Merge branch 'main' of ssh://git.keithsolomon.net:222/keith/2D6-Dungeon

# Conflicts:
#	src/App.tsx
#	src/data/contentHelpers.test.ts
#	src/data/contentHelpers.ts
#	src/data/sampleContentPack.ts
#	src/rules/runState.test.ts
#	src/rules/runState.ts
#	src/schemas/state.ts
#	src/styles.css
#	src/types/state.ts
This commit is contained in:
Keith Solomon
2026-03-18 20:19:45 -05:00
10 changed files with 667 additions and 9 deletions

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@@ -5,8 +5,8 @@ import { lookupTable } from "@/rules/tables";
import { import {
findCreatureByName, findCreatureByName,
findItemById, findItemById,
findPotionById,
findRoomTemplateForLookup, findRoomTemplateForLookup,
findPotionById,
findScrollById, findScrollById,
findTableByCode, findTableByCode,
} from "./contentHelpers"; } from "./contentHelpers";
@@ -68,6 +68,13 @@ describe("level 1 content helpers", () => {
expect(item.valueGp).toBe(12); expect(item.valueGp).toBe(12);
}); });
it("finds a loot item definition by id", () => {
const item = findItemById(sampleContentPack, "item.silver-clasp");
expect(item.name).toBe("Silver Clasp");
expect(item.itemType).toBe("treasure");
});
it("finds potion and scroll definitions by id", () => { it("finds potion and scroll definitions by id", () => {
expect(findPotionById(sampleContentPack, "potion.healing").name).toBe("Healing Potion"); expect(findPotionById(sampleContentPack, "potion.healing").name).toBe("Healing Potion");
expect(findScrollById(sampleContentPack, "scroll.lesser-heal").name).toBe("Lesser Heal"); expect(findScrollById(sampleContentPack, "scroll.lesser-heal").name).toBe("Lesser Heal");

View File

@@ -13,6 +13,79 @@ const samplePack = {
], ],
tables: [ tables: [
...level1EncounterTables, ...level1EncounterTables,
{
id: "table.level1.humanoid-loot",
code: "L1HL",
name: "Level 1 Humanoid Loot",
category: "loot",
level: 1,
page: 122,
diceKind: "d6",
entries: [
{
key: "1-2",
min: 1,
max: 2,
label: "Scavenged coins",
effects: [{ type: "gain-gold", amount: 1, target: "self" }],
},
{
key: "3-4",
min: 3,
max: 4,
label: "Bone Charm",
references: [{ type: "item", id: "item.bone-charm" }],
},
{
key: "5",
exact: 5,
label: "Silver Clasp and coins",
references: [{ type: "item", id: "item.silver-clasp" }],
effects: [{ type: "gain-gold", amount: 2, target: "self" }],
},
{
key: "6",
exact: 6,
label: "Key Ring and coin purse",
references: [{ type: "item", id: "item.keeper-keyring" }],
effects: [{ type: "gain-gold", amount: 3, target: "self" }],
},
],
notes: ["Starter loot table for martial and humanoid encounters."],
mvp: true,
},
{
id: "table.level1.beast-loot",
code: "L1BL",
name: "Level 1 Beast Loot",
category: "loot",
level: 1,
page: 122,
diceKind: "d6",
entries: [
{
key: "1-4",
min: 1,
max: 4,
label: "Nothing useful",
},
{
key: "5",
exact: 5,
label: "Trophy Fang",
references: [{ type: "item", id: "item.trophy-fang" }],
},
{
key: "6",
exact: 6,
label: "Trophy Fang and stray coin",
references: [{ type: "item", id: "item.trophy-fang" }],
effects: [{ type: "gain-gold", amount: 1, target: "self" }],
},
],
notes: ["Starter loot table for basic animal encounters."],
mvp: true,
},
{ {
id: "table.weapon-manoeuvres-1", id: "table.weapon-manoeuvres-1",
code: "WMT1", code: "WMT1",
@@ -137,6 +210,42 @@ const samplePack = {
consumable: false, consumable: false,
mvp: true, mvp: true,
}, },
{
id: "item.bone-charm",
name: "Bone Charm",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 2,
mvp: true,
},
{
id: "item.silver-clasp",
name: "Silver Clasp",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 4,
mvp: true,
},
{
id: "item.keeper-keyring",
name: "Keeper Keyring",
itemType: "treasure",
stackable: false,
consumable: false,
valueGp: 5,
mvp: true,
},
{
id: "item.trophy-fang",
name: "Trophy Fang",
itemType: "treasure",
stackable: true,
consumable: false,
valueGp: 1,
mvp: true,
},
{ {
id: "item.silver-chalice", id: "item.silver-chalice",
name: "Silver Chalice", name: "Silver Chalice",
@@ -195,6 +304,7 @@ const samplePack = {
numberAppearing: "1-2", numberAppearing: "1-2",
}, },
xpReward: 1, xpReward: 1,
lootTableCodes: ["L1BL"],
sourcePage: 102, sourcePage: 102,
traits: ["level-1", "sample"], traits: ["level-1", "sample"],
mvp: true, mvp: true,
@@ -214,6 +324,7 @@ const samplePack = {
armour: 1, armour: 1,
}, },
xpReward: 2, xpReward: 2,
lootTableCodes: ["L1HL"],
sourcePage: 102, sourcePage: 102,
traits: ["level-1", "martial"], traits: ["level-1", "martial"],
mvp: true, mvp: true,
@@ -233,6 +344,7 @@ const samplePack = {
armour: 1, armour: 1,
}, },
xpReward: 3, xpReward: 3,
lootTableCodes: ["L1HL"],
sourcePage: 102, sourcePage: 102,
traits: ["level-1", "martial"], traits: ["level-1", "martial"],
mvp: true, mvp: true,
@@ -249,6 +361,7 @@ const samplePack = {
damage: 1, damage: 1,
}, },
xpReward: 1, xpReward: 1,
lootTableCodes: ["L1HL"],
sourcePage: 102, sourcePage: 102,
traits: ["level-1", "martial"], traits: ["level-1", "martial"],
mvp: true, mvp: true,
@@ -265,6 +378,7 @@ const samplePack = {
damage: 1, damage: 1,
}, },
xpReward: 1, xpReward: 1,
lootTableCodes: ["L1BL"],
sourcePage: 102, sourcePage: 102,
traits: ["level-1", "beast"], traits: ["level-1", "beast"],
mvp: true, mvp: true,
@@ -281,6 +395,7 @@ const samplePack = {
damage: 1, damage: 1,
}, },
xpReward: 2, xpReward: 2,
lootTableCodes: ["L1BL"],
sourcePage: 102, sourcePage: 102,
traits: ["level-1", "beast"], traits: ["level-1", "beast"],
mvp: true, mvp: true,
@@ -311,21 +426,21 @@ const samplePack = {
id: "service.market", id: "service.market",
name: "Market", name: "Market",
serviceType: "market", serviceType: "market",
costRules: ["buy-ration:1"], costRules: ["gold:1"],
mvp: true, mvp: true,
}, },
{ {
id: "service.healer", id: "service.healer",
name: "Healer", name: "Healer",
serviceType: "healer", serviceType: "healer",
costRules: ["restore-to-full:2"], costRules: ["gold:2"],
mvp: true, mvp: true,
}, },
{ {
id: "service.tavern", id: "service.tavern",
name: "Tavern", name: "Tavern",
serviceType: "tavern", serviceType: "tavern",
costRules: ["rest:1"], costRules: ["gold:1"],
mvp: true, mvp: true,
}, },
], ],

91
src/rules/loot.test.ts Normal file
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@@ -0,0 +1,91 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { startCombatFromRoom } from "./combat";
import { resolveCombatLoot } from "./loot";
function createSequenceRoller(values: number[]) {
let index = 0;
return () => {
const next = values[index];
index += 1;
return next;
};
}
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("loot resolution", () => {
it("awards loot from defeated creatures into carried inventory", () => {
const room = {
id: "room.level1.start",
level: 1,
position: { x: 0, y: 0 },
dimensions: { width: 4, height: 4 },
roomClass: "start" as const,
exits: [],
discovery: {
generated: true,
entered: true,
cleared: false,
searched: false,
},
encounter: {
id: "room.level1.start.encounter",
sourceTableCode: "L1G",
creatureIds: ["room.level1.start.creature.1"],
creatureNames: ["Guard"],
resultLabel: "Guard",
resolved: true,
},
objects: [],
notes: ["Entry Chamber"],
flags: [],
};
const started = startCombatFromRoom({
content: sampleContentPack,
adventurer: createAdventurer(),
room,
at: "2026-03-15T14:02:00.000Z",
});
started.combat.enemies[0]!.hpCurrent = 0;
const loot = resolveCombatLoot({
content: sampleContentPack,
combat: started.combat,
inventory: createAdventurer().inventory,
roller: createSequenceRoller([5]),
at: "2026-03-15T14:03:00.000Z",
});
expect(loot.goldAwarded).toBe(2);
expect(loot.itemsAwarded).toEqual([
{
definitionId: "item.silver-clasp",
quantity: 1,
},
]);
expect(loot.inventory.currency.gold).toBe(2);
expect(loot.inventory.carried).toEqual(
expect.arrayContaining([
expect.objectContaining({
definitionId: "item.silver-clasp",
quantity: 1,
}),
]),
);
expect(loot.logEntries.some((entry) => entry.type === "loot")).toBe(true);
});
});

172
src/rules/loot.ts Normal file
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@@ -0,0 +1,172 @@
import { findCreatureById, findItemById, findTableByCode } from "@/data/contentHelpers";
import type { ContentPack } from "@/types/content";
import type { CombatState, InventoryEntry, InventoryState } from "@/types/state";
import type { LogEntry } from "@/types/rules";
import type { DiceRoller } from "./dice";
import { lookupTable } from "./tables";
export type ResolveCombatLootOptions = {
content: ContentPack;
combat: CombatState;
inventory: InventoryState;
roller?: DiceRoller;
at: string;
};
export type ResolveCombatLootResult = {
inventory: InventoryState;
itemsAwarded: InventoryEntry[];
goldAwarded: number;
logEntries: LogEntry[];
};
function cloneInventory(inventory: InventoryState): InventoryState {
return {
...inventory,
carried: inventory.carried.map((entry) => ({ ...entry })),
equipped: inventory.equipped.map((entry) => ({ ...entry })),
stored: inventory.stored.map((entry) => ({ ...entry })),
currency: { ...inventory.currency },
lightSources: inventory.lightSources.map((entry) => ({ ...entry })),
};
}
function createInventoryEntry(definitionId: string, quantity = 1): InventoryEntry {
return {
definitionId,
quantity,
};
}
function mergeInventoryEntry(
content: ContentPack,
entries: InventoryEntry[],
definitionId: string,
quantity: number,
) {
const item = findItemById(content, definitionId);
if (item.stackable) {
const existing = entries.find((entry) => entry.definitionId === definitionId);
if (existing) {
existing.quantity += quantity;
return;
}
}
entries.push(createInventoryEntry(definitionId, quantity));
}
function createLootLog(
id: string,
at: string,
text: string,
relatedIds: string[],
): LogEntry {
return {
id,
at,
type: "loot",
text,
relatedIds,
};
}
function summarizeLoot(
goldAwarded: number,
itemsAwarded: InventoryEntry[],
content: ContentPack,
) {
const parts: string[] = [];
if (goldAwarded > 0) {
parts.push(`${goldAwarded} gold`);
}
for (const item of itemsAwarded) {
const itemName = findItemById(content, item.definitionId).name;
parts.push(item.quantity > 1 ? `${item.quantity}x ${itemName}` : itemName);
}
return parts.length > 0 ? parts.join(", ") : "nothing useful";
}
export function resolveCombatLoot(
options: ResolveCombatLootOptions,
): ResolveCombatLootResult {
const inventory = cloneInventory(options.inventory);
const itemsAwarded: InventoryEntry[] = [];
const logEntries: LogEntry[] = [];
let goldAwarded = 0;
const defeatedCreatures = options.combat.enemies.filter(
(enemy) => enemy.hpCurrent === 0 && enemy.sourceDefinitionId,
);
for (const enemy of defeatedCreatures) {
const creature = findCreatureById(options.content, enemy.sourceDefinitionId!);
const lootTableCodes = creature.lootTableCodes ?? [];
for (const tableCode of lootTableCodes) {
const table = findTableByCode(options.content, tableCode);
const lookup = lookupTable(table, { roller: options.roller });
const rollTotal = lookup.roll.modifiedTotal ?? lookup.roll.total;
logEntries.push({
id: `${options.combat.id}.${creature.id}.${tableCode}.roll`,
at: options.at,
type: "roll",
text: `Rolled loot ${lookup.roll.diceKind} [${lookup.roll.rolls.join(", ")}] on ${tableCode} for ${rollTotal}: ${lookup.entry.label}.`,
relatedIds: [options.combat.id, creature.id, tableCode],
});
let creatureGold = 0;
const creatureItems: InventoryEntry[] = [];
for (const effect of lookup.entry.effects ?? []) {
if (effect.type === "gain-gold" && effect.amount) {
creatureGold += effect.amount;
}
if (effect.type === "add-item" && effect.referenceId) {
mergeInventoryEntry(options.content, inventory.carried, effect.referenceId, effect.amount ?? 1);
mergeInventoryEntry(options.content, itemsAwarded, effect.referenceId, effect.amount ?? 1);
mergeInventoryEntry(options.content, creatureItems, effect.referenceId, effect.amount ?? 1);
}
}
for (const reference of lookup.entry.references ?? []) {
if (reference.type !== "item") {
continue;
}
mergeInventoryEntry(options.content, inventory.carried, reference.id, 1);
mergeInventoryEntry(options.content, itemsAwarded, reference.id, 1);
mergeInventoryEntry(options.content, creatureItems, reference.id, 1);
}
if (creatureGold > 0) {
inventory.currency.gold += creatureGold;
goldAwarded += creatureGold;
}
logEntries.push(
createLootLog(
`${options.combat.id}.${creature.id}.${tableCode}.loot`,
options.at,
`${creature.name} yielded ${summarizeLoot(creatureGold, creatureItems, options.content)}.`,
[options.combat.id, creature.id, tableCode],
),
);
}
}
return {
inventory,
itemsAwarded,
goldAwarded,
logEntries,
};
}

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@@ -179,7 +179,7 @@ describe("run state flow", () => {
run: withCombat, run: withCombat,
manoeuvreId: "manoeuvre.guard-break", manoeuvreId: "manoeuvre.guard-break",
targetEnemyId: withCombat.activeCombat!.enemies[0]!.id, targetEnemyId: withCombat.activeCombat!.enemies[0]!.id,
roller: createSequenceRoller([6, 6]), roller: createSequenceRoller([6, 6, 5]),
at: "2026-03-15T14:03:00.000Z", at: "2026-03-15T14:03:00.000Z",
}); });
@@ -231,7 +231,7 @@ describe("run state flow", () => {
run: withCombat, run: withCombat,
manoeuvreId: "manoeuvre.guard-break", manoeuvreId: "manoeuvre.guard-break",
targetEnemyId: withCombat.activeCombat!.enemies[0]!.id, targetEnemyId: withCombat.activeCombat!.enemies[0]!.id,
roller: createSequenceRoller([6, 6]), roller: createSequenceRoller([6, 6, 5]),
at: "2026-03-15T14:03:00.000Z", at: "2026-03-15T14:03:00.000Z",
}); });

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@@ -10,6 +10,7 @@ import { findCreatureById } from "@/data/contentHelpers";
import { startCombatFromRoom } from "./combat"; import { startCombatFromRoom } from "./combat";
import { createInitialTownState } from "./townServices"; import { createInitialTownState } from "./townServices";
import { resolveCombatLoot } from "./loot";
import { applyLevelProgression } from "./progression"; import { applyLevelProgression } from "./progression";
import { import {
resolveEnemyTurn, resolveEnemyTurn,
@@ -200,6 +201,10 @@ function cloneRun(run: RunState): RunState {
pendingSales: run.townState.pendingSales.map((entry) => ({ ...entry })), pendingSales: run.townState.pendingSales.map((entry) => ({ ...entry })),
serviceFlags: [...run.townState.serviceFlags], serviceFlags: [...run.townState.serviceFlags],
}, },
defeatedCreatureIds: [...run.defeatedCreatureIds],
xpGained: run.xpGained,
goldGained: run.goldGained,
lootedItems: run.lootedItems.map((entry) => ({ ...entry })),
log: run.log.map((entry) => ({ log: run.log.map((entry) => ({
...entry, ...entry,
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined, relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
@@ -289,6 +294,7 @@ function applyCombatRewards(
content: ContentPack, content: ContentPack,
run: RunState, run: RunState,
completedCombat: CombatState, completedCombat: CombatState,
roller: DiceRoller | undefined,
at: string, at: string,
) { ) {
const defeatedCreatureIds = completedCombat.enemies const defeatedCreatureIds = completedCombat.enemies
@@ -308,6 +314,26 @@ function applyCombatRewards(
}); });
run.adventurerSnapshot = progression.adventurer; run.adventurerSnapshot = progression.adventurer;
run.lastLevelUp = progression.levelUps.at(-1); run.lastLevelUp = progression.levelUps.at(-1);
const lootResult = resolveCombatLoot({
content,
combat: completedCombat,
inventory: run.adventurerSnapshot.inventory,
roller,
at,
});
run.adventurerSnapshot.inventory = lootResult.inventory;
run.goldGained += lootResult.goldAwarded;
for (const item of lootResult.itemsAwarded) {
const existing = run.lootedItems.find((entry) => entry.definitionId === item.definitionId);
if (existing) {
existing.quantity += item.quantity;
continue;
}
run.lootedItems.push({ ...item });
}
run.lastCombatOutcome = { run.lastCombatOutcome = {
result: "victory", result: "victory",
at, at,
@@ -316,8 +342,9 @@ function applyCombatRewards(
xpAwarded, xpAwarded,
}; };
const lootLogs = [...lootResult.logEntries];
const rewardLogs = const rewardLogs =
xpAwarded === 0 xpAwarded === 0 && lootResult.goldAwarded === 0 && lootResult.itemsAwarded.length === 0
? [ ? [
createRewardLog( createRewardLog(
`${completedCombat.id}.victory`, `${completedCombat.id}.victory`,
@@ -336,7 +363,7 @@ function applyCombatRewards(
createRewardLog( createRewardLog(
`${completedCombat.id}.rewards`, `${completedCombat.id}.rewards`,
at, at,
`Victory rewards: gained ${xpAwarded} XP from ${defeatedCreatureIds.length} defeated creature${defeatedCreatureIds.length === 1 ? "" : "s"}.`, `Victory rewards: gained ${xpAwarded} XP, ${lootResult.goldAwarded} gold, and ${lootResult.itemsAwarded.reduce((total, item) => total + item.quantity, 0)} loot item${lootResult.itemsAwarded.reduce((total, item) => total + item.quantity, 0) === 1 ? "" : "s"} from ${defeatedCreatureIds.length} defeated creature${defeatedCreatureIds.length === 1 ? "" : "s"}.`,
[completedCombat.id, ...defeatedCreatureIds], [completedCombat.id, ...defeatedCreatureIds],
), ),
]; ];
@@ -350,7 +377,7 @@ function applyCombatRewards(
), ),
); );
return [...rewardLogs, ...levelLogs]; return [...lootLogs, ...rewardLogs, ...levelLogs];
} }
export function createRunState(options: CreateRunOptions): RunState { export function createRunState(options: CreateRunOptions): RunState {
@@ -383,6 +410,8 @@ export function createRunState(options: CreateRunOptions): RunState {
townState: createInitialTownState(), townState: createInitialTownState(),
defeatedCreatureIds: [], defeatedCreatureIds: [],
xpGained: 0, xpGained: 0,
goldGained: 0,
lootedItems: [],
log: [], log: [],
pendingEffects: [], pendingEffects: [],
}; };
@@ -653,6 +682,7 @@ export function resolveRunPlayerTurn(
options.content, options.content,
run, run,
completedCombat, completedCombat,
options.roller,
options.at ?? new Date().toISOString(), options.at ?? new Date().toISOString(),
); );

74
src/rules/town.test.ts Normal file
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@@ -0,0 +1,74 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { createRunState } from "./runState";
import { queueTreasureForSale, sellPendingTreasure, sendTreasureToStash } from "./town";
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("town flow", () => {
it("moves treasure from carried inventory into the stash", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.inventory.carried.push({
definitionId: "item.silver-clasp",
quantity: 1,
});
const result = sendTreasureToStash(
sampleContentPack,
run,
"item.silver-clasp",
"2026-03-15T15:00:00.000Z",
);
expect(result.run.townState.stash).toEqual([
{ definitionId: "item.silver-clasp", quantity: 1 },
]);
expect(result.run.adventurerSnapshot.inventory.carried).not.toEqual(
expect.arrayContaining([expect.objectContaining({ definitionId: "item.silver-clasp" })]),
);
});
it("queues treasure and sells it for item value", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.inventory.carried.push({
definitionId: "item.keeper-keyring",
quantity: 1,
});
const queued = queueTreasureForSale(
sampleContentPack,
run,
"item.keeper-keyring",
"2026-03-15T15:05:00.000Z",
).run;
const sold = sellPendingTreasure(
sampleContentPack,
queued,
"2026-03-15T15:06:00.000Z",
).run;
expect(sold.townState.pendingSales).toEqual([]);
expect(sold.adventurerSnapshot.inventory.currency.gold).toBe(5);
expect(sold.log.at(-1)?.text).toContain("for 5 gold");
});
});

165
src/rules/town.ts Normal file
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@@ -0,0 +1,165 @@
import { findItemById } from "@/data/contentHelpers";
import type { ContentPack } from "@/types/content";
import type { InventoryEntry, RunState, TownState } from "@/types/state";
import type { LogEntry } from "@/types/rules";
export type TownActionResult = {
run: RunState;
logEntries: LogEntry[];
};
function cloneTownState(townState: TownState): TownState {
return {
...townState,
knownServices: [...townState.knownServices],
stash: townState.stash.map((entry) => ({ ...entry })),
pendingSales: townState.pendingSales.map((entry) => ({ ...entry })),
serviceFlags: [...townState.serviceFlags],
};
}
function cloneRun(run: RunState): RunState {
return {
...run,
adventurerSnapshot: {
...run.adventurerSnapshot,
hp: { ...run.adventurerSnapshot.hp },
stats: { ...run.adventurerSnapshot.stats },
favour: { ...run.adventurerSnapshot.favour },
statuses: run.adventurerSnapshot.statuses.map((status) => ({ ...status })),
inventory: {
...run.adventurerSnapshot.inventory,
carried: run.adventurerSnapshot.inventory.carried.map((entry) => ({ ...entry })),
equipped: run.adventurerSnapshot.inventory.equipped.map((entry) => ({ ...entry })),
stored: run.adventurerSnapshot.inventory.stored.map((entry) => ({ ...entry })),
currency: { ...run.adventurerSnapshot.inventory.currency },
lightSources: run.adventurerSnapshot.inventory.lightSources.map((entry) => ({ ...entry })),
},
progressionFlags: [...run.adventurerSnapshot.progressionFlags],
manoeuvreIds: [...run.adventurerSnapshot.manoeuvreIds],
},
townState: cloneTownState(run.townState),
defeatedCreatureIds: [...run.defeatedCreatureIds],
lootedItems: run.lootedItems.map((entry) => ({ ...entry })),
log: run.log.map((entry) => ({ ...entry, relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined })),
pendingEffects: run.pendingEffects.map((effect) => ({ ...effect })),
};
}
function mergeEntry(entries: InventoryEntry[], entry: InventoryEntry) {
const existing = entries.find((candidate) => candidate.definitionId === entry.definitionId);
if (existing) {
existing.quantity += entry.quantity;
return;
}
entries.push({ ...entry });
}
function extractEntry(entries: InventoryEntry[], definitionId: string) {
const index = entries.findIndex((entry) => entry.definitionId === definitionId);
if (index === -1) {
throw new Error(`No inventory entry found for ${definitionId}.`);
}
const [removed] = entries.splice(index, 1);
return removed;
}
function createTownLog(id: string, at: string, text: string, relatedIds: string[]): LogEntry {
return {
id,
at,
type: "town",
text,
relatedIds,
};
}
export function createInitialTownState(): TownState {
return {
visits: 0,
knownServices: ["service.market"],
stash: [],
pendingSales: [],
serviceFlags: [],
};
}
export function sendTreasureToStash(
content: ContentPack,
run: RunState,
definitionId: string,
at = new Date().toISOString(),
): TownActionResult {
const nextRun = cloneRun(run);
const removed = extractEntry(nextRun.adventurerSnapshot.inventory.carried, definitionId);
mergeEntry(nextRun.townState.stash, removed);
nextRun.townState.visits += 1;
const item = findItemById(content, definitionId);
const logEntry = createTownLog(
`town.stash.${definitionId}.${nextRun.log.length + 1}`,
at,
`Moved ${item.name} into the town stash.`,
[definitionId],
);
nextRun.log.push(logEntry);
return { run: nextRun, logEntries: [logEntry] };
}
export function queueTreasureForSale(
content: ContentPack,
run: RunState,
definitionId: string,
at = new Date().toISOString(),
): TownActionResult {
const nextRun = cloneRun(run);
const removed = extractEntry(nextRun.adventurerSnapshot.inventory.carried, definitionId);
mergeEntry(nextRun.townState.pendingSales, removed);
nextRun.townState.visits += 1;
const item = findItemById(content, definitionId);
const logEntry = createTownLog(
`town.queue.${definitionId}.${nextRun.log.length + 1}`,
at,
`Queued ${item.name} for sale at the market.`,
[definitionId],
);
nextRun.log.push(logEntry);
return { run: nextRun, logEntries: [logEntry] };
}
export function sellPendingTreasure(
content: ContentPack,
run: RunState,
at = new Date().toISOString(),
): TownActionResult {
const nextRun = cloneRun(run);
const soldEntries = nextRun.townState.pendingSales;
const goldEarned = soldEntries.reduce((total, entry) => {
const item = findItemById(content, entry.definitionId);
return total + (item.valueGp ?? 0) * entry.quantity;
}, 0);
nextRun.adventurerSnapshot.inventory.currency.gold += goldEarned;
nextRun.townState.pendingSales = [];
nextRun.townState.visits += 1;
const soldText =
soldEntries.length === 0
? "No treasure was queued for sale."
: `Sold ${soldEntries.reduce((total, entry) => total + entry.quantity, 0)} treasure item${soldEntries.reduce((total, entry) => total + entry.quantity, 0) === 1 ? "" : "s"} for ${goldEarned} gold.`;
const logEntry = createTownLog(
`town.sell.${nextRun.log.length + 1}`,
at,
soldText,
soldEntries.map((entry) => entry.definitionId),
);
nextRun.log.push(logEntry);
return { run: nextRun, logEntries: [logEntry] };
}

View File

@@ -238,6 +238,8 @@ export const runStateSchema = z.object({
townState: townStateSchema, townState: townStateSchema,
defeatedCreatureIds: z.array(z.string()), defeatedCreatureIds: z.array(z.string()),
xpGained: z.number().int().nonnegative(), xpGained: z.number().int().nonnegative(),
goldGained: z.number().int().nonnegative(),
lootedItems: z.array(inventoryEntrySchema),
log: z.array(logEntrySchema), log: z.array(logEntrySchema),
pendingEffects: z.array(ruleEffectSchema), pendingEffects: z.array(ruleEffectSchema),
}); });

View File

@@ -239,6 +239,8 @@ export type RunState = {
townState: TownState; townState: TownState;
defeatedCreatureIds: string[]; defeatedCreatureIds: string[];
xpGained: number; xpGained: number;
goldGained: number;
lootedItems: InventoryEntry[];
log: LogEntry[]; log: LogEntry[];
pendingEffects: RuleEffect[]; pendingEffects: RuleEffect[];
}; };