Merge branch 'main' of ssh://git.keithsolomon.net:222/keith/2D6-Dungeon
# Conflicts: # src/App.tsx # src/data/contentHelpers.test.ts # src/data/contentHelpers.ts # src/data/sampleContentPack.ts # src/rules/runState.test.ts # src/rules/runState.ts # src/schemas/state.ts # src/styles.css # src/types/state.ts
This commit is contained in:
@@ -5,8 +5,8 @@ import { lookupTable } from "@/rules/tables";
|
|||||||
import {
|
import {
|
||||||
findCreatureByName,
|
findCreatureByName,
|
||||||
findItemById,
|
findItemById,
|
||||||
findPotionById,
|
|
||||||
findRoomTemplateForLookup,
|
findRoomTemplateForLookup,
|
||||||
|
findPotionById,
|
||||||
findScrollById,
|
findScrollById,
|
||||||
findTableByCode,
|
findTableByCode,
|
||||||
} from "./contentHelpers";
|
} from "./contentHelpers";
|
||||||
@@ -68,6 +68,13 @@ describe("level 1 content helpers", () => {
|
|||||||
expect(item.valueGp).toBe(12);
|
expect(item.valueGp).toBe(12);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
it("finds a loot item definition by id", () => {
|
||||||
|
const item = findItemById(sampleContentPack, "item.silver-clasp");
|
||||||
|
|
||||||
|
expect(item.name).toBe("Silver Clasp");
|
||||||
|
expect(item.itemType).toBe("treasure");
|
||||||
|
});
|
||||||
|
|
||||||
it("finds potion and scroll definitions by id", () => {
|
it("finds potion and scroll definitions by id", () => {
|
||||||
expect(findPotionById(sampleContentPack, "potion.healing").name).toBe("Healing Potion");
|
expect(findPotionById(sampleContentPack, "potion.healing").name).toBe("Healing Potion");
|
||||||
expect(findScrollById(sampleContentPack, "scroll.lesser-heal").name).toBe("Lesser Heal");
|
expect(findScrollById(sampleContentPack, "scroll.lesser-heal").name).toBe("Lesser Heal");
|
||||||
|
|||||||
@@ -13,6 +13,79 @@ const samplePack = {
|
|||||||
],
|
],
|
||||||
tables: [
|
tables: [
|
||||||
...level1EncounterTables,
|
...level1EncounterTables,
|
||||||
|
{
|
||||||
|
id: "table.level1.humanoid-loot",
|
||||||
|
code: "L1HL",
|
||||||
|
name: "Level 1 Humanoid Loot",
|
||||||
|
category: "loot",
|
||||||
|
level: 1,
|
||||||
|
page: 122,
|
||||||
|
diceKind: "d6",
|
||||||
|
entries: [
|
||||||
|
{
|
||||||
|
key: "1-2",
|
||||||
|
min: 1,
|
||||||
|
max: 2,
|
||||||
|
label: "Scavenged coins",
|
||||||
|
effects: [{ type: "gain-gold", amount: 1, target: "self" }],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "3-4",
|
||||||
|
min: 3,
|
||||||
|
max: 4,
|
||||||
|
label: "Bone Charm",
|
||||||
|
references: [{ type: "item", id: "item.bone-charm" }],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "5",
|
||||||
|
exact: 5,
|
||||||
|
label: "Silver Clasp and coins",
|
||||||
|
references: [{ type: "item", id: "item.silver-clasp" }],
|
||||||
|
effects: [{ type: "gain-gold", amount: 2, target: "self" }],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "6",
|
||||||
|
exact: 6,
|
||||||
|
label: "Key Ring and coin purse",
|
||||||
|
references: [{ type: "item", id: "item.keeper-keyring" }],
|
||||||
|
effects: [{ type: "gain-gold", amount: 3, target: "self" }],
|
||||||
|
},
|
||||||
|
],
|
||||||
|
notes: ["Starter loot table for martial and humanoid encounters."],
|
||||||
|
mvp: true,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: "table.level1.beast-loot",
|
||||||
|
code: "L1BL",
|
||||||
|
name: "Level 1 Beast Loot",
|
||||||
|
category: "loot",
|
||||||
|
level: 1,
|
||||||
|
page: 122,
|
||||||
|
diceKind: "d6",
|
||||||
|
entries: [
|
||||||
|
{
|
||||||
|
key: "1-4",
|
||||||
|
min: 1,
|
||||||
|
max: 4,
|
||||||
|
label: "Nothing useful",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "5",
|
||||||
|
exact: 5,
|
||||||
|
label: "Trophy Fang",
|
||||||
|
references: [{ type: "item", id: "item.trophy-fang" }],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "6",
|
||||||
|
exact: 6,
|
||||||
|
label: "Trophy Fang and stray coin",
|
||||||
|
references: [{ type: "item", id: "item.trophy-fang" }],
|
||||||
|
effects: [{ type: "gain-gold", amount: 1, target: "self" }],
|
||||||
|
},
|
||||||
|
],
|
||||||
|
notes: ["Starter loot table for basic animal encounters."],
|
||||||
|
mvp: true,
|
||||||
|
},
|
||||||
{
|
{
|
||||||
id: "table.weapon-manoeuvres-1",
|
id: "table.weapon-manoeuvres-1",
|
||||||
code: "WMT1",
|
code: "WMT1",
|
||||||
@@ -137,6 +210,42 @@ const samplePack = {
|
|||||||
consumable: false,
|
consumable: false,
|
||||||
mvp: true,
|
mvp: true,
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
id: "item.bone-charm",
|
||||||
|
name: "Bone Charm",
|
||||||
|
itemType: "treasure",
|
||||||
|
stackable: false,
|
||||||
|
consumable: false,
|
||||||
|
valueGp: 2,
|
||||||
|
mvp: true,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: "item.silver-clasp",
|
||||||
|
name: "Silver Clasp",
|
||||||
|
itemType: "treasure",
|
||||||
|
stackable: false,
|
||||||
|
consumable: false,
|
||||||
|
valueGp: 4,
|
||||||
|
mvp: true,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: "item.keeper-keyring",
|
||||||
|
name: "Keeper Keyring",
|
||||||
|
itemType: "treasure",
|
||||||
|
stackable: false,
|
||||||
|
consumable: false,
|
||||||
|
valueGp: 5,
|
||||||
|
mvp: true,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: "item.trophy-fang",
|
||||||
|
name: "Trophy Fang",
|
||||||
|
itemType: "treasure",
|
||||||
|
stackable: true,
|
||||||
|
consumable: false,
|
||||||
|
valueGp: 1,
|
||||||
|
mvp: true,
|
||||||
|
},
|
||||||
{
|
{
|
||||||
id: "item.silver-chalice",
|
id: "item.silver-chalice",
|
||||||
name: "Silver Chalice",
|
name: "Silver Chalice",
|
||||||
@@ -195,6 +304,7 @@ const samplePack = {
|
|||||||
numberAppearing: "1-2",
|
numberAppearing: "1-2",
|
||||||
},
|
},
|
||||||
xpReward: 1,
|
xpReward: 1,
|
||||||
|
lootTableCodes: ["L1BL"],
|
||||||
sourcePage: 102,
|
sourcePage: 102,
|
||||||
traits: ["level-1", "sample"],
|
traits: ["level-1", "sample"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
@@ -214,6 +324,7 @@ const samplePack = {
|
|||||||
armour: 1,
|
armour: 1,
|
||||||
},
|
},
|
||||||
xpReward: 2,
|
xpReward: 2,
|
||||||
|
lootTableCodes: ["L1HL"],
|
||||||
sourcePage: 102,
|
sourcePage: 102,
|
||||||
traits: ["level-1", "martial"],
|
traits: ["level-1", "martial"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
@@ -233,6 +344,7 @@ const samplePack = {
|
|||||||
armour: 1,
|
armour: 1,
|
||||||
},
|
},
|
||||||
xpReward: 3,
|
xpReward: 3,
|
||||||
|
lootTableCodes: ["L1HL"],
|
||||||
sourcePage: 102,
|
sourcePage: 102,
|
||||||
traits: ["level-1", "martial"],
|
traits: ["level-1", "martial"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
@@ -249,6 +361,7 @@ const samplePack = {
|
|||||||
damage: 1,
|
damage: 1,
|
||||||
},
|
},
|
||||||
xpReward: 1,
|
xpReward: 1,
|
||||||
|
lootTableCodes: ["L1HL"],
|
||||||
sourcePage: 102,
|
sourcePage: 102,
|
||||||
traits: ["level-1", "martial"],
|
traits: ["level-1", "martial"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
@@ -265,6 +378,7 @@ const samplePack = {
|
|||||||
damage: 1,
|
damage: 1,
|
||||||
},
|
},
|
||||||
xpReward: 1,
|
xpReward: 1,
|
||||||
|
lootTableCodes: ["L1BL"],
|
||||||
sourcePage: 102,
|
sourcePage: 102,
|
||||||
traits: ["level-1", "beast"],
|
traits: ["level-1", "beast"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
@@ -281,6 +395,7 @@ const samplePack = {
|
|||||||
damage: 1,
|
damage: 1,
|
||||||
},
|
},
|
||||||
xpReward: 2,
|
xpReward: 2,
|
||||||
|
lootTableCodes: ["L1BL"],
|
||||||
sourcePage: 102,
|
sourcePage: 102,
|
||||||
traits: ["level-1", "beast"],
|
traits: ["level-1", "beast"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
@@ -311,21 +426,21 @@ const samplePack = {
|
|||||||
id: "service.market",
|
id: "service.market",
|
||||||
name: "Market",
|
name: "Market",
|
||||||
serviceType: "market",
|
serviceType: "market",
|
||||||
costRules: ["buy-ration:1"],
|
costRules: ["gold:1"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
id: "service.healer",
|
id: "service.healer",
|
||||||
name: "Healer",
|
name: "Healer",
|
||||||
serviceType: "healer",
|
serviceType: "healer",
|
||||||
costRules: ["restore-to-full:2"],
|
costRules: ["gold:2"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
id: "service.tavern",
|
id: "service.tavern",
|
||||||
name: "Tavern",
|
name: "Tavern",
|
||||||
serviceType: "tavern",
|
serviceType: "tavern",
|
||||||
costRules: ["rest:1"],
|
costRules: ["gold:1"],
|
||||||
mvp: true,
|
mvp: true,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
|||||||
91
src/rules/loot.test.ts
Normal file
91
src/rules/loot.test.ts
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
import { describe, expect, it } from "vitest";
|
||||||
|
|
||||||
|
import { sampleContentPack } from "@/data/sampleContentPack";
|
||||||
|
|
||||||
|
import { createStartingAdventurer } from "./character";
|
||||||
|
import { startCombatFromRoom } from "./combat";
|
||||||
|
import { resolveCombatLoot } from "./loot";
|
||||||
|
|
||||||
|
function createSequenceRoller(values: number[]) {
|
||||||
|
let index = 0;
|
||||||
|
|
||||||
|
return () => {
|
||||||
|
const next = values[index];
|
||||||
|
index += 1;
|
||||||
|
return next;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function createAdventurer() {
|
||||||
|
return createStartingAdventurer(sampleContentPack, {
|
||||||
|
name: "Aster",
|
||||||
|
weaponId: "weapon.short-sword",
|
||||||
|
armourId: "armour.leather-vest",
|
||||||
|
scrollId: "scroll.lesser-heal",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("loot resolution", () => {
|
||||||
|
it("awards loot from defeated creatures into carried inventory", () => {
|
||||||
|
const room = {
|
||||||
|
id: "room.level1.start",
|
||||||
|
level: 1,
|
||||||
|
position: { x: 0, y: 0 },
|
||||||
|
dimensions: { width: 4, height: 4 },
|
||||||
|
roomClass: "start" as const,
|
||||||
|
exits: [],
|
||||||
|
discovery: {
|
||||||
|
generated: true,
|
||||||
|
entered: true,
|
||||||
|
cleared: false,
|
||||||
|
searched: false,
|
||||||
|
},
|
||||||
|
encounter: {
|
||||||
|
id: "room.level1.start.encounter",
|
||||||
|
sourceTableCode: "L1G",
|
||||||
|
creatureIds: ["room.level1.start.creature.1"],
|
||||||
|
creatureNames: ["Guard"],
|
||||||
|
resultLabel: "Guard",
|
||||||
|
resolved: true,
|
||||||
|
},
|
||||||
|
objects: [],
|
||||||
|
notes: ["Entry Chamber"],
|
||||||
|
flags: [],
|
||||||
|
};
|
||||||
|
|
||||||
|
const started = startCombatFromRoom({
|
||||||
|
content: sampleContentPack,
|
||||||
|
adventurer: createAdventurer(),
|
||||||
|
room,
|
||||||
|
at: "2026-03-15T14:02:00.000Z",
|
||||||
|
});
|
||||||
|
|
||||||
|
started.combat.enemies[0]!.hpCurrent = 0;
|
||||||
|
|
||||||
|
const loot = resolveCombatLoot({
|
||||||
|
content: sampleContentPack,
|
||||||
|
combat: started.combat,
|
||||||
|
inventory: createAdventurer().inventory,
|
||||||
|
roller: createSequenceRoller([5]),
|
||||||
|
at: "2026-03-15T14:03:00.000Z",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(loot.goldAwarded).toBe(2);
|
||||||
|
expect(loot.itemsAwarded).toEqual([
|
||||||
|
{
|
||||||
|
definitionId: "item.silver-clasp",
|
||||||
|
quantity: 1,
|
||||||
|
},
|
||||||
|
]);
|
||||||
|
expect(loot.inventory.currency.gold).toBe(2);
|
||||||
|
expect(loot.inventory.carried).toEqual(
|
||||||
|
expect.arrayContaining([
|
||||||
|
expect.objectContaining({
|
||||||
|
definitionId: "item.silver-clasp",
|
||||||
|
quantity: 1,
|
||||||
|
}),
|
||||||
|
]),
|
||||||
|
);
|
||||||
|
expect(loot.logEntries.some((entry) => entry.type === "loot")).toBe(true);
|
||||||
|
});
|
||||||
|
});
|
||||||
172
src/rules/loot.ts
Normal file
172
src/rules/loot.ts
Normal file
@@ -0,0 +1,172 @@
|
|||||||
|
import { findCreatureById, findItemById, findTableByCode } from "@/data/contentHelpers";
|
||||||
|
import type { ContentPack } from "@/types/content";
|
||||||
|
import type { CombatState, InventoryEntry, InventoryState } from "@/types/state";
|
||||||
|
import type { LogEntry } from "@/types/rules";
|
||||||
|
|
||||||
|
import type { DiceRoller } from "./dice";
|
||||||
|
import { lookupTable } from "./tables";
|
||||||
|
|
||||||
|
export type ResolveCombatLootOptions = {
|
||||||
|
content: ContentPack;
|
||||||
|
combat: CombatState;
|
||||||
|
inventory: InventoryState;
|
||||||
|
roller?: DiceRoller;
|
||||||
|
at: string;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type ResolveCombatLootResult = {
|
||||||
|
inventory: InventoryState;
|
||||||
|
itemsAwarded: InventoryEntry[];
|
||||||
|
goldAwarded: number;
|
||||||
|
logEntries: LogEntry[];
|
||||||
|
};
|
||||||
|
|
||||||
|
function cloneInventory(inventory: InventoryState): InventoryState {
|
||||||
|
return {
|
||||||
|
...inventory,
|
||||||
|
carried: inventory.carried.map((entry) => ({ ...entry })),
|
||||||
|
equipped: inventory.equipped.map((entry) => ({ ...entry })),
|
||||||
|
stored: inventory.stored.map((entry) => ({ ...entry })),
|
||||||
|
currency: { ...inventory.currency },
|
||||||
|
lightSources: inventory.lightSources.map((entry) => ({ ...entry })),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function createInventoryEntry(definitionId: string, quantity = 1): InventoryEntry {
|
||||||
|
return {
|
||||||
|
definitionId,
|
||||||
|
quantity,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function mergeInventoryEntry(
|
||||||
|
content: ContentPack,
|
||||||
|
entries: InventoryEntry[],
|
||||||
|
definitionId: string,
|
||||||
|
quantity: number,
|
||||||
|
) {
|
||||||
|
const item = findItemById(content, definitionId);
|
||||||
|
|
||||||
|
if (item.stackable) {
|
||||||
|
const existing = entries.find((entry) => entry.definitionId === definitionId);
|
||||||
|
|
||||||
|
if (existing) {
|
||||||
|
existing.quantity += quantity;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
entries.push(createInventoryEntry(definitionId, quantity));
|
||||||
|
}
|
||||||
|
|
||||||
|
function createLootLog(
|
||||||
|
id: string,
|
||||||
|
at: string,
|
||||||
|
text: string,
|
||||||
|
relatedIds: string[],
|
||||||
|
): LogEntry {
|
||||||
|
return {
|
||||||
|
id,
|
||||||
|
at,
|
||||||
|
type: "loot",
|
||||||
|
text,
|
||||||
|
relatedIds,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function summarizeLoot(
|
||||||
|
goldAwarded: number,
|
||||||
|
itemsAwarded: InventoryEntry[],
|
||||||
|
content: ContentPack,
|
||||||
|
) {
|
||||||
|
const parts: string[] = [];
|
||||||
|
|
||||||
|
if (goldAwarded > 0) {
|
||||||
|
parts.push(`${goldAwarded} gold`);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const item of itemsAwarded) {
|
||||||
|
const itemName = findItemById(content, item.definitionId).name;
|
||||||
|
parts.push(item.quantity > 1 ? `${item.quantity}x ${itemName}` : itemName);
|
||||||
|
}
|
||||||
|
|
||||||
|
return parts.length > 0 ? parts.join(", ") : "nothing useful";
|
||||||
|
}
|
||||||
|
|
||||||
|
export function resolveCombatLoot(
|
||||||
|
options: ResolveCombatLootOptions,
|
||||||
|
): ResolveCombatLootResult {
|
||||||
|
const inventory = cloneInventory(options.inventory);
|
||||||
|
const itemsAwarded: InventoryEntry[] = [];
|
||||||
|
const logEntries: LogEntry[] = [];
|
||||||
|
let goldAwarded = 0;
|
||||||
|
|
||||||
|
const defeatedCreatures = options.combat.enemies.filter(
|
||||||
|
(enemy) => enemy.hpCurrent === 0 && enemy.sourceDefinitionId,
|
||||||
|
);
|
||||||
|
|
||||||
|
for (const enemy of defeatedCreatures) {
|
||||||
|
const creature = findCreatureById(options.content, enemy.sourceDefinitionId!);
|
||||||
|
const lootTableCodes = creature.lootTableCodes ?? [];
|
||||||
|
|
||||||
|
for (const tableCode of lootTableCodes) {
|
||||||
|
const table = findTableByCode(options.content, tableCode);
|
||||||
|
const lookup = lookupTable(table, { roller: options.roller });
|
||||||
|
const rollTotal = lookup.roll.modifiedTotal ?? lookup.roll.total;
|
||||||
|
|
||||||
|
logEntries.push({
|
||||||
|
id: `${options.combat.id}.${creature.id}.${tableCode}.roll`,
|
||||||
|
at: options.at,
|
||||||
|
type: "roll",
|
||||||
|
text: `Rolled loot ${lookup.roll.diceKind} [${lookup.roll.rolls.join(", ")}] on ${tableCode} for ${rollTotal}: ${lookup.entry.label}.`,
|
||||||
|
relatedIds: [options.combat.id, creature.id, tableCode],
|
||||||
|
});
|
||||||
|
|
||||||
|
let creatureGold = 0;
|
||||||
|
const creatureItems: InventoryEntry[] = [];
|
||||||
|
|
||||||
|
for (const effect of lookup.entry.effects ?? []) {
|
||||||
|
if (effect.type === "gain-gold" && effect.amount) {
|
||||||
|
creatureGold += effect.amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (effect.type === "add-item" && effect.referenceId) {
|
||||||
|
mergeInventoryEntry(options.content, inventory.carried, effect.referenceId, effect.amount ?? 1);
|
||||||
|
mergeInventoryEntry(options.content, itemsAwarded, effect.referenceId, effect.amount ?? 1);
|
||||||
|
mergeInventoryEntry(options.content, creatureItems, effect.referenceId, effect.amount ?? 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const reference of lookup.entry.references ?? []) {
|
||||||
|
if (reference.type !== "item") {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
mergeInventoryEntry(options.content, inventory.carried, reference.id, 1);
|
||||||
|
mergeInventoryEntry(options.content, itemsAwarded, reference.id, 1);
|
||||||
|
mergeInventoryEntry(options.content, creatureItems, reference.id, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (creatureGold > 0) {
|
||||||
|
inventory.currency.gold += creatureGold;
|
||||||
|
goldAwarded += creatureGold;
|
||||||
|
}
|
||||||
|
|
||||||
|
logEntries.push(
|
||||||
|
createLootLog(
|
||||||
|
`${options.combat.id}.${creature.id}.${tableCode}.loot`,
|
||||||
|
options.at,
|
||||||
|
`${creature.name} yielded ${summarizeLoot(creatureGold, creatureItems, options.content)}.`,
|
||||||
|
[options.combat.id, creature.id, tableCode],
|
||||||
|
),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
inventory,
|
||||||
|
itemsAwarded,
|
||||||
|
goldAwarded,
|
||||||
|
logEntries,
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -179,7 +179,7 @@ describe("run state flow", () => {
|
|||||||
run: withCombat,
|
run: withCombat,
|
||||||
manoeuvreId: "manoeuvre.guard-break",
|
manoeuvreId: "manoeuvre.guard-break",
|
||||||
targetEnemyId: withCombat.activeCombat!.enemies[0]!.id,
|
targetEnemyId: withCombat.activeCombat!.enemies[0]!.id,
|
||||||
roller: createSequenceRoller([6, 6]),
|
roller: createSequenceRoller([6, 6, 5]),
|
||||||
at: "2026-03-15T14:03:00.000Z",
|
at: "2026-03-15T14:03:00.000Z",
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -231,7 +231,7 @@ describe("run state flow", () => {
|
|||||||
run: withCombat,
|
run: withCombat,
|
||||||
manoeuvreId: "manoeuvre.guard-break",
|
manoeuvreId: "manoeuvre.guard-break",
|
||||||
targetEnemyId: withCombat.activeCombat!.enemies[0]!.id,
|
targetEnemyId: withCombat.activeCombat!.enemies[0]!.id,
|
||||||
roller: createSequenceRoller([6, 6]),
|
roller: createSequenceRoller([6, 6, 5]),
|
||||||
at: "2026-03-15T14:03:00.000Z",
|
at: "2026-03-15T14:03:00.000Z",
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ import { findCreatureById } from "@/data/contentHelpers";
|
|||||||
|
|
||||||
import { startCombatFromRoom } from "./combat";
|
import { startCombatFromRoom } from "./combat";
|
||||||
import { createInitialTownState } from "./townServices";
|
import { createInitialTownState } from "./townServices";
|
||||||
|
import { resolveCombatLoot } from "./loot";
|
||||||
import { applyLevelProgression } from "./progression";
|
import { applyLevelProgression } from "./progression";
|
||||||
import {
|
import {
|
||||||
resolveEnemyTurn,
|
resolveEnemyTurn,
|
||||||
@@ -200,6 +201,10 @@ function cloneRun(run: RunState): RunState {
|
|||||||
pendingSales: run.townState.pendingSales.map((entry) => ({ ...entry })),
|
pendingSales: run.townState.pendingSales.map((entry) => ({ ...entry })),
|
||||||
serviceFlags: [...run.townState.serviceFlags],
|
serviceFlags: [...run.townState.serviceFlags],
|
||||||
},
|
},
|
||||||
|
defeatedCreatureIds: [...run.defeatedCreatureIds],
|
||||||
|
xpGained: run.xpGained,
|
||||||
|
goldGained: run.goldGained,
|
||||||
|
lootedItems: run.lootedItems.map((entry) => ({ ...entry })),
|
||||||
log: run.log.map((entry) => ({
|
log: run.log.map((entry) => ({
|
||||||
...entry,
|
...entry,
|
||||||
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
|
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
|
||||||
@@ -289,6 +294,7 @@ function applyCombatRewards(
|
|||||||
content: ContentPack,
|
content: ContentPack,
|
||||||
run: RunState,
|
run: RunState,
|
||||||
completedCombat: CombatState,
|
completedCombat: CombatState,
|
||||||
|
roller: DiceRoller | undefined,
|
||||||
at: string,
|
at: string,
|
||||||
) {
|
) {
|
||||||
const defeatedCreatureIds = completedCombat.enemies
|
const defeatedCreatureIds = completedCombat.enemies
|
||||||
@@ -308,6 +314,26 @@ function applyCombatRewards(
|
|||||||
});
|
});
|
||||||
run.adventurerSnapshot = progression.adventurer;
|
run.adventurerSnapshot = progression.adventurer;
|
||||||
run.lastLevelUp = progression.levelUps.at(-1);
|
run.lastLevelUp = progression.levelUps.at(-1);
|
||||||
|
const lootResult = resolveCombatLoot({
|
||||||
|
content,
|
||||||
|
combat: completedCombat,
|
||||||
|
inventory: run.adventurerSnapshot.inventory,
|
||||||
|
roller,
|
||||||
|
at,
|
||||||
|
});
|
||||||
|
run.adventurerSnapshot.inventory = lootResult.inventory;
|
||||||
|
run.goldGained += lootResult.goldAwarded;
|
||||||
|
|
||||||
|
for (const item of lootResult.itemsAwarded) {
|
||||||
|
const existing = run.lootedItems.find((entry) => entry.definitionId === item.definitionId);
|
||||||
|
|
||||||
|
if (existing) {
|
||||||
|
existing.quantity += item.quantity;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
run.lootedItems.push({ ...item });
|
||||||
|
}
|
||||||
run.lastCombatOutcome = {
|
run.lastCombatOutcome = {
|
||||||
result: "victory",
|
result: "victory",
|
||||||
at,
|
at,
|
||||||
@@ -316,8 +342,9 @@ function applyCombatRewards(
|
|||||||
xpAwarded,
|
xpAwarded,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const lootLogs = [...lootResult.logEntries];
|
||||||
const rewardLogs =
|
const rewardLogs =
|
||||||
xpAwarded === 0
|
xpAwarded === 0 && lootResult.goldAwarded === 0 && lootResult.itemsAwarded.length === 0
|
||||||
? [
|
? [
|
||||||
createRewardLog(
|
createRewardLog(
|
||||||
`${completedCombat.id}.victory`,
|
`${completedCombat.id}.victory`,
|
||||||
@@ -336,7 +363,7 @@ function applyCombatRewards(
|
|||||||
createRewardLog(
|
createRewardLog(
|
||||||
`${completedCombat.id}.rewards`,
|
`${completedCombat.id}.rewards`,
|
||||||
at,
|
at,
|
||||||
`Victory rewards: gained ${xpAwarded} XP from ${defeatedCreatureIds.length} defeated creature${defeatedCreatureIds.length === 1 ? "" : "s"}.`,
|
`Victory rewards: gained ${xpAwarded} XP, ${lootResult.goldAwarded} gold, and ${lootResult.itemsAwarded.reduce((total, item) => total + item.quantity, 0)} loot item${lootResult.itemsAwarded.reduce((total, item) => total + item.quantity, 0) === 1 ? "" : "s"} from ${defeatedCreatureIds.length} defeated creature${defeatedCreatureIds.length === 1 ? "" : "s"}.`,
|
||||||
[completedCombat.id, ...defeatedCreatureIds],
|
[completedCombat.id, ...defeatedCreatureIds],
|
||||||
),
|
),
|
||||||
];
|
];
|
||||||
@@ -350,7 +377,7 @@ function applyCombatRewards(
|
|||||||
),
|
),
|
||||||
);
|
);
|
||||||
|
|
||||||
return [...rewardLogs, ...levelLogs];
|
return [...lootLogs, ...rewardLogs, ...levelLogs];
|
||||||
}
|
}
|
||||||
|
|
||||||
export function createRunState(options: CreateRunOptions): RunState {
|
export function createRunState(options: CreateRunOptions): RunState {
|
||||||
@@ -383,6 +410,8 @@ export function createRunState(options: CreateRunOptions): RunState {
|
|||||||
townState: createInitialTownState(),
|
townState: createInitialTownState(),
|
||||||
defeatedCreatureIds: [],
|
defeatedCreatureIds: [],
|
||||||
xpGained: 0,
|
xpGained: 0,
|
||||||
|
goldGained: 0,
|
||||||
|
lootedItems: [],
|
||||||
log: [],
|
log: [],
|
||||||
pendingEffects: [],
|
pendingEffects: [],
|
||||||
};
|
};
|
||||||
@@ -653,6 +682,7 @@ export function resolveRunPlayerTurn(
|
|||||||
options.content,
|
options.content,
|
||||||
run,
|
run,
|
||||||
completedCombat,
|
completedCombat,
|
||||||
|
options.roller,
|
||||||
options.at ?? new Date().toISOString(),
|
options.at ?? new Date().toISOString(),
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|||||||
74
src/rules/town.test.ts
Normal file
74
src/rules/town.test.ts
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
import { describe, expect, it } from "vitest";
|
||||||
|
|
||||||
|
import { sampleContentPack } from "@/data/sampleContentPack";
|
||||||
|
|
||||||
|
import { createStartingAdventurer } from "./character";
|
||||||
|
import { createRunState } from "./runState";
|
||||||
|
import { queueTreasureForSale, sellPendingTreasure, sendTreasureToStash } from "./town";
|
||||||
|
|
||||||
|
function createAdventurer() {
|
||||||
|
return createStartingAdventurer(sampleContentPack, {
|
||||||
|
name: "Aster",
|
||||||
|
weaponId: "weapon.short-sword",
|
||||||
|
armourId: "armour.leather-vest",
|
||||||
|
scrollId: "scroll.lesser-heal",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("town flow", () => {
|
||||||
|
it("moves treasure from carried inventory into the stash", () => {
|
||||||
|
const run = createRunState({
|
||||||
|
content: sampleContentPack,
|
||||||
|
campaignId: "campaign.1",
|
||||||
|
adventurer: createAdventurer(),
|
||||||
|
});
|
||||||
|
|
||||||
|
run.adventurerSnapshot.inventory.carried.push({
|
||||||
|
definitionId: "item.silver-clasp",
|
||||||
|
quantity: 1,
|
||||||
|
});
|
||||||
|
|
||||||
|
const result = sendTreasureToStash(
|
||||||
|
sampleContentPack,
|
||||||
|
run,
|
||||||
|
"item.silver-clasp",
|
||||||
|
"2026-03-15T15:00:00.000Z",
|
||||||
|
);
|
||||||
|
|
||||||
|
expect(result.run.townState.stash).toEqual([
|
||||||
|
{ definitionId: "item.silver-clasp", quantity: 1 },
|
||||||
|
]);
|
||||||
|
expect(result.run.adventurerSnapshot.inventory.carried).not.toEqual(
|
||||||
|
expect.arrayContaining([expect.objectContaining({ definitionId: "item.silver-clasp" })]),
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("queues treasure and sells it for item value", () => {
|
||||||
|
const run = createRunState({
|
||||||
|
content: sampleContentPack,
|
||||||
|
campaignId: "campaign.1",
|
||||||
|
adventurer: createAdventurer(),
|
||||||
|
});
|
||||||
|
|
||||||
|
run.adventurerSnapshot.inventory.carried.push({
|
||||||
|
definitionId: "item.keeper-keyring",
|
||||||
|
quantity: 1,
|
||||||
|
});
|
||||||
|
|
||||||
|
const queued = queueTreasureForSale(
|
||||||
|
sampleContentPack,
|
||||||
|
run,
|
||||||
|
"item.keeper-keyring",
|
||||||
|
"2026-03-15T15:05:00.000Z",
|
||||||
|
).run;
|
||||||
|
const sold = sellPendingTreasure(
|
||||||
|
sampleContentPack,
|
||||||
|
queued,
|
||||||
|
"2026-03-15T15:06:00.000Z",
|
||||||
|
).run;
|
||||||
|
|
||||||
|
expect(sold.townState.pendingSales).toEqual([]);
|
||||||
|
expect(sold.adventurerSnapshot.inventory.currency.gold).toBe(5);
|
||||||
|
expect(sold.log.at(-1)?.text).toContain("for 5 gold");
|
||||||
|
});
|
||||||
|
});
|
||||||
165
src/rules/town.ts
Normal file
165
src/rules/town.ts
Normal file
@@ -0,0 +1,165 @@
|
|||||||
|
import { findItemById } from "@/data/contentHelpers";
|
||||||
|
import type { ContentPack } from "@/types/content";
|
||||||
|
import type { InventoryEntry, RunState, TownState } from "@/types/state";
|
||||||
|
import type { LogEntry } from "@/types/rules";
|
||||||
|
|
||||||
|
export type TownActionResult = {
|
||||||
|
run: RunState;
|
||||||
|
logEntries: LogEntry[];
|
||||||
|
};
|
||||||
|
|
||||||
|
function cloneTownState(townState: TownState): TownState {
|
||||||
|
return {
|
||||||
|
...townState,
|
||||||
|
knownServices: [...townState.knownServices],
|
||||||
|
stash: townState.stash.map((entry) => ({ ...entry })),
|
||||||
|
pendingSales: townState.pendingSales.map((entry) => ({ ...entry })),
|
||||||
|
serviceFlags: [...townState.serviceFlags],
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function cloneRun(run: RunState): RunState {
|
||||||
|
return {
|
||||||
|
...run,
|
||||||
|
adventurerSnapshot: {
|
||||||
|
...run.adventurerSnapshot,
|
||||||
|
hp: { ...run.adventurerSnapshot.hp },
|
||||||
|
stats: { ...run.adventurerSnapshot.stats },
|
||||||
|
favour: { ...run.adventurerSnapshot.favour },
|
||||||
|
statuses: run.adventurerSnapshot.statuses.map((status) => ({ ...status })),
|
||||||
|
inventory: {
|
||||||
|
...run.adventurerSnapshot.inventory,
|
||||||
|
carried: run.adventurerSnapshot.inventory.carried.map((entry) => ({ ...entry })),
|
||||||
|
equipped: run.adventurerSnapshot.inventory.equipped.map((entry) => ({ ...entry })),
|
||||||
|
stored: run.adventurerSnapshot.inventory.stored.map((entry) => ({ ...entry })),
|
||||||
|
currency: { ...run.adventurerSnapshot.inventory.currency },
|
||||||
|
lightSources: run.adventurerSnapshot.inventory.lightSources.map((entry) => ({ ...entry })),
|
||||||
|
},
|
||||||
|
progressionFlags: [...run.adventurerSnapshot.progressionFlags],
|
||||||
|
manoeuvreIds: [...run.adventurerSnapshot.manoeuvreIds],
|
||||||
|
},
|
||||||
|
townState: cloneTownState(run.townState),
|
||||||
|
defeatedCreatureIds: [...run.defeatedCreatureIds],
|
||||||
|
lootedItems: run.lootedItems.map((entry) => ({ ...entry })),
|
||||||
|
log: run.log.map((entry) => ({ ...entry, relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined })),
|
||||||
|
pendingEffects: run.pendingEffects.map((effect) => ({ ...effect })),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function mergeEntry(entries: InventoryEntry[], entry: InventoryEntry) {
|
||||||
|
const existing = entries.find((candidate) => candidate.definitionId === entry.definitionId);
|
||||||
|
|
||||||
|
if (existing) {
|
||||||
|
existing.quantity += entry.quantity;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
entries.push({ ...entry });
|
||||||
|
}
|
||||||
|
|
||||||
|
function extractEntry(entries: InventoryEntry[], definitionId: string) {
|
||||||
|
const index = entries.findIndex((entry) => entry.definitionId === definitionId);
|
||||||
|
|
||||||
|
if (index === -1) {
|
||||||
|
throw new Error(`No inventory entry found for ${definitionId}.`);
|
||||||
|
}
|
||||||
|
|
||||||
|
const [removed] = entries.splice(index, 1);
|
||||||
|
return removed;
|
||||||
|
}
|
||||||
|
|
||||||
|
function createTownLog(id: string, at: string, text: string, relatedIds: string[]): LogEntry {
|
||||||
|
return {
|
||||||
|
id,
|
||||||
|
at,
|
||||||
|
type: "town",
|
||||||
|
text,
|
||||||
|
relatedIds,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
export function createInitialTownState(): TownState {
|
||||||
|
return {
|
||||||
|
visits: 0,
|
||||||
|
knownServices: ["service.market"],
|
||||||
|
stash: [],
|
||||||
|
pendingSales: [],
|
||||||
|
serviceFlags: [],
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
export function sendTreasureToStash(
|
||||||
|
content: ContentPack,
|
||||||
|
run: RunState,
|
||||||
|
definitionId: string,
|
||||||
|
at = new Date().toISOString(),
|
||||||
|
): TownActionResult {
|
||||||
|
const nextRun = cloneRun(run);
|
||||||
|
const removed = extractEntry(nextRun.adventurerSnapshot.inventory.carried, definitionId);
|
||||||
|
mergeEntry(nextRun.townState.stash, removed);
|
||||||
|
nextRun.townState.visits += 1;
|
||||||
|
const item = findItemById(content, definitionId);
|
||||||
|
const logEntry = createTownLog(
|
||||||
|
`town.stash.${definitionId}.${nextRun.log.length + 1}`,
|
||||||
|
at,
|
||||||
|
`Moved ${item.name} into the town stash.`,
|
||||||
|
[definitionId],
|
||||||
|
);
|
||||||
|
nextRun.log.push(logEntry);
|
||||||
|
|
||||||
|
return { run: nextRun, logEntries: [logEntry] };
|
||||||
|
}
|
||||||
|
|
||||||
|
export function queueTreasureForSale(
|
||||||
|
content: ContentPack,
|
||||||
|
run: RunState,
|
||||||
|
definitionId: string,
|
||||||
|
at = new Date().toISOString(),
|
||||||
|
): TownActionResult {
|
||||||
|
const nextRun = cloneRun(run);
|
||||||
|
const removed = extractEntry(nextRun.adventurerSnapshot.inventory.carried, definitionId);
|
||||||
|
mergeEntry(nextRun.townState.pendingSales, removed);
|
||||||
|
nextRun.townState.visits += 1;
|
||||||
|
const item = findItemById(content, definitionId);
|
||||||
|
const logEntry = createTownLog(
|
||||||
|
`town.queue.${definitionId}.${nextRun.log.length + 1}`,
|
||||||
|
at,
|
||||||
|
`Queued ${item.name} for sale at the market.`,
|
||||||
|
[definitionId],
|
||||||
|
);
|
||||||
|
nextRun.log.push(logEntry);
|
||||||
|
|
||||||
|
return { run: nextRun, logEntries: [logEntry] };
|
||||||
|
}
|
||||||
|
|
||||||
|
export function sellPendingTreasure(
|
||||||
|
content: ContentPack,
|
||||||
|
run: RunState,
|
||||||
|
at = new Date().toISOString(),
|
||||||
|
): TownActionResult {
|
||||||
|
const nextRun = cloneRun(run);
|
||||||
|
const soldEntries = nextRun.townState.pendingSales;
|
||||||
|
const goldEarned = soldEntries.reduce((total, entry) => {
|
||||||
|
const item = findItemById(content, entry.definitionId);
|
||||||
|
return total + (item.valueGp ?? 0) * entry.quantity;
|
||||||
|
}, 0);
|
||||||
|
|
||||||
|
nextRun.adventurerSnapshot.inventory.currency.gold += goldEarned;
|
||||||
|
nextRun.townState.pendingSales = [];
|
||||||
|
nextRun.townState.visits += 1;
|
||||||
|
|
||||||
|
const soldText =
|
||||||
|
soldEntries.length === 0
|
||||||
|
? "No treasure was queued for sale."
|
||||||
|
: `Sold ${soldEntries.reduce((total, entry) => total + entry.quantity, 0)} treasure item${soldEntries.reduce((total, entry) => total + entry.quantity, 0) === 1 ? "" : "s"} for ${goldEarned} gold.`;
|
||||||
|
|
||||||
|
const logEntry = createTownLog(
|
||||||
|
`town.sell.${nextRun.log.length + 1}`,
|
||||||
|
at,
|
||||||
|
soldText,
|
||||||
|
soldEntries.map((entry) => entry.definitionId),
|
||||||
|
);
|
||||||
|
nextRun.log.push(logEntry);
|
||||||
|
|
||||||
|
return { run: nextRun, logEntries: [logEntry] };
|
||||||
|
}
|
||||||
@@ -238,6 +238,8 @@ export const runStateSchema = z.object({
|
|||||||
townState: townStateSchema,
|
townState: townStateSchema,
|
||||||
defeatedCreatureIds: z.array(z.string()),
|
defeatedCreatureIds: z.array(z.string()),
|
||||||
xpGained: z.number().int().nonnegative(),
|
xpGained: z.number().int().nonnegative(),
|
||||||
|
goldGained: z.number().int().nonnegative(),
|
||||||
|
lootedItems: z.array(inventoryEntrySchema),
|
||||||
log: z.array(logEntrySchema),
|
log: z.array(logEntrySchema),
|
||||||
pendingEffects: z.array(ruleEffectSchema),
|
pendingEffects: z.array(ruleEffectSchema),
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -239,6 +239,8 @@ export type RunState = {
|
|||||||
townState: TownState;
|
townState: TownState;
|
||||||
defeatedCreatureIds: string[];
|
defeatedCreatureIds: string[];
|
||||||
xpGained: number;
|
xpGained: number;
|
||||||
|
goldGained: number;
|
||||||
|
lootedItems: InventoryEntry[];
|
||||||
log: LogEntry[];
|
log: LogEntry[];
|
||||||
pendingEffects: RuleEffect[];
|
pendingEffects: RuleEffect[];
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user