Feature: add creature lookup functionality and combat state management

This commit is contained in:
Keith Solomon
2026-03-15 13:35:13 -05:00
parent 4dde4bff99
commit ec0de5b0b8
5 changed files with 359 additions and 2 deletions

View File

@@ -2,7 +2,11 @@ import { describe, expect, it } from "vitest";
import { lookupTable } from "@/rules/tables";
import { findRoomTemplateForLookup, findTableByCode } from "./contentHelpers";
import {
findCreatureByName,
findRoomTemplateForLookup,
findTableByCode,
} from "./contentHelpers";
import { sampleContentPack } from "./sampleContentPack";
function createSequenceRoller(values: number[]) {
@@ -46,4 +50,11 @@ describe("level 1 content helpers", () => {
expect(roomTemplate.title).toBe("Slate Shrine");
expect(roomTemplate.roomClass).toBe("large");
});
it("finds a creature definition by display name", () => {
const creature = findCreatureByName(sampleContentPack, "Guard");
expect(creature.id).toBe("creature.level1.guard");
expect(creature.hp).toBeGreaterThan(0);
});
});

View File

@@ -1,4 +1,9 @@
import type { ContentPack, RoomTemplate, TableDefinition } from "@/types/content";
import type {
ContentPack,
CreatureDefinition,
RoomTemplate,
TableDefinition,
} from "@/types/content";
import type { TableLookupResult } from "@/rules/tables";
export function findTableByCode(content: ContentPack, code: string): TableDefinition {
@@ -36,3 +41,23 @@ export function findRoomTemplateForLookup(
return findRoomTemplateById(content, roomReference.id);
}
function normalizeName(value: string) {
return value.trim().toLowerCase().replace(/\s+/g, " ");
}
export function findCreatureByName(
content: ContentPack,
creatureName: string,
): CreatureDefinition {
const normalizedTarget = normalizeName(creatureName);
const creature = content.creatures.find(
(entry) => normalizeName(entry.name) === normalizedTarget,
);
if (!creature) {
throw new Error(`Unknown creature name: ${creatureName}`);
}
return creature;
}

View File

@@ -167,6 +167,92 @@ const samplePack = {
traits: ["level-1", "sample"],
mvp: true,
},
{
id: "creature.level1.guard",
name: "Guard",
level: 1,
category: "humanoid",
hp: 4,
attackProfile: {
discipline: 1,
precision: 1,
damage: 1,
},
defenceProfile: {
armour: 1,
},
xpReward: 2,
sourcePage: 102,
traits: ["level-1", "martial"],
mvp: true,
},
{
id: "creature.level1.warrior",
name: "Warrior",
level: 1,
category: "humanoid",
hp: 5,
attackProfile: {
discipline: 2,
precision: 1,
damage: 2,
},
defenceProfile: {
armour: 1,
},
xpReward: 3,
sourcePage: 102,
traits: ["level-1", "martial"],
mvp: true,
},
{
id: "creature.level1.thug",
name: "Thug",
level: 1,
category: "humanoid",
hp: 3,
attackProfile: {
discipline: 0,
precision: 1,
damage: 1,
},
xpReward: 1,
sourcePage: 102,
traits: ["level-1", "martial"],
mvp: true,
},
{
id: "creature.level1.work-dog",
name: "Work Dog",
level: 1,
category: "beast",
hp: 3,
attackProfile: {
discipline: 0,
precision: 1,
damage: 1,
},
xpReward: 1,
sourcePage: 102,
traits: ["level-1", "beast"],
mvp: true,
},
{
id: "creature.level1.guard-dog",
name: "Guard Dog",
level: 1,
category: "beast",
hp: 4,
attackProfile: {
discipline: 1,
precision: 1,
damage: 1,
},
xpReward: 2,
sourcePage: 102,
traits: ["level-1", "beast"],
mvp: true,
},
],
roomTemplates: [
{