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feature/en
...
feature/ro
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| fdaa2e3135 | |||
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4dde4bff99 | ||
| 67453df51e | |||
| cff5f786a0 |
115
src/rules/roomEntry.test.ts
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115
src/rules/roomEntry.test.ts
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@@ -0,0 +1,115 @@
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import { describe, expect, it } from "vitest";
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import { sampleContentPack } from "@/data/sampleContentPack";
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import { expandLevelFromExit, initializeDungeonLevel } from "./dungeon";
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import { createRoomStateFromTemplate } from "./rooms";
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import { enterRoom } from "./roomEntry";
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function createSequenceRoller(values: number[]) {
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let index = 0;
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return () => {
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const next = values[index];
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index += 1;
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return next;
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};
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}
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describe("room entry flow", () => {
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it("marks a newly generated room as entered and resolves an empty encounter", () => {
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const levelState = initializeDungeonLevel({ content: sampleContentPack });
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const expanded = expandLevelFromExit({
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content: sampleContentPack,
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levelState,
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fromRoomId: "room.level1.start",
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exitDirection: "north",
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roomTableCode: "L1SR",
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roller: createSequenceRoller([1, 1]),
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});
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const result = enterRoom({
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content: sampleContentPack,
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levelState: expanded.levelState,
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roomId: expanded.createdRoom.id,
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at: "2026-03-15T12:00:00.000Z",
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});
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expect(result.firstEntry).toBe(true);
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expect(result.encounterResolved).toBe(true);
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expect(result.room.discovery.entered).toBe(true);
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expect(result.room.discovery.cleared).toBe(true);
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expect(result.room.encounter?.resultLabel).toBe("No encounter");
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expect(result.logEntries.map((entry) => entry.text)).toEqual([
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"Entered Empty Space.",
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"Empty Space is quiet.",
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]);
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});
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it("resolves a guard encounter once and records the lookup roll", () => {
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const levelState = initializeDungeonLevel({ content: sampleContentPack });
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const guardRoom = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.guard-room",
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1,
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"room.level1.normal.guard-room",
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{ x: 0, y: -1 },
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);
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levelState.rooms[guardRoom.id] = guardRoom;
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levelState.discoveredRoomOrder.push(guardRoom.id);
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const result = enterRoom({
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content: sampleContentPack,
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levelState,
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roomId: guardRoom.id,
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roller: createSequenceRoller([6]),
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at: "2026-03-15T12:00:00.000Z",
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});
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expect(result.room.templateId).toBe("room.level1.normal.guard-room");
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expect(result.lookup?.entry.label).toBe("Guard and Warrior");
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expect(result.room.encounter?.creatureNames).toEqual(["Guard", "Warrior"]);
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expect(result.room.discovery.cleared).toBe(false);
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expect(result.logEntries.map((entry) => entry.type)).toEqual(["room", "roll", "room"]);
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expect(result.logEntries[1]?.text).toContain("Guard and Warrior");
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});
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it("does not reroll an encounter when re-entering a room", () => {
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const levelState = initializeDungeonLevel({ content: sampleContentPack });
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const guardRoom = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.guard-room",
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1,
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"room.level1.normal.guard-room",
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{ x: 0, y: -1 },
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);
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levelState.rooms[guardRoom.id] = guardRoom;
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levelState.discoveredRoomOrder.push(guardRoom.id);
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const firstEntry = enterRoom({
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content: sampleContentPack,
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levelState,
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roomId: guardRoom.id,
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roller: createSequenceRoller([4]),
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at: "2026-03-15T12:00:00.000Z",
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});
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const secondEntry = enterRoom({
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content: sampleContentPack,
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levelState: firstEntry.levelState,
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roomId: guardRoom.id,
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roller: createSequenceRoller([6]),
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at: "2026-03-15T12:05:00.000Z",
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});
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expect(firstEntry.room.encounter?.resultLabel).toBe("Guard");
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expect(secondEntry.room.encounter?.resultLabel).toBe("Guard");
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expect(secondEntry.lookup).toBeUndefined();
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expect(secondEntry.firstEntry).toBe(false);
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expect(secondEntry.logEntries.map((entry) => entry.text)).toEqual([
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"Re-entered Guard Room.",
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"Encounter in Guard Room: Guard.",
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]);
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});
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});
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164
src/rules/roomEntry.ts
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164
src/rules/roomEntry.ts
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@@ -0,0 +1,164 @@
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import { findRoomTemplateById } from "@/data/contentHelpers";
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import type { ContentPack } from "@/types/content";
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import type { DungeonLevelState, RoomState } from "@/types/state";
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import type { LogEntry } from "@/types/rules";
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import type { DiceRoller } from "./dice";
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import { resolveRoomEncounter } from "./encounters";
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import type { TableLookupResult } from "./tables";
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export type EnterRoomOptions = {
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content: ContentPack;
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levelState: DungeonLevelState;
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roomId: string;
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roller?: DiceRoller;
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at?: string;
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};
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export type EnterRoomResult = {
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levelState: DungeonLevelState;
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room: RoomState;
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logEntries: LogEntry[];
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lookup?: TableLookupResult;
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firstEntry: boolean;
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encounterResolved: boolean;
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};
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function cloneRoom(room: RoomState): RoomState {
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return {
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...room,
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position: { ...room.position },
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dimensions: { ...room.dimensions },
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exits: room.exits.map((exit) => ({ ...exit })),
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discovery: { ...room.discovery },
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encounter: room.encounter
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? {
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...room.encounter,
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creatureIds: [...room.encounter.creatureIds],
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creatureNames: room.encounter.creatureNames
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? [...room.encounter.creatureNames]
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: undefined,
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}
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: undefined,
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objects: room.objects.map((object) => ({
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...object,
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effects: object.effects ? [...object.effects] : undefined,
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})),
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notes: [...room.notes],
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flags: [...room.flags],
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};
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}
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function cloneLevel(levelState: DungeonLevelState): DungeonLevelState {
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return {
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...levelState,
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rooms: Object.fromEntries(
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Object.entries(levelState.rooms).map(([roomId, room]) => [roomId, cloneRoom(room)]),
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),
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discoveredRoomOrder: [...levelState.discoveredRoomOrder],
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};
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}
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function getRoomLabel(content: ContentPack, room: RoomState) {
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if (room.templateId) {
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return findRoomTemplateById(content, room.templateId).title;
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}
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return room.notes[0] ?? room.id;
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}
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function createLogEntry(
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id: string,
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at: string,
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type: LogEntry["type"],
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text: string,
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relatedIds: string[],
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): LogEntry {
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return {
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id,
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at,
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type,
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text,
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relatedIds,
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};
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}
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function formatRollText(lookup: TableLookupResult) {
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const total = lookup.roll.modifiedTotal ?? lookup.roll.total;
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const rolledValues = lookup.roll.rolls.join(", ");
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return `Rolled ${lookup.roll.diceKind} [${rolledValues}] on ${lookup.tableId} for ${total}: ${lookup.entry.label}.`;
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}
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export function enterRoom(options: EnterRoomOptions): EnterRoomResult {
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const levelState = cloneLevel(options.levelState);
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const room = levelState.rooms[options.roomId];
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if (!room) {
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throw new Error(`Unknown room id: ${options.roomId}`);
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}
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const at = options.at ?? new Date().toISOString();
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const roomLabel = getRoomLabel(options.content, room);
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const firstEntry = !room.discovery.entered;
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room.discovery.entered = true;
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const resolution = resolveRoomEncounter(options.content, room, options.roller);
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const nextRoom = resolution.room;
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const encounterResolved = Boolean(resolution.encounter);
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if (resolution.encounter && resolution.encounter.creatureIds.length === 0) {
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nextRoom.discovery.cleared = true;
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}
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levelState.rooms[nextRoom.id] = nextRoom;
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const entryVerb = firstEntry ? "Entered" : "Re-entered";
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const logEntries: LogEntry[] = [
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createLogEntry(
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`${nextRoom.id}.entry.${firstEntry ? "first" : "repeat"}`,
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at,
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"room",
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`${entryVerb} ${roomLabel}.`,
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[nextRoom.id],
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),
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];
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if (resolution.lookup) {
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logEntries.push(
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createLogEntry(
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`${nextRoom.id}.entry.roll`,
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at,
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"roll",
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formatRollText(resolution.lookup),
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[nextRoom.id, resolution.lookup.tableId],
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),
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);
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}
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if (resolution.encounter) {
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const encounterText =
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resolution.encounter.creatureIds.length === 0
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? `${roomLabel} is quiet.`
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: `Encounter in ${roomLabel}: ${resolution.encounter.resultLabel ?? "Unknown threat"}.`;
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logEntries.push(
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createLogEntry(
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`${nextRoom.id}.entry.encounter`,
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at,
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"room",
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encounterText,
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[nextRoom.id, resolution.encounter.id],
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),
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);
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}
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return {
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levelState,
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room: nextRoom,
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logEntries,
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lookup: resolution.lookup,
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firstEntry,
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encounterResolved,
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};
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}
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@@ -136,7 +136,9 @@ export function createRoomStateFromTemplate(
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},
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},
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encounter: undefined,
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encounter: undefined,
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objects: [],
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objects: [],
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notes: [template.text ?? template.title].filter(Boolean),
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notes: [template.text ?? template.title, template.encounterText].filter(
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(note): note is string => Boolean(note),
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),
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flags: [
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flags: [
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`table:${template.tableCode}`,
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`table:${template.tableCode}`,
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`entry:${template.tableEntryKey}`,
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`entry:${template.tableEntryKey}`,
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