Compare commits
4 Commits
feature/ma
...
aea00d31e8
| Author | SHA1 | Date | |
|---|---|---|---|
| aea00d31e8 | |||
| fdaa2e3135 | |||
| 67453df51e | |||
| cff5f786a0 |
@@ -2,11 +2,7 @@ import { describe, expect, it } from "vitest";
|
||||
|
||||
import { lookupTable } from "@/rules/tables";
|
||||
|
||||
import {
|
||||
findCreatureByName,
|
||||
findRoomTemplateForLookup,
|
||||
findTableByCode,
|
||||
} from "./contentHelpers";
|
||||
import { findRoomTemplateForLookup, findTableByCode } from "./contentHelpers";
|
||||
import { sampleContentPack } from "./sampleContentPack";
|
||||
|
||||
function createSequenceRoller(values: number[]) {
|
||||
@@ -50,11 +46,4 @@ describe("level 1 content helpers", () => {
|
||||
expect(roomTemplate.title).toBe("Slate Shrine");
|
||||
expect(roomTemplate.roomClass).toBe("large");
|
||||
});
|
||||
|
||||
it("finds a creature definition by display name", () => {
|
||||
const creature = findCreatureByName(sampleContentPack, "Guard");
|
||||
|
||||
expect(creature.id).toBe("creature.level1.guard");
|
||||
expect(creature.hp).toBeGreaterThan(0);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
import type {
|
||||
ContentPack,
|
||||
CreatureDefinition,
|
||||
RoomTemplate,
|
||||
TableDefinition,
|
||||
} from "@/types/content";
|
||||
import type { ContentPack, RoomTemplate, TableDefinition } from "@/types/content";
|
||||
import type { TableLookupResult } from "@/rules/tables";
|
||||
|
||||
export function findTableByCode(content: ContentPack, code: string): TableDefinition {
|
||||
@@ -41,23 +36,3 @@ export function findRoomTemplateForLookup(
|
||||
|
||||
return findRoomTemplateById(content, roomReference.id);
|
||||
}
|
||||
|
||||
function normalizeName(value: string) {
|
||||
return value.trim().toLowerCase().replace(/\s+/g, " ");
|
||||
}
|
||||
|
||||
export function findCreatureByName(
|
||||
content: ContentPack,
|
||||
creatureName: string,
|
||||
): CreatureDefinition {
|
||||
const normalizedTarget = normalizeName(creatureName);
|
||||
const creature = content.creatures.find(
|
||||
(entry) => normalizeName(entry.name) === normalizedTarget,
|
||||
);
|
||||
|
||||
if (!creature) {
|
||||
throw new Error(`Unknown creature name: ${creatureName}`);
|
||||
}
|
||||
|
||||
return creature;
|
||||
}
|
||||
|
||||
@@ -167,92 +167,6 @@ const samplePack = {
|
||||
traits: ["level-1", "sample"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "creature.level1.guard",
|
||||
name: "Guard",
|
||||
level: 1,
|
||||
category: "humanoid",
|
||||
hp: 4,
|
||||
attackProfile: {
|
||||
discipline: 1,
|
||||
precision: 1,
|
||||
damage: 1,
|
||||
},
|
||||
defenceProfile: {
|
||||
armour: 1,
|
||||
},
|
||||
xpReward: 2,
|
||||
sourcePage: 102,
|
||||
traits: ["level-1", "martial"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "creature.level1.warrior",
|
||||
name: "Warrior",
|
||||
level: 1,
|
||||
category: "humanoid",
|
||||
hp: 5,
|
||||
attackProfile: {
|
||||
discipline: 2,
|
||||
precision: 1,
|
||||
damage: 2,
|
||||
},
|
||||
defenceProfile: {
|
||||
armour: 1,
|
||||
},
|
||||
xpReward: 3,
|
||||
sourcePage: 102,
|
||||
traits: ["level-1", "martial"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "creature.level1.thug",
|
||||
name: "Thug",
|
||||
level: 1,
|
||||
category: "humanoid",
|
||||
hp: 3,
|
||||
attackProfile: {
|
||||
discipline: 0,
|
||||
precision: 1,
|
||||
damage: 1,
|
||||
},
|
||||
xpReward: 1,
|
||||
sourcePage: 102,
|
||||
traits: ["level-1", "martial"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "creature.level1.work-dog",
|
||||
name: "Work Dog",
|
||||
level: 1,
|
||||
category: "beast",
|
||||
hp: 3,
|
||||
attackProfile: {
|
||||
discipline: 0,
|
||||
precision: 1,
|
||||
damage: 1,
|
||||
},
|
||||
xpReward: 1,
|
||||
sourcePage: 102,
|
||||
traits: ["level-1", "beast"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "creature.level1.guard-dog",
|
||||
name: "Guard Dog",
|
||||
level: 1,
|
||||
category: "beast",
|
||||
hp: 4,
|
||||
attackProfile: {
|
||||
discipline: 1,
|
||||
precision: 1,
|
||||
damage: 1,
|
||||
},
|
||||
xpReward: 2,
|
||||
sourcePage: 102,
|
||||
traits: ["level-1", "beast"],
|
||||
mvp: true,
|
||||
},
|
||||
],
|
||||
roomTemplates: [
|
||||
{
|
||||
|
||||
@@ -1,111 +0,0 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
|
||||
import { sampleContentPack } from "@/data/sampleContentPack";
|
||||
|
||||
import { createStartingAdventurer } from "./character";
|
||||
import { startCombatFromRoom } from "./combat";
|
||||
import { createRoomStateFromTemplate } from "./rooms";
|
||||
|
||||
describe("combat bootstrap", () => {
|
||||
it("creates a combat state from a resolved guard encounter", () => {
|
||||
const adventurer = createStartingAdventurer(sampleContentPack, {
|
||||
name: "Aster",
|
||||
weaponId: "weapon.short-sword",
|
||||
armourId: "armour.leather-vest",
|
||||
scrollId: "scroll.lesser-heal",
|
||||
});
|
||||
const room = createRoomStateFromTemplate(
|
||||
sampleContentPack,
|
||||
"room.level1.guard-room",
|
||||
1,
|
||||
"room.level1.normal.guard-room",
|
||||
);
|
||||
room.encounter = {
|
||||
id: `${room.id}.encounter`,
|
||||
sourceTableCode: "L1G",
|
||||
creatureIds: ["a", "b"],
|
||||
creatureNames: ["Guard", "Warrior"],
|
||||
resultLabel: "Guard and Warrior",
|
||||
resolved: true,
|
||||
};
|
||||
|
||||
const result = startCombatFromRoom({
|
||||
content: sampleContentPack,
|
||||
adventurer,
|
||||
room,
|
||||
at: "2026-03-15T13:00:00.000Z",
|
||||
});
|
||||
|
||||
expect(result.combat.id).toBe("room.level1.guard-room.combat");
|
||||
expect(result.combat.actingSide).toBe("player");
|
||||
expect(result.combat.player.name).toBe("Aster");
|
||||
expect(result.combat.enemies.map((enemy) => enemy.name)).toEqual(["Guard", "Warrior"]);
|
||||
expect(result.combat.enemies[0]?.armourValue).toBe(1);
|
||||
expect(result.room.encounter?.rewardPending).toBe(true);
|
||||
expect(result.logEntries[0]?.text).toContain("Guard and Warrior");
|
||||
});
|
||||
|
||||
it("supports single-creature combat from a crate encounter", () => {
|
||||
const adventurer = createStartingAdventurer(sampleContentPack, {
|
||||
name: "Bryn",
|
||||
weaponId: "weapon.short-sword",
|
||||
armourId: "armour.leather-vest",
|
||||
scrollId: "scroll.lesser-heal",
|
||||
});
|
||||
const room = createRoomStateFromTemplate(
|
||||
sampleContentPack,
|
||||
"room.level1.storage-area",
|
||||
1,
|
||||
"room.level1.normal.storage-area",
|
||||
);
|
||||
room.encounter = {
|
||||
id: `${room.id}.encounter`,
|
||||
sourceTableCode: "L1CE",
|
||||
creatureIds: ["a"],
|
||||
creatureNames: ["Giant Rat"],
|
||||
resultLabel: "Giant Rat Pair",
|
||||
resolved: true,
|
||||
};
|
||||
|
||||
const result = startCombatFromRoom({
|
||||
content: sampleContentPack,
|
||||
adventurer,
|
||||
room,
|
||||
at: "2026-03-15T13:05:00.000Z",
|
||||
});
|
||||
|
||||
expect(result.combat.enemies).toHaveLength(1);
|
||||
expect(result.combat.enemies[0]?.sourceDefinitionId).toBe("creature.level1.giant-rat");
|
||||
expect(result.combat.player.hpCurrent).toBe(10);
|
||||
});
|
||||
|
||||
it("rejects rooms without combat-ready encounter names", () => {
|
||||
const adventurer = createStartingAdventurer(sampleContentPack, {
|
||||
name: "Cyra",
|
||||
weaponId: "weapon.short-sword",
|
||||
armourId: "armour.leather-vest",
|
||||
scrollId: "scroll.lesser-heal",
|
||||
});
|
||||
const room = createRoomStateFromTemplate(
|
||||
sampleContentPack,
|
||||
"room.level1.small.empty",
|
||||
1,
|
||||
"room.level1.small.empty-space",
|
||||
);
|
||||
room.encounter = {
|
||||
id: `${room.id}.encounter`,
|
||||
creatureIds: [],
|
||||
creatureNames: [],
|
||||
resultLabel: "No encounter",
|
||||
resolved: true,
|
||||
};
|
||||
|
||||
expect(() =>
|
||||
startCombatFromRoom({
|
||||
content: sampleContentPack,
|
||||
adventurer,
|
||||
room,
|
||||
}),
|
||||
).toThrow("combat-ready encounter");
|
||||
});
|
||||
});
|
||||
@@ -1,124 +0,0 @@
|
||||
import { findCreatureByName } from "@/data/contentHelpers";
|
||||
import type { ContentPack, CreatureDefinition } from "@/types/content";
|
||||
import type { AdventurerState, CombatState, CombatantState, RoomState } from "@/types/state";
|
||||
import type { LogEntry } from "@/types/rules";
|
||||
|
||||
export type StartCombatOptions = {
|
||||
content: ContentPack;
|
||||
adventurer: AdventurerState;
|
||||
room: RoomState;
|
||||
at?: string;
|
||||
};
|
||||
|
||||
export type StartCombatResult = {
|
||||
combat: CombatState;
|
||||
room: RoomState;
|
||||
logEntries: LogEntry[];
|
||||
};
|
||||
|
||||
function createLogEntry(
|
||||
id: string,
|
||||
at: string,
|
||||
type: LogEntry["type"],
|
||||
text: string,
|
||||
relatedIds: string[],
|
||||
): LogEntry {
|
||||
return {
|
||||
id,
|
||||
at,
|
||||
type,
|
||||
text,
|
||||
relatedIds,
|
||||
};
|
||||
}
|
||||
|
||||
function createPlayerCombatant(adventurer: AdventurerState): CombatantState {
|
||||
return {
|
||||
id: adventurer.id,
|
||||
name: adventurer.name,
|
||||
hpCurrent: adventurer.hp.current,
|
||||
hpMax: adventurer.hp.max,
|
||||
shift: adventurer.stats.shift,
|
||||
discipline: adventurer.stats.discipline,
|
||||
precision: adventurer.stats.precision,
|
||||
statuses: [...adventurer.statuses],
|
||||
traits: ["player"],
|
||||
};
|
||||
}
|
||||
|
||||
function createEnemyCombatant(
|
||||
room: RoomState,
|
||||
creature: CreatureDefinition,
|
||||
index: number,
|
||||
): CombatantState {
|
||||
return {
|
||||
id: `${room.id}.enemy.${index + 1}`,
|
||||
name: creature.name,
|
||||
sourceDefinitionId: creature.id,
|
||||
hpCurrent: creature.hp,
|
||||
hpMax: creature.hp,
|
||||
shift: 0,
|
||||
discipline: creature.attackProfile.discipline,
|
||||
precision: creature.attackProfile.precision,
|
||||
armourValue: creature.defenceProfile?.armour,
|
||||
statuses: [],
|
||||
traits: creature.traits ?? [],
|
||||
};
|
||||
}
|
||||
|
||||
function requireEncounterNames(room: RoomState) {
|
||||
const creatureNames = room.encounter?.creatureNames?.filter(Boolean);
|
||||
|
||||
if (!room.encounter?.resolved || !creatureNames || creatureNames.length === 0) {
|
||||
throw new Error(`Room ${room.id} does not have a combat-ready encounter.`);
|
||||
}
|
||||
|
||||
return creatureNames;
|
||||
}
|
||||
|
||||
export function startCombatFromRoom(
|
||||
options: StartCombatOptions,
|
||||
): StartCombatResult {
|
||||
const at = options.at ?? new Date().toISOString();
|
||||
const creatureNames = requireEncounterNames(options.room);
|
||||
const enemies = creatureNames.map((creatureName, index) =>
|
||||
createEnemyCombatant(
|
||||
options.room,
|
||||
findCreatureByName(options.content, creatureName),
|
||||
index,
|
||||
),
|
||||
);
|
||||
|
||||
const combat: CombatState = {
|
||||
id: `${options.room.id}.combat`,
|
||||
round: 1,
|
||||
actingSide: "player",
|
||||
player: createPlayerCombatant(options.adventurer),
|
||||
enemies,
|
||||
combatLog: [
|
||||
createLogEntry(
|
||||
`${options.room.id}.combat.start`,
|
||||
at,
|
||||
"combat",
|
||||
`Combat begins in ${options.room.id} against ${creatureNames.join(" and ")}.`,
|
||||
[options.room.id, ...enemies.map((enemy) => enemy.id)],
|
||||
),
|
||||
],
|
||||
};
|
||||
|
||||
const room: RoomState = {
|
||||
...options.room,
|
||||
encounter: options.room.encounter
|
||||
? {
|
||||
...options.room.encounter,
|
||||
rewardPending: true,
|
||||
}
|
||||
: undefined,
|
||||
};
|
||||
|
||||
return {
|
||||
combat,
|
||||
room,
|
||||
logEntries: [...combat.combatLog],
|
||||
};
|
||||
}
|
||||
@@ -1,132 +0,0 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
|
||||
import { sampleContentPack } from "@/data/sampleContentPack";
|
||||
|
||||
import { createStartingAdventurer } from "./character";
|
||||
import { startCombatFromRoom } from "./combat";
|
||||
import { resolveEnemyTurn, resolvePlayerAttack } from "./combatTurns";
|
||||
import { createRoomStateFromTemplate } from "./rooms";
|
||||
|
||||
function createSequenceRoller(values: number[]) {
|
||||
let index = 0;
|
||||
|
||||
return () => {
|
||||
const next = values[index];
|
||||
index += 1;
|
||||
return next;
|
||||
};
|
||||
}
|
||||
|
||||
function createGuardCombat() {
|
||||
const adventurer = createStartingAdventurer(sampleContentPack, {
|
||||
name: "Aster",
|
||||
weaponId: "weapon.short-sword",
|
||||
armourId: "armour.leather-vest",
|
||||
scrollId: "scroll.lesser-heal",
|
||||
});
|
||||
const room = createRoomStateFromTemplate(
|
||||
sampleContentPack,
|
||||
"room.level1.guard-room",
|
||||
1,
|
||||
"room.level1.normal.guard-room",
|
||||
);
|
||||
room.encounter = {
|
||||
id: `${room.id}.encounter`,
|
||||
sourceTableCode: "L1G",
|
||||
creatureIds: ["a", "b"],
|
||||
creatureNames: ["Guard", "Warrior"],
|
||||
resultLabel: "Guard and Warrior",
|
||||
resolved: true,
|
||||
};
|
||||
|
||||
return {
|
||||
adventurer,
|
||||
...startCombatFromRoom({
|
||||
content: sampleContentPack,
|
||||
adventurer,
|
||||
room,
|
||||
at: "2026-03-15T13:00:00.000Z",
|
||||
}),
|
||||
};
|
||||
}
|
||||
|
||||
describe("combat turns", () => {
|
||||
it("lets the player hit an enemy and pass initiative", () => {
|
||||
const { adventurer, combat } = createGuardCombat();
|
||||
const targetId = combat.enemies[0]!.id;
|
||||
|
||||
const result = resolvePlayerAttack({
|
||||
content: sampleContentPack,
|
||||
combat,
|
||||
adventurer,
|
||||
manoeuvreId: "manoeuvre.exact-strike",
|
||||
targetEnemyId: targetId,
|
||||
roller: createSequenceRoller([6, 6]),
|
||||
at: "2026-03-15T13:01:00.000Z",
|
||||
});
|
||||
|
||||
expect(result.combat.actingSide).toBe("enemy");
|
||||
expect(result.combat.selectedManoeuvreId).toBe("manoeuvre.exact-strike");
|
||||
expect(result.combat.enemies[0]?.hpCurrent).toBeLessThan(result.combat.enemies[0]!.hpMax);
|
||||
expect(result.logEntries[0]?.text).toContain("deals");
|
||||
});
|
||||
|
||||
it("marks an enemy defeated when the player deals lethal damage", () => {
|
||||
const { adventurer, combat } = createGuardCombat();
|
||||
combat.enemies[0]!.hpCurrent = 1;
|
||||
|
||||
const result = resolvePlayerAttack({
|
||||
content: sampleContentPack,
|
||||
combat,
|
||||
adventurer,
|
||||
manoeuvreId: "manoeuvre.guard-break",
|
||||
targetEnemyId: combat.enemies[0]!.id,
|
||||
roller: createSequenceRoller([6, 5]),
|
||||
at: "2026-03-15T13:02:00.000Z",
|
||||
});
|
||||
|
||||
expect(result.defeatedEnemyIds).toEqual([combat.enemies[0]!.id]);
|
||||
expect(result.logEntries.map((entry) => entry.text)).toContain("Guard is defeated.");
|
||||
});
|
||||
|
||||
it("lets an enemy attack the player and advances the round", () => {
|
||||
const { adventurer, combat } = createGuardCombat();
|
||||
const afterPlayer = resolvePlayerAttack({
|
||||
content: sampleContentPack,
|
||||
combat,
|
||||
adventurer,
|
||||
manoeuvreId: "manoeuvre.exact-strike",
|
||||
targetEnemyId: combat.enemies[0]!.id,
|
||||
roller: createSequenceRoller([4, 4]),
|
||||
at: "2026-03-15T13:03:00.000Z",
|
||||
});
|
||||
|
||||
const result = resolveEnemyTurn({
|
||||
content: sampleContentPack,
|
||||
combat: afterPlayer.combat,
|
||||
adventurer,
|
||||
roller: createSequenceRoller([6, 6]),
|
||||
at: "2026-03-15T13:04:00.000Z",
|
||||
});
|
||||
|
||||
expect(result.combat.round).toBe(2);
|
||||
expect(result.combat.actingSide).toBe("player");
|
||||
expect(result.combat.player.hpCurrent).toBeLessThan(result.combat.player.hpMax);
|
||||
expect(result.logEntries[0]?.text).toContain("attacks");
|
||||
});
|
||||
|
||||
it("rejects player turns that target a defeated enemy", () => {
|
||||
const { adventurer, combat } = createGuardCombat();
|
||||
combat.enemies[0]!.hpCurrent = 0;
|
||||
|
||||
expect(() =>
|
||||
resolvePlayerAttack({
|
||||
content: sampleContentPack,
|
||||
combat,
|
||||
adventurer,
|
||||
manoeuvreId: "manoeuvre.exact-strike",
|
||||
targetEnemyId: combat.enemies[0]!.id,
|
||||
}),
|
||||
).toThrow("Unknown or defeated target");
|
||||
});
|
||||
});
|
||||
@@ -1,255 +0,0 @@
|
||||
import type {
|
||||
ArmourDefinition,
|
||||
ContentPack,
|
||||
ManoeuvreDefinition,
|
||||
WeaponDefinition,
|
||||
} from "@/types/content";
|
||||
import type { AdventurerState, CombatState, CombatantState } from "@/types/state";
|
||||
import type { LogEntry } from "@/types/rules";
|
||||
|
||||
import { roll2D6, type DiceRoller } from "./dice";
|
||||
|
||||
export type ResolvePlayerAttackOptions = {
|
||||
content: ContentPack;
|
||||
combat: CombatState;
|
||||
adventurer: AdventurerState;
|
||||
manoeuvreId: string;
|
||||
targetEnemyId: string;
|
||||
roller?: DiceRoller;
|
||||
at?: string;
|
||||
};
|
||||
|
||||
export type ResolveEnemyTurnOptions = {
|
||||
content: ContentPack;
|
||||
combat: CombatState;
|
||||
adventurer: AdventurerState;
|
||||
roller?: DiceRoller;
|
||||
at?: string;
|
||||
};
|
||||
|
||||
export type CombatTurnResult = {
|
||||
combat: CombatState;
|
||||
logEntries: LogEntry[];
|
||||
defeatedEnemyIds: string[];
|
||||
combatEnded: boolean;
|
||||
};
|
||||
|
||||
const BASE_TARGET_NUMBER = 7;
|
||||
|
||||
function requireWeapon(content: ContentPack, weaponId: string): WeaponDefinition {
|
||||
const weapon = content.weapons.find((entry) => entry.id === weaponId);
|
||||
|
||||
if (!weapon) {
|
||||
throw new Error(`Unknown weapon id: ${weaponId}`);
|
||||
}
|
||||
|
||||
return weapon;
|
||||
}
|
||||
|
||||
function requireManoeuvre(content: ContentPack, manoeuvreId: string): ManoeuvreDefinition {
|
||||
const manoeuvre = content.manoeuvres.find((entry) => entry.id === manoeuvreId);
|
||||
|
||||
if (!manoeuvre) {
|
||||
throw new Error(`Unknown manoeuvre id: ${manoeuvreId}`);
|
||||
}
|
||||
|
||||
return manoeuvre;
|
||||
}
|
||||
|
||||
function findArmour(content: ContentPack, armourId?: string): ArmourDefinition | undefined {
|
||||
if (!armourId) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
return content.armour.find((entry) => entry.id === armourId);
|
||||
}
|
||||
|
||||
function cloneCombatant(combatant: CombatantState): CombatantState {
|
||||
return {
|
||||
...combatant,
|
||||
statuses: [...combatant.statuses],
|
||||
traits: [...combatant.traits],
|
||||
};
|
||||
}
|
||||
|
||||
function cloneCombat(combat: CombatState): CombatState {
|
||||
return {
|
||||
...combat,
|
||||
player: cloneCombatant(combat.player),
|
||||
enemies: combat.enemies.map(cloneCombatant),
|
||||
combatLog: combat.combatLog.map((entry) => ({
|
||||
...entry,
|
||||
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
|
||||
})),
|
||||
};
|
||||
}
|
||||
|
||||
function createLogEntry(
|
||||
id: string,
|
||||
at: string,
|
||||
text: string,
|
||||
relatedIds: string[],
|
||||
): LogEntry {
|
||||
return {
|
||||
id,
|
||||
at,
|
||||
type: "combat",
|
||||
text,
|
||||
relatedIds,
|
||||
};
|
||||
}
|
||||
|
||||
function getPlayerArmourValue(content: ContentPack, adventurer: AdventurerState) {
|
||||
return findArmour(content, adventurer.armourId)?.armourValue ?? 0;
|
||||
}
|
||||
|
||||
function isAlive(combatant: CombatantState) {
|
||||
return combatant.hpCurrent > 0;
|
||||
}
|
||||
|
||||
function getLivingEnemies(combat: CombatState) {
|
||||
return combat.enemies.filter(isAlive);
|
||||
}
|
||||
|
||||
export function resolvePlayerAttack(
|
||||
options: ResolvePlayerAttackOptions,
|
||||
): CombatTurnResult {
|
||||
if (options.combat.actingSide !== "player") {
|
||||
throw new Error("It is not currently the player's turn.");
|
||||
}
|
||||
|
||||
const combat = cloneCombat(options.combat);
|
||||
const at = options.at ?? new Date().toISOString();
|
||||
const weapon = requireWeapon(options.content, options.adventurer.weaponId);
|
||||
const manoeuvre = requireManoeuvre(options.content, options.manoeuvreId);
|
||||
|
||||
if (!options.adventurer.manoeuvreIds.includes(manoeuvre.id)) {
|
||||
throw new Error(`Adventurer cannot use manoeuvre ${manoeuvre.id}.`);
|
||||
}
|
||||
|
||||
if (!manoeuvre.weaponCategories.includes(weapon.category)) {
|
||||
throw new Error(`Manoeuvre ${manoeuvre.id} is not compatible with ${weapon.id}.`);
|
||||
}
|
||||
|
||||
const target = combat.enemies.find((enemy) => enemy.id === options.targetEnemyId);
|
||||
|
||||
if (!target || !isAlive(target)) {
|
||||
throw new Error(`Unknown or defeated target enemy: ${options.targetEnemyId}`);
|
||||
}
|
||||
|
||||
const roll = roll2D6(options.roller);
|
||||
const accuracy =
|
||||
(roll.total ?? 0) +
|
||||
combat.player.precision +
|
||||
(manoeuvre.precisionModifier ?? 0);
|
||||
const targetNumber = BASE_TARGET_NUMBER + (target.armourValue ?? 0);
|
||||
const hit = accuracy >= targetNumber;
|
||||
const rawDamage = hit
|
||||
? weapon.baseDamage +
|
||||
Math.max(0, combat.player.discipline + (manoeuvre.damageModifier ?? 0))
|
||||
: 0;
|
||||
const damage = hit ? Math.max(1, rawDamage) : 0;
|
||||
|
||||
if (hit) {
|
||||
target.hpCurrent = Math.max(0, target.hpCurrent - damage);
|
||||
}
|
||||
|
||||
combat.selectedManoeuvreId = manoeuvre.id;
|
||||
combat.lastRoll = roll;
|
||||
combat.actingSide = getLivingEnemies(combat).length === 0 ? "player" : "enemy";
|
||||
|
||||
const logEntries: LogEntry[] = [
|
||||
createLogEntry(
|
||||
`${combat.id}.player.${combat.combatLog.length + 1}`,
|
||||
at,
|
||||
hit
|
||||
? `${combat.player.name} uses ${manoeuvre.name} on ${target.name}, rolls ${roll.total}, and deals ${damage} damage.`
|
||||
: `${combat.player.name} uses ${manoeuvre.name} on ${target.name}, rolls ${roll.total}, and misses.`,
|
||||
[combat.player.id, target.id],
|
||||
),
|
||||
];
|
||||
|
||||
const defeatedEnemyIds = !isAlive(target) ? [target.id] : [];
|
||||
|
||||
if (defeatedEnemyIds.length > 0) {
|
||||
logEntries.push(
|
||||
createLogEntry(
|
||||
`${combat.id}.player.${combat.combatLog.length + 2}`,
|
||||
at,
|
||||
`${target.name} is defeated.`,
|
||||
[target.id],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
combat.combatLog.push(...logEntries);
|
||||
|
||||
return {
|
||||
combat,
|
||||
logEntries,
|
||||
defeatedEnemyIds,
|
||||
combatEnded: getLivingEnemies(combat).length === 0,
|
||||
};
|
||||
}
|
||||
|
||||
export function resolveEnemyTurn(
|
||||
options: ResolveEnemyTurnOptions,
|
||||
): CombatTurnResult {
|
||||
if (options.combat.actingSide !== "enemy") {
|
||||
throw new Error("It is not currently the enemy's turn.");
|
||||
}
|
||||
|
||||
const combat = cloneCombat(options.combat);
|
||||
const at = options.at ?? new Date().toISOString();
|
||||
const attacker = getLivingEnemies(combat)[0];
|
||||
|
||||
if (!attacker) {
|
||||
throw new Error("No living enemies are available to act.");
|
||||
}
|
||||
|
||||
const roll = roll2D6(options.roller);
|
||||
const armourValue = getPlayerArmourValue(options.content, options.adventurer);
|
||||
const accuracy = (roll.total ?? 0) + attacker.precision;
|
||||
const targetNumber = BASE_TARGET_NUMBER + armourValue;
|
||||
const hit = accuracy >= targetNumber;
|
||||
const rawDamage = hit ? Math.max(1, 1 + attacker.discipline) : 0;
|
||||
|
||||
if (hit) {
|
||||
combat.player.hpCurrent = Math.max(0, combat.player.hpCurrent - rawDamage);
|
||||
}
|
||||
|
||||
combat.lastRoll = roll;
|
||||
combat.actingSide = combat.player.hpCurrent > 0 ? "player" : "enemy";
|
||||
combat.round += 1;
|
||||
|
||||
const logEntries: LogEntry[] = [
|
||||
createLogEntry(
|
||||
`${combat.id}.enemy.${combat.combatLog.length + 1}`,
|
||||
at,
|
||||
hit
|
||||
? `${attacker.name} attacks ${combat.player.name}, rolls ${roll.total}, and deals ${rawDamage} damage.`
|
||||
: `${attacker.name} attacks ${combat.player.name}, rolls ${roll.total}, and misses.`,
|
||||
[attacker.id, combat.player.id],
|
||||
),
|
||||
];
|
||||
|
||||
if (combat.player.hpCurrent === 0) {
|
||||
logEntries.push(
|
||||
createLogEntry(
|
||||
`${combat.id}.enemy.${combat.combatLog.length + 2}`,
|
||||
at,
|
||||
`${combat.player.name} is defeated.`,
|
||||
[combat.player.id],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
combat.combatLog.push(...logEntries);
|
||||
|
||||
return {
|
||||
combat,
|
||||
logEntries,
|
||||
defeatedEnemyIds: [],
|
||||
combatEnded: combat.player.hpCurrent === 0,
|
||||
};
|
||||
}
|
||||
@@ -1,186 +0,0 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
|
||||
import { sampleContentPack } from "@/data/sampleContentPack";
|
||||
|
||||
import { createStartingAdventurer } from "./character";
|
||||
import {
|
||||
createRunState,
|
||||
enterCurrentRoom,
|
||||
resolveRunEnemyTurn,
|
||||
resolveRunPlayerTurn,
|
||||
startCombatInCurrentRoom,
|
||||
} from "./runState";
|
||||
|
||||
function createSequenceRoller(values: number[]) {
|
||||
let index = 0;
|
||||
|
||||
return () => {
|
||||
const next = values[index];
|
||||
index += 1;
|
||||
return next;
|
||||
};
|
||||
}
|
||||
|
||||
function createAdventurer() {
|
||||
return createStartingAdventurer(sampleContentPack, {
|
||||
name: "Aster",
|
||||
weaponId: "weapon.short-sword",
|
||||
armourId: "armour.leather-vest",
|
||||
scrollId: "scroll.lesser-heal",
|
||||
});
|
||||
}
|
||||
|
||||
describe("run state flow", () => {
|
||||
it("creates a run anchored in the start room", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
at: "2026-03-15T14:00:00.000Z",
|
||||
});
|
||||
|
||||
expect(run.currentLevel).toBe(1);
|
||||
expect(run.currentRoomId).toBe("room.level1.start");
|
||||
expect(run.dungeon.levels["1"]?.rooms["room.level1.start"]).toBeDefined();
|
||||
});
|
||||
|
||||
it("enters the current room and appends room logs", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
at: "2026-03-15T14:00:00.000Z",
|
||||
});
|
||||
|
||||
const result = enterCurrentRoom({
|
||||
content: sampleContentPack,
|
||||
run,
|
||||
at: "2026-03-15T14:01:00.000Z",
|
||||
});
|
||||
|
||||
expect(result.run.log).toHaveLength(1);
|
||||
expect(result.run.log[0]?.text).toContain("Re-entered Entry Chamber");
|
||||
});
|
||||
|
||||
it("starts combat from the current room and stores the active combat state", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
at: "2026-03-15T14:00:00.000Z",
|
||||
});
|
||||
const levelState = run.dungeon.levels["1"]!;
|
||||
const room = levelState.rooms["room.level1.start"]!;
|
||||
|
||||
room.encounter = {
|
||||
id: `${room.id}.encounter`,
|
||||
sourceTableCode: "L1G",
|
||||
creatureIds: ["a", "b"],
|
||||
creatureNames: ["Guard", "Warrior"],
|
||||
resultLabel: "Guard and Warrior",
|
||||
resolved: true,
|
||||
};
|
||||
|
||||
const result = startCombatInCurrentRoom({
|
||||
content: sampleContentPack,
|
||||
run,
|
||||
at: "2026-03-15T14:02:00.000Z",
|
||||
});
|
||||
|
||||
expect(result.run.activeCombat?.enemies).toHaveLength(2);
|
||||
expect(result.run.log.at(-1)?.text).toContain("Combat begins");
|
||||
});
|
||||
|
||||
it("resolves player and enemy turns through run state", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
at: "2026-03-15T14:00:00.000Z",
|
||||
});
|
||||
const levelState = run.dungeon.levels["1"]!;
|
||||
const room = levelState.rooms["room.level1.start"]!;
|
||||
|
||||
room.encounter = {
|
||||
id: `${room.id}.encounter`,
|
||||
sourceTableCode: "L1G",
|
||||
creatureIds: ["a", "b"],
|
||||
creatureNames: ["Guard", "Warrior"],
|
||||
resultLabel: "Guard and Warrior",
|
||||
resolved: true,
|
||||
};
|
||||
|
||||
const withCombat = startCombatInCurrentRoom({
|
||||
content: sampleContentPack,
|
||||
run,
|
||||
at: "2026-03-15T14:02:00.000Z",
|
||||
}).run;
|
||||
const targetEnemyId = withCombat.activeCombat!.enemies[0]!.id;
|
||||
|
||||
const afterPlayer = resolveRunPlayerTurn({
|
||||
content: sampleContentPack,
|
||||
run: withCombat,
|
||||
manoeuvreId: "manoeuvre.exact-strike",
|
||||
targetEnemyId,
|
||||
roller: createSequenceRoller([6, 6]),
|
||||
at: "2026-03-15T14:03:00.000Z",
|
||||
}).run;
|
||||
|
||||
expect(afterPlayer.activeCombat?.actingSide).toBe("enemy");
|
||||
expect(afterPlayer.log.at(-1)?.text).toContain("deals");
|
||||
|
||||
const afterEnemy = resolveRunEnemyTurn({
|
||||
content: sampleContentPack,
|
||||
run: afterPlayer,
|
||||
roller: createSequenceRoller([6, 6]),
|
||||
at: "2026-03-15T14:04:00.000Z",
|
||||
}).run;
|
||||
|
||||
expect(afterEnemy.activeCombat?.actingSide).toBe("player");
|
||||
expect(afterEnemy.adventurerSnapshot.hp.current).toBeLessThan(
|
||||
createAdventurer().hp.current,
|
||||
);
|
||||
});
|
||||
|
||||
it("clears the room and ends active combat when the last enemy falls", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
at: "2026-03-15T14:00:00.000Z",
|
||||
});
|
||||
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
|
||||
|
||||
room.encounter = {
|
||||
id: `${room.id}.encounter`,
|
||||
sourceTableCode: "L1G",
|
||||
creatureIds: ["a"],
|
||||
creatureNames: ["Guard"],
|
||||
resultLabel: "Guard",
|
||||
resolved: true,
|
||||
};
|
||||
|
||||
const withCombat = startCombatInCurrentRoom({
|
||||
content: sampleContentPack,
|
||||
run,
|
||||
at: "2026-03-15T14:02:00.000Z",
|
||||
}).run;
|
||||
|
||||
withCombat.activeCombat!.enemies[0]!.hpCurrent = 1;
|
||||
|
||||
const result = resolveRunPlayerTurn({
|
||||
content: sampleContentPack,
|
||||
run: withCombat,
|
||||
manoeuvreId: "manoeuvre.guard-break",
|
||||
targetEnemyId: withCombat.activeCombat!.enemies[0]!.id,
|
||||
roller: createSequenceRoller([6, 6]),
|
||||
at: "2026-03-15T14:03:00.000Z",
|
||||
});
|
||||
|
||||
expect(result.run.activeCombat).toBeUndefined();
|
||||
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.start"]!.discovery.cleared).toBe(true);
|
||||
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.start"]!.encounter?.rewardPending).toBe(
|
||||
false,
|
||||
);
|
||||
});
|
||||
});
|
||||
@@ -1,335 +0,0 @@
|
||||
import type { ContentPack } from "@/types/content";
|
||||
import type {
|
||||
AdventurerState,
|
||||
CombatState,
|
||||
DungeonState,
|
||||
RunState,
|
||||
} from "@/types/state";
|
||||
import type { LogEntry } from "@/types/rules";
|
||||
|
||||
import { startCombatFromRoom } from "./combat";
|
||||
import {
|
||||
resolveEnemyTurn,
|
||||
resolvePlayerAttack,
|
||||
type ResolveEnemyTurnOptions,
|
||||
type ResolvePlayerAttackOptions,
|
||||
} from "./combatTurns";
|
||||
import { initializeDungeonLevel } from "./dungeon";
|
||||
import type { DiceRoller } from "./dice";
|
||||
import { enterRoom } from "./roomEntry";
|
||||
|
||||
export type CreateRunOptions = {
|
||||
content: ContentPack;
|
||||
campaignId: string;
|
||||
adventurer: AdventurerState;
|
||||
runId?: string;
|
||||
at?: string;
|
||||
};
|
||||
|
||||
export type EnterCurrentRoomOptions = {
|
||||
content: ContentPack;
|
||||
run: RunState;
|
||||
roller?: DiceRoller;
|
||||
at?: string;
|
||||
};
|
||||
|
||||
export type StartCurrentCombatOptions = {
|
||||
content: ContentPack;
|
||||
run: RunState;
|
||||
at?: string;
|
||||
};
|
||||
|
||||
export type ResolveRunPlayerTurnOptions = {
|
||||
content: ContentPack;
|
||||
run: RunState;
|
||||
manoeuvreId: string;
|
||||
targetEnemyId: string;
|
||||
roller?: DiceRoller;
|
||||
at?: string;
|
||||
};
|
||||
|
||||
export type ResolveRunEnemyTurnOptions = {
|
||||
content: ContentPack;
|
||||
run: RunState;
|
||||
roller?: DiceRoller;
|
||||
at?: string;
|
||||
};
|
||||
|
||||
export type RunTransitionResult = {
|
||||
run: RunState;
|
||||
logEntries: LogEntry[];
|
||||
};
|
||||
|
||||
function cloneCombat(combat: CombatState): CombatState {
|
||||
return {
|
||||
...combat,
|
||||
player: {
|
||||
...combat.player,
|
||||
statuses: [...combat.player.statuses],
|
||||
traits: [...combat.player.traits],
|
||||
},
|
||||
enemies: combat.enemies.map((enemy) => ({
|
||||
...enemy,
|
||||
statuses: [...enemy.statuses],
|
||||
traits: [...enemy.traits],
|
||||
})),
|
||||
combatLog: combat.combatLog.map((entry) => ({
|
||||
...entry,
|
||||
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
|
||||
})),
|
||||
};
|
||||
}
|
||||
|
||||
function cloneRun(run: RunState): RunState {
|
||||
return {
|
||||
...run,
|
||||
adventurerSnapshot: {
|
||||
...run.adventurerSnapshot,
|
||||
hp: { ...run.adventurerSnapshot.hp },
|
||||
stats: { ...run.adventurerSnapshot.stats },
|
||||
favour: { ...run.adventurerSnapshot.favour },
|
||||
statuses: run.adventurerSnapshot.statuses.map((status) => ({ ...status })),
|
||||
inventory: {
|
||||
...run.adventurerSnapshot.inventory,
|
||||
carried: run.adventurerSnapshot.inventory.carried.map((entry) => ({ ...entry })),
|
||||
equipped: run.adventurerSnapshot.inventory.equipped.map((entry) => ({ ...entry })),
|
||||
stored: run.adventurerSnapshot.inventory.stored.map((entry) => ({ ...entry })),
|
||||
currency: { ...run.adventurerSnapshot.inventory.currency },
|
||||
lightSources: run.adventurerSnapshot.inventory.lightSources.map((entry) => ({ ...entry })),
|
||||
},
|
||||
progressionFlags: [...run.adventurerSnapshot.progressionFlags],
|
||||
manoeuvreIds: [...run.adventurerSnapshot.manoeuvreIds],
|
||||
},
|
||||
dungeon: {
|
||||
levels: Object.fromEntries(
|
||||
Object.entries(run.dungeon.levels).map(([level, levelState]) => [
|
||||
level,
|
||||
{
|
||||
...levelState,
|
||||
rooms: Object.fromEntries(
|
||||
Object.entries(levelState.rooms).map(([roomId, room]) => [
|
||||
roomId,
|
||||
{
|
||||
...room,
|
||||
position: { ...room.position },
|
||||
dimensions: { ...room.dimensions },
|
||||
exits: room.exits.map((exit) => ({ ...exit })),
|
||||
discovery: { ...room.discovery },
|
||||
encounter: room.encounter
|
||||
? {
|
||||
...room.encounter,
|
||||
creatureIds: [...room.encounter.creatureIds],
|
||||
creatureNames: room.encounter.creatureNames
|
||||
? [...room.encounter.creatureNames]
|
||||
: undefined,
|
||||
}
|
||||
: undefined,
|
||||
objects: room.objects.map((object) => ({
|
||||
...object,
|
||||
effects: object.effects ? [...object.effects] : undefined,
|
||||
})),
|
||||
notes: [...room.notes],
|
||||
flags: [...room.flags],
|
||||
},
|
||||
]),
|
||||
),
|
||||
discoveredRoomOrder: [...levelState.discoveredRoomOrder],
|
||||
},
|
||||
]),
|
||||
) as DungeonState["levels"],
|
||||
revealedPercentByLevel: { ...run.dungeon.revealedPercentByLevel },
|
||||
globalFlags: [...run.dungeon.globalFlags],
|
||||
},
|
||||
activeCombat: run.activeCombat ? cloneCombat(run.activeCombat) : undefined,
|
||||
log: run.log.map((entry) => ({
|
||||
...entry,
|
||||
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
|
||||
})),
|
||||
pendingEffects: run.pendingEffects.map((effect) => ({ ...effect })),
|
||||
};
|
||||
}
|
||||
|
||||
function requireCurrentLevel(run: RunState) {
|
||||
const levelState = run.dungeon.levels[run.currentLevel];
|
||||
|
||||
if (!levelState) {
|
||||
throw new Error(`Run is missing level ${run.currentLevel}.`);
|
||||
}
|
||||
|
||||
return levelState;
|
||||
}
|
||||
|
||||
function requireCurrentRoomId(run: RunState) {
|
||||
if (!run.currentRoomId) {
|
||||
throw new Error("Run does not have a current room.");
|
||||
}
|
||||
|
||||
return run.currentRoomId;
|
||||
}
|
||||
|
||||
function syncPlayerToAdventurer(run: RunState) {
|
||||
if (!run.activeCombat) {
|
||||
return;
|
||||
}
|
||||
|
||||
run.adventurerSnapshot.hp.current = run.activeCombat.player.hpCurrent;
|
||||
run.adventurerSnapshot.statuses = run.activeCombat.player.statuses.map((status) => ({ ...status }));
|
||||
}
|
||||
|
||||
function appendLogs(run: RunState, logEntries: LogEntry[]) {
|
||||
run.log.push(...logEntries);
|
||||
}
|
||||
|
||||
export function createRunState(options: CreateRunOptions): RunState {
|
||||
const at = options.at ?? new Date().toISOString();
|
||||
const levelState = initializeDungeonLevel({
|
||||
content: options.content,
|
||||
level: 1,
|
||||
});
|
||||
|
||||
return {
|
||||
id: options.runId ?? "run.active",
|
||||
campaignId: options.campaignId,
|
||||
status: "active",
|
||||
startedAt: at,
|
||||
currentLevel: 1,
|
||||
currentRoomId: "room.level1.start",
|
||||
dungeon: {
|
||||
levels: {
|
||||
1: levelState,
|
||||
},
|
||||
revealedPercentByLevel: {
|
||||
1: 0,
|
||||
},
|
||||
globalFlags: [],
|
||||
},
|
||||
adventurerSnapshot: options.adventurer,
|
||||
log: [],
|
||||
pendingEffects: [],
|
||||
};
|
||||
}
|
||||
|
||||
export function enterCurrentRoom(
|
||||
options: EnterCurrentRoomOptions,
|
||||
): RunTransitionResult {
|
||||
const run = cloneRun(options.run);
|
||||
const levelState = requireCurrentLevel(run);
|
||||
const roomId = requireCurrentRoomId(run);
|
||||
const entry = enterRoom({
|
||||
content: options.content,
|
||||
levelState,
|
||||
roomId,
|
||||
roller: options.roller,
|
||||
at: options.at,
|
||||
});
|
||||
|
||||
run.dungeon.levels[run.currentLevel] = entry.levelState;
|
||||
appendLogs(run, entry.logEntries);
|
||||
|
||||
return {
|
||||
run,
|
||||
logEntries: entry.logEntries,
|
||||
};
|
||||
}
|
||||
|
||||
export function startCombatInCurrentRoom(
|
||||
options: StartCurrentCombatOptions,
|
||||
): RunTransitionResult {
|
||||
const run = cloneRun(options.run);
|
||||
const levelState = requireCurrentLevel(run);
|
||||
const roomId = requireCurrentRoomId(run);
|
||||
const room = levelState.rooms[roomId];
|
||||
|
||||
if (!room) {
|
||||
throw new Error(`Unknown room id: ${roomId}`);
|
||||
}
|
||||
|
||||
const started = startCombatFromRoom({
|
||||
content: options.content,
|
||||
adventurer: run.adventurerSnapshot,
|
||||
room,
|
||||
at: options.at,
|
||||
});
|
||||
|
||||
levelState.rooms[roomId] = started.room;
|
||||
run.activeCombat = started.combat;
|
||||
appendLogs(run, started.logEntries);
|
||||
|
||||
return {
|
||||
run,
|
||||
logEntries: started.logEntries,
|
||||
};
|
||||
}
|
||||
|
||||
export function resolveRunPlayerTurn(
|
||||
options: ResolveRunPlayerTurnOptions,
|
||||
): RunTransitionResult {
|
||||
const run = cloneRun(options.run);
|
||||
|
||||
if (!run.activeCombat) {
|
||||
throw new Error("Run does not have an active combat.");
|
||||
}
|
||||
|
||||
const result = resolvePlayerAttack({
|
||||
content: options.content,
|
||||
combat: run.activeCombat,
|
||||
adventurer: run.adventurerSnapshot,
|
||||
manoeuvreId: options.manoeuvreId,
|
||||
targetEnemyId: options.targetEnemyId,
|
||||
roller: options.roller,
|
||||
at: options.at,
|
||||
} satisfies ResolvePlayerAttackOptions);
|
||||
|
||||
run.activeCombat = result.combat;
|
||||
syncPlayerToAdventurer(run);
|
||||
appendLogs(run, result.logEntries);
|
||||
|
||||
if (result.combatEnded) {
|
||||
const levelState = requireCurrentLevel(run);
|
||||
const roomId = requireCurrentRoomId(run);
|
||||
const room = levelState.rooms[roomId];
|
||||
|
||||
if (room?.encounter) {
|
||||
room.encounter.rewardPending = false;
|
||||
room.discovery.cleared = true;
|
||||
}
|
||||
|
||||
run.activeCombat = undefined;
|
||||
}
|
||||
|
||||
return {
|
||||
run,
|
||||
logEntries: result.logEntries,
|
||||
};
|
||||
}
|
||||
|
||||
export function resolveRunEnemyTurn(
|
||||
options: ResolveRunEnemyTurnOptions,
|
||||
): RunTransitionResult {
|
||||
const run = cloneRun(options.run);
|
||||
|
||||
if (!run.activeCombat) {
|
||||
throw new Error("Run does not have an active combat.");
|
||||
}
|
||||
|
||||
const result = resolveEnemyTurn({
|
||||
content: options.content,
|
||||
combat: run.activeCombat,
|
||||
adventurer: run.adventurerSnapshot,
|
||||
roller: options.roller,
|
||||
at: options.at,
|
||||
} satisfies ResolveEnemyTurnOptions);
|
||||
|
||||
run.activeCombat = result.combat;
|
||||
syncPlayerToAdventurer(run);
|
||||
appendLogs(run, result.logEntries);
|
||||
|
||||
if (result.combatEnded) {
|
||||
run.status = "failed";
|
||||
}
|
||||
|
||||
return {
|
||||
run,
|
||||
logEntries: result.logEntries,
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user