-fang",
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name: "Trophy Fang",
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itemType: "treasure",
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stackable: true,
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consumable: false,
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valueGp: 1,
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mvp: true,
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},
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],
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potions: [
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{
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@@ -163,6 +272,7 @@ const samplePack = {
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numberAppearing: "1-2",
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},
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xpReward: 1,
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lootTableCodes: ["L1BL"],
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sourcePage: 102,
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traits: ["level-1", "sample"],
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mvp: true,
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@@ -182,6 +292,7 @@ const samplePack = {
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armour: 1,
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},
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xpReward: 2,
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lootTableCodes: ["L1HL"],
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sourcePage: 102,
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traits: ["level-1", "martial"],
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mvp: true,
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@@ -201,6 +312,7 @@ const samplePack = {
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armour: 1,
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},
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xpReward: 3,
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lootTableCodes: ["L1HL"],
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sourcePage: 102,
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traits: ["level-1", "martial"],
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mvp: true,
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@@ -217,6 +329,7 @@ const samplePack = {
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damage: 1,
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},
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xpReward: 1,
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lootTableCodes: ["L1HL"],
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sourcePage: 102,
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traits: ["level-1", "martial"],
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mvp: true,
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@@ -233,6 +346,7 @@ const samplePack = {
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damage: 1,
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},
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xpReward: 1,
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lootTableCodes: ["L1BL"],
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sourcePage: 102,
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traits: ["level-1", "beast"],
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mvp: true,
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@@ -249,6 +363,7 @@ const samplePack = {
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damage: 1,
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},
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xpReward: 2,
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lootTableCodes: ["L1BL"],
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sourcePage: 102,
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traits: ["level-1", "beast"],
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mvp: true,
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91
src/rules/loot.test.ts
Normal file
91
src/rules/loot.test.ts
Normal file
@@ -0,0 +1,91 @@
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import { describe, expect, it } from "vitest";
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import { sampleContentPack } from "@/data/sampleContentPack";
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import { createStartingAdventurer } from "./character";
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import { startCombatFromRoom } from "./combat";
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import { resolveCombatLoot } from "./loot";
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function createSequenceRoller(values: number[]) {
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let index = 0;
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return () => {
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const next = values[index];
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index += 1;
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return next;
|
||||
};
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}
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function createAdventurer() {
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return createStartingAdventurer(sampleContentPack, {
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name: "Aster",
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weaponId: "weapon.short-sword",
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armourId: "armour.leather-vest",
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scrollId: "scroll.lesser-heal",
|
||||
});
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}
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describe("loot resolution", () => {
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it("awards loot from defeated creatures into carried inventory", () => {
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const room = {
|
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id: "room.level1.start",
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level: 1,
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position: { x: 0, y: 0 },
|
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dimensions: { width: 4, height: 4 },
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roomClass: "start" as const,
|
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exits: [],
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discovery: {
|
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generated: true,
|
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entered: true,
|
||||
cleared: false,
|
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searched: false,
|
||||
},
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encounter: {
|
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id: "room.level1.start.encounter",
|
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sourceTableCode: "L1G",
|
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creatureIds: ["room.level1.start.creature.1"],
|
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creatureNames: ["Guard"],
|
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resultLabel: "Guard",
|
||||
resolved: true,
|
||||
},
|
||||
objects: [],
|
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notes: ["Entry Chamber"],
|
||||
flags: [],
|
||||
};
|
||||
|
||||
const started = startCombatFromRoom({
|
||||
content: sampleContentPack,
|
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adventurer: createAdventurer(),
|
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room,
|
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at: "2026-03-15T14:02:00.000Z",
|
||||
});
|
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|
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started.combat.enemies[0]!.hpCurrent = 0;
|
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|
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const loot = resolveCombatLoot({
|
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content: sampleContentPack,
|
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combat: started.combat,
|
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inventory: createAdventurer().inventory,
|
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roller: createSequenceRoller([5]),
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at: "2026-03-15T14:03:00.000Z",
|
||||
});
|
||||
|
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expect(loot.goldAwarded).toBe(2);
|
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expect(loot.itemsAwarded).toEqual([
|
||||
{
|
||||
definitionId: "item.silver-clasp",
|
||||
quantity: 1,
|
||||
},
|
||||
]);
|
||||
expect(loot.inventory.currency.gold).toBe(2);
|
||||
expect(loot.inventory.carried).toEqual(
|
||||
expect.arrayContaining([
|
||||
expect.objectContaining({
|
||||
definitionId: "item.silver-clasp",
|
||||
quantity: 1,
|
||||
}),
|
||||
]),
|
||||
);
|
||||
expect(loot.logEntries.some((entry) => entry.type === "loot")).toBe(true);
|
||||
});
|
||||
});
|
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172
src/rules/loot.ts
Normal file
172
src/rules/loot.ts
Normal file
@@ -0,0 +1,172 @@
|
||||
import { findCreatureById, findItemById, findTableByCode } from "@/data/contentHelpers";
|
||||
import type { ContentPack } from "@/types/content";
|
||||
import type { CombatState, InventoryEntry, InventoryState } from "@/types/state";
|
||||
import type { LogEntry } from "@/types/rules";
|
||||
|
||||
import type { DiceRoller } from "./dice";
|
||||
import { lookupTable } from "./tables";
|
||||
|
||||
export type ResolveCombatLootOptions = {
|
||||
content: ContentPack;
|
||||
combat: CombatState;
|
||||
inventory: InventoryState;
|
||||
roller?: DiceRoller;
|
||||
at: string;
|
||||
};
|
||||
|
||||
export type ResolveCombatLootResult = {
|
||||
inventory: InventoryState;
|
||||
itemsAwarded: InventoryEntry[];
|
||||
goldAwarded: number;
|
||||
logEntries: LogEntry[];
|
||||
};
|
||||
|
||||
function cloneInventory(inventory: InventoryState): InventoryState {
|
||||
return {
|
||||
...inventory,
|
||||
carried: inventory.carried.map((entry) => ({ ...entry })),
|
||||
equipped: inventory.equipped.map((entry) => ({ ...entry })),
|
||||
stored: inventory.stored.map((entry) => ({ ...entry })),
|
||||
currency: { ...inventory.currency },
|
||||
lightSources: inventory.lightSources.map((entry) => ({ ...entry })),
|
||||
};
|
||||
}
|
||||
|
||||
function createInventoryEntry(definitionId: string, quantity = 1): InventoryEntry {
|
||||
return {
|
||||
definitionId,
|
||||
quantity,
|
||||
};
|
||||
}
|
||||
|
||||
function mergeInventoryEntry(
|
||||
content: ContentPack,
|
||||
entries: InventoryEntry[],
|
||||
definitionId: string,
|
||||
quantity: number,
|
||||
) {
|
||||
const item = findItemById(content, definitionId);
|
||||
|
||||
if (item.stackable) {
|
||||
const existing = entries.find((entry) => entry.definitionId === definitionId);
|
||||
|
||||
if (existing) {
|
||||
existing.quantity += quantity;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
entries.push(createInventoryEntry(definitionId, quantity));
|
||||
}
|
||||
|
||||
function createLootLog(
|
||||
id: string,
|
||||
at: string,
|
||||
text: string,
|
||||
relatedIds: string[],
|
||||
): LogEntry {
|
||||
return {
|
||||
id,
|
||||
at,
|
||||
type: "loot",
|
||||
text,
|
||||
relatedIds,
|
||||
};
|
||||
}
|
||||
|
||||
function summarizeLoot(
|
||||
goldAwarded: number,
|
||||
itemsAwarded: InventoryEntry[],
|
||||
content: ContentPack,
|
||||
) {
|
||||
const parts: string[] = [];
|
||||
|
||||
if (goldAwarded > 0) {
|
||||
parts.push(`${goldAwarded} gold`);
|
||||
}
|
||||
|
||||
for (const item of itemsAwarded) {
|
||||
const itemName = findItemById(content, item.definitionId).name;
|
||||
parts.push(item.quantity > 1 ? `${item.quantity}x ${itemName}` : itemName);
|
||||
}
|
||||
|
||||
return parts.length > 0 ? parts.join(", ") : "nothing useful";
|
||||
}
|
||||
|
||||
export function resolveCombatLoot(
|
||||
options: ResolveCombatLootOptions,
|
||||
): ResolveCombatLootResult {
|
||||
const inventory = cloneInventory(options.inventory);
|
||||
const itemsAwarded: InventoryEntry[] = [];
|
||||
const logEntries: LogEntry[] = [];
|
||||
let goldAwarded = 0;
|
||||
|
||||
const defeatedCreatures = options.combat.enemies.filter(
|
||||
(enemy) => enemy.hpCurrent === 0 && enemy.sourceDefinitionId,
|
||||
);
|
||||
|
||||
for (const enemy of defeatedCreatures) {
|
||||
const creature = findCreatureById(options.content, enemy.sourceDefinitionId!);
|
||||
const lootTableCodes = creature.lootTableCodes ?? [];
|
||||
|
||||
for (const tableCode of lootTableCodes) {
|
||||
const table = findTableByCode(options.content, tableCode);
|
||||
const lookup = lookupTable(table, { roller: options.roller });
|
||||
const rollTotal = lookup.roll.modifiedTotal ?? lookup.roll.total;
|
||||
|
||||
logEntries.push({
|
||||
id: `${options.combat.id}.${creature.id}.${tableCode}.roll`,
|
||||
at: options.at,
|
||||
type: "roll",
|
||||
text: `Rolled loot ${lookup.roll.diceKind} [${lookup.roll.rolls.join(", ")}] on ${tableCode} for ${rollTotal}: ${lookup.entry.label}.`,
|
||||
relatedIds: [options.combat.id, creature.id, tableCode],
|
||||
});
|
||||
|
||||
let creatureGold = 0;
|
||||
const creatureItems: InventoryEntry[] = [];
|
||||
|
||||
for (const effect of lookup.entry.effects ?? []) {
|
||||
if (effect.type === "gain-gold" && effect.amount) {
|
||||
creatureGold += effect.amount;
|
||||
}
|
||||
|
||||
if (effect.type === "add-item" && effect.referenceId) {
|
||||
mergeInventoryEntry(options.content, inventory.carried, effect.referenceId, effect.amount ?? 1);
|
||||
mergeInventoryEntry(options.content, itemsAwarded, effect.referenceId, effect.amount ?? 1);
|
||||
mergeInventoryEntry(options.content, creatureItems, effect.referenceId, effect.amount ?? 1);
|
||||
}
|
||||
}
|
||||
|
||||
for (const reference of lookup.entry.references ?? []) {
|
||||
if (reference.type !== "item") {
|
||||
continue;
|
||||
}
|
||||
|
||||
mergeInventoryEntry(options.content, inventory.carried, reference.id, 1);
|
||||
mergeInventoryEntry(options.content, itemsAwarded, reference.id, 1);
|
||||
mergeInventoryEntry(options.content, creatureItems, reference.id, 1);
|
||||
}
|
||||
|
||||
if (creatureGold > 0) {
|
||||
inventory.currency.gold += creatureGold;
|
||||
goldAwarded += creatureGold;
|
||||
}
|
||||
|
||||
logEntries.push(
|
||||
createLootLog(
|
||||
`${options.combat.id}.${creature.id}.${tableCode}.loot`,
|
||||
options.at,
|
||||
`${creature.name} yielded ${summarizeLoot(creatureGold, creatureItems, options.content)}.`,
|
||||
[options.combat.id, creature.id, tableCode],
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
inventory,
|
||||
itemsAwarded,
|
||||
goldAwarded,
|
||||
logEntries,
|
||||
};
|
||||
}
|
||||
@@ -176,7 +176,7 @@ describe("run state flow", () => {
|
||||
run: withCombat,
|
||||
manoeuvreId: "manoeuvre.guard-break",
|
||||
targetEnemyId: withCombat.activeCombat!.enemies[0]!.id,
|
||||
roller: createSequenceRoller([6, 6]),
|
||||
roller: createSequenceRoller([6, 6, 5]),
|
||||
at: "2026-03-15T14:03:00.000Z",
|
||||
});
|
||||
|
||||
@@ -187,7 +187,23 @@ describe("run state flow", () => {
|
||||
);
|
||||
expect(result.run.adventurerSnapshot.xp).toBe(2);
|
||||
expect(result.run.xpGained).toBe(2);
|
||||
expect(result.run.adventurerSnapshot.inventory.currency.gold).toBe(2);
|
||||
expect(result.run.goldGained).toBe(2);
|
||||
expect(result.run.defeatedCreatureIds).toEqual(["creature.level1.guard"]);
|
||||
expect(result.run.lootedItems).toEqual([
|
||||
{
|
||||
definitionId: "item.silver-clasp",
|
||||
quantity: 1,
|
||||
},
|
||||
]);
|
||||
expect(result.run.adventurerSnapshot.inventory.carried).toEqual(
|
||||
expect.arrayContaining([
|
||||
expect.objectContaining({
|
||||
definitionId: "item.silver-clasp",
|
||||
quantity: 1,
|
||||
}),
|
||||
]),
|
||||
);
|
||||
expect(result.run.log.at(-1)?.text).toContain("Victory rewards");
|
||||
});
|
||||
|
||||
@@ -253,4 +269,46 @@ describe("run state flow", () => {
|
||||
|
||||
expect(isCurrentRoomCombatReady(run)).toBe(true);
|
||||
});
|
||||
|
||||
it("lists available traversable exits for the current room", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
});
|
||||
|
||||
expect(getAvailableMoves(run)).toEqual([
|
||||
expect.objectContaining({
|
||||
direction: "north",
|
||||
generated: false,
|
||||
}),
|
||||
]);
|
||||
});
|
||||
|
||||
it("travels through an unresolved exit, generates a room, and enters it", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
at: "2026-03-15T14:00:00.000Z",
|
||||
});
|
||||
|
||||
const result = travelCurrentExit({
|
||||
content: sampleContentPack,
|
||||
run,
|
||||
exitDirection: "north",
|
||||
roller: createSequenceRoller([1, 1]),
|
||||
at: "2026-03-15T14:05:00.000Z",
|
||||
});
|
||||
|
||||
expect(result.run.currentRoomId).toBe("room.level1.room.002");
|
||||
expect(result.run.dungeon.levels["1"]!.discoveredRoomOrder).toEqual([
|
||||
"room.level1.start",
|
||||
"room.level1.room.002",
|
||||
]);
|
||||
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.room.002"]!.discovery.entered).toBe(
|
||||
true,
|
||||
);
|
||||
expect(result.run.log[0]?.text).toContain("Travelled north");
|
||||
});
|
||||
});
|
||||
|
||||
@@ -9,6 +9,7 @@ import type { LogEntry } from "@/types/rules";
|
||||
import { findCreatureById } from "@/data/contentHelpers";
|
||||
|
||||
import { startCombatFromRoom } from "./combat";
|
||||
import { resolveCombatLoot } from "./loot";
|
||||
import {
|
||||
resolveEnemyTurn,
|
||||
resolvePlayerAttack,
|
||||
@@ -163,6 +164,10 @@ function cloneRun(run: RunState): RunState {
|
||||
globalFlags: [...run.dungeon.globalFlags],
|
||||
},
|
||||
activeCombat: run.activeCombat ? cloneCombat(run.activeCombat) : undefined,
|
||||
defeatedCreatureIds: [...run.defeatedCreatureIds],
|
||||
xpGained: run.xpGained,
|
||||
goldGained: run.goldGained,
|
||||
lootedItems: run.lootedItems.map((entry) => ({ ...entry })),
|
||||
log: run.log.map((entry) => ({
|
||||
...entry,
|
||||
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
|
||||
@@ -252,6 +257,7 @@ function applyCombatRewards(
|
||||
content: ContentPack,
|
||||
run: RunState,
|
||||
completedCombat: CombatState,
|
||||
roller: DiceRoller | undefined,
|
||||
at: string,
|
||||
) {
|
||||
const defeatedCreatureIds = completedCombat.enemies
|
||||
@@ -265,18 +271,45 @@ function applyCombatRewards(
|
||||
run.xpGained += xpAwarded;
|
||||
run.adventurerSnapshot.xp += xpAwarded;
|
||||
|
||||
if (xpAwarded === 0) {
|
||||
return [] as LogEntry[];
|
||||
const lootResult = resolveCombatLoot({
|
||||
content,
|
||||
combat: completedCombat,
|
||||
inventory: run.adventurerSnapshot.inventory,
|
||||
roller,
|
||||
at,
|
||||
});
|
||||
|
||||
run.adventurerSnapshot.inventory = lootResult.inventory;
|
||||
run.goldGained += lootResult.goldAwarded;
|
||||
|
||||
for (const item of lootResult.itemsAwarded) {
|
||||
const existing = run.lootedItems.find(
|
||||
(entry) => entry.definitionId === item.definitionId,
|
||||
);
|
||||
|
||||
if (existing) {
|
||||
existing.quantity += item.quantity;
|
||||
continue;
|
||||
}
|
||||
|
||||
return [
|
||||
run.lootedItems.push({ ...item });
|
||||
}
|
||||
const rewardLogs = [...lootResult.logEntries];
|
||||
|
||||
if (xpAwarded === 0 && lootResult.goldAwarded === 0 && lootResult.itemsAwarded.length === 0) {
|
||||
return rewardLogs;
|
||||
}
|
||||
|
||||
rewardLogs.push(
|
||||
createRewardLog(
|
||||
`${completedCombat.id}.rewards`,
|
||||
at,
|
||||
`Victory rewards: gained ${xpAwarded} XP from ${defeatedCreatureIds.length} defeated creature${defeatedCreatureIds.length === 1 ? "" : "s"}.`,
|
||||
`Victory rewards: gained ${xpAwarded} XP, ${lootResult.goldAwarded} gold, and ${lootResult.itemsAwarded.reduce((total, item) => total + item.quantity, 0)} loot item${lootResult.itemsAwarded.reduce((total, item) => total + item.quantity, 0) === 1 ? "" : "s"} from ${defeatedCreatureIds.length} defeated creature${defeatedCreatureIds.length === 1 ? "" : "s"}.`,
|
||||
[completedCombat.id, ...defeatedCreatureIds],
|
||||
),
|
||||
];
|
||||
);
|
||||
|
||||
return rewardLogs;
|
||||
}
|
||||
|
||||
export function createRunState(options: CreateRunOptions): RunState {
|
||||
@@ -305,6 +338,8 @@ export function createRunState(options: CreateRunOptions): RunState {
|
||||
adventurerSnapshot: options.adventurer,
|
||||
defeatedCreatureIds: [],
|
||||
xpGained: 0,
|
||||
goldGained: 0,
|
||||
lootedItems: [],
|
||||
log: [],
|
||||
pendingEffects: [],
|
||||
};
|
||||
@@ -494,6 +529,7 @@ export function resolveRunPlayerTurn(
|
||||
options.content,
|
||||
run,
|
||||
completedCombat,
|
||||
options.roller,
|
||||
options.at ?? new Date().toISOString(),
|
||||
);
|
||||
|
||||
|
||||
@@ -216,6 +216,8 @@ export const runStateSchema = z.object({
|
||||
activeCombat: combatStateSchema.optional(),
|
||||
defeatedCreatureIds: z.array(z.string()),
|
||||
xpGained: z.number().int().nonnegative(),
|
||||
goldGained: z.number().int().nonnegative(),
|
||||
lootedItems: z.array(inventoryEntrySchema),
|
||||
log: z.array(logEntrySchema),
|
||||
pendingEffects: z.array(ruleEffectSchema),
|
||||
});
|
||||
|
||||
@@ -217,6 +217,8 @@ export type RunState = {
|
||||
activeCombat?: CombatState;
|
||||
defeatedCreatureIds: string[];
|
||||
xpGained: number;
|
||||
goldGained: number;
|
||||
lootedItems: InventoryEntry[];
|
||||
log: LogEntry[];
|
||||
pendingEffects: RuleEffect[];
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user