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feature/lo
| Author | SHA1 | Date | |
|---|---|---|---|
| cbb3efafd7 | |||
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626d5ca05c | ||
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6c2257b032 | ||
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cf98636a52 |
63
src/App.tsx
63
src/App.tsx
@@ -6,6 +6,7 @@ import {
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createRunState,
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createRunState,
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enterCurrentRoom,
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enterCurrentRoom,
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getAvailableMoves,
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getAvailableMoves,
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isCurrentRoomCombatReady,
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resolveRunEnemyTurn,
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resolveRunEnemyTurn,
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resolveRunPlayerTurn,
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resolveRunPlayerTurn,
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startCombatInCurrentRoom,
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startCombatInCurrentRoom,
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@@ -52,11 +53,7 @@ function App() {
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const currentLevel = run.dungeon.levels[run.currentLevel];
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const currentLevel = run.dungeon.levels[run.currentLevel];
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const currentRoom = run.currentRoomId ? currentLevel?.rooms[run.currentRoomId] : undefined;
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const currentRoom = run.currentRoomId ? currentLevel?.rooms[run.currentRoomId] : undefined;
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const availableMoves = getAvailableMoves(run);
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const availableMoves = getAvailableMoves(run);
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const combatReadyEncounter = Boolean(
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const combatReadyEncounter = isCurrentRoomCombatReady(run);
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currentRoom?.encounter?.resolved &&
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currentRoom.encounter.creatureNames &&
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currentRoom.encounter.creatureNames.length > 0,
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);
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const handleReset = () => {
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const handleReset = () => {
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setRun(createDemoRun());
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setRun(createDemoRun());
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@@ -104,11 +101,10 @@ function App() {
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<section className="hero">
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<section className="hero">
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<div>
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<div>
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<p className="eyebrow">2D6 Dungeon Web</p>
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<p className="eyebrow">2D6 Dungeon Web</p>
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<h1>Playable Rules Shell</h1>
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<h1>Dungeon Loop Shell</h1>
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<p className="lede">
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<p className="lede">
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The core loop now runs inside the app: move through generated rooms,
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Traverse generated rooms, auto-resolve room entry, and engage combat
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resolve room state on entry, and fight when a room produces a real
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when a room reveals a real encounter.
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encounter.
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</p>
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</p>
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</div>
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</div>
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@@ -123,6 +119,22 @@ function App() {
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</div>
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</div>
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</section>
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</section>
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{combatReadyEncounter && !run.activeCombat ? (
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<section className="alert-banner">
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<div>
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<span className="alert-kicker">Encounter Ready</span>
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<strong>{currentRoom?.encounter?.resultLabel}</strong>
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<p>
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This room contains a combat-ready encounter. Engage now to enter
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tactical resolution.
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</p>
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</div>
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<button className="button button-primary" onClick={handleStartCombat}>
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Engage Encounter
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</button>
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</section>
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) : null}
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<section className="dashboard-grid">
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<section className="dashboard-grid">
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<article className="panel panel-highlight">
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<article className="panel panel-highlight">
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<div className="panel-header">
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<div className="panel-header">
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@@ -148,6 +160,10 @@ function App() {
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<span>Precision</span>
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<span>Precision</span>
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<strong>{run.adventurerSnapshot.stats.precision}</strong>
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<strong>{run.adventurerSnapshot.stats.precision}</strong>
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</div>
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</div>
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<div>
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<span>XP</span>
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<strong>{run.adventurerSnapshot.xp}</strong>
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</div>
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</div>
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</div>
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<p className="supporting-text">
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<p className="supporting-text">
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{run.adventurerSnapshot.name} is equipped with a{" "}
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{run.adventurerSnapshot.name} is equipped with a{" "}
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@@ -156,6 +172,27 @@ function App() {
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)?.name ?? "weapon"}
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)?.name ?? "weapon"}
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.
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.
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</p>
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</p>
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<p className="supporting-text">
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Run rewards: {run.xpGained} XP, {run.goldGained} gold,{" "}
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{run.defeatedCreatureIds.length} foes defeated.
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</p>
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<p className="supporting-text">
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Carried gold: {run.adventurerSnapshot.inventory.currency.gold}. Looted items:{" "}
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{run.lootedItems.length === 0
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? "none yet"
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: run.lootedItems
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.map((entry) => {
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const item = sampleContentPack.items.find(
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(candidate) => candidate.id === entry.definitionId,
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);
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return entry.quantity > 1
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? `${entry.quantity}x ${item?.name ?? entry.definitionId}`
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: item?.name ?? entry.definitionId;
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})
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.join(", ")}
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.
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</p>
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</article>
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</article>
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<article className="panel">
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<article className="panel">
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@@ -225,7 +262,9 @@ function App() {
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key={roomId}
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key={roomId}
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className={`map-node${active ? " map-node-active" : ""}`}
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className={`map-node${active ? " map-node-active" : ""}`}
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>
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>
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<span>{room.position.x},{room.position.y}</span>
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<span>
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{room.position.x},{room.position.y}
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</span>
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<strong>{getRoomTitle(run, roomId)}</strong>
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<strong>{getRoomTitle(run, roomId)}</strong>
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</article>
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</article>
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);
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);
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@@ -292,8 +331,8 @@ function App() {
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</>
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</>
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) : (
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) : (
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<p className="supporting-text">
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<p className="supporting-text">
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No active combat. Travel through the dungeon until a room generates
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No active combat. Travel until a room reveals a hostile encounter,
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a creature encounter, then start combat from that room.
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then engage it from the banner or room panel.
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</p>
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</p>
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)}
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)}
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</article>
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</article>
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@@ -4,6 +4,7 @@ import { lookupTable } from "@/rules/tables";
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import {
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import {
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findCreatureByName,
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findCreatureByName,
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findItemById,
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findRoomTemplateForLookup,
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findRoomTemplateForLookup,
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findTableByCode,
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findTableByCode,
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} from "./contentHelpers";
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} from "./contentHelpers";
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@@ -57,4 +58,11 @@ describe("level 1 content helpers", () => {
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expect(creature.id).toBe("creature.level1.guard");
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expect(creature.id).toBe("creature.level1.guard");
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expect(creature.hp).toBeGreaterThan(0);
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expect(creature.hp).toBeGreaterThan(0);
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});
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});
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it("finds a loot item definition by id", () => {
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const item = findItemById(sampleContentPack, "item.silver-clasp");
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expect(item.name).toBe("Silver Clasp");
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expect(item.itemType).toBe("treasure");
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});
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});
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});
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@@ -1,6 +1,7 @@
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import type {
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import type {
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ContentPack,
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ContentPack,
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CreatureDefinition,
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CreatureDefinition,
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ItemDefinition,
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RoomTemplate,
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RoomTemplate,
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TableDefinition,
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TableDefinition,
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} from "@/types/content";
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} from "@/types/content";
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@@ -61,3 +62,26 @@ export function findCreatureByName(
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return creature;
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return creature;
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}
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}
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export function findCreatureById(
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content: ContentPack,
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creatureId: string,
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): CreatureDefinition {
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const creature = content.creatures.find((entry) => entry.id === creatureId);
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if (!creature) {
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throw new Error(`Unknown creature id: ${creatureId}`);
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}
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return creature;
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}
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export function findItemById(content: ContentPack, itemId: string): ItemDefinition {
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const item = content.items.find((entry) => entry.id === itemId);
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if (!item) {
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throw new Error(`Unknown item id: ${itemId}`);
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}
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return item;
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}
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@@ -13,6 +13,79 @@ const samplePack = {
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],
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],
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tables: [
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tables: [
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...level1EncounterTables,
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...level1EncounterTables,
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{
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id: "table.level1.humanoid-loot",
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code: "L1HL",
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name: "Level 1 Humanoid Loot",
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category: "loot",
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level: 1,
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page: 122,
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diceKind: "d6",
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entries: [
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{
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key: "1-2",
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min: 1,
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max: 2,
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label: "Scavenged coins",
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effects: [{ type: "gain-gold", amount: 1, target: "self" }],
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},
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{
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key: "3-4",
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min: 3,
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max: 4,
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label: "Bone Charm",
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references: [{ type: "item", id: "item.bone-charm" }],
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},
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{
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key: "5",
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exact: 5,
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label: "Silver Clasp and coins",
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references: [{ type: "item", id: "item.silver-clasp" }],
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effects: [{ type: "gain-gold", amount: 2, target: "self" }],
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},
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{
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key: "6",
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exact: 6,
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label: "Key Ring and coin purse",
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references: [{ type: "item", id: "item.keeper-keyring" }],
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effects: [{ type: "gain-gold", amount: 3, target: "self" }],
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},
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|
],
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notes: ["Starter loot table for martial and humanoid encounters."],
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mvp: true,
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},
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{
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id: "table.level1.beast-loot",
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code: "L1BL",
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name: "Level 1 Beast Loot",
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category: "loot",
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level: 1,
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|
page: 122,
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diceKind: "d6",
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|
entries: [
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|
{
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|
key: "1-4",
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|
min: 1,
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|
max: 4,
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|
label: "Nothing useful",
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|
},
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|
{
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|
key: "5",
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|
exact: 5,
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label: "Trophy Fang",
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references: [{ type: "item", id: "item.trophy-fang" }],
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|
},
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|
{
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|
key: "6",
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|
exact: 6,
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|
label: "Trophy Fang and stray coin",
|
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|
references: [{ type: "item", id: "item.trophy-fang" }],
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|
effects: [{ type: "gain-gold", amount: 1, target: "self" }],
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|
},
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|
],
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|
notes: ["Starter loot table for basic animal encounters."],
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|
mvp: true,
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|
},
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{
|
{
|
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id: "table.weapon-manoeuvres-1",
|
id: "table.weapon-manoeuvres-1",
|
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code: "WMT1",
|
code: "WMT1",
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@@ -123,6 +196,42 @@ const samplePack = {
|
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consumable: false,
|
consumable: false,
|
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mvp: true,
|
mvp: true,
|
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},
|
},
|
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|
{
|
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|
id: "item.bone-charm",
|
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|
name: "Bone Charm",
|
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|
itemType: "treasure",
|
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|
stackable: false,
|
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|
consumable: false,
|
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|
valueGp: 2,
|
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|
mvp: true,
|
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|
},
|
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|
{
|
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|
id: "item.silver-clasp",
|
||||||
|
name: "Silver Clasp",
|
||||||
|
itemType: "treasure",
|
||||||
|
stackable: false,
|
||||||
|
consumable: false,
|
||||||
|
valueGp: 4,
|
||||||
|
mvp: true,
|
||||||
|
},
|
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|
{
|
||||||
|
id: "item.keeper-keyring",
|
||||||
|
name: "Keeper Keyring",
|
||||||
|
itemType: "treasure",
|
||||||
|
stackable: false,
|
||||||
|
consumable: false,
|
||||||
|
valueGp: 5,
|
||||||
|
mvp: true,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: "item.trophy-fang",
|
||||||
|
name: "Trophy Fang",
|
||||||
|
itemType: "treasure",
|
||||||
|
stackable: true,
|
||||||
|
consumable: false,
|
||||||
|
valueGp: 1,
|
||||||
|
mvp: true,
|
||||||
|
},
|
||||||
],
|
],
|
||||||
potions: [
|
potions: [
|
||||||
{
|
{
|
||||||
@@ -163,6 +272,7 @@ const samplePack = {
|
|||||||
numberAppearing: "1-2",
|
numberAppearing: "1-2",
|
||||||
},
|
},
|
||||||
xpReward: 1,
|
xpReward: 1,
|
||||||
|
lootTableCodes: ["L1BL"],
|
||||||
sourcePage: 102,
|
sourcePage: 102,
|
||||||
traits: ["level-1", "sample"],
|
traits: ["level-1", "sample"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
@@ -182,6 +292,7 @@ const samplePack = {
|
|||||||
armour: 1,
|
armour: 1,
|
||||||
},
|
},
|
||||||
xpReward: 2,
|
xpReward: 2,
|
||||||
|
lootTableCodes: ["L1HL"],
|
||||||
sourcePage: 102,
|
sourcePage: 102,
|
||||||
traits: ["level-1", "martial"],
|
traits: ["level-1", "martial"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
@@ -201,6 +312,7 @@ const samplePack = {
|
|||||||
armour: 1,
|
armour: 1,
|
||||||
},
|
},
|
||||||
xpReward: 3,
|
xpReward: 3,
|
||||||
|
lootTableCodes: ["L1HL"],
|
||||||
sourcePage: 102,
|
sourcePage: 102,
|
||||||
traits: ["level-1", "martial"],
|
traits: ["level-1", "martial"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
@@ -217,6 +329,7 @@ const samplePack = {
|
|||||||
damage: 1,
|
damage: 1,
|
||||||
},
|
},
|
||||||
xpReward: 1,
|
xpReward: 1,
|
||||||
|
lootTableCodes: ["L1HL"],
|
||||||
sourcePage: 102,
|
sourcePage: 102,
|
||||||
traits: ["level-1", "martial"],
|
traits: ["level-1", "martial"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
@@ -233,6 +346,7 @@ const samplePack = {
|
|||||||
damage: 1,
|
damage: 1,
|
||||||
},
|
},
|
||||||
xpReward: 1,
|
xpReward: 1,
|
||||||
|
lootTableCodes: ["L1BL"],
|
||||||
sourcePage: 102,
|
sourcePage: 102,
|
||||||
traits: ["level-1", "beast"],
|
traits: ["level-1", "beast"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
@@ -249,6 +363,7 @@ const samplePack = {
|
|||||||
damage: 1,
|
damage: 1,
|
||||||
},
|
},
|
||||||
xpReward: 2,
|
xpReward: 2,
|
||||||
|
lootTableCodes: ["L1BL"],
|
||||||
sourcePage: 102,
|
sourcePage: 102,
|
||||||
traits: ["level-1", "beast"],
|
traits: ["level-1", "beast"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
|
|||||||
91
src/rules/loot.test.ts
Normal file
91
src/rules/loot.test.ts
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
import { describe, expect, it } from "vitest";
|
||||||
|
|
||||||
|
import { sampleContentPack } from "@/data/sampleContentPack";
|
||||||
|
|
||||||
|
import { createStartingAdventurer } from "./character";
|
||||||
|
import { startCombatFromRoom } from "./combat";
|
||||||
|
import { resolveCombatLoot } from "./loot";
|
||||||
|
|
||||||
|
function createSequenceRoller(values: number[]) {
|
||||||
|
let index = 0;
|
||||||
|
|
||||||
|
return () => {
|
||||||
|
const next = values[index];
|
||||||
|
index += 1;
|
||||||
|
return next;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function createAdventurer() {
|
||||||
|
return createStartingAdventurer(sampleContentPack, {
|
||||||
|
name: "Aster",
|
||||||
|
weaponId: "weapon.short-sword",
|
||||||
|
armourId: "armour.leather-vest",
|
||||||
|
scrollId: "scroll.lesser-heal",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("loot resolution", () => {
|
||||||
|
it("awards loot from defeated creatures into carried inventory", () => {
|
||||||
|
const room = {
|
||||||
|
id: "room.level1.start",
|
||||||
|
level: 1,
|
||||||
|
position: { x: 0, y: 0 },
|
||||||
|
dimensions: { width: 4, height: 4 },
|
||||||
|
roomClass: "start" as const,
|
||||||
|
exits: [],
|
||||||
|
discovery: {
|
||||||
|
generated: true,
|
||||||
|
entered: true,
|
||||||
|
cleared: false,
|
||||||
|
searched: false,
|
||||||
|
},
|
||||||
|
encounter: {
|
||||||
|
id: "room.level1.start.encounter",
|
||||||
|
sourceTableCode: "L1G",
|
||||||
|
creatureIds: ["room.level1.start.creature.1"],
|
||||||
|
creatureNames: ["Guard"],
|
||||||
|
resultLabel: "Guard",
|
||||||
|
resolved: true,
|
||||||
|
},
|
||||||
|
objects: [],
|
||||||
|
notes: ["Entry Chamber"],
|
||||||
|
flags: [],
|
||||||
|
};
|
||||||
|
|
||||||
|
const started = startCombatFromRoom({
|
||||||
|
content: sampleContentPack,
|
||||||
|
adventurer: createAdventurer(),
|
||||||
|
room,
|
||||||
|
at: "2026-03-15T14:02:00.000Z",
|
||||||
|
});
|
||||||
|
|
||||||
|
started.combat.enemies[0]!.hpCurrent = 0;
|
||||||
|
|
||||||
|
const loot = resolveCombatLoot({
|
||||||
|
content: sampleContentPack,
|
||||||
|
combat: started.combat,
|
||||||
|
inventory: createAdventurer().inventory,
|
||||||
|
roller: createSequenceRoller([5]),
|
||||||
|
at: "2026-03-15T14:03:00.000Z",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(loot.goldAwarded).toBe(2);
|
||||||
|
expect(loot.itemsAwarded).toEqual([
|
||||||
|
{
|
||||||
|
definitionId: "item.silver-clasp",
|
||||||
|
quantity: 1,
|
||||||
|
},
|
||||||
|
]);
|
||||||
|
expect(loot.inventory.currency.gold).toBe(2);
|
||||||
|
expect(loot.inventory.carried).toEqual(
|
||||||
|
expect.arrayContaining([
|
||||||
|
expect.objectContaining({
|
||||||
|
definitionId: "item.silver-clasp",
|
||||||
|
quantity: 1,
|
||||||
|
}),
|
||||||
|
]),
|
||||||
|
);
|
||||||
|
expect(loot.logEntries.some((entry) => entry.type === "loot")).toBe(true);
|
||||||
|
});
|
||||||
|
});
|
||||||
172
src/rules/loot.ts
Normal file
172
src/rules/loot.ts
Normal file
@@ -0,0 +1,172 @@
|
|||||||
|
import { findCreatureById, findItemById, findTableByCode } from "@/data/contentHelpers";
|
||||||
|
import type { ContentPack } from "@/types/content";
|
||||||
|
import type { CombatState, InventoryEntry, InventoryState } from "@/types/state";
|
||||||
|
import type { LogEntry } from "@/types/rules";
|
||||||
|
|
||||||
|
import type { DiceRoller } from "./dice";
|
||||||
|
import { lookupTable } from "./tables";
|
||||||
|
|
||||||
|
export type ResolveCombatLootOptions = {
|
||||||
|
content: ContentPack;
|
||||||
|
combat: CombatState;
|
||||||
|
inventory: InventoryState;
|
||||||
|
roller?: DiceRoller;
|
||||||
|
at: string;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type ResolveCombatLootResult = {
|
||||||
|
inventory: InventoryState;
|
||||||
|
itemsAwarded: InventoryEntry[];
|
||||||
|
goldAwarded: number;
|
||||||
|
logEntries: LogEntry[];
|
||||||
|
};
|
||||||
|
|
||||||
|
function cloneInventory(inventory: InventoryState): InventoryState {
|
||||||
|
return {
|
||||||
|
...inventory,
|
||||||
|
carried: inventory.carried.map((entry) => ({ ...entry })),
|
||||||
|
equipped: inventory.equipped.map((entry) => ({ ...entry })),
|
||||||
|
stored: inventory.stored.map((entry) => ({ ...entry })),
|
||||||
|
currency: { ...inventory.currency },
|
||||||
|
lightSources: inventory.lightSources.map((entry) => ({ ...entry })),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function createInventoryEntry(definitionId: string, quantity = 1): InventoryEntry {
|
||||||
|
return {
|
||||||
|
definitionId,
|
||||||
|
quantity,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function mergeInventoryEntry(
|
||||||
|
content: ContentPack,
|
||||||
|
entries: InventoryEntry[],
|
||||||
|
definitionId: string,
|
||||||
|
quantity: number,
|
||||||
|
) {
|
||||||
|
const item = findItemById(content, definitionId);
|
||||||
|
|
||||||
|
if (item.stackable) {
|
||||||
|
const existing = entries.find((entry) => entry.definitionId === definitionId);
|
||||||
|
|
||||||
|
if (existing) {
|
||||||
|
existing.quantity += quantity;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
entries.push(createInventoryEntry(definitionId, quantity));
|
||||||
|
}
|
||||||
|
|
||||||
|
function createLootLog(
|
||||||
|
id: string,
|
||||||
|
at: string,
|
||||||
|
text: string,
|
||||||
|
relatedIds: string[],
|
||||||
|
): LogEntry {
|
||||||
|
return {
|
||||||
|
id,
|
||||||
|
at,
|
||||||
|
type: "loot",
|
||||||
|
text,
|
||||||
|
relatedIds,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function summarizeLoot(
|
||||||
|
goldAwarded: number,
|
||||||
|
itemsAwarded: InventoryEntry[],
|
||||||
|
content: ContentPack,
|
||||||
|
) {
|
||||||
|
const parts: string[] = [];
|
||||||
|
|
||||||
|
if (goldAwarded > 0) {
|
||||||
|
parts.push(`${goldAwarded} gold`);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const item of itemsAwarded) {
|
||||||
|
const itemName = findItemById(content, item.definitionId).name;
|
||||||
|
parts.push(item.quantity > 1 ? `${item.quantity}x ${itemName}` : itemName);
|
||||||
|
}
|
||||||
|
|
||||||
|
return parts.length > 0 ? parts.join(", ") : "nothing useful";
|
||||||
|
}
|
||||||
|
|
||||||
|
export function resolveCombatLoot(
|
||||||
|
options: ResolveCombatLootOptions,
|
||||||
|
): ResolveCombatLootResult {
|
||||||
|
const inventory = cloneInventory(options.inventory);
|
||||||
|
const itemsAwarded: InventoryEntry[] = [];
|
||||||
|
const logEntries: LogEntry[] = [];
|
||||||
|
let goldAwarded = 0;
|
||||||
|
|
||||||
|
const defeatedCreatures = options.combat.enemies.filter(
|
||||||
|
(enemy) => enemy.hpCurrent === 0 && enemy.sourceDefinitionId,
|
||||||
|
);
|
||||||
|
|
||||||
|
for (const enemy of defeatedCreatures) {
|
||||||
|
const creature = findCreatureById(options.content, enemy.sourceDefinitionId!);
|
||||||
|
const lootTableCodes = creature.lootTableCodes ?? [];
|
||||||
|
|
||||||
|
for (const tableCode of lootTableCodes) {
|
||||||
|
const table = findTableByCode(options.content, tableCode);
|
||||||
|
const lookup = lookupTable(table, { roller: options.roller });
|
||||||
|
const rollTotal = lookup.roll.modifiedTotal ?? lookup.roll.total;
|
||||||
|
|
||||||
|
logEntries.push({
|
||||||
|
id: `${options.combat.id}.${creature.id}.${tableCode}.roll`,
|
||||||
|
at: options.at,
|
||||||
|
type: "roll",
|
||||||
|
text: `Rolled loot ${lookup.roll.diceKind} [${lookup.roll.rolls.join(", ")}] on ${tableCode} for ${rollTotal}: ${lookup.entry.label}.`,
|
||||||
|
relatedIds: [options.combat.id, creature.id, tableCode],
|
||||||
|
});
|
||||||
|
|
||||||
|
let creatureGold = 0;
|
||||||
|
const creatureItems: InventoryEntry[] = [];
|
||||||
|
|
||||||
|
for (const effect of lookup.entry.effects ?? []) {
|
||||||
|
if (effect.type === "gain-gold" && effect.amount) {
|
||||||
|
creatureGold += effect.amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (effect.type === "add-item" && effect.referenceId) {
|
||||||
|
mergeInventoryEntry(options.content, inventory.carried, effect.referenceId, effect.amount ?? 1);
|
||||||
|
mergeInventoryEntry(options.content, itemsAwarded, effect.referenceId, effect.amount ?? 1);
|
||||||
|
mergeInventoryEntry(options.content, creatureItems, effect.referenceId, effect.amount ?? 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const reference of lookup.entry.references ?? []) {
|
||||||
|
if (reference.type !== "item") {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
mergeInventoryEntry(options.content, inventory.carried, reference.id, 1);
|
||||||
|
mergeInventoryEntry(options.content, itemsAwarded, reference.id, 1);
|
||||||
|
mergeInventoryEntry(options.content, creatureItems, reference.id, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (creatureGold > 0) {
|
||||||
|
inventory.currency.gold += creatureGold;
|
||||||
|
goldAwarded += creatureGold;
|
||||||
|
}
|
||||||
|
|
||||||
|
logEntries.push(
|
||||||
|
createLootLog(
|
||||||
|
`${options.combat.id}.${creature.id}.${tableCode}.loot`,
|
||||||
|
options.at,
|
||||||
|
`${creature.name} yielded ${summarizeLoot(creatureGold, creatureItems, options.content)}.`,
|
||||||
|
[options.combat.id, creature.id, tableCode],
|
||||||
|
),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
inventory,
|
||||||
|
itemsAwarded,
|
||||||
|
goldAwarded,
|
||||||
|
logEntries,
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -7,6 +7,7 @@ import {
|
|||||||
createRunState,
|
createRunState,
|
||||||
enterCurrentRoom,
|
enterCurrentRoom,
|
||||||
getAvailableMoves,
|
getAvailableMoves,
|
||||||
|
isCurrentRoomCombatReady,
|
||||||
resolveRunEnemyTurn,
|
resolveRunEnemyTurn,
|
||||||
resolveRunPlayerTurn,
|
resolveRunPlayerTurn,
|
||||||
startCombatInCurrentRoom,
|
startCombatInCurrentRoom,
|
||||||
@@ -175,7 +176,7 @@ describe("run state flow", () => {
|
|||||||
run: withCombat,
|
run: withCombat,
|
||||||
manoeuvreId: "manoeuvre.guard-break",
|
manoeuvreId: "manoeuvre.guard-break",
|
||||||
targetEnemyId: withCombat.activeCombat!.enemies[0]!.id,
|
targetEnemyId: withCombat.activeCombat!.enemies[0]!.id,
|
||||||
roller: createSequenceRoller([6, 6]),
|
roller: createSequenceRoller([6, 6, 5]),
|
||||||
at: "2026-03-15T14:03:00.000Z",
|
at: "2026-03-15T14:03:00.000Z",
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -184,6 +185,89 @@ describe("run state flow", () => {
|
|||||||
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.start"]!.encounter?.rewardPending).toBe(
|
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.start"]!.encounter?.rewardPending).toBe(
|
||||||
false,
|
false,
|
||||||
);
|
);
|
||||||
|
expect(result.run.adventurerSnapshot.xp).toBe(2);
|
||||||
|
expect(result.run.xpGained).toBe(2);
|
||||||
|
expect(result.run.adventurerSnapshot.inventory.currency.gold).toBe(2);
|
||||||
|
expect(result.run.goldGained).toBe(2);
|
||||||
|
expect(result.run.defeatedCreatureIds).toEqual(["creature.level1.guard"]);
|
||||||
|
expect(result.run.lootedItems).toEqual([
|
||||||
|
{
|
||||||
|
definitionId: "item.silver-clasp",
|
||||||
|
quantity: 1,
|
||||||
|
},
|
||||||
|
]);
|
||||||
|
expect(result.run.adventurerSnapshot.inventory.carried).toEqual(
|
||||||
|
expect.arrayContaining([
|
||||||
|
expect.objectContaining({
|
||||||
|
definitionId: "item.silver-clasp",
|
||||||
|
quantity: 1,
|
||||||
|
}),
|
||||||
|
]),
|
||||||
|
);
|
||||||
|
expect(result.run.log.at(-1)?.text).toContain("Victory rewards");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("lists available traversable exits for the current room", () => {
|
||||||
|
const run = createRunState({
|
||||||
|
content: sampleContentPack,
|
||||||
|
campaignId: "campaign.1",
|
||||||
|
adventurer: createAdventurer(),
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(getAvailableMoves(run)).toEqual([
|
||||||
|
expect.objectContaining({
|
||||||
|
direction: "north",
|
||||||
|
generated: false,
|
||||||
|
}),
|
||||||
|
]);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("travels through an unresolved exit, generates a room, and enters it", () => {
|
||||||
|
const run = createRunState({
|
||||||
|
content: sampleContentPack,
|
||||||
|
campaignId: "campaign.1",
|
||||||
|
adventurer: createAdventurer(),
|
||||||
|
at: "2026-03-15T14:00:00.000Z",
|
||||||
|
});
|
||||||
|
|
||||||
|
const result = travelCurrentExit({
|
||||||
|
content: sampleContentPack,
|
||||||
|
run,
|
||||||
|
exitDirection: "north",
|
||||||
|
roller: createSequenceRoller([1, 1]),
|
||||||
|
at: "2026-03-15T14:05:00.000Z",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.run.currentRoomId).toBe("room.level1.room.002");
|
||||||
|
expect(result.run.dungeon.levels["1"]!.discoveredRoomOrder).toEqual([
|
||||||
|
"room.level1.start",
|
||||||
|
"room.level1.room.002",
|
||||||
|
]);
|
||||||
|
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.room.002"]!.discovery.entered).toBe(
|
||||||
|
true,
|
||||||
|
);
|
||||||
|
expect(result.run.log[0]?.text).toContain("Travelled north");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("flags combat-ready rooms once entry resolves a hostile encounter", () => {
|
||||||
|
const run = createRunState({
|
||||||
|
content: sampleContentPack,
|
||||||
|
campaignId: "campaign.1",
|
||||||
|
adventurer: createAdventurer(),
|
||||||
|
at: "2026-03-15T14:00:00.000Z",
|
||||||
|
});
|
||||||
|
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
|
||||||
|
|
||||||
|
room.encounter = {
|
||||||
|
id: `${room.id}.encounter`,
|
||||||
|
sourceTableCode: "L1G",
|
||||||
|
creatureIds: ["a", "b"],
|
||||||
|
creatureNames: ["Guard", "Warrior"],
|
||||||
|
resultLabel: "Guard and Warrior",
|
||||||
|
resolved: true,
|
||||||
|
};
|
||||||
|
|
||||||
|
expect(isCurrentRoomCombatReady(run)).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("lists available traversable exits for the current room", () => {
|
it("lists available traversable exits for the current room", () => {
|
||||||
|
|||||||
@@ -6,8 +6,10 @@ import type {
|
|||||||
RunState,
|
RunState,
|
||||||
} from "@/types/state";
|
} from "@/types/state";
|
||||||
import type { LogEntry } from "@/types/rules";
|
import type { LogEntry } from "@/types/rules";
|
||||||
|
import { findCreatureById } from "@/data/contentHelpers";
|
||||||
|
|
||||||
import { startCombatFromRoom } from "./combat";
|
import { startCombatFromRoom } from "./combat";
|
||||||
|
import { resolveCombatLoot } from "./loot";
|
||||||
import {
|
import {
|
||||||
resolveEnemyTurn,
|
resolveEnemyTurn,
|
||||||
resolvePlayerAttack,
|
resolvePlayerAttack,
|
||||||
@@ -162,6 +164,10 @@ function cloneRun(run: RunState): RunState {
|
|||||||
globalFlags: [...run.dungeon.globalFlags],
|
globalFlags: [...run.dungeon.globalFlags],
|
||||||
},
|
},
|
||||||
activeCombat: run.activeCombat ? cloneCombat(run.activeCombat) : undefined,
|
activeCombat: run.activeCombat ? cloneCombat(run.activeCombat) : undefined,
|
||||||
|
defeatedCreatureIds: [...run.defeatedCreatureIds],
|
||||||
|
xpGained: run.xpGained,
|
||||||
|
goldGained: run.goldGained,
|
||||||
|
lootedItems: run.lootedItems.map((entry) => ({ ...entry })),
|
||||||
log: run.log.map((entry) => ({
|
log: run.log.map((entry) => ({
|
||||||
...entry,
|
...entry,
|
||||||
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
|
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
|
||||||
@@ -232,6 +238,80 @@ function appendLogs(run: RunState, logEntries: LogEntry[]) {
|
|||||||
run.log.push(...logEntries);
|
run.log.push(...logEntries);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function createRewardLog(
|
||||||
|
id: string,
|
||||||
|
at: string,
|
||||||
|
text: string,
|
||||||
|
relatedIds: string[],
|
||||||
|
): LogEntry {
|
||||||
|
return {
|
||||||
|
id,
|
||||||
|
at,
|
||||||
|
type: "progression",
|
||||||
|
text,
|
||||||
|
relatedIds,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function applyCombatRewards(
|
||||||
|
content: ContentPack,
|
||||||
|
run: RunState,
|
||||||
|
completedCombat: CombatState,
|
||||||
|
roller: DiceRoller | undefined,
|
||||||
|
at: string,
|
||||||
|
) {
|
||||||
|
const defeatedCreatureIds = completedCombat.enemies
|
||||||
|
.filter((enemy) => enemy.hpCurrent === 0 && enemy.sourceDefinitionId)
|
||||||
|
.map((enemy) => enemy.sourceDefinitionId!);
|
||||||
|
const xpAwarded = defeatedCreatureIds.reduce((total, creatureId) => {
|
||||||
|
return total + (findCreatureById(content, creatureId).xpReward ?? 0);
|
||||||
|
}, 0);
|
||||||
|
|
||||||
|
run.defeatedCreatureIds.push(...defeatedCreatureIds);
|
||||||
|
run.xpGained += xpAwarded;
|
||||||
|
run.adventurerSnapshot.xp += xpAwarded;
|
||||||
|
|
||||||
|
const lootResult = resolveCombatLoot({
|
||||||
|
content,
|
||||||
|
combat: completedCombat,
|
||||||
|
inventory: run.adventurerSnapshot.inventory,
|
||||||
|
roller,
|
||||||
|
at,
|
||||||
|
});
|
||||||
|
|
||||||
|
run.adventurerSnapshot.inventory = lootResult.inventory;
|
||||||
|
run.goldGained += lootResult.goldAwarded;
|
||||||
|
|
||||||
|
for (const item of lootResult.itemsAwarded) {
|
||||||
|
const existing = run.lootedItems.find(
|
||||||
|
(entry) => entry.definitionId === item.definitionId,
|
||||||
|
);
|
||||||
|
|
||||||
|
if (existing) {
|
||||||
|
existing.quantity += item.quantity;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
run.lootedItems.push({ ...item });
|
||||||
|
}
|
||||||
|
const rewardLogs = [...lootResult.logEntries];
|
||||||
|
|
||||||
|
if (xpAwarded === 0 && lootResult.goldAwarded === 0 && lootResult.itemsAwarded.length === 0) {
|
||||||
|
return rewardLogs;
|
||||||
|
}
|
||||||
|
|
||||||
|
rewardLogs.push(
|
||||||
|
createRewardLog(
|
||||||
|
`${completedCombat.id}.rewards`,
|
||||||
|
at,
|
||||||
|
`Victory rewards: gained ${xpAwarded} XP, ${lootResult.goldAwarded} gold, and ${lootResult.itemsAwarded.reduce((total, item) => total + item.quantity, 0)} loot item${lootResult.itemsAwarded.reduce((total, item) => total + item.quantity, 0) === 1 ? "" : "s"} from ${defeatedCreatureIds.length} defeated creature${defeatedCreatureIds.length === 1 ? "" : "s"}.`,
|
||||||
|
[completedCombat.id, ...defeatedCreatureIds],
|
||||||
|
),
|
||||||
|
);
|
||||||
|
|
||||||
|
return rewardLogs;
|
||||||
|
}
|
||||||
|
|
||||||
export function createRunState(options: CreateRunOptions): RunState {
|
export function createRunState(options: CreateRunOptions): RunState {
|
||||||
const at = options.at ?? new Date().toISOString();
|
const at = options.at ?? new Date().toISOString();
|
||||||
const levelState = initializeDungeonLevel({
|
const levelState = initializeDungeonLevel({
|
||||||
@@ -256,6 +336,10 @@ export function createRunState(options: CreateRunOptions): RunState {
|
|||||||
globalFlags: [],
|
globalFlags: [],
|
||||||
},
|
},
|
||||||
adventurerSnapshot: options.adventurer,
|
adventurerSnapshot: options.adventurer,
|
||||||
|
defeatedCreatureIds: [],
|
||||||
|
xpGained: 0,
|
||||||
|
goldGained: 0,
|
||||||
|
lootedItems: [],
|
||||||
log: [],
|
log: [],
|
||||||
pendingEffects: [],
|
pendingEffects: [],
|
||||||
};
|
};
|
||||||
@@ -298,6 +382,16 @@ export function getAvailableMoves(run: RunState): AvailableMove[] {
|
|||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export function isCurrentRoomCombatReady(run: RunState) {
|
||||||
|
const room = requireCurrentRoom(run);
|
||||||
|
|
||||||
|
return Boolean(
|
||||||
|
room.encounter?.resolved &&
|
||||||
|
room.encounter.creatureNames &&
|
||||||
|
room.encounter.creatureNames.length > 0,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
export function travelCurrentExit(
|
export function travelCurrentExit(
|
||||||
options: TravelCurrentExitOptions,
|
options: TravelCurrentExitOptions,
|
||||||
): RunTransitionResult {
|
): RunTransitionResult {
|
||||||
@@ -427,9 +521,17 @@ export function resolveRunPlayerTurn(
|
|||||||
appendLogs(run, result.logEntries);
|
appendLogs(run, result.logEntries);
|
||||||
|
|
||||||
if (result.combatEnded) {
|
if (result.combatEnded) {
|
||||||
|
const completedCombat = result.combat;
|
||||||
const levelState = requireCurrentLevel(run);
|
const levelState = requireCurrentLevel(run);
|
||||||
const roomId = requireCurrentRoomId(run);
|
const roomId = requireCurrentRoomId(run);
|
||||||
const room = levelState.rooms[roomId];
|
const room = levelState.rooms[roomId];
|
||||||
|
const rewardLogs = applyCombatRewards(
|
||||||
|
options.content,
|
||||||
|
run,
|
||||||
|
completedCombat,
|
||||||
|
options.roller,
|
||||||
|
options.at ?? new Date().toISOString(),
|
||||||
|
);
|
||||||
|
|
||||||
if (room?.encounter) {
|
if (room?.encounter) {
|
||||||
room.encounter.rewardPending = false;
|
room.encounter.rewardPending = false;
|
||||||
@@ -437,6 +539,7 @@ export function resolveRunPlayerTurn(
|
|||||||
}
|
}
|
||||||
|
|
||||||
run.activeCombat = undefined;
|
run.activeCombat = undefined;
|
||||||
|
appendLogs(run, rewardLogs);
|
||||||
}
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
|
|||||||
@@ -214,6 +214,10 @@ export const runStateSchema = z.object({
|
|||||||
dungeon: dungeonStateSchema,
|
dungeon: dungeonStateSchema,
|
||||||
adventurerSnapshot: adventurerStateSchema,
|
adventurerSnapshot: adventurerStateSchema,
|
||||||
activeCombat: combatStateSchema.optional(),
|
activeCombat: combatStateSchema.optional(),
|
||||||
|
defeatedCreatureIds: z.array(z.string()),
|
||||||
|
xpGained: z.number().int().nonnegative(),
|
||||||
|
goldGained: z.number().int().nonnegative(),
|
||||||
|
lootedItems: z.array(inventoryEntrySchema),
|
||||||
log: z.array(logEntrySchema),
|
log: z.array(logEntrySchema),
|
||||||
pendingEffects: z.array(ruleEffectSchema),
|
pendingEffects: z.array(ruleEffectSchema),
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -98,6 +98,39 @@ select {
|
|||||||
font-size: 0.95rem;
|
font-size: 0.95rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.alert-banner {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
gap: 1rem;
|
||||||
|
align-items: center;
|
||||||
|
margin-top: 1rem;
|
||||||
|
padding: 1rem 1.2rem;
|
||||||
|
border: 1px solid rgba(255, 176, 94, 0.3);
|
||||||
|
background:
|
||||||
|
linear-gradient(90deg, rgba(117, 43, 21, 0.92), rgba(48, 22, 18, 0.92)),
|
||||||
|
rgba(48, 22, 18, 0.92);
|
||||||
|
}
|
||||||
|
|
||||||
|
.alert-kicker {
|
||||||
|
display: block;
|
||||||
|
color: #ffbf78;
|
||||||
|
text-transform: uppercase;
|
||||||
|
letter-spacing: 0.12em;
|
||||||
|
font-size: 0.74rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.alert-banner strong {
|
||||||
|
display: block;
|
||||||
|
margin-top: 0.25rem;
|
||||||
|
font-size: 1.15rem;
|
||||||
|
color: #fff4de;
|
||||||
|
}
|
||||||
|
|
||||||
|
.alert-banner p {
|
||||||
|
margin: 0.35rem 0 0;
|
||||||
|
color: rgba(244, 239, 227, 0.82);
|
||||||
|
}
|
||||||
|
|
||||||
.dashboard-grid {
|
.dashboard-grid {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: repeat(12, minmax(0, 1fr));
|
grid-template-columns: repeat(12, minmax(0, 1fr));
|
||||||
@@ -244,17 +277,20 @@ select {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.move-list,
|
.move-list,
|
||||||
.mini-map {
|
.mini-map,
|
||||||
|
.enemy-list {
|
||||||
display: grid;
|
display: grid;
|
||||||
gap: 0.75rem;
|
gap: 0.75rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
.mini-map {
|
.mini-map,
|
||||||
|
.enemy-list {
|
||||||
margin-top: 1rem;
|
margin-top: 1rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
.move-card,
|
.move-card,
|
||||||
.map-node {
|
.map-node,
|
||||||
|
.enemy-card {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
text-align: left;
|
text-align: left;
|
||||||
padding: 0.95rem;
|
padding: 0.95rem;
|
||||||
@@ -291,14 +327,16 @@ select {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.move-card strong,
|
.move-card strong,
|
||||||
.map-node strong {
|
.map-node strong,
|
||||||
|
.enemy-card strong {
|
||||||
display: block;
|
display: block;
|
||||||
margin-top: 0.3rem;
|
margin-top: 0.3rem;
|
||||||
font-size: 1rem;
|
font-size: 1rem;
|
||||||
color: #fff2d6;
|
color: #fff2d6;
|
||||||
}
|
}
|
||||||
|
|
||||||
.move-card em {
|
.move-card em,
|
||||||
|
.enemy-card span {
|
||||||
display: block;
|
display: block;
|
||||||
margin-top: 0.3rem;
|
margin-top: 0.3rem;
|
||||||
font-style: normal;
|
font-style: normal;
|
||||||
@@ -310,28 +348,6 @@ select {
|
|||||||
background: rgba(243, 186, 115, 0.12);
|
background: rgba(243, 186, 115, 0.12);
|
||||||
}
|
}
|
||||||
|
|
||||||
.enemy-list {
|
|
||||||
display: grid;
|
|
||||||
gap: 0.75rem;
|
|
||||||
margin-top: 1rem;
|
|
||||||
}
|
|
||||||
|
|
||||||
.enemy-card {
|
|
||||||
padding: 0.95rem;
|
|
||||||
border: 1px solid rgba(255, 231, 196, 0.08);
|
|
||||||
background: rgba(255, 245, 223, 0.04);
|
|
||||||
}
|
|
||||||
|
|
||||||
.enemy-card strong {
|
|
||||||
display: block;
|
|
||||||
font-size: 1.05rem;
|
|
||||||
color: #fff2d6;
|
|
||||||
}
|
|
||||||
|
|
||||||
.enemy-card span {
|
|
||||||
color: rgba(244, 239, 227, 0.66);
|
|
||||||
}
|
|
||||||
|
|
||||||
.log-list {
|
.log-list {
|
||||||
display: grid;
|
display: grid;
|
||||||
gap: 0.75rem;
|
gap: 0.75rem;
|
||||||
@@ -364,7 +380,8 @@ select {
|
|||||||
padding-top: 0.75rem;
|
padding-top: 0.75rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
.hero {
|
.hero,
|
||||||
|
.alert-banner {
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
align-items: stretch;
|
align-items: stretch;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -215,6 +215,10 @@ export type RunState = {
|
|||||||
dungeon: DungeonState;
|
dungeon: DungeonState;
|
||||||
adventurerSnapshot: AdventurerState;
|
adventurerSnapshot: AdventurerState;
|
||||||
activeCombat?: CombatState;
|
activeCombat?: CombatState;
|
||||||
|
defeatedCreatureIds: string[];
|
||||||
|
xpGained: number;
|
||||||
|
goldGained: number;
|
||||||
|
lootedItems: InventoryEntry[];
|
||||||
log: LogEntry[];
|
log: LogEntry[];
|
||||||
pendingEffects: RuleEffect[];
|
pendingEffects: RuleEffect[];
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user