✨feature: Initial code setup
This commit is contained in:
5
.gitignore
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.gitignore
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node_modules/
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dist/
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*.tsbuildinfo
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vite.config.js
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vite.config.d.ts
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12
index.html
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index.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>2D6 Dungeon Web</title>
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</head>
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<body>
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<div id="root"></div>
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<script type="module" src="/src/main.tsx"></script>
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</body>
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</html>
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1848
package-lock.json
generated
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1848
package-lock.json
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25
package.json
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25
package.json
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{
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"name": "d2d6-dungeon-web",
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"private": true,
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"version": "0.1.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "npm run check && vite build",
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"preview": "vite preview",
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"check": "tsc --noEmit -p tsconfig.app.json && tsc --noEmit -p tsconfig.node.json"
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},
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"dependencies": {
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"react": "^19.0.0",
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"react-dom": "^19.0.0",
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"zod": "^3.24.2"
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},
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"devDependencies": {
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"@types/node": "^22.13.10",
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"@types/react": "^19.0.12",
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"@types/react-dom": "^19.0.4",
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"@vitejs/plugin-react": "^4.4.1",
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"typescript": "^5.8.2",
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"vite": "^6.2.0"
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}
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}
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75
src/App.tsx
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src/App.tsx
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import { sampleContentPack } from "@/data/sampleContentPack";
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const planningDocs = [
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"Planning/PROJECT_PLAN.md",
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"Planning/GAME_SPEC.md",
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"Planning/content-checklist.json",
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"Planning/DATA_MODEL.md",
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"Planning/IMPLEMENTATION_NOTES.md",
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];
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const nextTargets = [
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"Encode Level 1 foundational tables into structured JSON.",
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"Implement dice utilities for D3, D6, 2D6, and D66.",
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"Create character creation state and validation.",
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"Build deterministic room generation for the Level 1 loop.",
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];
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function App() {
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return (
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<main className="app-shell">
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<section className="hero">
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<p className="eyebrow">2D6 Dungeon Web</p>
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<h1>Project scaffold is live.</h1>
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<p className="lede">
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The app now has a Vite + React + TypeScript foundation, shared type
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models, and Zod schemas that mirror the planning documents.
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</p>
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</section>
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<section className="panel-grid">
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<article className="panel">
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<h2>Planning Set</h2>
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<ul>
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{planningDocs.map((doc) => (
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<li key={doc}>{doc}</li>
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))}
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</ul>
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</article>
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<article className="panel">
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<h2>Immediate Build Targets</h2>
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<ol>
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{nextTargets.map((target) => (
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<li key={target}>{target}</li>
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))}
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</ol>
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</article>
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<article className="panel">
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<h2>Sample Content Pack</h2>
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<dl className="stats">
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<div>
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<dt>Tables</dt>
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<dd>{sampleContentPack.tables.length}</dd>
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</div>
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<div>
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<dt>Weapons</dt>
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<dd>{sampleContentPack.weapons.length}</dd>
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</div>
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<div>
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<dt>Manoeuvres</dt>
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<dd>{sampleContentPack.manoeuvres.length}</dd>
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</div>
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<div>
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<dt>Creatures</dt>
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<dd>{sampleContentPack.creatures.length}</dd>
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</div>
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</dl>
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</article>
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</section>
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</main>
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);
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}
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export default App;
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164
src/data/sampleContentPack.ts
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164
src/data/sampleContentPack.ts
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import type { ContentPack } from "@/types/content";
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import { contentPackSchema } from "@/schemas/content";
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const samplePack = {
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version: "0.1.0",
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sourceBooks: [
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"Source/2D6 Dungeon - Core Rules.pdf",
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"Source/2D6 Dungeon - Tables Codex.pdf",
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"Source/2D6 Dungeon - Play Sheet.pdf",
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],
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tables: [
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{
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id: "table.weapon-manoeuvres-1",
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code: "WMT1",
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name: "Weapon Manoeuvres Table 1",
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category: "generic",
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page: 13,
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diceKind: "d6",
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entries: [
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{
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key: "1",
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exact: 1,
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label: "Exact Strike",
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references: [{ type: "manoeuvre", id: "manoeuvre.exact-strike" }],
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},
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],
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notes: ["Starter sample table used to validate content wiring."],
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mvp: true,
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},
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],
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weapons: [
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{
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id: "weapon.short-sword",
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name: "Short Sword",
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category: "melee",
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handedness: "one-handed",
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baseDamage: 1,
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allowedManoeuvreIds: ["manoeuvre.exact-strike", "manoeuvre.guard-break"],
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tags: ["starter"],
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startingOption: true,
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},
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],
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manoeuvres: [
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{
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id: "manoeuvre.exact-strike",
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name: "Exact Strike",
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weaponCategories: ["melee"],
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precisionModifier: 1,
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exactStrikeBonus: true,
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effectText: "Improves accuracy and benefits from exact strike bonuses.",
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mvp: true,
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},
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{
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id: "manoeuvre.guard-break",
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name: "Guard Break",
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weaponCategories: ["melee"],
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shiftCost: 1,
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damageModifier: 1,
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effectText: "Trades shift for a stronger hit.",
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mvp: true,
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},
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],
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armour: [
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{
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id: "armour.leather-vest",
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name: "Leather Vest",
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armourValue: 1,
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startingOption: true,
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valueGp: 6,
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mvp: true,
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},
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],
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items: [
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{
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id: "item.ration",
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name: "Ration",
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itemType: "ration",
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stackable: true,
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consumable: true,
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mvp: true,
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},
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{
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id: "item.lantern",
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name: "Lantern",
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itemType: "light-source",
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stackable: false,
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consumable: false,
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mvp: true,
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},
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],
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potions: [
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{
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id: "potion.healing",
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name: "Healing Potion",
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tableSource: "Magic Potions Table 1",
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useTiming: "any",
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effects: [{ type: "heal", amount: 3, target: "self" }],
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mvp: true,
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},
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],
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scrolls: [
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{
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id: "scroll.lesser-heal",
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name: "Lesser Heal",
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tableSource: "Starting Scroll Table 1",
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castCheck: {
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diceKind: "d6",
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successMin: 3,
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},
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onSuccess: [{ type: "heal", amount: 2, target: "self" }],
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onFailureTableCode: "FTCCT1",
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startingOption: true,
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mvp: true,
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},
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],
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creatures: [
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{
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id: "creature.level1.giant-rat",
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name: "Giant Rat",
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level: 1,
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category: "beast",
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hp: 2,
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attackProfile: {
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discipline: 0,
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precision: 0,
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damage: 1,
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numberAppearing: "1-2",
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},
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xpReward: 1,
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sourcePage: 102,
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traits: ["level-1", "sample"],
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mvp: true,
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},
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],
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roomTemplates: [
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{
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id: "room.level1.entry",
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level: 1,
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roomClass: "start",
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tableCode: "L1R",
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tableEntryKey: "entry",
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title: "Entry Chamber",
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text: "A quiet starting space for the first dungeon prototype.",
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dimensions: {
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width: 4,
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height: 4,
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},
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exits: [{ direction: "north", exitType: "door" }],
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tags: ["starter", "entry"],
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mvp: true,
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},
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],
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townServices: [
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{
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id: "service.market",
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name: "Market",
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serviceType: "market",
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mvp: true,
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},
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],
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} satisfies ContentPack;
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export const sampleContentPack = contentPackSchema.parse(samplePack);
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11
src/main.tsx
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src/main.tsx
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import React from "react";
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import ReactDOM from "react-dom/client";
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import App from "./App";
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import "./styles.css";
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ReactDOM.createRoot(document.getElementById("root")!).render(
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<React.StrictMode>
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<App />
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</React.StrictMode>,
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);
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203
src/schemas/content.ts
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203
src/schemas/content.ts
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import { z } from "zod";
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import {
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contentReferenceSchema,
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diceKindSchema,
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ruleEffectSchema,
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} from "./rules";
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export const tableEntrySchema = z.object({
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key: z.string().min(1),
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min: z.number().int().optional(),
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max: z.number().int().optional(),
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exact: z.number().int().optional(),
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d66: z.number().int().optional(),
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label: z.string().min(1),
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text: z.string().optional(),
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effects: z.array(ruleEffectSchema).optional(),
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references: z.array(contentReferenceSchema).optional(),
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});
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export const tableDefinitionSchema = z.object({
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id: z.string().min(1),
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code: z.string().min(1),
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name: z.string().min(1),
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category: z.enum(["generic", "random-list", "loot", "level", "optional", "town", "room"]),
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level: z.number().int().positive().optional(),
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page: z.number().int().positive(),
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diceKind: diceKindSchema,
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|
usesModifiedRangesRule: z.boolean().optional(),
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entries: z.array(tableEntrySchema),
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|
notes: z.array(z.string()).optional(),
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mvp: z.boolean(),
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});
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|
export const weaponDefinitionSchema = z.object({
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id: z.string().min(1),
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name: z.string().min(1),
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|
category: z.enum(["melee", "ranged"]),
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|
handedness: z.enum(["one-handed", "two-handed"]),
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|
baseDamage: z.number().int(),
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|
allowedManoeuvreIds: z.array(z.string()),
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||||||
|
tags: z.array(z.string()),
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||||||
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startingOption: z.boolean(),
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||||||
|
});
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|
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||||||
|
export const manoeuvreDefinitionSchema = z.object({
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|
id: z.string().min(1),
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name: z.string().min(1),
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|
weaponCategories: z.array(z.enum(["melee", "ranged"])),
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||||||
|
shiftCost: z.number().int().optional(),
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||||||
|
disciplineModifier: z.number().int().optional(),
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||||||
|
precisionModifier: z.number().int().optional(),
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||||||
|
damageModifier: z.number().int().optional(),
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||||||
|
exactStrikeBonus: z.boolean().optional(),
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||||||
|
interruptRule: z.string().optional(),
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||||||
|
effectText: z.string().optional(),
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||||||
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mvp: z.boolean(),
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});
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|
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||||||
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export const armourDefinitionSchema = z.object({
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||||||
|
id: z.string().min(1),
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||||||
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name: z.string().min(1),
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armourValue: z.number().int(),
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penalties: z
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||||||
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.object({
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||||||
|
shift: z.number().int().optional(),
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||||||
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discipline: z.number().int().optional(),
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||||||
|
precision: z.number().int().optional(),
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||||||
|
})
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|
.optional(),
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||||||
|
deflectionRule: z.string().optional(),
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||||||
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startingOption: z.boolean(),
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||||||
|
valueGp: z.number().int().optional(),
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||||||
|
mvp: z.boolean(),
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||||||
|
});
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||||||
|
|
||||||
|
export const itemDefinitionSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
name: z.string().min(1),
|
||||||
|
itemType: z.enum([
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||||||
|
"gear",
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||||||
|
"treasure",
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||||||
|
"quest",
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||||||
|
"herb",
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||||||
|
"rune",
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||||||
|
"misc",
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||||||
|
"ration",
|
||||||
|
"light-source",
|
||||||
|
]),
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||||||
|
stackable: z.boolean(),
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||||||
|
consumable: z.boolean(),
|
||||||
|
valueGp: z.number().int().optional(),
|
||||||
|
weight: z.number().optional(),
|
||||||
|
rulesText: z.string().optional(),
|
||||||
|
effects: z.array(ruleEffectSchema).optional(),
|
||||||
|
mvp: z.boolean(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const potionDefinitionSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
name: z.string().min(1),
|
||||||
|
tableSource: z.string().min(1),
|
||||||
|
useTiming: z.enum(["combat", "exploration", "town", "any"]),
|
||||||
|
effects: z.array(ruleEffectSchema),
|
||||||
|
valueGp: z.number().int().optional(),
|
||||||
|
mvp: z.boolean(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const scrollDefinitionSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
name: z.string().min(1),
|
||||||
|
tableSource: z.string().min(1),
|
||||||
|
castCheck: z
|
||||||
|
.object({
|
||||||
|
diceKind: z.enum(["d6", "2d6"]),
|
||||||
|
successMin: z.number().int().optional(),
|
||||||
|
successMax: z.number().int().optional(),
|
||||||
|
})
|
||||||
|
.optional(),
|
||||||
|
onSuccess: z.array(ruleEffectSchema),
|
||||||
|
onFailureTableCode: z.string().optional(),
|
||||||
|
valueGp: z.number().int().optional(),
|
||||||
|
startingOption: z.boolean(),
|
||||||
|
mvp: z.boolean(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const creatureDefinitionSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
name: z.string().min(1),
|
||||||
|
level: z.number().int().positive(),
|
||||||
|
category: z.string().min(1),
|
||||||
|
hp: z.number().int().positive(),
|
||||||
|
attackProfile: z.object({
|
||||||
|
discipline: z.number().int(),
|
||||||
|
precision: z.number().int(),
|
||||||
|
damage: z.number().int(),
|
||||||
|
numberAppearing: z.string().optional(),
|
||||||
|
}),
|
||||||
|
defenceProfile: z
|
||||||
|
.object({
|
||||||
|
armour: z.number().int().optional(),
|
||||||
|
specialRules: z.array(z.string()).optional(),
|
||||||
|
})
|
||||||
|
.optional(),
|
||||||
|
xpReward: z.number().int().optional(),
|
||||||
|
lootTableCodes: z.array(z.string()).optional(),
|
||||||
|
interruptRules: z.array(z.string()).optional(),
|
||||||
|
traits: z.array(z.string()).optional(),
|
||||||
|
sourcePage: z.number().int().positive(),
|
||||||
|
mvp: z.boolean(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const exitTemplateSchema = z.object({
|
||||||
|
direction: z.enum(["north", "east", "south", "west"]).optional(),
|
||||||
|
exitType: z.enum(["open", "door", "locked", "secret", "shaft", "stairs"]),
|
||||||
|
destinationLevel: z.number().int().optional(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const roomTemplateSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
level: z.number().int().positive(),
|
||||||
|
roomClass: z.enum(["normal", "small", "large", "special", "start", "stairs"]),
|
||||||
|
tableCode: z.string().min(1),
|
||||||
|
tableEntryKey: z.string().min(1),
|
||||||
|
title: z.string().min(1),
|
||||||
|
text: z.string().optional(),
|
||||||
|
dimensions: z
|
||||||
|
.object({
|
||||||
|
width: z.number().int().positive(),
|
||||||
|
height: z.number().int().positive(),
|
||||||
|
})
|
||||||
|
.optional(),
|
||||||
|
exits: z.array(exitTemplateSchema).optional(),
|
||||||
|
encounterRefs: z.array(contentReferenceSchema).optional(),
|
||||||
|
objectRefs: z.array(contentReferenceSchema).optional(),
|
||||||
|
tags: z.array(z.string()),
|
||||||
|
mvp: z.boolean(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const townServiceDefinitionSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
name: z.string().min(1),
|
||||||
|
serviceType: z.enum(["market", "temple", "tavern", "healer", "smith", "quest"]),
|
||||||
|
tableCodes: z.array(z.string()).optional(),
|
||||||
|
costRules: z.array(z.string()).optional(),
|
||||||
|
effects: z.array(ruleEffectSchema).optional(),
|
||||||
|
mvp: z.boolean(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const contentPackSchema = z.object({
|
||||||
|
version: z.string().min(1),
|
||||||
|
sourceBooks: z.array(z.string()),
|
||||||
|
tables: z.array(tableDefinitionSchema),
|
||||||
|
weapons: z.array(weaponDefinitionSchema),
|
||||||
|
manoeuvres: z.array(manoeuvreDefinitionSchema),
|
||||||
|
armour: z.array(armourDefinitionSchema),
|
||||||
|
items: z.array(itemDefinitionSchema),
|
||||||
|
potions: z.array(potionDefinitionSchema),
|
||||||
|
scrolls: z.array(scrollDefinitionSchema),
|
||||||
|
creatures: z.array(creatureDefinitionSchema),
|
||||||
|
roomTemplates: z.array(roomTemplateSchema),
|
||||||
|
townServices: z.array(townServiceDefinitionSchema),
|
||||||
|
});
|
||||||
71
src/schemas/rules.ts
Normal file
71
src/schemas/rules.ts
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
import { z } from "zod";
|
||||||
|
|
||||||
|
export const diceKindSchema = z.enum(["d3", "d6", "2d6", "d66"]);
|
||||||
|
export const contentReferenceTypeSchema = z.enum([
|
||||||
|
"table",
|
||||||
|
"weapon",
|
||||||
|
"manoeuvre",
|
||||||
|
"armour",
|
||||||
|
"item",
|
||||||
|
"potion",
|
||||||
|
"scroll",
|
||||||
|
"creature",
|
||||||
|
"room",
|
||||||
|
"service",
|
||||||
|
]);
|
||||||
|
|
||||||
|
export const contentReferenceSchema = z.object({
|
||||||
|
type: contentReferenceTypeSchema,
|
||||||
|
id: z.string().min(1),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const ruleEffectSchema = z.object({
|
||||||
|
type: z.enum([
|
||||||
|
"gain-xp",
|
||||||
|
"gain-gold",
|
||||||
|
"heal",
|
||||||
|
"take-damage",
|
||||||
|
"modify-shift",
|
||||||
|
"modify-discipline",
|
||||||
|
"modify-precision",
|
||||||
|
"apply-status",
|
||||||
|
"remove-status",
|
||||||
|
"add-item",
|
||||||
|
"remove-item",
|
||||||
|
"start-combat",
|
||||||
|
"reveal-exit",
|
||||||
|
"move-level",
|
||||||
|
"log-only",
|
||||||
|
]),
|
||||||
|
amount: z.number().optional(),
|
||||||
|
statusId: z.string().optional(),
|
||||||
|
target: z.enum(["self", "enemy", "room", "campaign"]).optional(),
|
||||||
|
referenceId: z.string().optional(),
|
||||||
|
notes: z.string().optional(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const rollResultSchema = z.object({
|
||||||
|
diceKind: diceKindSchema,
|
||||||
|
rolls: z.array(z.number().int()),
|
||||||
|
primary: z.number().int().optional(),
|
||||||
|
secondary: z.number().int().optional(),
|
||||||
|
total: z.number().int().optional(),
|
||||||
|
modifier: z.number().int().optional(),
|
||||||
|
modifiedTotal: z.number().int().optional(),
|
||||||
|
clamped: z.boolean().optional(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const logEntrySchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
at: z.string().min(1),
|
||||||
|
type: z.enum(["system", "roll", "combat", "loot", "room", "town", "progression"]),
|
||||||
|
text: z.string().min(1),
|
||||||
|
relatedIds: z.array(z.string()).optional(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const actionResolutionSchema = z.object({
|
||||||
|
success: z.boolean(),
|
||||||
|
effects: z.array(ruleEffectSchema),
|
||||||
|
logEntries: z.array(logEntrySchema),
|
||||||
|
warnings: z.array(z.string()).optional(),
|
||||||
|
});
|
||||||
217
src/schemas/state.ts
Normal file
217
src/schemas/state.ts
Normal file
@@ -0,0 +1,217 @@
|
|||||||
|
import { z } from "zod";
|
||||||
|
|
||||||
|
import { logEntrySchema, rollResultSchema, ruleEffectSchema } from "./rules";
|
||||||
|
|
||||||
|
export const statusInstanceSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
source: z.string().optional(),
|
||||||
|
duration: z.enum(["round", "combat", "room", "run", "permanent"]).optional(),
|
||||||
|
value: z.number().optional(),
|
||||||
|
notes: z.string().optional(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const inventoryEntrySchema = z.object({
|
||||||
|
definitionId: z.string().min(1),
|
||||||
|
quantity: z.number().int().nonnegative(),
|
||||||
|
identified: z.boolean().optional(),
|
||||||
|
charges: z.number().int().optional(),
|
||||||
|
notes: z.string().optional(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const inventoryStateSchema = z.object({
|
||||||
|
carried: z.array(inventoryEntrySchema),
|
||||||
|
equipped: z.array(inventoryEntrySchema),
|
||||||
|
stored: z.array(inventoryEntrySchema),
|
||||||
|
currency: z.object({
|
||||||
|
gold: z.number().int().nonnegative(),
|
||||||
|
}),
|
||||||
|
rationCount: z.number().int().nonnegative(),
|
||||||
|
lightSources: z.array(inventoryEntrySchema),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const adventurerStateSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
name: z.string().min(1),
|
||||||
|
level: z.number().int().positive(),
|
||||||
|
xp: z.number().int().nonnegative(),
|
||||||
|
hp: z.object({
|
||||||
|
current: z.number().int(),
|
||||||
|
max: z.number().int().positive(),
|
||||||
|
base: z.number().int().positive(),
|
||||||
|
}),
|
||||||
|
stats: z.object({
|
||||||
|
shift: z.number().int(),
|
||||||
|
discipline: z.number().int(),
|
||||||
|
precision: z.number().int(),
|
||||||
|
}),
|
||||||
|
weaponId: z.string().min(1),
|
||||||
|
manoeuvreIds: z.array(z.string()),
|
||||||
|
armourId: z.string().optional(),
|
||||||
|
favour: z.record(z.string(), z.number().int()),
|
||||||
|
statuses: z.array(statusInstanceSchema),
|
||||||
|
inventory: inventoryStateSchema,
|
||||||
|
progressionFlags: z.array(z.string()),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const townStateSchema = z.object({
|
||||||
|
visits: z.number().int().nonnegative(),
|
||||||
|
knownServices: z.array(z.string()),
|
||||||
|
stash: z.array(inventoryEntrySchema),
|
||||||
|
pendingSales: z.array(inventoryEntrySchema),
|
||||||
|
serviceFlags: z.array(z.string()),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const questStateSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
title: z.string().min(1),
|
||||||
|
status: z.enum(["available", "active", "completed", "failed"]),
|
||||||
|
progressFlags: z.array(z.string()),
|
||||||
|
rewardText: z.string().optional(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const runSummarySchema = z.object({
|
||||||
|
runId: z.string().min(1),
|
||||||
|
startedAt: z.string().min(1),
|
||||||
|
endedAt: z.string().optional(),
|
||||||
|
deepestLevel: z.number().int().positive(),
|
||||||
|
roomsVisited: z.number().int().nonnegative(),
|
||||||
|
creaturesDefeated: z.array(z.string()),
|
||||||
|
xpGained: z.number().int().nonnegative(),
|
||||||
|
treasureValue: z.number().int().nonnegative(),
|
||||||
|
outcome: z.enum(["escaped", "defeated", "saved-in-progress"]),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const campaignStateSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
createdAt: z.string().min(1),
|
||||||
|
updatedAt: z.string().min(1),
|
||||||
|
rulesVersion: z.string().min(1),
|
||||||
|
contentVersion: z.string().min(1),
|
||||||
|
adventurer: adventurerStateSchema,
|
||||||
|
unlockedLevels: z.array(z.number().int().positive()),
|
||||||
|
completedLevels: z.array(z.number().int().positive()),
|
||||||
|
townState: townStateSchema,
|
||||||
|
questState: z.array(questStateSchema),
|
||||||
|
campaignFlags: z.array(z.string()),
|
||||||
|
runHistory: z.array(runSummarySchema),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const roomExitStateSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
direction: z.enum(["north", "east", "south", "west"]),
|
||||||
|
exitType: z.enum(["open", "door", "locked", "secret", "shaft", "stairs"]),
|
||||||
|
discovered: z.boolean(),
|
||||||
|
traversable: z.boolean(),
|
||||||
|
leadsToRoomId: z.string().optional(),
|
||||||
|
destinationLevel: z.number().int().optional(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const encounterStateSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
sourceTableCode: z.string().optional(),
|
||||||
|
creatureIds: z.array(z.string()),
|
||||||
|
resolved: z.boolean(),
|
||||||
|
surprise: z.boolean().optional(),
|
||||||
|
rewardPending: z.boolean().optional(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const roomObjectStateSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
objectType: z.enum(["container", "altar", "corpse", "hazard", "feature", "quest"]),
|
||||||
|
sourceTableCode: z.string().optional(),
|
||||||
|
interacted: z.boolean(),
|
||||||
|
hidden: z.boolean().optional(),
|
||||||
|
effects: z.array(ruleEffectSchema).optional(),
|
||||||
|
notes: z.string().optional(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const roomStateSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
level: z.number().int().positive(),
|
||||||
|
templateId: z.string().optional(),
|
||||||
|
position: z.object({
|
||||||
|
x: z.number().int(),
|
||||||
|
y: z.number().int(),
|
||||||
|
}),
|
||||||
|
dimensions: z.object({
|
||||||
|
width: z.number().int().positive(),
|
||||||
|
height: z.number().int().positive(),
|
||||||
|
}),
|
||||||
|
roomClass: z.enum(["normal", "small", "large", "special", "start", "stairs"]),
|
||||||
|
exits: z.array(roomExitStateSchema),
|
||||||
|
discovery: z.object({
|
||||||
|
generated: z.boolean(),
|
||||||
|
entered: z.boolean(),
|
||||||
|
cleared: z.boolean(),
|
||||||
|
searched: z.boolean(),
|
||||||
|
}),
|
||||||
|
encounter: encounterStateSchema.optional(),
|
||||||
|
objects: z.array(roomObjectStateSchema),
|
||||||
|
notes: z.array(z.string()),
|
||||||
|
flags: z.array(z.string()),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const dungeonLevelStateSchema = z.object({
|
||||||
|
level: z.number().int().positive(),
|
||||||
|
themeName: z.string().optional(),
|
||||||
|
rooms: z.record(z.string(), roomStateSchema),
|
||||||
|
discoveredRoomOrder: z.array(z.string()),
|
||||||
|
stairsUpRoomId: z.string().optional(),
|
||||||
|
stairsDownRoomId: z.string().optional(),
|
||||||
|
secretDoorUsed: z.boolean().optional(),
|
||||||
|
exhaustedExitSearch: z.boolean().optional(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const dungeonStateSchema = z.object({
|
||||||
|
levels: z.record(z.string(), dungeonLevelStateSchema),
|
||||||
|
revealedPercentByLevel: z.record(z.string(), z.number()),
|
||||||
|
globalFlags: z.array(z.string()),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const combatantStateSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
name: z.string().min(1),
|
||||||
|
sourceDefinitionId: z.string().optional(),
|
||||||
|
hpCurrent: z.number().int(),
|
||||||
|
hpMax: z.number().int().positive(),
|
||||||
|
shift: z.number().int(),
|
||||||
|
discipline: z.number().int(),
|
||||||
|
precision: z.number().int(),
|
||||||
|
armourValue: z.number().int().optional(),
|
||||||
|
statuses: z.array(statusInstanceSchema),
|
||||||
|
traits: z.array(z.string()),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const interruptStateSchema = z.object({
|
||||||
|
source: z.enum(["player", "enemy"]),
|
||||||
|
trigger: z.string().min(1),
|
||||||
|
effectText: z.string().min(1),
|
||||||
|
resolved: z.boolean(),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const combatStateSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
round: z.number().int().positive(),
|
||||||
|
actingSide: z.enum(["player", "enemy"]),
|
||||||
|
fatigueDie: z.number().int().optional(),
|
||||||
|
player: combatantStateSchema,
|
||||||
|
enemies: z.array(combatantStateSchema),
|
||||||
|
selectedManoeuvreId: z.string().optional(),
|
||||||
|
lastRoll: rollResultSchema.optional(),
|
||||||
|
pendingInterrupt: interruptStateSchema.optional(),
|
||||||
|
combatLog: z.array(logEntrySchema),
|
||||||
|
});
|
||||||
|
|
||||||
|
export const runStateSchema = z.object({
|
||||||
|
id: z.string().min(1),
|
||||||
|
campaignId: z.string().min(1),
|
||||||
|
status: z.enum(["active", "paused", "completed", "failed"]),
|
||||||
|
startedAt: z.string().min(1),
|
||||||
|
currentLevel: z.number().int().positive(),
|
||||||
|
currentRoomId: z.string().optional(),
|
||||||
|
dungeon: dungeonStateSchema,
|
||||||
|
adventurerSnapshot: adventurerStateSchema,
|
||||||
|
activeCombat: combatStateSchema.optional(),
|
||||||
|
log: z.array(logEntrySchema),
|
||||||
|
pendingEffects: z.array(ruleEffectSchema),
|
||||||
|
});
|
||||||
130
src/styles.css
Normal file
130
src/styles.css
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
:root {
|
||||||
|
font-family: "Segoe UI", "Aptos", sans-serif;
|
||||||
|
color: #f3f1e8;
|
||||||
|
background:
|
||||||
|
radial-gradient(circle at top, rgba(179, 121, 59, 0.35), transparent 30%),
|
||||||
|
linear-gradient(180deg, #17130f 0%, #0d0b09 100%);
|
||||||
|
line-height: 1.5;
|
||||||
|
font-weight: 400;
|
||||||
|
color-scheme: dark;
|
||||||
|
font-synthesis: none;
|
||||||
|
text-rendering: optimizeLegibility;
|
||||||
|
-webkit-font-smoothing: antialiased;
|
||||||
|
-moz-osx-font-smoothing: grayscale;
|
||||||
|
}
|
||||||
|
|
||||||
|
* {
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
margin: 0;
|
||||||
|
min-width: 320px;
|
||||||
|
min-height: 100vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
#root {
|
||||||
|
min-height: 100vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.app-shell {
|
||||||
|
width: min(1100px, calc(100% - 2rem));
|
||||||
|
margin: 0 auto;
|
||||||
|
padding: 3rem 0 4rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hero {
|
||||||
|
padding: 2rem;
|
||||||
|
border: 1px solid rgba(243, 241, 232, 0.16);
|
||||||
|
background: rgba(21, 18, 14, 0.72);
|
||||||
|
box-shadow: 0 30px 80px rgba(0, 0, 0, 0.35);
|
||||||
|
backdrop-filter: blur(12px);
|
||||||
|
}
|
||||||
|
|
||||||
|
.eyebrow {
|
||||||
|
margin: 0 0 0.75rem;
|
||||||
|
text-transform: uppercase;
|
||||||
|
letter-spacing: 0.14em;
|
||||||
|
color: #d8b27a;
|
||||||
|
font-size: 0.8rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hero h1 {
|
||||||
|
margin: 0;
|
||||||
|
font-size: clamp(2.5rem, 7vw, 4.5rem);
|
||||||
|
line-height: 0.95;
|
||||||
|
}
|
||||||
|
|
||||||
|
.lede {
|
||||||
|
width: min(55ch, 100%);
|
||||||
|
margin: 1.25rem 0 0;
|
||||||
|
color: rgba(243, 241, 232, 0.82);
|
||||||
|
font-size: 1.05rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.panel-grid {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(auto-fit, minmax(260px, 1fr));
|
||||||
|
gap: 1rem;
|
||||||
|
margin-top: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.panel {
|
||||||
|
padding: 1.25rem;
|
||||||
|
border: 1px solid rgba(243, 241, 232, 0.14);
|
||||||
|
background: rgba(29, 24, 19, 0.82);
|
||||||
|
}
|
||||||
|
|
||||||
|
.panel h2 {
|
||||||
|
margin-top: 0;
|
||||||
|
margin-bottom: 0.75rem;
|
||||||
|
font-size: 1rem;
|
||||||
|
color: #f6d49e;
|
||||||
|
}
|
||||||
|
|
||||||
|
.panel ul,
|
||||||
|
.panel ol {
|
||||||
|
margin: 0;
|
||||||
|
padding-left: 1.1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.panel li + li {
|
||||||
|
margin-top: 0.45rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(2, minmax(0, 1fr));
|
||||||
|
gap: 0.75rem;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats div {
|
||||||
|
padding: 0.9rem;
|
||||||
|
background: rgba(243, 241, 232, 0.05);
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats dt {
|
||||||
|
color: rgba(243, 241, 232, 0.62);
|
||||||
|
font-size: 0.8rem;
|
||||||
|
text-transform: uppercase;
|
||||||
|
letter-spacing: 0.08em;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats dd {
|
||||||
|
margin: 0.3rem 0 0;
|
||||||
|
font-size: 1.7rem;
|
||||||
|
font-weight: 700;
|
||||||
|
}
|
||||||
|
|
||||||
|
@media (max-width: 640px) {
|
||||||
|
.app-shell {
|
||||||
|
width: min(100% - 1rem, 1100px);
|
||||||
|
padding-top: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hero,
|
||||||
|
.panel {
|
||||||
|
padding: 1rem;
|
||||||
|
}
|
||||||
|
}
|
||||||
215
src/types/content.ts
Normal file
215
src/types/content.ts
Normal file
@@ -0,0 +1,215 @@
|
|||||||
|
import type { ContentReference, DiceKind, RuleEffect } from "./rules";
|
||||||
|
|
||||||
|
export type TableCategory =
|
||||||
|
| "generic"
|
||||||
|
| "random-list"
|
||||||
|
| "loot"
|
||||||
|
| "level"
|
||||||
|
| "optional"
|
||||||
|
| "town"
|
||||||
|
| "room";
|
||||||
|
|
||||||
|
export type TableEntry = {
|
||||||
|
key: string;
|
||||||
|
min?: number;
|
||||||
|
max?: number;
|
||||||
|
exact?: number;
|
||||||
|
d66?: number;
|
||||||
|
label: string;
|
||||||
|
text?: string;
|
||||||
|
effects?: RuleEffect[];
|
||||||
|
references?: ContentReference[];
|
||||||
|
};
|
||||||
|
|
||||||
|
export type TableDefinition = {
|
||||||
|
id: string;
|
||||||
|
code: string;
|
||||||
|
name: string;
|
||||||
|
category: TableCategory;
|
||||||
|
level?: number;
|
||||||
|
page: number;
|
||||||
|
diceKind: DiceKind;
|
||||||
|
usesModifiedRangesRule?: boolean;
|
||||||
|
entries: TableEntry[];
|
||||||
|
notes?: string[];
|
||||||
|
mvp: boolean;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type WeaponCategory = "melee" | "ranged";
|
||||||
|
|
||||||
|
export type WeaponDefinition = {
|
||||||
|
id: string;
|
||||||
|
name: string;
|
||||||
|
category: WeaponCategory;
|
||||||
|
handedness: "one-handed" | "two-handed";
|
||||||
|
baseDamage: number;
|
||||||
|
allowedManoeuvreIds: string[];
|
||||||
|
tags: string[];
|
||||||
|
startingOption: boolean;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type ManoeuvreDefinition = {
|
||||||
|
id: string;
|
||||||
|
name: string;
|
||||||
|
weaponCategories: WeaponCategory[];
|
||||||
|
shiftCost?: number;
|
||||||
|
disciplineModifier?: number;
|
||||||
|
precisionModifier?: number;
|
||||||
|
damageModifier?: number;
|
||||||
|
exactStrikeBonus?: boolean;
|
||||||
|
interruptRule?: string;
|
||||||
|
effectText?: string;
|
||||||
|
mvp: boolean;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type ArmourDefinition = {
|
||||||
|
id: string;
|
||||||
|
name: string;
|
||||||
|
armourValue: number;
|
||||||
|
penalties?: {
|
||||||
|
shift?: number;
|
||||||
|
discipline?: number;
|
||||||
|
precision?: number;
|
||||||
|
};
|
||||||
|
deflectionRule?: string;
|
||||||
|
startingOption: boolean;
|
||||||
|
valueGp?: number;
|
||||||
|
mvp: boolean;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type ItemType =
|
||||||
|
| "gear"
|
||||||
|
| "treasure"
|
||||||
|
| "quest"
|
||||||
|
| "herb"
|
||||||
|
| "rune"
|
||||||
|
| "misc"
|
||||||
|
| "ration"
|
||||||
|
| "light-source";
|
||||||
|
|
||||||
|
export type ItemDefinition = {
|
||||||
|
id: string;
|
||||||
|
name: string;
|
||||||
|
itemType: ItemType;
|
||||||
|
stackable: boolean;
|
||||||
|
consumable: boolean;
|
||||||
|
valueGp?: number;
|
||||||
|
weight?: number;
|
||||||
|
rulesText?: string;
|
||||||
|
effects?: RuleEffect[];
|
||||||
|
mvp: boolean;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type PotionUseTiming = "combat" | "exploration" | "town" | "any";
|
||||||
|
|
||||||
|
export type PotionDefinition = {
|
||||||
|
id: string;
|
||||||
|
name: string;
|
||||||
|
tableSource: string;
|
||||||
|
useTiming: PotionUseTiming;
|
||||||
|
effects: RuleEffect[];
|
||||||
|
valueGp?: number;
|
||||||
|
mvp: boolean;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type ScrollDefinition = {
|
||||||
|
id: string;
|
||||||
|
name: string;
|
||||||
|
tableSource: string;
|
||||||
|
castCheck?: {
|
||||||
|
diceKind: Extract<DiceKind, "d6" | "2d6">;
|
||||||
|
successMin?: number;
|
||||||
|
successMax?: number;
|
||||||
|
};
|
||||||
|
onSuccess: RuleEffect[];
|
||||||
|
onFailureTableCode?: string;
|
||||||
|
valueGp?: number;
|
||||||
|
startingOption: boolean;
|
||||||
|
mvp: boolean;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type CreatureDefinition = {
|
||||||
|
id: string;
|
||||||
|
name: string;
|
||||||
|
level: number;
|
||||||
|
category: string;
|
||||||
|
hp: number;
|
||||||
|
attackProfile: {
|
||||||
|
discipline: number;
|
||||||
|
precision: number;
|
||||||
|
damage: number;
|
||||||
|
numberAppearing?: string;
|
||||||
|
};
|
||||||
|
defenceProfile?: {
|
||||||
|
armour?: number;
|
||||||
|
specialRules?: string[];
|
||||||
|
};
|
||||||
|
xpReward?: number;
|
||||||
|
lootTableCodes?: string[];
|
||||||
|
interruptRules?: string[];
|
||||||
|
traits?: string[];
|
||||||
|
sourcePage: number;
|
||||||
|
mvp: boolean;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type ExitType = "open" | "door" | "locked" | "secret" | "shaft" | "stairs";
|
||||||
|
|
||||||
|
export type ExitTemplate = {
|
||||||
|
direction?: "north" | "east" | "south" | "west";
|
||||||
|
exitType: ExitType;
|
||||||
|
destinationLevel?: number;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type RoomClass = "normal" | "small" | "large" | "special" | "start" | "stairs";
|
||||||
|
|
||||||
|
export type RoomTemplate = {
|
||||||
|
id: string;
|
||||||
|
level: number;
|
||||||
|
roomClass: RoomClass;
|
||||||
|
tableCode: string;
|
||||||
|
tableEntryKey: string;
|
||||||
|
title: string;
|
||||||
|
text?: string;
|
||||||
|
dimensions?: {
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
};
|
||||||
|
exits?: ExitTemplate[];
|
||||||
|
encounterRefs?: ContentReference[];
|
||||||
|
objectRefs?: ContentReference[];
|
||||||
|
tags: string[];
|
||||||
|
mvp: boolean;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type TownServiceType =
|
||||||
|
| "market"
|
||||||
|
| "temple"
|
||||||
|
| "tavern"
|
||||||
|
| "healer"
|
||||||
|
| "smith"
|
||||||
|
| "quest";
|
||||||
|
|
||||||
|
export type TownServiceDefinition = {
|
||||||
|
id: string;
|
||||||
|
name: string;
|
||||||
|
serviceType: TownServiceType;
|
||||||
|
tableCodes?: string[];
|
||||||
|
costRules?: string[];
|
||||||
|
effects?: RuleEffect[];
|
||||||
|
mvp: boolean;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type ContentPack = {
|
||||||
|
version: string;
|
||||||
|
sourceBooks: string[];
|
||||||
|
tables: TableDefinition[];
|
||||||
|
weapons: WeaponDefinition[];
|
||||||
|
manoeuvres: ManoeuvreDefinition[];
|
||||||
|
armour: ArmourDefinition[];
|
||||||
|
items: ItemDefinition[];
|
||||||
|
potions: PotionDefinition[];
|
||||||
|
scrolls: ScrollDefinition[];
|
||||||
|
creatures: CreatureDefinition[];
|
||||||
|
roomTemplates: RoomTemplate[];
|
||||||
|
townServices: TownServiceDefinition[];
|
||||||
|
};
|
||||||
81
src/types/rules.ts
Normal file
81
src/types/rules.ts
Normal file
@@ -0,0 +1,81 @@
|
|||||||
|
export type DiceKind = "d3" | "d6" | "2d6" | "d66";
|
||||||
|
|
||||||
|
export type ContentReferenceType =
|
||||||
|
| "table"
|
||||||
|
| "weapon"
|
||||||
|
| "manoeuvre"
|
||||||
|
| "armour"
|
||||||
|
| "item"
|
||||||
|
| "potion"
|
||||||
|
| "scroll"
|
||||||
|
| "creature"
|
||||||
|
| "room"
|
||||||
|
| "service";
|
||||||
|
|
||||||
|
export type ContentReference = {
|
||||||
|
type: ContentReferenceType;
|
||||||
|
id: string;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type RuleEffectType =
|
||||||
|
| "gain-xp"
|
||||||
|
| "gain-gold"
|
||||||
|
| "heal"
|
||||||
|
| "take-damage"
|
||||||
|
| "modify-shift"
|
||||||
|
| "modify-discipline"
|
||||||
|
| "modify-precision"
|
||||||
|
| "apply-status"
|
||||||
|
| "remove-status"
|
||||||
|
| "add-item"
|
||||||
|
| "remove-item"
|
||||||
|
| "start-combat"
|
||||||
|
| "reveal-exit"
|
||||||
|
| "move-level"
|
||||||
|
| "log-only";
|
||||||
|
|
||||||
|
export type RuleEffectTarget = "self" | "enemy" | "room" | "campaign";
|
||||||
|
|
||||||
|
export type RuleEffect = {
|
||||||
|
type: RuleEffectType;
|
||||||
|
amount?: number;
|
||||||
|
statusId?: string;
|
||||||
|
target?: RuleEffectTarget;
|
||||||
|
referenceId?: string;
|
||||||
|
notes?: string;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type RollResult = {
|
||||||
|
diceKind: DiceKind;
|
||||||
|
rolls: number[];
|
||||||
|
primary?: number;
|
||||||
|
secondary?: number;
|
||||||
|
total?: number;
|
||||||
|
modifier?: number;
|
||||||
|
modifiedTotal?: number;
|
||||||
|
clamped?: boolean;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type LogEntryType =
|
||||||
|
| "system"
|
||||||
|
| "roll"
|
||||||
|
| "combat"
|
||||||
|
| "loot"
|
||||||
|
| "room"
|
||||||
|
| "town"
|
||||||
|
| "progression";
|
||||||
|
|
||||||
|
export type LogEntry = {
|
||||||
|
id: string;
|
||||||
|
at: string;
|
||||||
|
type: LogEntryType;
|
||||||
|
text: string;
|
||||||
|
relatedIds?: string[];
|
||||||
|
};
|
||||||
|
|
||||||
|
export type ActionResolution = {
|
||||||
|
success: boolean;
|
||||||
|
effects: RuleEffect[];
|
||||||
|
logEntries: LogEntry[];
|
||||||
|
warnings?: string[];
|
||||||
|
};
|
||||||
218
src/types/state.ts
Normal file
218
src/types/state.ts
Normal file
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import type { ExitType, RoomClass } from "./content";
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import type { LogEntry, RollResult, RuleEffect } from "./rules";
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export type StatusDuration = "round" | "combat" | "room" | "run" | "permanent";
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export type StatusInstance = {
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id: string;
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source?: string;
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duration?: StatusDuration;
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value?: number;
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notes?: string;
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};
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export type InventoryEntry = {
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definitionId: string;
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quantity: number;
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identified?: boolean;
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charges?: number;
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notes?: string;
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};
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export type InventoryState = {
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carried: InventoryEntry[];
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equipped: InventoryEntry[];
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stored: InventoryEntry[];
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currency: {
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gold: number;
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};
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rationCount: number;
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lightSources: InventoryEntry[];
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};
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export type AdventurerState = {
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id: string;
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name: string;
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level: number;
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xp: number;
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hp: {
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current: number;
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max: number;
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base: number;
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};
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stats: {
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shift: number;
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discipline: number;
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precision: number;
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};
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weaponId: string;
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manoeuvreIds: string[];
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armourId?: string;
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favour: Record<string, number>;
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statuses: StatusInstance[];
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inventory: InventoryState;
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progressionFlags: string[];
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};
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export type TownState = {
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visits: number;
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knownServices: string[];
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stash: InventoryEntry[];
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pendingSales: InventoryEntry[];
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serviceFlags: string[];
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};
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export type QuestState = {
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id: string;
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title: string;
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status: "available" | "active" | "completed" | "failed";
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progressFlags: string[];
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rewardText?: string;
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};
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export type RunSummary = {
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runId: string;
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startedAt: string;
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endedAt?: string;
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deepestLevel: number;
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roomsVisited: number;
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creaturesDefeated: string[];
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xpGained: number;
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treasureValue: number;
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outcome: "escaped" | "defeated" | "saved-in-progress";
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};
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export type CampaignState = {
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id: string;
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createdAt: string;
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updatedAt: string;
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rulesVersion: string;
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contentVersion: string;
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adventurer: AdventurerState;
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unlockedLevels: number[];
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completedLevels: number[];
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townState: TownState;
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questState: QuestState[];
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campaignFlags: string[];
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runHistory: RunSummary[];
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};
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export type RoomExitState = {
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id: string;
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direction: "north" | "east" | "south" | "west";
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exitType: ExitType;
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discovered: boolean;
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traversable: boolean;
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leadsToRoomId?: string;
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destinationLevel?: number;
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};
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export type EncounterState = {
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id: string;
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sourceTableCode?: string;
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creatureIds: string[];
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resolved: boolean;
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surprise?: boolean;
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rewardPending?: boolean;
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};
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export type RoomObjectState = {
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id: string;
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objectType: "container" | "altar" | "corpse" | "hazard" | "feature" | "quest";
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sourceTableCode?: string;
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interacted: boolean;
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hidden?: boolean;
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effects?: RuleEffect[];
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notes?: string;
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};
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export type RoomState = {
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id: string;
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level: number;
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templateId?: string;
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position: {
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x: number;
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y: number;
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};
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dimensions: {
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width: number;
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height: number;
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};
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roomClass: RoomClass;
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exits: RoomExitState[];
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discovery: {
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generated: boolean;
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entered: boolean;
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cleared: boolean;
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searched: boolean;
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};
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encounter?: EncounterState;
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objects: RoomObjectState[];
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notes: string[];
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flags: string[];
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};
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export type DungeonLevelState = {
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level: number;
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themeName?: string;
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rooms: Record<string, RoomState>;
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discoveredRoomOrder: string[];
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stairsUpRoomId?: string;
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stairsDownRoomId?: string;
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secretDoorUsed?: boolean;
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exhaustedExitSearch?: boolean;
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};
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export type DungeonState = {
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levels: Record<number, DungeonLevelState>;
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revealedPercentByLevel: Record<number, number>;
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globalFlags: string[];
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};
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export type CombatantState = {
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id: string;
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name: string;
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sourceDefinitionId?: string;
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hpCurrent: number;
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hpMax: number;
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shift: number;
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discipline: number;
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precision: number;
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armourValue?: number;
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statuses: StatusInstance[];
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traits: string[];
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};
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export type InterruptState = {
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source: "player" | "enemy";
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trigger: string;
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effectText: string;
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resolved: boolean;
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};
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export type CombatState = {
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id: string;
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round: number;
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actingSide: "player" | "enemy";
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fatigueDie?: number;
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player: CombatantState;
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enemies: CombatantState[];
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selectedManoeuvreId?: string;
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lastRoll?: RollResult;
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pendingInterrupt?: InterruptState;
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combatLog: LogEntry[];
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};
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export type RunState = {
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id: string;
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campaignId: string;
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status: "active" | "paused" | "completed" | "failed";
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startedAt: string;
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currentLevel: number;
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currentRoomId?: string;
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dungeon: DungeonState;
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adventurerSnapshot: AdventurerState;
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activeCombat?: CombatState;
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log: LogEntry[];
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pendingEffects: RuleEffect[];
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};
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24
tsconfig.app.json
Normal file
24
tsconfig.app.json
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"target": "ES2022",
|
||||||
|
"useDefineForClassFields": true,
|
||||||
|
"lib": ["ES2022", "DOM", "DOM.Iterable"],
|
||||||
|
"module": "ESNext",
|
||||||
|
"skipLibCheck": true,
|
||||||
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"moduleResolution": "Bundler",
|
||||||
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"allowImportingTsExtensions": false,
|
||||||
|
"resolveJsonModule": true,
|
||||||
|
"isolatedModules": true,
|
||||||
|
"noEmit": true,
|
||||||
|
"jsx": "react-jsx",
|
||||||
|
"strict": true,
|
||||||
|
"noUnusedLocals": true,
|
||||||
|
"noUnusedParameters": true,
|
||||||
|
"noFallthroughCasesInSwitch": true,
|
||||||
|
"baseUrl": ".",
|
||||||
|
"paths": {
|
||||||
|
"@/*": ["./src/*"]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"include": ["src"]
|
||||||
|
}
|
||||||
7
tsconfig.json
Normal file
7
tsconfig.json
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"files": [],
|
||||||
|
"references": [
|
||||||
|
{ "path": "./tsconfig.app.json" },
|
||||||
|
{ "path": "./tsconfig.node.json" }
|
||||||
|
]
|
||||||
|
}
|
||||||
11
tsconfig.node.json
Normal file
11
tsconfig.node.json
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"composite": true,
|
||||||
|
"skipLibCheck": true,
|
||||||
|
"module": "ESNext",
|
||||||
|
"moduleResolution": "Bundler",
|
||||||
|
"allowSyntheticDefaultImports": true,
|
||||||
|
"types": ["node"]
|
||||||
|
},
|
||||||
|
"include": ["vite.config.ts"]
|
||||||
|
}
|
||||||
12
vite.config.ts
Normal file
12
vite.config.ts
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
import { defineConfig } from "vite";
|
||||||
|
import react from "@vitejs/plugin-react";
|
||||||
|
import path from "node:path";
|
||||||
|
|
||||||
|
export default defineConfig({
|
||||||
|
plugins: [react()],
|
||||||
|
resolve: {
|
||||||
|
alias: {
|
||||||
|
"@": path.resolve(__dirname, "./src"),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
});
|
||||||
Reference in New Issue
Block a user