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feature/en
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39703ce6b0 | ||
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1ff20723ec |
87
src/rules/dungeon.test.ts
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87
src/rules/dungeon.test.ts
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@@ -0,0 +1,87 @@
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import { describe, expect, it } from "vitest";
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import { sampleContentPack } from "@/data/sampleContentPack";
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import {
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expandLevelFromExit,
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getUnresolvedExits,
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initializeDungeonLevel,
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} from "./dungeon";
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function createSequenceRoller(values: number[]) {
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let index = 0;
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return () => {
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const next = values[index];
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index += 1;
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return next;
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};
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}
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describe("dungeon state", () => {
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it("initializes level 1 with a generated start room", () => {
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const levelState = initializeDungeonLevel({ content: sampleContentPack });
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expect(levelState.level).toBe(1);
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expect(levelState.discoveredRoomOrder).toEqual(["room.level1.start"]);
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expect(levelState.rooms["room.level1.start"]?.roomClass).toBe("start");
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});
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it("lists unresolved traversable exits in discovery order", () => {
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const levelState = initializeDungeonLevel({ content: sampleContentPack });
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expect(getUnresolvedExits(levelState)).toEqual([
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expect.objectContaining({
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roomId: "room.level1.start",
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direction: "north",
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}),
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]);
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});
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it("expands the dungeon from a chosen exit and links both rooms", () => {
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const levelState = initializeDungeonLevel({ content: sampleContentPack });
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const result = expandLevelFromExit({
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content: sampleContentPack,
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levelState,
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fromRoomId: "room.level1.start",
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exitDirection: "north",
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roomTableCode: "L1SR",
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roller: createSequenceRoller([3, 3]),
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});
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expect(result.createdRoom.position).toEqual({ x: 0, y: -1 });
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expect(result.levelState.discoveredRoomOrder).toEqual([
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"room.level1.start",
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"room.level1.small.002",
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]);
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expect(result.fromRoom.exits[0]?.leadsToRoomId).toBe("room.level1.small.002");
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expect(result.createdRoom.exits.some((exit) => exit.leadsToRoomId === "room.level1.start")).toBe(
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true,
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);
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});
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it("rejects placement into an occupied coordinate", () => {
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const levelState = initializeDungeonLevel({ content: sampleContentPack });
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const expanded = expandLevelFromExit({
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content: sampleContentPack,
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levelState,
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fromRoomId: "room.level1.start",
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exitDirection: "north",
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roomTableCode: "L1SR",
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roomId: "room.level1.small.a",
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roller: createSequenceRoller([3, 3]),
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});
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expect(() =>
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expandLevelFromExit({
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content: sampleContentPack,
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levelState: expanded.levelState,
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fromRoomId: "room.level1.start",
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exitDirection: "north",
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roomTableCode: "L1SR",
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roomId: "room.level1.small.b",
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roller: createSequenceRoller([4, 4]),
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}),
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).toThrow("already connected");
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});
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});
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219
src/rules/dungeon.ts
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219
src/rules/dungeon.ts
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@@ -0,0 +1,219 @@
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import type { ContentPack } from "@/types/content";
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import type { DungeonLevelState, RoomExitState, RoomState } from "@/types/state";
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import { createLevelShell, generateLevel1StartRoom, generateRoomFromTable } from "./rooms";
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import type { DiceRoller } from "./dice";
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type CardinalDirection = "north" | "east" | "south" | "west";
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export type InitializeLevelOptions = {
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content: ContentPack;
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level?: number;
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startRoomId?: string;
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};
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export type ExpandFromExitOptions = {
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content: ContentPack;
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levelState: DungeonLevelState;
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fromRoomId: string;
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exitDirection: CardinalDirection;
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roomTableCode: string;
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roomId?: string;
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roller?: DiceRoller;
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};
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export type ExpansionResult = {
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levelState: DungeonLevelState;
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createdRoom: RoomState;
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fromRoom: RoomState;
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};
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const DIRECTION_VECTORS: Record<CardinalDirection, { x: number; y: number }> = {
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north: { x: 0, y: -1 },
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east: { x: 1, y: 0 },
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south: { x: 0, y: 1 },
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west: { x: -1, y: 0 },
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};
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const OPPOSITE_DIRECTION: Record<CardinalDirection, CardinalDirection> = {
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north: "south",
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east: "west",
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south: "north",
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west: "east",
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};
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function cloneRoom(room: RoomState): RoomState {
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return {
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...room,
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position: { ...room.position },
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dimensions: { ...room.dimensions },
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exits: room.exits.map((exit) => ({ ...exit })),
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discovery: { ...room.discovery },
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encounter: room.encounter
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? {
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...room.encounter,
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creatureIds: [...room.encounter.creatureIds],
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creatureNames: room.encounter.creatureNames
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? [...room.encounter.creatureNames]
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: undefined,
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}
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: undefined,
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objects: room.objects.map((object) => ({
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...object,
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effects: object.effects ? [...object.effects] : undefined,
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})),
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notes: [...room.notes],
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flags: [...room.flags],
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};
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}
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function cloneLevel(levelState: DungeonLevelState): DungeonLevelState {
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return {
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...levelState,
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rooms: Object.fromEntries(
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Object.entries(levelState.rooms).map(([roomId, room]) => [roomId, cloneRoom(room)]),
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),
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discoveredRoomOrder: [...levelState.discoveredRoomOrder],
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};
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}
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function findExit(room: RoomState, direction: CardinalDirection): RoomExitState {
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const exit = room.exits.find((candidate) => candidate.direction === direction);
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if (!exit) {
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throw new Error(`Room ${room.id} does not have an exit facing ${direction}.`);
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}
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return exit;
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}
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function computeNextPosition(room: RoomState, direction: CardinalDirection) {
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const offset = DIRECTION_VECTORS[direction];
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return {
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x: room.position.x + offset.x,
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y: room.position.y + offset.y,
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};
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}
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function connectRooms(
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fromRoom: RoomState,
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toRoom: RoomState,
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direction: CardinalDirection,
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) {
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const fromExit = findExit(fromRoom, direction);
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fromExit.leadsToRoomId = toRoom.id;
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fromExit.discovered = true;
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const oppositeDirection = OPPOSITE_DIRECTION[direction];
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const returnExit =
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toRoom.exits.find((candidate) => candidate.direction === oppositeDirection) ?? toRoom.exits[0];
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if (!returnExit) {
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throw new Error(`Generated room ${toRoom.id} does not have an available return exit.`);
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}
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returnExit.direction = oppositeDirection;
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returnExit.leadsToRoomId = fromRoom.id;
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returnExit.discovered = true;
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}
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function getNextRoomId(levelState: DungeonLevelState, roomClass: string) {
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const sequence = levelState.discoveredRoomOrder.length + 1;
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return `room.level${levelState.level}.${roomClass}.${String(sequence).padStart(3, "0")}`;
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}
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function assertCoordinateAvailable(levelState: DungeonLevelState, position: { x: number; y: number }) {
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const occupiedRoom = Object.values(levelState.rooms).find(
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(room) => room.position.x === position.x && room.position.y === position.y,
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);
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if (occupiedRoom) {
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throw new Error(
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`Cannot place a new room at (${position.x}, ${position.y}); ${occupiedRoom.id} already occupies that position.`,
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);
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}
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}
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export function initializeDungeonLevel(
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options: InitializeLevelOptions,
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): DungeonLevelState {
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const level = options.level ?? 1;
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if (level !== 1) {
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throw new Error("Only Level 1 initialization is currently implemented.");
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}
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const levelState = createLevelShell(level);
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const startResult = generateLevel1StartRoom(
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options.content,
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options.startRoomId ?? `room.level${level}.start`,
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);
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levelState.rooms[startResult.room.id] = startResult.room;
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levelState.discoveredRoomOrder.push(startResult.room.id);
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return levelState;
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}
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export function getUnresolvedExits(levelState: DungeonLevelState) {
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return levelState.discoveredRoomOrder.flatMap((roomId) => {
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const room = levelState.rooms[roomId];
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return room.exits
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.filter((exit) => !exit.leadsToRoomId && exit.traversable)
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.map((exit) => ({
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roomId,
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exitId: exit.id,
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direction: exit.direction,
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exitType: exit.exitType,
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}));
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});
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}
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export function expandLevelFromExit(
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options: ExpandFromExitOptions,
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): ExpansionResult {
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const levelState = cloneLevel(options.levelState);
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const fromRoom = levelState.rooms[options.fromRoomId];
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if (!fromRoom) {
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throw new Error(`Unknown source room id: ${options.fromRoomId}`);
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}
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const sourceExit = findExit(fromRoom, options.exitDirection);
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if (sourceExit.leadsToRoomId) {
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throw new Error(`Exit ${sourceExit.id} is already connected to ${sourceExit.leadsToRoomId}.`);
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}
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if (!sourceExit.traversable) {
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throw new Error(`Exit ${sourceExit.id} is not traversable.`);
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}
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const position = computeNextPosition(fromRoom, options.exitDirection);
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assertCoordinateAvailable(levelState, position);
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const provisionalRoomId =
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options.roomId ?? getNextRoomId(levelState, options.roomTableCode === "L1SR" ? "small" : "room");
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const result = generateRoomFromTable({
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content: options.content,
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roomId: provisionalRoomId,
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level: levelState.level,
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roomTableCode: options.roomTableCode,
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position,
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roller: options.roller,
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});
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connectRooms(fromRoom, result.room, options.exitDirection);
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levelState.rooms[fromRoom.id] = fromRoom;
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levelState.rooms[result.room.id] = result.room;
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levelState.discoveredRoomOrder.push(result.room.id);
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return {
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levelState,
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createdRoom: result.room,
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fromRoom,
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};
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}
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73
src/rules/encounters.test.ts
Normal file
73
src/rules/encounters.test.ts
Normal file
@@ -0,0 +1,73 @@
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|
import { describe, expect, it } from "vitest";
|
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|
|
||||||
|
import { sampleContentPack } from "@/data/sampleContentPack";
|
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|
|
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|
import { createRoomStateFromTemplate } from "./rooms";
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|
import { resolveRoomEncounter } from "./encounters";
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|
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|
function createSequenceRoller(values: number[]) {
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|
let index = 0;
|
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|
|
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|
return () => {
|
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|
const next = values[index];
|
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|
index += 1;
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|
return next;
|
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|
};
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|
}
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|
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|
describe("encounter resolution", () => {
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|
it("marks explicitly empty rooms as having no encounter", () => {
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|
const room = createRoomStateFromTemplate(
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|
sampleContentPack,
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|
"room.level1.small.empty",
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|
1,
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|
"room.level1.small.empty-space",
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|
);
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|
room.notes.push("Nothing here.");
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|
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|
const result = resolveRoomEncounter(sampleContentPack, room);
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|
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|
expect(result.encounter?.creatureIds).toEqual([]);
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|
expect(result.encounter?.resultLabel).toBe("No encounter");
|
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|
});
|
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|
|
||||||
|
it("uses room context to resolve a guard encounter table", () => {
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|
const room = createRoomStateFromTemplate(
|
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|
sampleContentPack,
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|
"room.level1.guard-room",
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|
1,
|
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|
"room.level1.normal.guard-room",
|
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|
);
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|
room.notes.push("Use the guards encounter table if occupied.");
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|
|
||||||
|
const result = resolveRoomEncounter(
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|
sampleContentPack,
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|
room,
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|
createSequenceRoller([6]),
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|
);
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|
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|
expect(result.lookup?.entry.label).toBe("Guard and Warrior");
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|
expect(result.encounter?.sourceTableCode).toBe("L1G");
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|
expect(result.encounter?.creatureNames).toEqual(["Guard", "Warrior"]);
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|
});
|
||||||
|
|
||||||
|
it("resolves crate events from room context when the room hints at crate rolls", () => {
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|
const room = createRoomStateFromTemplate(
|
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|
sampleContentPack,
|
||||||
|
"room.level1.storage-area",
|
||||||
|
1,
|
||||||
|
"room.level1.normal.storage-area",
|
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|
);
|
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|
room.notes.push("Roll for food, drink, or crate events while searching.");
|
||||||
|
|
||||||
|
const result = resolveRoomEncounter(
|
||||||
|
sampleContentPack,
|
||||||
|
room,
|
||||||
|
createSequenceRoller([2]),
|
||||||
|
);
|
||||||
|
|
||||||
|
expect(result.lookup?.entry.label).toBe("Giant Rat Pair");
|
||||||
|
expect(result.encounter?.sourceTableCode).toBe("L1CE");
|
||||||
|
expect(result.encounter?.creatureNames).toEqual(["Giant Rat Pair"]);
|
||||||
|
});
|
||||||
|
});
|
||||||
110
src/rules/encounters.ts
Normal file
110
src/rules/encounters.ts
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
import { findTableByCode } from "@/data/contentHelpers";
|
||||||
|
import type { ContentPack } from "@/types/content";
|
||||||
|
import type { EncounterState, RoomState } from "@/types/state";
|
||||||
|
|
||||||
|
import { lookupTable, type TableLookupResult } from "./tables";
|
||||||
|
import type { DiceRoller } from "./dice";
|
||||||
|
|
||||||
|
export type EncounterResolutionResult = {
|
||||||
|
room: RoomState;
|
||||||
|
encounter?: EncounterState;
|
||||||
|
lookup?: TableLookupResult;
|
||||||
|
};
|
||||||
|
|
||||||
|
const ROOM_HINT_TO_TABLE: Array<{ pattern: RegExp; tableCode: string }> = [
|
||||||
|
{ pattern: /\bdogs?\b/i, tableCode: "L1D" },
|
||||||
|
{ pattern: /\bguards?\b/i, tableCode: "L1G" },
|
||||||
|
{ pattern: /\bmartial\b/i, tableCode: "L1M" },
|
||||||
|
{ pattern: /\bworkers?\b/i, tableCode: "L1W" },
|
||||||
|
{ pattern: /\blabourers?\b/i, tableCode: "L1P" },
|
||||||
|
{ pattern: /\bpreacher\b/i, tableCode: "L1P" },
|
||||||
|
{ pattern: /\banimals?\b/i, tableCode: "L1A" },
|
||||||
|
{ pattern: /\bsnakes?\b/i, tableCode: "L1A" },
|
||||||
|
{ pattern: /\bfungal\b/i, tableCode: "L1F" },
|
||||||
|
{ pattern: /\bslimy\b/i, tableCode: "L1F" },
|
||||||
|
{ pattern: /\bcrate\b/i, tableCode: "L1CE" },
|
||||||
|
];
|
||||||
|
|
||||||
|
function splitEncounterLabel(label: string) {
|
||||||
|
return label
|
||||||
|
.split(/\sand\s/i)
|
||||||
|
.map((part) => part.trim())
|
||||||
|
.filter(Boolean);
|
||||||
|
}
|
||||||
|
|
||||||
|
function inferEncounterTableCode(room: RoomState) {
|
||||||
|
const noteText = room.notes.join(" ");
|
||||||
|
const flagText = room.flags.join(" ");
|
||||||
|
const combinedText = `${noteText} ${flagText}`;
|
||||||
|
|
||||||
|
for (const mapping of ROOM_HINT_TO_TABLE) {
|
||||||
|
if (mapping.pattern.test(combinedText)) {
|
||||||
|
return mapping.tableCode;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
function isNonEncounterRoom(room: RoomState) {
|
||||||
|
const noteText = room.notes.join(" ").toLowerCase();
|
||||||
|
return noteText.includes("nothing here") || noteText.includes("no encounter");
|
||||||
|
}
|
||||||
|
|
||||||
|
export function resolveRoomEncounter(
|
||||||
|
content: ContentPack,
|
||||||
|
room: RoomState,
|
||||||
|
roller?: DiceRoller,
|
||||||
|
): EncounterResolutionResult {
|
||||||
|
if (room.encounter?.resolved) {
|
||||||
|
return {
|
||||||
|
room,
|
||||||
|
encounter: room.encounter,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isNonEncounterRoom(room)) {
|
||||||
|
const emptyEncounter: EncounterState = {
|
||||||
|
id: `${room.id}.encounter`,
|
||||||
|
creatureIds: [],
|
||||||
|
creatureNames: [],
|
||||||
|
resultLabel: "No encounter",
|
||||||
|
resolved: true,
|
||||||
|
};
|
||||||
|
|
||||||
|
return {
|
||||||
|
room: {
|
||||||
|
...room,
|
||||||
|
encounter: emptyEncounter,
|
||||||
|
},
|
||||||
|
encounter: emptyEncounter,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
const tableCode = inferEncounterTableCode(room);
|
||||||
|
|
||||||
|
if (!tableCode) {
|
||||||
|
return { room };
|
||||||
|
}
|
||||||
|
|
||||||
|
const table = findTableByCode(content, tableCode);
|
||||||
|
const lookup = lookupTable(table, { roller });
|
||||||
|
const creatureNames = splitEncounterLabel(lookup.entry.label);
|
||||||
|
const encounter: EncounterState = {
|
||||||
|
id: `${room.id}.encounter`,
|
||||||
|
sourceTableCode: tableCode,
|
||||||
|
creatureIds: creatureNames.map((_, index) => `${room.id}.creature.${index + 1}`),
|
||||||
|
creatureNames,
|
||||||
|
resultLabel: lookup.entry.label,
|
||||||
|
resolved: true,
|
||||||
|
};
|
||||||
|
|
||||||
|
return {
|
||||||
|
room: {
|
||||||
|
...room,
|
||||||
|
encounter,
|
||||||
|
},
|
||||||
|
encounter,
|
||||||
|
lookup,
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -4,7 +4,7 @@ import {
|
|||||||
findTableByCode,
|
findTableByCode,
|
||||||
} from "@/data/contentHelpers";
|
} from "@/data/contentHelpers";
|
||||||
import type { ContentPack, ExitType, RoomClass } from "@/types/content";
|
import type { ContentPack, ExitType, RoomClass } from "@/types/content";
|
||||||
import type { RoomExitState, RoomState } from "@/types/state";
|
import type { DungeonLevelState, RoomExitState, RoomState } from "@/types/state";
|
||||||
|
|
||||||
import { lookupTable, type TableLookupResult } from "./tables";
|
import { lookupTable, type TableLookupResult } from "./tables";
|
||||||
import type { DiceRoller } from "./dice";
|
import type { DiceRoller } from "./dice";
|
||||||
@@ -186,7 +186,7 @@ export function generateLevel1StartRoom(
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
export function createLevelShell(level: number) {
|
export function createLevelShell(level: number): DungeonLevelState {
|
||||||
return {
|
return {
|
||||||
level,
|
level,
|
||||||
themeName: level === 1 ? "The Entry" : undefined,
|
themeName: level === 1 ? "The Entry" : undefined,
|
||||||
|
|||||||
@@ -110,6 +110,8 @@ export const encounterStateSchema = z.object({
|
|||||||
id: z.string().min(1),
|
id: z.string().min(1),
|
||||||
sourceTableCode: z.string().optional(),
|
sourceTableCode: z.string().optional(),
|
||||||
creatureIds: z.array(z.string()),
|
creatureIds: z.array(z.string()),
|
||||||
|
creatureNames: z.array(z.string()).optional(),
|
||||||
|
resultLabel: z.string().optional(),
|
||||||
resolved: z.boolean(),
|
resolved: z.boolean(),
|
||||||
surprise: z.boolean().optional(),
|
surprise: z.boolean().optional(),
|
||||||
rewardPending: z.boolean().optional(),
|
rewardPending: z.boolean().optional(),
|
||||||
|
|||||||
@@ -111,6 +111,8 @@ export type EncounterState = {
|
|||||||
id: string;
|
id: string;
|
||||||
sourceTableCode?: string;
|
sourceTableCode?: string;
|
||||||
creatureIds: string[];
|
creatureIds: string[];
|
||||||
|
creatureNames?: string[];
|
||||||
|
resultLabel?: string;
|
||||||
resolved: boolean;
|
resolved: boolean;
|
||||||
surprise?: boolean;
|
surprise?: boolean;
|
||||||
rewardPending?: boolean;
|
rewardPending?: boolean;
|
||||||
|
|||||||
Reference in New Issue
Block a user