✨Feature: implement return to town and resume dungeon flow with state management
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@@ -209,7 +209,9 @@ export type RunState = {
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id: string;
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campaignId: string;
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status: "active" | "paused" | "completed" | "failed";
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phase: "dungeon" | "town";
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startedAt: string;
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lastTownAt?: string;
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currentLevel: number;
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currentRoomId?: string;
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dungeon: DungeonState;
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