Feature: implement return to town and resume dungeon flow with state management

This commit is contained in:
Keith Solomon
2026-03-18 18:42:43 -05:00
parent 626d5ca05c
commit a4d2890cd9
6 changed files with 192 additions and 36 deletions
+2
View File
@@ -209,7 +209,9 @@ export type RunState = {
id: string;
campaignId: string;
status: "active" | "paused" | "completed" | "failed";
phase: "dungeon" | "town";
startedAt: string;
lastTownAt?: string;
currentLevel: number;
currentRoomId?: string;
dungeon: DungeonState;