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feature/ma
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5debb5bd5e
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| 5debb5bd5e |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -3,4 +3,3 @@ dist/
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*.tsbuildinfo
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*.tsbuildinfo
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vite.config.js
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vite.config.js
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vite.config.d.ts
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vite.config.d.ts
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Notes/rendered-pages/
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@@ -1,60 +0,0 @@
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import { describe, expect, it } from "vitest";
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import { lookupTable } from "@/rules/tables";
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import {
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findCreatureByName,
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findRoomTemplateForLookup,
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findTableByCode,
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} from "./contentHelpers";
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import { sampleContentPack } from "./sampleContentPack";
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function createSequenceRoller(values: number[]) {
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let index = 0;
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return () => {
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const next = values[index];
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index += 1;
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return next;
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};
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}
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describe("level 1 content helpers", () => {
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it("finds encoded level 1 encounter tables by code", () => {
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const table = findTableByCode(sampleContentPack, "L1A");
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expect(table.name).toBe("Level 1 Animals");
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expect(table.entries).toHaveLength(6);
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});
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it("resolves a small room template from a table lookup", () => {
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const lookup = lookupTable(findTableByCode(sampleContentPack, "L1SR"), {
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roller: createSequenceRoller([3, 4]),
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});
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const roomTemplate = findRoomTemplateForLookup(sampleContentPack, lookup);
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expect(lookup.roll.total).toBe(7);
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expect(roomTemplate.title).toBe("Murtayne Effigy");
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expect(roomTemplate.roomClass).toBe("small");
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});
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it("resolves a large room template from a table lookup", () => {
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const lookup = lookupTable(findTableByCode(sampleContentPack, "L1LR"), {
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roller: createSequenceRoller([5, 5]),
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});
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const roomTemplate = findRoomTemplateForLookup(sampleContentPack, lookup);
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expect(lookup.roll.total).toBe(10);
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expect(roomTemplate.title).toBe("Slate Shrine");
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expect(roomTemplate.roomClass).toBe("large");
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});
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it("finds a creature definition by display name", () => {
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const creature = findCreatureByName(sampleContentPack, "Guard");
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expect(creature.id).toBe("creature.level1.guard");
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expect(creature.hp).toBeGreaterThan(0);
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});
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});
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@@ -1,63 +0,0 @@
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import type {
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ContentPack,
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CreatureDefinition,
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RoomTemplate,
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TableDefinition,
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} from "@/types/content";
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import type { TableLookupResult } from "@/rules/tables";
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export function findTableByCode(content: ContentPack, code: string): TableDefinition {
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const table = content.tables.find((entry) => entry.code === code);
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if (!table) {
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throw new Error(`Unknown table code: ${code}`);
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}
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return table;
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}
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export function findRoomTemplateById(
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content: ContentPack,
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roomTemplateId: string,
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): RoomTemplate {
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const roomTemplate = content.roomTemplates.find((entry) => entry.id === roomTemplateId);
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if (!roomTemplate) {
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throw new Error(`Unknown room template id: ${roomTemplateId}`);
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}
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return roomTemplate;
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}
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export function findRoomTemplateForLookup(
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content: ContentPack,
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lookup: TableLookupResult,
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): RoomTemplate {
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const roomReference = lookup.entry.references?.find((reference) => reference.type === "room");
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if (!roomReference) {
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throw new Error(`Lookup result ${lookup.tableId}:${lookup.entryKey} does not point to a room.`);
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}
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return findRoomTemplateById(content, roomReference.id);
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}
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function normalizeName(value: string) {
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return value.trim().toLowerCase().replace(/\s+/g, " ");
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}
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export function findCreatureByName(
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content: ContentPack,
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creatureName: string,
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): CreatureDefinition {
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const normalizedTarget = normalizeName(creatureName);
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const creature = content.creatures.find(
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(entry) => normalizeName(entry.name) === normalizedTarget,
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);
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if (!creature) {
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throw new Error(`Unknown creature name: ${creatureName}`);
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}
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return creature;
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}
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@@ -1,649 +0,0 @@
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import type { RoomTemplate } from "@/types/content";
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export const level1RoomTemplates: RoomTemplate[] = [
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{
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id: "room.level1.normal.empty-room",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "2",
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title: "Empty Room",
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text: "A bare chamber with little more than dust and stone.",
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encounterText: "Nothing here.",
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exitHint: "Archways only.",
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unique: false,
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tags: ["human-ancestry", "empty"],
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mvp: true,
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},
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{
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id: "room.level1.normal.abandoned-guard-post",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "3",
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title: "Abandoned Guard Post",
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text: "A disused guard station with ruined furnishings and signs of looting.",
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encounterText: "Search debris for wooden objects beneath collapsed furniture.",
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exitHint: "Wooden doors.",
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unique: false,
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tags: ["human-ancestry", "search"],
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mvp: true,
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},
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{
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id: "room.level1.normal.guard-post",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "4",
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title: "Guard Post",
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text: "A still-used guard room with a table, benches, and simple fixtures.",
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encounterText: "If occupied, use the martial encounter table.",
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exitHint: "Reinforced wooden doors.",
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unique: false,
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tags: ["human-ancestry", "guards"],
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mvp: true,
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},
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{
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id: "room.level1.normal.storage-area",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "5",
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title: "Storage Area",
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text: "Crates and barrels fill the walls, with spoiled goods hidden among them.",
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encounterText: "Roll for food, drink, or crate events while searching.",
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exitHint: "Archways.",
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unique: false,
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tags: ["human-ancestry", "loot"],
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mvp: true,
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},
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{
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id: "room.level1.normal.meeting-room",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "6",
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title: "Meeting Room",
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text: "Simple tables and chairs suggest an old gathering place.",
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encounterText: "Workers or a crazed preacher may be present depending on the table roll.",
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exitHint: "Wooden doors.",
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unique: true,
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tags: ["human-ancestry", "social"],
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mvp: true,
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},
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{
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id: "room.level1.normal.blacksmith-space",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "7",
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title: "Blacksmith Space",
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text: "An anvil and cold forge remain in a soot-darkened workshop.",
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encounterText: "Roll for weapon loot or a worker-themed encounter.",
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exitHint: "Archways.",
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unique: false,
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tags: ["human-ancestry", "craft"],
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mvp: true,
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},
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{
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id: "room.level1.normal.holding-cell",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "8",
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title: "Holding Cell",
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text: "A grim cell with chains, a chamber pot, and signs of former prisoners.",
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encounterText: "Check whether the cell is empty or contains a prisoner.",
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exitHint: "Reinforced doors.",
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unique: false,
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tags: ["human-ancestry", "cell"],
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mvp: true,
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},
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{
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id: "room.level1.normal.wash-room",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "9",
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title: "Wash Room",
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text: "Buckets, basins, and cloths suggest a communal cleaning room.",
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encounterText: "May contain slimy or fungal threats and hidden salvage.",
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exitHint: "Random roll for exits.",
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unique: false,
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tags: ["human-ancestry", "utility"],
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mvp: true,
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},
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{
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id: "room.level1.normal.kennel",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "10",
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title: "Kennel",
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text: "A low room littered with straw and the stink of animals.",
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encounterText: "Use the level 1 dogs table if occupied.",
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exitHint: "Wooden doors.",
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unique: false,
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tags: ["human-ancestry", "animals"],
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mvp: true,
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},
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{
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id: "room.level1.normal.snake-pit",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "11",
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title: "Snake Pit",
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text: "A dusty pit cut into the floor houses a nest of snakes.",
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encounterText: "Open the chest only if you survive the pit's occupants.",
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exitHint: "Random roll for exits.",
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unique: false,
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tags: ["human-ancestry", "animals", "hazard"],
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mvp: true,
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},
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{
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id: "room.level1.normal.weapon-dump",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "12",
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title: "Weapon Dump",
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text: "Broken weapons and shields spill from a long-past discard pile.",
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encounterText: "Roll for random weapons and possible fungal attackers.",
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exitHint: "Wooden doors.",
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unique: false,
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tags: ["human-ancestry", "loot", "weapons"],
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mvp: true,
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},
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{
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id: "room.level1.normal.guard-room",
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level: 1,
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sourcePage: 43,
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roomClass: "normal",
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tableCode: "L1R-P2",
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tableEntryKey: "2",
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title: "Guard Room",
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text: "A stone room with table, chairs, and signs of routine occupation.",
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encounterText: "Use the guards encounter table if occupied.",
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exitHint: "Wooden doors.",
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unique: false,
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tags: ["human-ancestry", "guards"],
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mvp: true,
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},
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{
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id: "room.level1.normal.pool-room",
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level: 1,
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sourcePage: 43,
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roomClass: "normal",
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tableCode: "L1R-P2",
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tableEntryKey: "3",
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title: "Pool Room",
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text: "A raised stone pool dominates the center of this damp chamber.",
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encounterText: "Investigating the pool may trigger a slimy or animal threat.",
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exitHint: "Wooden doors.",
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unique: true,
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tags: ["human-ancestry", "water"],
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mvp: true,
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},
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{
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id: "room.level1.normal.storage-area-2",
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level: 1,
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sourcePage: 43,
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roomClass: "normal",
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tableCode: "L1R-P2",
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tableEntryKey: "4",
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title: "Storage Area",
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text: "Ropes, cloth, and supplies are stacked among the dust.",
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||||||
encounterText: "Arms and empty chests invite a guarded search.",
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||||||
exitHint: "Archways.",
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||||||
unique: false,
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||||||
tags: ["human-ancestry", "loot"],
|
|
||||||
mvp: true,
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||||||
},
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||||||
{
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|
||||||
id: "room.level1.normal.canteen",
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level: 1,
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||||||
sourcePage: 43,
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|
||||||
roomClass: "normal",
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|
||||||
tableCode: "L1R-P2",
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||||||
tableEntryKey: "5",
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||||||
title: "Canteen",
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||||||
text: "Rough tables and stools fill an old communal eating space.",
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||||||
encounterText: "Labourers or workers may still be here.",
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||||||
exitHint: "Wooden doors.",
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||||||
unique: false,
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||||||
tags: ["human-ancestry", "social"],
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||||||
mvp: true,
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||||||
},
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||||||
{
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||||||
id: "room.level1.normal.mourning-quarters",
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level: 1,
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||||||
sourcePage: 43,
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|
||||||
roomClass: "normal",
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||||||
tableCode: "L1R-P2",
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||||||
tableEntryKey: "6",
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||||||
title: "Mourning Quarters",
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||||||
text: "An eerie chamber of candles, a shrouded bier, and stale grief.",
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||||||
encounterText: "A corpse may be present and can trigger a level 1 corpse interaction.",
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||||||
exitHint: "Random roll for exits.",
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||||||
unique: true,
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||||||
tags: ["human-ancestry", "ritual"],
|
|
||||||
mvp: true,
|
|
||||||
},
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||||||
{
|
|
||||||
id: "room.level1.normal.holding-cell-2",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 43,
|
|
||||||
roomClass: "normal",
|
|
||||||
tableCode: "L1R-P2",
|
|
||||||
tableEntryKey: "7",
|
|
||||||
title: "Holding Cell",
|
|
||||||
text: "A bare cell cut off from the rest of the room by bars.",
|
|
||||||
encounterText: "Check for a prisoner before searching further.",
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|
||||||
exitHint: "Reinforced doors.",
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|
||||||
unique: false,
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|
||||||
tags: ["human-ancestry", "cell"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.normal.training-room",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 43,
|
|
||||||
roomClass: "normal",
|
|
||||||
tableCode: "L1R-P2",
|
|
||||||
tableEntryKey: "8",
|
|
||||||
title: "Training Room",
|
|
||||||
text: "Mannequins, target poles, and old practice gear fill the space.",
|
|
||||||
encounterText: "Armour and weapons training prompts a follow-up armour or item roll.",
|
|
||||||
exitHint: "Random roll for exits.",
|
|
||||||
unique: false,
|
|
||||||
tags: ["human-ancestry", "training"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.normal.dorm",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 43,
|
|
||||||
roomClass: "normal",
|
|
||||||
tableCode: "L1R-P2",
|
|
||||||
tableEntryKey: "9",
|
|
||||||
title: "Dorm",
|
|
||||||
text: "Hammocks and scattered belongings suggest a once-lived-in barracks room.",
|
|
||||||
encounterText: "Use the people table if the dorm is occupied.",
|
|
||||||
exitHint: "Wooden doors.",
|
|
||||||
unique: false,
|
|
||||||
tags: ["human-ancestry", "sleeping"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.normal.apothecary",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 43,
|
|
||||||
roomClass: "normal",
|
|
||||||
tableCode: "L1R-P2",
|
|
||||||
tableEntryKey: "10",
|
|
||||||
title: "Apothecary",
|
|
||||||
text: "Shelves of jars and bottles crowd a room thick with old herbs.",
|
|
||||||
encounterText: "Medicine or potion finds compete with apothecary occupants.",
|
|
||||||
exitHint: "Random roll for exits.",
|
|
||||||
unique: true,
|
|
||||||
tags: ["human-ancestry", "alchemy"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.normal.damp-space",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 43,
|
|
||||||
roomClass: "normal",
|
|
||||||
tableCode: "L1R-P2",
|
|
||||||
tableEntryKey: "11",
|
|
||||||
title: "Damp Space",
|
|
||||||
text: "Moist stone and fungus overrun this clammy side room.",
|
|
||||||
encounterText: "A fungal encounter may attack when the fungus is disturbed.",
|
|
||||||
exitHint: "Reinforced doors.",
|
|
||||||
unique: false,
|
|
||||||
tags: ["human-ancestry", "fungal"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.normal.chapel",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 43,
|
|
||||||
roomClass: "normal",
|
|
||||||
tableCode: "L1R-P2",
|
|
||||||
tableEntryKey: "12",
|
|
||||||
title: "Chapel",
|
|
||||||
text: "Candles, benches, and a central altar mark a room of devotion.",
|
|
||||||
encounterText: "Dark clergy or a corpse event can emerge here after the altar is examined.",
|
|
||||||
exitHint: "Curtains.",
|
|
||||||
unique: true,
|
|
||||||
tags: ["human-ancestry", "religious"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.large.stone-workshop",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 40,
|
|
||||||
roomClass: "large",
|
|
||||||
tableCode: "L1LR",
|
|
||||||
tableEntryKey: "2",
|
|
||||||
title: "Stone Workshop",
|
|
||||||
text: "Large tables, stone shelves, and an oversized work area dominate the room.",
|
|
||||||
encounterText: "No built-in encounter.",
|
|
||||||
exitHint: "Wooden doors.",
|
|
||||||
tags: ["human-ancestry", "large", "craft"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.large.marble-hall",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 40,
|
|
||||||
roomClass: "large",
|
|
||||||
tableCode: "L1LR",
|
|
||||||
tableEntryKey: "3",
|
|
||||||
title: "Marble Hall",
|
|
||||||
text: "A ceremonial hall lined with pillars and a raised seating platform.",
|
|
||||||
encounterText: "No built-in encounter.",
|
|
||||||
exitHint: "Archways.",
|
|
||||||
unique: true,
|
|
||||||
tags: ["human-ancestry", "large", "hall"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.large.old-mess-hall",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 40,
|
|
||||||
roomClass: "large",
|
|
||||||
tableCode: "L1LR",
|
|
||||||
tableEntryKey: "4",
|
|
||||||
title: "Old Mess Hall",
|
|
||||||
text: "Long tables and benches suggest a once-busy common dining area.",
|
|
||||||
encounterText: "No built-in encounter.",
|
|
||||||
exitHint: "Wooden doors.",
|
|
||||||
unique: true,
|
|
||||||
tags: ["human-ancestry", "large", "social"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.large.penitentiary",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 40,
|
|
||||||
roomClass: "large",
|
|
||||||
tableCode: "L1LR",
|
|
||||||
tableEntryKey: "5",
|
|
||||||
title: "Penitentiary",
|
|
||||||
text: "A chained whipping post and harsh punishments define this grim chamber.",
|
|
||||||
encounterText: "No built-in encounter.",
|
|
||||||
exitHint: "Reinforced doors.",
|
|
||||||
unique: true,
|
|
||||||
tags: ["human-ancestry", "large", "punishment"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.large.fountain-room",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 40,
|
|
||||||
roomClass: "large",
|
|
||||||
tableCode: "L1LR",
|
|
||||||
tableEntryKey: "6",
|
|
||||||
title: "Fountain Room",
|
|
||||||
text: "A circular fountain and polished floor lend this chamber a sacred tone.",
|
|
||||||
encounterText: "No built-in encounter.",
|
|
||||||
exitHint: "Archways.",
|
|
||||||
tags: ["human-ancestry", "large", "water"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.large.temple",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 40,
|
|
||||||
roomClass: "large",
|
|
||||||
tableCode: "L1LR",
|
|
||||||
tableEntryKey: "7",
|
|
||||||
title: "Temple",
|
|
||||||
text: "Benches and chandeliers frame a formal place of worship.",
|
|
||||||
encounterText: "No built-in encounter.",
|
|
||||||
exitHint: "Archways.",
|
|
||||||
unique: true,
|
|
||||||
tags: ["human-ancestry", "large", "religious"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.large.sparring-chamber",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 40,
|
|
||||||
roomClass: "large",
|
|
||||||
tableCode: "L1LR",
|
|
||||||
tableEntryKey: "8",
|
|
||||||
title: "Sparring Chamber",
|
|
||||||
text: "Sand, markings, and weapons racks show this room was used for training.",
|
|
||||||
encounterText: "A warrior can appear here.",
|
|
||||||
exitHint: "Wooden doors.",
|
|
||||||
tags: ["human-ancestry", "large", "training"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.large.crate-store",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 40,
|
|
||||||
roomClass: "large",
|
|
||||||
tableCode: "L1LR",
|
|
||||||
tableEntryKey: "9",
|
|
||||||
title: "Crate Store",
|
|
||||||
text: "Crates and stacked stone create shadows and possible hidden spaces.",
|
|
||||||
encounterText: "No built-in encounter.",
|
|
||||||
exitHint: "Archways.",
|
|
||||||
tags: ["human-ancestry", "large", "loot"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.large.slate-shrine",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 40,
|
|
||||||
roomClass: "large",
|
|
||||||
tableCode: "L1LR",
|
|
||||||
tableEntryKey: "10",
|
|
||||||
title: "Slate Shrine",
|
|
||||||
text: "A central slate monolith marks a room of devotion and offering.",
|
|
||||||
encounterText: "No built-in encounter.",
|
|
||||||
exitHint: "Archways.",
|
|
||||||
unique: true,
|
|
||||||
tags: ["human-ancestry", "large", "religious"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.large.dormitory",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 40,
|
|
||||||
roomClass: "large",
|
|
||||||
tableCode: "L1LR",
|
|
||||||
tableEntryKey: "11",
|
|
||||||
title: "Dormitory",
|
|
||||||
text: "Rows of bunks and sparse belongings line the walls.",
|
|
||||||
encounterText: "No built-in encounter.",
|
|
||||||
exitHint: "Wooden doors.",
|
|
||||||
unique: true,
|
|
||||||
tags: ["human-ancestry", "large", "sleeping"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.large.library",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 40,
|
|
||||||
roomClass: "large",
|
|
||||||
tableCode: "L1LR",
|
|
||||||
tableEntryKey: "12",
|
|
||||||
title: "Library",
|
|
||||||
text: "Towering bookshelves and guarded knowledge define this vast archive.",
|
|
||||||
encounterText: "Two guards can be found here.",
|
|
||||||
exitHint: "Wooden doors.",
|
|
||||||
unique: true,
|
|
||||||
tags: ["human-ancestry", "large", "books"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.small.empty-space",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 46,
|
|
||||||
roomClass: "small",
|
|
||||||
tableCode: "L1SR",
|
|
||||||
tableEntryKey: "2",
|
|
||||||
title: "Empty Space",
|
|
||||||
text: "A bare side space with nothing of note.",
|
|
||||||
encounterText: "Nothing here.",
|
|
||||||
unique: false,
|
|
||||||
tags: ["human-ancestry", "small", "empty"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.small.strange-text",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 46,
|
|
||||||
roomClass: "small",
|
|
||||||
tableCode: "L1SR",
|
|
||||||
tableEntryKey: "3",
|
|
||||||
title: "Strange Text",
|
|
||||||
text: "An old message linking the corridor to ancient hunger and warning.",
|
|
||||||
encounterText: "No encounter.",
|
|
||||||
unique: false,
|
|
||||||
tags: ["human-ancestry", "small", "lore"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.small.grazada-mural",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 46,
|
|
||||||
roomClass: "small",
|
|
||||||
tableCode: "L1SR",
|
|
||||||
tableEntryKey: "4",
|
|
||||||
title: "Grazada Mural",
|
|
||||||
text: "A tiled image of the goddess of sacrifice fills the wall.",
|
|
||||||
encounterText: "A possible favour interaction.",
|
|
||||||
unique: true,
|
|
||||||
tags: ["human-ancestry", "small", "religious"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.small.intuneric-mosaic",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 46,
|
|
||||||
roomClass: "small",
|
|
||||||
tableCode: "L1SR",
|
|
||||||
tableEntryKey: "5",
|
|
||||||
title: "Intuneric Mosaic",
|
|
||||||
text: "A shrine mosaic to the god of influence and gifts.",
|
|
||||||
encounterText: "A possible favour interaction.",
|
|
||||||
unique: true,
|
|
||||||
tags: ["human-ancestry", "small", "religious"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.small.maduva-statue",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 46,
|
|
||||||
roomClass: "small",
|
|
||||||
tableCode: "L1SR",
|
|
||||||
tableEntryKey: "6",
|
|
||||||
title: "Maduva Statue",
|
|
||||||
text: "A twisted statue of Maduva stands watch in the niche.",
|
|
||||||
encounterText: "A possible favour interaction.",
|
|
||||||
unique: true,
|
|
||||||
tags: ["human-ancestry", "small", "religious"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.small.murtayne-effigy",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 46,
|
|
||||||
roomClass: "small",
|
|
||||||
tableCode: "L1SR",
|
|
||||||
tableEntryKey: "7",
|
|
||||||
title: "Murtayne Effigy",
|
|
||||||
text: "A rotting fleshy effigy marks a place linked to disease and corruption.",
|
|
||||||
encounterText: "A possible favour interaction.",
|
|
||||||
unique: true,
|
|
||||||
tags: ["human-ancestry", "small", "religious"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.small.nevzator-doll",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 46,
|
|
||||||
roomClass: "small",
|
|
||||||
tableCode: "L1SR",
|
|
||||||
tableEntryKey: "8",
|
|
||||||
title: "Nevzator Doll",
|
|
||||||
text: "A rope doll symbolizes hidden dealings and quiet bargains.",
|
|
||||||
encounterText: "A possible favour interaction.",
|
|
||||||
unique: true,
|
|
||||||
tags: ["human-ancestry", "small", "religious"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.small.radacina-tapestry",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 46,
|
|
||||||
roomClass: "small",
|
|
||||||
tableCode: "L1SR",
|
|
||||||
tableEntryKey: "9",
|
|
||||||
title: "Radacina Tapestry",
|
|
||||||
text: "A tapestry of Radacina, deity of teaching, hangs in the space.",
|
|
||||||
encounterText: "A possible favour interaction.",
|
|
||||||
unique: true,
|
|
||||||
tags: ["human-ancestry", "small", "religious"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.small.heated-space",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 46,
|
|
||||||
roomClass: "small",
|
|
||||||
tableCode: "L1SR",
|
|
||||||
tableEntryKey: "10",
|
|
||||||
title: "Heated Space",
|
|
||||||
text: "Warmth and wavering shadows suggest hidden heat behind the walls.",
|
|
||||||
encounterText: "No encounter.",
|
|
||||||
unique: false,
|
|
||||||
tags: ["human-ancestry", "small", "atmosphere"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.small.wall-shrine",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 46,
|
|
||||||
roomClass: "small",
|
|
||||||
tableCode: "L1SR",
|
|
||||||
tableEntryKey: "11",
|
|
||||||
title: "Wall Shrine",
|
|
||||||
text: "A small offering niche waits at the wall's edge.",
|
|
||||||
encounterText: "A possible favour interaction.",
|
|
||||||
unique: false,
|
|
||||||
tags: ["human-ancestry", "small", "religious"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "room.level1.small.banner-arms",
|
|
||||||
level: 1,
|
|
||||||
sourcePage: 46,
|
|
||||||
roomClass: "small",
|
|
||||||
tableCode: "L1SR",
|
|
||||||
tableEntryKey: "12",
|
|
||||||
title: "Banner Arms",
|
|
||||||
text: "Crossed spears and an old shield suggest a ceremonial martial display.",
|
|
||||||
encounterText: "No encounter.",
|
|
||||||
unique: false,
|
|
||||||
tags: ["human-ancestry", "small", "martial"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
];
|
|
||||||
@@ -1,224 +0,0 @@
|
|||||||
import type { TableDefinition } from "@/types/content";
|
|
||||||
|
|
||||||
export const level1EncounterTables: TableDefinition[] = [
|
|
||||||
{
|
|
||||||
id: "table.level1.animals",
|
|
||||||
code: "L1A",
|
|
||||||
name: "Level 1 Animals",
|
|
||||||
category: "level",
|
|
||||||
level: 1,
|
|
||||||
page: 38,
|
|
||||||
diceKind: "d6",
|
|
||||||
entries: [
|
|
||||||
{ key: "1", exact: 1, label: "Giant Rat" },
|
|
||||||
{ key: "2", exact: 2, label: "Huge Rat" },
|
|
||||||
{ key: "3", exact: 3, label: "Work Dog" },
|
|
||||||
{ key: "4", exact: 4, label: "Guard Dog" },
|
|
||||||
{ key: "5", exact: 5, label: "Shard Rock Python" },
|
|
||||||
{ key: "6", exact: 6, label: "Giant Horned Anaconda" },
|
|
||||||
],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "table.level1.martial",
|
|
||||||
code: "L1M",
|
|
||||||
name: "Level 1 Martial",
|
|
||||||
category: "level",
|
|
||||||
level: 1,
|
|
||||||
page: 38,
|
|
||||||
diceKind: "d6",
|
|
||||||
entries: [
|
|
||||||
{ key: "1", exact: 1, label: "Guard" },
|
|
||||||
{ key: "2", exact: 2, label: "Guard" },
|
|
||||||
{ key: "3", exact: 3, label: "Warrior" },
|
|
||||||
{ key: "4", exact: 4, label: "Veteran" },
|
|
||||||
{ key: "5", exact: 5, label: "Veteran" },
|
|
||||||
{ key: "6", exact: 6, label: "Guard and Guard" },
|
|
||||||
],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "table.level1.dogs",
|
|
||||||
code: "L1D",
|
|
||||||
name: "Level 1 Dogs",
|
|
||||||
category: "level",
|
|
||||||
level: 1,
|
|
||||||
page: 38,
|
|
||||||
diceKind: "d6",
|
|
||||||
entries: [
|
|
||||||
{ key: "1", exact: 1, label: "Work Dog" },
|
|
||||||
{ key: "2", exact: 2, label: "Guard Dog" },
|
|
||||||
{ key: "3", exact: 3, label: "Guard Dog" },
|
|
||||||
{ key: "4", exact: 4, label: "Guard Hound" },
|
|
||||||
{ key: "5", exact: 5, label: "War Hound" },
|
|
||||||
{ key: "6", exact: 6, label: "Guard and Work Dog" },
|
|
||||||
],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "table.level1.people",
|
|
||||||
code: "L1P",
|
|
||||||
name: "Level 1 People",
|
|
||||||
category: "level",
|
|
||||||
level: 1,
|
|
||||||
page: 38,
|
|
||||||
diceKind: "d6",
|
|
||||||
entries: [
|
|
||||||
{ key: "1", exact: 1, label: "Labourer" },
|
|
||||||
{ key: "2", exact: 2, label: "Crazed Preacher" },
|
|
||||||
{ key: "3", exact: 3, label: "Thug" },
|
|
||||||
{ key: "4", exact: 4, label: "Guard" },
|
|
||||||
{ key: "5", exact: 5, label: "Guard and Guard Dog" },
|
|
||||||
{ key: "6", exact: 6, label: "Labourer and Guard Dog" },
|
|
||||||
],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "table.level1.fungal",
|
|
||||||
code: "L1F",
|
|
||||||
name: "Level 1 Fungal",
|
|
||||||
category: "level",
|
|
||||||
level: 1,
|
|
||||||
page: 38,
|
|
||||||
diceKind: "d6",
|
|
||||||
entries: [
|
|
||||||
{ key: "1", exact: 1, label: "Fungal Geist" },
|
|
||||||
{ key: "2", exact: 2, label: "Fungal Geist" },
|
|
||||||
{ key: "3", exact: 3, label: "Musty Bloater" },
|
|
||||||
{ key: "4", exact: 4, label: "Musty Bloater" },
|
|
||||||
{ key: "5", exact: 5, label: "Musty Bloater" },
|
|
||||||
{ key: "6", exact: 6, label: "Slimy Gorger" },
|
|
||||||
],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "table.level1.guards",
|
|
||||||
code: "L1G",
|
|
||||||
name: "Level 1 Guards",
|
|
||||||
category: "level",
|
|
||||||
level: 1,
|
|
||||||
page: 38,
|
|
||||||
diceKind: "d6",
|
|
||||||
entries: [
|
|
||||||
{ key: "1", exact: 1, label: "Thug" },
|
|
||||||
{ key: "2", exact: 2, label: "Thug" },
|
|
||||||
{ key: "3", exact: 3, label: "Guard" },
|
|
||||||
{ key: "4", exact: 4, label: "Guard" },
|
|
||||||
{ key: "5", exact: 5, label: "Guard" },
|
|
||||||
{ key: "6", exact: 6, label: "Guard and Warrior" },
|
|
||||||
],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "table.level1.workers",
|
|
||||||
code: "L1W",
|
|
||||||
name: "Level 1 Workers",
|
|
||||||
category: "level",
|
|
||||||
level: 1,
|
|
||||||
page: 38,
|
|
||||||
diceKind: "d6",
|
|
||||||
entries: [
|
|
||||||
{ key: "1", exact: 1, label: "Thug" },
|
|
||||||
{ key: "2", exact: 2, label: "Thug" },
|
|
||||||
{ key: "3", exact: 3, label: "Labourer" },
|
|
||||||
{ key: "4", exact: 4, label: "Artisan" },
|
|
||||||
{ key: "5", exact: 5, label: "Blacksmith" },
|
|
||||||
{ key: "6", exact: 6, label: "Artisan and Medic" },
|
|
||||||
],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "table.level1.crate",
|
|
||||||
code: "L1CE",
|
|
||||||
name: "Level 1 Crate",
|
|
||||||
category: "level",
|
|
||||||
level: 1,
|
|
||||||
page: 38,
|
|
||||||
diceKind: "d6",
|
|
||||||
entries: [
|
|
||||||
{
|
|
||||||
key: "1",
|
|
||||||
exact: 1,
|
|
||||||
label: "Slimy Gorger Ambush",
|
|
||||||
text: "A slimy gorger drops from above and attacks immediately.",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "2",
|
|
||||||
exact: 2,
|
|
||||||
label: "Giant Rat Pair",
|
|
||||||
text: "A pair of giant rats attacks while the room is being searched.",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "3",
|
|
||||||
exact: 3,
|
|
||||||
label: "Huge Rat Ambush",
|
|
||||||
text: "A huge rat leaps from under the crate and attacks.",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "4",
|
|
||||||
exact: 4,
|
|
||||||
label: "Insect Swarm",
|
|
||||||
text: "Scuttling insects spill out from beneath a corpse during the search.",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "5",
|
|
||||||
exact: 5,
|
|
||||||
label: "Corpse Trap",
|
|
||||||
text: "Searching the fallen body triggers a level 1 corpse-interaction event.",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "6",
|
|
||||||
exact: 6,
|
|
||||||
label: "Hooked Bag",
|
|
||||||
text: "A bag fixed near the ceiling calls for a follow-up item table roll.",
|
|
||||||
},
|
|
||||||
],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "table.level1.large-rooms",
|
|
||||||
code: "L1LR",
|
|
||||||
name: "Level 1 Large Rooms",
|
|
||||||
category: "room",
|
|
||||||
level: 1,
|
|
||||||
page: 40,
|
|
||||||
diceKind: "2d6",
|
|
||||||
entries: [
|
|
||||||
{ key: "2", exact: 2, label: "Stone Workshop", references: [{ type: "room", id: "room.level1.large.stone-workshop" }] },
|
|
||||||
{ key: "3", exact: 3, label: "Marble Hall", references: [{ type: "room", id: "room.level1.large.marble-hall" }] },
|
|
||||||
{ key: "4", exact: 4, label: "Old Mess Hall", references: [{ type: "room", id: "room.level1.large.old-mess-hall" }] },
|
|
||||||
{ key: "5", exact: 5, label: "Penitentiary", references: [{ type: "room", id: "room.level1.large.penitentiary" }] },
|
|
||||||
{ key: "6", exact: 6, label: "Fountain Room", references: [{ type: "room", id: "room.level1.large.fountain-room" }] },
|
|
||||||
{ key: "7", exact: 7, label: "Temple", references: [{ type: "room", id: "room.level1.large.temple" }] },
|
|
||||||
{ key: "8", exact: 8, label: "Sparring Chamber", references: [{ type: "room", id: "room.level1.large.sparring-chamber" }] },
|
|
||||||
{ key: "9", exact: 9, label: "Crate Store", references: [{ type: "room", id: "room.level1.large.crate-store" }] },
|
|
||||||
{ key: "10", exact: 10, label: "Slate Shrine", references: [{ type: "room", id: "room.level1.large.slate-shrine" }] },
|
|
||||||
{ key: "11", exact: 11, label: "Dormitory", references: [{ type: "room", id: "room.level1.large.dormitory" }] },
|
|
||||||
{ key: "12", exact: 12, label: "Library", references: [{ type: "room", id: "room.level1.large.library" }] },
|
|
||||||
],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "table.level1.small-rooms",
|
|
||||||
code: "L1SR",
|
|
||||||
name: "Level 1 Small Rooms",
|
|
||||||
category: "room",
|
|
||||||
level: 1,
|
|
||||||
page: 46,
|
|
||||||
diceKind: "2d6",
|
|
||||||
entries: [
|
|
||||||
{ key: "2", exact: 2, label: "Empty Space", references: [{ type: "room", id: "room.level1.small.empty-space" }] },
|
|
||||||
{ key: "3", exact: 3, label: "Strange Text", references: [{ type: "room", id: "room.level1.small.strange-text" }] },
|
|
||||||
{ key: "4", exact: 4, label: "Grazada Mural", references: [{ type: "room", id: "room.level1.small.grazada-mural" }] },
|
|
||||||
{ key: "5", exact: 5, label: "Intuneric Mosaic", references: [{ type: "room", id: "room.level1.small.intuneric-mosaic" }] },
|
|
||||||
{ key: "6", exact: 6, label: "Maduva Statue", references: [{ type: "room", id: "room.level1.small.maduva-statue" }] },
|
|
||||||
{ key: "7", exact: 7, label: "Murtayne Effigy", references: [{ type: "room", id: "room.level1.small.murtayne-effigy" }] },
|
|
||||||
{ key: "8", exact: 8, label: "Nevzator Doll", references: [{ type: "room", id: "room.level1.small.nevzator-doll" }] },
|
|
||||||
{ key: "9", exact: 9, label: "Radacina Tapestry", references: [{ type: "room", id: "room.level1.small.radacina-tapestry" }] },
|
|
||||||
{ key: "10", exact: 10, label: "Heated Space", references: [{ type: "room", id: "room.level1.small.heated-space" }] },
|
|
||||||
{ key: "11", exact: 11, label: "Wall Shrine", references: [{ type: "room", id: "room.level1.small.wall-shrine" }] },
|
|
||||||
{ key: "12", exact: 12, label: "Banner Arms", references: [{ type: "room", id: "room.level1.small.banner-arms" }] },
|
|
||||||
],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
];
|
|
||||||
@@ -1,8 +1,6 @@
|
|||||||
import type { ContentPack } from "@/types/content";
|
import type { ContentPack } from "@/types/content";
|
||||||
|
|
||||||
import { contentPackSchema } from "@/schemas/content";
|
import { contentPackSchema } from "@/schemas/content";
|
||||||
import { level1RoomTemplates } from "./level1Rooms";
|
|
||||||
import { level1EncounterTables } from "./level1Tables";
|
|
||||||
|
|
||||||
const samplePack = {
|
const samplePack = {
|
||||||
version: "0.1.0",
|
version: "0.1.0",
|
||||||
@@ -12,7 +10,6 @@ const samplePack = {
|
|||||||
"Source/2D6 Dungeon - Play Sheet.pdf",
|
"Source/2D6 Dungeon - Play Sheet.pdf",
|
||||||
],
|
],
|
||||||
tables: [
|
tables: [
|
||||||
...level1EncounterTables,
|
|
||||||
{
|
{
|
||||||
id: "table.weapon-manoeuvres-1",
|
id: "table.weapon-manoeuvres-1",
|
||||||
code: "WMT1",
|
code: "WMT1",
|
||||||
@@ -167,98 +164,11 @@ const samplePack = {
|
|||||||
traits: ["level-1", "sample"],
|
traits: ["level-1", "sample"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
},
|
},
|
||||||
{
|
|
||||||
id: "creature.level1.guard",
|
|
||||||
name: "Guard",
|
|
||||||
level: 1,
|
|
||||||
category: "humanoid",
|
|
||||||
hp: 4,
|
|
||||||
attackProfile: {
|
|
||||||
discipline: 1,
|
|
||||||
precision: 1,
|
|
||||||
damage: 1,
|
|
||||||
},
|
|
||||||
defenceProfile: {
|
|
||||||
armour: 1,
|
|
||||||
},
|
|
||||||
xpReward: 2,
|
|
||||||
sourcePage: 102,
|
|
||||||
traits: ["level-1", "martial"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "creature.level1.warrior",
|
|
||||||
name: "Warrior",
|
|
||||||
level: 1,
|
|
||||||
category: "humanoid",
|
|
||||||
hp: 5,
|
|
||||||
attackProfile: {
|
|
||||||
discipline: 2,
|
|
||||||
precision: 1,
|
|
||||||
damage: 2,
|
|
||||||
},
|
|
||||||
defenceProfile: {
|
|
||||||
armour: 1,
|
|
||||||
},
|
|
||||||
xpReward: 3,
|
|
||||||
sourcePage: 102,
|
|
||||||
traits: ["level-1", "martial"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "creature.level1.thug",
|
|
||||||
name: "Thug",
|
|
||||||
level: 1,
|
|
||||||
category: "humanoid",
|
|
||||||
hp: 3,
|
|
||||||
attackProfile: {
|
|
||||||
discipline: 0,
|
|
||||||
precision: 1,
|
|
||||||
damage: 1,
|
|
||||||
},
|
|
||||||
xpReward: 1,
|
|
||||||
sourcePage: 102,
|
|
||||||
traits: ["level-1", "martial"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "creature.level1.work-dog",
|
|
||||||
name: "Work Dog",
|
|
||||||
level: 1,
|
|
||||||
category: "beast",
|
|
||||||
hp: 3,
|
|
||||||
attackProfile: {
|
|
||||||
discipline: 0,
|
|
||||||
precision: 1,
|
|
||||||
damage: 1,
|
|
||||||
},
|
|
||||||
xpReward: 1,
|
|
||||||
sourcePage: 102,
|
|
||||||
traits: ["level-1", "beast"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "creature.level1.guard-dog",
|
|
||||||
name: "Guard Dog",
|
|
||||||
level: 1,
|
|
||||||
category: "beast",
|
|
||||||
hp: 4,
|
|
||||||
attackProfile: {
|
|
||||||
discipline: 1,
|
|
||||||
precision: 1,
|
|
||||||
damage: 1,
|
|
||||||
},
|
|
||||||
xpReward: 2,
|
|
||||||
sourcePage: 102,
|
|
||||||
traits: ["level-1", "beast"],
|
|
||||||
mvp: true,
|
|
||||||
},
|
|
||||||
],
|
],
|
||||||
roomTemplates: [
|
roomTemplates: [
|
||||||
{
|
{
|
||||||
id: "room.level1.entry",
|
id: "room.level1.entry",
|
||||||
level: 1,
|
level: 1,
|
||||||
sourcePage: 42,
|
|
||||||
roomClass: "start",
|
roomClass: "start",
|
||||||
tableCode: "L1R",
|
tableCode: "L1R",
|
||||||
tableEntryKey: "entry",
|
tableEntryKey: "entry",
|
||||||
@@ -272,7 +182,6 @@ const samplePack = {
|
|||||||
tags: ["starter", "entry"],
|
tags: ["starter", "entry"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
},
|
},
|
||||||
...level1RoomTemplates,
|
|
||||||
],
|
],
|
||||||
townServices: [
|
townServices: [
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,111 +0,0 @@
|
|||||||
import { describe, expect, it } from "vitest";
|
|
||||||
|
|
||||||
import { sampleContentPack } from "@/data/sampleContentPack";
|
|
||||||
|
|
||||||
import { createStartingAdventurer } from "./character";
|
|
||||||
import { startCombatFromRoom } from "./combat";
|
|
||||||
import { createRoomStateFromTemplate } from "./rooms";
|
|
||||||
|
|
||||||
describe("combat bootstrap", () => {
|
|
||||||
it("creates a combat state from a resolved guard encounter", () => {
|
|
||||||
const adventurer = createStartingAdventurer(sampleContentPack, {
|
|
||||||
name: "Aster",
|
|
||||||
weaponId: "weapon.short-sword",
|
|
||||||
armourId: "armour.leather-vest",
|
|
||||||
scrollId: "scroll.lesser-heal",
|
|
||||||
});
|
|
||||||
const room = createRoomStateFromTemplate(
|
|
||||||
sampleContentPack,
|
|
||||||
"room.level1.guard-room",
|
|
||||||
1,
|
|
||||||
"room.level1.normal.guard-room",
|
|
||||||
);
|
|
||||||
room.encounter = {
|
|
||||||
id: `${room.id}.encounter`,
|
|
||||||
sourceTableCode: "L1G",
|
|
||||||
creatureIds: ["a", "b"],
|
|
||||||
creatureNames: ["Guard", "Warrior"],
|
|
||||||
resultLabel: "Guard and Warrior",
|
|
||||||
resolved: true,
|
|
||||||
};
|
|
||||||
|
|
||||||
const result = startCombatFromRoom({
|
|
||||||
content: sampleContentPack,
|
|
||||||
adventurer,
|
|
||||||
room,
|
|
||||||
at: "2026-03-15T13:00:00.000Z",
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(result.combat.id).toBe("room.level1.guard-room.combat");
|
|
||||||
expect(result.combat.actingSide).toBe("player");
|
|
||||||
expect(result.combat.player.name).toBe("Aster");
|
|
||||||
expect(result.combat.enemies.map((enemy) => enemy.name)).toEqual(["Guard", "Warrior"]);
|
|
||||||
expect(result.combat.enemies[0]?.armourValue).toBe(1);
|
|
||||||
expect(result.room.encounter?.rewardPending).toBe(true);
|
|
||||||
expect(result.logEntries[0]?.text).toContain("Guard and Warrior");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("supports single-creature combat from a crate encounter", () => {
|
|
||||||
const adventurer = createStartingAdventurer(sampleContentPack, {
|
|
||||||
name: "Bryn",
|
|
||||||
weaponId: "weapon.short-sword",
|
|
||||||
armourId: "armour.leather-vest",
|
|
||||||
scrollId: "scroll.lesser-heal",
|
|
||||||
});
|
|
||||||
const room = createRoomStateFromTemplate(
|
|
||||||
sampleContentPack,
|
|
||||||
"room.level1.storage-area",
|
|
||||||
1,
|
|
||||||
"room.level1.normal.storage-area",
|
|
||||||
);
|
|
||||||
room.encounter = {
|
|
||||||
id: `${room.id}.encounter`,
|
|
||||||
sourceTableCode: "L1CE",
|
|
||||||
creatureIds: ["a"],
|
|
||||||
creatureNames: ["Giant Rat"],
|
|
||||||
resultLabel: "Giant Rat Pair",
|
|
||||||
resolved: true,
|
|
||||||
};
|
|
||||||
|
|
||||||
const result = startCombatFromRoom({
|
|
||||||
content: sampleContentPack,
|
|
||||||
adventurer,
|
|
||||||
room,
|
|
||||||
at: "2026-03-15T13:05:00.000Z",
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(result.combat.enemies).toHaveLength(1);
|
|
||||||
expect(result.combat.enemies[0]?.sourceDefinitionId).toBe("creature.level1.giant-rat");
|
|
||||||
expect(result.combat.player.hpCurrent).toBe(10);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("rejects rooms without combat-ready encounter names", () => {
|
|
||||||
const adventurer = createStartingAdventurer(sampleContentPack, {
|
|
||||||
name: "Cyra",
|
|
||||||
weaponId: "weapon.short-sword",
|
|
||||||
armourId: "armour.leather-vest",
|
|
||||||
scrollId: "scroll.lesser-heal",
|
|
||||||
});
|
|
||||||
const room = createRoomStateFromTemplate(
|
|
||||||
sampleContentPack,
|
|
||||||
"room.level1.small.empty",
|
|
||||||
1,
|
|
||||||
"room.level1.small.empty-space",
|
|
||||||
);
|
|
||||||
room.encounter = {
|
|
||||||
id: `${room.id}.encounter`,
|
|
||||||
creatureIds: [],
|
|
||||||
creatureNames: [],
|
|
||||||
resultLabel: "No encounter",
|
|
||||||
resolved: true,
|
|
||||||
};
|
|
||||||
|
|
||||||
expect(() =>
|
|
||||||
startCombatFromRoom({
|
|
||||||
content: sampleContentPack,
|
|
||||||
adventurer,
|
|
||||||
room,
|
|
||||||
}),
|
|
||||||
).toThrow("combat-ready encounter");
|
|
||||||
});
|
|
||||||
});
|
|
||||||
@@ -1,124 +0,0 @@
|
|||||||
import { findCreatureByName } from "@/data/contentHelpers";
|
|
||||||
import type { ContentPack, CreatureDefinition } from "@/types/content";
|
|
||||||
import type { AdventurerState, CombatState, CombatantState, RoomState } from "@/types/state";
|
|
||||||
import type { LogEntry } from "@/types/rules";
|
|
||||||
|
|
||||||
export type StartCombatOptions = {
|
|
||||||
content: ContentPack;
|
|
||||||
adventurer: AdventurerState;
|
|
||||||
room: RoomState;
|
|
||||||
at?: string;
|
|
||||||
};
|
|
||||||
|
|
||||||
export type StartCombatResult = {
|
|
||||||
combat: CombatState;
|
|
||||||
room: RoomState;
|
|
||||||
logEntries: LogEntry[];
|
|
||||||
};
|
|
||||||
|
|
||||||
function createLogEntry(
|
|
||||||
id: string,
|
|
||||||
at: string,
|
|
||||||
type: LogEntry["type"],
|
|
||||||
text: string,
|
|
||||||
relatedIds: string[],
|
|
||||||
): LogEntry {
|
|
||||||
return {
|
|
||||||
id,
|
|
||||||
at,
|
|
||||||
type,
|
|
||||||
text,
|
|
||||||
relatedIds,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function createPlayerCombatant(adventurer: AdventurerState): CombatantState {
|
|
||||||
return {
|
|
||||||
id: adventurer.id,
|
|
||||||
name: adventurer.name,
|
|
||||||
hpCurrent: adventurer.hp.current,
|
|
||||||
hpMax: adventurer.hp.max,
|
|
||||||
shift: adventurer.stats.shift,
|
|
||||||
discipline: adventurer.stats.discipline,
|
|
||||||
precision: adventurer.stats.precision,
|
|
||||||
statuses: [...adventurer.statuses],
|
|
||||||
traits: ["player"],
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function createEnemyCombatant(
|
|
||||||
room: RoomState,
|
|
||||||
creature: CreatureDefinition,
|
|
||||||
index: number,
|
|
||||||
): CombatantState {
|
|
||||||
return {
|
|
||||||
id: `${room.id}.enemy.${index + 1}`,
|
|
||||||
name: creature.name,
|
|
||||||
sourceDefinitionId: creature.id,
|
|
||||||
hpCurrent: creature.hp,
|
|
||||||
hpMax: creature.hp,
|
|
||||||
shift: 0,
|
|
||||||
discipline: creature.attackProfile.discipline,
|
|
||||||
precision: creature.attackProfile.precision,
|
|
||||||
armourValue: creature.defenceProfile?.armour,
|
|
||||||
statuses: [],
|
|
||||||
traits: creature.traits ?? [],
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function requireEncounterNames(room: RoomState) {
|
|
||||||
const creatureNames = room.encounter?.creatureNames?.filter(Boolean);
|
|
||||||
|
|
||||||
if (!room.encounter?.resolved || !creatureNames || creatureNames.length === 0) {
|
|
||||||
throw new Error(`Room ${room.id} does not have a combat-ready encounter.`);
|
|
||||||
}
|
|
||||||
|
|
||||||
return creatureNames;
|
|
||||||
}
|
|
||||||
|
|
||||||
export function startCombatFromRoom(
|
|
||||||
options: StartCombatOptions,
|
|
||||||
): StartCombatResult {
|
|
||||||
const at = options.at ?? new Date().toISOString();
|
|
||||||
const creatureNames = requireEncounterNames(options.room);
|
|
||||||
const enemies = creatureNames.map((creatureName, index) =>
|
|
||||||
createEnemyCombatant(
|
|
||||||
options.room,
|
|
||||||
findCreatureByName(options.content, creatureName),
|
|
||||||
index,
|
|
||||||
),
|
|
||||||
);
|
|
||||||
|
|
||||||
const combat: CombatState = {
|
|
||||||
id: `${options.room.id}.combat`,
|
|
||||||
round: 1,
|
|
||||||
actingSide: "player",
|
|
||||||
player: createPlayerCombatant(options.adventurer),
|
|
||||||
enemies,
|
|
||||||
combatLog: [
|
|
||||||
createLogEntry(
|
|
||||||
`${options.room.id}.combat.start`,
|
|
||||||
at,
|
|
||||||
"combat",
|
|
||||||
`Combat begins in ${options.room.id} against ${creatureNames.join(" and ")}.`,
|
|
||||||
[options.room.id, ...enemies.map((enemy) => enemy.id)],
|
|
||||||
),
|
|
||||||
],
|
|
||||||
};
|
|
||||||
|
|
||||||
const room: RoomState = {
|
|
||||||
...options.room,
|
|
||||||
encounter: options.room.encounter
|
|
||||||
? {
|
|
||||||
...options.room.encounter,
|
|
||||||
rewardPending: true,
|
|
||||||
}
|
|
||||||
: undefined,
|
|
||||||
};
|
|
||||||
|
|
||||||
return {
|
|
||||||
combat,
|
|
||||||
room,
|
|
||||||
logEntries: [...combat.combatLog],
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@@ -1,132 +0,0 @@
|
|||||||
import { describe, expect, it } from "vitest";
|
|
||||||
|
|
||||||
import { sampleContentPack } from "@/data/sampleContentPack";
|
|
||||||
|
|
||||||
import { createStartingAdventurer } from "./character";
|
|
||||||
import { startCombatFromRoom } from "./combat";
|
|
||||||
import { resolveEnemyTurn, resolvePlayerAttack } from "./combatTurns";
|
|
||||||
import { createRoomStateFromTemplate } from "./rooms";
|
|
||||||
|
|
||||||
function createSequenceRoller(values: number[]) {
|
|
||||||
let index = 0;
|
|
||||||
|
|
||||||
return () => {
|
|
||||||
const next = values[index];
|
|
||||||
index += 1;
|
|
||||||
return next;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function createGuardCombat() {
|
|
||||||
const adventurer = createStartingAdventurer(sampleContentPack, {
|
|
||||||
name: "Aster",
|
|
||||||
weaponId: "weapon.short-sword",
|
|
||||||
armourId: "armour.leather-vest",
|
|
||||||
scrollId: "scroll.lesser-heal",
|
|
||||||
});
|
|
||||||
const room = createRoomStateFromTemplate(
|
|
||||||
sampleContentPack,
|
|
||||||
"room.level1.guard-room",
|
|
||||||
1,
|
|
||||||
"room.level1.normal.guard-room",
|
|
||||||
);
|
|
||||||
room.encounter = {
|
|
||||||
id: `${room.id}.encounter`,
|
|
||||||
sourceTableCode: "L1G",
|
|
||||||
creatureIds: ["a", "b"],
|
|
||||||
creatureNames: ["Guard", "Warrior"],
|
|
||||||
resultLabel: "Guard and Warrior",
|
|
||||||
resolved: true,
|
|
||||||
};
|
|
||||||
|
|
||||||
return {
|
|
||||||
adventurer,
|
|
||||||
...startCombatFromRoom({
|
|
||||||
content: sampleContentPack,
|
|
||||||
adventurer,
|
|
||||||
room,
|
|
||||||
at: "2026-03-15T13:00:00.000Z",
|
|
||||||
}),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
describe("combat turns", () => {
|
|
||||||
it("lets the player hit an enemy and pass initiative", () => {
|
|
||||||
const { adventurer, combat } = createGuardCombat();
|
|
||||||
const targetId = combat.enemies[0]!.id;
|
|
||||||
|
|
||||||
const result = resolvePlayerAttack({
|
|
||||||
content: sampleContentPack,
|
|
||||||
combat,
|
|
||||||
adventurer,
|
|
||||||
manoeuvreId: "manoeuvre.exact-strike",
|
|
||||||
targetEnemyId: targetId,
|
|
||||||
roller: createSequenceRoller([6, 6]),
|
|
||||||
at: "2026-03-15T13:01:00.000Z",
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(result.combat.actingSide).toBe("enemy");
|
|
||||||
expect(result.combat.selectedManoeuvreId).toBe("manoeuvre.exact-strike");
|
|
||||||
expect(result.combat.enemies[0]?.hpCurrent).toBeLessThan(result.combat.enemies[0]!.hpMax);
|
|
||||||
expect(result.logEntries[0]?.text).toContain("deals");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("marks an enemy defeated when the player deals lethal damage", () => {
|
|
||||||
const { adventurer, combat } = createGuardCombat();
|
|
||||||
combat.enemies[0]!.hpCurrent = 1;
|
|
||||||
|
|
||||||
const result = resolvePlayerAttack({
|
|
||||||
content: sampleContentPack,
|
|
||||||
combat,
|
|
||||||
adventurer,
|
|
||||||
manoeuvreId: "manoeuvre.guard-break",
|
|
||||||
targetEnemyId: combat.enemies[0]!.id,
|
|
||||||
roller: createSequenceRoller([6, 5]),
|
|
||||||
at: "2026-03-15T13:02:00.000Z",
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(result.defeatedEnemyIds).toEqual([combat.enemies[0]!.id]);
|
|
||||||
expect(result.logEntries.map((entry) => entry.text)).toContain("Guard is defeated.");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("lets an enemy attack the player and advances the round", () => {
|
|
||||||
const { adventurer, combat } = createGuardCombat();
|
|
||||||
const afterPlayer = resolvePlayerAttack({
|
|
||||||
content: sampleContentPack,
|
|
||||||
combat,
|
|
||||||
adventurer,
|
|
||||||
manoeuvreId: "manoeuvre.exact-strike",
|
|
||||||
targetEnemyId: combat.enemies[0]!.id,
|
|
||||||
roller: createSequenceRoller([4, 4]),
|
|
||||||
at: "2026-03-15T13:03:00.000Z",
|
|
||||||
});
|
|
||||||
|
|
||||||
const result = resolveEnemyTurn({
|
|
||||||
content: sampleContentPack,
|
|
||||||
combat: afterPlayer.combat,
|
|
||||||
adventurer,
|
|
||||||
roller: createSequenceRoller([6, 6]),
|
|
||||||
at: "2026-03-15T13:04:00.000Z",
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(result.combat.round).toBe(2);
|
|
||||||
expect(result.combat.actingSide).toBe("player");
|
|
||||||
expect(result.combat.player.hpCurrent).toBeLessThan(result.combat.player.hpMax);
|
|
||||||
expect(result.logEntries[0]?.text).toContain("attacks");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("rejects player turns that target a defeated enemy", () => {
|
|
||||||
const { adventurer, combat } = createGuardCombat();
|
|
||||||
combat.enemies[0]!.hpCurrent = 0;
|
|
||||||
|
|
||||||
expect(() =>
|
|
||||||
resolvePlayerAttack({
|
|
||||||
content: sampleContentPack,
|
|
||||||
combat,
|
|
||||||
adventurer,
|
|
||||||
manoeuvreId: "manoeuvre.exact-strike",
|
|
||||||
targetEnemyId: combat.enemies[0]!.id,
|
|
||||||
}),
|
|
||||||
).toThrow("Unknown or defeated target");
|
|
||||||
});
|
|
||||||
});
|
|
||||||
@@ -1,255 +0,0 @@
|
|||||||
import type {
|
|
||||||
ArmourDefinition,
|
|
||||||
ContentPack,
|
|
||||||
ManoeuvreDefinition,
|
|
||||||
WeaponDefinition,
|
|
||||||
} from "@/types/content";
|
|
||||||
import type { AdventurerState, CombatState, CombatantState } from "@/types/state";
|
|
||||||
import type { LogEntry } from "@/types/rules";
|
|
||||||
|
|
||||||
import { roll2D6, type DiceRoller } from "./dice";
|
|
||||||
|
|
||||||
export type ResolvePlayerAttackOptions = {
|
|
||||||
content: ContentPack;
|
|
||||||
combat: CombatState;
|
|
||||||
adventurer: AdventurerState;
|
|
||||||
manoeuvreId: string;
|
|
||||||
targetEnemyId: string;
|
|
||||||
roller?: DiceRoller;
|
|
||||||
at?: string;
|
|
||||||
};
|
|
||||||
|
|
||||||
export type ResolveEnemyTurnOptions = {
|
|
||||||
content: ContentPack;
|
|
||||||
combat: CombatState;
|
|
||||||
adventurer: AdventurerState;
|
|
||||||
roller?: DiceRoller;
|
|
||||||
at?: string;
|
|
||||||
};
|
|
||||||
|
|
||||||
export type CombatTurnResult = {
|
|
||||||
combat: CombatState;
|
|
||||||
logEntries: LogEntry[];
|
|
||||||
defeatedEnemyIds: string[];
|
|
||||||
combatEnded: boolean;
|
|
||||||
};
|
|
||||||
|
|
||||||
const BASE_TARGET_NUMBER = 7;
|
|
||||||
|
|
||||||
function requireWeapon(content: ContentPack, weaponId: string): WeaponDefinition {
|
|
||||||
const weapon = content.weapons.find((entry) => entry.id === weaponId);
|
|
||||||
|
|
||||||
if (!weapon) {
|
|
||||||
throw new Error(`Unknown weapon id: ${weaponId}`);
|
|
||||||
}
|
|
||||||
|
|
||||||
return weapon;
|
|
||||||
}
|
|
||||||
|
|
||||||
function requireManoeuvre(content: ContentPack, manoeuvreId: string): ManoeuvreDefinition {
|
|
||||||
const manoeuvre = content.manoeuvres.find((entry) => entry.id === manoeuvreId);
|
|
||||||
|
|
||||||
if (!manoeuvre) {
|
|
||||||
throw new Error(`Unknown manoeuvre id: ${manoeuvreId}`);
|
|
||||||
}
|
|
||||||
|
|
||||||
return manoeuvre;
|
|
||||||
}
|
|
||||||
|
|
||||||
function findArmour(content: ContentPack, armourId?: string): ArmourDefinition | undefined {
|
|
||||||
if (!armourId) {
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
return content.armour.find((entry) => entry.id === armourId);
|
|
||||||
}
|
|
||||||
|
|
||||||
function cloneCombatant(combatant: CombatantState): CombatantState {
|
|
||||||
return {
|
|
||||||
...combatant,
|
|
||||||
statuses: [...combatant.statuses],
|
|
||||||
traits: [...combatant.traits],
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function cloneCombat(combat: CombatState): CombatState {
|
|
||||||
return {
|
|
||||||
...combat,
|
|
||||||
player: cloneCombatant(combat.player),
|
|
||||||
enemies: combat.enemies.map(cloneCombatant),
|
|
||||||
combatLog: combat.combatLog.map((entry) => ({
|
|
||||||
...entry,
|
|
||||||
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
|
|
||||||
})),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function createLogEntry(
|
|
||||||
id: string,
|
|
||||||
at: string,
|
|
||||||
text: string,
|
|
||||||
relatedIds: string[],
|
|
||||||
): LogEntry {
|
|
||||||
return {
|
|
||||||
id,
|
|
||||||
at,
|
|
||||||
type: "combat",
|
|
||||||
text,
|
|
||||||
relatedIds,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function getPlayerArmourValue(content: ContentPack, adventurer: AdventurerState) {
|
|
||||||
return findArmour(content, adventurer.armourId)?.armourValue ?? 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
function isAlive(combatant: CombatantState) {
|
|
||||||
return combatant.hpCurrent > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
function getLivingEnemies(combat: CombatState) {
|
|
||||||
return combat.enemies.filter(isAlive);
|
|
||||||
}
|
|
||||||
|
|
||||||
export function resolvePlayerAttack(
|
|
||||||
options: ResolvePlayerAttackOptions,
|
|
||||||
): CombatTurnResult {
|
|
||||||
if (options.combat.actingSide !== "player") {
|
|
||||||
throw new Error("It is not currently the player's turn.");
|
|
||||||
}
|
|
||||||
|
|
||||||
const combat = cloneCombat(options.combat);
|
|
||||||
const at = options.at ?? new Date().toISOString();
|
|
||||||
const weapon = requireWeapon(options.content, options.adventurer.weaponId);
|
|
||||||
const manoeuvre = requireManoeuvre(options.content, options.manoeuvreId);
|
|
||||||
|
|
||||||
if (!options.adventurer.manoeuvreIds.includes(manoeuvre.id)) {
|
|
||||||
throw new Error(`Adventurer cannot use manoeuvre ${manoeuvre.id}.`);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!manoeuvre.weaponCategories.includes(weapon.category)) {
|
|
||||||
throw new Error(`Manoeuvre ${manoeuvre.id} is not compatible with ${weapon.id}.`);
|
|
||||||
}
|
|
||||||
|
|
||||||
const target = combat.enemies.find((enemy) => enemy.id === options.targetEnemyId);
|
|
||||||
|
|
||||||
if (!target || !isAlive(target)) {
|
|
||||||
throw new Error(`Unknown or defeated target enemy: ${options.targetEnemyId}`);
|
|
||||||
}
|
|
||||||
|
|
||||||
const roll = roll2D6(options.roller);
|
|
||||||
const accuracy =
|
|
||||||
(roll.total ?? 0) +
|
|
||||||
combat.player.precision +
|
|
||||||
(manoeuvre.precisionModifier ?? 0);
|
|
||||||
const targetNumber = BASE_TARGET_NUMBER + (target.armourValue ?? 0);
|
|
||||||
const hit = accuracy >= targetNumber;
|
|
||||||
const rawDamage = hit
|
|
||||||
? weapon.baseDamage +
|
|
||||||
Math.max(0, combat.player.discipline + (manoeuvre.damageModifier ?? 0))
|
|
||||||
: 0;
|
|
||||||
const damage = hit ? Math.max(1, rawDamage) : 0;
|
|
||||||
|
|
||||||
if (hit) {
|
|
||||||
target.hpCurrent = Math.max(0, target.hpCurrent - damage);
|
|
||||||
}
|
|
||||||
|
|
||||||
combat.selectedManoeuvreId = manoeuvre.id;
|
|
||||||
combat.lastRoll = roll;
|
|
||||||
combat.actingSide = getLivingEnemies(combat).length === 0 ? "player" : "enemy";
|
|
||||||
|
|
||||||
const logEntries: LogEntry[] = [
|
|
||||||
createLogEntry(
|
|
||||||
`${combat.id}.player.${combat.combatLog.length + 1}`,
|
|
||||||
at,
|
|
||||||
hit
|
|
||||||
? `${combat.player.name} uses ${manoeuvre.name} on ${target.name}, rolls ${roll.total}, and deals ${damage} damage.`
|
|
||||||
: `${combat.player.name} uses ${manoeuvre.name} on ${target.name}, rolls ${roll.total}, and misses.`,
|
|
||||||
[combat.player.id, target.id],
|
|
||||||
),
|
|
||||||
];
|
|
||||||
|
|
||||||
const defeatedEnemyIds = !isAlive(target) ? [target.id] : [];
|
|
||||||
|
|
||||||
if (defeatedEnemyIds.length > 0) {
|
|
||||||
logEntries.push(
|
|
||||||
createLogEntry(
|
|
||||||
`${combat.id}.player.${combat.combatLog.length + 2}`,
|
|
||||||
at,
|
|
||||||
`${target.name} is defeated.`,
|
|
||||||
[target.id],
|
|
||||||
),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
combat.combatLog.push(...logEntries);
|
|
||||||
|
|
||||||
return {
|
|
||||||
combat,
|
|
||||||
logEntries,
|
|
||||||
defeatedEnemyIds,
|
|
||||||
combatEnded: getLivingEnemies(combat).length === 0,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
export function resolveEnemyTurn(
|
|
||||||
options: ResolveEnemyTurnOptions,
|
|
||||||
): CombatTurnResult {
|
|
||||||
if (options.combat.actingSide !== "enemy") {
|
|
||||||
throw new Error("It is not currently the enemy's turn.");
|
|
||||||
}
|
|
||||||
|
|
||||||
const combat = cloneCombat(options.combat);
|
|
||||||
const at = options.at ?? new Date().toISOString();
|
|
||||||
const attacker = getLivingEnemies(combat)[0];
|
|
||||||
|
|
||||||
if (!attacker) {
|
|
||||||
throw new Error("No living enemies are available to act.");
|
|
||||||
}
|
|
||||||
|
|
||||||
const roll = roll2D6(options.roller);
|
|
||||||
const armourValue = getPlayerArmourValue(options.content, options.adventurer);
|
|
||||||
const accuracy = (roll.total ?? 0) + attacker.precision;
|
|
||||||
const targetNumber = BASE_TARGET_NUMBER + armourValue;
|
|
||||||
const hit = accuracy >= targetNumber;
|
|
||||||
const rawDamage = hit ? Math.max(1, 1 + attacker.discipline) : 0;
|
|
||||||
|
|
||||||
if (hit) {
|
|
||||||
combat.player.hpCurrent = Math.max(0, combat.player.hpCurrent - rawDamage);
|
|
||||||
}
|
|
||||||
|
|
||||||
combat.lastRoll = roll;
|
|
||||||
combat.actingSide = combat.player.hpCurrent > 0 ? "player" : "enemy";
|
|
||||||
combat.round += 1;
|
|
||||||
|
|
||||||
const logEntries: LogEntry[] = [
|
|
||||||
createLogEntry(
|
|
||||||
`${combat.id}.enemy.${combat.combatLog.length + 1}`,
|
|
||||||
at,
|
|
||||||
hit
|
|
||||||
? `${attacker.name} attacks ${combat.player.name}, rolls ${roll.total}, and deals ${rawDamage} damage.`
|
|
||||||
: `${attacker.name} attacks ${combat.player.name}, rolls ${roll.total}, and misses.`,
|
|
||||||
[attacker.id, combat.player.id],
|
|
||||||
),
|
|
||||||
];
|
|
||||||
|
|
||||||
if (combat.player.hpCurrent === 0) {
|
|
||||||
logEntries.push(
|
|
||||||
createLogEntry(
|
|
||||||
`${combat.id}.enemy.${combat.combatLog.length + 2}`,
|
|
||||||
at,
|
|
||||||
`${combat.player.name} is defeated.`,
|
|
||||||
[combat.player.id],
|
|
||||||
),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
combat.combatLog.push(...logEntries);
|
|
||||||
|
|
||||||
return {
|
|
||||||
combat,
|
|
||||||
logEntries,
|
|
||||||
defeatedEnemyIds: [],
|
|
||||||
combatEnded: combat.player.hpCurrent === 0,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@@ -1,87 +0,0 @@
|
|||||||
import { describe, expect, it } from "vitest";
|
|
||||||
|
|
||||||
import { sampleContentPack } from "@/data/sampleContentPack";
|
|
||||||
|
|
||||||
import {
|
|
||||||
expandLevelFromExit,
|
|
||||||
getUnresolvedExits,
|
|
||||||
initializeDungeonLevel,
|
|
||||||
} from "./dungeon";
|
|
||||||
|
|
||||||
function createSequenceRoller(values: number[]) {
|
|
||||||
let index = 0;
|
|
||||||
|
|
||||||
return () => {
|
|
||||||
const next = values[index];
|
|
||||||
index += 1;
|
|
||||||
return next;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
describe("dungeon state", () => {
|
|
||||||
it("initializes level 1 with a generated start room", () => {
|
|
||||||
const levelState = initializeDungeonLevel({ content: sampleContentPack });
|
|
||||||
|
|
||||||
expect(levelState.level).toBe(1);
|
|
||||||
expect(levelState.discoveredRoomOrder).toEqual(["room.level1.start"]);
|
|
||||||
expect(levelState.rooms["room.level1.start"]?.roomClass).toBe("start");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("lists unresolved traversable exits in discovery order", () => {
|
|
||||||
const levelState = initializeDungeonLevel({ content: sampleContentPack });
|
|
||||||
|
|
||||||
expect(getUnresolvedExits(levelState)).toEqual([
|
|
||||||
expect.objectContaining({
|
|
||||||
roomId: "room.level1.start",
|
|
||||||
direction: "north",
|
|
||||||
}),
|
|
||||||
]);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("expands the dungeon from a chosen exit and links both rooms", () => {
|
|
||||||
const levelState = initializeDungeonLevel({ content: sampleContentPack });
|
|
||||||
const result = expandLevelFromExit({
|
|
||||||
content: sampleContentPack,
|
|
||||||
levelState,
|
|
||||||
fromRoomId: "room.level1.start",
|
|
||||||
exitDirection: "north",
|
|
||||||
roomTableCode: "L1SR",
|
|
||||||
roller: createSequenceRoller([3, 3]),
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(result.createdRoom.position).toEqual({ x: 0, y: -1 });
|
|
||||||
expect(result.levelState.discoveredRoomOrder).toEqual([
|
|
||||||
"room.level1.start",
|
|
||||||
"room.level1.small.002",
|
|
||||||
]);
|
|
||||||
expect(result.fromRoom.exits[0]?.leadsToRoomId).toBe("room.level1.small.002");
|
|
||||||
expect(result.createdRoom.exits.some((exit) => exit.leadsToRoomId === "room.level1.start")).toBe(
|
|
||||||
true,
|
|
||||||
);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("rejects placement into an occupied coordinate", () => {
|
|
||||||
const levelState = initializeDungeonLevel({ content: sampleContentPack });
|
|
||||||
const expanded = expandLevelFromExit({
|
|
||||||
content: sampleContentPack,
|
|
||||||
levelState,
|
|
||||||
fromRoomId: "room.level1.start",
|
|
||||||
exitDirection: "north",
|
|
||||||
roomTableCode: "L1SR",
|
|
||||||
roomId: "room.level1.small.a",
|
|
||||||
roller: createSequenceRoller([3, 3]),
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(() =>
|
|
||||||
expandLevelFromExit({
|
|
||||||
content: sampleContentPack,
|
|
||||||
levelState: expanded.levelState,
|
|
||||||
fromRoomId: "room.level1.start",
|
|
||||||
exitDirection: "north",
|
|
||||||
roomTableCode: "L1SR",
|
|
||||||
roomId: "room.level1.small.b",
|
|
||||||
roller: createSequenceRoller([4, 4]),
|
|
||||||
}),
|
|
||||||
).toThrow("already connected");
|
|
||||||
});
|
|
||||||
});
|
|
||||||
@@ -1,219 +0,0 @@
|
|||||||
import type { ContentPack } from "@/types/content";
|
|
||||||
import type { DungeonLevelState, RoomExitState, RoomState } from "@/types/state";
|
|
||||||
|
|
||||||
import { createLevelShell, generateLevel1StartRoom, generateRoomFromTable } from "./rooms";
|
|
||||||
import type { DiceRoller } from "./dice";
|
|
||||||
|
|
||||||
type CardinalDirection = "north" | "east" | "south" | "west";
|
|
||||||
|
|
||||||
export type InitializeLevelOptions = {
|
|
||||||
content: ContentPack;
|
|
||||||
level?: number;
|
|
||||||
startRoomId?: string;
|
|
||||||
};
|
|
||||||
|
|
||||||
export type ExpandFromExitOptions = {
|
|
||||||
content: ContentPack;
|
|
||||||
levelState: DungeonLevelState;
|
|
||||||
fromRoomId: string;
|
|
||||||
exitDirection: CardinalDirection;
|
|
||||||
roomTableCode: string;
|
|
||||||
roomId?: string;
|
|
||||||
roller?: DiceRoller;
|
|
||||||
};
|
|
||||||
|
|
||||||
export type ExpansionResult = {
|
|
||||||
levelState: DungeonLevelState;
|
|
||||||
createdRoom: RoomState;
|
|
||||||
fromRoom: RoomState;
|
|
||||||
};
|
|
||||||
|
|
||||||
const DIRECTION_VECTORS: Record<CardinalDirection, { x: number; y: number }> = {
|
|
||||||
north: { x: 0, y: -1 },
|
|
||||||
east: { x: 1, y: 0 },
|
|
||||||
south: { x: 0, y: 1 },
|
|
||||||
west: { x: -1, y: 0 },
|
|
||||||
};
|
|
||||||
|
|
||||||
const OPPOSITE_DIRECTION: Record<CardinalDirection, CardinalDirection> = {
|
|
||||||
north: "south",
|
|
||||||
east: "west",
|
|
||||||
south: "north",
|
|
||||||
west: "east",
|
|
||||||
};
|
|
||||||
|
|
||||||
function cloneRoom(room: RoomState): RoomState {
|
|
||||||
return {
|
|
||||||
...room,
|
|
||||||
position: { ...room.position },
|
|
||||||
dimensions: { ...room.dimensions },
|
|
||||||
exits: room.exits.map((exit) => ({ ...exit })),
|
|
||||||
discovery: { ...room.discovery },
|
|
||||||
encounter: room.encounter
|
|
||||||
? {
|
|
||||||
...room.encounter,
|
|
||||||
creatureIds: [...room.encounter.creatureIds],
|
|
||||||
creatureNames: room.encounter.creatureNames
|
|
||||||
? [...room.encounter.creatureNames]
|
|
||||||
: undefined,
|
|
||||||
}
|
|
||||||
: undefined,
|
|
||||||
objects: room.objects.map((object) => ({
|
|
||||||
...object,
|
|
||||||
effects: object.effects ? [...object.effects] : undefined,
|
|
||||||
})),
|
|
||||||
notes: [...room.notes],
|
|
||||||
flags: [...room.flags],
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function cloneLevel(levelState: DungeonLevelState): DungeonLevelState {
|
|
||||||
return {
|
|
||||||
...levelState,
|
|
||||||
rooms: Object.fromEntries(
|
|
||||||
Object.entries(levelState.rooms).map(([roomId, room]) => [roomId, cloneRoom(room)]),
|
|
||||||
),
|
|
||||||
discoveredRoomOrder: [...levelState.discoveredRoomOrder],
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function findExit(room: RoomState, direction: CardinalDirection): RoomExitState {
|
|
||||||
const exit = room.exits.find((candidate) => candidate.direction === direction);
|
|
||||||
|
|
||||||
if (!exit) {
|
|
||||||
throw new Error(`Room ${room.id} does not have an exit facing ${direction}.`);
|
|
||||||
}
|
|
||||||
|
|
||||||
return exit;
|
|
||||||
}
|
|
||||||
|
|
||||||
function computeNextPosition(room: RoomState, direction: CardinalDirection) {
|
|
||||||
const offset = DIRECTION_VECTORS[direction];
|
|
||||||
|
|
||||||
return {
|
|
||||||
x: room.position.x + offset.x,
|
|
||||||
y: room.position.y + offset.y,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function connectRooms(
|
|
||||||
fromRoom: RoomState,
|
|
||||||
toRoom: RoomState,
|
|
||||||
direction: CardinalDirection,
|
|
||||||
) {
|
|
||||||
const fromExit = findExit(fromRoom, direction);
|
|
||||||
fromExit.leadsToRoomId = toRoom.id;
|
|
||||||
fromExit.discovered = true;
|
|
||||||
|
|
||||||
const oppositeDirection = OPPOSITE_DIRECTION[direction];
|
|
||||||
const returnExit =
|
|
||||||
toRoom.exits.find((candidate) => candidate.direction === oppositeDirection) ?? toRoom.exits[0];
|
|
||||||
|
|
||||||
if (!returnExit) {
|
|
||||||
throw new Error(`Generated room ${toRoom.id} does not have an available return exit.`);
|
|
||||||
}
|
|
||||||
|
|
||||||
returnExit.direction = oppositeDirection;
|
|
||||||
returnExit.leadsToRoomId = fromRoom.id;
|
|
||||||
returnExit.discovered = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
function getNextRoomId(levelState: DungeonLevelState, roomClass: string) {
|
|
||||||
const sequence = levelState.discoveredRoomOrder.length + 1;
|
|
||||||
return `room.level${levelState.level}.${roomClass}.${String(sequence).padStart(3, "0")}`;
|
|
||||||
}
|
|
||||||
|
|
||||||
function assertCoordinateAvailable(levelState: DungeonLevelState, position: { x: number; y: number }) {
|
|
||||||
const occupiedRoom = Object.values(levelState.rooms).find(
|
|
||||||
(room) => room.position.x === position.x && room.position.y === position.y,
|
|
||||||
);
|
|
||||||
|
|
||||||
if (occupiedRoom) {
|
|
||||||
throw new Error(
|
|
||||||
`Cannot place a new room at (${position.x}, ${position.y}); ${occupiedRoom.id} already occupies that position.`,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
export function initializeDungeonLevel(
|
|
||||||
options: InitializeLevelOptions,
|
|
||||||
): DungeonLevelState {
|
|
||||||
const level = options.level ?? 1;
|
|
||||||
|
|
||||||
if (level !== 1) {
|
|
||||||
throw new Error("Only Level 1 initialization is currently implemented.");
|
|
||||||
}
|
|
||||||
|
|
||||||
const levelState = createLevelShell(level);
|
|
||||||
const startResult = generateLevel1StartRoom(
|
|
||||||
options.content,
|
|
||||||
options.startRoomId ?? `room.level${level}.start`,
|
|
||||||
);
|
|
||||||
|
|
||||||
levelState.rooms[startResult.room.id] = startResult.room;
|
|
||||||
levelState.discoveredRoomOrder.push(startResult.room.id);
|
|
||||||
|
|
||||||
return levelState;
|
|
||||||
}
|
|
||||||
|
|
||||||
export function getUnresolvedExits(levelState: DungeonLevelState) {
|
|
||||||
return levelState.discoveredRoomOrder.flatMap((roomId) => {
|
|
||||||
const room = levelState.rooms[roomId];
|
|
||||||
|
|
||||||
return room.exits
|
|
||||||
.filter((exit) => !exit.leadsToRoomId && exit.traversable)
|
|
||||||
.map((exit) => ({
|
|
||||||
roomId,
|
|
||||||
exitId: exit.id,
|
|
||||||
direction: exit.direction,
|
|
||||||
exitType: exit.exitType,
|
|
||||||
}));
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
export function expandLevelFromExit(
|
|
||||||
options: ExpandFromExitOptions,
|
|
||||||
): ExpansionResult {
|
|
||||||
const levelState = cloneLevel(options.levelState);
|
|
||||||
const fromRoom = levelState.rooms[options.fromRoomId];
|
|
||||||
|
|
||||||
if (!fromRoom) {
|
|
||||||
throw new Error(`Unknown source room id: ${options.fromRoomId}`);
|
|
||||||
}
|
|
||||||
|
|
||||||
const sourceExit = findExit(fromRoom, options.exitDirection);
|
|
||||||
|
|
||||||
if (sourceExit.leadsToRoomId) {
|
|
||||||
throw new Error(`Exit ${sourceExit.id} is already connected to ${sourceExit.leadsToRoomId}.`);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!sourceExit.traversable) {
|
|
||||||
throw new Error(`Exit ${sourceExit.id} is not traversable.`);
|
|
||||||
}
|
|
||||||
|
|
||||||
const position = computeNextPosition(fromRoom, options.exitDirection);
|
|
||||||
assertCoordinateAvailable(levelState, position);
|
|
||||||
|
|
||||||
const provisionalRoomId =
|
|
||||||
options.roomId ?? getNextRoomId(levelState, options.roomTableCode === "L1SR" ? "small" : "room");
|
|
||||||
const result = generateRoomFromTable({
|
|
||||||
content: options.content,
|
|
||||||
roomId: provisionalRoomId,
|
|
||||||
level: levelState.level,
|
|
||||||
roomTableCode: options.roomTableCode,
|
|
||||||
position,
|
|
||||||
roller: options.roller,
|
|
||||||
});
|
|
||||||
|
|
||||||
connectRooms(fromRoom, result.room, options.exitDirection);
|
|
||||||
|
|
||||||
levelState.rooms[fromRoom.id] = fromRoom;
|
|
||||||
levelState.rooms[result.room.id] = result.room;
|
|
||||||
levelState.discoveredRoomOrder.push(result.room.id);
|
|
||||||
|
|
||||||
return {
|
|
||||||
levelState,
|
|
||||||
createdRoom: result.room,
|
|
||||||
fromRoom,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@@ -1,73 +0,0 @@
|
|||||||
import { describe, expect, it } from "vitest";
|
|
||||||
|
|
||||||
import { sampleContentPack } from "@/data/sampleContentPack";
|
|
||||||
|
|
||||||
import { createRoomStateFromTemplate } from "./rooms";
|
|
||||||
import { resolveRoomEncounter } from "./encounters";
|
|
||||||
|
|
||||||
function createSequenceRoller(values: number[]) {
|
|
||||||
let index = 0;
|
|
||||||
|
|
||||||
return () => {
|
|
||||||
const next = values[index];
|
|
||||||
index += 1;
|
|
||||||
return next;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
describe("encounter resolution", () => {
|
|
||||||
it("marks explicitly empty rooms as having no encounter", () => {
|
|
||||||
const room = createRoomStateFromTemplate(
|
|
||||||
sampleContentPack,
|
|
||||||
"room.level1.small.empty",
|
|
||||||
1,
|
|
||||||
"room.level1.small.empty-space",
|
|
||||||
);
|
|
||||||
room.notes.push("Nothing here.");
|
|
||||||
|
|
||||||
const result = resolveRoomEncounter(sampleContentPack, room);
|
|
||||||
|
|
||||||
expect(result.encounter?.creatureIds).toEqual([]);
|
|
||||||
expect(result.encounter?.resultLabel).toBe("No encounter");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("uses room context to resolve a guard encounter table", () => {
|
|
||||||
const room = createRoomStateFromTemplate(
|
|
||||||
sampleContentPack,
|
|
||||||
"room.level1.guard-room",
|
|
||||||
1,
|
|
||||||
"room.level1.normal.guard-room",
|
|
||||||
);
|
|
||||||
room.notes.push("Use the guards encounter table if occupied.");
|
|
||||||
|
|
||||||
const result = resolveRoomEncounter(
|
|
||||||
sampleContentPack,
|
|
||||||
room,
|
|
||||||
createSequenceRoller([6]),
|
|
||||||
);
|
|
||||||
|
|
||||||
expect(result.lookup?.entry.label).toBe("Guard and Warrior");
|
|
||||||
expect(result.encounter?.sourceTableCode).toBe("L1G");
|
|
||||||
expect(result.encounter?.creatureNames).toEqual(["Guard", "Warrior"]);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("resolves crate events from room context when the room hints at crate rolls", () => {
|
|
||||||
const room = createRoomStateFromTemplate(
|
|
||||||
sampleContentPack,
|
|
||||||
"room.level1.storage-area",
|
|
||||||
1,
|
|
||||||
"room.level1.normal.storage-area",
|
|
||||||
);
|
|
||||||
room.notes.push("Roll for food, drink, or crate events while searching.");
|
|
||||||
|
|
||||||
const result = resolveRoomEncounter(
|
|
||||||
sampleContentPack,
|
|
||||||
room,
|
|
||||||
createSequenceRoller([2]),
|
|
||||||
);
|
|
||||||
|
|
||||||
expect(result.lookup?.entry.label).toBe("Giant Rat Pair");
|
|
||||||
expect(result.encounter?.sourceTableCode).toBe("L1CE");
|
|
||||||
expect(result.encounter?.creatureNames).toEqual(["Giant Rat Pair"]);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
@@ -1,110 +0,0 @@
|
|||||||
import { findTableByCode } from "@/data/contentHelpers";
|
|
||||||
import type { ContentPack } from "@/types/content";
|
|
||||||
import type { EncounterState, RoomState } from "@/types/state";
|
|
||||||
|
|
||||||
import { lookupTable, type TableLookupResult } from "./tables";
|
|
||||||
import type { DiceRoller } from "./dice";
|
|
||||||
|
|
||||||
export type EncounterResolutionResult = {
|
|
||||||
room: RoomState;
|
|
||||||
encounter?: EncounterState;
|
|
||||||
lookup?: TableLookupResult;
|
|
||||||
};
|
|
||||||
|
|
||||||
const ROOM_HINT_TO_TABLE: Array<{ pattern: RegExp; tableCode: string }> = [
|
|
||||||
{ pattern: /\bdogs?\b/i, tableCode: "L1D" },
|
|
||||||
{ pattern: /\bguards?\b/i, tableCode: "L1G" },
|
|
||||||
{ pattern: /\bmartial\b/i, tableCode: "L1M" },
|
|
||||||
{ pattern: /\bworkers?\b/i, tableCode: "L1W" },
|
|
||||||
{ pattern: /\blabourers?\b/i, tableCode: "L1P" },
|
|
||||||
{ pattern: /\bpreacher\b/i, tableCode: "L1P" },
|
|
||||||
{ pattern: /\banimals?\b/i, tableCode: "L1A" },
|
|
||||||
{ pattern: /\bsnakes?\b/i, tableCode: "L1A" },
|
|
||||||
{ pattern: /\bfungal\b/i, tableCode: "L1F" },
|
|
||||||
{ pattern: /\bslimy\b/i, tableCode: "L1F" },
|
|
||||||
{ pattern: /\bcrate\b/i, tableCode: "L1CE" },
|
|
||||||
];
|
|
||||||
|
|
||||||
function splitEncounterLabel(label: string) {
|
|
||||||
return label
|
|
||||||
.split(/\sand\s/i)
|
|
||||||
.map((part) => part.trim())
|
|
||||||
.filter(Boolean);
|
|
||||||
}
|
|
||||||
|
|
||||||
function inferEncounterTableCode(room: RoomState) {
|
|
||||||
const noteText = room.notes.join(" ");
|
|
||||||
const flagText = room.flags.join(" ");
|
|
||||||
const combinedText = `${noteText} ${flagText}`;
|
|
||||||
|
|
||||||
for (const mapping of ROOM_HINT_TO_TABLE) {
|
|
||||||
if (mapping.pattern.test(combinedText)) {
|
|
||||||
return mapping.tableCode;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
function isNonEncounterRoom(room: RoomState) {
|
|
||||||
const noteText = room.notes.join(" ").toLowerCase();
|
|
||||||
return noteText.includes("nothing here") || noteText.includes("no encounter");
|
|
||||||
}
|
|
||||||
|
|
||||||
export function resolveRoomEncounter(
|
|
||||||
content: ContentPack,
|
|
||||||
room: RoomState,
|
|
||||||
roller?: DiceRoller,
|
|
||||||
): EncounterResolutionResult {
|
|
||||||
if (room.encounter?.resolved) {
|
|
||||||
return {
|
|
||||||
room,
|
|
||||||
encounter: room.encounter,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
if (isNonEncounterRoom(room)) {
|
|
||||||
const emptyEncounter: EncounterState = {
|
|
||||||
id: `${room.id}.encounter`,
|
|
||||||
creatureIds: [],
|
|
||||||
creatureNames: [],
|
|
||||||
resultLabel: "No encounter",
|
|
||||||
resolved: true,
|
|
||||||
};
|
|
||||||
|
|
||||||
return {
|
|
||||||
room: {
|
|
||||||
...room,
|
|
||||||
encounter: emptyEncounter,
|
|
||||||
},
|
|
||||||
encounter: emptyEncounter,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
const tableCode = inferEncounterTableCode(room);
|
|
||||||
|
|
||||||
if (!tableCode) {
|
|
||||||
return { room };
|
|
||||||
}
|
|
||||||
|
|
||||||
const table = findTableByCode(content, tableCode);
|
|
||||||
const lookup = lookupTable(table, { roller });
|
|
||||||
const creatureNames = splitEncounterLabel(lookup.entry.label);
|
|
||||||
const encounter: EncounterState = {
|
|
||||||
id: `${room.id}.encounter`,
|
|
||||||
sourceTableCode: tableCode,
|
|
||||||
creatureIds: creatureNames.map((_, index) => `${room.id}.creature.${index + 1}`),
|
|
||||||
creatureNames,
|
|
||||||
resultLabel: lookup.entry.label,
|
|
||||||
resolved: true,
|
|
||||||
};
|
|
||||||
|
|
||||||
return {
|
|
||||||
room: {
|
|
||||||
...room,
|
|
||||||
encounter,
|
|
||||||
},
|
|
||||||
encounter,
|
|
||||||
lookup,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@@ -1,115 +0,0 @@
|
|||||||
import { describe, expect, it } from "vitest";
|
|
||||||
|
|
||||||
import { sampleContentPack } from "@/data/sampleContentPack";
|
|
||||||
|
|
||||||
import { expandLevelFromExit, initializeDungeonLevel } from "./dungeon";
|
|
||||||
import { createRoomStateFromTemplate } from "./rooms";
|
|
||||||
import { enterRoom } from "./roomEntry";
|
|
||||||
|
|
||||||
function createSequenceRoller(values: number[]) {
|
|
||||||
let index = 0;
|
|
||||||
|
|
||||||
return () => {
|
|
||||||
const next = values[index];
|
|
||||||
index += 1;
|
|
||||||
return next;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
describe("room entry flow", () => {
|
|
||||||
it("marks a newly generated room as entered and resolves an empty encounter", () => {
|
|
||||||
const levelState = initializeDungeonLevel({ content: sampleContentPack });
|
|
||||||
const expanded = expandLevelFromExit({
|
|
||||||
content: sampleContentPack,
|
|
||||||
levelState,
|
|
||||||
fromRoomId: "room.level1.start",
|
|
||||||
exitDirection: "north",
|
|
||||||
roomTableCode: "L1SR",
|
|
||||||
roller: createSequenceRoller([1, 1]),
|
|
||||||
});
|
|
||||||
|
|
||||||
const result = enterRoom({
|
|
||||||
content: sampleContentPack,
|
|
||||||
levelState: expanded.levelState,
|
|
||||||
roomId: expanded.createdRoom.id,
|
|
||||||
at: "2026-03-15T12:00:00.000Z",
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(result.firstEntry).toBe(true);
|
|
||||||
expect(result.encounterResolved).toBe(true);
|
|
||||||
expect(result.room.discovery.entered).toBe(true);
|
|
||||||
expect(result.room.discovery.cleared).toBe(true);
|
|
||||||
expect(result.room.encounter?.resultLabel).toBe("No encounter");
|
|
||||||
expect(result.logEntries.map((entry) => entry.text)).toEqual([
|
|
||||||
"Entered Empty Space.",
|
|
||||||
"Empty Space is quiet.",
|
|
||||||
]);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("resolves a guard encounter once and records the lookup roll", () => {
|
|
||||||
const levelState = initializeDungeonLevel({ content: sampleContentPack });
|
|
||||||
const guardRoom = createRoomStateFromTemplate(
|
|
||||||
sampleContentPack,
|
|
||||||
"room.level1.guard-room",
|
|
||||||
1,
|
|
||||||
"room.level1.normal.guard-room",
|
|
||||||
{ x: 0, y: -1 },
|
|
||||||
);
|
|
||||||
|
|
||||||
levelState.rooms[guardRoom.id] = guardRoom;
|
|
||||||
levelState.discoveredRoomOrder.push(guardRoom.id);
|
|
||||||
|
|
||||||
const result = enterRoom({
|
|
||||||
content: sampleContentPack,
|
|
||||||
levelState,
|
|
||||||
roomId: guardRoom.id,
|
|
||||||
roller: createSequenceRoller([6]),
|
|
||||||
at: "2026-03-15T12:00:00.000Z",
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(result.room.templateId).toBe("room.level1.normal.guard-room");
|
|
||||||
expect(result.lookup?.entry.label).toBe("Guard and Warrior");
|
|
||||||
expect(result.room.encounter?.creatureNames).toEqual(["Guard", "Warrior"]);
|
|
||||||
expect(result.room.discovery.cleared).toBe(false);
|
|
||||||
expect(result.logEntries.map((entry) => entry.type)).toEqual(["room", "roll", "room"]);
|
|
||||||
expect(result.logEntries[1]?.text).toContain("Guard and Warrior");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("does not reroll an encounter when re-entering a room", () => {
|
|
||||||
const levelState = initializeDungeonLevel({ content: sampleContentPack });
|
|
||||||
const guardRoom = createRoomStateFromTemplate(
|
|
||||||
sampleContentPack,
|
|
||||||
"room.level1.guard-room",
|
|
||||||
1,
|
|
||||||
"room.level1.normal.guard-room",
|
|
||||||
{ x: 0, y: -1 },
|
|
||||||
);
|
|
||||||
|
|
||||||
levelState.rooms[guardRoom.id] = guardRoom;
|
|
||||||
levelState.discoveredRoomOrder.push(guardRoom.id);
|
|
||||||
|
|
||||||
const firstEntry = enterRoom({
|
|
||||||
content: sampleContentPack,
|
|
||||||
levelState,
|
|
||||||
roomId: guardRoom.id,
|
|
||||||
roller: createSequenceRoller([4]),
|
|
||||||
at: "2026-03-15T12:00:00.000Z",
|
|
||||||
});
|
|
||||||
const secondEntry = enterRoom({
|
|
||||||
content: sampleContentPack,
|
|
||||||
levelState: firstEntry.levelState,
|
|
||||||
roomId: guardRoom.id,
|
|
||||||
roller: createSequenceRoller([6]),
|
|
||||||
at: "2026-03-15T12:05:00.000Z",
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(firstEntry.room.encounter?.resultLabel).toBe("Guard");
|
|
||||||
expect(secondEntry.room.encounter?.resultLabel).toBe("Guard");
|
|
||||||
expect(secondEntry.lookup).toBeUndefined();
|
|
||||||
expect(secondEntry.firstEntry).toBe(false);
|
|
||||||
expect(secondEntry.logEntries.map((entry) => entry.text)).toEqual([
|
|
||||||
"Re-entered Guard Room.",
|
|
||||||
"Encounter in Guard Room: Guard.",
|
|
||||||
]);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
@@ -1,164 +0,0 @@
|
|||||||
import { findRoomTemplateById } from "@/data/contentHelpers";
|
|
||||||
import type { ContentPack } from "@/types/content";
|
|
||||||
import type { DungeonLevelState, RoomState } from "@/types/state";
|
|
||||||
import type { LogEntry } from "@/types/rules";
|
|
||||||
|
|
||||||
import type { DiceRoller } from "./dice";
|
|
||||||
import { resolveRoomEncounter } from "./encounters";
|
|
||||||
import type { TableLookupResult } from "./tables";
|
|
||||||
|
|
||||||
export type EnterRoomOptions = {
|
|
||||||
content: ContentPack;
|
|
||||||
levelState: DungeonLevelState;
|
|
||||||
roomId: string;
|
|
||||||
roller?: DiceRoller;
|
|
||||||
at?: string;
|
|
||||||
};
|
|
||||||
|
|
||||||
export type EnterRoomResult = {
|
|
||||||
levelState: DungeonLevelState;
|
|
||||||
room: RoomState;
|
|
||||||
logEntries: LogEntry[];
|
|
||||||
lookup?: TableLookupResult;
|
|
||||||
firstEntry: boolean;
|
|
||||||
encounterResolved: boolean;
|
|
||||||
};
|
|
||||||
|
|
||||||
function cloneRoom(room: RoomState): RoomState {
|
|
||||||
return {
|
|
||||||
...room,
|
|
||||||
position: { ...room.position },
|
|
||||||
dimensions: { ...room.dimensions },
|
|
||||||
exits: room.exits.map((exit) => ({ ...exit })),
|
|
||||||
discovery: { ...room.discovery },
|
|
||||||
encounter: room.encounter
|
|
||||||
? {
|
|
||||||
...room.encounter,
|
|
||||||
creatureIds: [...room.encounter.creatureIds],
|
|
||||||
creatureNames: room.encounter.creatureNames
|
|
||||||
? [...room.encounter.creatureNames]
|
|
||||||
: undefined,
|
|
||||||
}
|
|
||||||
: undefined,
|
|
||||||
objects: room.objects.map((object) => ({
|
|
||||||
...object,
|
|
||||||
effects: object.effects ? [...object.effects] : undefined,
|
|
||||||
})),
|
|
||||||
notes: [...room.notes],
|
|
||||||
flags: [...room.flags],
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function cloneLevel(levelState: DungeonLevelState): DungeonLevelState {
|
|
||||||
return {
|
|
||||||
...levelState,
|
|
||||||
rooms: Object.fromEntries(
|
|
||||||
Object.entries(levelState.rooms).map(([roomId, room]) => [roomId, cloneRoom(room)]),
|
|
||||||
),
|
|
||||||
discoveredRoomOrder: [...levelState.discoveredRoomOrder],
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function getRoomLabel(content: ContentPack, room: RoomState) {
|
|
||||||
if (room.templateId) {
|
|
||||||
return findRoomTemplateById(content, room.templateId).title;
|
|
||||||
}
|
|
||||||
|
|
||||||
return room.notes[0] ?? room.id;
|
|
||||||
}
|
|
||||||
|
|
||||||
function createLogEntry(
|
|
||||||
id: string,
|
|
||||||
at: string,
|
|
||||||
type: LogEntry["type"],
|
|
||||||
text: string,
|
|
||||||
relatedIds: string[],
|
|
||||||
): LogEntry {
|
|
||||||
return {
|
|
||||||
id,
|
|
||||||
at,
|
|
||||||
type,
|
|
||||||
text,
|
|
||||||
relatedIds,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function formatRollText(lookup: TableLookupResult) {
|
|
||||||
const total = lookup.roll.modifiedTotal ?? lookup.roll.total;
|
|
||||||
const rolledValues = lookup.roll.rolls.join(", ");
|
|
||||||
|
|
||||||
return `Rolled ${lookup.roll.diceKind} [${rolledValues}] on ${lookup.tableId} for ${total}: ${lookup.entry.label}.`;
|
|
||||||
}
|
|
||||||
|
|
||||||
export function enterRoom(options: EnterRoomOptions): EnterRoomResult {
|
|
||||||
const levelState = cloneLevel(options.levelState);
|
|
||||||
const room = levelState.rooms[options.roomId];
|
|
||||||
|
|
||||||
if (!room) {
|
|
||||||
throw new Error(`Unknown room id: ${options.roomId}`);
|
|
||||||
}
|
|
||||||
|
|
||||||
const at = options.at ?? new Date().toISOString();
|
|
||||||
const roomLabel = getRoomLabel(options.content, room);
|
|
||||||
const firstEntry = !room.discovery.entered;
|
|
||||||
room.discovery.entered = true;
|
|
||||||
|
|
||||||
const resolution = resolveRoomEncounter(options.content, room, options.roller);
|
|
||||||
const nextRoom = resolution.room;
|
|
||||||
const encounterResolved = Boolean(resolution.encounter);
|
|
||||||
|
|
||||||
if (resolution.encounter && resolution.encounter.creatureIds.length === 0) {
|
|
||||||
nextRoom.discovery.cleared = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
levelState.rooms[nextRoom.id] = nextRoom;
|
|
||||||
|
|
||||||
const entryVerb = firstEntry ? "Entered" : "Re-entered";
|
|
||||||
const logEntries: LogEntry[] = [
|
|
||||||
createLogEntry(
|
|
||||||
`${nextRoom.id}.entry.${firstEntry ? "first" : "repeat"}`,
|
|
||||||
at,
|
|
||||||
"room",
|
|
||||||
`${entryVerb} ${roomLabel}.`,
|
|
||||||
[nextRoom.id],
|
|
||||||
),
|
|
||||||
];
|
|
||||||
|
|
||||||
if (resolution.lookup) {
|
|
||||||
logEntries.push(
|
|
||||||
createLogEntry(
|
|
||||||
`${nextRoom.id}.entry.roll`,
|
|
||||||
at,
|
|
||||||
"roll",
|
|
||||||
formatRollText(resolution.lookup),
|
|
||||||
[nextRoom.id, resolution.lookup.tableId],
|
|
||||||
),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (resolution.encounter) {
|
|
||||||
const encounterText =
|
|
||||||
resolution.encounter.creatureIds.length === 0
|
|
||||||
? `${roomLabel} is quiet.`
|
|
||||||
: `Encounter in ${roomLabel}: ${resolution.encounter.resultLabel ?? "Unknown threat"}.`;
|
|
||||||
|
|
||||||
logEntries.push(
|
|
||||||
createLogEntry(
|
|
||||||
`${nextRoom.id}.entry.encounter`,
|
|
||||||
at,
|
|
||||||
"room",
|
|
||||||
encounterText,
|
|
||||||
[nextRoom.id, resolution.encounter.id],
|
|
||||||
),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
return {
|
|
||||||
levelState,
|
|
||||||
room: nextRoom,
|
|
||||||
logEntries,
|
|
||||||
lookup: resolution.lookup,
|
|
||||||
firstEntry,
|
|
||||||
encounterResolved,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@@ -1,91 +0,0 @@
|
|||||||
import { describe, expect, it } from "vitest";
|
|
||||||
|
|
||||||
import { sampleContentPack } from "@/data/sampleContentPack";
|
|
||||||
|
|
||||||
import {
|
|
||||||
createLevelShell,
|
|
||||||
createRoomStateFromTemplate,
|
|
||||||
generateLevel1StartRoom,
|
|
||||||
generateRoomFromTable,
|
|
||||||
} from "./rooms";
|
|
||||||
|
|
||||||
function createSequenceRoller(values: number[]) {
|
|
||||||
let index = 0;
|
|
||||||
|
|
||||||
return () => {
|
|
||||||
const next = values[index];
|
|
||||||
index += 1;
|
|
||||||
return next;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
describe("room generation", () => {
|
|
||||||
it("creates the level 1 start room from its template", () => {
|
|
||||||
const result = generateLevel1StartRoom(sampleContentPack);
|
|
||||||
|
|
||||||
expect(result.templateSource).toBe("direct-template");
|
|
||||||
expect(result.room.roomClass).toBe("start");
|
|
||||||
expect(result.room.position).toEqual({ x: 0, y: 0 });
|
|
||||||
expect(result.room.exits).toHaveLength(1);
|
|
||||||
expect(result.room.exits[0]?.direction).toBe("north");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("generates a small room from the encoded small-room table", () => {
|
|
||||||
const result = generateRoomFromTable({
|
|
||||||
content: sampleContentPack,
|
|
||||||
roomId: "room.level1.small.001",
|
|
||||||
level: 1,
|
|
||||||
roomTableCode: "L1SR",
|
|
||||||
position: { x: 2, y: 1 },
|
|
||||||
roller: createSequenceRoller([5, 5]),
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(result.lookup?.roll.total).toBe(10);
|
|
||||||
expect(result.room.templateId).toBe("room.level1.small.heated-space");
|
|
||||||
expect(result.room.dimensions).toEqual({ width: 2, height: 3 });
|
|
||||||
expect(result.room.exits).toHaveLength(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("generates a large room from the encoded large-room table", () => {
|
|
||||||
const result = generateRoomFromTable({
|
|
||||||
content: sampleContentPack,
|
|
||||||
roomId: "room.level1.large.001",
|
|
||||||
level: 1,
|
|
||||||
roomTableCode: "L1LR",
|
|
||||||
position: { x: 4, y: 3 },
|
|
||||||
roller: createSequenceRoller([4, 4]),
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(result.lookup?.roll.total).toBe(8);
|
|
||||||
expect(result.room.templateId).toBe("room.level1.large.sparring-chamber");
|
|
||||||
expect(result.room.dimensions).toEqual({ width: 6, height: 6 });
|
|
||||||
expect(result.room.exits).toHaveLength(3);
|
|
||||||
expect(result.room.flags).toContain("large");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("respects explicit template exits when they are defined", () => {
|
|
||||||
const room = createRoomStateFromTemplate(
|
|
||||||
sampleContentPack,
|
|
||||||
"room.level1.custom.start",
|
|
||||||
1,
|
|
||||||
"room.level1.entry",
|
|
||||||
{ x: 0, y: 0 },
|
|
||||||
);
|
|
||||||
|
|
||||||
expect(room.exits).toEqual([
|
|
||||||
expect.objectContaining({
|
|
||||||
direction: "north",
|
|
||||||
exitType: "door",
|
|
||||||
discovered: true,
|
|
||||||
}),
|
|
||||||
]);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("creates a clean level shell for future dungeon state", () => {
|
|
||||||
const level = createLevelShell(1);
|
|
||||||
|
|
||||||
expect(level.themeName).toBe("The Entry");
|
|
||||||
expect(level.rooms).toEqual({});
|
|
||||||
expect(level.discoveredRoomOrder).toEqual([]);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
@@ -1,200 +0,0 @@
|
|||||||
import {
|
|
||||||
findRoomTemplateById,
|
|
||||||
findRoomTemplateForLookup,
|
|
||||||
findTableByCode,
|
|
||||||
} from "@/data/contentHelpers";
|
|
||||||
import type { ContentPack, ExitType, RoomClass } from "@/types/content";
|
|
||||||
import type { DungeonLevelState, RoomExitState, RoomState } from "@/types/state";
|
|
||||||
|
|
||||||
import { lookupTable, type TableLookupResult } from "./tables";
|
|
||||||
import type { DiceRoller } from "./dice";
|
|
||||||
|
|
||||||
export type RoomGenerationOptions = {
|
|
||||||
content: ContentPack;
|
|
||||||
roomId: string;
|
|
||||||
level: number;
|
|
||||||
roomTemplateId?: string;
|
|
||||||
roomTableCode?: string;
|
|
||||||
roomClass?: RoomClass;
|
|
||||||
position?: {
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
};
|
|
||||||
roller?: DiceRoller;
|
|
||||||
};
|
|
||||||
|
|
||||||
export type RoomGenerationResult = {
|
|
||||||
room: RoomState;
|
|
||||||
lookup?: TableLookupResult;
|
|
||||||
templateSource: "direct-template" | "table-lookup";
|
|
||||||
};
|
|
||||||
|
|
||||||
const DEFAULT_ROOM_DIMENSIONS: Record<RoomClass, { width: number; height: number }> = {
|
|
||||||
start: { width: 4, height: 4 },
|
|
||||||
normal: { width: 4, height: 4 },
|
|
||||||
small: { width: 2, height: 3 },
|
|
||||||
large: { width: 6, height: 6 },
|
|
||||||
special: { width: 4, height: 4 },
|
|
||||||
stairs: { width: 4, height: 4 },
|
|
||||||
};
|
|
||||||
|
|
||||||
const DEFAULT_DIRECTIONS = ["north", "east", "south", "west"] as const;
|
|
||||||
|
|
||||||
function inferExitType(exitHint?: string): ExitType {
|
|
||||||
const normalized = exitHint?.toLowerCase() ?? "";
|
|
||||||
|
|
||||||
if (normalized.includes("reinforced")) {
|
|
||||||
return "locked";
|
|
||||||
}
|
|
||||||
|
|
||||||
if (normalized.includes("curtain")) {
|
|
||||||
return "open";
|
|
||||||
}
|
|
||||||
|
|
||||||
if (normalized.includes("archway")) {
|
|
||||||
return "open";
|
|
||||||
}
|
|
||||||
|
|
||||||
if (normalized.includes("wooden")) {
|
|
||||||
return "door";
|
|
||||||
}
|
|
||||||
|
|
||||||
return "door";
|
|
||||||
}
|
|
||||||
|
|
||||||
function inferExitCount(roomClass: RoomClass, exitHint?: string) {
|
|
||||||
const normalized = exitHint?.toLowerCase() ?? "";
|
|
||||||
|
|
||||||
if (normalized.includes("random")) {
|
|
||||||
return roomClass === "large" ? 3 : 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (normalized.includes("archway")) {
|
|
||||||
return roomClass === "large" ? 3 : 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (roomClass === "small") {
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (roomClass === "large") {
|
|
||||||
return 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
function createExits(
|
|
||||||
roomId: string,
|
|
||||||
roomClass: RoomClass,
|
|
||||||
exitHint?: string,
|
|
||||||
): RoomExitState[] {
|
|
||||||
const exitCount = inferExitCount(roomClass, exitHint);
|
|
||||||
const exitType = inferExitType(exitHint);
|
|
||||||
|
|
||||||
return DEFAULT_DIRECTIONS.slice(0, exitCount).map((direction, index) => ({
|
|
||||||
id: `${roomId}.exit.${index + 1}`,
|
|
||||||
direction,
|
|
||||||
exitType,
|
|
||||||
discovered: roomClass === "start",
|
|
||||||
traversable: true,
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
export function createRoomStateFromTemplate(
|
|
||||||
content: ContentPack,
|
|
||||||
roomId: string,
|
|
||||||
level: number,
|
|
||||||
roomTemplateId: string,
|
|
||||||
position = { x: 0, y: 0 },
|
|
||||||
): RoomState {
|
|
||||||
const template = findRoomTemplateById(content, roomTemplateId);
|
|
||||||
const dimensions = template.dimensions ?? DEFAULT_ROOM_DIMENSIONS[template.roomClass];
|
|
||||||
const exits =
|
|
||||||
template.exits?.map((exit, index) => ({
|
|
||||||
id: `${roomId}.exit.${index + 1}`,
|
|
||||||
direction: exit.direction ?? DEFAULT_DIRECTIONS[index] ?? "north",
|
|
||||||
exitType: exit.exitType,
|
|
||||||
discovered: template.roomClass === "start",
|
|
||||||
traversable: exit.exitType !== "locked",
|
|
||||||
destinationLevel: exit.destinationLevel,
|
|
||||||
})) ?? createExits(roomId, template.roomClass, template.exitHint);
|
|
||||||
|
|
||||||
return {
|
|
||||||
id: roomId,
|
|
||||||
level,
|
|
||||||
templateId: template.id,
|
|
||||||
position,
|
|
||||||
dimensions,
|
|
||||||
roomClass: template.roomClass,
|
|
||||||
exits,
|
|
||||||
discovery: {
|
|
||||||
generated: true,
|
|
||||||
entered: template.roomClass === "start",
|
|
||||||
cleared: false,
|
|
||||||
searched: false,
|
|
||||||
},
|
|
||||||
encounter: undefined,
|
|
||||||
objects: [],
|
|
||||||
notes: [template.text ?? template.title, template.encounterText].filter(
|
|
||||||
(note): note is string => Boolean(note),
|
|
||||||
),
|
|
||||||
flags: [
|
|
||||||
`table:${template.tableCode}`,
|
|
||||||
`entry:${template.tableEntryKey}`,
|
|
||||||
...(template.unique ? ["unique"] : []),
|
|
||||||
...template.tags,
|
|
||||||
],
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
export function generateRoomFromTable(
|
|
||||||
options: RoomGenerationOptions,
|
|
||||||
): RoomGenerationResult {
|
|
||||||
if (!options.roomTableCode) {
|
|
||||||
throw new Error("Room table code is required for table-based room generation.");
|
|
||||||
}
|
|
||||||
|
|
||||||
const table = findTableByCode(options.content, options.roomTableCode);
|
|
||||||
const lookup = lookupTable(table, { roller: options.roller });
|
|
||||||
const template = findRoomTemplateForLookup(options.content, lookup);
|
|
||||||
const room = createRoomStateFromTemplate(
|
|
||||||
options.content,
|
|
||||||
options.roomId,
|
|
||||||
options.level,
|
|
||||||
template.id,
|
|
||||||
options.position,
|
|
||||||
);
|
|
||||||
|
|
||||||
return {
|
|
||||||
room,
|
|
||||||
lookup,
|
|
||||||
templateSource: "table-lookup",
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
export function generateLevel1StartRoom(
|
|
||||||
content: ContentPack,
|
|
||||||
roomId = "room.level1.start",
|
|
||||||
): RoomGenerationResult {
|
|
||||||
const room = createRoomStateFromTemplate(content, roomId, 1, "room.level1.entry", {
|
|
||||||
x: 0,
|
|
||||||
y: 0,
|
|
||||||
});
|
|
||||||
|
|
||||||
return {
|
|
||||||
room,
|
|
||||||
templateSource: "direct-template",
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
export function createLevelShell(level: number): DungeonLevelState {
|
|
||||||
return {
|
|
||||||
level,
|
|
||||||
themeName: level === 1 ? "The Entry" : undefined,
|
|
||||||
rooms: {},
|
|
||||||
discoveredRoomOrder: [],
|
|
||||||
secretDoorUsed: false,
|
|
||||||
exhaustedExitSearch: false,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@@ -1,186 +0,0 @@
|
|||||||
import { describe, expect, it } from "vitest";
|
|
||||||
|
|
||||||
import { sampleContentPack } from "@/data/sampleContentPack";
|
|
||||||
|
|
||||||
import { createStartingAdventurer } from "./character";
|
|
||||||
import {
|
|
||||||
createRunState,
|
|
||||||
enterCurrentRoom,
|
|
||||||
resolveRunEnemyTurn,
|
|
||||||
resolveRunPlayerTurn,
|
|
||||||
startCombatInCurrentRoom,
|
|
||||||
} from "./runState";
|
|
||||||
|
|
||||||
function createSequenceRoller(values: number[]) {
|
|
||||||
let index = 0;
|
|
||||||
|
|
||||||
return () => {
|
|
||||||
const next = values[index];
|
|
||||||
index += 1;
|
|
||||||
return next;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function createAdventurer() {
|
|
||||||
return createStartingAdventurer(sampleContentPack, {
|
|
||||||
name: "Aster",
|
|
||||||
weaponId: "weapon.short-sword",
|
|
||||||
armourId: "armour.leather-vest",
|
|
||||||
scrollId: "scroll.lesser-heal",
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
describe("run state flow", () => {
|
|
||||||
it("creates a run anchored in the start room", () => {
|
|
||||||
const run = createRunState({
|
|
||||||
content: sampleContentPack,
|
|
||||||
campaignId: "campaign.1",
|
|
||||||
adventurer: createAdventurer(),
|
|
||||||
at: "2026-03-15T14:00:00.000Z",
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(run.currentLevel).toBe(1);
|
|
||||||
expect(run.currentRoomId).toBe("room.level1.start");
|
|
||||||
expect(run.dungeon.levels["1"]?.rooms["room.level1.start"]).toBeDefined();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("enters the current room and appends room logs", () => {
|
|
||||||
const run = createRunState({
|
|
||||||
content: sampleContentPack,
|
|
||||||
campaignId: "campaign.1",
|
|
||||||
adventurer: createAdventurer(),
|
|
||||||
at: "2026-03-15T14:00:00.000Z",
|
|
||||||
});
|
|
||||||
|
|
||||||
const result = enterCurrentRoom({
|
|
||||||
content: sampleContentPack,
|
|
||||||
run,
|
|
||||||
at: "2026-03-15T14:01:00.000Z",
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(result.run.log).toHaveLength(1);
|
|
||||||
expect(result.run.log[0]?.text).toContain("Re-entered Entry Chamber");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("starts combat from the current room and stores the active combat state", () => {
|
|
||||||
const run = createRunState({
|
|
||||||
content: sampleContentPack,
|
|
||||||
campaignId: "campaign.1",
|
|
||||||
adventurer: createAdventurer(),
|
|
||||||
at: "2026-03-15T14:00:00.000Z",
|
|
||||||
});
|
|
||||||
const levelState = run.dungeon.levels["1"]!;
|
|
||||||
const room = levelState.rooms["room.level1.start"]!;
|
|
||||||
|
|
||||||
room.encounter = {
|
|
||||||
id: `${room.id}.encounter`,
|
|
||||||
sourceTableCode: "L1G",
|
|
||||||
creatureIds: ["a", "b"],
|
|
||||||
creatureNames: ["Guard", "Warrior"],
|
|
||||||
resultLabel: "Guard and Warrior",
|
|
||||||
resolved: true,
|
|
||||||
};
|
|
||||||
|
|
||||||
const result = startCombatInCurrentRoom({
|
|
||||||
content: sampleContentPack,
|
|
||||||
run,
|
|
||||||
at: "2026-03-15T14:02:00.000Z",
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(result.run.activeCombat?.enemies).toHaveLength(2);
|
|
||||||
expect(result.run.log.at(-1)?.text).toContain("Combat begins");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("resolves player and enemy turns through run state", () => {
|
|
||||||
const run = createRunState({
|
|
||||||
content: sampleContentPack,
|
|
||||||
campaignId: "campaign.1",
|
|
||||||
adventurer: createAdventurer(),
|
|
||||||
at: "2026-03-15T14:00:00.000Z",
|
|
||||||
});
|
|
||||||
const levelState = run.dungeon.levels["1"]!;
|
|
||||||
const room = levelState.rooms["room.level1.start"]!;
|
|
||||||
|
|
||||||
room.encounter = {
|
|
||||||
id: `${room.id}.encounter`,
|
|
||||||
sourceTableCode: "L1G",
|
|
||||||
creatureIds: ["a", "b"],
|
|
||||||
creatureNames: ["Guard", "Warrior"],
|
|
||||||
resultLabel: "Guard and Warrior",
|
|
||||||
resolved: true,
|
|
||||||
};
|
|
||||||
|
|
||||||
const withCombat = startCombatInCurrentRoom({
|
|
||||||
content: sampleContentPack,
|
|
||||||
run,
|
|
||||||
at: "2026-03-15T14:02:00.000Z",
|
|
||||||
}).run;
|
|
||||||
const targetEnemyId = withCombat.activeCombat!.enemies[0]!.id;
|
|
||||||
|
|
||||||
const afterPlayer = resolveRunPlayerTurn({
|
|
||||||
content: sampleContentPack,
|
|
||||||
run: withCombat,
|
|
||||||
manoeuvreId: "manoeuvre.exact-strike",
|
|
||||||
targetEnemyId,
|
|
||||||
roller: createSequenceRoller([6, 6]),
|
|
||||||
at: "2026-03-15T14:03:00.000Z",
|
|
||||||
}).run;
|
|
||||||
|
|
||||||
expect(afterPlayer.activeCombat?.actingSide).toBe("enemy");
|
|
||||||
expect(afterPlayer.log.at(-1)?.text).toContain("deals");
|
|
||||||
|
|
||||||
const afterEnemy = resolveRunEnemyTurn({
|
|
||||||
content: sampleContentPack,
|
|
||||||
run: afterPlayer,
|
|
||||||
roller: createSequenceRoller([6, 6]),
|
|
||||||
at: "2026-03-15T14:04:00.000Z",
|
|
||||||
}).run;
|
|
||||||
|
|
||||||
expect(afterEnemy.activeCombat?.actingSide).toBe("player");
|
|
||||||
expect(afterEnemy.adventurerSnapshot.hp.current).toBeLessThan(
|
|
||||||
createAdventurer().hp.current,
|
|
||||||
);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("clears the room and ends active combat when the last enemy falls", () => {
|
|
||||||
const run = createRunState({
|
|
||||||
content: sampleContentPack,
|
|
||||||
campaignId: "campaign.1",
|
|
||||||
adventurer: createAdventurer(),
|
|
||||||
at: "2026-03-15T14:00:00.000Z",
|
|
||||||
});
|
|
||||||
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
|
|
||||||
|
|
||||||
room.encounter = {
|
|
||||||
id: `${room.id}.encounter`,
|
|
||||||
sourceTableCode: "L1G",
|
|
||||||
creatureIds: ["a"],
|
|
||||||
creatureNames: ["Guard"],
|
|
||||||
resultLabel: "Guard",
|
|
||||||
resolved: true,
|
|
||||||
};
|
|
||||||
|
|
||||||
const withCombat = startCombatInCurrentRoom({
|
|
||||||
content: sampleContentPack,
|
|
||||||
run,
|
|
||||||
at: "2026-03-15T14:02:00.000Z",
|
|
||||||
}).run;
|
|
||||||
|
|
||||||
withCombat.activeCombat!.enemies[0]!.hpCurrent = 1;
|
|
||||||
|
|
||||||
const result = resolveRunPlayerTurn({
|
|
||||||
content: sampleContentPack,
|
|
||||||
run: withCombat,
|
|
||||||
manoeuvreId: "manoeuvre.guard-break",
|
|
||||||
targetEnemyId: withCombat.activeCombat!.enemies[0]!.id,
|
|
||||||
roller: createSequenceRoller([6, 6]),
|
|
||||||
at: "2026-03-15T14:03:00.000Z",
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(result.run.activeCombat).toBeUndefined();
|
|
||||||
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.start"]!.discovery.cleared).toBe(true);
|
|
||||||
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.start"]!.encounter?.rewardPending).toBe(
|
|
||||||
false,
|
|
||||||
);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
@@ -1,335 +0,0 @@
|
|||||||
import type { ContentPack } from "@/types/content";
|
|
||||||
import type {
|
|
||||||
AdventurerState,
|
|
||||||
CombatState,
|
|
||||||
DungeonState,
|
|
||||||
RunState,
|
|
||||||
} from "@/types/state";
|
|
||||||
import type { LogEntry } from "@/types/rules";
|
|
||||||
|
|
||||||
import { startCombatFromRoom } from "./combat";
|
|
||||||
import {
|
|
||||||
resolveEnemyTurn,
|
|
||||||
resolvePlayerAttack,
|
|
||||||
type ResolveEnemyTurnOptions,
|
|
||||||
type ResolvePlayerAttackOptions,
|
|
||||||
} from "./combatTurns";
|
|
||||||
import { initializeDungeonLevel } from "./dungeon";
|
|
||||||
import type { DiceRoller } from "./dice";
|
|
||||||
import { enterRoom } from "./roomEntry";
|
|
||||||
|
|
||||||
export type CreateRunOptions = {
|
|
||||||
content: ContentPack;
|
|
||||||
campaignId: string;
|
|
||||||
adventurer: AdventurerState;
|
|
||||||
runId?: string;
|
|
||||||
at?: string;
|
|
||||||
};
|
|
||||||
|
|
||||||
export type EnterCurrentRoomOptions = {
|
|
||||||
content: ContentPack;
|
|
||||||
run: RunState;
|
|
||||||
roller?: DiceRoller;
|
|
||||||
at?: string;
|
|
||||||
};
|
|
||||||
|
|
||||||
export type StartCurrentCombatOptions = {
|
|
||||||
content: ContentPack;
|
|
||||||
run: RunState;
|
|
||||||
at?: string;
|
|
||||||
};
|
|
||||||
|
|
||||||
export type ResolveRunPlayerTurnOptions = {
|
|
||||||
content: ContentPack;
|
|
||||||
run: RunState;
|
|
||||||
manoeuvreId: string;
|
|
||||||
targetEnemyId: string;
|
|
||||||
roller?: DiceRoller;
|
|
||||||
at?: string;
|
|
||||||
};
|
|
||||||
|
|
||||||
export type ResolveRunEnemyTurnOptions = {
|
|
||||||
content: ContentPack;
|
|
||||||
run: RunState;
|
|
||||||
roller?: DiceRoller;
|
|
||||||
at?: string;
|
|
||||||
};
|
|
||||||
|
|
||||||
export type RunTransitionResult = {
|
|
||||||
run: RunState;
|
|
||||||
logEntries: LogEntry[];
|
|
||||||
};
|
|
||||||
|
|
||||||
function cloneCombat(combat: CombatState): CombatState {
|
|
||||||
return {
|
|
||||||
...combat,
|
|
||||||
player: {
|
|
||||||
...combat.player,
|
|
||||||
statuses: [...combat.player.statuses],
|
|
||||||
traits: [...combat.player.traits],
|
|
||||||
},
|
|
||||||
enemies: combat.enemies.map((enemy) => ({
|
|
||||||
...enemy,
|
|
||||||
statuses: [...enemy.statuses],
|
|
||||||
traits: [...enemy.traits],
|
|
||||||
})),
|
|
||||||
combatLog: combat.combatLog.map((entry) => ({
|
|
||||||
...entry,
|
|
||||||
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
|
|
||||||
})),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function cloneRun(run: RunState): RunState {
|
|
||||||
return {
|
|
||||||
...run,
|
|
||||||
adventurerSnapshot: {
|
|
||||||
...run.adventurerSnapshot,
|
|
||||||
hp: { ...run.adventurerSnapshot.hp },
|
|
||||||
stats: { ...run.adventurerSnapshot.stats },
|
|
||||||
favour: { ...run.adventurerSnapshot.favour },
|
|
||||||
statuses: run.adventurerSnapshot.statuses.map((status) => ({ ...status })),
|
|
||||||
inventory: {
|
|
||||||
...run.adventurerSnapshot.inventory,
|
|
||||||
carried: run.adventurerSnapshot.inventory.carried.map((entry) => ({ ...entry })),
|
|
||||||
equipped: run.adventurerSnapshot.inventory.equipped.map((entry) => ({ ...entry })),
|
|
||||||
stored: run.adventurerSnapshot.inventory.stored.map((entry) => ({ ...entry })),
|
|
||||||
currency: { ...run.adventurerSnapshot.inventory.currency },
|
|
||||||
lightSources: run.adventurerSnapshot.inventory.lightSources.map((entry) => ({ ...entry })),
|
|
||||||
},
|
|
||||||
progressionFlags: [...run.adventurerSnapshot.progressionFlags],
|
|
||||||
manoeuvreIds: [...run.adventurerSnapshot.manoeuvreIds],
|
|
||||||
},
|
|
||||||
dungeon: {
|
|
||||||
levels: Object.fromEntries(
|
|
||||||
Object.entries(run.dungeon.levels).map(([level, levelState]) => [
|
|
||||||
level,
|
|
||||||
{
|
|
||||||
...levelState,
|
|
||||||
rooms: Object.fromEntries(
|
|
||||||
Object.entries(levelState.rooms).map(([roomId, room]) => [
|
|
||||||
roomId,
|
|
||||||
{
|
|
||||||
...room,
|
|
||||||
position: { ...room.position },
|
|
||||||
dimensions: { ...room.dimensions },
|
|
||||||
exits: room.exits.map((exit) => ({ ...exit })),
|
|
||||||
discovery: { ...room.discovery },
|
|
||||||
encounter: room.encounter
|
|
||||||
? {
|
|
||||||
...room.encounter,
|
|
||||||
creatureIds: [...room.encounter.creatureIds],
|
|
||||||
creatureNames: room.encounter.creatureNames
|
|
||||||
? [...room.encounter.creatureNames]
|
|
||||||
: undefined,
|
|
||||||
}
|
|
||||||
: undefined,
|
|
||||||
objects: room.objects.map((object) => ({
|
|
||||||
...object,
|
|
||||||
effects: object.effects ? [...object.effects] : undefined,
|
|
||||||
})),
|
|
||||||
notes: [...room.notes],
|
|
||||||
flags: [...room.flags],
|
|
||||||
},
|
|
||||||
]),
|
|
||||||
),
|
|
||||||
discoveredRoomOrder: [...levelState.discoveredRoomOrder],
|
|
||||||
},
|
|
||||||
]),
|
|
||||||
) as DungeonState["levels"],
|
|
||||||
revealedPercentByLevel: { ...run.dungeon.revealedPercentByLevel },
|
|
||||||
globalFlags: [...run.dungeon.globalFlags],
|
|
||||||
},
|
|
||||||
activeCombat: run.activeCombat ? cloneCombat(run.activeCombat) : undefined,
|
|
||||||
log: run.log.map((entry) => ({
|
|
||||||
...entry,
|
|
||||||
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
|
|
||||||
})),
|
|
||||||
pendingEffects: run.pendingEffects.map((effect) => ({ ...effect })),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function requireCurrentLevel(run: RunState) {
|
|
||||||
const levelState = run.dungeon.levels[run.currentLevel];
|
|
||||||
|
|
||||||
if (!levelState) {
|
|
||||||
throw new Error(`Run is missing level ${run.currentLevel}.`);
|
|
||||||
}
|
|
||||||
|
|
||||||
return levelState;
|
|
||||||
}
|
|
||||||
|
|
||||||
function requireCurrentRoomId(run: RunState) {
|
|
||||||
if (!run.currentRoomId) {
|
|
||||||
throw new Error("Run does not have a current room.");
|
|
||||||
}
|
|
||||||
|
|
||||||
return run.currentRoomId;
|
|
||||||
}
|
|
||||||
|
|
||||||
function syncPlayerToAdventurer(run: RunState) {
|
|
||||||
if (!run.activeCombat) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
run.adventurerSnapshot.hp.current = run.activeCombat.player.hpCurrent;
|
|
||||||
run.adventurerSnapshot.statuses = run.activeCombat.player.statuses.map((status) => ({ ...status }));
|
|
||||||
}
|
|
||||||
|
|
||||||
function appendLogs(run: RunState, logEntries: LogEntry[]) {
|
|
||||||
run.log.push(...logEntries);
|
|
||||||
}
|
|
||||||
|
|
||||||
export function createRunState(options: CreateRunOptions): RunState {
|
|
||||||
const at = options.at ?? new Date().toISOString();
|
|
||||||
const levelState = initializeDungeonLevel({
|
|
||||||
content: options.content,
|
|
||||||
level: 1,
|
|
||||||
});
|
|
||||||
|
|
||||||
return {
|
|
||||||
id: options.runId ?? "run.active",
|
|
||||||
campaignId: options.campaignId,
|
|
||||||
status: "active",
|
|
||||||
startedAt: at,
|
|
||||||
currentLevel: 1,
|
|
||||||
currentRoomId: "room.level1.start",
|
|
||||||
dungeon: {
|
|
||||||
levels: {
|
|
||||||
1: levelState,
|
|
||||||
},
|
|
||||||
revealedPercentByLevel: {
|
|
||||||
1: 0,
|
|
||||||
},
|
|
||||||
globalFlags: [],
|
|
||||||
},
|
|
||||||
adventurerSnapshot: options.adventurer,
|
|
||||||
log: [],
|
|
||||||
pendingEffects: [],
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
export function enterCurrentRoom(
|
|
||||||
options: EnterCurrentRoomOptions,
|
|
||||||
): RunTransitionResult {
|
|
||||||
const run = cloneRun(options.run);
|
|
||||||
const levelState = requireCurrentLevel(run);
|
|
||||||
const roomId = requireCurrentRoomId(run);
|
|
||||||
const entry = enterRoom({
|
|
||||||
content: options.content,
|
|
||||||
levelState,
|
|
||||||
roomId,
|
|
||||||
roller: options.roller,
|
|
||||||
at: options.at,
|
|
||||||
});
|
|
||||||
|
|
||||||
run.dungeon.levels[run.currentLevel] = entry.levelState;
|
|
||||||
appendLogs(run, entry.logEntries);
|
|
||||||
|
|
||||||
return {
|
|
||||||
run,
|
|
||||||
logEntries: entry.logEntries,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
export function startCombatInCurrentRoom(
|
|
||||||
options: StartCurrentCombatOptions,
|
|
||||||
): RunTransitionResult {
|
|
||||||
const run = cloneRun(options.run);
|
|
||||||
const levelState = requireCurrentLevel(run);
|
|
||||||
const roomId = requireCurrentRoomId(run);
|
|
||||||
const room = levelState.rooms[roomId];
|
|
||||||
|
|
||||||
if (!room) {
|
|
||||||
throw new Error(`Unknown room id: ${roomId}`);
|
|
||||||
}
|
|
||||||
|
|
||||||
const started = startCombatFromRoom({
|
|
||||||
content: options.content,
|
|
||||||
adventurer: run.adventurerSnapshot,
|
|
||||||
room,
|
|
||||||
at: options.at,
|
|
||||||
});
|
|
||||||
|
|
||||||
levelState.rooms[roomId] = started.room;
|
|
||||||
run.activeCombat = started.combat;
|
|
||||||
appendLogs(run, started.logEntries);
|
|
||||||
|
|
||||||
return {
|
|
||||||
run,
|
|
||||||
logEntries: started.logEntries,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
export function resolveRunPlayerTurn(
|
|
||||||
options: ResolveRunPlayerTurnOptions,
|
|
||||||
): RunTransitionResult {
|
|
||||||
const run = cloneRun(options.run);
|
|
||||||
|
|
||||||
if (!run.activeCombat) {
|
|
||||||
throw new Error("Run does not have an active combat.");
|
|
||||||
}
|
|
||||||
|
|
||||||
const result = resolvePlayerAttack({
|
|
||||||
content: options.content,
|
|
||||||
combat: run.activeCombat,
|
|
||||||
adventurer: run.adventurerSnapshot,
|
|
||||||
manoeuvreId: options.manoeuvreId,
|
|
||||||
targetEnemyId: options.targetEnemyId,
|
|
||||||
roller: options.roller,
|
|
||||||
at: options.at,
|
|
||||||
} satisfies ResolvePlayerAttackOptions);
|
|
||||||
|
|
||||||
run.activeCombat = result.combat;
|
|
||||||
syncPlayerToAdventurer(run);
|
|
||||||
appendLogs(run, result.logEntries);
|
|
||||||
|
|
||||||
if (result.combatEnded) {
|
|
||||||
const levelState = requireCurrentLevel(run);
|
|
||||||
const roomId = requireCurrentRoomId(run);
|
|
||||||
const room = levelState.rooms[roomId];
|
|
||||||
|
|
||||||
if (room?.encounter) {
|
|
||||||
room.encounter.rewardPending = false;
|
|
||||||
room.discovery.cleared = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
run.activeCombat = undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
return {
|
|
||||||
run,
|
|
||||||
logEntries: result.logEntries,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
export function resolveRunEnemyTurn(
|
|
||||||
options: ResolveRunEnemyTurnOptions,
|
|
||||||
): RunTransitionResult {
|
|
||||||
const run = cloneRun(options.run);
|
|
||||||
|
|
||||||
if (!run.activeCombat) {
|
|
||||||
throw new Error("Run does not have an active combat.");
|
|
||||||
}
|
|
||||||
|
|
||||||
const result = resolveEnemyTurn({
|
|
||||||
content: options.content,
|
|
||||||
combat: run.activeCombat,
|
|
||||||
adventurer: run.adventurerSnapshot,
|
|
||||||
roller: options.roller,
|
|
||||||
at: options.at,
|
|
||||||
} satisfies ResolveEnemyTurnOptions);
|
|
||||||
|
|
||||||
run.activeCombat = result.combat;
|
|
||||||
syncPlayerToAdventurer(run);
|
|
||||||
appendLogs(run, result.logEntries);
|
|
||||||
|
|
||||||
if (result.combatEnded) {
|
|
||||||
run.status = "failed";
|
|
||||||
}
|
|
||||||
|
|
||||||
return {
|
|
||||||
run,
|
|
||||||
logEntries: result.logEntries,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@@ -159,15 +159,11 @@ export const exitTemplateSchema = z.object({
|
|||||||
export const roomTemplateSchema = z.object({
|
export const roomTemplateSchema = z.object({
|
||||||
id: z.string().min(1),
|
id: z.string().min(1),
|
||||||
level: z.number().int().positive(),
|
level: z.number().int().positive(),
|
||||||
sourcePage: z.number().int().positive().optional(),
|
|
||||||
roomClass: z.enum(["normal", "small", "large", "special", "start", "stairs"]),
|
roomClass: z.enum(["normal", "small", "large", "special", "start", "stairs"]),
|
||||||
tableCode: z.string().min(1),
|
tableCode: z.string().min(1),
|
||||||
tableEntryKey: z.string().min(1),
|
tableEntryKey: z.string().min(1),
|
||||||
title: z.string().min(1),
|
title: z.string().min(1),
|
||||||
text: z.string().optional(),
|
text: z.string().optional(),
|
||||||
encounterText: z.string().optional(),
|
|
||||||
exitHint: z.string().optional(),
|
|
||||||
unique: z.boolean().optional(),
|
|
||||||
dimensions: z
|
dimensions: z
|
||||||
.object({
|
.object({
|
||||||
width: z.number().int().positive(),
|
width: z.number().int().positive(),
|
||||||
|
|||||||
@@ -110,8 +110,6 @@ export const encounterStateSchema = z.object({
|
|||||||
id: z.string().min(1),
|
id: z.string().min(1),
|
||||||
sourceTableCode: z.string().optional(),
|
sourceTableCode: z.string().optional(),
|
||||||
creatureIds: z.array(z.string()),
|
creatureIds: z.array(z.string()),
|
||||||
creatureNames: z.array(z.string()).optional(),
|
|
||||||
resultLabel: z.string().optional(),
|
|
||||||
resolved: z.boolean(),
|
resolved: z.boolean(),
|
||||||
surprise: z.boolean().optional(),
|
surprise: z.boolean().optional(),
|
||||||
rewardPending: z.boolean().optional(),
|
rewardPending: z.boolean().optional(),
|
||||||
|
|||||||
@@ -165,15 +165,11 @@ export type RoomClass = "normal" | "small" | "large" | "special" | "start" | "st
|
|||||||
export type RoomTemplate = {
|
export type RoomTemplate = {
|
||||||
id: string;
|
id: string;
|
||||||
level: number;
|
level: number;
|
||||||
sourcePage?: number;
|
|
||||||
roomClass: RoomClass;
|
roomClass: RoomClass;
|
||||||
tableCode: string;
|
tableCode: string;
|
||||||
tableEntryKey: string;
|
tableEntryKey: string;
|
||||||
title: string;
|
title: string;
|
||||||
text?: string;
|
text?: string;
|
||||||
encounterText?: string;
|
|
||||||
exitHint?: string;
|
|
||||||
unique?: boolean;
|
|
||||||
dimensions?: {
|
dimensions?: {
|
||||||
width: number;
|
width: number;
|
||||||
height: number;
|
height: number;
|
||||||
|
|||||||
@@ -111,8 +111,6 @@ export type EncounterState = {
|
|||||||
id: string;
|
id: string;
|
||||||
sourceTableCode?: string;
|
sourceTableCode?: string;
|
||||||
creatureIds: string[];
|
creatureIds: string[];
|
||||||
creatureNames?: string[];
|
|
||||||
resultLabel?: string;
|
|
||||||
resolved: boolean;
|
resolved: boolean;
|
||||||
surprise?: boolean;
|
surprise?: boolean;
|
||||||
rewardPending?: boolean;
|
rewardPending?: boolean;
|
||||||
|
|||||||
Reference in New Issue
Block a user