5 Commits

8 changed files with 478 additions and 2 deletions

View File

@@ -49,7 +49,15 @@ function cloneRoom(room: RoomState): RoomState {
dimensions: { ...room.dimensions },
exits: room.exits.map((exit) => ({ ...exit })),
discovery: { ...room.discovery },
encounter: room.encounter ? { ...room.encounter, creatureIds: [...room.encounter.creatureIds] } : undefined,
encounter: room.encounter
? {
...room.encounter,
creatureIds: [...room.encounter.creatureIds],
creatureNames: room.encounter.creatureNames
? [...room.encounter.creatureNames]
: undefined,
}
: undefined,
objects: room.objects.map((object) => ({
...object,
effects: object.effects ? [...object.effects] : undefined,

View File

@@ -0,0 +1,73 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createRoomStateFromTemplate } from "./rooms";
import { resolveRoomEncounter } from "./encounters";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
describe("encounter resolution", () => {
it("marks explicitly empty rooms as having no encounter", () => {
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.small.empty",
1,
"room.level1.small.empty-space",
);
room.notes.push("Nothing here.");
const result = resolveRoomEncounter(sampleContentPack, room);
expect(result.encounter?.creatureIds).toEqual([]);
expect(result.encounter?.resultLabel).toBe("No encounter");
});
it("uses room context to resolve a guard encounter table", () => {
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.guard-room",
1,
"room.level1.normal.guard-room",
);
room.notes.push("Use the guards encounter table if occupied.");
const result = resolveRoomEncounter(
sampleContentPack,
room,
createSequenceRoller([6]),
);
expect(result.lookup?.entry.label).toBe("Guard and Warrior");
expect(result.encounter?.sourceTableCode).toBe("L1G");
expect(result.encounter?.creatureNames).toEqual(["Guard", "Warrior"]);
});
it("resolves crate events from room context when the room hints at crate rolls", () => {
const room = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.storage-area",
1,
"room.level1.normal.storage-area",
);
room.notes.push("Roll for food, drink, or crate events while searching.");
const result = resolveRoomEncounter(
sampleContentPack,
room,
createSequenceRoller([2]),
);
expect(result.lookup?.entry.label).toBe("Giant Rat Pair");
expect(result.encounter?.sourceTableCode).toBe("L1CE");
expect(result.encounter?.creatureNames).toEqual(["Giant Rat Pair"]);
});
});

110
src/rules/encounters.ts Normal file
View File

@@ -0,0 +1,110 @@
import { findTableByCode } from "@/data/contentHelpers";
import type { ContentPack } from "@/types/content";
import type { EncounterState, RoomState } from "@/types/state";
import { lookupTable, type TableLookupResult } from "./tables";
import type { DiceRoller } from "./dice";
export type EncounterResolutionResult = {
room: RoomState;
encounter?: EncounterState;
lookup?: TableLookupResult;
};
const ROOM_HINT_TO_TABLE: Array<{ pattern: RegExp; tableCode: string }> = [
{ pattern: /\bdogs?\b/i, tableCode: "L1D" },
{ pattern: /\bguards?\b/i, tableCode: "L1G" },
{ pattern: /\bmartial\b/i, tableCode: "L1M" },
{ pattern: /\bworkers?\b/i, tableCode: "L1W" },
{ pattern: /\blabourers?\b/i, tableCode: "L1P" },
{ pattern: /\bpreacher\b/i, tableCode: "L1P" },
{ pattern: /\banimals?\b/i, tableCode: "L1A" },
{ pattern: /\bsnakes?\b/i, tableCode: "L1A" },
{ pattern: /\bfungal\b/i, tableCode: "L1F" },
{ pattern: /\bslimy\b/i, tableCode: "L1F" },
{ pattern: /\bcrate\b/i, tableCode: "L1CE" },
];
function splitEncounterLabel(label: string) {
return label
.split(/\sand\s/i)
.map((part) => part.trim())
.filter(Boolean);
}
function inferEncounterTableCode(room: RoomState) {
const noteText = room.notes.join(" ");
const flagText = room.flags.join(" ");
const combinedText = `${noteText} ${flagText}`;
for (const mapping of ROOM_HINT_TO_TABLE) {
if (mapping.pattern.test(combinedText)) {
return mapping.tableCode;
}
}
return undefined;
}
function isNonEncounterRoom(room: RoomState) {
const noteText = room.notes.join(" ").toLowerCase();
return noteText.includes("nothing here") || noteText.includes("no encounter");
}
export function resolveRoomEncounter(
content: ContentPack,
room: RoomState,
roller?: DiceRoller,
): EncounterResolutionResult {
if (room.encounter?.resolved) {
return {
room,
encounter: room.encounter,
};
}
if (isNonEncounterRoom(room)) {
const emptyEncounter: EncounterState = {
id: `${room.id}.encounter`,
creatureIds: [],
creatureNames: [],
resultLabel: "No encounter",
resolved: true,
};
return {
room: {
...room,
encounter: emptyEncounter,
},
encounter: emptyEncounter,
};
}
const tableCode = inferEncounterTableCode(room);
if (!tableCode) {
return { room };
}
const table = findTableByCode(content, tableCode);
const lookup = lookupTable(table, { roller });
const creatureNames = splitEncounterLabel(lookup.entry.label);
const encounter: EncounterState = {
id: `${room.id}.encounter`,
sourceTableCode: tableCode,
creatureIds: creatureNames.map((_, index) => `${room.id}.creature.${index + 1}`),
creatureNames,
resultLabel: lookup.entry.label,
resolved: true,
};
return {
room: {
...room,
encounter,
},
encounter,
lookup,
};
}

115
src/rules/roomEntry.test.ts Normal file
View File

@@ -0,0 +1,115 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { expandLevelFromExit, initializeDungeonLevel } from "./dungeon";
import { createRoomStateFromTemplate } from "./rooms";
import { enterRoom } from "./roomEntry";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
describe("room entry flow", () => {
it("marks a newly generated room as entered and resolves an empty encounter", () => {
const levelState = initializeDungeonLevel({ content: sampleContentPack });
const expanded = expandLevelFromExit({
content: sampleContentPack,
levelState,
fromRoomId: "room.level1.start",
exitDirection: "north",
roomTableCode: "L1SR",
roller: createSequenceRoller([1, 1]),
});
const result = enterRoom({
content: sampleContentPack,
levelState: expanded.levelState,
roomId: expanded.createdRoom.id,
at: "2026-03-15T12:00:00.000Z",
});
expect(result.firstEntry).toBe(true);
expect(result.encounterResolved).toBe(true);
expect(result.room.discovery.entered).toBe(true);
expect(result.room.discovery.cleared).toBe(true);
expect(result.room.encounter?.resultLabel).toBe("No encounter");
expect(result.logEntries.map((entry) => entry.text)).toEqual([
"Entered Empty Space.",
"Empty Space is quiet.",
]);
});
it("resolves a guard encounter once and records the lookup roll", () => {
const levelState = initializeDungeonLevel({ content: sampleContentPack });
const guardRoom = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.guard-room",
1,
"room.level1.normal.guard-room",
{ x: 0, y: -1 },
);
levelState.rooms[guardRoom.id] = guardRoom;
levelState.discoveredRoomOrder.push(guardRoom.id);
const result = enterRoom({
content: sampleContentPack,
levelState,
roomId: guardRoom.id,
roller: createSequenceRoller([6]),
at: "2026-03-15T12:00:00.000Z",
});
expect(result.room.templateId).toBe("room.level1.normal.guard-room");
expect(result.lookup?.entry.label).toBe("Guard and Warrior");
expect(result.room.encounter?.creatureNames).toEqual(["Guard", "Warrior"]);
expect(result.room.discovery.cleared).toBe(false);
expect(result.logEntries.map((entry) => entry.type)).toEqual(["room", "roll", "room"]);
expect(result.logEntries[1]?.text).toContain("Guard and Warrior");
});
it("does not reroll an encounter when re-entering a room", () => {
const levelState = initializeDungeonLevel({ content: sampleContentPack });
const guardRoom = createRoomStateFromTemplate(
sampleContentPack,
"room.level1.guard-room",
1,
"room.level1.normal.guard-room",
{ x: 0, y: -1 },
);
levelState.rooms[guardRoom.id] = guardRoom;
levelState.discoveredRoomOrder.push(guardRoom.id);
const firstEntry = enterRoom({
content: sampleContentPack,
levelState,
roomId: guardRoom.id,
roller: createSequenceRoller([4]),
at: "2026-03-15T12:00:00.000Z",
});
const secondEntry = enterRoom({
content: sampleContentPack,
levelState: firstEntry.levelState,
roomId: guardRoom.id,
roller: createSequenceRoller([6]),
at: "2026-03-15T12:05:00.000Z",
});
expect(firstEntry.room.encounter?.resultLabel).toBe("Guard");
expect(secondEntry.room.encounter?.resultLabel).toBe("Guard");
expect(secondEntry.lookup).toBeUndefined();
expect(secondEntry.firstEntry).toBe(false);
expect(secondEntry.logEntries.map((entry) => entry.text)).toEqual([
"Re-entered Guard Room.",
"Encounter in Guard Room: Guard.",
]);
});
});

164
src/rules/roomEntry.ts Normal file
View File

@@ -0,0 +1,164 @@
import { findRoomTemplateById } from "@/data/contentHelpers";
import type { ContentPack } from "@/types/content";
import type { DungeonLevelState, RoomState } from "@/types/state";
import type { LogEntry } from "@/types/rules";
import type { DiceRoller } from "./dice";
import { resolveRoomEncounter } from "./encounters";
import type { TableLookupResult } from "./tables";
export type EnterRoomOptions = {
content: ContentPack;
levelState: DungeonLevelState;
roomId: string;
roller?: DiceRoller;
at?: string;
};
export type EnterRoomResult = {
levelState: DungeonLevelState;
room: RoomState;
logEntries: LogEntry[];
lookup?: TableLookupResult;
firstEntry: boolean;
encounterResolved: boolean;
};
function cloneRoom(room: RoomState): RoomState {
return {
...room,
position: { ...room.position },
dimensions: { ...room.dimensions },
exits: room.exits.map((exit) => ({ ...exit })),
discovery: { ...room.discovery },
encounter: room.encounter
? {
...room.encounter,
creatureIds: [...room.encounter.creatureIds],
creatureNames: room.encounter.creatureNames
? [...room.encounter.creatureNames]
: undefined,
}
: undefined,
objects: room.objects.map((object) => ({
...object,
effects: object.effects ? [...object.effects] : undefined,
})),
notes: [...room.notes],
flags: [...room.flags],
};
}
function cloneLevel(levelState: DungeonLevelState): DungeonLevelState {
return {
...levelState,
rooms: Object.fromEntries(
Object.entries(levelState.rooms).map(([roomId, room]) => [roomId, cloneRoom(room)]),
),
discoveredRoomOrder: [...levelState.discoveredRoomOrder],
};
}
function getRoomLabel(content: ContentPack, room: RoomState) {
if (room.templateId) {
return findRoomTemplateById(content, room.templateId).title;
}
return room.notes[0] ?? room.id;
}
function createLogEntry(
id: string,
at: string,
type: LogEntry["type"],
text: string,
relatedIds: string[],
): LogEntry {
return {
id,
at,
type,
text,
relatedIds,
};
}
function formatRollText(lookup: TableLookupResult) {
const total = lookup.roll.modifiedTotal ?? lookup.roll.total;
const rolledValues = lookup.roll.rolls.join(", ");
return `Rolled ${lookup.roll.diceKind} [${rolledValues}] on ${lookup.tableId} for ${total}: ${lookup.entry.label}.`;
}
export function enterRoom(options: EnterRoomOptions): EnterRoomResult {
const levelState = cloneLevel(options.levelState);
const room = levelState.rooms[options.roomId];
if (!room) {
throw new Error(`Unknown room id: ${options.roomId}`);
}
const at = options.at ?? new Date().toISOString();
const roomLabel = getRoomLabel(options.content, room);
const firstEntry = !room.discovery.entered;
room.discovery.entered = true;
const resolution = resolveRoomEncounter(options.content, room, options.roller);
const nextRoom = resolution.room;
const encounterResolved = Boolean(resolution.encounter);
if (resolution.encounter && resolution.encounter.creatureIds.length === 0) {
nextRoom.discovery.cleared = true;
}
levelState.rooms[nextRoom.id] = nextRoom;
const entryVerb = firstEntry ? "Entered" : "Re-entered";
const logEntries: LogEntry[] = [
createLogEntry(
`${nextRoom.id}.entry.${firstEntry ? "first" : "repeat"}`,
at,
"room",
`${entryVerb} ${roomLabel}.`,
[nextRoom.id],
),
];
if (resolution.lookup) {
logEntries.push(
createLogEntry(
`${nextRoom.id}.entry.roll`,
at,
"roll",
formatRollText(resolution.lookup),
[nextRoom.id, resolution.lookup.tableId],
),
);
}
if (resolution.encounter) {
const encounterText =
resolution.encounter.creatureIds.length === 0
? `${roomLabel} is quiet.`
: `Encounter in ${roomLabel}: ${resolution.encounter.resultLabel ?? "Unknown threat"}.`;
logEntries.push(
createLogEntry(
`${nextRoom.id}.entry.encounter`,
at,
"room",
encounterText,
[nextRoom.id, resolution.encounter.id],
),
);
}
return {
levelState,
room: nextRoom,
logEntries,
lookup: resolution.lookup,
firstEntry,
encounterResolved,
};
}

View File

@@ -136,7 +136,9 @@ export function createRoomStateFromTemplate(
},
encounter: undefined,
objects: [],
notes: [template.text ?? template.title].filter(Boolean),
notes: [template.text ?? template.title, template.encounterText].filter(
(note): note is string => Boolean(note),
),
flags: [
`table:${template.tableCode}`,
`entry:${template.tableEntryKey}`,

View File

@@ -110,6 +110,8 @@ export const encounterStateSchema = z.object({
id: z.string().min(1),
sourceTableCode: z.string().optional(),
creatureIds: z.array(z.string()),
creatureNames: z.array(z.string()).optional(),
resultLabel: z.string().optional(),
resolved: z.boolean(),
surprise: z.boolean().optional(),
rewardPending: z.boolean().optional(),

View File

@@ -111,6 +111,8 @@ export type EncounterState = {
id: string;
sourceTableCode?: string;
creatureIds: string[];
creatureNames?: string[];
resultLabel?: string;
resolved: boolean;
surprise?: boolean;
rewardPending?: boolean;