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feature/co
...
feature/ro
| Author | SHA1 | Date | |
|---|---|---|---|
| fdaa2e3135 | |||
| 67453df51e | |||
| cff5f786a0 |
@@ -2,11 +2,7 @@ import { describe, expect, it } from "vitest";
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import { lookupTable } from "@/rules/tables";
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import {
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findCreatureByName,
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findRoomTemplateForLookup,
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findTableByCode,
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} from "./contentHelpers";
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import { findRoomTemplateForLookup, findTableByCode } from "./contentHelpers";
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import { sampleContentPack } from "./sampleContentPack";
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function createSequenceRoller(values: number[]) {
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@@ -50,11 +46,4 @@ describe("level 1 content helpers", () => {
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expect(roomTemplate.title).toBe("Slate Shrine");
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expect(roomTemplate.roomClass).toBe("large");
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});
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it("finds a creature definition by display name", () => {
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const creature = findCreatureByName(sampleContentPack, "Guard");
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expect(creature.id).toBe("creature.level1.guard");
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expect(creature.hp).toBeGreaterThan(0);
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});
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});
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@@ -1,9 +1,4 @@
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import type {
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ContentPack,
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CreatureDefinition,
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RoomTemplate,
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TableDefinition,
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} from "@/types/content";
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import type { ContentPack, RoomTemplate, TableDefinition } from "@/types/content";
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import type { TableLookupResult } from "@/rules/tables";
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export function findTableByCode(content: ContentPack, code: string): TableDefinition {
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@@ -41,23 +36,3 @@ export function findRoomTemplateForLookup(
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return findRoomTemplateById(content, roomReference.id);
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}
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function normalizeName(value: string) {
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return value.trim().toLowerCase().replace(/\s+/g, " ");
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}
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export function findCreatureByName(
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content: ContentPack,
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creatureName: string,
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): CreatureDefinition {
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const normalizedTarget = normalizeName(creatureName);
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const creature = content.creatures.find(
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(entry) => normalizeName(entry.name) === normalizedTarget,
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);
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if (!creature) {
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throw new Error(`Unknown creature name: ${creatureName}`);
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}
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return creature;
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}
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@@ -167,92 +167,6 @@ const samplePack = {
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traits: ["level-1", "sample"],
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mvp: true,
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},
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{
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id: "creature.level1.guard",
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name: "Guard",
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level: 1,
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category: "humanoid",
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hp: 4,
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attackProfile: {
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discipline: 1,
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precision: 1,
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damage: 1,
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},
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defenceProfile: {
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armour: 1,
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},
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xpReward: 2,
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sourcePage: 102,
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traits: ["level-1", "martial"],
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mvp: true,
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},
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{
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id: "creature.level1.warrior",
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name: "Warrior",
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level: 1,
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category: "humanoid",
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hp: 5,
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attackProfile: {
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discipline: 2,
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precision: 1,
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damage: 2,
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},
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defenceProfile: {
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armour: 1,
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},
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xpReward: 3,
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sourcePage: 102,
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traits: ["level-1", "martial"],
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mvp: true,
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},
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{
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id: "creature.level1.thug",
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name: "Thug",
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level: 1,
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category: "humanoid",
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hp: 3,
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attackProfile: {
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discipline: 0,
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precision: 1,
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damage: 1,
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},
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xpReward: 1,
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sourcePage: 102,
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traits: ["level-1", "martial"],
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mvp: true,
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},
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{
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id: "creature.level1.work-dog",
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name: "Work Dog",
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level: 1,
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category: "beast",
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hp: 3,
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attackProfile: {
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discipline: 0,
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precision: 1,
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damage: 1,
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},
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xpReward: 1,
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sourcePage: 102,
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traits: ["level-1", "beast"],
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mvp: true,
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},
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{
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id: "creature.level1.guard-dog",
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name: "Guard Dog",
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level: 1,
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category: "beast",
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hp: 4,
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attackProfile: {
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discipline: 1,
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precision: 1,
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damage: 1,
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},
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xpReward: 2,
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sourcePage: 102,
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traits: ["level-1", "beast"],
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mvp: true,
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},
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],
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roomTemplates: [
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{
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@@ -1,111 +0,0 @@
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import { describe, expect, it } from "vitest";
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import { sampleContentPack } from "@/data/sampleContentPack";
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import { createStartingAdventurer } from "./character";
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import { startCombatFromRoom } from "./combat";
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import { createRoomStateFromTemplate } from "./rooms";
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describe("combat bootstrap", () => {
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it("creates a combat state from a resolved guard encounter", () => {
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const adventurer = createStartingAdventurer(sampleContentPack, {
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name: "Aster",
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weaponId: "weapon.short-sword",
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armourId: "armour.leather-vest",
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scrollId: "scroll.lesser-heal",
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});
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.guard-room",
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1,
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"room.level1.normal.guard-room",
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);
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room.encounter = {
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id: `${room.id}.encounter`,
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sourceTableCode: "L1G",
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creatureIds: ["a", "b"],
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creatureNames: ["Guard", "Warrior"],
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resultLabel: "Guard and Warrior",
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resolved: true,
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};
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const result = startCombatFromRoom({
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content: sampleContentPack,
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adventurer,
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room,
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at: "2026-03-15T13:00:00.000Z",
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});
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expect(result.combat.id).toBe("room.level1.guard-room.combat");
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expect(result.combat.actingSide).toBe("player");
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expect(result.combat.player.name).toBe("Aster");
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expect(result.combat.enemies.map((enemy) => enemy.name)).toEqual(["Guard", "Warrior"]);
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expect(result.combat.enemies[0]?.armourValue).toBe(1);
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expect(result.room.encounter?.rewardPending).toBe(true);
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expect(result.logEntries[0]?.text).toContain("Guard and Warrior");
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});
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it("supports single-creature combat from a crate encounter", () => {
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const adventurer = createStartingAdventurer(sampleContentPack, {
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name: "Bryn",
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weaponId: "weapon.short-sword",
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armourId: "armour.leather-vest",
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scrollId: "scroll.lesser-heal",
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});
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.storage-area",
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1,
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"room.level1.normal.storage-area",
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);
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room.encounter = {
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id: `${room.id}.encounter`,
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sourceTableCode: "L1CE",
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creatureIds: ["a"],
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creatureNames: ["Giant Rat"],
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resultLabel: "Giant Rat Pair",
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resolved: true,
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};
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const result = startCombatFromRoom({
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content: sampleContentPack,
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adventurer,
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room,
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at: "2026-03-15T13:05:00.000Z",
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});
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expect(result.combat.enemies).toHaveLength(1);
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expect(result.combat.enemies[0]?.sourceDefinitionId).toBe("creature.level1.giant-rat");
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expect(result.combat.player.hpCurrent).toBe(10);
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});
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it("rejects rooms without combat-ready encounter names", () => {
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const adventurer = createStartingAdventurer(sampleContentPack, {
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name: "Cyra",
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weaponId: "weapon.short-sword",
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armourId: "armour.leather-vest",
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scrollId: "scroll.lesser-heal",
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});
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.small.empty",
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1,
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"room.level1.small.empty-space",
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);
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room.encounter = {
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id: `${room.id}.encounter`,
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creatureIds: [],
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creatureNames: [],
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resultLabel: "No encounter",
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resolved: true,
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};
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expect(() =>
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startCombatFromRoom({
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content: sampleContentPack,
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adventurer,
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room,
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}),
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).toThrow("combat-ready encounter");
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});
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});
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@@ -1,124 +0,0 @@
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import { findCreatureByName } from "@/data/contentHelpers";
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import type { ContentPack, CreatureDefinition } from "@/types/content";
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import type { AdventurerState, CombatState, CombatantState, RoomState } from "@/types/state";
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import type { LogEntry } from "@/types/rules";
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export type StartCombatOptions = {
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content: ContentPack;
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adventurer: AdventurerState;
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room: RoomState;
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at?: string;
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};
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export type StartCombatResult = {
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combat: CombatState;
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room: RoomState;
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logEntries: LogEntry[];
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};
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function createLogEntry(
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id: string,
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at: string,
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type: LogEntry["type"],
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text: string,
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relatedIds: string[],
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): LogEntry {
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return {
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id,
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at,
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type,
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text,
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relatedIds,
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};
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}
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function createPlayerCombatant(adventurer: AdventurerState): CombatantState {
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return {
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id: adventurer.id,
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name: adventurer.name,
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hpCurrent: adventurer.hp.current,
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hpMax: adventurer.hp.max,
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shift: adventurer.stats.shift,
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discipline: adventurer.stats.discipline,
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precision: adventurer.stats.precision,
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statuses: [...adventurer.statuses],
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traits: ["player"],
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};
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}
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function createEnemyCombatant(
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room: RoomState,
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creature: CreatureDefinition,
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index: number,
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): CombatantState {
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return {
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id: `${room.id}.enemy.${index + 1}`,
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name: creature.name,
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sourceDefinitionId: creature.id,
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hpCurrent: creature.hp,
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hpMax: creature.hp,
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shift: 0,
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discipline: creature.attackProfile.discipline,
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precision: creature.attackProfile.precision,
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armourValue: creature.defenceProfile?.armour,
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statuses: [],
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traits: creature.traits ?? [],
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};
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}
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function requireEncounterNames(room: RoomState) {
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const creatureNames = room.encounter?.creatureNames?.filter(Boolean);
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if (!room.encounter?.resolved || !creatureNames || creatureNames.length === 0) {
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throw new Error(`Room ${room.id} does not have a combat-ready encounter.`);
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}
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return creatureNames;
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}
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export function startCombatFromRoom(
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options: StartCombatOptions,
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): StartCombatResult {
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const at = options.at ?? new Date().toISOString();
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const creatureNames = requireEncounterNames(options.room);
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const enemies = creatureNames.map((creatureName, index) =>
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createEnemyCombatant(
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options.room,
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findCreatureByName(options.content, creatureName),
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index,
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),
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);
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const combat: CombatState = {
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id: `${options.room.id}.combat`,
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round: 1,
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actingSide: "player",
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player: createPlayerCombatant(options.adventurer),
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enemies,
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combatLog: [
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createLogEntry(
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`${options.room.id}.combat.start`,
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at,
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"combat",
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`Combat begins in ${options.room.id} against ${creatureNames.join(" and ")}.`,
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[options.room.id, ...enemies.map((enemy) => enemy.id)],
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),
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],
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};
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const room: RoomState = {
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...options.room,
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encounter: options.room.encounter
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? {
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...options.room.encounter,
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rewardPending: true,
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}
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: undefined,
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};
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return {
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combat,
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room,
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logEntries: [...combat.combatLog],
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};
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}
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Block a user